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- local blindevent = game.ReplicatedStorage.Specials['bubbleevent']
- local hitbox = game.ReplicatedStorage.Logic['hitbox']
- local miscevent = game.ReplicatedStorage.Logic['miscrover']
- me = game.Players.LocalPlayer
- local scripts = me.PlayerScripts
- local aexp1 = scripts:FindFirstChild("AntiInjector")
- local aexp2 = scripts:FindFirstChild("Antiexploit")
- local aexp3 = scripts:FindFirstChild("Anti-Stat")
- if (aexp1) then
- aexp1:Destroy()
- aexp2:Destroy()
- aexp3:Destroy()
- end
- mhum = me.Character.Humanoid
- Char = me.Character
- Player = game.Players.LocalPlayer
- Stand = Char.Head.Container:FindFirstChild("Stand")
- local invisibleevent = game:GetService("ReplicatedStorage").Specials.invisibleevent
- currtarget = me
- --local edit = game:GetService("ReplicatedStorage").Data.changestats
- local blindevent = game.ReplicatedStorage.Specials['bubbleevent']
- local hitbox = game.ReplicatedStorage.Logic['hitbox']
- local miscevent = game.ReplicatedStorage.Logic['miscrover']
- me = game.Players.LocalPlayer
- local scripts = me.PlayerScripts
- local aexp1 = scripts:FindFirstChild("AntiInjector")
- local aexp2 = scripts:FindFirstChild("Antiexploit")
- local aexp3 = scripts:FindFirstChild("Anti-Stat")
- if (aexp1) then
- aexp1:Destroy()
- aexp2:Destroy()
- aexp3:Destroy()
- end
- mhum = me.Character.Humanoid
- Char = me.Character
- Player = game.Players.LocalPlayer
- Stand = Char.Head.Container:FindFirstChild("Stand")
- local invisibleevent = game:GetService("ReplicatedStorage").Specials.invisibleevent
- currtarget = me
- --local edit = game:GetService("ReplicatedStorage").Data.changestats
- local function blind(player)
- if not (type(player) == "string") then
- print(type(player))
- local target = player.Character
- print(type(player))
- local Arguments = {
- [1] = 1,
- [2] = Char:FindFirstChild("Right Arm"),
- [3] = target.Torso.CFrame,
- [4] = -1,
- [5] = Char.Torso.voiceline,
- [6] = Humanoid,
- [7] = false,
- [8] = nil,
- [9] = false,
- [10] = false,
- [11] = Char.Torso
- }
- blindevent:FireServer(unpack(Arguments))
- elseif (player == "all") then
- local list = game.Players:GetChildren()
- local me = game.Players.LocalPlayer
- for _,v in pairs(list) do
- local target = v.Character
- local Arguments = {
- [1] = 1,
- [2] = Char:FindFirstChild("Right Arm"),
- [3] = target.Torso.CFrame,
- [4] = -1,
- [5] = Char.Torso.voiceline,
- [6] = Humanoid,
- [7] = false,
- [8] = nil,
- [9] = false,
- [10] = false,
- [11] = Char.Torso
- }
- if not (v == me) then
- blindevent:FireServer(unpack(Arguments))
- end
- end
- end
- end
- local function teleport(target)
- local c = target.Character
- local h = c.Head.Position
- local pos = Vector3.new(h.X,h.Y, h.Z)
- local Char = game.Players.LocalPlayer.Character
- Char.HumanoidRootPart.CFrame = CFrame.new(pos)
- end
- local function maxout()
- local Player = game.Players.LocalPlayer
- local m = 300000
- local v = 90000000000
- miscevent:FireServer(10, Player:WaitForChild("Points"), v)
- miscevent:FireServer(10, Player:WaitForChild("Power"), v)
- miscevent:FireServer(10, Player:WaitForChild("Endurance"), v)
- miscevent:FireServer(10, Player:WaitForChild("Special"), v)
- miscevent:FireServer(10, Player:WaitForChild("Level"), m)
- end
- local function void()
- invisibleevent:FireServer(0, true)
- end
- local function unvoid()
- invisibleevent:FireServer(1, true)
- end
- local function changestand(target)
- local Player = game.Players.LocalPlayer
- local changestatevent = game:GetService("ReplicatedStorage").Data.changestats
- changestatevent:FireServer("Stand", target, "9u21dhqwhd0hashjda0jfj023j0f")
- changestatevent:FireServer("Requiem", true, "9u21dhqwhd0hashjda0jfj023j0f")
- miscevent:FireServer(12,Player)
- end
- local function heal(player)
- if not (type(player) == "string") then
- local target = player.Character
- local Health = target.Humanoid.MaxHealth
- if (Health < 10000) then
- Health = 10000
- end
- local Arguments = {
- [1] = 7,
- [2] = Char:FindFirstChild("Right Arm"),
- [3] = target.Torso.CFrame,
- [4] = Health + 2000,
- [5] = Char.Torso.voiceline,
- [6] = target.Humanoid,
- [7] = false,
- [9] = false,
- [10] = false
- }
- hitbox:InvokeServer(unpack(Arguments))
- elseif (player == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- local target = v.Character
- local Health = target.Humanoid.Health / 2
- if (Health < 10000) then
- Health = 10000
- end
- local Arguments = {
- [1] = 7,
- [2] = Char:FindFirstChild("Right Arm"),
- [3] = target.Torso.CFrame,
- [4] = Health + 20000,
- [5] = Char.Torso.voiceline,
- [6] = target.Humanoid,
- [7] = false,
- [9] = false,
- [10] = false
- }
- hitbox:InvokeServer(unpack(Arguments))
- end
- end
- end
- local function godmode(target)
- if not (type(target) == "string") then
- thum = target.Character.Humanoid
- miscevent:FireServer(8,thum,999999999999999999999 * 99999999999999)
- wait(1)
- heal(target)
- elseif (target == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- godmode(v)
- end
- end
- end
- local function cripple(target)
- if not (type(target) == "string") then
- local v = target
- if not (target == me) then
- local list = v:GetChildren()
- for _,w in pairs(list) do
- miscevent:FireServer(4,w)
- end
- miscevent:FireServer(12,v)
- end
- elseif (target == "all") then
- local list = game.Players:GetChildren()
- for _,z in pairs(list) do
- cripple(z)
- end
- end
- end
- local function tpme(target)
- if not (type(target) == "string") then
- local vt = target.Character
- local pos = Vector3.new(vt.Torso.Position.X, vt.Torso.Position.Y * -1,vt.Torso.Position.Z )
- local Arguments = {
- [1] = 24,
- [2] = Char["Left Arm"],
- [3] = CFrame.new(pos),
- [4] = 0,
- [5] = Char.Torso.voiceline,
- [6] = target.Character.Humanoid,
- [7] = false,
- [9] = false,
- [10] = false
- }
- hitbox:InvokeServer(unpack(Arguments))
- elseif (target == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- tpme(v)
- wait(0.3)
- end
- end
- end
- local function leap(player,amount)
- if not (type(player) == "string") then
- local x = 0
- local value = tonumber(amount)
- local function stop(actionName, inputState, inputObj)
- x = value
- end
- local me = game.Players.LocalPlayer
- local ContextActionService = game:GetService("ContextActionService")
- ContextActionService:BindAction("BoundAction", stop, false, Enum.KeyCode.N)
- while x < value do
- local target = player.Character
- local Arguments = {
- [1] = 16,
- [2] = target.HumanoidRootPart,
- [3] = Vector3.new(0,1000,0),
- }
- miscevent:FireServer(unpack(Arguments))
- x = x + 1
- wait(0.1)
- end
- elseif (player == "all") then
- local x = 0
- local value = tonumber(amount)
- local list = game.Players:GetChildren()
- local function stop(actionName, inputState, inputObj)
- x = value
- end
- local ContextActionService = game:GetService("ContextActionService")
- ContextActionService:BindAction("BoundAction", stop, false, Enum.KeyCode.N)
- while x < value do
- for _,v in pairs(list) do
- local target = v.Character
- local Arguments = {
- [1] = 16,
- [2] = target.HumanoidRootPart,
- [3] = Vector3.new(0,1000,0),
- }
- if not (v == me) then
- miscevent:FireServer(unpack(Arguments))
- end
- x = x + 1
- wait(0.1)
- end
- end
- end
- end
- local function walkspeed(target,amount)
- if not (type(target) == "string") then
- value = tonumber(amount)
- thum = target.Character.Humanoid
- miscevent:FireServer(5,thum,value)
- elseif (target == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- walkspeed(v,amount)
- end
- end
- end
- local function jumppower(target,amount)
- if not (type(target) == "string") then
- value = tonumber(amount)
- thum = target.Character.Humanoid
- miscevent:FireServer(7,thum,value)
- elseif (target == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- jumppower(v,amount)
- end
- end
- end
- local function timestop()
- local tse = game.ReplicatedStorage.Specials.timestop
- local s1 = game.Players.LocalPlayer.Character.Head.GettingUp
- local s2 = game.Players.LocalPlayer.Character.Head.GettingUp
- local args = {
- [1] = math.huge,
- [2] = game.Players.LocalPlayer.Character,
- [3] = s1,
- [4] = s2,
- [5] = 0,
- [6] = "asdj92udu92hu9uasud9u2df"
- }
- tse:FireServer(unpack(args))
- wait(1)
- local tsv = game.Workspace.timestopped
- tsv.Value = false
- end
- local function uts()
- local tsv = game.Workspace.timestopped
- tsv.Changed:Connect(function()
- wait(0.5)
- tsv.Value = false
- end)
- end
- local function steal(player)
- local target = player.Character
- local Arguments = {
- [1] = 6,
- [2] = Char:FindFirstChild("Right Arm"),
- [3] = target.Torso.CFrame,
- [4] = 1,
- [5] = Char.Torso.voiceline,
- [6] = target.Humanoid,
- [7] = true,
- [8] = target.Torso
- }
- hitbox:InvokeServer(unpack(Arguments))
- wait(0.2)
- if not (player.Stand.Value == "None" or player.Stand.Value == "Vampire" or player.Stand.Value == "Hamon" or player.Stand.Value == "Spin") then
- steal(player)
- end
- end
- local function speed(number)
- local value = tonumber(number)
- mhum.WalkSpeed = value
- end
- local function serverdestroy()
- local misc = miscevent
- local list = game.Workspace:GetDescendants()
- local m = game.Workspace:FindFirstChild("Music")
- misc:FireServer(2,m,3.9)
- misc:FireServer(1,m,0)
- for _,v in pairs(list) do
- if (v) then
- misc:FireServer(18,v,"https://www.roblox.com/Thumbs/Asset.ashx?width=420&height=420&assetId=" .. 441374137,true)
- end
- local function t()
- local holder = v.Texture
- end
- if pcall(t) then
- local a = 1
- else
- misc:FireServer(4,v,1) -- replace the three with a 4 to delete the workspace instead of turning it transparent.
- end
- misc:FireServer(22,v,"ThisPostWasMadeByTheNoLifeGang")
- misc:FireServer(9,v,400)
- end
- end
- local function kenshiro(player)
- if not (type(player) == "string") then
- local target = player.Character
- local Arguments = {
- [1] = 56,
- [2] = Char:FindFirstChild("Right Arm"),
- [3] = target.Torso.CFrame,
- [4] = target.Humanoid.MaxHealth / 3,
- [5] = Char.Torso.voiceline,
- [6] = target.Humanoid,
- [7] = false,
- [8] = false,
- [9] = true,
- [10] = false,
- [11] = target.Torso
- }
- if not (target == Char) then
- hitbox:InvokeServer(unpack(Arguments))
- end
- elseif (player == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- kenshiro(v)
- wait()
- end
- end
- end
- local function freeze(target)
- if not (type(target) == "string") then
- local torso = target.Character.Torso
- if not (target == me) then
- miscevent:FireServer(6,torso,true)
- end
- elseif (target == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- freeze(v)
- end
- end
- end
- local function unfreeze(target)
- if not (type(target) == "string") then
- local torso = target.Character.Torso
- miscevent:FireServer(6,torso,false)
- elseif (target == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list) do
- unfreeze(v)
- end
- end
- end
- local function kill(player)
- if not (type(player) == "string") then
- local target = player.Character
- local Health = target.Humanoid.Health / 2
- local Arguments = {
- [1] = 55,
- [2] = Char:FindFirstChild("Right Arm"),
- [3] = target.Torso.CFrame,
- [4] = target.Humanoid.Health,
- [5] = Char.Torso.voiceline,
- [6] = target.Humanoid,
- [7] = false,
- [9] = false,
- [10] = false
- }
- if not (player == me) then
- hitbox:InvokeServer(unpack(Arguments))
- end
- elseif (player == "all") then
- local list = game.Players:GetChildren()
- for _,v in pairs(list ) do
- kill(v)
- end
- end--
- end--
- me.Chatted:Connect(function(content)
- me = game.Players.LocalPlayer
- mhum = me.Character.Humanoid
- Char = me.Character
- Player = game.Players.LocalPlayer
- Stand = Char.Head.Container:FindFirstChild("Stand")
- local additional
- local check = string.sub(content,1,1)
- local target;
- if (check == ";") then
- local words = string.gmatch(content, "%S+")
- local options = {}
- for i in words do
- table.insert(options,i)
- end
- local command = options[1]
- local recipient;
- if (options[2]) then
- recipient = options[2]
- else
- recipient = "nil"
- end
- if (options[3]) then
- local additional = options[3]
- end
- if (recipient == "me" == false and recipient == "all" == false) then
- local list = game.Players:GetChildren()
- if (string.len(recipient) > 2) then
- for _,v in pairs(list) do
- local matcher = string.sub(v.Name, 1,string.len(recipient))
- local recipient = string.lower(recipient)
- local matcher = string.lower(matcher)
- if recipient == matcher then
- target = v
- end
- end
- end
- elseif (recipient == "me") then
- target = game.Players.LocalPlayer
- elseif (recipient == "all") then
- target = "all"
- end
- if (command == ";blind") then
- blind(target)
- elseif (command == ";heal") then
- heal(target)
- elseif (command == ";leap") then
- if (options[3]) then
- leap(target,options[3])
- else
- leap(target,1)
- end
- elseif (command == ";kill") then
- kill(target)
- elseif (command == ";ts") then
- timestop()
- elseif (command == ";maxout") then
- maxout()
- elseif (command == ";stand") then
- changestand(options[2])
- elseif (command == ";skin") then
- game:GetService("ReplicatedStorage").Logic.miscrover:FireServer(20, target.UserId, target.Name)
- elseif (command == ";tp") then
- teleport(target)
- elseif (command == ";void") then
- void()
- elseif (command == ";unvoid") then
- unvoid()
- elseif (command == ";god") then
- godmode(target)
- elseif (command == ";speed") then
- speed(options[2])
- elseif (command == ";uts") then
- uts()
- elseif (command == ";tpme") then
- tpme(target)
- elseif (command == ";steal") then
- steal(target)
- elseif (command == ";kenshiro") then
- kenshiro(target)
- elseif (command == ";serverdestroy") then
- serverdestroy()
- elseif (command == ";freeze") then
- freeze(target)
- elseif (command == ";unfreeze") then
- unfreeze(target)
- elseif (command == ";ws") then
- walkspeed(target,options[3])
- elseif (command == ";jp") then
- jumppower(target,options[3])
- elseif (command == ";cripple") then
- cripple(target)
- end --
- end
- end)
- uts()
- --------------- Documentation
- --;heal (player) -- heals a player by half of their current health
- --;blind (player) -- blinds player for an untested amount of time
- --;leap (player) -- (amount) -- launches a player into the air, the amount controls how high and is optional, press the n key to cancel
- --;money (amount) -- gives the specified amount of money
- --;kill (player) -- kills specified player
- --;ts -- stops time
- --;maxout -- maxes points,stats,and level
- --;stand (target) -- changes stand to specified
- --;tp (player) -- teleports to player
- --;void() -- makes the player invisible
- --;unvoid() -- makes you visible if you are invisible
- --;god(target) -- activates an actual godmode
- --;speed(number) -- increases walkspeed to specified value
- --;uts() -- unsticks fron timestop
- --;tpme(target) -- teleports player to you
- --;serverdestroy -- destroys server (transparency)
- --;kenshiro(target) -- omae wa mo shinderus the specified player
- --;freeze(target) - freezes specified player
- --;unfreeze(target) - unfreezes player
- --;ws (target) (amount) -- sets players walkspeed to amount
- --;jp (target) (amount) -- sets players jumppower to amount
- --;cripple (target) -- deletes alot of stat info. Probaly temprarily
- -- Made by CrystalDime
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