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Night Marusara (New Lore)

May 6th, 2015
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  1. Image: http://i.imgur.com/UU91NEi.jpg
  2.  
  3. Name: Night Marusara (New Lore)
  4.  
  5. Alias: "The Cold Nightmare"
  6.  
  7. Class: Assassin/Mage
  8.  
  9. Race: Human
  10.  
  11. Age: 25
  12.  
  13. Occupation:
  14.  
  15. Residence: Freljord
  16.  
  17. Alignment: Lawful Neutral
  18.  
  19. Ability
  20. Forum Abilities
  21. -———————————————————-
  22. Childhood Training – Night’s immense and strenuous training as a child causes him to be extremely durable to pain and makes him more flexible than the average human.
  23.  
  24. Bloodlust – At the sight, taste, or smell of Blood (Except his own), Night goes into a fit of blood thirst. Becoming much more brutal in his attacks and much more willing to kill and murder, he has learned to partially control this with Meditation.
  25.  
  26. Affiliated with the Freljord – After his time training with Serina, the two grew close and Night was taught about Ice magic, but he has yet to fully learn as much as he can.
  27.  
  28. Cold Healing – Night can use his Ice magic to heal the wounds of others, as well as himself. It has grown much stronger since Night's transition
  29.  
  30. Knowledge of the Human Body – Night’s experience and practice has learned him full knowledge of the Human Body, making him more efficient when fighting Humans, but vulnerable when fighting other types of enemies. As well as making him a decent Medic.
  31.  
  32. Hatred – Night’s strength comes from his hatred of Noxus, when fighting a Noxian, he is much more brutal and murderous.
  33.  
  34. Weighted Training – When Night takes off his Summoner Robe, he becomes twice as agile. Meaning his movement speed is almost 3 times as fast and his attack speed is almost doubled.
  35.  
  36. Extreme Focus – Night closes his eyes as his mind enters a state of deep focus, all of his senses heightening to near superhuman levels, he can also feel the Auras of anyone around him. In this state Night immediately calms his mind, canceling his Sadistic nature if it’s active. If he enters this state while in a fight, his mind will go through every reasonable result to an action, making his reactions slightly predictable, but precise. Plus he can focus on striking lethal points on the body, causing him to attack only those parts of the body.
  37.  
  38. Frost Daggers – After his time in the Freljord. Both of Night’s Daggers are now enchanted with frost.
  39.  
  40. Abilities of the Imbued – Night is now imbued with his Daggers, giving him control of both of them that is telekinetic like, as well as the powers from the enchantments.
  41. -———————————————————-
  42.  
  43. Forum Night's D&D Abilities
  44. -———————————————————-
  45. Passive - Power of the Infused
  46.  
  47. Night's grown knowledge of his Ice Powers have granted him the ability to transfer this power directly to his Daggers, allowing him to add his Ability Power to the damage of his Daggers, control them telepathically, and even cast his spells with them.
  48. - Ability Power grants flat hit dice to his Daggers. (This counts as the Enchantment "Infused" on Night's Daggers.)
  49. - Each of Night's daggers can attack enemies up to 50ft.
  50. - Night's Daggers can be used to cast spells as if he were casting them himself.
  51.  
  52. Q - Covering Blizzard (5/5)
  53.  
  54. Active: As a standard action, Night summons a large Blizzard that berates an area of (20/30/40/50/60)ft for (3/6/9) rounds, damaging any enemies for (2/3/4/5/6)d8 Cold Damage (Ability Power scales with this damage) every round they're within the area and slowing their movement speed down by (25/50/75)%. If Night is inside of the area of the Blizzard, he is unaffected and undamaged by it and gains (40/55/70)% Concealment against Melee Attacks and (60/70/80/90/100)% Concealment against Ranged Attacks.
  55.  
  56. - The Cooldown of this ability starts after the Blizzard dissipates.
  57.  
  58. Passive: A cool breeze surrounds Night and travels to all nearby enemies within 30ft, giving Night a (30/40/45)% chance to reflect projectiles off course and force enemies to make a Fortitude save (DC is 10 + Night's Int mod + Ability level + Ability Power) or have their movement speed reduced by 5ft, they must make this roll for every round they're within the area.
  59.  
  60. - This Passive is only active when the Blizzard is not in use.
  61.  
  62. Cooldown: 2 rounds
  63. Augmented Cooldown: 3 Rounds
  64.  
  65. W - Cast on Critical Strike (5/5)
  66.  
  67. Passive: At the beginning of each day, Night chooses 3 spells that instead of being able to be casted directly will instead cast when Night lands a Crit on an enemy. Spells that crit from this ability will retrigger the ability, but it can only happen (2/3/4/5/6) times consecutively. This counter resets each turn.
  68. - Spells chosen for this ability gain a 30% damage Bonus.
  69. - Spells can be chosen to either cast from Night or one of his Daggers when it is activated.
  70.  
  71. E - Frozen Warp/Glacial Cascade (5/5)
  72.  
  73. 1st Active: As a Swift Action, Night designates an area within (60/65/70/75/80)ft to teleport to after 4 rounds. When Night teleports to that location, very large spikes rise up from the ground around him within a 20ft radius, dealing (3/4/5/6/7)d10 Cold and Piercing Damage.
  74.  
  75. When ability is Level 5: 2nd Active: As a Move Action, after warping, Night can recast this ability to raise the Ice Spikes back up from the ground but with double the area of effect.
  76. - The cooldown of this ability starts after the 2nd active is used or 2 rounds pass after using the 1st active.
  77.  
  78. Cooldown: 3 Rounds
  79. Augmented Cooldown: 2 Rounds
  80.  
  81. Ultimate - Battle Mage of the Freljord/Bloodlust (3/3)
  82.  
  83. Active: Night focuses all of his power to form a thin layer of Ice over his body and weapons for 5 rounds, giving him (2/4/6) Deflect AC, a (75/100/125)% damage bonus, a shield that absorbs (10/20/25)% of Night's Maximum HP for (1/2/3)d3 rounds, Augments Night's abilities in certain ways, and grants a Fort Save (DC is 15 + Night's Int + Ability Power) or enemies gain a stack of 25% movement speed reduction to his spells. If an enemy reaches 4 stacks, they are frozen for 2 rounds or until thawed.
  84. - Killing frozen enemies while this ability is active will reduce the cooldown of Night's abilities by 1 round.
  85. - Adds to the amount of Spells Night can assign to his Cast on Critical Strike by (1/2/3) (6 MAX).
  86. - Covering Blizzard (Augmented): The Blizzard becomes much more rough than before, dealing an extra (1/2/3)d10 damage.
  87. - Cast on Critical Strike (Augmented): Spells chosen for this ability gain another 30% damage bonus and can chain up to (2/3/4) enemies.
  88. - Frozen Warp/Glacial Cascade (Augmented): Frozen Warp's duration before Night teleports is cut in half and Glacial Cascade deals 50% more damage
  89.  
  90. Passive: When Night detects blood from an enemy, he has a 10% chance each turn to fly into a controlled lust, gaining an extra Melee attack against them and adding 50% extra damage to his Melee attacks against that enemy for (1/2/3) rounds.
  91. - The cooldown of this ability starts when the lust ends.
  92.  
  93. Active Cooldown: 3 Times per day/1 per encounter
  94.  
  95. Passive Cooldown: 5 rounds
  96.  
  97. D&D Night's D&D Abilities
  98. -———————————————————-
  99. Passive – Bloodlust
  100.  
  101. During a battle, Night starts with 100 Bloodlust and uses it as a resource for his skills. Night regains his Bloodlust in the following ways:
  102. - Night regenerates 30 Bloodlust per round as long as he is in combat
  103.  
  104. Q – Shade Step (5/5)
  105.  
  106. Active: As a Swift Action, Night pulls himself into the shadows, allowing him to teleport to any shadows within his movement speed. If he attacks any enemies around him, they are considered flat-footed as long as Night remains adjacent to them and Night gains his Sneak Attack damage.
  107.  
  108. Passive – Night gains +5 to his Attack Rolls and +10 to his Damage Rolls
  109.  
  110. Bloodlust Cost: 25
  111. Cooldown: 2 Rounds.
  112.  
  113. W – Night Slash (3/5)
  114.  
  115. Active: As a Standard Action, Night quickly spins in a circle with his arms extending, slashing at and attacking any enemies within 5 ft of him. Dealing an extra +24 Damage.
  116.  
  117. Bloodlust Cost: 30/25/20/15/10
  118. Cooldown: 1 Round.
  119.  
  120. E – Ether Strike (2/5)
  121.  
  122. Active: As a move action, Night can spend his Bloodlust to fade into an Incorporeal state, all attacks (Including Attacks of opportunity) against Night have a 50% miss chance, but not Spells/Magic. Any Melee attacks (Including Attacks or opportunity), Night can roll to counter their attack until the end of his turn.
  123.  
  124. If the targets qualify, Night can apply Sneak Attack damage to the target.
  125.  
  126. Bloodlust Cost: 40/35/30/25/20
  127. Cooldown: 1 Round.
  128.  
  129. R – Dance of Death (2/3)
  130.  
  131. Active: As a Free Action, for 4 rounds when Night kills a target, he will regain 10 Bloodlust and his abilities will be refreshed.
  132.  
  133. Passive: Adds 2d6 to Night’s Sneak Attack total and adds an Extra flat (+1/+2/+3) Damage for each Die in his Sneak Attack
  134.  
  135. Bloodlust Cost: 10
  136. Cooldown: 3 times a day (Once per encounter).
  137.  
  138. Relationships
  139. Family
  140. -———————————————————-
  141. Mother: Murdered
  142.  
  143. Father: Murdered
  144.  
  145. Younger Sister: Dathia Marusara
  146.  
  147. There is the possibility of other family members
  148. -———————————————————-
  149.  
  150. Friends/Allies
  151. -———————————————————-
  152. Zyra: Night had met Zyra in the Kumungu jungle when he was looking for something in particular there. The two became friends pretty quick after meeting. Night has grown loyal to her over the years however.
  153.  
  154. Swift: Night considers him his “Apprentice”. Started teaching when he was 20 after they met in the Noxus under unfortunate circumstances.
  155.  
  156. Clyde: Considered a friend, but also his rival currently. Gave Night the power of controlling his Daggers kinetically.
  157.  
  158. Serina: The two met in a Tavern in the Avarosa. After having a quick spar with each other, they became interested in each other and have been together ever since.
  159.  
  160. Freljordians: In his time training in the Freljord with Serina, he had decided to become affiliated with the Freljord.
  161.  
  162. Tai: Former Student of Zed that Night sees as a little Sister to him.
  163.  
  164. Nagash: Night’s best friend who he has saved multiple times.
  165. -———————————————————-
  166.  
  167. Enemies
  168. -———————————————————-
  169. Clyde (Rival)
  170.  
  171. Noxians
  172. -———————————————————-
  173.  
  174. Description
  175. Night’s Hair is slightly short and Black with White streaks at certain parts in his hair.
  176.  
  177. His eyes remain a Brown color when normal, but they turn Blood Red when his sadistic nature is sparked. If they are seen with a bluish tint around the color then Night has recently meditated and can suppress his Bloodlust for the time being.
  178.  
  179. Night stands at a towering 6 foot and 3 inches
  180.  
  181. Despite his towering height, he only weighs 186 Pounds
  182.  
  183. He has a mark under his Right eye, symbolizing his family.
  184.  
  185. He also has a Dragon Tattoo on his upper chest, this tattoo imbued with the power of his Daggers.
  186.  
  187. Night usually wears a Black Robe with Blue lining. Closer examination of the inside of the Robe would show that there are 15-Pound Steel plates inside the Robe at the Arms, shoulders, chest, and at the very bottom of the Robe. The weights totaling about 150 pounds. These plates can also be used as protection.
  188.  
  189. However when he takes off the Robe, he wears a black skin-tight shirt with what seems to be the crest of the Freljord, and open-ended Pants of the same color, but a bit brighter in shade. Bandages are wrapped around his wrists, similar to Lee Sin. The shoes he wears are made of a very light cloth and almost shined with a deep black color, shaped like normal shoes. His Daggers in leather sheaths on his very loose fitting black belt, that actually was worn crooked. The right side dipping below his right hip bone, while the left side sits on the left hip. one Dagger being a bit larger than the other, Making parries against larger weapons easier.
  190.  
  191. Scars adorn his being, mainly on his Legs and Upper Body. One deep scar shows itself on his Left Cheek, a mark left from his final fight with his family.
  192.  
  193. Night is usually a very calm individual, especially while he Assassinates so he can stay focused. However he has trouble with this because of his thirst for Blood. If he is around a Noxian. He will try to keep his cool, because he believes that anyone can change their ways for the better. But constantly has the urge to kill. He is a bit dodgy but still calm when it comes to meeting people, as he tries to make sure to find out if their Noxian or not. There are times where, especially with a woman, he’ll act like a gentleman. He is also incredibly loyal to whoever he decides to serve or follow. Though he wishes the he could serve under Riven, to help her cause.
  194.  
  195. During his time as a Summoner, his thinking has grown far more advanced than the average person. He will usually go into deep thought even for the littlest of things. Sometimes, he considers himself a tactician like Swain, except for all of the Evil.
  196.  
  197. A little spiderling usually is found sitting atop his head, a ‘gift’ from Elise.
  198.  
  199. After spending an extraneous amount of time in the Freljord training with Serina. Night’s skin has turned much paler and is slightly cold to the touch.
  200.  
  201. Biography
  202. Night’s Past
  203. -———————————————————-
  204. Many orders make themselves apparent in the City of Noxus. Most of the more famous ones being Orders of Assassins. The Marusara family, a semi-noble house, was apart of one of these orders. And while the training of each member or the order was similar, the Marusara family had their own way of doing things.
  205.  
  206. After Night was born, he had learned very quickly about what it means to be an Assassin and became well adverse in the art at the age of eleven, but there was one issue with it all to his family and order. He despises the harming of innocent individuals, those who have done nothing wrong and do not deserve death. And he believes that anyone who does harm innocent people consciously do not deserve to live.
  207.  
  208. On his twelfth birthday, he was tasked with the Assassination of an apparent person of interest who was said to be very corrupt and taking part in the abduction of civilians by the Order his family was in. But after finding his target and near from striking the killing blow, he was stopped by the man speaking and quickly explaining that the person who gave him this mission were extremely corrupt themselves and were actually planning on executing Night after he came back for his potential danger to the order.
  209.  
  210. After a recollection of his thoughts and attempts to suppress his anger at the Order. He managed to sneak into the Order’s hideout and backstab the Leader of the group after a small struggle. Though sneaking out would prove to be difficult.
  211.  
  212. Before he was able to escape from the hideout, he was stopped by his Parents, who, despite them being his family, weren’t going to let what just happened pass. It was a very heavy fight that almost ended Night’s life. Battered, beaten, bruised, and wounded heavily. The assassin looked down at his Parents, pile on top of one another as a pool of their blood forming under them. It was a horrifying sight, one that has been burned into Night’s mind forever.
  213.  
  214. But he realized he had to leave now, there was no way that he could stay in Noxus anymore, not after what he has done. He quickly ran to his home to pack a few of his things and grabbing his family’s Heirloom, two very uniquely bladed Daggers, and leaving Noxus.
  215.  
  216. Unfortunately for Night, the leader of his Order was part of the Noxian High Command. Which warranted ‘Wanted’ signs being placed all over Noxus a couple weeks later, wanting Night dead or alive.
  217.  
  218. As he traveled on his own for a while, managing to fend for himself and survive. He heard of the war between Noxus and Ionia and how so many innocent people were slaughtered in their villages. This would only create and fuel his hatred toward Noxus and the the High Command, his goal in life now clear to him. To kill the Grand General for this war that was caused and all of the innocents murdered in cold blood.
  219.  
  220. But even now, despite his hatred for those who betrayed him, he still regrets his actions in killing his Parents. His dreams are plagued with that image of the both of them dead for most nights.
  221.  
  222. After he turned 20, while on a self-set mission to attempt an Assassination on Grand General Swain. He encountered Swift. A young boy whose parents were murdered by an unknown assailant. After trying to follow the killer’s tracks for a while then coming to a stop at a riverbank. Swift asked Night to teach him how to fight. From that moment he became Night’s “Apprentice”. And he swore that he would find the killer of Swift’s family, and serve justice. Swain would have to wait for his death.
  223. -———————————————————-
  224.  
  225. Serina
  226. -———————————————————-
  227. When Night was traveling through the Freljord. He encountered a young woman named Serina at a Tavern in the Avarosa. After the two met and talked for a bit, they moved outside to have a little spar with each other to test their strength.
  228.  
  229. Unfortunately Night was at a huge disadvantage as this woman was an Aid to Queen Ashe and controlled Ice Magic quite well, the element of the place he was in. After quickly losing, the two had quickly grown attached to each other. Ultimately coming close with eachother to become lovers.
  230. -———————————————————-
  231.  
  232. Time in the Freljord
  233. -———————————————————-
  234. After Night and Serina learned about each other, they decided to spend approximately 6 months in the mountains of the Freljord, training and teaching each other their skills.
  235.  
  236. It was at this time that Night had gain his new Ice magic. And taught Serina a thing or two as well.
  237. -———————————————————-
  238.  
  239. A risky choice: Embracing the Shadows.
  240. -———————————————————-
  241. While on his quest to grow stronger, Night had went to Ionia to look for the Champion of the Shadows, Zed. At first he felt like an outcast, as well as too weak to be a student. But a quick spar with Zed quickly changed that. During a spar with Tai, she had beat Night but then quickly passed out from her Narcolepsy, once Zed had showed up, he had her carried back to her bed. Once alone, Zed had brought up the Shadows, and how Night should grow his power by embracing the shadows.
  242.  
  243. “What are the consequences of this Power, Zed?” Night asked as he felt his soul being pulled at and whispers traveling throughout his head. His eyes focused on the Box that sat at the middle of the dark room.
  244.  
  245. “Embrace the shadows, you’ll find out for yourself.” Zed simply stated.
  246.  
  247. The was a moment of silence before Night hesitantly walked towards the Box, his arms reaching out to grab the cube.
  248.  
  249. As soon as he came into contact with the Box, a shadow had seeped out of the box and traveled into Night’s arm, causing a great deal of pain to him. He quickly stepped back and grabbed his arm, examining it.
  250.  
  251. Zed walked to the student’s side. “You’re one of us now Night, now you must learn this power” He said as he stood there and waited for Night to leave, so he had no alone time with the Box.
  252.  
  253. Night had stared at his seemingly normal arm for a moment before speaking. “There’s some kind of catch, isn’t there?”
  254.  
  255. The champion merely laughed before answering. “Every night at midnight, you must fight and defeat your shadow. If you fail, it will seep into your soul and slowly drive you mad with each failure.”
  256.  
  257. Night went quiet, his walking stopping as well. His eyes staring directly at Zed, the look of anger and regret in his eyes.
  258.  
  259. Zed laughed once more. “But you are strong Night, I have no doubt you will defeat your shadow.” He conjured one of his own and said, “They are but mere shades of you but if you do not pay them heed….” The shadow attacked Zed but the strike was blocked, “Then you are the only one to blame.” He would stab the shadow in the stomach, causing it to dissipate.
  260.  
  261. He closed his eyes and sighed slightly “And what happens if I fail..?”
  262.  
  263. Zed merely laughed condescendingly before he started walking off, “Perhaps you should ask Tai.” He said in farewell.
  264.  
  265. He held back a deep growl at the Champion as he spoke. After he left the room, Night stood there for a while, thinking and thinking. But then it finally registered what he first needed to do. He immediately dashed off towards Tai’s room.
  266.  
  267. After running to Tai’s room, Night saw the female sitting in her chair, combing her hair and looking out of the window. But she would then turn to the assassin and smile. “Hello Nighto-san, can I help you?”
  268.  
  269. Night took a minute to regain his breath before walking towards Tai. “Tai, I may have made the biggest mistake of my life..”
  270.  
  271. Tai frowned and looked to the door, expecting guards to come rushing in. “What did you do?” She said concerned, “Did you…kill someone?”
  272.  
  273. The assassin looked deep into the female’s eyes, it was easy to see the regret in his eyes. “I embraced the Shadows..” He said in a low voice.
  274. -———————————————————-
  275.  
  276. The mystery of that fateful night
  277. -———————————————————-
  278. In normal circumstances. Two adults would have no problem to contain and defeat a pre-teen. But there was more to the fight between Night and his parents, something… Magical.
  279.  
  280. People say that even in the most desperate of situations, there’s always a little spark that keeps one going even in the face of death. When near death, wounded heavily. In a flash of light and a quick moment, the fight was over.. One pre-teen, his breathing extremely heavy as he held a hand to his stomach where a deep cut was made on the left side. And the two adults, motionless and lifeless, piled on one another. It was a gruesome sight for the child indeed, but he had no time to stick around and mourn. He had to leave. Now.
  281. -———————————————————-
  282.  
  283. Night’s Soliloquy – Inner Peace
  284. -———————————————————-
  285. “To be with true inner peace, one must achieve a perfectly calmed mind. Burdened by nothing, a stranger to the clouded and shrouded feelings or the average being. I wish I could be one of those honored and blessed with such a way of life. But no… I am cursed.. Cursed by my family and my home.. Cursed to be seen and grouped with those who all who are considered bloodthirsty. Mindless killers whose only goal in life is for the blood of their enemies or anyone who opposes them… I wish I could be free from such a thing.. I wish I wasn’t Noxian…”
  286. -———————————————————-
  287.  
  288. The Mark of the Marusara Family
  289. -———————————————————-
  290. Everyone has their defining features that make them who they are, whether it be a single individual or an entire family that shares the same thing. In this case, that feature is the Mark that sits under Night’s right eye. This mark, being one of a birthmark, has always been cursed with seemingly similar reactions. But the only thing that Night knows about this mark is that it is the source of his Bloodlust. And from further examinations of these reactions on his Sister, Dathia, he has determined that there must be certain circumstances for the mark to activate, and when it does, it glows brightly with the color that represents the action.
  291.  
  292. For instance, Dathia’s Mark has been found to render her caring for the life of her and others seem to be completely nullified. This alone makes her destructive and dangerous to people around her. Following in the same path as Night, but he has learned to at least somewhat control his Bloodlust.
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