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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf
  10. Brush 131855, Side 1: mirrored plane
  11. Brush 131855: bounds out of range
  12. Brush 131855: bounds out of range
  13. Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  14. Patching WVT material: maps/zu_test/nature/blenddirtgrass001a_wvt_patch
  15. Patching WVT material: maps/zu_test/nature/blendrockdirt007d_wvt_patch
  16. Patching WVT material: maps/zu_test/nature/blendrocksand004a_wvt_patch
  17. fixing up env_cubemap materials on brush sides...
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  20. Processing areas...done (0)
  21. Building Faces...done (0)
  22. Chop Details...done (0)
  23. Find Visible Detail Sides...
  24. Merged 480 detail faces...done (0)
  25. Merging details...done (0)
  26. FixTjuncs...
  27. PruneNodes...
  28. WriteBSP...
  29. done (0)
  30. writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.prt...Building visibility clusters...
  31. done (0)
  32. Creating default LDR cubemaps for env_cubemap using skybox materials:
  33. skybox/sky_day01_09_hdr*.vmt
  34. ! Run buildcubemaps in the engine to get the correct cube maps.
  35. Creating default HDR cubemaps for env_cubemap using skybox materials:
  36. skybox/sky_day01_09_hdr*.vmt
  37. ! Run buildcubemaps in the engine to get the correct cube maps.
  38. Finding displacement neighbors...
  39. Finding lightmap sample positions...
  40. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  41. Building Physics collision data...
  42. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  43. done (0) (1375591 bytes)
  44. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  45. Water found with no water_lod_control entity, creating a default one.
  46. Compacting texture/material tables...
  47. Reduced 284 texinfos to 127
  48. Reduced 30 texdatas to 24 (803 bytes to 573)
  49. Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp
  50. 0 seconds elapsed
  51.  
  52. ** Executing...
  53. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  54. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
  55.  
  56. Valve Software - vvis.exe (May 15 2014)
  57. 8 threads
  58. reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  59. reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.prt
  60. 178 portalclusters
  61. 482 numportals
  62. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  63. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  64. Optimized: 24 visible clusters (0.08%)
  65. Total clusters visible: 30376
  66. Average clusters visible: 170
  67. Building PAS...
  68. Average clusters audible: 178
  69. visdatasize:9615 compressed from 8544
  70. writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  71. 1 second elapsed
  72.  
  73. ** Executing...
  74. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  75. ** Parameters: -both -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
  76.  
  77. Valve Software - vrad.exe SSE (May 15 2014)
  78.  
  79. Valve Radiosity Simulator
  80. 8 threads
  81. [Reading texlights from 'lights.rad']
  82. [45 texlights parsed from 'lights.rad']
  83.  
  84. Loading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  85. Setting up ray-trace acceleration structure... Done (0.58 seconds)
  86. 830 faces
  87. 777142 square feet [111908544.00 square inches]
  88. 23 Displacements
  89. 49276 Square Feet [7095802.00 Square Inches]
  90. 830 patches before subdivision
  91. 7022 patches after subdivision
  92. sun extent from map=0.000000
  93. 4 direct lights
  94. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  95. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. transfers 162463, max 228
  97. transfer lists: 1.2 megs
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #1 added RGB(5861, 5075, 2928)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #2 added RGB(193, 159, 83)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #3 added RGB(16, 13, 6)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #4 added RGB(2, 1, 0)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #5 added RGB(0, 0, 0)
  108. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  109. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. FinalLightFace Done
  111. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  112. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  113. Writing leaf ambient...done
  114. Ready to Finish
  115.  
  116. Object names Objects/Maxobjs Memory / Maxmem Fullness
  117. ------------ --------------- --------------- --------
  118. models 6/1024 288/49152 ( 0.6%)
  119. brushes 98/8192 1176/98304 ( 1.2%)
  120. brushsides 1663/65536 13304/524288 ( 2.5%)
  121. planes 2698/65536 53960/1310720 ( 4.1%)
  122. vertexes 1642/65536 19704/786432 ( 2.5%)
  123. nodes 421/65536 13472/2097152 ( 0.6%)
  124. texinfos 127/12288 9144/884736 ( 1.0%)
  125. texdata 24/2048 768/65536 ( 1.2%)
  126. dispinfos 23/0 4048/0 ( 0.0%)
  127. disp_verts 6647/0 132940/0 ( 0.0%)
  128. disp_tris 11776/0 23552/0 ( 0.0%)
  129. disp_lmsamples 140799/0 140799/0 ( 0.0%)
  130. faces 830/65536 46480/3670016 ( 1.3%)
  131. hdr faces 0/65536 0/3670016 ( 0.0%)
  132. origfaces 464/65536 25984/3670016 ( 0.7%)
  133. leaves 428/65536 13696/2097152 ( 0.7%)
  134. leaffaces 919/65536 1838/131072 ( 1.4%)
  135. leafbrushes 476/65536 952/131072 ( 0.7%)
  136. areas 2/256 16/2048 ( 0.8%)
  137. surfedges 5869/512000 23476/2048000 ( 1.1%)
  138. edges 3576/256000 14304/1024000 ( 1.4%)
  139. LDR worldlights 4/8192 352/720896 ( 0.0%)
  140. HDR worldlights 0/8192 0/720896 ( 0.0%)
  141. leafwaterdata 1/32768 12/393216 ( 0.0%)
  142. waterstrips 30/32768 300/327680 ( 0.1%)
  143. waterverts 0/65536 0/786432 ( 0.0%)
  144. waterindices 561/65536 1122/131072 ( 0.9%)
  145. cubemapsamples 0/1024 0/16384 ( 0.0%)
  146. overlays 0/512 0/180224 ( 0.0%)
  147. LDR lightdata [variable] 353956/0 ( 0.0%)
  148. HDR lightdata [variable] 0/0 ( 0.0%)
  149. visdata [variable] 9615/16777216 ( 0.1%)
  150. entdata [variable] 15710/393216 ( 4.0%)
  151. LDR ambient table 428/65536 1712/262144 ( 0.7%)
  152. HDR ambient table 428/65536 1712/262144 ( 0.7%)
  153. LDR leaf ambient 2289/65536 64092/1835008 ( 3.5%)
  154. HDR leaf ambient 428/65536 11984/1835008 ( 0.7%)
  155. occluders 0/0 0/0 ( 0.0%)
  156. occluder polygons 0/0 0/0 ( 0.0%)
  157. occluder vert ind 0/0 0/0 ( 0.0%)
  158. detail props [variable] 1/12 ( 8.3%)
  159. static props [variable] 1/11442 ( 0.0%)
  160. pakfile [variable] 107599/0 ( 0.0%)
  161. physics [variable] 1375591/4194304 (32.8%)
  162. physics terrain [variable] 0/1048576 ( 0.0%)
  163.  
  164. Level flags = 0
  165.  
  166. Total triangle count: 2259
  167. Writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  168. 3 seconds elapsed
  169. Valve Software - vrad.exe SSE (May 15 2014)
  170.  
  171. Valve Radiosity Simulator
  172. 8 threads
  173. [Reading texlights from 'lights.rad']
  174. [45 texlights parsed from 'lights.rad']
  175.  
  176. Loading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  177. Setting up ray-trace acceleration structure... Done (0.58 seconds)
  178. 830 faces
  179. 777142 square feet [111908544.00 square inches]
  180. 23 Displacements
  181. 49276 Square Feet [7095802.00 Square Inches]
  182. 830 patches before subdivision
  183. 7022 patches after subdivision
  184. sun extent from map=0.000000
  185. 4 direct lights
  186. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  187. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. transfers 162463, max 228
  189. transfer lists: 1.2 megs
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #1 added RGB(5861, 5075, 2928)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #2 added RGB(193, 159, 83)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #3 added RGB(16, 13, 6)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #4 added RGB(2, 1, 0)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #5 added RGB(0, 0, 0)
  200. Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
  201. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. FinalLightFace Done
  203. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  204. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  205. Writing leaf ambient...done
  206. Ready to Finish
  207.  
  208. Object names Objects/Maxobjs Memory / Maxmem Fullness
  209. ------------ --------------- --------------- --------
  210. models 6/1024 288/49152 ( 0.6%)
  211. brushes 98/8192 1176/98304 ( 1.2%)
  212. brushsides 1663/65536 13304/524288 ( 2.5%)
  213. planes 2698/65536 53960/1310720 ( 4.1%)
  214. vertexes 1642/65536 19704/786432 ( 2.5%)
  215. nodes 421/65536 13472/2097152 ( 0.6%)
  216. texinfos 127/12288 9144/884736 ( 1.0%)
  217. texdata 24/2048 768/65536 ( 1.2%)
  218. dispinfos 23/0 4048/0 ( 0.0%)
  219. disp_verts 6647/0 132940/0 ( 0.0%)
  220. disp_tris 11776/0 23552/0 ( 0.0%)
  221. disp_lmsamples 140799/0 140799/0 ( 0.0%)
  222. faces 830/65536 46480/3670016 ( 1.3%)
  223. hdr faces 830/65536 46480/3670016 ( 1.3%)
  224. origfaces 464/65536 25984/3670016 ( 0.7%)
  225. leaves 428/65536 13696/2097152 ( 0.7%)
  226. leaffaces 919/65536 1838/131072 ( 1.4%)
  227. leafbrushes 476/65536 952/131072 ( 0.7%)
  228. areas 2/256 16/2048 ( 0.8%)
  229. surfedges 5869/512000 23476/2048000 ( 1.1%)
  230. edges 3576/256000 14304/1024000 ( 1.4%)
  231. LDR worldlights 4/8192 352/720896 ( 0.0%)
  232. HDR worldlights 4/8192 352/720896 ( 0.0%)
  233. leafwaterdata 1/32768 12/393216 ( 0.0%)
  234. waterstrips 30/32768 300/327680 ( 0.1%)
  235. waterverts 0/65536 0/786432 ( 0.0%)
  236. waterindices 561/65536 1122/131072 ( 0.9%)
  237. cubemapsamples 0/1024 0/16384 ( 0.0%)
  238. overlays 0/512 0/180224 ( 0.0%)
  239. LDR lightdata [variable] 353956/0 ( 0.0%)
  240. HDR lightdata [variable] 353956/0 ( 0.0%)
  241. visdata [variable] 9615/16777216 ( 0.1%)
  242. entdata [variable] 15710/393216 ( 4.0%)
  243. LDR ambient table 428/65536 1712/262144 ( 0.7%)
  244. HDR ambient table 428/65536 1712/262144 ( 0.7%)
  245. LDR leaf ambient 2289/65536 64092/1835008 ( 3.5%)
  246. HDR leaf ambient 2289/65536 64092/1835008 ( 3.5%)
  247. occluders 0/0 0/0 ( 0.0%)
  248. occluder polygons 0/0 0/0 ( 0.0%)
  249. occluder vert ind 0/0 0/0 ( 0.0%)
  250. detail props [variable] 1/12 ( 8.3%)
  251. static props [variable] 1/11442 ( 0.0%)
  252. pakfile [variable] 107599/0 ( 0.0%)
  253. physics [variable] 1375591/4194304 (32.8%)
  254. physics terrain [variable] 0/1048576 ( 0.0%)
  255.  
  256. Level flags = 0
  257.  
  258. Total triangle count: 2259
  259. Writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  260. 3 seconds elapsed
  261.  
  262. ** Executing...
  263. ** Command: Copy File
  264. ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp" "D:\Steam\steamapps\common\HalfLife 2\hl2\maps\zu_test.bsp"
  265.  
  266. The command failed. Windows reported the error:
  267. "The system cannot find the path specified."
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