swordsPkm

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Oct 31st, 2017
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  1. #===============================================================================
  2. # New animated Title Screens for Pokemon Essentials
  3. # by Luka S.J.
  4. #
  5. # Adds new visual styles to the Pokemon Essentials title screen, and animates
  6. # depending on the style selected
  7. #
  8. # A lot of time and effort went into making this an extensive and comprehensive
  9. # resource. So please be kind enough to give credit when using it.
  10. #
  11. # Enjoy the script, and make sure to give credit!
  12. # (DO NOT ALTER THE NAMES OF THE INDIVIDUAL SCRIPT SECTIONS OR YOU WILL BREAK
  13. # YOUR SYSTEM!)
  14. #===============================================================================
  15. class Scene_Intro
  16.  
  17. alias main_old main
  18. def main
  19. $DEBUG = $memDebug
  20. # fix for Mej's Challenge Modes script
  21. if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
  22. @switch_bak = $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH]
  23. $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = true
  24. end
  25. Graphics.transition(0)
  26. # Loads up a species cry for the title screen
  27. species = SPECIES
  28. species = getConst(PBSpecies,SPECIES) if !SPECIES.nil? && !SPECIES.is_a?(Numeric)
  29. @cry = pbCryFile(species) if !species.nil?
  30. $Trainer = PokeBattle_Trainer.new("",0)
  31. # Cycles through the intro pictures
  32. @skip = false
  33. self.cyclePics(@pics)
  34. case PLAY_INTRO_SCENE
  35. when 1
  36. ClassicIntro.new
  37. end
  38. # Selects title screen style
  39. case SCREENSTYLE
  40. when 1
  41. @screen = GenOneStyle.new
  42. when 2
  43. @screen = GenTwoStyle.new
  44. when 3
  45. @screen = GenThreeStyle.new
  46. when 4
  47. @screen = GenFourStyle.new
  48. when 5
  49. @screen = GenFiveStyle.new
  50. when 6
  51. @screen = GenSixStyle.new
  52. when 7
  53. @screen = GenSevenStyle.new
  54. when 0
  55. @screen = GenCustomStyle.new
  56. else
  57. @screen = EssentialsTitleScreen.new # For compatibility sake if SCREENSTYLE is wrong value
  58. end
  59. # Plays the title screen intro (is skippable)
  60. @screen.intro
  61. # Creates/updates the main title screen loop
  62. self.update
  63. # fix for Mej's Challenge Modes script
  64. if $game_switches && defined?(TEMP_DISABLE_RANDOMIZERS_SWITCH)
  65. $game_switches[TEMP_DISABLE_RANDOMIZERS_SWITCH] = @switch_bak
  66. end
  67. Graphics.freeze
  68. end
  69.  
  70. def update
  71. ret=0
  72. loop do
  73. @screen.update
  74. Graphics.update
  75. Input.update
  76. if Input.press?(Input::DOWN) &&
  77. Input.press?(Input::B) &&
  78. Input.press?(Input::CTRL)
  79. ret=1
  80. break
  81. end
  82. if Input.trigger?(Input::C) || (defined?($mouse) && $mouse.leftClick?)
  83. ret=2
  84. break
  85. end
  86. end
  87. case ret
  88. when 1
  89. closeTitleDelete
  90. when 2
  91. closeTitle
  92. end
  93. end
  94.  
  95. def closeTitle
  96. # Play Pokemon cry
  97. pbSEPlay(@cry,100,100) if @cry && SCREENSTYLE!=6
  98. # Fade out
  99. pbBGMStop(1.0)
  100. # disposes current title screen
  101. disposeTitle
  102. # initializes load screen
  103. if isVersion17?
  104. sscene=PokemonLoad_Scene.new
  105. sscreen=PokemonLoadScreen.new(sscene)
  106. sscreen.pbStartLoadScreen
  107. else
  108. sscene=PokemonLoadScene.new
  109. sscreen=PokemonLoad.new(sscene)
  110. sscreen.pbStartLoadScreen
  111. end
  112. end
  113.  
  114. def closeTitleDelete
  115. pbBGMStop(1.0)
  116. # disposes current title screen
  117. disposeTitle
  118. # initializes delete screen
  119. if isVersion17?
  120. sscene=PokemonLoad_Scene.new
  121. sscreen=PokemonLoadScreen.new(sscene)
  122. sscreen.pbStartLoadScreen
  123. else
  124. sscene=PokemonLoadScene.new
  125. sscreen=PokemonLoad.new(sscene)
  126. sscreen.pbStartLoadScreen
  127. end
  128. end
  129.  
  130. def cyclePics(pics)
  131. sprite=Sprite.new
  132. sprite.opacity=0
  133. for i in 0...pics.length
  134. bitmap=pbBitmap("Graphics/Titles/#{pics[i]}")
  135. sprite.bitmap=bitmap
  136. 15.times do
  137. sprite.opacity+=17
  138. pbWait(1)
  139. end
  140. wait(32)
  141. 15.times do
  142. sprite.opacity-=17
  143. pbWait(1)
  144. end
  145. end
  146. sprite.dispose
  147. end
  148.  
  149. def disposeTitle
  150. @screen.dispose
  151. end
  152.  
  153. def wait(frames,advance=true)
  154. return false if @skip
  155. frames.times do
  156. Graphics.update
  157. Input.update
  158. @skip=true if Input.trigger?(Input::C)
  159. end
  160. return true
  161. end
  162. end
  163. #===============================================================================
  164. # Styled to look like the FRLG games
  165. #===============================================================================
  166. class GenOneStyle
  167. def initialize
  168. # sound file for playing the title screen BGM
  169. bgm = GEN_ONE_BGM
  170. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  171. @mp3 = (File.extname(str)==".ogg") ? true : false
  172. @skip = false
  173. # speed of the effect movement
  174. @speed = 16
  175. @opacity = 17
  176. @disposed = false
  177.  
  178. @currentFrame = 0
  179. # calculates after how many frames the game will reset
  180. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  181. pbBGMPlay(bgm)
  182. pbWait(10) if @mp3
  183.  
  184. # creates all the necessary graphics
  185. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  186. @viewport.z = 99999
  187. @sprites = {}
  188.  
  189. @sprites["bars"] = Sprite.new(@viewport)
  190. @sprites["bars"].bitmap = pbBitmap("Graphics/Titles/gen_1_bars")
  191. @sprites["bars"].x = @viewport.rect.width
  192. @sprites["bg"] = Sprite.new(@viewport)
  193. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_1_bg")
  194. @sprites["bg"].x = -@viewport.rect.width
  195. @sprites["start"] = Sprite.new(@viewport)
  196. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  197. @sprites["start"].x = 138
  198. @sprites["start"].y = 314
  199. @sprites["start"].opacity = 0
  200. @sprites["effect"] = AnimatedPlane.new(@viewport)
  201. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_1_effect")
  202. @sprites["effect"].visible = false
  203. @sprites["poke"] = Sprite.new(@viewport)
  204. @sprites["poke"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
  205. @sprites["poke"].tone = Tone.new(0,0,0,255)
  206. @sprites["poke"].opacity = 0
  207. @sprites["poke2"] = Sprite.new(@viewport)
  208. @sprites["poke2"].bitmap = pbBitmap("Graphics/Titles/gen_1_poke")
  209. @sprites["poke2"].tone = Tone.new(255,255,255,255)
  210. @sprites["poke2"].src_rect.set(0,@viewport.rect.height,@viewport.rect.width,48)
  211. @sprites["poke2"].y = @viewport.rect.height
  212. @sprites["logo"] = Sprite.new(@viewport)
  213. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  214. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  215. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  216. @sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  217. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  218. @sprites["logo"].tone = Tone.new(255,255,255,255)
  219. @sprites["logo"].x = 8
  220. @sprites["logo"].y = 24
  221. @sprites["logo"].opacity = 0
  222.  
  223. end
  224.  
  225. def intro
  226. wait(16)
  227. 16.times do
  228. @sprites["poke2"].src_rect.y-=24
  229. @sprites["poke2"].y-=24
  230. wait(1)
  231. end
  232. @sprites["poke2"].opacity=0
  233. @sprites["poke2"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
  234. @sprites["poke2"].y=0
  235. wait(32)
  236. 64.times do
  237. @sprites["poke"].opacity+=4
  238. wait(1)
  239. end
  240. @sprites["poke2"].opacity=255
  241. 8.times do
  242. @sprites["poke2"].opacity-=51
  243. @sprites["bg"].x+=64
  244. wait(1)
  245. end
  246. wait(8)
  247. @sprites["poke2"].opacity=255
  248. 8.times do
  249. @sprites["poke2"].opacity-=51
  250. @sprites["bars"].x-=64
  251. wait(1)
  252. end
  253. wait(8)
  254. @sprites["logo"].opacity=255
  255. @sprites["poke2"].opacity=255
  256. @sprites["poke"].tone=Tone.new(0,0,0,0)
  257. @sprites["effect"].visible=true
  258. c=255.0
  259. 16.times do
  260. @sprites["poke2"].opacity-=255.0/16
  261. c-=255.0/16
  262. @sprites["logo"].tone=Tone.new(c,c,c)
  263. @sprites["effect"].ox+=@speed
  264. wait(1)
  265. end
  266. @skip = false
  267. end
  268.  
  269. def update
  270. @currentFrame+=1 if !@skip
  271. @sprites["effect"].ox+=@speed
  272. @sprites["start"].opacity+=@opacity
  273. @opacity=-17 if @sprites["start"].opacity>=255
  274. @opacity=+17 if @sprites["start"].opacity<=0
  275.  
  276. if @currentFrame==@totalFrames
  277. self.restart if RESTART_TITLE
  278. end
  279. end
  280.  
  281. def restart
  282. pbBGMStop(0)
  283. 51.times do
  284. @viewport.tone.red-=5
  285. @viewport.tone.green-=5
  286. @viewport.tone.blue-=5
  287. self.update
  288. wait(1)
  289. end
  290. raise Reset.new
  291. end
  292.  
  293. def dispose
  294. pbFadeOutAndHide(@sprites)
  295. pbDisposeSpriteHash(@sprites)
  296. @viewport.dispose
  297. @disposed=true
  298. end
  299.  
  300. def disposed?
  301. return @disposed
  302. end
  303.  
  304. def wait(frames,advance=true)
  305. return false if @skip
  306. frames.times do
  307. @currentFrame+=1 if advance
  308. Graphics.update
  309. Input.update
  310. @skip=true if Input.trigger?(Input::C)
  311. end
  312. return true
  313. end
  314.  
  315. end
  316. #===============================================================================
  317. # Styled to look like the HGSS games
  318. #===============================================================================
  319. class GenTwoStyle
  320. def initialize
  321. # sound file for playing the title screen BGM
  322. bgm = GEN_TWO_BGM
  323. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  324. @mp3 = (File.extname(str)==".ogg") ? true : false
  325. @skip = false
  326. # speed of the effect movement
  327. @speed = 2
  328. @frame = 0
  329. @opacity = 17
  330. @particles = 16
  331. @effo = 1
  332. @disposed = false
  333.  
  334. @currentFrame = 0
  335. # calculates after how many frames the game will reset
  336. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
  337. pbBGMPlay(bgm)
  338. pbWait(10) if @mp3
  339.  
  340. # creates all the necessary graphics
  341. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  342. @viewport.z = 99999
  343. @viewport.tone = Tone.new(-255,-255,-255)
  344. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  345. @viewport2.z = 99998
  346. @sprites = {}
  347.  
  348. @sprites["bg"] = Sprite.new(@viewport)
  349. @sprites["bg2"] = Sprite.new(@viewport2)
  350. @sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_2_bg")
  351.  
  352. @sprites["effect2"] = AnimatedPlane.new(@viewport2)
  353. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect2")
  354.  
  355. @sprites["effect"] = Sprite.new(@viewport)
  356. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect")
  357. @sprites["effect"].ox = @sprites["effect"].bitmap.width/2
  358. @sprites["effect"].oy = @sprites["effect"].bitmap.height/2
  359. @sprites["effect"].x = @viewport.rect.width*0.75
  360. @sprites["effect"].y = @viewport.rect.height/2
  361. @sprites["effect3"] = Sprite.new(@viewport)
  362. @sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_2_effect3")
  363. @sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
  364. @sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
  365. @sprites["effect3"].x = @sprites["effect"].x
  366. @sprites["effect3"].y = @sprites["effect"].y
  367. @sprites["effect3"].opacity = 0
  368.  
  369. view = @viewport
  370. @sprites["particle"] = Sprite.new(view)
  371. @sprites["particle"].bitmap = pbBitmap("Graphics/Titles/gen_2_particle")
  372. @sprites["particle"].src_rect.set(0,0,@sprites["particle"].bitmap.width/2,@sprites["particle"].bitmap.height)
  373. @sprites["particle"].oy = @sprites["particle"].bitmap.height/2
  374. @sprites["particle"].x = view.rect.width/2
  375. @sprites["particle"].y = view.rect.height/2 + 20
  376. @sprites["particle"].y+=64
  377. @sprites["particle"].visible = false
  378.  
  379. @sprites["pokemon"] = Sprite.new(view)
  380. @sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/gen_2_pokemon")
  381. @sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
  382. @sprites["pokemon"].ox = @sprites["pokemon"].src_rect.width/2
  383. @sprites["pokemon"].oy = @sprites["pokemon"].src_rect.height/2
  384. @sprites["pokemon"].x = view.rect.width/2
  385. @sprites["pokemon"].y = view.rect.height/2
  386. @sprites["pokemon"].y+=64
  387. @sprites["pokemon"].visible = false
  388.  
  389. @sprites["start"] = Sprite.new(@viewport)
  390. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  391. @sprites["start"].ox = @sprites["start"].bitmap.width/2
  392. @sprites["start"].x = @viewport2.rect.width/2
  393. @sprites["start"].y = @viewport2.rect.height-32
  394. @sprites["start"].z = 10
  395. @sprites["start"].opacity = 0
  396. @sprites["start"].visible = false
  397.  
  398. @sprites["logo"] = Sprite.new(@viewport)
  399. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  400. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  401. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  402. @sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  403. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  404. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  405. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  406. @sprites["logo"].x = @viewport.rect.width/2
  407. @sprites["logo"].y = @viewport.rect.height/2
  408. @sprites["logo"].z = 10
  409. @sprites["logo"].opacity = 0
  410.  
  411. end
  412.  
  413. def intro
  414. @logolock = true
  415. 10.times do
  416. @viewport.tone.red+=25.5
  417. @viewport.tone.green+=25.5
  418. @viewport.tone.blue+=25.5
  419. self.update
  420. wait(1,false)
  421. end
  422. 22.times do
  423. self.update
  424. wait(1,false)
  425. end
  426. @sprites["logo"].y+=64
  427. 64.times do
  428. @sprites["logo"].y-=1
  429. @sprites["logo"].opacity+=4
  430. @sprites["logo"].tone.red+=2
  431. @sprites["logo"].tone.green+=2
  432. @sprites["logo"].tone.blue+=2
  433. self.update
  434. wait(1,false)
  435. end
  436. 16.times do
  437. @sprites["logo"].tone.red+=8
  438. @sprites["logo"].tone.green+=8
  439. @sprites["logo"].tone.blue+=8
  440. self.update
  441. wait(1,false)
  442. end
  443. @sprites["start"].opacity = 0
  444. @sprites["start"].visible = true
  445. @opacity = 17
  446. @viewport.tone = Tone.new(255,255,255)
  447. @logolock = false
  448. for i in 0...@particles
  449. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport)
  450. @sprites["p#{i}"].dx = @sprites["effect"].x
  451. @sprites["p#{i}"].dy = @sprites["effect"].y
  452. @sprites["p#{i}"].inverted = false
  453. @sprites["p#{i}"].repeat = 1
  454. @sprites["p#{i}"].count = 0
  455. @sprites["p#{i}"].refresh
  456. end
  457. @sprites["pokemon"].visible = true
  458. @sprites["particle"].visible = true
  459. 17.times do
  460. @viewport.tone.red-=15 if @viewport.tone.red > 0
  461. @viewport.tone.green-=15 if @viewport.tone.green > 0
  462. @viewport.tone.blue-=15 if @viewport.tone.blue > 0
  463. self.update
  464. wait(1,false)
  465. end
  466. end
  467.  
  468. def update
  469. @currentFrame+=1 if !@skip
  470. @frame+=1
  471. if !@logolock
  472. @sprites["logo"].tone.red-=15 if @sprites["logo"].tone.red > 0
  473. @sprites["logo"].tone.green-=15 if @sprites["logo"].tone.green > 0
  474. @sprites["logo"].tone.blue-=15 if @sprites["logo"].tone.blue > 0
  475. end
  476. @sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @frame > @speed
  477. @sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x >= @sprites["pokemon"].bitmap.width
  478. @sprites["particle"].src_rect.x-=16
  479. @sprites["particle"].src_rect.x=@sprites["particle"].bitmap.width/2 if @sprites["particle"].src_rect.x <= 0
  480. @frame = 0 if @frame > @speed
  481. @sprites["start"].opacity+=@opacity
  482. @sprites["effect"].angle+=0.4 if $ResizeFactor <= 1
  483. @sprites["effect2"].ox-=1
  484. @sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
  485. @sprites["effect3"].opacity-=@effo
  486. if @sprites["effect3"].opacity <= 0
  487. @effo = -1
  488. elsif @sprites["effect3"].opacity >= 255
  489. @effo = 1
  490. end
  491. @opacity=-17 if @sprites["start"].opacity>=255
  492. @opacity=+17 if @sprites["start"].opacity<=0
  493. for i in 0...@particles
  494. @sprites["p#{i}"].update if @sprites["p#{i}"]
  495. end
  496. if @currentFrame==@totalFrames
  497. self.restart if RESTART_TITLE
  498. end
  499. end
  500.  
  501. def restart
  502. pbBGMStop(0)
  503. 51.times do
  504. @viewport.tone.red-=5
  505. @viewport.tone.green-=5
  506. @viewport.tone.blue-=5
  507. @viewport2.tone.red-=5
  508. @viewport2.tone.green-=5
  509. @viewport2.tone.blue-=5
  510. self.update
  511. wait(1)
  512. end
  513. raise Reset.new
  514. end
  515.  
  516. def dispose
  517. pbFadeOutAndHide(@sprites)
  518. pbDisposeSpriteHash(@sprites)
  519. @viewport.dispose
  520. @disposed=true
  521. end
  522.  
  523. def disposed?
  524. return @disposed
  525. end
  526.  
  527. def wait(frames,advance=true)
  528. return false if @skip
  529. frames.times do
  530. @currentFrame+=1 if advance
  531. Graphics.update
  532. Input.update
  533. @skip=true if Input.trigger?(Input::C)
  534. end
  535. return true
  536. end
  537.  
  538. end
  539. #===============================================================================
  540. # Styled to look like the RSE games
  541. #===============================================================================
  542. class GenThreeStyle
  543.  
  544. def initialize
  545. # sound file for playing the title screen BGM
  546. bgm = GEN_THREE_BGM
  547. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  548. @mp3 = (File.extname(str)==".ogg") ? true : false
  549. @skip = false
  550. # speed of the effect movement
  551. @speed = 1
  552. @opacity = 2
  553. @frame = 0
  554. @disposed = false
  555. # decides whether to use the OR/AS or R/S/E transitioning
  556. @new = NEW_GENERATION
  557.  
  558. @currentFrame = 0
  559. # calculates after how many frames the game will reset
  560. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  561. pbBGMPlay(bgm)
  562.  
  563. # creates all the necessary graphics
  564. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  565. @viewport.z = 99999
  566. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  567. @viewport2.z = 99998
  568. @sprites = {}
  569.  
  570. @sprites["bg"] = Sprite.new(@viewport2)
  571. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg")
  572. @sprites["bg"].tone = Tone.new(255,255,255)
  573. @sprites["bg"].opacity = 0
  574. @sprites["bg2"] = Sprite.new(@viewport)
  575. @sprites["bg2"].bitmap = pbBitmap("Graphics/Titles/gen_3_bg_ds1") if @new
  576. @sprites["bg2"].opacity = 0
  577. @sprites["poke1"] = Sprite.new(@viewport2)
  578. @sprites["poke1"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke1")
  579. @sprites["poke1"].opacity = 0
  580. @sprites["poke2"] = Sprite.new(@viewport2)
  581. @sprites["poke2"].bitmap=pbBitmap("Graphics/Titles/gen_3_poke2")
  582. @sprites["poke2"].opacity=0
  583. @sprites["effect"] = AnimatedPlane.new(@viewport2)
  584. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_3_effect")
  585. @sprites["effect"].visible = false
  586. @sprites["logo2"] = Sprite.new(@viewport)
  587. @sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
  588. @sprites["logo2"].x = 50
  589. @sprites["logo2"].y = 24-32
  590. @sprites["logo2"].opacity = 0
  591. @sprites["logo1"] = Sprite.new(@viewport)
  592. @sprites["logo1"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  593. @sprites["logo1"].x = 50
  594. @sprites["logo1"].y = 24+64
  595. @sprites["logo1"].opacity=0
  596. @sprites["logo3"] = Sprite.new(@viewport)
  597. @sprites["logo3"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  598. @sprites["logo3"].tone = Tone.new(255,255,255)
  599. @sprites["logo3"].x = 18
  600. @sprites["logo3"].y = 24+64
  601. @sprites["logo3"].src_rect.set(-34,0,34,230)
  602. @sprites["start"] = Sprite.new(@viewport)
  603. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  604. @sprites["start"].x = 178
  605. @sprites["start"].y = 312
  606. @sprites["start"].visible = false
  607. end
  608.  
  609. def intro
  610. if @new
  611. @sprites["logo1"].src_rect.width = 0
  612. @sprites["logo1"].opacity = 255
  613. end
  614. 16.times do
  615. if @new
  616. @sprites["logo1"].src_rect.width+=(@sprites["logo1"].bitmap.width/16.0).ceil
  617. else
  618. @sprites["logo1"].opacity+=16
  619. end
  620. wait(1)
  621. end
  622. wait(16)
  623. 12.times do
  624. if !@new
  625. @sprites["logo3"].x+=34
  626. @sprites["logo3"].src_rect.x+=34
  627. end
  628. wait(1)
  629. end
  630. @sprites["logo3"].x=18
  631. @sprites["logo3"].src_rect.x=-34
  632. wait(32)
  633. 2.times do
  634. 12.times do
  635. @sprites["logo3"].x+=34
  636. @sprites["logo3"].src_rect.x+=34
  637. @sprites["bg"].opacity+=21.5 if !@new
  638. @sprites["bg2"].opacity+=1 if @new
  639. wait(1)
  640. end
  641. @sprites["logo3"].x=18
  642. @sprites["logo3"].src_rect.x=-34
  643. 4.times do
  644. @sprites["bg2"].opacity+=1 if @new
  645. wait(1)
  646. end
  647. 16.times do
  648. @sprites["bg"].opacity-=16 if !@new
  649. @sprites["bg2"].opacity+=1 if @new
  650. wait(1)
  651. end
  652. 32.times do
  653. @sprites["bg2"].opacity+=1 if @new
  654. wait(1)
  655. end
  656. end
  657. @sprites["logo3"].visible=false
  658. if @new
  659. @sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
  660. @sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
  661. @sprites["logo2"].x = @viewport.rect.width/2
  662. @sprites["logo2"].y+=96+@sprites["logo2"].bitmap.height/2
  663. @sprites["logo2"].zoom_x = 1.4
  664. @sprites["logo2"].zoom_y = 1.4
  665. @sprites["logo2"].opacity = 0
  666. @sprites["logo2"].tone = Tone.new(255,255,255)
  667. end
  668. 16.times do
  669. if @new
  670. @sprites["logo1"].tone.red+=3
  671. @sprites["logo1"].tone.green+=3
  672. @sprites["logo1"].tone.blue+=3
  673. else
  674. @sprites["logo1"].y-=2
  675. end
  676. @sprites["bg2"].opacity+=1 if @new
  677. wait(1)
  678. end
  679. 16.times do
  680. if @new
  681. @sprites["logo1"].tone.red+=3
  682. @sprites["logo1"].tone.green+=3
  683. @sprites["logo1"].tone.blue+=3
  684. else
  685. @sprites["logo1"].y-=2
  686. @sprites["logo2"].y+=2
  687. @sprites["logo2"].opacity+=16
  688. end
  689. @sprites["bg2"].opacity+=1 if @new
  690. wait(1)
  691. end
  692. 43.times do
  693. if @new
  694. @sprites["logo1"].tone.red+=3
  695. @sprites["logo1"].tone.green+=3
  696. @sprites["logo1"].tone.blue+=3
  697. @sprites["bg2"].tone.red+=3
  698. @sprites["bg2"].tone.green+=3
  699. @sprites["bg2"].tone.blue+=3
  700. end
  701. @sprites["bg2"].opacity+=1 if @new
  702. wait(1)
  703. end
  704. 8.times do
  705. if @new
  706. @sprites["logo1"].tone.red+=3
  707. @sprites["logo1"].tone.green+=3
  708. @sprites["logo1"].tone.blue+=3
  709. @sprites["logo2"].opacity+=36
  710. @sprites["logo2"].zoom_x-=0.05
  711. @sprites["logo2"].zoom_y-=0.05
  712. @sprites["bg2"].tone.red+=3
  713. @sprites["bg2"].tone.green+=3
  714. @sprites["bg2"].tone.blue+=3
  715. end
  716. wait(1)
  717. end
  718. if @new
  719. @viewport.tone = Tone.new(255,255,255)
  720. @viewport2.tone = Tone.new(255,255,255)
  721. @sprites["logo1"].y-=64
  722. @sprites["logo2"].y-=64
  723. @sprites["bg2"].visible = false
  724. end
  725. wait(5)
  726. @sprites["logo1"].tone = Tone.new(0,0,0)
  727. @sprites["logo2"].tone = Tone.new(0,0,0)
  728. @sprites["bg"].tone=Tone.new(0,0,0)
  729. @sprites["bg"].opacity=255
  730. @sprites["bg2"].tone = Tone.new(0,0,0)
  731. @sprites["bg2"].opacity = 255
  732. @sprites["poke1"].opacity=255
  733. @sprites["effect"].visible=true
  734. @skip = false
  735. end
  736.  
  737. def update
  738. @currentFrame+=1 if !@skip
  739. @frame+=1
  740. @viewport.tone.red-=15 if @viewport.tone.red > 0
  741. @viewport.tone.green-=15 if @viewport.tone.green > 0
  742. @viewport.tone.blue-=15 if @viewport.tone.blue > 0
  743. @viewport2.tone.red-=15 if @viewport.tone.red > 0
  744. @viewport2.tone.green-=15 if @viewport.tone.green > 0
  745. @viewport2.tone.blue-=15 if @viewport.tone.blue > 0
  746. @sprites["effect"].oy+=@speed
  747. @sprites["poke2"].opacity+=@opacity
  748. @opacity=-2 if @sprites["poke2"].opacity>=255
  749. @opacity=+2 if @sprites["poke2"].opacity<=0
  750. if @frame==8
  751. @sprites["start"].visible=true
  752. elsif @frame==24
  753. @sprites["start"].visible=false
  754. @frame=0
  755. end
  756.  
  757. if @currentFrame==@totalFrames
  758. self.restart if RESTART_TITLE
  759. end
  760. end
  761.  
  762. def restart
  763. pbBGMStop(0)
  764. 51.times do
  765. @viewport.tone.red-=5
  766. @viewport.tone.green-=5
  767. @viewport.tone.blue-=5
  768. @viewport2.tone.red-=5
  769. @viewport2.tone.green-=5
  770. @viewport2.tone.blue-=5
  771. self.update
  772. wait(1)
  773. end
  774. raise Reset.new
  775. end
  776.  
  777. def dispose
  778. @viewport.tone=Tone.new(0,0,0)
  779. @viewport2.tone=Tone.new(0,0,0)
  780. pbFadeOutAndHide(@sprites)
  781. pbDisposeSpriteHash(@sprites)
  782. @viewport.dispose
  783. @viewport2.dispose
  784. @disposed=true
  785. end
  786.  
  787. def disposed?
  788. return @disposed
  789. end
  790.  
  791. def wait(frames,advance=true)
  792. return false if @skip
  793. frames.times do
  794. @currentFrame+=1 if advance
  795. Graphics.update
  796. Input.update
  797. @skip=true if Input.trigger?(Input::C)
  798. end
  799. return true
  800. end
  801.  
  802. end
  803. #===============================================================================
  804. # Styled to look like the DPPT games
  805. #===============================================================================
  806. class GenFourStyle
  807. def initialize
  808. # sound file for playing the title screen BGM
  809. bgm = GEN_FOUR_BGM
  810. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  811. @mp3 = (File.extname(str)==".ogg") ? true : false
  812. @skip = false
  813. # speed of the silhouette animation
  814. @speed = 3
  815. @sframe = 0
  816. @opacity = 17
  817. @disposed = false
  818.  
  819. @currentFrame = 0
  820. # calculates after how many frames the game will reset
  821. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  822. pbBGMPlay(bgm)
  823.  
  824. # creates all the necessary graphics
  825. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  826. @viewport.z = 99999
  827. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  828. @viewport2.z = 99998
  829. @sprites = {}
  830.  
  831. @sprites["background"] = Sprite.new(@viewport)
  832. @sprites["background"].opacity = 0
  833.  
  834. @sprites["effect"] = Sprite.new(@viewport2)
  835. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_4_eff")
  836. @sprites["effect"].y = @viewport.rect.height
  837. @sprites["effect"].opacity = 0
  838.  
  839. @sprites["sil"] = Sprite.new(@viewport2)
  840. @sprites["sil"].bitmap = pbBitmap("Graphics/Titles/gen_4_sil")
  841. @sprites["sil"].src_rect.set(0,0,@viewport.rect.width,@viewport.rect.height)
  842. @sprites["sil"].opacity = 0
  843.  
  844. @sprites["overlay"] = Sprite.new(@viewport2)
  845. @sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_4_over")
  846. @sprites["overlay"].z = 20
  847. @sprites["overlay"].opacity = 0
  848.  
  849. @sprites["start"] = Sprite.new(@viewport)
  850. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  851. @sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
  852. @sprites["start"].y = @viewport.rect.height - 32
  853. @sprites["start"].opacity = 0
  854. @sprites["start"].z = 45
  855.  
  856. @sprites["logo"] = Sprite.new(@viewport)
  857. bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  858. bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  859. @sprites["logo"].bitmap = Bitmap.new(bitmap1.width,bitmap1.height)
  860. @sprites["logo"].bitmap.blt(0,0,bitmap2,Rect.new(0,0,bitmap2.width,bitmap2.height))
  861. @sprites["logo"].bitmap.blt(0,0,bitmap1,Rect.new(0,0,bitmap1.width,bitmap1.height))
  862. @sprites["logo"].tone = Tone.new(0,0,0,255)
  863. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  864. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  865. @sprites["logo"].x = @viewport.rect.width/2 - 4
  866. @sprites["logo"].y = @viewport.rect.height/2 - 30
  867. @sprites["logo"].z = 50
  868. @sprites["logo"].opacity = 0
  869.  
  870. end
  871.  
  872. def intro
  873. for i in 0...80
  874. @sprites["logo"].opacity+=3.2
  875. @sprites["overlay"].opacity+=3.2
  876. @sprites["logo"].y-=1 if i%4==0
  877. wait(1)
  878. end
  879. c = 255
  880. @viewport.tone = Tone.new(c,c,c)
  881. @viewport2.tone = Tone.new(c,c,c)
  882. @sprites["logo"].tone = Tone.new(0,0,0)
  883. @sprites["overlay"].opacity = 255
  884. @sprites["background"].opacity = 255
  885. @sprites["effect"].opacity = 255
  886. @sprites["sil"].opacity = 255
  887. 17.times do
  888. c-=15
  889. @viewport.tone = Tone.new(c,c,c)
  890. @viewport2.tone = Tone.new(c,c,c)
  891. self.update
  892. wait(1)
  893. end
  894. @skip = false
  895. end
  896.  
  897. def update
  898. @currentFrame+=1 if !@skip
  899. @sframe+=1
  900. if @sframe > @speed
  901. @sprites["sil"].src_rect.x+=@viewport.rect.width
  902. @sprites["sil"].src_rect.x=0 if @sprites["sil"].src_rect.x>=@sprites["sil"].bitmap.width
  903. @sframe=0
  904. end
  905. @sprites["start"].opacity+=@opacity
  906. @opacity=-17 if @sprites["start"].opacity>=255
  907. @opacity=+17 if @sprites["start"].opacity<=0
  908. @sprites["effect"].y-=16
  909. @sprites["effect"].y = @viewport.rect.height if @sprites["effect"].y<-(@viewport.rect.height*12)
  910.  
  911. if @currentFrame==@totalFrames
  912. #self.restart if RESTART_TITLE
  913. end
  914. end
  915.  
  916. def restart
  917. pbBGMStop(0)
  918. 51.times do
  919. @viewport.tone.red-=5
  920. @viewport.tone.green-=5
  921. @viewport.tone.blue-=5
  922. @viewport2.tone.red-=5
  923. @viewport2.tone.green-=5
  924. @viewport2.tone.blue-=5
  925. self.update
  926. wait(1)
  927. end
  928. raise Reset.new
  929. end
  930.  
  931. def dispose
  932. pbFadeOutAndHide(@sprites)
  933. pbDisposeSpriteHash(@sprites)
  934. @viewport.dispose
  935. @disposed=true
  936. end
  937.  
  938. def disposed?
  939. return @disposed
  940. end
  941.  
  942. def wait(frames,advance=true)
  943. return false if @skip
  944. frames.times do
  945. @currentFrame+=1 if advance
  946. Graphics.update
  947. Input.update
  948. @skip=true if Input.trigger?(Input::C)
  949. end
  950. return true
  951. end
  952.  
  953. end
  954. #===============================================================================
  955. # Styled to look like the BW games
  956. #===============================================================================
  957. class PokeBattle_Pokemon
  958. # provides a fix for forms crashing game
  959. def spoofForm(val)
  960. @form = val
  961. @forcedform = val
  962. end
  963. end
  964.  
  965. class GenFiveStyle
  966. def getAvgColor(bitmap,width,height)
  967. red = 0
  968. green = 0
  969. blue = 0
  970. n = 0
  971. for x in 0...width
  972. for y in 0...height
  973. c = bitmap.get_pixel(x,y)
  974. red+=c.red
  975. green+=c.green
  976. blue+=c.blue
  977. n+=1
  978. end
  979. end
  980. return Color.new((red/n)+60,(green/n)+60,(blue/n)+60)
  981. end
  982.  
  983. def initialize
  984. # creates a dummy Pokemon object
  985. species = SPECIES
  986. species = getConst(PBSpecies,SPECIES) if !SPECIES.is_a?(Numeric)
  987. pokemon = PokeBattle_Pokemon.new(species,5)
  988. pokemon.spoofForm(SPECIES_FORM)
  989. bmp = pbLoadPokemonBitmap(pokemon).bitmap
  990. # coloures background according to the SPECIES sprite
  991. color = self.getAvgColor(bmp,bmp.width,bmp.height)
  992. # sound file for playing the title screen BGM
  993. bgm = GEN_FIVE_BGM
  994. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  995. @mp3 = (File.extname(str)==".ogg") ? true : false
  996. @skip = false
  997. # speed of the silhouette animation
  998. @speed = 3
  999. @sframe = 0
  1000. @lframe = 0
  1001. @opacity = 17
  1002. @disposed = false
  1003.  
  1004. @currentFrame = 0
  1005. # calculates after how many frames the game will reset
  1006. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate - 40
  1007. pbBGMPlay(bgm)
  1008.  
  1009. # creates all the necessary graphics
  1010. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1011. @viewport.z = 99999
  1012. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1013. @viewport2.z = 99998
  1014. @sprites = {}
  1015.  
  1016. @sprites["background"] = Sprite.new(@viewport)
  1017. @sprites["background"].color = color if EXPAND_STYLE
  1018. @sprites["background"].visible = false
  1019.  
  1020. @sprites["background2"] = Sprite.new(@viewport2)
  1021. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/gen_5_bg")
  1022. @sprites["background2"].color = color if EXPAND_STYLE
  1023.  
  1024. @sprites["effect"] = AnimatedPlane.new(@viewport)
  1025. @sprites["effect"].visible = false
  1026. @sprites["effect2"] = AnimatedPlane.new(@viewport2)
  1027. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_5_eff")
  1028.  
  1029. @sprites["shine"] = Sprite.new(@viewport2)
  1030. @sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_5_shine")
  1031. @sprites["shine"].ox = @sprites["shine"].bitmap.width/2
  1032. @sprites["shine"].oy = @sprites["shine"].bitmap.height/2
  1033.  
  1034. @sprites["reflection"] = AnimatedPokemonSprite.new(@viewport2)
  1035. @sprites["reflection"].setBitmap(pokemon)
  1036. @sprites["reflection"].y = @viewport.rect.height - 32
  1037. @sprites["reflection"].angle = 180
  1038. @sprites["reflection"].mirror = true
  1039. @sprites["reflection"].z = 5
  1040. @sprites["reflection"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1041. @sprites["reflection"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1042. @sprites["reflection"].opacity = 255*0.2
  1043.  
  1044. @sprites["sprite"] = AnimatedPokemonSprite.new(@viewport2)
  1045. @sprites["sprite"].setBitmap(pokemon)
  1046. @sprites["sprite"].x = @viewport.rect.width
  1047. @sprites["sprite"].y = @viewport.rect.height - 64
  1048. @sprites["sprite"].z = 10
  1049. @sprites["sprite"].zoom_x = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1050. @sprites["sprite"].zoom_y = ($ResizeFactor==0.5) ? 2.0 : 1.5
  1051.  
  1052. @sprites["shine"].x = @viewport.rect.width/2
  1053. @sprites["shine"].y = @sprites["sprite"].y-@sprites["sprite"].height/2
  1054.  
  1055. @sprites["start"] = Sprite.new(@viewport)
  1056. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1057. @sprites["start"].x = (@viewport.rect.width-@sprites["start"].bitmap.width)/2
  1058. @sprites["start"].y = @viewport.rect.height - 24
  1059. @sprites["start"].opacity = 0
  1060. @sprites["start"].z = 45
  1061.  
  1062. @sprites["logo"] = Sprite.new(@viewport)
  1063. @bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  1064. @bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  1065. @sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
  1066. @sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
  1067. @sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
  1068. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1069. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1070. @sprites["logo"].x = @viewport.rect.width/2 - 4
  1071. @sprites["logo"].y = 24+64+99
  1072. @sprites["logo"].z = 5
  1073.  
  1074. @logy = 2
  1075. @logo = -17
  1076. end
  1077.  
  1078. def intro
  1079. @viewport.tone = Tone.new(255,255,255)
  1080. @viewport2.tone = Tone.new(255,255,255)
  1081. @skip = false
  1082. end
  1083.  
  1084. def update
  1085. @currentFrame+=1 if !@skip
  1086. @sframe+=1
  1087. @lframe+=1
  1088. @sprites["reflection"].update
  1089. @sprites["sprite"].update
  1090. @sprites["shine"].angle+=1
  1091. @sprites["logo"].y-=@logy
  1092. y = 123
  1093. @sprites["logo"].y = y if @sprites["logo"].y < y && @sframe < Graphics.frame_rate*10
  1094. if @sprites["logo"].y == y-8
  1095. @logy = -2
  1096. elsif @sprites["logo"].y > y && @sprites["logo"].y <= y+2
  1097. @logy = +2
  1098. @sframe = 0
  1099. end
  1100.  
  1101. @sprites["start"].opacity+=@opacity
  1102. @opacity=-17 if @sprites["start"].opacity>=255
  1103. @opacity=+17 if @sprites["start"].opacity<=0
  1104. @sprites["effect"].ox+=1
  1105. @sprites["effect2"].ox+=1
  1106. @sprites["sprite"].x+=(@viewport.rect.width/2 - @sprites["sprite"].x)*0.1
  1107. @sprites["reflection"].x = @sprites["sprite"].x
  1108.  
  1109. @viewport.tone.red-=17 if @viewport.tone.red > 0
  1110. @viewport.tone.green-=17 if @viewport.tone.green > 0
  1111. @viewport.tone.blue-=17 if @viewport.tone.blue > 0
  1112. @viewport2.tone.red-=17 if @viewport2.tone.red > 0
  1113. @viewport2.tone.green-=17 if @viewport2.tone.green > 0
  1114. @viewport2.tone.blue-=17 if @viewport2.tone.blue > 0
  1115.  
  1116. if @currentFrame==@totalFrames
  1117. self.restart if RESTART_TITLE
  1118. end
  1119. end
  1120.  
  1121. def restart
  1122. pbBGMStop(0)
  1123. 51.times do
  1124. @viewport.tone.red-=5
  1125. @viewport.tone.green-=5
  1126. @viewport.tone.blue-=5
  1127. @viewport2.tone.red-=5
  1128. @viewport2.tone.green-=5
  1129. @viewport2.tone.blue-=5
  1130. self.update
  1131. wait(1)
  1132. end
  1133. raise Reset.new
  1134. end
  1135.  
  1136.  
  1137. def dispose
  1138. pbFadeOutAndHide(@sprites)
  1139. pbDisposeSpriteHash(@sprites)
  1140. @viewport.dispose
  1141. @viewport2.dispose
  1142. @disposed=true
  1143. end
  1144.  
  1145. def disposed?
  1146. return @disposed
  1147. end
  1148.  
  1149. def wait(frames,advance=true)
  1150. return false if @skip
  1151. frames.times do
  1152. @currentFrame+=1 if advance
  1153. Graphics.update
  1154. Input.update
  1155. @skip=true if Input.trigger?(Input::C)
  1156. end
  1157. return true
  1158. end
  1159.  
  1160. end
  1161. #===============================================================================
  1162. # Styled to look like the XY games
  1163. #===============================================================================
  1164. class GenSixStyle
  1165. def initialize
  1166. # decides whether or not to show another layer of the title screen
  1167. @showPoke = EXPAND_STYLE
  1168. # sound file for playing the title screen BGM
  1169. bgm = GEN_SIX_BGM
  1170. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  1171. @mp3 = (File.extname(str)==".ogg") ? true : false
  1172. @skip = false
  1173. @disposed = false
  1174. @swapped = false
  1175. @particles = 32
  1176. @opacity = 5
  1177. @pframe = [0,0,0,0,0]
  1178. @speed = 3
  1179.  
  1180. @currentFrame = 0
  1181. # calculates after how many frames the game will reset
  1182. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  1183.  
  1184. pbBGMPlay(bgm)
  1185. pbWait(30) if @mp3
  1186. @totalFrames-=100 if @mp3
  1187.  
  1188. # creates all the necessary graphics
  1189. h = @showPoke ? 2 : 1
  1190. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*h)
  1191. @viewport.z = 99999
  1192. if @showPoke
  1193. @viewport2 = Viewport.new(0,VIEWPORT_HEIGHT+VIEWPORT_OFFSET,Graphics.width,VIEWPORT_HEIGHT)
  1194. @viewport2.z = 99990
  1195. @viewport2.tone = Tone.new(-255,-255,-255)
  1196. end
  1197. @viewport2b = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1198. @viewport2b.z = 99999
  1199. @sprites = {}
  1200.  
  1201. self.drawPanorama if @showPoke
  1202.  
  1203. @sprites["background"] = Sprite.new(@viewport)
  1204. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/gen_6_bg")
  1205. @sprites["effect"] = Sprite.new(@viewport)
  1206. @sprites["effect"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect")
  1207. @sprites["effect"].ox = @sprites["effect"].bitmap.width/2
  1208. @sprites["effect"].oy = @sprites["effect"].bitmap.height/2
  1209. @sprites["effect"].x = @viewport.rect.width/2
  1210. @sprites["effect"].y = @viewport.rect.height/(2*h)
  1211. @sprites["effect2"] = Sprite.new(@viewport)
  1212. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
  1213. @sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
  1214. @sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
  1215. @sprites["effect2"].x = @viewport.rect.width/2
  1216. @sprites["effect2"].y = @viewport.rect.height/(2*h)
  1217. @sprites["effect2"].opacity = 0
  1218. @sprites["effect2"].z = 21
  1219. @sprites["effect2"].angle = 20
  1220. @effo = 1
  1221. @sprites["shine"] = Sprite.new(@viewport)
  1222. @sprites["shine"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
  1223. @sprites["shine"].ox = @sprites["shine"].bitmap.width/2
  1224. @sprites["shine"].oy = @sprites["shine"].bitmap.height/2
  1225. @sprites["shine"].x = @viewport.rect.width/2 + 1
  1226. @sprites["shine"].y = @viewport.rect.height/(2*h) - 2
  1227. @sprites["shine"].zoom_x = 0
  1228. @sprites["shine"].zoom_y = 0
  1229. @sprites["shine"].opacity = 0
  1230.  
  1231. for i in 0...@particles
  1232. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(32))
  1233. @sprites["p#{i}"].dy = @viewport.rect.height/(2*h)
  1234. @sprites["p#{i}"].z = 21
  1235. @sprites["p#{i}"].inverted = true
  1236. @sprites["p#{i}"].refresh
  1237. end
  1238.  
  1239. @sprites["glow"] = Sprite.new(@viewport)
  1240. @sprites["glow"].bitmap = pbBitmap("Graphics/Titles/gen_6_glow")
  1241. @sprites["glow"].opacity = 0
  1242. @sprites["overlay"] = Sprite.new(@viewport)
  1243. @sprites["overlay"].bitmap = pbBitmap("Graphics/Titles/gen_6_overlay")
  1244. @sprites["overlay"].z = 4
  1245.  
  1246. @sprites["startrect"] = Sprite.new(@viewport2b)
  1247. @sprites["startrect"].bitmap = Bitmap.new(@viewport2b.rect.width,@viewport2b.rect.height)
  1248. @sprites["startrect"].bitmap.fill_rect(0,@sprites["startrect"].bitmap.height-38,@sprites["startrect"].bitmap.width,28,Color.new(0,0,0,92))
  1249. @sprites["startrect"].visible = false
  1250.  
  1251. @sprites["logo"] = Sprite.new(@viewport2b)
  1252. @bitmap1=pbBitmap("Graphics/Titles/pokelogo")
  1253. @bitmap2=pbBitmap("Graphics/Titles/pokelogo2")
  1254. @sprites["logo"].bitmap = Bitmap.new(@bitmap1.width,@bitmap1.height)
  1255. @sprites["logo"].bitmap.blt(0,0,@bitmap2,Rect.new(0,0,@bitmap2.width,@bitmap2.height))
  1256. @sprites["logo"].bitmap.blt(0,0,@bitmap1,Rect.new(0,0,@bitmap1.width,@bitmap1.height))
  1257. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1258. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1259. @sprites["logo"].x = @viewport2b.rect.width/2 - 4
  1260. @sprites["logo"].y = @viewport2b.rect.height/2
  1261. @sprites["logo"].zoom_x = 1.2
  1262. @sprites["logo"].zoom_y = 1.2
  1263. @sprites["logo"].opacity = 0
  1264. @sprites["logo"].z = 5
  1265.  
  1266. @sprites["start"] = Sprite.new(@viewport2b)
  1267. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1268. @sprites["start"].x = (@viewport2b.rect.width-@sprites["start"].bitmap.width)/2
  1269. @sprites["start"].y = @viewport2b.rect.height - 32
  1270. @sprites["start"].visible = false
  1271. @sprites["start"].z = 5
  1272.  
  1273. @glow = 1
  1274. end
  1275.  
  1276. def intro
  1277. h = @showPoke ? 2 : 1
  1278. @viewport.rect.height/=h
  1279. @black1 = Sprite.new(@viewport)
  1280. @black1.bitmap = Bitmap.new(@viewport.rect.width,2)
  1281. @black1.bitmap.fill_rect(0,0,@black1.bitmap.width,2,Color.new(0,0,0))
  1282. @black1.zoom_y = @viewport.rect.height/4
  1283. @black1.z = 20
  1284. @black2 = Sprite.new(@viewport)
  1285. @black2.bitmap = @black1.bitmap.clone
  1286. @black2.oy = 2
  1287. @black2.zoom_y = @black1.zoom_y
  1288. @black2.y = @viewport.rect.height
  1289. @black2.z = 20
  1290. @sprites["shine"].z = 22
  1291. @box = Sprite.new(@viewport)
  1292. @box.z = 10
  1293. @box.bitmap = pbBitmap("Graphics/Titles/gen_6_letter2")
  1294. @box.ox = @box.bitmap.width/2
  1295. @box.oy = @box.bitmap.height/2
  1296. @box.x = @viewport.rect.width/2
  1297. @box.y = @viewport.rect.height/2
  1298. @box.zoom_x = 0
  1299. @box.zoom_y = 0
  1300. @box.angle = -12
  1301. @letter = Sprite.new(@viewport)
  1302. @letter.bitmap = pbBitmap("Graphics/Titles/gen_6_letter")
  1303. @letter.ox = @letter.bitmap.width/2
  1304. @letter.oy = @letter.bitmap.height/2
  1305. @letter.tone = Tone.new(-64,-64,-64)
  1306. @letter.x = @box.x
  1307. @letter.y = @box.y
  1308. @letter.z = 25
  1309. @letter.zoom_x = 0
  1310. @letter.zoom_y = 0
  1311. @letter.angle = -8
  1312. f = @mp3 ? 100 : 120
  1313. f.times do
  1314. next if !wait(1,false)
  1315. @sprites["shine"].opacity+=5
  1316. @sprites["shine"].zoom_x+=0.0025
  1317. @sprites["shine"].zoom_y+=0.0025
  1318. self.update
  1319. end
  1320. @viewport.tone = Tone.new(200,200,200)
  1321. @sprites["effect2"].z = 1
  1322. for i in 0...@particles
  1323. @sprites["p#{i}"].inverted = false
  1324. @sprites["p#{i}"].refresh
  1325. end
  1326. for i in 0...10
  1327. next if !wait(1,false)
  1328. @black1.zoom_y-=27 if i>6
  1329. @black2.zoom_y-=27 if i>6
  1330. @box.zoom_x+=0.11
  1331. @box.zoom_y+=0.11
  1332. self.update
  1333. end
  1334. 5.times do
  1335. next if !wait(1,false)
  1336. @letter.zoom_x+=0.2
  1337. @letter.zoom_y+=0.2
  1338. self.update
  1339. end
  1340. @sprites["shine"].z = 1
  1341. @sprites["shine"].zoom_x = 1
  1342. @sprites["shine"].zoom_y = 1
  1343. 160.times do
  1344. next if !wait(1,false)
  1345. @letter.tone.red+=4 if @letter.tone.red < 0
  1346. @letter.tone.green+=4 if @letter.tone.green < 0
  1347. @letter.tone.blue+=4 if @letter.tone.blue < 0
  1348. @box.angle+=0.1
  1349. @box.zoom_x-=0.0015
  1350. @box.zoom_y-=0.0015
  1351. @letter.zoom_x+=0.0015
  1352. @letter.zoom_y+=0.0015
  1353. @letter.angle+=0.08
  1354. self.update
  1355. end
  1356. for i in 0...@particles
  1357. @sprites["p#{i}"].z = 1
  1358. end
  1359. f = @mp3 ? 38 : 48
  1360. f.times do
  1361. next if !wait(1,false)
  1362. @black1.zoom_y-=1
  1363. @black2.zoom_y-=1
  1364. @box.zoom_x+=0.5
  1365. @box.zoom_y+=0.5
  1366. @letter.zoom_x+=0.001
  1367. @letter.zoom_y+=0.001
  1368. @letter.x+=@viewport.rect.width/16
  1369. self.update
  1370. end
  1371. @black1.dispose
  1372. @black2.dispose
  1373. @box.dispose
  1374. @letter.dispose
  1375. 50.times do
  1376. @sprites["logo"].zoom_x-=0.004
  1377. @sprites["logo"].zoom_y-=0.004
  1378. @sprites["logo"].opacity+=5
  1379. self.update
  1380. wait(1,false)
  1381. end
  1382. @sprites["logo"].opacity+=5
  1383. @viewport.tone = Tone.new(200,200,200)
  1384. @sprites["logo"].tone = Tone.new(255,255,255)
  1385. f = 160-36-16
  1386. f-= 60 if @mp3
  1387. f.times do
  1388. self.update
  1389. wait(1,false)
  1390. end
  1391. @sprites["start"].visible = true
  1392. @sprites["start"].opacity = 255
  1393. @opacity = -5
  1394. @sprites["startrect"].visible = true
  1395. @viewport2.tone = Tone.new(0,0,0) if @showPoke
  1396. @viewport2.rect.height = 0 if @showPoke
  1397. @skip = false
  1398. end
  1399.  
  1400. def update
  1401. @currentFrame+=1 if !@skip
  1402. @sprites["start"].opacity+=@opacity
  1403. @opacity=-5 if @sprites["start"].opacity>=255
  1404. @opacity=+5 if @sprites["start"].opacity<=0
  1405. self.swapViewports if @showPoke && (@currentFrame==1040 || @currentFrame==1780)
  1406. self.update1
  1407. self.update2 if @showPoke
  1408. if @currentFrame==@totalFrames
  1409. self.restart if RESTART_TITLE
  1410. end
  1411. end
  1412.  
  1413. def update1
  1414. @sprites["effect"].angle+=1 if $ResizeFactor <= 1
  1415. @sprites["effect2"].angle+=0.2 if $ResizeFactor <= 1
  1416. @sprites["effect2"].opacity-=@effo
  1417. if @sprites["effect2"].opacity < 32
  1418. @effo = -1
  1419. elsif @sprites["effect2"].opacity >= 255
  1420. @effo = 1
  1421. end
  1422. @sprites["shine"].angle-=1 if $ResizeFactor <= 1
  1423. @sprites["glow"].opacity-=@glow
  1424. @sprites["logo"].tone.red-=2 if @sprites["logo"].tone.red > 0
  1425. @sprites["logo"].tone.green-=2 if @sprites["logo"].tone.green > 0
  1426. @sprites["logo"].tone.blue-=2 if @sprites["logo"].tone.blue > 0
  1427. @viewport.tone.red-=5 if @viewport.tone.red > 0
  1428. @viewport.tone.green-=5 if @viewport.tone.green > 0
  1429. @viewport.tone.blue-=5 if @viewport.tone.blue > 0
  1430. if @sprites["glow"].opacity <= 0
  1431. @glow = -1
  1432. elsif @sprites["glow"].opacity >= 255
  1433. @glow = 1
  1434. end
  1435. for i in 0...@particles
  1436. @sprites["p#{i}"].update
  1437. end
  1438. end
  1439.  
  1440. def update2
  1441. for i in 0...@pframe.length
  1442. @pframe[i]+=1
  1443. end
  1444. @sprites["grass"].ox-=4
  1445. @sprites["trees1"].ox-=1
  1446. @sprites["trees2"].ox-=1 if @pframe[0]>1
  1447. @sprites["trees3"].ox-=1 if @pframe[1]>2
  1448. @sprites["clouds"].ox+=1 if @pframe[3]>3
  1449. @sprites["pokemon"].src_rect.x+=@sprites["pokemon"].src_rect.width if @pframe[4]>@speed
  1450. @sprites["pokemon"].src_rect.x=0 if @sprites["pokemon"].src_rect.x>=@sprites["pokemon"].bitmap.width
  1451.  
  1452. @pframe[0]=0 if @pframe[0]>1
  1453. @pframe[1]=0 if @pframe[1]>2
  1454. @pframe[2]=0 if @pframe[2]>1
  1455. @pframe[3]=0 if @pframe[3]>3
  1456. @pframe[4]=0 if @pframe[4]>@speed
  1457. end
  1458.  
  1459. def swapViewports
  1460. view1 = @swapped ? @viewport2 : @viewport
  1461. view2 = @swapped ? @viewport : @viewport2
  1462. y = @swapped ? -6*4 : 6
  1463. o = @swapped ? -4*4 : 6
  1464. @viewport2b.tone = Tone.new(200,200,200) if !@swapped
  1465. f = @swapped ? 32/2 : 64
  1466. f.times do
  1467. @viewport2b.tone.red-=5 if @viewport2b.tone.red > 0
  1468. @viewport2b.tone.green-=5 if @viewport2b.tone.green > 0
  1469. @viewport2b.tone.blue-=5 if @viewport2b.tone.blue > 0
  1470. @viewport2.rect.height+=y
  1471. @viewport.rect.height+=y
  1472. @sprites["overlay"].opacity-=o
  1473. view1.rect.y-=y
  1474. view2.rect.y-=y
  1475. @sprites["logo"].y-=y/6
  1476. self.update
  1477. wait(1,false)
  1478. end
  1479. @swapped = !@swapped
  1480. end
  1481.  
  1482. def drawPanorama
  1483. viewport = @viewport2
  1484. @sprites["background2"] = Sprite.new(viewport)
  1485. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
  1486. @sprites["clouds"] = AnimatedPlane.new(viewport)
  1487. @sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
  1488. @sprites["mountains"] = Sprite.new(viewport)
  1489. @sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
  1490. @sprites["trees3"] = AnimatedPlane.new(viewport)
  1491. @sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
  1492. @sprites["trees2"] = AnimatedPlane.new(viewport)
  1493. @sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
  1494. @sprites["trees1"] = AnimatedPlane.new(viewport)
  1495. @sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
  1496. @sprites["grass"] = AnimatedPlane.new(viewport)
  1497. @sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
  1498. @sprites["pokemon"] = Sprite.new(viewport)
  1499. @sprites["pokemon"].bitmap = pbBitmap("Graphics/Titles/Panorama/pokemon")
  1500. @sprites["pokemon"].src_rect.set(0,0,@sprites["pokemon"].bitmap.height,@sprites["pokemon"].bitmap.height)
  1501. @sprites["pokemon"].x = viewport.rect.width - @sprites["pokemon"].src_rect.width - 32
  1502. @sprites["pokemon"].y = viewport.rect.height - @sprites["pokemon"].src_rect.height
  1503.  
  1504. @sprites["overlay2"] = Sprite.new(viewport)
  1505. @sprites["overlay2"].bitmap = Bitmap.new(viewport.rect.width,viewport.rect.height)
  1506. @sprites["overlay2"].z = 4
  1507. @sprites["overlay2"].bitmap.fill_rect(0,@sprites["overlay2"].bitmap.height-38,@sprites["overlay2"].bitmap.width,28,Color.new(0,0,0,92))
  1508. end
  1509.  
  1510. def restart
  1511. pbBGMStop(0)
  1512. 51.times do
  1513. @viewport.tone.red-=5
  1514. @viewport.tone.green-=5
  1515. @viewport.tone.blue-=5
  1516. @viewport2.tone.red-=5
  1517. @viewport2.tone.green-=5
  1518. @viewport2.tone.blue-=5
  1519. @viewport2b.tone.red-=5
  1520. @viewport2b.tone.green-=5
  1521. @viewport2b.tone.blue-=5
  1522. self.update
  1523. wait(1)
  1524. end
  1525. self.dispose(false)
  1526. PlayEBDemo.new if defined?(DynamicPokemonSprite)
  1527. raise Reset.new
  1528. end
  1529.  
  1530. def dispose(fade=true)
  1531. pbFadeOutAndHide(@sprites) if fade
  1532. pbDisposeSpriteHash(@sprites)
  1533. @viewport.dispose if @viewport
  1534. @viewport2.dispose if @viewport2
  1535. @viewport2b.dispose if @viewport2b
  1536. @disposed=true
  1537. end
  1538.  
  1539. def disposed?
  1540. return @disposed
  1541. end
  1542.  
  1543. def wait(frames,advance=true)
  1544. return false if @skip
  1545. frames.times do
  1546. @currentFrame+=1 if advance
  1547. Graphics.update
  1548. Input.update
  1549. @skip=true if Input.trigger?(Input::C)
  1550. end
  1551. return true
  1552. end
  1553.  
  1554. end
  1555. #===============================================================================
  1556. # Styled to look like the SM games
  1557. #===============================================================================
  1558. class GenSevenStyle
  1559. def initialize
  1560. # sound file for playing the title screen BGM
  1561. @bgm = GEN_SEVEN_BGM
  1562. str = "Audio/BGM/"+pbResolveAudioFile(@bgm).name
  1563. @skip = false
  1564. @disposed = false
  1565.  
  1566. @currentFrame = 0
  1567. # calculates after how many frames the game will reset
  1568. @totalFrames = getPlayTime(str).to_i*Graphics.frame_rate
  1569.  
  1570. # creates all the necessary graphics
  1571. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1572. @viewport.z = 99999
  1573. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1574. @viewport2.z = 99999
  1575.  
  1576. @sprites = {}
  1577. @intro = {}
  1578.  
  1579. @sprites["bg"] = Sprite.new(@viewport)
  1580. @sprites["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg")
  1581. @sprites["rect"] = Sprite.new(@viewport)
  1582. @sprites["rect"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg2")
  1583. @sprites["rect"].toggle = 1
  1584. @sprites["rect3"] = Sprite.new(@viewport)
  1585. @sprites["rect3"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg4")
  1586. @sprites["rect3"].opacity = 0
  1587. @sprites["rect3"].toggle = -1
  1588.  
  1589. for i in 0...6
  1590. @sprites["f#{i}"] = Sprite.new(@viewport)
  1591. @sprites["f#{i}"].z = 600
  1592. @sprites["f#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
  1593. @sprites["f#{i}"].ox = @sprites["f#{i}"].bitmap.width/2
  1594. @sprites["f#{i}"].oy = @sprites["f#{i}"].bitmap.height/2
  1595. @sprites["f#{i}"].x = Graphics.width/2
  1596. @sprites["f#{i}"].y = VIEWPORT_HEIGHT/2
  1597. @sprites["f#{i}"].opacity = 0
  1598. @sprites["f#{i}"].tone = Tone.new(128,128,128)
  1599. end
  1600.  
  1601. for i in 0...4
  1602. @sprites["e#{i}"] = Sprite.new(@viewport)
  1603. @sprites["e#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_e#{i+1}")
  1604. @sprites["e#{i}"].ox = @sprites["e#{i}"].bitmap.width/2
  1605. @sprites["e#{i}"].oy = @sprites["e#{i}"].bitmap.height/2
  1606. @sprites["e#{i}"].x = @viewport.rect.width/2
  1607. @sprites["e#{i}"].y = @viewport.rect.height/2
  1608. end
  1609. @sprites["rect2"] = Sprite.new(@viewport)
  1610. @sprites["rect2"].drawRect(@viewport.rect.width,@viewport.rect.height,Color.new(0,0,0))
  1611. @sprites["rect2"].z = 450
  1612. for i in 0...128
  1613. n = [1,3,4,5,6,7][rand(6)]
  1614. @sprites["s#{i}"] = Sprite.new(@viewport)
  1615. @sprites["s#{i}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s#{n}")
  1616. @sprites["s#{i}"].ox = @sprites["s#{i}"].bitmap.width/2
  1617. @sprites["s#{i}"].oy = @sprites["s#{i}"].bitmap.height/2
  1618. z = [0.4,0.4,0.5,0.6,0.7][rand(5)]
  1619. @sprites["s#{i}"].zoom_x = z
  1620. @sprites["s#{i}"].zoom_y = z
  1621. @sprites["s#{i}"].x = rand(@viewport.rect.width + 1)
  1622. @sprites["s#{i}"].y = rand(@viewport.rect.height + 1)
  1623. o = 85 + rand(130)
  1624. s = 2 + rand(4)
  1625. @sprites["s#{i}"].speed = s
  1626. @sprites["s#{i}"].toggle = 1
  1627. @sprites["s#{i}"].param = o
  1628. @sprites["s#{i}"].opacity = o
  1629. end
  1630. @sprites["logo1"] = Sprite.new(@viewport)
  1631. @sprites["logo1"].z = 400
  1632. @sprites["logo2"] = Sprite.new(@viewport)
  1633. @sprites["logo2"].z = 500
  1634. @sprites["logo2"].color = Color.new(255,255,255)
  1635. @sprites["logo2"].opacity = 0
  1636. bmp1 = pbBitmap("Graphics/Titles/pokelogo2")
  1637. bmp2 = pbBitmap("Graphics/Titles/pokelogo")
  1638. @sprites["logo2"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  1639. x = (@viewport.rect.width - bmp1.width)/2
  1640. y = (@viewport.rect.height - bmp1.height)/2
  1641. @sprites["logo2"].bitmap.blt(x,y,bmp1,Rect.new(0,0,bmp1.width,bmp1.height))
  1642. @sprites["logo2"].bitmap.blt(x,y,bmp2,Rect.new(0,0,bmp2.width,bmp2.height))
  1643. @sprites["logo1"].bitmap = @sprites["logo2"].bitmap.clone
  1644. @sprites["logo1"].create_outline(Color.new(255,255,255,155),4)
  1645. @sprites["logo1"].toggle = 2
  1646. for j in 0...16
  1647. @sprites["p#{j}"] = Sprite.new(@viewport)
  1648. @sprites["p#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
  1649. @sprites["p#{j}"].ox = -(@viewport.rect.width/2 + @sprites["p#{j}"].bitmap.width)
  1650. @sprites["p#{j}"].oy = @sprites["p#{j}"].bitmap.height/2
  1651. @sprites["p#{j}"].zoom_x = 2
  1652. @sprites["p#{j}"].zoom_y = 2
  1653. @sprites["p#{j}"].angle = rand(360)
  1654. @sprites["p#{j}"].x = @viewport.rect.width/2
  1655. @sprites["p#{j}"].y = @viewport.rect.height/2
  1656. end
  1657. @i = 0
  1658.  
  1659. @intro["bg"] = Sprite.new(@viewport2)
  1660. @intro["bg"].bitmap = pbBitmap("Graphics/Titles/gen_7_bg3")
  1661. @intro["bg"].ox = @intro["bg"].bitmap.width/2
  1662. @intro["bg"].oy = @intro["bg"].bitmap.height/2
  1663. @intro["bg"].x = @viewport.rect.width/2
  1664. @intro["bg"].y = @viewport.rect.height/2
  1665.  
  1666. for j in 0...128
  1667. @intro["s#{j}"] = Sprite.new(@viewport2)
  1668. @intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s8")
  1669. a = rand(360)
  1670. b = a*(Math::PI/180)
  1671. r = (@viewport.rect.width*0.5)*Math.cos(b).abs + (@viewport.rect.height*0.5)*Math.sin(b).abs
  1672. @intro["s#{j}"].ox = -(rand(r) + @sprites["s#{j}"].bitmap.width)
  1673. @intro["s#{j}"].oy = @sprites["s#{j}"].bitmap.height/2
  1674. @intro["s#{j}"].angle = a
  1675. @intro["s#{j}"].x = @viewport.rect.width/2
  1676. @intro["s#{j}"].y = @viewport.rect.height/2
  1677. @intro["s#{j}"].opacity = 25 + rand(130)
  1678. end
  1679. @viewport2.color = Color.new(0,0,0)
  1680. @angle = -180
  1681.  
  1682. @sprites["comet"] = Sprite.new(@viewport)
  1683. @sprites["comet"].bitmap = pbBitmap("Graphics/Titles/gen_7_c1")
  1684. @sprites["comet"].ox = @sprites["comet"].bitmap.width/2
  1685. @sprites["comet"].z = 350
  1686. @sprites["comet"].angle = @angle
  1687.  
  1688. @sprites["start"] = Sprite.new(@viewport)
  1689. @sprites["start"].drawRect(@viewport.rect.width,28,Color.new(0,0,0,85))
  1690. bmp = pbBitmap("Graphics/Titles/pokestart")
  1691. @sprites["start"].bitmap.blt((@viewport.rect.width - bmp.width)/2,(28 - bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  1692. @sprites["start"].toggle = 1
  1693. @sprites["start"].y = @viewport.rect.height - 64
  1694. @sprites["start"].z = 350
  1695. end
  1696.  
  1697. def intro
  1698. pbBGMPlay(@bgm)
  1699. 8.times do
  1700. @viewport2.color.alpha -= 64 if @viewport2.color.alpha > 0
  1701. @intro["bg"].angle += 0.5 if $PokemonSystem.screensize < 2
  1702. for j in 0...128
  1703. @intro["s#{j}"].angle += 0.5 if $PokemonSystem.screensize < 2
  1704. end
  1705. wait(1)
  1706. end
  1707. for j in 0...128
  1708. ox = @intro["s#{j}"].ox
  1709. @intro["s#{j}"].bitmap = pbBitmap("Graphics/Titles/gen_7_s2")
  1710. @intro["s#{j}"].ox = ox
  1711. @intro["s#{j}"].oy = @intro["s#{j}"].bitmap.height/2
  1712. end
  1713. 32.times do
  1714. @intro["bg"].angle += 2 if $PokemonSystem.screensize < 2
  1715. @intro["bg"].opacity -= 32
  1716. for j in 0...128
  1717. @intro["s#{j}"].angle += 2 if $PokemonSystem.screensize < 2
  1718. @intro["s#{j}"].zoom_x -= 0.03
  1719. @intro["s#{j}"].zoom_y -= 0.03
  1720. @intro["s#{j}"].opacity -= 8
  1721. end
  1722. wait(1)
  1723. end
  1724. pbDisposeSpriteHash(@intro)
  1725. @viewport2.dispose
  1726. @sprites["rect2"].color = Color.new(255,255,255,0)
  1727. for i in 0...8
  1728. @sprites["logo2"].opacity += 32
  1729. @sprites["rect2"].color.alpha += 32
  1730. wait(1)
  1731. end
  1732. for i in 0...16
  1733. @sprites["logo2"].color.alpha -= 16
  1734. self.update
  1735. wait(1,false)
  1736. end
  1737. end
  1738.  
  1739. def update
  1740. @sprites["start"].opacity -= @sprites["start"].toggle * 2
  1741. @sprites["start"].toggle *= -1 if @sprites["start"].opacity < 125 || @sprites["start"].opacity >= 255
  1742. @sprites["rect"].opacity += @sprites["rect"].toggle
  1743. @sprites["rect"].toggle *= -1 if @sprites["rect"].opacity <= 0 || @sprites["rect"].opacity >= 255
  1744. @sprites["rect3"].opacity += @sprites["rect3"].toggle
  1745. @sprites["rect3"].toggle *= -1 if @sprites["rect3"].opacity <= 0 || @sprites["rect3"].opacity >= 255
  1746. @sprites["rect2"].opacity -= 8 if @sprites["rect2"].opacity > 0
  1747. for i in 0...4
  1748. a = [1,-1,2,-2]
  1749. @sprites["e#{i}"].angle += a[i]*0.2 if $PokemonSystem.screensize < 2
  1750. end
  1751. for i in 0...128
  1752. @sprites["s#{i}"].opacity += @sprites["s#{i}"].speed*@sprites["s#{i}"].toggle
  1753. if @sprites["s#{i}"].opacity > @sprites["s#{i}"].param || @sprites["s#{i}"].opacity < 10
  1754. @sprites["s#{i}"].toggle *= -1
  1755. end
  1756. end
  1757. for j in 0...16
  1758. next if j > @i/24
  1759. if @sprites["p#{j}"].zoom_x <= 0
  1760. @sprites["p#{j}"].zoom_x = 2
  1761. @sprites["p#{j}"].zoom_y = 2
  1762. @sprites["p#{j}"].opacity = 255
  1763. @sprites["p#{j}"].angle = rand(360)
  1764. end
  1765. @sprites["p#{j}"].zoom_x -= 0.03125
  1766. @sprites["p#{j}"].zoom_y -= 0.03125
  1767. @sprites["p#{j}"].opacity -= 4
  1768. end
  1769. @sprites["logo1"].opacity -= @sprites["logo1"].toggle
  1770. @sprites["logo1"].toggle *= -1 if @sprites["logo1"].opacity < 85 || @sprites["logo1"].opacity >= 255
  1771. @i += 1 if @i < 1024
  1772. #### Flare
  1773. for j in 0...6
  1774. next if j > @i
  1775. @sprites["f#{j}"].opacity += (@i < 40) ? 32 : -16
  1776. @sprites["f#{j}"].x -= (6-j)*(j < 5 ? 1 : -1)
  1777. @sprites["f#{j}"].y += (6-j)*(j < 5 ? 1 : -1)
  1778. @sprites["f#{j}"].tone.red -= 1
  1779. @sprites["f#{j}"].tone.green -= 1
  1780. @sprites["f#{j}"].tone.blue -= 1
  1781. end
  1782. ###########
  1783. @currentFrame += 1
  1784. ######### Math stuff
  1785. @angle += 3 if @angle < 180 && @i >= 64
  1786. a = @angle*(Math::PI/180)
  1787. cx, cy = @viewport.rect.width, @viewport.rect.height
  1788. w, h = @viewport.rect.width*2, @viewport.rect.height/2
  1789.  
  1790. px = cx + w*Math.cos(a)
  1791. py = cy - h*Math.sin(a)
  1792.  
  1793. x1 = cx - w*0.8
  1794. x2 = cx + w*0.8
  1795.  
  1796. ax = (px - x1).abs
  1797. ay = (cy - py).abs
  1798.  
  1799. bx = (x2 - px).abs
  1800. by = (cy - py).abs
  1801.  
  1802. aA = Math.atan(ay.to_f/ax.to_f)*(180/Math::PI)
  1803. bA = Math.atan(by.to_f/bx.to_f)*(180/Math::PI)
  1804.  
  1805. c = (180 - aA - bA)/2
  1806. d = (180 - bA - c)
  1807.  
  1808. @sprites["comet"].x = px
  1809. @sprites["comet"].y = py
  1810. @sprites["comet"].angle = d - 90
  1811. ############
  1812. if @currentFrame == @totalFrames
  1813. self.restart if RESTART_TITLE
  1814. end
  1815. end
  1816.  
  1817. def restart
  1818. pbBGMStop(1)
  1819. @viewport.color = Color.new(0,0,0,0)
  1820. 51.times do
  1821. @viewport.color.alpha+=5
  1822. self.update
  1823. wait(1)
  1824. end
  1825. self.dispose(false)
  1826. raise Reset.new
  1827. end
  1828.  
  1829. def dispose(fade=true)
  1830. pbFadeOutAndHide(@sprites) if fade
  1831. pbDisposeSpriteHash(@sprites)
  1832. @viewport.dispose
  1833. @disposed=true
  1834. end
  1835.  
  1836. def disposed?
  1837. return @disposed
  1838. end
  1839.  
  1840. def wait(frames,advance=true)
  1841. return false if @skip
  1842. frames.times do
  1843. @currentFrame+=1 if advance
  1844. Graphics.update
  1845. Input.update
  1846. @skip = true if Input.trigger?(Input::C)
  1847. end
  1848. return true
  1849. end
  1850.  
  1851. end
  1852. #===============================================================================
  1853. # Completely custom Title Screen style
  1854. #===============================================================================
  1855. class GenCustomStyle
  1856. def initialize
  1857. # decides whether or not to show another layer of the title screen
  1858. @showPoke = true
  1859. # sound file for playing the title screen BGM
  1860. bgm = GEN_CUSTOM_BGM
  1861. str = "Audio/BGM/"+pbResolveAudioFile(bgm).name
  1862. @mp3 = (File.extname(str)==".ogg") ? true : false
  1863. @skip = false
  1864. @disposed = false
  1865. @swapped = false
  1866. @particles = 16
  1867. @speed = 15
  1868. @opacity = 15
  1869. @pframe = [0,0,0,0,0]
  1870. @speed = 3
  1871. @effo = 1
  1872. @moX = 0
  1873. @moY = 0
  1874. @logoY = 0
  1875.  
  1876. @currentFrame = 0
  1877. # calculates after how many frames the game will reset
  1878. @totalFrames=getPlayTime(str).to_i*Graphics.frame_rate
  1879.  
  1880. pbBGMPlay(bgm)
  1881. pbWait(30) if @mp3
  1882. @totalFrames-=100 if @mp3
  1883.  
  1884. # creates all the necessary graphics
  1885. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  1886. @viewport.z = 99999
  1887. @cX = @viewport.rect.height/2
  1888. @cInc = 2
  1889. @sprites = {}
  1890.  
  1891. @sprites["background"] = Sprite.new(@viewport)
  1892. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/custom_background")
  1893. @sprites["background"].z = 99
  1894. @sprites["background"].ox = @sprites["background"].bitmap.width/2
  1895. @sprites["background"].oy = @sprites["background"].bitmap.height/2
  1896. @sprites["background"].x = @viewport.rect.width/2
  1897. @sprites["background"].y = @viewport.rect.height/2
  1898.  
  1899. @sprites["plane"] = ScrollingSprite.new(@viewport)
  1900. @sprites["plane"].setBitmap("Graphics/Titles/custom_plane")
  1901. @sprites["plane"].speed = 1
  1902.  
  1903. @sprites["black"] = Sprite.new(@viewport)
  1904. @sprites["black"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  1905. @sprites["black"].bitmap.fill_rect(0,0,@sprites["black"].bitmap.width,@sprites["black"].bitmap.height,Color.new(0,0,0))
  1906. @sprites["black"].z = 99999
  1907.  
  1908. @sprites["bars"] = Sprite.new(@viewport)
  1909. @sprites["bars"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
  1910. @sprites["bars"].z = 99999
  1911. @sprites["bars"].x = @viewport.rect.width
  1912. @sprites["bars"].src_rect.height = @viewport.rect.height/2
  1913.  
  1914. @sprites["bars2"] = Sprite.new(@viewport)
  1915. @sprites["bars2"].bitmap = pbBitmap("Graphics/Titles/custom_bars")
  1916. @sprites["bars2"].z = 99999
  1917. @sprites["bars2"].x = -@viewport.rect.width
  1918. @sprites["bars2"].y = @viewport.rect.height/2
  1919. @sprites["bars2"].src_rect.y = @viewport.rect.height/2
  1920.  
  1921. @sprites["start"] = Sprite.new(@viewport)
  1922. @sprites["start"].bitmap = pbBitmap("Graphics/Titles/pokestart")
  1923. @sprites["start"].ox = @sprites["start"].bitmap.width/2
  1924. @sprites["start"].x = @viewport.rect.width/2
  1925. @sprites["start"].oy = @sprites["start"].bitmap.height/2
  1926. @sprites["start"].y = @viewport.rect.height - 16
  1927. @sprites["start"].opacity = 0
  1928. @sprites["start"].z = 99999
  1929.  
  1930. @sprites["effect1"] = Sprite.new(@viewport)
  1931. @sprites["effect1"].bitmap = pbBitmap("Graphics/Titles/custom_effect")
  1932. @sprites["effect1"].ox = @sprites["effect1"].bitmap.width/2
  1933. @sprites["effect1"].oy = @sprites["effect1"].bitmap.height/2
  1934. @sprites["effect1"].x = @viewport.rect.width/2
  1935. @sprites["effect1"].y = @viewport.rect.height/2 + 102
  1936.  
  1937. @sprites["effect2"] = Sprite.new(@viewport)
  1938. @sprites["effect2"].bitmap = pbBitmap("Graphics/Titles/gen_6_shine")
  1939. @sprites["effect2"].ox = @sprites["effect2"].bitmap.width/2
  1940. @sprites["effect2"].oy = @sprites["effect2"].bitmap.height/2
  1941. @sprites["effect2"].x = @viewport.rect.width/2
  1942. @sprites["effect2"].y = @viewport.rect.height/2 + 102
  1943.  
  1944. for i in 0...@particles
  1945. @sprites["p#{i}"] = AnimatedSpriteParticle.new(@viewport,rand(@particles))
  1946. @sprites["p#{i}"].dy = @viewport.rect.height/(2) + 102
  1947. @sprites["p#{i}"].inverted = false
  1948. @sprites["p#{i}"].refresh
  1949. end
  1950.  
  1951. @sprites["effect3"] = Sprite.new(@viewport)
  1952. @sprites["effect3"].bitmap = pbBitmap("Graphics/Titles/gen_6_effect2")
  1953. @sprites["effect3"].ox = @sprites["effect3"].bitmap.width/2
  1954. @sprites["effect3"].oy = @sprites["effect3"].bitmap.height/2
  1955. @sprites["effect3"].x = @viewport.rect.width/2
  1956. @sprites["effect3"].y = @viewport.rect.height/2 + 102
  1957.  
  1958. @sprites["clouds2"] = Sprite.new(@viewport)
  1959. @sprites["clouds2"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_2")
  1960. @sprites["clouds2"].ox = @sprites["clouds2"].bitmap.width/2
  1961. @sprites["clouds2"].x = @viewport.rect.width/2
  1962. @sprites["clouds2"].oy = @sprites["clouds2"].bitmap.height/2
  1963. @sprites["clouds2"].y = @viewport.rect.height/2
  1964.  
  1965. @sprites["clouds1"] = Sprite.new(@viewport)
  1966. @sprites["clouds1"].bitmap = pbBitmap("Graphics/Titles/custom_clouds_1")
  1967. @sprites["clouds1"].ox = @sprites["clouds2"].bitmap.width/2
  1968. @sprites["clouds1"].x = @viewport.rect.width/2
  1969. @sprites["clouds1"].oy = @sprites["clouds1"].bitmap.height/2
  1970. @sprites["clouds1"].y = @viewport.rect.height/2
  1971.  
  1972. @sprites["logo2"] = Sprite.new(@viewport)
  1973. @sprites["logo2"].bitmap = pbBitmap("Graphics/Titles/pokelogo2")
  1974. @sprites["logo2"].z = 99999
  1975. @sprites["logo2"].opacity = 0
  1976. @sprites["logo2"].ox = @sprites["logo2"].bitmap.width/2
  1977. @sprites["logo2"].oy = @sprites["logo2"].bitmap.height/2
  1978. @sprites["logo2"].x = @viewport.rect.width/2
  1979. @sprites["logo2"].y = @viewport.rect.height/2 - 64
  1980.  
  1981. @sprites["logo"] = Sprite.new(@viewport)
  1982. @sprites["logo"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo")
  1983. @sprites["logo"].z = 99999
  1984. @sprites["logo"].ox = @sprites["logo"].bitmap.width/2
  1985. @sprites["logo"].oy = @sprites["logo"].bitmap.height/2
  1986. @sprites["logo"].x = @viewport.rect.width/2
  1987. @sprites["logo"].y = @viewport.rect.height/2
  1988.  
  1989. @sprites["shine1"] = Sprite.new(@viewport)
  1990. @sprites["shine1"].bitmap = pbBitmap("Graphics/Titles/custom_pokelogo_shine")
  1991. @sprites["shine1"].z = 99999
  1992. @sprites["shine1"].ox = @sprites["shine1"].bitmap.width/2
  1993. @sprites["shine1"].oy = @sprites["shine1"].bitmap.height/2
  1994. @sprites["shine1"].x = @viewport.rect.width/2 - 32
  1995. @sprites["shine1"].y = @viewport.rect.height/2
  1996. @sprites["shine1"].visible = false
  1997. @sprites["shine1"].src_rect.set(-32,0,32,@sprites["shine1"].bitmap.height)
  1998. @sprites["shine1"].opacity = 128
  1999.  
  2000. @sprites["shine2"] = Sprite.new(@viewport)
  2001. @sprites["shine2"].bitmap = pbBitmap("Graphics/Titles/custom_bars_shine")
  2002. @sprites["shine2"].z = 99999
  2003. @sprites["shine2"].x = -32
  2004. @sprites["shine2"].visible = false
  2005. @sprites["shine2"].src_rect.set(-32,0,32,@sprites["shine2"].bitmap.height)
  2006. end
  2007.  
  2008. def intro
  2009. @sprites["logo"].src_rect.set(0,@sprites["logo"].bitmap.height,@sprites["logo"].bitmap.width,32)
  2010. @sprites["logo"].y+=@sprites["logo"].bitmap.height
  2011. wait(16)
  2012. 36.times do
  2013. @sprites["logo"].src_rect.y-=8
  2014. @sprites["logo"].y-=8
  2015. wait(1)
  2016. end
  2017. @sprites["logo"].y = @viewport.rect.height/2
  2018. @sprites["logo"].src_rect.set(0,0,@sprites["logo"].bitmap.width,@sprites["logo"].bitmap.height)
  2019. @sprites["logo"].opacity = 0
  2020. wait(16)
  2021. 32.times do
  2022. @sprites["bars"].x-=32
  2023. @sprites["bars2"].x+=32
  2024. wait(1)
  2025. end
  2026. @sprites["bars"].x = 0
  2027. @sprites["bars"].opacity = 0
  2028. @sprites["bars"].src_rect.height = @sprites["bars"].bitmap.height
  2029. @sprites["bars2"].dispose
  2030. wait(16)
  2031. 51.times do
  2032. @sprites["bars"].opacity+=5
  2033. @sprites["logo"].opacity+=5
  2034. self.update
  2035. @sprites["start"].opacity = 0
  2036. wait(1)
  2037. end
  2038. 16.times do
  2039. self.update
  2040. @sprites["start"].opacity = 0
  2041. wait(1)
  2042. end
  2043. 47.times do
  2044. @sprites["black"].opacity-=2
  2045. self.update
  2046. @sprites["start"].opacity = 0
  2047. wait(1)
  2048. end
  2049. @viewport.color = Color.new(255,255,255)
  2050. @sprites["black"].opacity = 0
  2051. @sprites["background"].z = -1
  2052. @sprites["logo"].bitmap = pbBitmap("Graphics/Titles/pokelogo")
  2053. 16.times do
  2054. @viewport.color.alpha-=255/16.0
  2055. self.update
  2056. @sprites["start"].opacity = 0
  2057. wait(1)
  2058. end
  2059. 16.times do
  2060. self.update
  2061. @sprites["start"].opacity = 0
  2062. wait(1)
  2063. end
  2064. 32.times do
  2065. @logoY+=1
  2066. @sprites["logo2"].opacity+=255/32.0
  2067. self.update
  2068. @sprites["start"].opacity = 0
  2069. wait(1)
  2070. end
  2071. @sprites["shine1"].visible = true
  2072. @sprites["shine2"].visible = true
  2073. end
  2074.  
  2075. def update(circle=EXPAND_STYLE)
  2076. @sprites["start"].opacity+=@opacity
  2077. @opacity=-15 if @sprites["start"].opacity>=255
  2078. @opacity=+15 if @sprites["start"].opacity<=0
  2079. @sprites["effect1"].angle+=1 if $ResizeFactor <= 1
  2080. @sprites["effect3"].angle+=0.2 if $ResizeFactor <= 1
  2081. @sprites["effect3"].opacity-=@effo
  2082. if @sprites["effect3"].opacity < 32
  2083. @effo = -1
  2084. elsif @sprites["effect3"].opacity >= 255
  2085. @effo = 1
  2086. end
  2087. @sprites["effect2"].angle-=1 if $ResizeFactor <= 1
  2088. for i in 0...@particles
  2089. @sprites["p#{i}"].update
  2090. end
  2091. @sprites["plane"].update
  2092.  
  2093. @currentFrame+=1 if !@skip
  2094. if @currentFrame==@totalFrames
  2095. self.restart if RESTART_TITLE
  2096. end
  2097.  
  2098. if defined?($mouse) && circle
  2099. mouseX = ($mouse.x < 0) ? @viewport.rect.width/2 : $mouse.x
  2100. mouseY = ($mouse.y < 0) ? @viewport.rect.height/2 : $mouse.y
  2101. mouseX = @viewport.rect.width if mouseX > @viewport.rect.width
  2102. mouseY = @viewport.rect.height if mouseY > @viewport.rect.height
  2103. else
  2104. mouseX, mouseY = getCircleCoordinates
  2105. end
  2106.  
  2107. if circle
  2108. @moY = ((@viewport.rect.height/2.0) - mouseY)/@viewport.rect.height/2.0
  2109. @moX = ((@viewport.rect.width/2.0) - mouseX)/@viewport.rect.width/2.0
  2110. else
  2111. @moY = 0
  2112. @moX = 0
  2113. end
  2114.  
  2115. @sprites["clouds2"].x = @viewport.rect.width/2 - @moX*24
  2116. @sprites["clouds2"].y = @viewport.rect.height/2 - @moY*16
  2117. @sprites["clouds1"].x = @viewport.rect.width/2 - @moX*36
  2118. @sprites["clouds1"].y = @viewport.rect.height/2 - @moY*24
  2119.  
  2120. @sprites["effect2"].x = @viewport.rect.width/2 - @moX*18
  2121. @sprites["effect2"].y = @viewport.rect.height/2 + 102 - @moY*12
  2122.  
  2123. @sprites["effect3"].x = @viewport.rect.width/2 - @moX*32
  2124. @sprites["effect3"].y = @viewport.rect.height/2 + 102 - @moY*24
  2125.  
  2126. @sprites["logo"].x = @viewport.rect.width/2 - @moX*48
  2127. @sprites["logo"].y = @viewport.rect.width/2 - @logoY - 48 - @moY*32
  2128. @sprites["logo2"].x = @sprites["logo"].x
  2129. @sprites["logo2"].y = @sprites["logo"].y - 64 + @logoY*2
  2130.  
  2131. @sprites["shine1"].src_rect.x+=8
  2132. @sprites["shine1"].x = @sprites["logo"].x + @sprites["shine1"].src_rect.x
  2133. @sprites["shine1"].y = @sprites["logo"].y
  2134. @sprites["shine2"].src_rect.x+=8
  2135. @sprites["shine2"].x+=8
  2136. if @sprites["shine2"].x > @viewport.rect.width*6
  2137. @sprites["shine1"].src_rect.x = -32
  2138. @sprites["shine1"].x = @sprites["logo"].x - 32
  2139. @sprites["shine2"].src_rect.x = -32
  2140. @sprites["shine2"].x = -32
  2141. end
  2142.  
  2143. end
  2144.  
  2145. def getCircleCoordinates
  2146. height = @viewport.rect.height
  2147. width = height
  2148. offset = (@viewport.rect.width - @viewport.rect.height)/2
  2149. x = @cX
  2150. r = width/2
  2151. # basic circle formula
  2152. # (x - tx)**2 + (y - ty)**2 = r**2
  2153. y1 = -Math.sqrt(r**2 - (x - width/2)**2).to_i
  2154. y2 = Math.sqrt(r**2 - (x - width/2)**2).to_i
  2155. @cX+=@cInc
  2156. @cInc = -2 if @cX >= width
  2157. @cInc = +2 if @cX <= 0
  2158. return (x + offset), (@cInc > 0 ? y1 : y2) + height/2
  2159. end
  2160.  
  2161. def restart
  2162. pbBGMStop(1)
  2163. @viewport.color = Color.new(0,0,0,0)
  2164. 51.times do
  2165. @viewport.color.alpha+=5
  2166. self.update
  2167. wait(1)
  2168. end
  2169. self.dispose(false)
  2170. raise Reset.new
  2171. end
  2172.  
  2173. def dispose(fade=true)
  2174. pbFadeOutAndHide(@sprites) if fade
  2175. pbDisposeSpriteHash(@sprites)
  2176. @disposed=true
  2177. end
  2178.  
  2179. def disposed?
  2180. return @disposed
  2181. end
  2182.  
  2183. def wait(frames,advance=true)
  2184. return false if @skip
  2185. frames.times do
  2186. @currentFrame+=1 if advance
  2187. Graphics.update
  2188. Input.update
  2189. @skip=true if Input.trigger?(Input::C)
  2190. end
  2191. return true
  2192. end
  2193.  
  2194. end
  2195. #===============================================================================
  2196. # Default Essentials one
  2197. #===============================================================================
  2198. class EssentialsTitleScreen
  2199. def initialize
  2200. @skip = false
  2201. @currentFrame = 0
  2202. # calculates after how many frames the game will reset
  2203. #@totalFrames=getPlayTime("Audio/BGM/#{bgm}")*Graphics.frame_rate
  2204. @totalFrames = 90*Graphics.frame_rate
  2205. @timer = 0
  2206.  
  2207. @sprites = {}
  2208. @sprites["pic"] = Sprite.new
  2209. @sprites["pic"].bitmap = pbBitmap("Graphics/Titles/splash.png")
  2210.  
  2211. @sprites["pic2"] = Sprite.new
  2212. @sprites["pic2"].bitmap = pbBitmap("Graphics/Titles/start")
  2213. @sprites["pic2"].y = 322
  2214.  
  2215. data_system = pbLoadRxData("Data/System")
  2216. pbBGMPlay(data_system.title_bgm)
  2217. end
  2218.  
  2219. def intro
  2220. pbFadeInAndShow(@sprites)
  2221. end
  2222.  
  2223. def update
  2224. @timer+=1
  2225. @timer=0 if @timer>=80
  2226. if @timer>=32
  2227. @sprites["pic2"].opacity = 8*(@timer-32)
  2228. else
  2229. @sprites["pic2"].opacity = 255-(8*@timer)
  2230. end
  2231. if @currentFrame>=@totalFrames
  2232. raise Reset.new if RESTART_TITLE
  2233. end
  2234. end
  2235.  
  2236. def dispose(fade=true)
  2237. pbFadeOutAndHide(@sprites) if fade
  2238. pbDisposeSpriteHash(@sprites)
  2239. @disposed=true
  2240. end
  2241.  
  2242. def disposed?
  2243. return @disposed
  2244. end
  2245.  
  2246. def wait(frames)
  2247. return if @skip
  2248. frames.times do
  2249. @currentFrame+=1
  2250. Graphics.update
  2251. Input.update
  2252. @skip=true if Input.trigger?(Input::C)
  2253. end
  2254. end
  2255.  
  2256. end
  2257. #-------------------------------------------------------------------------------
  2258. # Gen 5 Title Screen Pokemon sprite
  2259. #-------------------------------------------------------------------------------
  2260. class AnimatedPokemonSprite < Sprite
  2261. def setBitmap(pokemon,back=false)
  2262. @bitmap = pbLoadPokemonBitmap(pokemon,back)
  2263. self.bitmap = @bitmap.bitmap.clone
  2264. self.ox = self.bitmap.width/2
  2265. self.oy = self.bitmap.height
  2266. metrics=load_data("Data/metrics.dat")
  2267. self.oy+=metrics[2][pokemon.species]
  2268. self.oy-=metrics[1][pokemon.species]
  2269. end
  2270.  
  2271. def animatedBitmap; return @bitmap; end
  2272. def width; return @bitmap.width; end
  2273. def height; return @bitmap.height; end
  2274.  
  2275. def update
  2276. @bitmap.update
  2277. self.bitmap = @bitmap.bitmap.clone
  2278. end
  2279. end
  2280. #-------------------------------------------------------------------------------
  2281. # Gen 6 Title Screen particles
  2282. #-------------------------------------------------------------------------------
  2283. class AnimatedSpriteParticle < Sprite
  2284. attr_accessor :inverted
  2285. attr_accessor :repeat
  2286. attr_accessor :count
  2287. attr_accessor :dy
  2288. attr_accessor :dx
  2289. def initialize(viewport,delay=0)
  2290. @dx = viewport.rect.width/2
  2291. @dy = viewport.rect.height/4
  2292. @repeat = -1
  2293. @count = 0
  2294. super(viewport)
  2295. @inverted = true
  2296. self.refresh
  2297. @delay = delay
  2298. @frame = 0
  2299. self.visible = false
  2300. end
  2301.  
  2302. def update
  2303. return if @repeat > 0 && @count > @repeat
  2304. @frame+=1
  2305. return if @frame < @delay
  2306. self.visible = true
  2307. @px-= @inverted ? (@px-@pos[0])*(0.002*@speed) : (@pos[0]-@px)*(0.002*@speed)
  2308. @py-= @inverted ? (@py-@pos[1])*(0.002*@speed) : (@pos[1]-@py)*(0.002*@speed)
  2309. self.x = @px
  2310. self.y = @py
  2311. s = @inverted ? 0.5 : 1
  2312. self.opacity-=0.5*@speed*s
  2313. self.refresh if self.opacity <= 0
  2314. end
  2315.  
  2316. def refresh
  2317. self.opacity = 255
  2318. self.x = @dx
  2319. self.y = @dy
  2320. x = rand(@dx*2 + 32*4)-32*2
  2321. y = rand(@dy*2 + 32*4)-32*2
  2322. x1 = rand(2)<1 ? -rand(32) : @dx*2+rand(32)
  2323. y1 = @dy-46+rand(92)
  2324. @pos = [
  2325. @inverted ? @dx : x,
  2326. @inverted ? @dy : y
  2327. ]
  2328. @px = @inverted ? x1 : @dx
  2329. @py = @inverted ? y1 : @dy
  2330. @speed = (rand(16)+1)*0.5
  2331. @speed*=4 if @inverted
  2332. if rand(2) < 1
  2333. self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle2")
  2334. else
  2335. self.bitmap = pbBitmap("Graphics/Titles/gen_6_particle")
  2336. end
  2337. self.ox = self.bitmap.width/2
  2338. self.oy = self.bitmap.height/2
  2339. @count+=1 if @repeat > 0
  2340. end
  2341. end
  2342. #-------------------------------------------------------------------------------
  2343. # Gen 6 EB demo
  2344. #-------------------------------------------------------------------------------
  2345. # If the Elite Battle system is detected, the game will play a little demo of it
  2346. # after the title screen finishes playing.
  2347. class PlayEBDemo
  2348.  
  2349. def initialize(bgm=EB_DEMO_BGM)
  2350. @viewport = {}
  2351. $Trainer = PokeBattle_Trainer.new("",0)
  2352.  
  2353. @skip = false
  2354. @files = readDirectoryFiles("Graphics/Titles/Extra/",["*.png"]).sort_by { |x| x[/\d+/].to_i }
  2355. return if @files.length<7
  2356. pbBGMPlay(bgm)
  2357.  
  2358. @sprites = {}
  2359. @viewport["2"] = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2360. @viewport["2"].tone = Tone.new(-255,-255,-255)
  2361. @ballframe = 0
  2362. @sprites["pokeball"]=Sprite.new(@viewport["2"])
  2363. @sprites["pokeball"].bitmap=BitmapCache.load_bitmap("#{checkEBFolderPath}/pokeballs")
  2364. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2365. @sprites["pokeball"].ox=20
  2366. @sprites["pokeball"].oy=20
  2367. @sprites["pokeball"].zoom_x = 1.5
  2368. @sprites["pokeball"].zoom_y = 1.5
  2369. @sprites["pokeball"].z = 20
  2370. @sprites["pokeball"].x = @viewport["2"].rect.width/2
  2371. @sprites["pokeball"].y = @viewport["2"].rect.height*0.6-128
  2372. for i in 1..3
  2373. y = [-VIEWPORT_HEIGHT,0,VIEWPORT_HEIGHT]
  2374. @viewport["#{i}"] = Viewport.new((Graphics.width/3+5)*(i-1),y[i-1],Graphics.width/3-8,VIEWPORT_HEIGHT) if i!=2
  2375. @viewport["#{i}"].z = 1 if i!=2
  2376. pkmn = PokeBattle_Pokemon.new(EB_SPECIES[i-1],5)
  2377.  
  2378. @sprites["bg#{i}"] = Sprite.new(@viewport["#{i}"])
  2379. @sprites["bg#{i}"].bitmap = Bitmap.new(@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height-24)
  2380. bmp = pbBitmap("Graphics/Battlebacks/battlebg#{EB_BG[i-1]}")
  2381. @sprites["bg#{i}"].bitmap.stretch_blt(Rect.new(0,0,@viewport["#{i}"].rect.width,@viewport["#{i}"].rect.height),bmp,Rect.new(bmp.width/4,bmp.height/4,bmp.width/2,bmp.height/2))
  2382. @sprites["bg#{i}"].ox = @sprites["bg#{i}"].bitmap.width/2
  2383. @sprites["bg#{i}"].oy = @sprites["bg#{i}"].bitmap.height/2
  2384. @sprites["bg#{i}"].x = @viewport["#{i}"].rect.width/2
  2385. @sprites["bg#{i}"].y = @viewport["#{i}"].rect.height/2
  2386.  
  2387. @sprites["base#{i}"] = Sprite.new(@viewport["#{i}"])
  2388. @sprites["base#{i}"].bitmap = pbBitmap("Graphics/Battlebacks/enemybase#{EB_BASE[i-1]}")
  2389. @sprites["base#{i}"].ox = @sprites["base#{i}"].bitmap.width/2
  2390. @sprites["base#{i}"].oy = @sprites["base#{i}"].bitmap.height/2
  2391. @sprites["base#{i}"].x = @viewport["#{i}"].rect.width/2
  2392. @sprites["base#{i}"].y = @viewport["#{i}"].rect.height*0.6
  2393. @sprites["base#{i}"].zoom_x = 1.5
  2394. @sprites["base#{i}"].zoom_y = 1.5
  2395.  
  2396. @sprites["pokemon#{i}"]=DynamicPokemonSprite.new(false,0,@viewport["#{i}"])
  2397. @sprites["pokemon#{i}"].setPokemonBitmap(pkmn,false)
  2398. @sprites["pokemon#{i}"].mirror = true
  2399. @sprites["pokemon#{i}"].x = @sprites["base#{i}"].x
  2400. @sprites["pokemon#{i}"].y = @sprites["base#{i}"].y
  2401. @sprites["pokemon#{i}"].zoom_x = 1.5
  2402. @sprites["pokemon#{i}"].zoom_y = 1.5
  2403. end
  2404. @viewport["3"].rect.height = 0
  2405. @oy = @sprites["pokemon2"].oy
  2406. @sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.width/2
  2407. @sprites["pokemon2"].y-=128+@sprites["pokemon2"].oy/2
  2408. @sprites["pokemon2"].zoom_x = 0
  2409. @sprites["pokemon2"].zoom_y = 0
  2410. @sprites["pokemon2"].tone = Tone.new(255,255,255)
  2411. @sprites["pokemon2"].showshadow = false
  2412.  
  2413. self.play
  2414. @viewport.dispose
  2415. self.dispose
  2416. end
  2417.  
  2418. def play
  2419. 15.times do
  2420. @viewport["2"].tone.red+=17
  2421. @viewport["2"].tone.green+=17
  2422. @viewport["2"].tone.blue+=17
  2423. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2424. wait(1)
  2425. end
  2426. wait(1)
  2427. 8.times do
  2428. @sprites["pokeball"].src_rect.set(0,@ballframe*40,41,40)
  2429. wait(1)
  2430. end
  2431. @sprites["pokeball"].visible=false
  2432. 8.times do
  2433. @sprites["pokemon2"].zoom_x+=0.125*1.5
  2434. @sprites["pokemon2"].zoom_y+=0.125*1.5
  2435. wait(1)
  2436. end
  2437. 8.times do
  2438. @sprites["pokemon2"].tone.red-=32
  2439. @sprites["pokemon2"].tone.green-=32
  2440. @sprites["pokemon2"].tone.blue-=32
  2441. wait(1)
  2442. end
  2443. @sprites["pokemon2"].y+=@sprites["pokemon2"].oy/2
  2444. @sprites["pokemon2"].oy = @oy
  2445. 8.times do
  2446. @sprites["pokemon2"].y+=16
  2447. wait(1)
  2448. end
  2449. @sprites["pokemon2"].showshadow = true
  2450. 4.times do
  2451. @viewport["2"].rect.y+=2
  2452. wait(1)
  2453. end
  2454. 4.times do
  2455. @viewport["2"].rect.y-=2
  2456. wait(1)
  2457. end
  2458. wait(8)
  2459. 8.times do
  2460. @viewport["2"].rect.x+=22
  2461. @viewport["2"].rect.width-=44
  2462. @sprites["bg2"].x = @viewport["2"].rect.width/2
  2463. @sprites["base2"].x = @viewport["2"].rect.width/2
  2464. @sprites["pokemon2"].x = @sprites["base2"].x
  2465. wait(1)
  2466. end
  2467. wait(16)
  2468. 8.times do
  2469. @viewport["1"].rect.y+=48
  2470. wait(1)
  2471. end
  2472. wait(16)
  2473. 8.times do
  2474. @viewport["3"].rect.y-=48
  2475. @viewport["3"].rect.height+=48
  2476. wait(1)
  2477. end
  2478. wait(24)
  2479. 16.times do
  2480. @viewport["1"].rect.y-=24
  2481. @viewport["2"].rect.y+=24
  2482. @viewport["2"].rect.height-=24
  2483. @viewport["3"].rect.y-=24
  2484. wait(1)
  2485. end
  2486. self.dispose
  2487. wait(8)
  2488. @viewport = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2489. for i in 0..1
  2490. pbDisposeSpriteHash(@sprites)
  2491. f = [1,-1][i]
  2492. @viewport.tone = Tone.new(255,255,255)
  2493. @sprites["#{i}"] = Sprite.new(@viewport)
  2494. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2495. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2496. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2497. @sprites["#{i}"].x = @viewport.rect.width/2
  2498. @sprites["#{i}"].y = @viewport.rect.height/2
  2499. @sprites["#{i}"].angle=-4*f
  2500. 51.times do
  2501. @viewport.tone.red-=10 if @viewport.tone.red>0
  2502. @viewport.tone.green-=10 if @viewport.tone.green>0
  2503. @viewport.tone.blue-=10 if @viewport.tone.blue>0
  2504. @sprites["#{i}"].angle+=0.1*f
  2505.  
  2506. wait(1)
  2507. end
  2508. end
  2509. pbDisposeSpriteHash(@sprites)
  2510. for i in 2..5
  2511. @sprites["#{i}"] = Sprite.new(@viewport)
  2512. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2513. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2514. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2515. @sprites["#{i}"].x = -@viewport.rect.width/2
  2516. @sprites["#{i}"].y = @viewport.rect.height/2
  2517. 16.times do
  2518. @sprites["#{i}"].x+=32
  2519. if i>2
  2520. @sprites["#{i-1}"].opacity-=16
  2521. end
  2522. wait(1)
  2523. end
  2524. wait(8)
  2525. end
  2526. wait(8)
  2527. pbDisposeSpriteHash(@sprites)
  2528. for i in 6..6
  2529. @viewport.tone = Tone.new(255,255,255)
  2530. @sprites["#{i}"] = Sprite.new(@viewport)
  2531. @sprites["#{i}"].bitmap = pbBitmap("Graphics/Titles/Extra/#{@files[i]}")
  2532. @sprites["#{i}"].ox = @sprites["#{i}"].bitmap.width/2
  2533. @sprites["#{i}"].oy = @sprites["#{i}"].bitmap.height/2
  2534. @sprites["#{i}"].x = @viewport.rect.width/2
  2535. @sprites["#{i}"].y = @viewport.rect.height/2
  2536. 51.times do
  2537. @viewport.tone.red-=5
  2538. @viewport.tone.green-=5
  2539. @viewport.tone.blue-=5
  2540. wait(1)
  2541. end
  2542. end
  2543. wait(12)
  2544. pbDisposeSpriteHash(@sprites)
  2545. wait(40)
  2546. pbBGMStop(1.0)
  2547. wait(20)
  2548. end
  2549.  
  2550. def dispose
  2551. pbDisposeSpriteHash(@sprites)
  2552. pbDisposeSpriteHash(@viewport) if @viewport.is_a?(Hash)
  2553. end
  2554.  
  2555. def wait(frames)
  2556. return false if @skip
  2557. frames.times do
  2558. Graphics.update
  2559. Input.update
  2560. for i in 1..3
  2561. @sprites["pokemon#{i}"].update if @sprites["pokemon#{i}"]
  2562. end
  2563. @ballframe+=1
  2564. @ballframe=0 if @ballframe > 7
  2565. @skip=true if Input.trigger?(Input::C)
  2566. end
  2567. return true
  2568. end
  2569.  
  2570. end
  2571. #-------------------------------------------------------------------------------
  2572. # Custom credits scene
  2573. # creates an animated Panorama with a running trainer sprite
  2574. #-------------------------------------------------------------------------------
  2575. if defined?(CUSTOM_CREDITS) && CUSTOM_CREDITS
  2576. class Scene_Credits
  2577.  
  2578. def main; end
  2579.  
  2580. def initialize
  2581. @pframe = [0,0,0,0,0]
  2582. @speed = 3
  2583. @cpeed = 1
  2584. @viewport1 = Viewport.new(0,VIEWPORT_HEIGHT,Graphics.width,VIEWPORT_HEIGHT)
  2585. @viewport1.z = 99999
  2586. @viewport2 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT*2)
  2587. @viewport2.z = 99999
  2588. @viewport3 = Viewport.new(0,0,Graphics.width,VIEWPORT_HEIGHT)
  2589. @viewport3.z = 99999
  2590. @viewport3.color = Color.new(0,0,0,0)
  2591. 16.times do
  2592. @viewport3.color.alpha += 16
  2593. pbWait(1)
  2594. end
  2595. $scene = self
  2596. @sprites = {}
  2597. credits = CREDIT.split(/\n/)
  2598.  
  2599. @sprites["credits"] = Sprite.new(@viewport1)
  2600. @sprites["credits"].bitmap = Bitmap.new(Graphics.width,32 * credits.length)
  2601. @sprites["credits"].z = 99
  2602. @sprites["credits"].y = VIEWPORT_HEIGHT
  2603. pbSetSystemFont(@sprites["credits"].bitmap)
  2604. gw = Graphics.width*0.8
  2605. ox = (Graphics.width-gw)/2
  2606.  
  2607. for i in 0...credits.length
  2608. c = credits[i]
  2609. if c.include?("<s>")
  2610. n = c.split("<s>")
  2611. width = gw/n.length
  2612. for s in n
  2613. pbDrawOutlineText(@sprites["credits"].bitmap,ox+width*n.index(s),i*32,width,32,s,CREDITS_FILL,CREDITS_OUTLINE,1)
  2614. end
  2615. else
  2616. pbDrawOutlineText(@sprites["credits"].bitmap,ox,i*32,gw,32,c,CREDITS_FILL,CREDITS_OUTLINE,1)
  2617. end
  2618. end
  2619.  
  2620. self.compileLogo
  2621. self.drawSky
  2622. self.drawPanorama
  2623. @sprites["trainer"] = Sprite.new(@viewport1)
  2624. @sprites["trainer"].bitmap = pbBitmap(self.getTrainer)
  2625. @sprites["trainer"].src_rect.set(0,0,@sprites["trainer"].bitmap.height,@sprites["trainer"].bitmap.width/6)
  2626. @sprites["trainer"].z = 99999
  2627. @sprites["trainer"].ox = @sprites["trainer"].src_rect.width/2
  2628. @sprites["trainer"].oy = @sprites["trainer"].src_rect.height
  2629. @sprites["trainer"].x = Graphics.width*0.75
  2630. @sprites["trainer"].y = VIEWPORT_HEIGHT - 12
  2631. #Stops all audio but background music.
  2632. self.stopAudio
  2633. 20.times do
  2634. @viewport3.color.alpha -= 16
  2635. Graphics.update
  2636. end
  2637. self.flareAnimation
  2638. loop do
  2639. Graphics.update
  2640. Input.update
  2641. @cpeed = Input.press?(Input::C) ? 0 : 1
  2642. self.update
  2643. break if @sprites["credits"].y <= -@sprites["credits"].bitmap.height
  2644. end
  2645. pbBGMFade(3.0)
  2646. for i in 0...128
  2647. @sprites["blank"].opacity += 16
  2648. @sprites["trainer"].x -= 2
  2649. @sprites["trainer"].opacity -= 4 if i >= 64
  2650. self.update
  2651. Graphics.update
  2652. end
  2653. $PokemonGlobal.creditsPlayed=true
  2654. pbDisposeSpriteHash(@sprites)
  2655. @viewport1.dispose
  2656. @viewport2.dispose
  2657. @viewport3.dispose
  2658. $scene = Scene_Map.new
  2659. pbBGMPlay(@previousBGM)
  2660. end
  2661.  
  2662. def stopAudio
  2663. @previousBGM = $game_system.getPlayingBGM
  2664. pbMEStop()
  2665. pbBGSStop()
  2666. pbSEStop()
  2667. pbBGMFade(2.0)
  2668. pbBGMPlay(CREDITS_BGM)
  2669. end
  2670.  
  2671. def last?
  2672. end
  2673.  
  2674. def update
  2675. self.updatePanorama
  2676. end
  2677.  
  2678. def drawSky
  2679. @sprites["rect1"] = Sprite.new(@viewport3)
  2680. @sprites["rect1"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
  2681. @sprites["rect1"].bitmap.fill_rect(0,0,@sprites["rect1"].bitmap.width,@sprites["rect1"].bitmap.height,Color.new(0,0,0))
  2682. @sprites["rect2"] = Sprite.new(@viewport3)
  2683. @sprites["rect2"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT/2)
  2684. @sprites["rect2"].bitmap.fill_rect(0,0,@sprites["rect2"].bitmap.width,@sprites["rect2"].bitmap.height,Color.new(0,0,0))
  2685. @sprites["rect2"].y = VIEWPORT_HEIGHT/2
  2686. @sprites["sky"] = Sprite.new(@viewport2)
  2687. @sprites["sky"].bitmap = pbBitmap("graphics/Titles/Panorama/background_sky")
  2688. @sprites["sun2"] = Sprite.new(@viewport2)
  2689. @sprites["sun2"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun2")
  2690. @sprites["sun2"].ox = @sprites["sun2"].bitmap.width/2
  2691. @sprites["sun2"].oy = @sprites["sun2"].bitmap.height/2
  2692. @sprites["sun2"].x = Graphics.width/2
  2693. @sprites["sun2"].y = VIEWPORT_HEIGHT/2
  2694. @sprites["sun1"] = Sprite.new(@viewport2)
  2695. @sprites["sun1"].bitmap = pbBitmap("Graphics/Titles/Panorama/sun1")
  2696. @sprites["sun1"].ox = @sprites["sun1"].bitmap.width/2
  2697. @sprites["sun1"].oy = @sprites["sun1"].bitmap.height/2
  2698. @sprites["sun1"].x = Graphics.width/2
  2699. @sprites["sun1"].y = VIEWPORT_HEIGHT/2
  2700. end
  2701.  
  2702. def updateSky
  2703. @sprites["sun2"].angle += 1 if $PokemonSystem.screensize < 2
  2704. @sprites["sun1"].angle -= 1 if $PokemonSystem.screensize < 2
  2705. end
  2706.  
  2707. def flareAnimation
  2708. @flare = {}
  2709. for i in 0...6
  2710. @flare["#{i}"] = Sprite.new(@viewport3)
  2711. @flare["#{i}"].z = 99
  2712. @flare["#{i}"].bitmap = pbBitmap("Graphics/Titles/Panorama/flare#{i+1}")
  2713. @flare["#{i}"].ox = @flare["#{i}"].bitmap.width/2
  2714. @flare["#{i}"].oy = @flare["#{i}"].bitmap.height/2
  2715. @flare["#{i}"].x = Graphics.width/2
  2716. @flare["#{i}"].y = VIEWPORT_HEIGHT/2
  2717. @flare["#{i}"].opacity = 0
  2718. @flare["#{i}"].tone = Tone.new(128,128,128)
  2719. end
  2720. for i in 0...60
  2721. @sprites["rect1"].y -= 8
  2722. @sprites["rect2"].y += 8
  2723. @viewport3.color = Color.new(255,255,255) if i == 2
  2724. for j in 0...6
  2725. next if j > i
  2726. @flare["#{j}"].opacity += (i<40) ? 32 : -16
  2727. @flare["#{j}"].x -= (6-j)*(j<5 ? 1 : -1)
  2728. @flare["#{j}"].y += (6-j)*(j<5 ? 1 : -1)
  2729. @flare["#{j}"].tone.red -= 1
  2730. @flare["#{j}"].tone.green -= 1
  2731. @flare["#{j}"].tone.blue -= 1
  2732. end
  2733. @viewport3.color.alpha -= 8 if @viewport3.color.alpha > 0
  2734. Graphics.update
  2735. self.updateSky
  2736. end
  2737. for i in 0...128
  2738. @viewport1.rect.y -= @viewport1.rect.height/128
  2739. @viewport2.rect.y -= @viewport2.rect.height/256
  2740. @viewport3.rect.y -= @viewport3.rect.height/128
  2741. if i >= 64
  2742. @sprites["sun1"].opacity -= 4
  2743. @sprites["sun2"].opacity -= 4
  2744. end
  2745. Graphics.update
  2746. self.updatePanorama
  2747. self.updateSky
  2748. end
  2749. end
  2750.  
  2751. def drawPanorama
  2752. @sprites["background"] = Sprite.new(@viewport1)
  2753. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/Panorama/background")
  2754. @sprites["background2"] = Sprite.new(@viewport1)
  2755. @sprites["background2"].bitmap = pbBitmap("Graphics/Titles/Panorama/background_cover")
  2756. @sprites["background2"].z = 999
  2757. @sprites["clouds"] = AnimatedPlane.new(@viewport1)
  2758. @sprites["clouds"].bitmap = pbBitmap("Graphics/Titles/Panorama/clouds")
  2759. @sprites["mountains"] = Sprite.new(@viewport1)
  2760. @sprites["mountains"].bitmap = pbBitmap("Graphics/Titles/Panorama/mountains")
  2761. @sprites["trees3"] = AnimatedPlane.new(@viewport1)
  2762. @sprites["trees3"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_3")
  2763. @sprites["trees2"] = AnimatedPlane.new(@viewport1)
  2764. @sprites["trees2"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_2")
  2765. @sprites["trees1"] = AnimatedPlane.new(@viewport1)
  2766. @sprites["trees1"].bitmap = pbBitmap("Graphics/Titles/Panorama/trees_1")
  2767. @sprites["grass"] = AnimatedPlane.new(@viewport1)
  2768. @sprites["grass"].bitmap = pbBitmap("Graphics/Titles/Panorama/grass")
  2769. @sprites["grass"].z = 999
  2770. @sprites["blank"] = Sprite.new(@viewport1)
  2771. @sprites["blank"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
  2772. @sprites["blank"].bitmap.fill_rect(0,0,Graphics.width,VIEWPORT_HEIGHT,Color.new(0,0,0))
  2773. @sprites["blank"].z = 9999
  2774. @sprites["blank"].opacity = 0
  2775. end
  2776.  
  2777. def updatePanorama
  2778. for i in 0...@pframe.length
  2779. @pframe[i]+=1
  2780. end
  2781. @sprites["grass"].ox-=4
  2782. @sprites["trees1"].ox-=1
  2783. @sprites["trees2"].ox-=1 if @pframe[0]>1
  2784. @sprites["trees3"].ox-=1 if @pframe[1]>2
  2785. @sprites["clouds"].ox+=1 if @pframe[2]>3
  2786. @sprites["credits"].y -= 1+(1-@cpeed) if @pframe[3]>@cpeed
  2787.  
  2788. @sprites["trainer"].src_rect.x += @sprites["trainer"].src_rect.width if @pframe[4]>@speed
  2789. @sprites["trainer"].src_rect.x = 0 if @sprites["trainer"].src_rect.x >= @sprites["trainer"].bitmap.width
  2790. if Input.press?(Input::LEFT)
  2791. @speed = 2
  2792. @sprites["trainer"].x -= 1 if @sprites["trainer"].x > Graphics.width*0.25
  2793. else
  2794. @speed = 3
  2795. @sprites["trainer"].x += 1 if @sprites["trainer"].x < Graphics.width*0.75 && @pframe[3]>1
  2796. end
  2797.  
  2798. @pframe[0]=0 if @pframe[0]>1
  2799. @pframe[1]=0 if @pframe[1]>2
  2800. @pframe[2]=0 if @pframe[2]>3
  2801. @pframe[3]=0 if @pframe[3]>@cpeed
  2802. @pframe[4]=0 if @pframe[4]>@speed
  2803. end
  2804.  
  2805. def compileLogo
  2806. @sprites["logo"] = Sprite.new(@viewport3)
  2807. @sprites["logo"].z = 999
  2808. @sprites["logo"].bitmap = Bitmap.new(Graphics.width,VIEWPORT_HEIGHT)
  2809. wdh = @sprites["logo"].bitmap.width
  2810. hgh = @sprites["logo"].bitmap.height
  2811. bmp = pbBitmap("Graphics/Titles/pokelogo2")
  2812. @sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  2813. bmp = pbBitmap("Graphics/Titles/pokelogo")
  2814. @sprites["logo"].bitmap.blt((wdh-bmp.width)/2,(hgh-bmp.height)/2,bmp,Rect.new(0,0,bmp.width,bmp.height))
  2815. end
  2816.  
  2817. def getTrainer(type=$Trainer.trainertype)
  2818. outfit = $Trainer ? $Trainer.outfit : 0
  2819. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%s_%d",
  2820. getConstantName(PBTrainers,type),outfit) rescue nil
  2821. if !pbResolveBitmap(bitmapFileName)
  2822. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d_%d",type,outfit)
  2823. if !pbResolveBitmap(bitmapFileName)
  2824. bitmapFileName = sprintf("Graphics/Titles/Panorama/trainer%03d",type)
  2825. end
  2826. end
  2827. return bitmapFileName
  2828. end
  2829.  
  2830. end
  2831. end
  2832. #-------------------------------------------------------------------------------
  2833. # Gen 1 intro before the Title Screen
  2834. #-------------------------------------------------------------------------------
  2835. class ClassicIntro
  2836.  
  2837. def initialize(bgm=CLASSIC_INTRO_BGM)
  2838. @viewport = Viewport.new(0,96,Graphics.width,192)
  2839. @sprites = {}
  2840. @skip = false
  2841.  
  2842. pbBGMPlay(bgm)
  2843.  
  2844. @sprites["backdrop"] = Sprite.new(@viewport)
  2845. @sprites["backdrop"].bitmap = pbBitmap("Graphics/Titles/Intro/backdrop")
  2846. @sprites["backdrop"].ox = @sprites["backdrop"].bitmap.width/2
  2847. @sprites["backdrop"].oy = @sprites["backdrop"].bitmap.height/2
  2848. @sprites["backdrop"].x = @viewport.rect.width/2
  2849. @sprites["backdrop"].y = @viewport.rect.height/2
  2850.  
  2851. @sprites["background"] = Sprite.new(@viewport)
  2852. @sprites["background"].bitmap = pbBitmap("Graphics/Titles/Intro/background")
  2853. @sprites["background"].src_rect.set(0,0,480,192)
  2854. @sprites["background"].ox = @sprites["background"].bitmap.width/6
  2855. @sprites["background"].oy = @sprites["background"].bitmap.height/2
  2856. @sprites["background"].x = @viewport.rect.width/2
  2857. @sprites["background"].y = @viewport.rect.height/2
  2858.  
  2859. for i in 0...2*3
  2860. @sprites["background"].src_rect.x = 480*(i%3)
  2861. wait(3)
  2862. end
  2863. @viewport.color = Color.new(255,255,255,0)
  2864. 5.times do
  2865. @viewport.color.alpha+=51
  2866. @sprites["backdrop"].zoom_x+=0.1
  2867. @sprites["backdrop"].zoom_y+=0.1
  2868. @sprites["background"].zoom_x+=0.1
  2869. @sprites["background"].zoom_y+=0.1
  2870. wait(1)
  2871. end
  2872. pbDisposeSpriteHash(@sprites)
  2873.  
  2874. @sprites["backdrop"] = Sprite.new(@viewport)
  2875. @sprites["backdrop"].bitmap = Bitmap.new(@viewport.rect.width,@viewport.rect.height)
  2876. @sprites["backdrop"].bitmap.fill_rect(0,0,@sprites["backdrop"].bitmap.width,@sprites["backdrop"].bitmap.height,Color.new(255,146,0))
  2877.  
  2878. @sprites["panorama"] = AnimatedPlane.new(@viewport)
  2879. @sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama2")
  2880.  
  2881. @sprites["grass1"] = AnimatedPlane.new(@viewport)
  2882. @sprites["grass1"].bitmap = pbBitmap("Graphics/Titles/Intro/grass")
  2883. @sprites["grass1"].z = 9
  2884.  
  2885. @sprites["pokemon1"] = Sprite.new(@viewport)
  2886. @sprites["pokemon1"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon1")
  2887. width1 = @sprites["pokemon1"].bitmap.width/6
  2888. @sprites["pokemon1"].ox = @sprites["pokemon1"].bitmap.width/12
  2889. @sprites["pokemon1"].oy = @sprites["pokemon1"].bitmap.height
  2890. @sprites["pokemon1"].x = @viewport.rect.width*(1.0/3) - 32
  2891. @sprites["pokemon1"].y = @viewport.rect.height
  2892. @sprites["pokemon1"].src_rect.set(0,0,width1,@sprites["pokemon1"].bitmap.height)
  2893. @sprites["pokemon1"].z = 2
  2894.  
  2895. @sprites["pokemon2"] = Sprite.new(@viewport)
  2896. @sprites["pokemon2"].bitmap = pbBitmap("Graphics/Titles/Intro/pokemon2")
  2897. width2 = @sprites["pokemon2"].bitmap.width/7
  2898. @sprites["pokemon2"].ox = @sprites["pokemon2"].bitmap.width/14
  2899. @sprites["pokemon2"].oy = @sprites["pokemon2"].bitmap.height
  2900. @sprites["pokemon2"].x = @viewport.rect.width*(2.0/3) + 32
  2901. @sprites["pokemon2"].y = @viewport.rect.height
  2902. @sprites["pokemon2"].src_rect.set(0,0,width2,@sprites["pokemon2"].bitmap.height)
  2903.  
  2904. @sprites["grass2"] = Sprite.new(@viewport)
  2905. @sprites["grass2"].bitmap = pbBitmap("Graphics/Titles/Intro/grass2")
  2906. @sprites["grass2"].z = 10
  2907. @sprites["grass2"].oy = @sprites["grass2"].bitmap.height
  2908. @sprites["grass2"].y = @viewport.rect.height
  2909. @sprites["grass2"].x = @viewport.rect.width*1.5
  2910.  
  2911. 48.times do
  2912. @viewport.color.alpha-=51 if @viewport.color.alpha > 0
  2913. @sprites["panorama"].ox-=2
  2914. @sprites["grass1"].ox+=2
  2915. wait(1)
  2916. end
  2917. @sprites["panorama"].visible = false
  2918. @sprites["grass1"].visible = false
  2919. @sprites["pokemon1"].src_rect.x = width1*5
  2920. @sprites["pokemon1"].y+=20
  2921. @sprites["pokemon2"].src_rect.x = width2*6
  2922. @sprites["pokemon2"].x = @viewport.rect.width - @sprites["pokemon2"].ox
  2923. for i in 0...48
  2924. @sprites["pokemon1"].y-=1 if i%4==0
  2925. @sprites["pokemon2"].y+=1 if i%4==0
  2926. wait(1)
  2927. end
  2928. @sprites["panorama"].visible = true
  2929. @sprites["panorama"].bitmap = pbBitmap("Graphics/Titles/Intro/panorama1")
  2930. @sprites["pokemon1"].src_rect.x = width1*1
  2931. @sprites["pokemon1"].x = @viewport.rect.width + 92
  2932. @sprites["pokemon2"].src_rect.x = width2*1
  2933. @sprites["pokemon2"].x = -110
  2934. 32.times do
  2935. @sprites["panorama"].ox-=8
  2936. @sprites["pokemon1"].x-=14
  2937. @sprites["pokemon2"].x+=16
  2938. @sprites["grass2"].x-=22
  2939. wait(1)
  2940. end
  2941. @sprites["pokemon1"].src_rect.x = width1*2
  2942. 16.times do
  2943. @sprites["panorama"].ox-=2
  2944. @sprites["grass2"].x-=6
  2945. wait(1)
  2946. end
  2947. @sprites["pokemon1"].src_rect.x = width1*1
  2948. @sprites["pokemon2"].src_rect.x = width2*2
  2949. @sprites["pokemon2"].y+=4
  2950. 4.times do
  2951. @sprites["panorama"].ox-=2
  2952. @sprites["grass2"].x-=6
  2953. wait(1)
  2954. end
  2955. @sprites["pokemon2"].src_rect.x = width2*3
  2956. pbPlayCry(PBSpecies::NIDORINO) if !@skip
  2957. u = false
  2958. for i in 0...32
  2959. u = !u if i%4==0
  2960. @sprites["pokemon1"].src_rect.x = width1*2 if i==23
  2961. @sprites["pokemon2"].y = @viewport.rect.height + 4*(u ? 1 : 0)
  2962. @sprites["panorama"].ox-=1
  2963. @sprites["grass2"].x-=6
  2964. wait(1)
  2965. end
  2966. @sprites["pokemon1"].src_rect.x = width1*1
  2967. @sprites["pokemon2"].src_rect.x = width2*1
  2968. @sprites["pokemon2"].y+=4
  2969. 22.times do
  2970. @sprites["panorama"].ox-=1
  2971. wait(1)
  2972. end
  2973. @sprites["pokemon1"].src_rect.x = width1*3
  2974. 8.times do
  2975. @sprites["pokemon1"].x-=4
  2976. @sprites["panorama"].ox-=1
  2977. wait(1)
  2978. end
  2979. 4.times do
  2980. @sprites["panorama"].ox-=1
  2981. wait(1)
  2982. end
  2983. @sprites["pokemon2"].src_rect.x = width2*2
  2984. for i in 0...12
  2985. @sprites["pokemon1"].src_rect.x = width1*4 if i==2
  2986. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  2987. @sprites["pokemon1"].x+=10
  2988. @sprites["pokemon2"].x+=6
  2989. if i >= 6
  2990. @sprites["pokemon2"].y+=4
  2991. else
  2992. @sprites["pokemon2"].y-=4
  2993. end
  2994. @sprites["panorama"].ox-=1
  2995. wait(1)
  2996. end
  2997. @sprites["pokemon1"].x-=64
  2998. @sprites["pokemon1"].src_rect.x = width1*1
  2999. @sprites["pokemon2"].src_rect.x = width2*2
  3000. for i in 0...8
  3001. @sprites["pokemon2"].src_rect.x = width2*1 if i==2
  3002. @sprites["pokemon2"].x+=2
  3003. @sprites["panorama"].ox-=1
  3004. wait(1)
  3005. end
  3006. 4.times do
  3007. @sprites["panorama"].ox-=1
  3008. @sprites["grass2"].x-=6
  3009. wait(1)
  3010. end
  3011. @sprites["pokemon2"].src_rect.x = width2*2
  3012. for i in 0...12
  3013. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3014. @sprites["pokemon2"].x-=8
  3015. if i >= 6
  3016. @sprites["pokemon2"].y+=4
  3017. else
  3018. @sprites["pokemon2"].y-=4
  3019. end
  3020. @sprites["panorama"].ox-=1
  3021. wait(1)
  3022. end
  3023. @sprites["pokemon2"].src_rect.x = width2*1
  3024. 12.times do
  3025. @sprites["panorama"].ox-=1
  3026. wait(1)
  3027. end
  3028. @sprites["pokemon2"].src_rect.x = width2*2
  3029. for i in 0...12
  3030. if i < 8
  3031. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3032. @sprites["pokemon2"].x+=4
  3033. if i >= 4
  3034. @sprites["pokemon2"].y+=2
  3035. else
  3036. @sprites["pokemon2"].y-=2
  3037. end
  3038. elsif i==8
  3039. @sprites["pokemon2"].src_rect.x = width2*2
  3040. end
  3041. @sprites["panorama"].ox-=1
  3042. wait(1)
  3043. end
  3044. for i in 0...32
  3045. if i < 8
  3046. @sprites["pokemon2"].src_rect.x = width2*4 if i==2
  3047. @sprites["pokemon2"].x+=4
  3048. if i >= 4
  3049. @sprites["pokemon2"].y+=2
  3050. else
  3051. @sprites["pokemon2"].y-=2
  3052. end
  3053. elsif i==8
  3054. @sprites["pokemon2"].src_rect.x = width2*2
  3055. end
  3056. @sprites["panorama"].ox-=1
  3057. wait(1)
  3058. end
  3059. u = false
  3060. for i in 0...16
  3061. u = !u if i%4==0
  3062. @sprites["pokemon2"].x+=1*(u ? -1 : 1)
  3063. @sprites["panorama"].ox-=1
  3064. wait(1)
  3065. end
  3066. 16.times do
  3067. @sprites["panorama"].ox-=1
  3068. wait(1)
  3069. end
  3070. @sprites["pokemon2"].src_rect.x = width2*5
  3071. @sprites["pokemon2"].y+=32
  3072. x = @sprites["pokemon2"].x
  3073. y = @sprites["pokemon2"].y
  3074. for i in 0...68
  3075. x -= (@sprites["pokemon2"].x - (@viewport.rect.width/2 + 40))*0.04
  3076. y -= (@sprites["pokemon2"].y - (@viewport.rect.height - 30))*0.04
  3077. if i >= 32
  3078. @sprites["panorama"].tone.red+=12.8
  3079. @sprites["panorama"].tone.green+=12.8
  3080. @sprites["panorama"].tone.blue+=12.8
  3081. end
  3082. @sprites["pokemon2"].zoom_x+=0.002
  3083. @sprites["pokemon2"].zoom_y+=0.002
  3084. @sprites["pokemon2"].x = x
  3085. @sprites["pokemon2"].y = y
  3086. @sprites["panorama"].ox-=1
  3087. wait(1)
  3088. end
  3089. overlay = Sprite.new(@viewport)
  3090. overlay.z = 99999
  3091. overlay.snapScreen
  3092. overlay.ox = overlay.src_rect.width/2
  3093. overlay.oy = overlay.src_rect.height/2
  3094. overlay.x = @viewport.rect.width/2
  3095. overlay.y = @viewport.rect.height/2
  3096.  
  3097. @viewport.color = Color.new(0,0,0,0)
  3098. for i in 0...18
  3099. overlay.zoom_x+=0.1
  3100. overlay.zoom_y+=0.1
  3101. if i >= 8
  3102. @viewport.color.alpha+=25.5
  3103. end
  3104. wait(1)
  3105. end
  3106. @viewport.color = Color.new(0,0,0,255)
  3107. wait(32)
  3108. if @skip
  3109. pbBGMFade(0)
  3110. else
  3111. pbBGMFade(0.5)
  3112. end
  3113. Graphics.update
  3114. overlay.dispose
  3115. self.dispose
  3116. end
  3117.  
  3118. def dispose
  3119. pbDisposeSpriteHash(@sprites)
  3120. if @viewport.is_a?(Hash)
  3121. pbDisposeSpriteHash(@viewport)
  3122. else
  3123. @viewport.dispose
  3124. end
  3125. end
  3126.  
  3127. def wait(frames)
  3128. return false if @skip
  3129. frames.times do
  3130. Graphics.update
  3131. Input.update
  3132. @skip=true if Input.trigger?(Input::C)
  3133. end
  3134. return true
  3135. end
  3136.  
  3137. end
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