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- local data={}
- function eventNewPlayer(name)
- if not data[name] then
- data[name]={}
- data[name].vidas = 3
- end
- end
- for name, player in pairs(tfm.get.room.playerList) do
- eventNewPlayer(name)
- end
- function eventNewGame()
- for name, player in pairs(tfm.get.room.playerList) do
- data[name].vidas = 3
- end
- end
- function eventPlayerDied(name)
- data[name].vidas = data[name].vidas-1
- if data[name].vidas >= 1 then
- tfm.exec.respawnPlayer(name)
- end
- end
- function eventLoop()
- for player in pairs(tfm.get.room.playerList) do
- if data[player].vidas == 3 then
- tfm.exec.displayParticle(5,30,35,0,0, 0, 0, player)
- tfm.exec.displayParticle(5,60,35,0,0, 0, 0, player)
- tfm.exec.displayParticle(5,90,35,0,0, 0, 0, player)
- end
- if data[player].vidas == 2 then
- tfm.exec.displayParticle(5,30,35,0,0, 0, 0, player)
- tfm.exec.displayParticle(5,60,35,0,0, 0, 0, player)
- end
- if data[player].vidas == 1 then
- tfm.exec.displayParticle(5,30,35,0,0, 0, 0, player)
- end
- end
- end
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