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- local positionX;
- local positionY;
- local positionZ;
- local lastpositionX;
- local lastpositionY;
- local lastpositionZ;
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local Remote = game.ReplicatedStorage.Events['MenuActionEvent']
- local OutfitID = ""
- local Arguments = {
- [1] = 8,
- [2] = {
- [1] = "",
- [2] = OutfitID,
- [3] = true --Delete Hat
- }
- }
- -- Variables
- --[[
- Made by Mitzi#2796
- + [] + -- -
- Controls & Features :
- - X : RemovePart (Hotkey)
- - C : Advanced Printer (ESPToggleable)
- - V : Basic Printer (ESPToggleable)
- - N : Shipment (ESPToggleable)
- - I : Delete Barrier (Not Toggleable)
- - L : Save Position (Recaller need)
- - M : TP to Saved position (Recaller need)
- - K : TP to Last position (Recaller need)
- - Z : ClickTP (Recaller need)
- - P : Auto Hide Name (Toggleable)
- - U : Item (ESPToggleable)
- + [] + -- -
- --]]
- --Function--
- --Recaller
- function undo(chr)
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- for a,c in pairs(v:GetChildren()) do
- if c.ClassName == "SurfaceGui" then
- c:Destroy()
- end
- if c.ClassName == "BillboardGui" and c.Name == "ESP" then
- c:Destroy()
- end
- end
- end
- end
- end
- function SavePosition(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- positionX = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X
- positionY = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y
- positionZ = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z
- game:GetService("StarterGui"):SetCore("SendNotification", {Title = "NOTIFICATION", Text = "Position Saved"})
- end
- end
- function DeleteBarrier(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- game:GetService("StarterGui"):SetCore("SendNotification", {Title = "NOTIFICATION", Text = "Barrier Deleted"})
- local work = game.Workspace
- work:FindFirstChild("NL"):Destroy()
- end
- end
- function TeleporttoSaved(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- lastpositionX = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X
- lastpositionY = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y
- lastpositionZ = game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z
- local remote = Game["ReplicatedStorage"]["Events"]["ToolsEvent"]
- local args = {
- [1] = 17 --[[number]],
- [2] = CFrame.new(positionX,positionY,positionZ, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- }
- remote:FireServer(unpack(args))
- end
- end
- function TeleporttoLast(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- local remote = Game["ReplicatedStorage"]["Events"]["ToolsEvent"]
- local args = {
- [1] = 17 --[[number]],
- [2] = CFrame.new(lastpositionX,lastpositionY,lastpositionZ, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- }
- remote:FireServer(unpack(args))
- end
- end
- --Recaller
- --ElectricScript
- function RemovePart(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggled1234 = not toggled1234
- if toggled1234 then
- game.ReplicatedStorage.Events.Note:Fire("Remove or Relocated", "Remove or Relocated", 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(1000000000000000,1000000000000000,1000000000000000)
- else
- game.ReplicatedStorage.Events.Note:Fire("Remove or Relocated", "Remove or Relocated", 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(1000000000000000,1000000000000000,1000000000000000)
- end
- end
- end
- local positiontobox = 682.810608,25.515625,-517.522095
- function TeleportBox(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggled1234 = not toggled1234
- if toggled1234 then
- game.ReplicatedStorage.Events.Note:Fire("Remove or Relocated", "Remove or Relocated", 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(686.568237,27.3367691,-574.577637)
- else
- game.ReplicatedStorage.Events.Note:Fire("Remove or Relocated", "Remove or Relocated", 2)
- game.Players.LocalPlayer:GetMouse().Target.Position = Vector3.new(686.568237,27.3367691,-574.577637)
- end
- end
- end
- function AdvancedPrinter(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggle000 = not toggle000
- if toggle000 then
- game.ReplicatedStorage.Events.Note:Fire("Advanced Printer", "Advance is Enabled", 2)
- else
- game.ReplicatedStorage.Events.Note:Fire("Advanced Printer", "Advance is Disable", 2)
- end
- for i,v in pairs(workspace.MoneyPrinters:GetChildren()) do
- if v.Name == "Money Printer Advanced" then
- if v.Main:FindFirstChild("BillboardGui") then
- v.Main.BoxHandleAdornment:Destroy()
- v.Main.BillboardGui:Destroy()
- else
- local BH = Instance.new("BoxHandleAdornment", v.Main)
- BH.ZIndex = 1
- BH.Transparency = .75
- BH.Color3 = Color3.fromRGB(255,0,0)
- BH.Size= v.Main.Size
- BH.Adornee = v.Main
- BH.AlwaysOnTop = true
- local bil = Instance.new("BillboardGui", v.Main)
- bil.Active = true
- bil.Adornee = v.Main
- bil.LightInfluence = 0
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.AlwaysOnTop = true
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new("TextLabel", v.Main.BillboardGui)
- txt.TextSize = 15
- txt.TextColor3 = Color3.fromRGB(255,0,0)
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.Font = "ArialBold"
- txt.Text = "Advanced Money Printer | "..v.Main.SurfaceGui[2].Text
- end
- end
- end
- end
- end
- function BasicPrinter(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggle0000 = not toggle0000
- if toggle0000 then
- game.ReplicatedStorage.Events.Note:Fire("Basic Printer", "Basic ESP is Enabled", 2)
- else
- game.ReplicatedStorage.Events.Note:Fire("Basic Printer", "Basic is Disable", 2)
- end
- for i,v in pairs(workspace.MoneyPrinters:GetChildren()) do
- if v.Name == "Money Printer Basic" then
- if v.Main:FindFirstChild("BillboardGui") then
- v.Main.BoxHandleAdornment:Destroy()
- v.Main.BillboardGui:Destroy()
- else
- local BH = Instance.new("BoxHandleAdornment", v.Main)
- BH.ZIndex = 1
- BH.Transparency = .75
- BH.Color3 = Color3.fromRGB(160,160,255)
- BH.Size= v.Main.Size
- BH.Adornee = v.Main
- BH.AlwaysOnTop = true
- local bil = Instance.new("BillboardGui", v.Main)
- bil.Active = true
- bil.Adornee = v.Main
- bil.LightInfluence = 0
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.AlwaysOnTop = true
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new("TextLabel", v.Main.BillboardGui)
- txt.TextSize = 15
- txt.TextColor3 = Color3.fromRGB(160,160,255)
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.Font = "ArialBold"
- txt.Text = "Basic Money Printer | "..v.Main.SurfaceGui[2].Text
- end
- end
- end
- end
- end
- function Shipments(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggle00 = not toggle00
- if toggle00 then
- game.ReplicatedStorage.Events.Note:Fire("Shipment ESP", "Shipment ESP is Enabled", 2)
- else
- game.ReplicatedStorage.Events.Note:Fire("Shipment ESP", "Shipment ESP is Disable", 2)
- end
- for i,v in pairs(workspace.Entities:GetChildren()) do
- if v.Name == "AK Shipment" or v.Name == "Recaller Shipment" or v.Name == "M4 Shipment" or v.Name == "Bloxy Cola Shipment" or v.Name == "C4 Shipment" or v.Name == "Deagle Shipment" or v.Name == "M16 Shipment" or v.Name == "M1911 Shipment" then
- if v.MeshPart:FindFirstChild("BillboardGui") then
- v.MeshPart.BoxHandleAdornment:Destroy()
- v.MeshPart.BillboardGui:Destroy()
- else
- local BH = Instance.new("BoxHandleAdornment", v.MeshPart)
- BH.ZIndex = 1
- BH.Transparency = .75
- BH.Color3 = Color3.fromRGB(160,160,255)
- BH.Size= v.MeshPart.Size
- BH.Adornee = v.MeshPart
- BH.AlwaysOnTop = true
- local bil = Instance.new("BillboardGui", v.MeshPart)
- bil.Active = true
- bil.Adornee = v.MeshPart
- bil.LightInfluence = 0
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.AlwaysOnTop = true
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new("TextLabel", v.MeshPart.BillboardGui)
- txt.TextSize = 15
- txt.TextColor3 = Color3.fromRGB(160,160,255)
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.Font = "ArialBold"
- txt.Text = v.Name.." | "..v.MeshPart.SurfaceGui["Uses"].Text
- if v.Name == "M4 Shipment" or v.Name == "Gun" or v.Name == "Recaller Shipment" or v.Name == "C4 Shipment" or v.Name == "AK Shipment" then
- txt.TextColor3 = Color3.fromRGB(255,0,0)
- BH.Color3 = Color3.fromRGB(255,0,0)
- end
- end
- end
- end
- end
- end
- function ESP(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggle00011 = not toggle00011
- if toggle00011 then
- game.ReplicatedStorage.Events.Note:Fire("ESP", "ESP is Enabled", 2)
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui', v.Character.Head)
- bill.Name = "ESP"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Name = "Texted"
- txt.BackgroundTransparency = 1
- txt.TextSize = 15
- v.Flagged.Changed:Connect(function(newValue)
- if newValue == false then
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- else
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end
- end)
- v.Character.NameTag.Job.Visible = false
- txt.Text = v.Name.. " | ".. v:WaitForChild("Job").Value .. " | Health : ".. v.Character.Humanoid.Health
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(0,5,0,5)
- txt.Font = "ArialBold"
- coroutine.wrap(function()
- while true do
- wait()
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end
- end)()
- coroutine.wrap(function()
- while true do
- wait()
- txt.Text = v.Name.. " | ".. v:WaitForChild("Job").Value .. " | Health : ".. v.Character.Humanoid.Health
- end
- end)
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- end
- end
- end
- end
- end
- else
- game.ReplicatedStorage.Events.Note:Fire("ESP", "ESP is Disable", 2)
- for i,v in pairs(game.Players:GetChildren()) do
- undo(v.Character)
- end
- end
- end
- end
- function ItemESP(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggle0 = not toggle0
- if toggle0 then
- game.ReplicatedStorage.Events.Note:Fire("Item ESP", "Item ESP is Enabled", 2)
- for i,v in pairs(workspace.Entities:GetChildren()) do
- if v.Name == "Gun" then
- local BH = Instance.new("BoxHandleAdornment", v.Handle)
- BH.ZIndex = 1
- BH.Transparency = .75
- BH.Color3 = Color3.fromRGB(160,160,255)
- BH.Size= v.Handle.Size
- BH.Adornee = v.Handle
- BH.AlwaysOnTop = true
- local bil = Instance.new("BillboardGui", v.Handle)
- bil.Active = true
- bil.Adornee = v.Handle
- bil.LightInfluence = 0
- bil.StudsOffset = Vector3.new(0,3,0)
- bil.AlwaysOnTop = true
- bil.Size = UDim2.new(1,0,1,0)
- local txt = Instance.new("TextLabel", v.Handle.BillboardGui)
- txt.TextSize = 15
- txt.TextColor3 = Color3.fromRGB(160,160,255)
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(1,0,1,0)
- txt.Font = "ArialBold"
- txt.Text = v:FindFirstChild("Int").Value
- local in3t = v:FindFirstChild("Int")
- if in3t.Value == "Jetpack" or in3t.Value == "M4" or in3t.Value == "AK" or in3t.Value == "Recaller" then
- txt.TextColor3 = Color3.fromRGB(255,0,0)
- BH.Color3 = Color3.fromRGB(255,0,0)
- end
- end
- end
- else
- for i,v in pairs(workspace.Entities:GetChildren()) do
- if v:FindFirstChild("BillboardGui") then
- v.Handle.BoxHandleAdornment:Destroy()
- v.Handle.BillboardGui:Destroy()
- end
- end
- game.ReplicatedStorage.Events.Note:Fire("Item ESP", "Item Esp is Disable", 2)
- end
- end
- end
- function ClickTP(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggled1 = not toggled1
- if toggled1 then
- game.ReplicatedStorage.Events.Note:Fire("AutoDisable", "Auto Hide is Enabled", 2)
- else
- game.ReplicatedStorage.Events.Note:Fire("Click TP", "Click Tp is Disable", 2)
- end
- end
- end
- function AutoHideName(actionName, userInputState, inputObject)
- if userInputState == Enum.UserInputState.Begin then
- toggled2 = not toggled2
- if toggled2 then
- game.ReplicatedStorage.Events.Note:Fire("AutoDisable", "Auto Hide is Enabled", 2)
- while true do
- wait()
- if not toggled2 then
- break
- end
- local Arguments = {
- [1] = 8,
- [2] = {
- [1] = "",
- [2] = OutfitID,
- [3] = false --Delete Hat
- }
- }
- Remote:FireServer(unpack(Arguments))
- end
- else
- game.ReplicatedStorage.Events.Note:Fire("AutoDisable", "Auto Hide is Disable", 2)
- end
- end
- end
- game.Players.LocalPlayer:GetMouse().Button1Down:connect(function()
- if toggled1 then
- local remote = Game["ReplicatedStorage"]["Events"]["ToolsEvent"]
- local args = {
- [1] = 17 --[[number]],
- [2] = CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z, 1, 0, 0, 0, 1, 0, 0, 0, 1) }
- remote:FireServer(unpack(args))
- end
- end)
- --ElectricScript
- --Bind Action
- game.ContextActionService:BindAction("keyPress1", SavePosition, false, Enum.KeyCode.L)
- game.ContextActionService:BindAction("keyPress2", TeleporttoSaved, false, Enum.KeyCode.M)
- game.ContextActionService:BindAction("keyPress3", TeleporttoLast, false, Enum.KeyCode.K)
- game.ContextActionService:BindAction("keyPress4", RemovePart, false, Enum.KeyCode.X)
- game.ContextActionService:BindAction("keyPress5", AdvancedPrinter, false, Enum.KeyCode.C)
- game.ContextActionService:BindAction("keyPress6", BasicPrinter, false, Enum.KeyCode.V)
- game.ContextActionService:BindAction("keyPress7", Shipments, false, Enum.KeyCode.N)
- game.ContextActionService:BindAction("keyPress8", ClickTP, false, Enum.KeyCode.Z)
- game.ContextActionService:BindAction("keyPress9", AutoHideName, false, Enum.KeyCode.P)
- game.ContextActionService:BindAction("keyPress10", DeleteBarrier, false, Enum.KeyCode.I)
- game.ContextActionService:BindAction("keyPress11", ItemESP, false, Enum.KeyCode.U)
- game.ContextActionService:BindAction("keyPress12", ESP, false, Enum.KeyCode.O)
- for i,v in pairs(game.Players:GetChildren()) do
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if toggle00011 == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "ESP"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Name = "Texted"
- txt.Text = v.Name.. " | ".. v:WaitForChild("Job").Value .. " | Health : ".. v.Character.Humanoid.Health
- txt.BackgroundTransparency = 1
- txt.TextSize = 15
- coroutine.wrap(function()
- while true do
- wait()
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end
- end)
- coroutine.wrap(function()
- while true do
- wait()
- txt.Text = v.Name.. " | ".. v:WaitForChild("Job").Value .. " | Health : ".. v.Character.Humanoid.Health
- end
- end)
- v.Character.NameTag.Job.Visible = false
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(0,5,0,5)
- txt.Font = "ArialBold"
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- end
- end
- end
- end
- end)
- end
- game.Players.PlayerAdded:connect(function(v)
- v.CharacterAdded:connect(function()
- v.Character:WaitForChild('Head')
- wait(1)
- if toggle00011 == true then
- if v.Character ~= game.Players.LocalPlayer.Character and v.Character.Head:FindFirstChild('ScreenGui') == nil then
- if v.Character:FindFirstChild('Head') then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = "ESP"
- bill.AlwaysOnTop = true
- bill.Size = UDim2.new(2,1,2)
- bill.Adornee = v.Character.Head
- local txt = Instance.new('TextLabel',bill)
- txt.Name = "Texted"
- txt.Text = v.Name.. " | ".. v:WaitForChild("Job").Value .. " | Health : ".. v.Character.Humanoid.Health
- txt.BackgroundTransparency = 1
- txt.TextSize = 15
- coroutine.wrap(function()
- while true do
- wait()
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- end
- end)
- coroutine.wrap(function()
- while true do
- wait()
- txt.Text = v.Name.. " | ".. v:WaitForChild("Job").Value .. " | Health : ".. v.Character.Humanoid.Health
- end
- end)
- v.Character.NameTag.Job.Visible = false
- txt.TextColor = v.Character:FindFirstChild('NameTag').TextLabel.TextColor
- txt.BackgroundTransparency = 1
- txt.Size = UDim2.new(0,5,0,5)
- txt.Font = "ArialBold"
- end
- for a,c in pairs(v.Character:GetChildren()) do
- if c.ClassName == "MeshPart" and c.Transparency ~= 1 then
- elseif c.ClassName == "Part" and c.Transparency ~= 1 then
- end
- end
- end
- end
- end)
- end)
- game.ReplicatedStorage.Events.Note:Fire("ES Hack by Mitzi#2796", "Exploit Loaded...", 2)
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