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- // This is the .ini file for the Better EMS mod by PNWParksFan.
- // This file affects how the plugin operates. To set EMS vehicle
- // and ped spawn settings, edit EMSmod\EMSUnits.xml
- [General]
- // Integrate with CustomBackup if installed
- CustomBackupIntegration = true
- [Keybindings]
- // Sets the keys used to call EMS
- // For a list of valid key names, see
- // https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
- DispatchEMSKey = OemSemicolon
- DispatchEMSModifier = None
- // If you have configured for only one unit to
- // respond (e.g. no fire truck mode; see [Units] section below) in
- // most situations, you can use this key to manually request
- // a full response (e.g. do send a fire truck and an ambulance).
- DispatchBothUnitsKey = OemQuotes
- DispatchBothModifier = None
- // Use this key to call only an ambulance, even if you don't have
- // no-firetruck-mode enabled.
- DispatchAmbulanceOnlyKey = Q
- DispatchAmbulanceModifier = None
- // If you use a controller, you can choose the button which activates
- // the custom backup menu. For a list of valid button names, see
- // http://docs.ragepluginhook.net/html/558BC34.htm.
- DispatchEMSControllerButton = None
- DispatchEMSControllerModifier = None
- WarpCloserKey = Divide
- CancelKey = Multiply
- StopThereKey = Subtract
- [Player]
- // Configure how the responders will treat the player (if applicable)
- // If the player's health is less than this percentage of their
- // max health, the player will be treated. Set to 0 to disable.
- TreatPlayerInjuriesThreshold = 0.9
- // If true, sets the player's armor to max when they are treated
- MaxArmorOnTreatPlayer = true
- [Units]
- // Configure which units should respond under what circumstances.
- // By default a first responder (typically firetruck) and an
- // ambulance are dispatched to every call. Adjust these settings
- // if you would prefer not to always have a first responder dispatched.
- // If the first responder has not arrived yet and the ambulance gets on
- // scene first, and there are enough responders to handle all patients,
- // clear the first responder from the call
- // This works even if you don't have "ambulance only" mode turned on.
- ClearFirstResponderIfAmbulanceOnScene = true
- // If set to true, a first responder (e.g. firetruck) will always be
- // dispatched in addition to an ambulance. If true, the other settings
- // in this section will have no effect.
- AlwaysSendFirstResponder = true
- // If true, will dispatch a first responder (e.g. firetruck) if a fire
- // or explosion is detected nearby
- SendFirstResponderIfFireNearby = true
- // If true, will dispatch a first responder (e.g. firetruck) if an
- // MVA (motor vehicle accident) is detected
- SendFirstResponderForMVA = true
- // Will always dispatch a first responder if there are more than
- // this number of patients detected at the time you make the call.
- SendFirstResponderIfMoreThanPatients = 2
- // If the first responder is this much closer than the ambulance,
- // it will respond. Set to -1 to disable this trigger.
- SendFirstResponderIfCloserBy = 400
- // If you call for EMS a second time while in the same area, and the
- // first responder wasn't dispatched the first time, force the
- // first responder to respond at that time if the call is still active
- SecondCallSendsFirstResponderLater = true
- [Impatient Mode]
- // Are you impatient? Maybe you just don't like waiting around for
- // EMS to show up. Maybe you're a YouTuber who is patient, but your
- // audience isn't, and doesn't like waiting around for EMS to show up.
- // Whatever your excuse, I've got your back! With Impatient Mode you
- // can now define a maximum response distance. If the responding unit
- // spawns further away than that, it'll be warped closer automatically.
- // Enables or disabled impatient mode
- UseImpatientMode = false
- // If a unit spawns further than this far away, it'll be warped closer
- // This is measured as DRIVING DISTANCE from the spawn point to you.
- MaxSpawnDist = 1000
- // Distance a unit will be warped to if moved closer. This is measured
- // as DIRECT DISTANCE from the unit to you. Actual driving distance may
- // be quite a bit higher depending on the terrain and roads.
- WarpToDistance = 500
- [Dispatch]
- // Sets how detailed the dispatch audio will be.
- // Valid modes:
- // DETAIL = Full dispatch audio, including location, injury type,
- // station location, and dispatched unit type
- //
- // PARTIAL = Partial audio. Includes location and injury type.
- //
- // BASIC = Only medical assistance required in location.
- //
- // NONE = No dispatch audio at all
- // Default:
- // DispatchAudioMode = DETAIL
- DispatchAudioMode = DETAIL
- [Response]
- // Settings for how units should respond to the scene
- // Radius in which dead peds should be added to the patients list
- PatientRadius = 50
- // Speed in m/s units respond to scene
- DriveSpeed = 18
- // Speed in m/s units drive on the freeway
- HighwaySpeed = 30
- // Speed in m/s units drive on slow/dirt roads
- DirtRoadSpeed = 12
- // Speed units slow down to when near scene
- NearSceneDriveSpeed = 8
- // Distance at which units slow down to scene speed
- NearSceneDistance = 60
- // How close vehicles get warped when using the
- // warp closer key to speed up response
- WarpCloserDistance = 80
- // Speed zone near the scene, to automatically slow down
- // any drivers nearby where you have called EMS
- EnableSceneSlowZone = true
- SceneSlowZoneSpeed = 6
- [Cleanup]
- // Sets whether or not to display a summary of patients
- // and status after scene is code 4
- ShowIncidentReport = true
- // Peds and vehicles spawned by the EMS mod are made persistent
- // so that they don't despawn unexpectedly. When a ped or vehicle
- // is no longer needed, it is dismissed, making it non-persistent
- // and allowing GTA to despawn it.
- // This option determine when entities spawned by this plugin
- // will be dismissed.
- DismissDistance = 200
- // After the scene is code 4, units will leave their lights on
- // until they are this distance (in meters) away from the scene.
- // Ensures that lights remain on while the vehicle may be turning
- // around and therefore creating a traffic hazard.
- LightsOffDistance = 20
- // After departing the scene, ambulance may drive to the hospital,
- // and fire truck will always return to station. Sets speed in
- // m/s to return to station and hospital.
- DriveToHospitalSpeed = 18
- ReturnToStationSpeed = 10
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