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the noob switcher (EDIT)

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Aug 18th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by loomineh
  6. --(its just player ok?)
  7. --FE code by loo (loomineh)
  8.  
  9. --------------------------------
  10. you find rare script good
  11. dont leak...
  12. --------------------------------
  13. ]])
  14.  
  15. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  16. local Player,game,owner = owner,game
  17. local RealPlayer = Player
  18. do
  19. local rp = RealPlayer
  20. script.Parent = rp.Character
  21.  
  22. --RemoteEvent for communicating
  23. local Event = Instance.new("RemoteEvent")
  24. Event.Name = "UserInput_Event"
  25.  
  26. --Fake event to make stuff like Mouse.KeyDown work
  27. local function fakeEvent()
  28. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  29. t.connect = t.Connect
  30. return t
  31. end
  32.  
  33. --Creating fake input objects with fake variables
  34. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function te(self,ev,...)
  44. local t = m[ev]
  45. if t and t._fakeEvent then
  46. for _,f in pairs(t.Functions) do
  47. f(...)
  48. end
  49. end
  50. end
  51. m.TrigEvent = te
  52. UIS.TrigEvent = te
  53.  
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=rp then return end
  56. m.Target = io.Target
  57. m.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. for _,t in pairs(CAS.Actions) do
  64. for _,k in pairs(t.Keys) do
  65. if k==io.KeyCode then
  66. t.Function(t.Name,io.UserInputState,io)
  67. end
  68. end
  69. end
  70. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  71. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  72. end
  73. end)
  74. Event.Parent = NLS([==[
  75. local Player = game:GetService("Players").LocalPlayer
  76. local Event = script:WaitForChild("UserInput_Event")
  77.  
  78. local Mouse = Player:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,a)
  81. if a then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87.  
  88. local h,t
  89. --Give the server mouse data 30 times every second, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. while wait(1/30) do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. end]==],Player.Character)
  97.  
  98. ----Sandboxed game object that allows the usage of client-side methods and services
  99. --Real game object
  100. local _rg = game
  101.  
  102. --Metatable for fake service
  103. local fsmt = {
  104. __index = function(self,k)
  105. local s = rawget(self,"_RealService")
  106. if s then return s[k] end
  107. end,
  108. __newindex = function(self,k,v)
  109. local s = rawget(self,"_RealService")
  110. if s then s[k]=v end
  111. end,
  112. __call = function(self,...)
  113. local s = rawget(self,"_RealService")
  114. if s then return s(...) end
  115. end
  116. }
  117. local function FakeService(t,RealService)
  118. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  119. return setmetatable(t,fsmt)
  120. end
  121.  
  122. --Fake game object
  123. local g = {
  124. GetService = function(self,s)
  125. return self[s]
  126. end,
  127. Players = FakeService({
  128. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  129. },"Players"),
  130. UserInputService = FakeService(UIS,"UserInputService"),
  131. ContextActionService = FakeService(CAS,"ContextActionService"),
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135.  
  136. g.RunService = FakeService({
  137. RenderStepped = _rg:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145.  
  146. setmetatable(g,{
  147. __index=function(self,s)
  148. return _rg:GetService(s) or typeof(_rg[s])=="function"
  149. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  150. end,
  151. __newindex = fsmt.__newindex,
  152. __call = fsmt.__call
  153. })
  154. --Changing owner to fake player object to support owner:GetMouse()
  155. game,owner = g,g.Players.LocalPlayer
  156. end
  157.  
  158. Player = owner
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178.  
  179. Character = Player.Character
  180. Humanoid = Character.Humanoid
  181. ---------
  182. plr = game.Players.LocalPlayer
  183. chara = plr.Character
  184. mouse = plr:GetMouse()
  185. Create = Instance.new
  186. Huge = math.huge
  187.  
  188.  
  189.  
  190.  
  191. local shadowhead = Create("Part",chara.Head)
  192. shadowhead.BrickColor = BrickColor.new("Really black")
  193. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  194. shadowhead.CanCollide = false
  195. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  196. shadowheadmesh.MeshType = "Head"
  197. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  198. local weld2 = Create("Weld",shadowhead)
  199. weld2.Part0 = shadowhead
  200. weld2.Part1 = chara.Head
  201. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202.  
  203. Player = game:GetService("Players").LocalPlayer
  204. PlayerGui = Player.PlayerGui
  205. Cam = workspace.CurrentCamera
  206. Backpack = Player.Backpack
  207. Character = Player.Character
  208. char = Player.Character
  209. Humanoid = Character.Humanoid
  210. Mouse = Player:GetMouse()
  211. RootPart = Character["HumanoidRootPart"]
  212. Torso = Character["Torso"]
  213. Head = Character["Head"]
  214. RightArm = Character["Right Arm"]
  215. LeftArm = Character["Left Arm"]
  216. RightLeg = Character["Right Leg"]
  217. LeftLeg = Character["Left Leg"]
  218. RootJoint = RootPart["RootJoint"]
  219. Neck = Torso["Neck"]
  220. RightShoulder = Torso["Right Shoulder"]
  221. LeftShoulder = Torso["Left Shoulder"]
  222. RightHip = Torso["Right Hip"]
  223. LeftHip = Torso["Left Hip"]
  224.  
  225. local Orin = "http://www.roblox.com/asset/?id=10521899"
  226. Head.face.Texture = Orin
  227. function weld(a, b, acf)
  228. local w = Instance.new("Weld", a)
  229. w.Part0 = a
  230. w.Part1 = b
  231. w.C0 = acf
  232. end
  233.  
  234. char.Humanoid.MaxHealth = 9999
  235. char.Humanoid.Health = 9999
  236.  
  237. char.Humanoid.Changed:Connect(function()
  238.  
  239.  
  240. char.Humanoid.Health = 9999
  241.  
  242. end)
  243. --------------------------------
  244. char.Head.face.Texture = "rbxassetid://10521899"
  245. --------------------------------
  246.  
  247.  
  248.  
  249.  
  250. -------------------------------------------------------
  251.  
  252. local FavIDs = {
  253. 340106355, --Nefl Crystals
  254. 927529620, --Dimension
  255. 876981900, --Fantasy
  256. 398987889, --Ordinary Days
  257. 1117396305, --Oh wait, it's you.
  258. 885996042, --Action Winter Journey
  259. 919231299, --Sprawling Idiot Effigy
  260. 743466274, --Good Day Sunshine
  261. 727411183, --Knife Fight
  262. 1402748531, --The Earth Is Counting On You!
  263. 595230126 --Robot Language
  264. }
  265.  
  266.  
  267.  
  268. --The reality of my life isn't real but a Universe -makhail07
  269. wait(0.2)
  270. local plr = game:service'Players'.LocalPlayer
  271. print('Local User is '..plr.Name)
  272. print('SCRIPTNAME Loaded')
  273. print('SCRIPT DESCRIPTION')
  274. local char = plr.Character
  275. local hum = char.Humanoid
  276. local hed = char.Head
  277. local root = char.HumanoidRootPart
  278. local rootj = root.RootJoint
  279. local tors = char.Torso
  280. local ra = char["Right Arm"]
  281. local la = char["Left Arm"]
  282. local rl = char["Right Leg"]
  283. local ll = char["Left Leg"]
  284. local neck = tors["Neck"]
  285. local mouse = plr:GetMouse()
  286. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  287. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  288. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  289. local maincolor = BrickColor.new("New Yeller")
  290.  
  291. -------------------------------------------------------
  292. --Start Good Stuff--
  293. -------------------------------------------------------
  294. cam = game.Workspace.CurrentCamera
  295. CF = CFrame.new
  296. angles = CFrame.Angles
  297. attack = false
  298. Euler = CFrame.fromEulerAnglesXYZ
  299. Rad = math.rad
  300. IT = Instance.new
  301. BrickC = BrickColor.new
  302. Cos = math.cos
  303. Acos = math.acos
  304. Sin = math.sin
  305. Asin = math.asin
  306. Abs = math.abs
  307. Mrandom = math.random
  308. Floor = math.floor
  309.  
  310.  
  311.  
  312. -------------------------------------------------------
  313. --End Good Stuff--
  314. -------------------------------------------------------
  315. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  316. RSH, LSH = nil, nil
  317. RW = Instance.new("Weld")
  318. LW = Instance.new("Weld")
  319. RH = tors["Right Hip"]
  320. LH = tors["Left Hip"]
  321. RSH = tors["Right Shoulder"]
  322. LSH = tors["Left Shoulder"]
  323. RSH.Parent = nil
  324. LSH.Parent = nil
  325. RW.Name = "RW"
  326. RW.Part0 = tors
  327. RW.C0 = CF(1.5, 0.5, 0)
  328. RW.C1 = CF(0, 0.5, 0)
  329. RW.Part1 = ra
  330. RW.Parent = tors
  331. LW.Name = "LW"
  332. LW.Part0 = tors
  333. LW.C0 = CF(-1.5, 0.5, 0)
  334. LW.C1 = CF(0, 0.5, 0)
  335. LW.Part1 = la
  336. LW.Parent = tors
  337. Effects = {}
  338. -------------------------------------------------------
  339. --Start HeartBeat--
  340. -------------------------------------------------------
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "Heartbeat"
  343. script:WaitForChild("Heartbeat")
  344.  
  345. frame = 1 / 60
  346. tf = 0
  347. allowframeloss = false
  348. tossremainder = false
  349.  
  350.  
  351. lastframe = tick()
  352. script.Heartbeat:Fire()
  353.  
  354.  
  355. game:GetService("RunService").Heartbeat:connect(function(s, p)
  356. tf = tf + s
  357. if tf >= frame then
  358. if allowframeloss then
  359. script.Heartbeat:Fire()
  360. lastframe = tick()
  361. else
  362. for i = 1, math.floor(tf / frame) do
  363. script.Heartbeat:Fire()
  364. end
  365. lastframe = tick()
  366. end
  367. if tossremainder then
  368. tf = 0
  369. else
  370. tf = tf - frame * math.floor(tf / frame)
  371. end
  372. end
  373. end)
  374. -------------------------------------------------------
  375. --End HeartBeat--
  376. -------------------------------------------------------
  377.  
  378. -------------------------------------------------------
  379. --Start Important Functions--
  380. -------------------------------------------------------
  381. function swait(num)
  382. if num == 0 or num == nil then
  383. game:service("RunService").Stepped:wait(0)
  384. else
  385. for i = 0, num do
  386. game:service("RunService").Stepped:wait(0)
  387. end
  388. end
  389. end
  390. function thread(f)
  391. coroutine.resume(coroutine.create(f))
  392. end
  393. function clerp(a, b, t)
  394. local qa = {
  395. QuaternionFromCFrame(a)
  396. }
  397. local qb = {
  398. QuaternionFromCFrame(b)
  399. }
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m00 < m11 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s
  431. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  432. end
  433. end
  434. end
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp
  449. if cosTheta >= 1.0E-4 then
  450. if 1 - cosTheta > 1.0E-4 then
  451. local theta = math.acos(cosTheta)
  452. local invSinTheta = 1 / Sin(theta)
  453. startInterp = Sin((1 - t) * theta) * invSinTheta
  454. finishInterp = Sin(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. elseif 1 + cosTheta > 1.0E-4 then
  460. local theta = math.acos(-cosTheta)
  461. local invSinTheta = 1 / Sin(theta)
  462. startInterp = Sin((t - 1) * theta) * invSinTheta
  463. finishInterp = Sin(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470. function rayCast(Position, Direction, Range, Ignore)
  471. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  472. end
  473. local RbxUtility = LoadLibrary("RbxUtility")
  474. local Create = RbxUtility.Create
  475.  
  476. function getRegion(point,range,ignore)
  477. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  478. end
  479.  
  480. function GetTorso(char)
  481. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  482. end
  483.  
  484. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  485. -------------------------------------------------------
  486. --Start Damage Function--
  487. -------------------------------------------------------
  488. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  489. if hit.Parent == nil then
  490. return
  491. end
  492. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  493. for _, v in pairs(hit.Parent:children()) do
  494. if v:IsA("Humanoid") then
  495. h = v
  496. end
  497. end
  498. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  499.  
  500. hit.Parent:FindFirstChild("Head"):BreakJoints()
  501. end
  502.  
  503. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  504. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  505. if hit.Parent.DebounceHit.Value == true then
  506. return
  507. end
  508. end
  509. if insta == true then
  510. hit.Parent:FindFirstChild("Head"):BreakJoints()
  511. end
  512. local c = Create("ObjectValue"){
  513. Name = "creator",
  514. Value = game:service("Players").LocalPlayer,
  515. Parent = h,
  516. }
  517. game:GetService("Debris"):AddItem(c, .5)
  518. if HitSound ~= nil and HitPitch ~= nil then
  519. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  520. end
  521. local Damage = math.random(minim, maxim)
  522. local blocked = false
  523. local block = hit.Parent:findFirstChild("Block")
  524. if block ~= nil then
  525. if block.className == "IntValue" then
  526. if block.Value > 0 then
  527. blocked = true
  528. block.Value = block.Value - 1
  529. print(block.Value)
  530. end
  531. end
  532. end
  533. if blocked == false then
  534. h.Health = h.Health - Damage
  535. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  536. else
  537. h.Health = h.Health - (Damage / 2)
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. end
  540. if Type == "Knockdown" then
  541. local hum = hit.Parent.Humanoid
  542. hum.PlatformStand = true
  543. coroutine.resume(coroutine.create(function(HHumanoid)
  544. swait(1)
  545. HHumanoid.PlatformStand = false
  546. end), hum)
  547. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  548. local bodvol = Create("BodyVelocity"){
  549. velocity = angle * knockback,
  550. P = 5000,
  551. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  552. Parent = hit,
  553. }
  554. local rl = Create("BodyAngularVelocity"){
  555. P = 3000,
  556. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  557. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  558. Parent = hit,
  559. }
  560. game:GetService("Debris"):AddItem(bodvol, .5)
  561. game:GetService("Debris"):AddItem(rl, .5)
  562. elseif Type == "Normal" then
  563. local vp = Create("BodyVelocity"){
  564. P = 500,
  565. maxForce = Vector3.new(math.huge, 0, math.huge),
  566. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  567. }
  568. if knockback > 0 then
  569. vp.Parent = hit.Parent.Torso
  570. end
  571. game:GetService("Debris"):AddItem(vp, .5)
  572. elseif Type == "Up" then
  573. local bodyVelocity = Create("BodyVelocity"){
  574. velocity = Vector3.new(0, 20, 0),
  575. P = 5000,
  576. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  577. Parent = hit,
  578. }
  579. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  580. elseif Type == "DarkUp" then
  581. coroutine.resume(coroutine.create(function()
  582. for i = 0, 1, 0.1 do
  583. swait()
  584. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  585. end
  586. end))
  587. local bodyVelocity = Create("BodyVelocity"){
  588. velocity = Vector3.new(0, 20, 0),
  589. P = 5000,
  590. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  591. Parent = hit,
  592. }
  593. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  594. elseif Type == "Snare" then
  595. local bp = Create("BodyPosition"){
  596. P = 2000,
  597. D = 100,
  598. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  599. position = hit.Parent.Torso.Position,
  600. Parent = hit.Parent.Torso,
  601. }
  602. game:GetService("Debris"):AddItem(bp, 1)
  603. elseif Type == "Freeze" then
  604. local BodPos = Create("BodyPosition"){
  605. P = 50000,
  606. D = 1000,
  607. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  608. position = hit.Parent.Torso.Position,
  609. Parent = hit.Parent.Torso,
  610. }
  611. local BodGy = Create("BodyGyro") {
  612. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  613. P = 20e+003,
  614. Parent = hit.Parent.Torso,
  615. cframe = hit.Parent.Torso.CFrame,
  616. }
  617. hit.Parent.Torso.Anchored = true
  618. coroutine.resume(coroutine.create(function(Part)
  619. swait(1.5)
  620. Part.Anchored = false
  621. end), hit.Parent.Torso)
  622. game:GetService("Debris"):AddItem(BodPos, 3)
  623. game:GetService("Debris"):AddItem(BodGy, 3)
  624. end
  625. local debounce = Create("BoolValue"){
  626. Name = "DebounceHit",
  627. Parent = hit.Parent,
  628. Value = true,
  629. }
  630. game:GetService("Debris"):AddItem(debounce, Delay)
  631. c = Create("ObjectValue"){
  632. Name = "creator",
  633. Value = Player,
  634. Parent = h,
  635. }
  636. game:GetService("Debris"):AddItem(c, .5)
  637. end
  638. end
  639. -------------------------------------------------------
  640. --End Damage Function--
  641. -------------------------------------------------------
  642.  
  643. -------------------------------------------------------
  644. --Start Damage Function Customization--
  645. -------------------------------------------------------
  646. function ShowDamage(Pos, Text, Time, Color)
  647. local Rate = (1 / 30)
  648. local Pos = (Pos or Vector3.new(0, 0, 0))
  649. local Text = (Text or "")
  650. local Time = (Time or 2)
  651. local Color = (Color or Color3.new(255, 255, 1))
  652. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  653. EffectPart.Anchored = true
  654. local BillboardGui = Create("BillboardGui"){
  655. Size = UDim2.new(3, 0, 3, 0),
  656. Adornee = EffectPart,
  657. Parent = EffectPart,
  658. }
  659. local TextLabel = Create("TextLabel"){
  660. BackgroundTransparency = 1,
  661. Size = UDim2.new(1, 0, 1, 0),
  662. Text = Text,
  663. Font = "Bodoni",
  664. TextColor3 = Color,
  665. TextScaled = true,
  666. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  667. Parent = BillboardGui,
  668. }
  669. game.Debris:AddItem(EffectPart, (Time))
  670. EffectPart.Parent = game:GetService("Workspace")
  671. delay(0, function()
  672. local Frames = (Time / Rate)
  673. for Frame = 1, Frames do
  674. wait(Rate)
  675. local Percent = (Frame / Frames)
  676. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  677. TextLabel.TextTransparency = Percent
  678. end
  679. if EffectPart and EffectPart.Parent then
  680. EffectPart:Destroy()
  681. end
  682. end)
  683. end
  684. -------------------------------------------------------
  685. --End Damage Function Customization--
  686. -------------------------------------------------------
  687.  
  688. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  689. for _, c in pairs(workspace:children()) do
  690. local hum = c:findFirstChild("Humanoid")
  691. if hum ~= nil then
  692. local head = c:findFirstChild("Head")
  693. if head ~= nil then
  694. local targ = head.Position - Part.Position
  695. local mag = targ.magnitude
  696. if magni >= mag and c.Name ~= plr.Name then
  697. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  698. end
  699. end
  700. end
  701. end
  702. end
  703.  
  704.  
  705. CFuncs = {
  706. Part = {
  707. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  708. local Part = Create("Part")({
  709. Parent = Parent,
  710. Reflectance = Reflectance,
  711. Transparency = Transparency,
  712. CanCollide = false,
  713. Locked = true,
  714. BrickColor = BrickColor.new(tostring(BColor)),
  715. Name = Name,
  716. Size = Size,
  717. Material = Material
  718. })
  719. RemoveOutlines(Part)
  720. return Part
  721. end
  722. },
  723. Mesh = {
  724. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725. local Msh = Create(Mesh)({
  726. Parent = Part,
  727. Offset = OffSet,
  728. Scale = Scale
  729. })
  730. if Mesh == "SpecialMesh" then
  731. Msh.MeshType = MeshType
  732. Msh.MeshId = MeshId
  733. end
  734. return Msh
  735. end
  736. },
  737. Mesh = {
  738. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  739. local Msh = Create(Mesh)({
  740. Parent = Part,
  741. Offset = OffSet,
  742. Scale = Scale
  743. })
  744. if Mesh == "SpecialMesh" then
  745. Msh.MeshType = MeshType
  746. Msh.MeshId = MeshId
  747. end
  748. return Msh
  749. end
  750. },
  751. Weld = {
  752. Create = function(Parent, Part0, Part1, C0, C1)
  753. local Weld = Create("Weld")({
  754. Parent = Parent,
  755. Part0 = Part0,
  756. Part1 = Part1,
  757. C0 = C0,
  758. C1 = C1
  759. })
  760. return Weld
  761. end
  762. },
  763. Sound = {
  764. Create = function(id, par, vol, pit)
  765. coroutine.resume(coroutine.create(function()
  766. local S = Create("Sound")({
  767. Volume = vol,
  768. Pitch = pit or 1,
  769. SoundId = id,
  770. Parent = par or workspace
  771. })
  772. wait()
  773. S:play()
  774. game:GetService("Debris"):AddItem(S, 6)
  775. end))
  776. end
  777. },
  778. ParticleEmitter = {
  779. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  780. local fp = Create("ParticleEmitter")({
  781. Parent = Parent,
  782. Color = ColorSequence.new(Color1, Color2),
  783. LightEmission = LightEmission,
  784. Size = Size,
  785. Texture = Texture,
  786. Transparency = Transparency,
  787. ZOffset = ZOffset,
  788. Acceleration = Accel,
  789. Drag = Drag,
  790. LockedToPart = LockedToPart,
  791. VelocityInheritance = VelocityInheritance,
  792. EmissionDirection = EmissionDirection,
  793. Enabled = Enabled,
  794. Lifetime = LifeTime,
  795. Rate = Rate,
  796. Rotation = Rotation,
  797. RotSpeed = RotSpeed,
  798. Speed = Speed,
  799. VelocitySpread = VelocitySpread
  800. })
  801. return fp
  802. end
  803. }
  804. }
  805. function RemoveOutlines(part)
  806. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  807. end
  808. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  809. local Part = Create("Part")({
  810. formFactor = FormFactor,
  811. Parent = Parent,
  812. Reflectance = Reflectance,
  813. Transparency = Transparency,
  814. CanCollide = false,
  815. Locked = true,
  816. BrickColor = BrickColor.new(tostring(BColor)),
  817. Name = Name,
  818. Size = Size,
  819. Material = Material
  820. })
  821. RemoveOutlines(Part)
  822. return Part
  823. end
  824. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  825. local Msh = Create(Mesh)({
  826. Parent = Part,
  827. Offset = OffSet,
  828. Scale = Scale
  829. })
  830. if Mesh == "SpecialMesh" then
  831. Msh.MeshType = MeshType
  832. Msh.MeshId = MeshId
  833. end
  834. return Msh
  835. end
  836. function CreateWeld(Parent, Part0, Part1, C0, C1)
  837. local Weld = Create("Weld")({
  838. Parent = Parent,
  839. Part0 = Part0,
  840. Part1 = Part1,
  841. C0 = C0,
  842. C1 = C1
  843. })
  844. return Weld
  845. end
  846.  
  847.  
  848. -------------------------------------------------------
  849. --Start Effect Function--
  850. -------------------------------------------------------
  851. EffectModel = Instance.new("Model", char)
  852. Effects = {
  853. Block = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. if Type == 1 or Type == nil then
  861. table.insert(Effects, {
  862. prt,
  863. "Block1",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. elseif Type == 2 then
  871. table.insert(Effects, {
  872. prt,
  873. "Block2",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. else
  881. table.insert(Effects, {
  882. prt,
  883. "Block3",
  884. delay,
  885. x3,
  886. y3,
  887. z3,
  888. msh
  889. })
  890. end
  891. end
  892. },
  893. Sphere = {
  894. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. },
  911. Cylinder = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3,
  923. y3,
  924. z3,
  925. msh
  926. })
  927. end
  928. },
  929. Wave = {
  930. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {
  937. prt,
  938. "Cylinder",
  939. delay,
  940. x3 / 60,
  941. y3 / 60,
  942. z3 / 60,
  943. msh
  944. })
  945. end
  946. },
  947. Ring = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. },
  965. Break = {
  966. Create = function(brickcolor, cframe, x1, y1, z1)
  967. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  968. prt.Anchored = true
  969. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  970. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971. local num = math.random(10, 50) / 1000
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Shatter",
  976. num,
  977. prt.CFrame,
  978. math.random() - math.random(),
  979. 0,
  980. math.random(50, 100) / 100
  981. })
  982. end
  983. },
  984. Spiral = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. },
  1002. Push = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3,
  1014. y3,
  1015. z3,
  1016. msh
  1017. })
  1018. end
  1019. }
  1020. }
  1021. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1022. local fp = IT("Part")
  1023. fp.formFactor = formfactor
  1024. fp.Parent = parent
  1025. fp.Reflectance = reflectance
  1026. fp.Transparency = transparency
  1027. fp.CanCollide = false
  1028. fp.Locked = true
  1029. fp.BrickColor = brickcolor
  1030. fp.Name = name
  1031. fp.Size = size
  1032. fp.Position = tors.Position
  1033. RemoveOutlines(fp)
  1034. fp.Material = "SmoothPlastic"
  1035. fp:BreakJoints()
  1036. return fp
  1037. end
  1038.  
  1039. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1040. local mesh = IT(Mesh)
  1041. mesh.Parent = part
  1042. if Mesh == "SpecialMesh" then
  1043. mesh.MeshType = meshtype
  1044. if meshid ~= "nil" then
  1045. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1046. end
  1047. end
  1048. mesh.Offset = offset
  1049. mesh.Scale = scale
  1050. return mesh
  1051. end
  1052.  
  1053. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1054. local type = type
  1055. local rng = Instance.new("Part", char)
  1056. rng.Anchored = true
  1057. rng.BrickColor = color
  1058. rng.CanCollide = false
  1059. rng.FormFactor = 3
  1060. rng.Name = "Ring"
  1061. rng.Material = "Neon"
  1062. rng.Size = Vector3.new(1, 1, 1)
  1063. rng.Transparency = 0
  1064. rng.TopSurface = 0
  1065. rng.BottomSurface = 0
  1066. rng.CFrame = pos
  1067. local rngm = Instance.new("SpecialMesh", rng)
  1068. rngm.MeshType = MType
  1069. rngm.Scale = scale
  1070. local scaler2 = 1
  1071. if type == "Add" then
  1072. scaler2 = 1 * value
  1073. elseif type == "Divide" then
  1074. scaler2 = 1 / value
  1075. end
  1076. coroutine.resume(coroutine.create(function()
  1077. for i = 0, 10 / bonuspeed, 0.1 do
  1078. swait()
  1079. if type == "Add" then
  1080. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1081. elseif type == "Divide" then
  1082. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1083. end
  1084. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1085. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1086. end
  1087. rng:Destroy()
  1088. end))
  1089. end
  1090.  
  1091. function Eviscerate(dude)
  1092. if dude.Name ~= char then
  1093. local bgf = IT("BodyGyro", dude.Head)
  1094. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1095. local val = IT("BoolValue", dude)
  1096. val.Name = "IsHit"
  1097. local ds = coroutine.wrap(function()
  1098. dude:WaitForChild("Head"):BreakJoints()
  1099. wait(0.5)
  1100. target = nil
  1101. coroutine.resume(coroutine.create(function()
  1102. for i, v in pairs(dude:GetChildren()) do
  1103. if v:IsA("Accessory") then
  1104. v:Destroy()
  1105. end
  1106. if v:IsA("Humanoid") then
  1107. v:Destroy()
  1108. end
  1109. if v:IsA("CharacterMesh") then
  1110. v:Destroy()
  1111. end
  1112. if v:IsA("Model") then
  1113. v:Destroy()
  1114. end
  1115. if v:IsA("Part") or v:IsA("MeshPart") then
  1116. for x, o in pairs(v:GetChildren()) do
  1117. if o:IsA("Decal") then
  1118. o:Destroy()
  1119. end
  1120. end
  1121. coroutine.resume(coroutine.create(function()
  1122. v.Material = "Neon"
  1123. v.CanCollide = false
  1124. local PartEmmit1 = IT("ParticleEmitter", v)
  1125. PartEmmit1.LightEmission = 1
  1126. PartEmmit1.Texture = "rbxassetid://2582829122"
  1127. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1128. PartEmmit1.Rate = 150
  1129. PartEmmit1.Lifetime = NumberRange.new(1)
  1130. PartEmmit1.Size = NumberSequence.new({
  1131. NumberSequenceKeypoint.new(0, 0.75, 0),
  1132. NumberSequenceKeypoint.new(1, 0, 0)
  1133. })
  1134. PartEmmit1.Transparency = NumberSequence.new({
  1135. NumberSequenceKeypoint.new(0, 0, 0),
  1136. NumberSequenceKeypoint.new(1, 1, 0)
  1137. })
  1138. PartEmmit1.Speed = NumberRange.new(0, 0)
  1139. PartEmmit1.VelocitySpread = 30000
  1140. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1141. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1142. local BodPoss = IT("BodyPosition", v)
  1143. BodPoss.P = 3000
  1144. BodPoss.D = 1000
  1145. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1146. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1147. v.Color = maincolor.Color
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 0, 49 do
  1150. swait(1)
  1151. v.Transparency = v.Transparency + 0.08
  1152. end
  1153. wait(0.5)
  1154. PartEmmit1.Enabled = false
  1155. wait(3)
  1156. v:Destroy()
  1157. dude:Destroy()
  1158. end))
  1159. end))
  1160. end
  1161. end
  1162. end))
  1163. end)
  1164. ds()
  1165. end
  1166. end
  1167.  
  1168. function FindNearestHead(Position, Distance, SinglePlayer)
  1169. if SinglePlayer then
  1170. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1171. end
  1172. local List = {}
  1173. for i, v in pairs(workspace:GetChildren()) do
  1174. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1175. table.insert(List, v)
  1176. end
  1177. end
  1178. return List
  1179. end
  1180.  
  1181. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1182. local type = type
  1183. local rng = Instance.new("Part", char)
  1184. rng.Anchored = true
  1185. rng.BrickColor = color
  1186. rng.CanCollide = false
  1187. rng.FormFactor = 3
  1188. rng.Name = "Ring"
  1189. rng.Material = "Neon"
  1190. rng.Size = Vector3.new(1, 1, 1)
  1191. rng.Transparency = 0
  1192. rng.TopSurface = 0
  1193. rng.BottomSurface = 0
  1194. rng.CFrame = pos
  1195. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1196. local rngm = Instance.new("SpecialMesh", rng)
  1197. rngm.MeshType = MType
  1198. rngm.Scale = Vector3.new(x1, y1, z1)
  1199. local scaler2 = 1
  1200. local speeder = FastSpeed
  1201. if type == "Add" then
  1202. scaler2 = 1 * value
  1203. elseif type == "Divide" then
  1204. scaler2 = 1 / value
  1205. end
  1206. coroutine.resume(coroutine.create(function()
  1207. for i = 0, 10 / bonuspeed, 0.1 do
  1208. swait()
  1209. if type == "Add" then
  1210. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1211. elseif type == "Divide" then
  1212. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1213. end
  1214. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1215. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1216. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1217. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1218. end
  1219. rng:Destroy()
  1220. end))
  1221. end
  1222.  
  1223. function SoulSteal(dude)
  1224. if dude.Name ~= char then
  1225. local bgf = IT("BodyGyro", dude.Head)
  1226. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1227. local val = IT("BoolValue", dude)
  1228. val.Name = "IsHit"
  1229. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1230. local soulst = coroutine.wrap(function()
  1231. local soul = Instance.new("Part",dude)
  1232. soul.Size = Vector3.new(1,1,1)
  1233. soul.CanCollide = false
  1234. soul.Anchored = false
  1235. soul.Position = torso.Position
  1236. soul.Transparency = 1
  1237. local PartEmmit1 = IT("ParticleEmitter", soul)
  1238. PartEmmit1.LightEmission = 1
  1239. PartEmmit1.Texture = "rbxassetid://2582829122"
  1240. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1241. PartEmmit1.Rate = 250
  1242. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1243. PartEmmit1.Size = NumberSequence.new({
  1244. NumberSequenceKeypoint.new(0, 1, 0),
  1245. NumberSequenceKeypoint.new(1, 0, 0)
  1246. })
  1247. PartEmmit1.Transparency = NumberSequence.new({
  1248. NumberSequenceKeypoint.new(0, 0, 0),
  1249. NumberSequenceKeypoint.new(1, 1, 0)
  1250. })
  1251. PartEmmit1.Speed = NumberRange.new(0, 0)
  1252. PartEmmit1.VelocitySpread = 30000
  1253. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1254. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1255. local BodPoss = IT("BodyPosition", soul)
  1256. BodPoss.P = 3000
  1257. BodPoss.D = 1000
  1258. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1259. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1260. wait(1.6)
  1261. soul.Touched:connect(function(hit)
  1262. if hit.Parent == char then
  1263. soul:Destroy()
  1264. end
  1265. end)
  1266. wait(1.2)
  1267. while soul do
  1268. swait()
  1269. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1270. BodPoss.Position = tors.Position
  1271. end
  1272. end)
  1273. soulst()
  1274. end
  1275. end
  1276. function FaceMouse()
  1277. local Cam = workspace.CurrentCamera
  1278. return {
  1279. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1280. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1281. }
  1282. end
  1283.  
  1284. BTAUNT = Instance.new("Sound", tors)
  1285. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1286. BTAUNT.Volume = 10
  1287. BTAUNT.Pitch = 1
  1288. BTAUNT.Looped = true
  1289. BTAUNT.TimePosition = 0
  1290.  
  1291. BTAUNT2 = Instance.new("Sound", tors)
  1292. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1293. BTAUNT2.Volume = 10
  1294. BTAUNT2.Pitch = 1
  1295. BTAUNT2.Looped = false
  1296. BTAUNT2.TimePosition = 0
  1297.  
  1298. BTAUNT3 = Instance.new("Sound", tors)
  1299. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1300. BTAUNT3.Volume = 2
  1301. BTAUNT3.Pitch = 1
  1302. BTAUNT3.Looped = true
  1303. BTAUNT3.TimePosition = 0
  1304.  
  1305. TEST = Instance.new("Sound", tors)
  1306. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1307. TEST.Volume = 25
  1308. TEST.Pitch = 1
  1309. TEST.Looped = false
  1310. TEST.TimePosition = 0
  1311. -------------------------------------------------------
  1312. --End Effect Function--
  1313. -------------------------------------------------------
  1314. function Cso(ID, PARENT, VOLUME, PITCH)
  1315. local NSound = nil
  1316. coroutine.resume(coroutine.create(function()
  1317. NSound = IT("Sound", PARENT)
  1318. NSound.Volume = VOLUME
  1319. NSound.Pitch = PITCH
  1320. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1321. swait()
  1322. NSound:play()
  1323. game:GetService("Debris"):AddItem(NSound, 50)
  1324. end))
  1325. return NSound
  1326. end
  1327. function CameraEnshaking(Length, Intensity)
  1328. coroutine.resume(coroutine.create(function()
  1329. local intensity = 1 * Intensity
  1330. local rotM = 0.01 * Intensity
  1331. for i = 0, Length, 0.1 do
  1332. swait()
  1333. intensity = intensity - 0.05 * Intensity / Length
  1334. rotM = rotM - 5.0E-4 * Intensity / Length
  1335. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1336. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1337. end
  1338. hum.CameraOffset = Vector3.new(0, 0, 0)
  1339. end))
  1340. end
  1341. -------------------------------------------------------
  1342. --End Important Functions--
  1343. -------------------------------------------------------
  1344.  
  1345.  
  1346. -------------------------------------------------------
  1347. --Start Customization--
  1348. -------------------------------------------------------
  1349. local Player_Size = 1
  1350. if Player_Size ~= 1 then
  1351. root.Size = root.Size * Player_Size
  1352. tors.Size = tors.Size * Player_Size
  1353. hed.Size = hed.Size * Player_Size
  1354. ra.Size = ra.Size * Player_Size
  1355. la.Size = la.Size * Player_Size
  1356. rl.Size = rl.Size * Player_Size
  1357. ll.Size = ll.Size * Player_Size
  1358. ----------------------------------------------------------------------------------
  1359. rootj.Parent = root
  1360. neck.Parent = tors
  1361. RW.Parent = tors
  1362. LW.Parent = tors
  1363. RH.Parent = tors
  1364. LH.Parent = tors
  1365. ----------------------------------------------------------------------------------
  1366. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1369. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1370. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1371. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1372. ----------------------------------------------------------------------------------
  1373. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1377. --hat.Parent = Character
  1378. end
  1379. ----------------------------------------------------------------------------------
  1380. ----------------------------------------------------------------------------------
  1381. local equipped = false
  1382. local idle = 0
  1383. local change = 1
  1384. local val = 0
  1385. local toim = 0
  1386. local idleanim = 0.4
  1387. local sine = 0
  1388. local Sit = 1
  1389. ----------------------------------------------------------------------------------
  1390. hum.WalkSpeed = 8
  1391. hum.JumpPower = 57
  1392. hum.Animator.Parent = nil
  1393. ----------------------------------------------------------------------------------
  1394.  
  1395.  
  1396. -------------------------------------------------------
  1397. --End Customization--
  1398. -------------------------------------------------------
  1399. local Blobby = Instance.new("Part", char)
  1400. Blobby.Name = "Blob"
  1401. Blobby.CanCollide = false
  1402. Blobby.BrickColor = BrickColor.new("Really black")
  1403. Blobby.Transparency = 0
  1404. Blobby.Material = "Plastic"
  1405. Blobby.Size = Vector3.new(1, 1, 2)
  1406. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1407. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1408.  
  1409. local Weld = Instance.new("Weld", Blobby)
  1410. Weld.Part0 = ra
  1411. Weld.Part1 = Blobby
  1412. Weld.C1 = CFrame.new(0, 0.8, 0)
  1413. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1414.  
  1415. local M2 = Instance.new("SpecialMesh")
  1416. M2.Parent = Blobby
  1417. M2.MeshId = "rbxassetid://0"
  1418. M2.TextureId = "rbxassetid://0"
  1419. M2.Scale = Vector3.new(1, 0.8, 1)
  1420.  
  1421. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1422. naeeym2.AlwaysOnTop = true
  1423. naeeym2.Size = UDim2.new(5,35,2,15)
  1424. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1425. naeeym2.Adornee = hed
  1426. naeeym2.Name = "Name"
  1427. --naeeym2.PlayerToHideFrom = Player
  1428. local tecks2 = Instance.new("TextLabel",naeeym2)
  1429. tecks2.BackgroundTransparency = 1
  1430. tecks2.TextScaled = true
  1431. tecks2.BorderSizePixel = 0
  1432. tecks2.Text = "Fight Me"
  1433. tecks2.Font = Enum.Font.Bodoni
  1434. tecks2.TextSize = 30
  1435. tecks2.TextStrokeTransparency = 0
  1436. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1437. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1438. tecks2.Size = UDim2.new(1,0,0.5,0)
  1439. tecks2.Parent = naeeym2]]
  1440. ----------------------------------------------------------------------------------
  1441. local AddInstance = function(Object, ...)
  1442. local Obj = Instance.new(Object)
  1443. for i,v in next,(...) do
  1444. Obj[i] = v
  1445. end
  1446. return Obj
  1447. end
  1448. ----------------------------------------------------
  1449.  
  1450. MeshT = "rbxassetid://1028713"
  1451. TextureM = "rbxassetid://127678851"
  1452.  
  1453.  
  1454.  
  1455.  
  1456. local Load = Instance.new("Animation", char)
  1457.  
  1458.  
  1459. local Reaper = AddInstance("Part",{
  1460. Parent = hed,
  1461. CFrame = hed.CFrame,
  1462. formFactor = "Symmetric",
  1463. Size = Vector3.new(1, 1, 1),
  1464. CanCollide = false,
  1465. TopSurface = "Smooth",
  1466. BottomSurface = "Smooth",
  1467. Locked = true,
  1468. })
  1469. local Weld = AddInstance("Weld",{
  1470. Parent = Reaper,
  1471. Part0 = hed,
  1472. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1473. Part1 = Reaper,
  1474. })
  1475. local Mesh = AddInstance("SpecialMesh",{
  1476. Parent = Reaper,
  1477. MeshId = MeshT,
  1478. TextureId = TextureM,
  1479. Offset = Vector3.new(0, 0.3, 0),
  1480. Scale = Vector3.new(1.05,1.05,1.05),
  1481. VertexColor = Vector3.new(0.3, 0, 0.3),
  1482. })
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488. -------------------------------------------------------
  1489. wait(1)
  1490. plr = game.Players.LocalPlayer
  1491. char = plr.Character
  1492. mouse = plr:GetMouse()
  1493. whitecolor = Color3.new(255,255,1)
  1494. epicmode = false
  1495. normal = true
  1496. for i,v in pairs(char:GetChildren()) do
  1497. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1498. v:Destroy()
  1499. end
  1500. end
  1501. local shirt = Instance.new("Shirt",char)
  1502. shirt.ShirtTemplate = "rbxassetid://463141967"
  1503. local pants = Instance.new("Pants",char)
  1504. pants.PantsTemplate = "rbxassetid://175974404"
  1505. local bdycolors = char["Body Colors"]
  1506. bdycolors.HeadColor3 = whitecolor
  1507. bdycolors.LeftArmColor3 = whitecolor
  1508. bdycolors.LeftLegColor3 = whitecolor
  1509. bdycolors.RightArmColor3 = whitecolor
  1510. bdycolors.RightLegColor3 = whitecolor
  1511. bdycolors.TorsoColor3 = whitecolor
  1512. for i,v in pairs(char:GetChildren()) do
  1513. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1514. v:Destroy()
  1515. end
  1516. end
  1517.  
  1518.  
  1519.  
  1520. local BC = Character["Body Colors"]
  1521. BC.HeadColor = BrickColor.new("New Yeller")
  1522. BC.LeftArmColor = BrickColor.new("New Yeller")
  1523. BC.LeftLegColor = BrickColor.new("New Yeller")
  1524. BC.RightArmColor = BrickColor.new("New Yeller")
  1525. BC.RightLegColor = BrickColor.new("New Yeller")
  1526. BC.TorsoColor = BrickColor.new("New Yeller")
  1527.  
  1528.  
  1529.  
  1530. local righteyebrickcolor = "Institutional white"
  1531. local reye = Instance.new("Part", char)
  1532. reye.CanCollide = false
  1533. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1534. reye.Material = "Neon"
  1535. reye.Size = Vector3.new(.25,.35,.15)
  1536. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1537. m1 = Instance.new("SpecialMesh", reye)
  1538. m1.MeshType = "Sphere"
  1539. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1540. reye.Locked = true
  1541. reye.Name = "re"
  1542.  
  1543. -------------------------------------------------------
  1544. --Start Attacks N Stuff--
  1545. -------------------------------------------------------
  1546. local naeeym2 = Instance.new("BillboardGui",char)
  1547. naeeym2.AlwaysOnTop = true
  1548. naeeym2.Size = UDim2.new(5,35,2,35)
  1549. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1550. naeeym2.Adornee = hed
  1551. naeeym2.Name = "Name"
  1552.  
  1553. local tecks2 = Instance.new("TextLabel",naeeym2)
  1554. tecks2.BackgroundTransparency = 1
  1555. tecks2.TextScaled = true
  1556. tecks2.BorderSizePixel = 0
  1557. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1558. tecks2.Font = "Fantasy"
  1559. tecks2.TextSize = 30
  1560. tecks2.TextStrokeTransparency = 0
  1561. tecks2.TextColor3 = BrickColor.new('Black').Color
  1562. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1563. tecks2.Size = UDim2.new(1,0,0.5,0)
  1564. tecks2.Parent = naeeym2
  1565. textfag = tecks2
  1566. tecks2.Text = "Load....."
  1567. wait(2)
  1568. tecks2.Text = "Script Leaked"
  1569. wait(1)
  1570. tecks2.Text = "The Switcher.."
  1571. BTAUNT:Play()
  1572. coroutine.resume(coroutine.create(function()
  1573. while textfag ~= nil do
  1574. swait()
  1575. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1576. textfag.Rotation = math.random(-3,3)
  1577. end
  1578. end))
  1579.  
  1580.  
  1581. char.Humanoid.JumpPower = 115
  1582. char.Humanoid.WalkSpeed = 30
  1583.  
  1584.  
  1585. --Switcher-------------------------------------
  1586.  
  1587.  
  1588. local effectTorso = Instance.new("Sparkles", char.Torso)
  1589. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1590. effectTorso.Enabled = false
  1591.  
  1592. local animation = Instance.new("NumberValue", char)
  1593. animation.Value = 1
  1594. animation.Name = "Animation"
  1595.  
  1596.  
  1597.  
  1598.  
  1599. ---------------------------
  1600.  
  1601.  
  1602. function Noob2 ()
  1603.  
  1604. wait(0.1)
  1605. shirt.ShirtTemplate = "rbxassetid://583914109"
  1606. wait(0.1)
  1607. pants.PantsTemplate = "rbxassetid://7825739"
  1608. tecks2.Text = "Anime"
  1609.  
  1610. tecks2.TextColor3 = BrickColor.new('Black').Color
  1611. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1612. maincolor = BrickColor.new("Hot pink")
  1613.  
  1614. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1615.  
  1616. BC.HeadColor = BrickColor.new("New Yeller")
  1617. BC.LeftArmColor = BrickColor.new("New Yeller")
  1618. BC.LeftLegColor = BrickColor.new("New Yeller")
  1619. BC.RightArmColor = BrickColor.new("New Yeller")
  1620. BC.RightLegColor = BrickColor.new("New Yeller")
  1621. BC.TorsoColor = BrickColor.new("New Yeller")
  1622. char.Torso.Material = ("Plastic")
  1623.  
  1624. effectTorso.Enabled = false
  1625.  
  1626. animation.Value = 3
  1627.  
  1628.  
  1629. hed.face.Texture = "rbxassetid://10521899"
  1630.  
  1631.  
  1632. end
  1633.  
  1634. function Noob3 ()
  1635.  
  1636. wait(0.1)
  1637. shirt.ShirtTemplate = "rbxassetid://259122117"
  1638. wait(0.1)
  1639. pants.PantsTemplate = "rbxassetid://227915108"
  1640. tecks2.Text = "Murder"
  1641.  
  1642. tecks2.TextColor3 = BrickColor.new('Black').Color
  1643. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1644. maincolor = BrickColor.new("Really red")
  1645.  
  1646. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1647.  
  1648. BC.HeadColor = BrickColor.new("New Yeller")
  1649. BC.LeftArmColor = BrickColor.new("New Yeller")
  1650. BC.LeftLegColor = BrickColor.new("New Yeller")
  1651. BC.RightArmColor = BrickColor.new("New Yeller")
  1652. BC.RightLegColor = BrickColor.new("New Yeller")
  1653. BC.TorsoColor = BrickColor.new("New Yeller")
  1654.  
  1655. char.Torso.Material = ("Plastic")
  1656.  
  1657. effectTorso.Enabled = false
  1658.  
  1659. animation.Value = 1
  1660.  
  1661. hed.face.Texture = "rbxassetid://10521899"
  1662.  
  1663.  
  1664. end
  1665.  
  1666. function Noob4 ()
  1667.  
  1668. wait(0.1)
  1669. shirt.ShirtTemplate = "rbxassetid://463141967"
  1670. wait(0.1)
  1671. pants.PantsTemplate = "rbxassetid://175974404"
  1672. tecks2.Text = "Noob Switcher"
  1673.  
  1674. tecks2.TextColor3 = BrickColor.new('Black').Color
  1675. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1676. maincolor = BrickColor.new("New Yeller")
  1677.  
  1678.  
  1679. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=576197352"
  1680.  
  1681. BC.HeadColor = BrickColor.new("New Yeller")
  1682. BC.LeftArmColor = BrickColor.new("New Yeller")
  1683. BC.LeftLegColor = BrickColor.new("New Yeller")
  1684. BC.RightArmColor = BrickColor.new("New Yeller")
  1685. BC.RightLegColor = BrickColor.new("New Yeller")
  1686. BC.TorsoColor = BrickColor.new("New Yeller")
  1687. char.Torso.Material = ("Plastic")
  1688. effectTorso.Enabled = false
  1689.  
  1690. animation.Value = 1
  1691.  
  1692. hed.face.Texture = "rbxassetid://10521899"
  1693.  
  1694.  
  1695. end
  1696.  
  1697.  
  1698. function Noob5 ()
  1699.  
  1700. wait(0.1)
  1701. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1702. wait(0.1)
  1703. pants.PantsTemplate = "rbxassetid://1460022985"
  1704. tecks2.Text = "~:Lunar:~"
  1705.  
  1706. tecks2.TextColor3 = BrickColor.new('Black').Color
  1707. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1708. maincolor = BrickColor.new("White")
  1709.  
  1710.  
  1711. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=561833161"
  1712.  
  1713. BC.HeadColor = BrickColor.new("New Yeller")
  1714. BC.LeftArmColor = BrickColor.new("New Yeller")
  1715. BC.LeftLegColor = BrickColor.new("Black")
  1716. BC.RightArmColor = BrickColor.new("New Yeller")
  1717. BC.RightLegColor = BrickColor.new("Black")
  1718. BC.TorsoColor = BrickColor.new("New Yeller")
  1719. char.Torso.Material = ("Plastic")
  1720. effectTorso.Enabled = false
  1721.  
  1722. animation.Value = 1
  1723.  
  1724.  
  1725. hed.face.Texture = "rbxassetid://10521899"
  1726.  
  1727. end
  1728.  
  1729.  
  1730.  
  1731. function Noob6 ()
  1732.  
  1733. wait(0.1)
  1734. shirt.ShirtTemplate = "rbxassetid://338740550"
  1735. wait(0.1)
  1736. pants.PantsTemplate = "rbxassetid://338750779"
  1737. tecks2.Text = "Beliver"
  1738.  
  1739. tecks2.TextColor3 = BrickColor.new('Black').Color
  1740. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1741. maincolor = BrickColor.new("Really black")
  1742.  
  1743.  
  1744. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1137578023"
  1745.  
  1746. BC.HeadColor = BrickColor.new("White")
  1747. BC.LeftArmColor = BrickColor.new("White")
  1748. BC.LeftLegColor = BrickColor.new("White")
  1749. BC.RightArmColor = BrickColor.new("White")
  1750. BC.RightLegColor = BrickColor.new("White")
  1751. BC.TorsoColor = BrickColor.new("White")
  1752. char.Torso.Material = ("Plastic")
  1753.  
  1754. effectTorso.Enabled = false
  1755.  
  1756. animation.Value = 1
  1757.  
  1758.  
  1759. hed.face.Texture = "rbxassetid://10521899"
  1760.  
  1761.  
  1762. end
  1763.  
  1764.  
  1765. function Noob7 ()
  1766.  
  1767. wait(0.1)
  1768. shirt.ShirtTemplate = "rbxassetid://45695443"
  1769. wait(0.1)
  1770. pants.PantsTemplate = "rbxassetid://45696190"
  1771. tecks2.Text = "Demon"
  1772.  
  1773. tecks2.TextColor3 = BrickColor.new('Black').Color
  1774. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1775. maincolor = BrickColor.new("Deep orange")
  1776.  
  1777.  
  1778. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1779.  
  1780. BC.HeadColor = BrickColor.new("Smoky grey")
  1781. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1782. BC.LeftLegColor = BrickColor.new("Black")
  1783. BC.RightArmColor = BrickColor.new("Smoky grey")
  1784. BC.RightLegColor = BrickColor.new("Black")
  1785. BC.TorsoColor = BrickColor.new("Smoky grey")
  1786.  
  1787. char.Torso.Material = ("Plastic")
  1788.  
  1789.  
  1790. effectTorso.Enabled = false
  1791.  
  1792. animation.Value = 1
  1793.  
  1794. hed.face.Texture = "rbxassetid://10521899"
  1795.  
  1796.  
  1797.  
  1798. end
  1799.  
  1800.  
  1801.  
  1802. function Noob8 ()
  1803.  
  1804. wait(0.1)
  1805.  
  1806. tecks2.Text = "★ Rockefeller Street ★"
  1807.  
  1808. tecks2.TextColor3 = BrickColor.new('Black').Color
  1809. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  1810. maincolor = BrickColor.new("Really blue")
  1811.  
  1812.  
  1813. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110"
  1814.  
  1815. BC.HeadColor = BrickColor.new("Bright blue")
  1816. BC.LeftArmColor = BrickColor.new("Light blue")
  1817. BC.LeftLegColor = BrickColor.new("Light blue")
  1818. BC.RightArmColor = BrickColor.new("Bright blue")
  1819. BC.RightLegColor = BrickColor.new("Bright blue")
  1820. BC.TorsoColor = BrickColor.new("Really blue")
  1821.  
  1822. effectTorso.Enabled = true
  1823.  
  1824.  
  1825. shirt.ShirtTemplate = "rbxassetid://0"
  1826. wait(0.1)
  1827. pants.PantsTemplate = "rbxassetid://0"
  1828.  
  1829. animation.Value = 2
  1830.  
  1831. hed.face.Texture = "rbxassetid://10521899"
  1832.  
  1833.  
  1834.  
  1835.  
  1836. end
  1837.  
  1838.  
  1839. function Noob9 ()
  1840.  
  1841. wait(0.1)
  1842.  
  1843. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  1844.  
  1845. tecks2.TextColor3 = BrickColor.new('Black').Color
  1846. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1847. maincolor = BrickColor.new("Royal purple")
  1848.  
  1849.  
  1850. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1851.  
  1852. BC.HeadColor = BrickColor.new("Lilac")
  1853. BC.LeftArmColor = BrickColor.new("Lilac")
  1854. BC.LeftLegColor = BrickColor.new("Lilac")
  1855. BC.RightArmColor = BrickColor.new("Lilac")
  1856. BC.RightLegColor = BrickColor.new("Lilac")
  1857. BC.TorsoColor = BrickColor.new("Lilac")
  1858.  
  1859. effectTorso.Enabled = false
  1860.  
  1861.  
  1862. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1863. wait(0.1)
  1864. pants.PantsTemplate = "rbxassetid://2544611861"
  1865.  
  1866. animation.Value = 4
  1867.  
  1868. hed.face.Texture = "rbxassetid://241553801"
  1869.  
  1870.  
  1871.  
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878. end
  1879.  
  1880.  
  1881. --------------------------------------------
  1882.  
  1883.  
  1884.  
  1885.  
  1886.  
  1887.  
  1888.  
  1889.  
  1890.  
  1891.  
  1892. --------------------------------------------------
  1893.  
  1894. function die()
  1895. attack = true
  1896. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  1897. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1898. for i = 0, 2.6, 0.1 do
  1899. swait()
  1900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1901. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1902. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1903. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1904. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1905. end
  1906. Cso("357417055", tors, 10, 1)
  1907. CameraEnshaking(2, 15)
  1908. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1909. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1910. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1911. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1912. if v:FindFirstChild("Head") then
  1913. Eviscerate(v)
  1914. end
  1915. end
  1916. for i = 0, 3, 0.1 do
  1917. swait()
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1919. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1920. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1921. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1922. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1923. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1924. end
  1925. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1926. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1927. attack = false
  1928. end
  1929.  
  1930.  
  1931. function dance()
  1932. attack = true
  1933. hum.WalkSpeed = 0
  1934. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  1935. for i = 0, 2, 0.1 do
  1936. swait()
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1938. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1939. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1940. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1941. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1942. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1943. end
  1944. for i = 0, 6, 0.1 do
  1945. swait()
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1947. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1948. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1951. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1952. end
  1953. for i = 0, 2, 0.1 do
  1954. swait()
  1955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1956. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1957. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1958. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1959. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1960. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1961. end
  1962. attack = false
  1963. hum.WalkSpeed = 20
  1964. end
  1965.  
  1966. function aaa()
  1967. attack = true
  1968. hum.WalkSpeed = 0
  1969. for i = 0,20, 0.1 do
  1970. swait()
  1971. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1972. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1973. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1974. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1975. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1976. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1977. end
  1978. hum.WalkSpeed = 16
  1979. attack = false
  1980. end
  1981.  
  1982. function finalChaos()
  1983. attack = true
  1984. spawn(function()
  1985. local p = Instance.new("Part",char)
  1986. p.Anchored = true
  1987. p.CanCollide = false
  1988. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1989. local m = Instance.new("SpecialMesh",p)
  1990. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1991. m.Scale = Vector3.new(2,2,2)
  1992. for i=1,30 do
  1993. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1994. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1995. wait()
  1996. end
  1997. local beam = Instance.new("Part",char)
  1998. beam.Anchored = true
  1999. beam.CanCollide = false
  2000. beam.BrickColor = BrickColor.new("White")
  2001. beam.Material = Enum.Material.Neon
  2002. beam.Size = Vector3.new(1,1,1)
  2003. beam.Position = p.Position+Vector3.new(0,1000,0)
  2004. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2005. local m = Instance.new("SpecialMesh",beam)
  2006. m.MeshType = "Cylinder"
  2007. m.Scale = Vector3.new(2000,15,15)
  2008. damage(6,20,35,p.Position)
  2009. p.Transparency = 1
  2010. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2011. for i=1,10 do
  2012. m.Scale = m.Scale-Vector3.new(0,1,1)
  2013. beam.Transparency = i / 10
  2014. wait()
  2015. end
  2016. p:Destroy()
  2017. end)
  2018. attack = false
  2019. end
  2020.  
  2021. function beam()
  2022. attack = true
  2023. hum.WalkSpeed = 0
  2024. local Ring1 = Instance.new("Part", char)
  2025. Ring1.Anchored = true
  2026. Ring1.BrickColor = maincolor
  2027. Ring1.CanCollide = false
  2028. Ring1.FormFactor = 3
  2029. Ring1.Name = "Ring"
  2030. Ring1.Material = "Neon"
  2031. Ring1.Size = Vector3.new(1, 0.05, 1)
  2032. Ring1.Transparency = 1
  2033. Ring1.TopSurface = 0
  2034. Ring1.BottomSurface = 0
  2035. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2036. Ring1Mesh.MeshType = "Brick"
  2037. Ring1Mesh.Name = "SizeMesh"
  2038. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2039. local InnerRing1 = Ring1:Clone()
  2040. InnerRing1.Parent = char
  2041. InnerRing1.Transparency = 0
  2042. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2043. InnerRing1.Size = Vector3.new(1, 1, 1)
  2044. local InnerRing1Mesh = InnerRing1.SizeMesh
  2045. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2046. InnerRing1Mesh.MeshType = "Sphere"
  2047. Ring1:Destroy()
  2048. for i = 0, 6, 0.1 do
  2049. swait()
  2050. --orb.CFrame = Pupil.CFrame
  2051. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2053. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2054. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2055. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2056. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2057. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2058. end
  2059. InnerRing1.Transparency = 1
  2060. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2061. Cso("2545012765", char, 10, 1)
  2062. Cso("2606661976", char, 2.3, 1)
  2063. local a = IT("Part", char)
  2064. a.Name = "Direction"
  2065. a.Anchored = true
  2066. a.BrickColor = BrickC("Pastel violet")
  2067. a.Material = "SmoothPlastic"
  2068. a.Transparency = 0
  2069. a.Shape = "Cylinder"
  2070. a.CanCollide = false
  2071. local a2 = IT("Part", char)
  2072. a2.Name = "Direction"
  2073. a2.Anchored = true
  2074. a2.BrickColor = maincolor
  2075. a2.Color = maincolor.Color
  2076. a2.Material = "Neon"
  2077. a2.Transparency = 0.7
  2078. a2.Shape = "Cylinder"
  2079. a2.CanCollide = false
  2080. local ba = IT("Part", char)
  2081. ba.Name = "HitDirect"
  2082. ba.Anchored = true
  2083. ba.BrickColor = maincolor
  2084. ba.Material = "Neon"
  2085. ba.Transparency = 1
  2086. ba.CanCollide = false
  2087. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2088. local ignore = char
  2089. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2090. a.BottomSurface = 10
  2091. a.TopSurface = 10
  2092. a2.BottomSurface = 10
  2093. a2.TopSurface = 10
  2094. local distance = (InnerRing1.CFrame.p - position).magnitude
  2095. a.Size = Vector3.new(distance, 1, 1)
  2096. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2097. a2.Size = Vector3.new(distance, 1, 1)
  2098. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2099. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2100. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2101. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2102. game:GetService("Debris"):AddItem(a, 20)
  2103. game:GetService("Debris"):AddItem(a2, 20)
  2104. game:GetService("Debris"):AddItem(ba, 20)
  2105. local msh = Instance.new("SpecialMesh", a)
  2106. msh.MeshType = "Brick"
  2107. msh.Scale = Vector3.new(1, 5, 5)
  2108. local msh2 = Instance.new("SpecialMesh", a2)
  2109. msh2.MeshType = "Brick"
  2110. msh2.Scale = Vector3.new(1, 7, 7)
  2111. for i = 0, 10, 0.1 do
  2112. swait()
  2113. CameraEnshaking(1, 5)
  2114. a2.Color = maincolor.Color
  2115. root.CFrame = FaceMouse()[1]
  2116. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2117. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2118. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2119. distance = (InnerRing1.CFrame.p - position).magnitude
  2120. a.Size = Vector3.new(distance, 1, 1)
  2121. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2122. a2.Size = Vector3.new(distance, 1, 1)
  2123. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2124. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2125. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2126. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2127. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2128. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2129. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2130. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2131. if v:FindFirstChild("Head") then
  2132. Eviscerate(v)
  2133. end
  2134. end
  2135. end
  2136. a:Destroy()
  2137. a2:Destroy()
  2138. ba:Destroy()
  2139. InnerRing1:Destroy()
  2140. attack = false
  2141. hum.WalkSpeed = 10
  2142. hum.CameraOffset = Vector3.new(0,0,0)
  2143. end
  2144.  
  2145. function Call_Upon_The_Eyes()
  2146. attack = true
  2147. hum.WalkSpeed = 0
  2148. for i = 0, 6, 0.1 do
  2149. swait()
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2151. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2155. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2156. end
  2157. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2158. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2159. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2160. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2161. CameraEnshaking(4, 25)
  2162. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2163. if v:FindFirstChild("Head") then
  2164. Eviscerate(v)
  2165. end
  2166. end
  2167. for i = 0, 6, 0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2170. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2174. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2175. end
  2176. attack = false
  2177. hum.WalkSpeed = 10
  2178. end
  2179.  
  2180. function CHAOS()
  2181. attack = true
  2182. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2183. Cso("2545012765", hed, 10, 1)
  2184. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2185.  
  2186. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2187. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2188. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2189.  
  2190. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2191. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2192. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2193. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2194. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2195. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2196. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2197. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2198. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2199. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2200. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2201. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2202. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2203. if v:FindFirstChild("Head") then
  2204. Eviscerate(v)
  2205. end
  2206. end
  2207. attack = false
  2208. end
  2209. function Chain2()
  2210. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2211. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2212. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2213. local HEAD = HUM.Parent:FindFirstChild("Head")
  2214. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2215. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2216. if HEAD and TORSO and HUM.Health > 0 then
  2217. local GYRO = IT("BodyGyro",root)
  2218. GYRO.D = 275
  2219. GYRO.P = 20000
  2220. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2221. attack = true
  2222. hum.WalkSpeed = 0
  2223. local hit,pos,hummie;
  2224. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2225. Hook2.Transparency = 1
  2226. local A2 = NewInstance("Attachment",Hook2)
  2227. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2228. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2229. for i = 0, 2.3, .1 do
  2230. swait()
  2231. GYRO.cframe = CF(root.Position,TORSO.Position)
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2238. end
  2239. Cso("169105657", ra, 7, 1.2)
  2240. for i = 0, 5, .1 do
  2241. if(hit)then break end
  2242. swait()
  2243. GYRO.cframe = CF(root.Position,TORSO.Position)
  2244. Hook2.CFrame = TORSO.CFrame
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2251. end
  2252. Cso("169105657", ra, 5, .8)
  2253. Cso("2545211765", char, 7, 1)
  2254. GYRO:remove()
  2255. TORSO:BreakJoints()
  2256. for i = 0, 6, .1 do
  2257. swait()
  2258. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2259. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2260. end
  2261. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2262. break
  2263. end
  2264. Chain2.TextureLength = 4
  2265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2267. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2268. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2271. end
  2272. hum.WalkSpeed = 16
  2273. attack = false
  2274. Hook2:Destroy()
  2275. end
  2276. end
  2277. end
  2278.  
  2279. function dejzrXD()
  2280. attack = true
  2281. hum.WalkSpeed = 20
  2282. for i = 0, 1, 0.1 do
  2283. swait()
  2284. Cso("262562442", char, 10, 1)
  2285. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2288. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2289. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2292. end
  2293. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2294. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2295. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2296. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2297. CameraEnshaking(4, 5)
  2298. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2299. if v:FindFirstChild("Head") then
  2300. Eviscerate(v)
  2301. end
  2302. end
  2303. for i = 0, 1, 0.1 do
  2304. swait()
  2305. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2308. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2309. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2310. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2312. end
  2313. attack = false
  2314. Speed = 20
  2315. end
  2316.  
  2317. function specialchaos()
  2318. wait(0)
  2319. CHOICE = 6
  2320. Cso("130781067", hed, 10, 1)
  2321. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2322. killsky.SkyboxBk = "rbxassetid://3662994"
  2323. killsky.SkyboxDn = "rbxassetid://3662994"
  2324. killsky.SkyboxFt = "rbxassetid://3662994"
  2325. killsky.SkyboxLf = "rbxassetid://3662994"
  2326. killsky.SkyboxRt = "rbxassetid://3662994"
  2327. killsky.SkyboxUp = "rbxassetid://3662994"
  2328. ---
  2329. killsky.StarCount = 0
  2330. killsky.SunAngularSize = 0
  2331. killsky.MoonAngularSize = 0
  2332. killsky.MoonTextureId = ""
  2333. killsky.CelestialBodiesShown = false
  2334. if HITFLOOR ~= nil then
  2335. ATTACK = false
  2336. Rooted = false
  2337. local RINGSPIN = true
  2338. local CONSTRUCTING = true
  2339. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2340. RING.Color = C3(0,0,0)
  2341. MakeForm(RING,"Cyl")
  2342. RING.CFrame = CF(HITPOS)
  2343. coroutine.resume(coroutine.create(function()
  2344. repeat
  2345. Swait()
  2346. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2347. until CONSTRUCTING == false
  2348. repeat
  2349. Swait()
  2350. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2351. until RINGSPIN == false
  2352. for i = 1, 25 do
  2353. Swait()
  2354. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2355. RING.Size = RING.Size - VT(0.15,0,0.15)
  2356. --DECAL.Transparency = DECAL.Transparency + 1/25
  2357. RING.Transparency = RING.Transparency + 1/25
  2358. end
  2359. RING:remove()
  2360. end))
  2361. for i = 1, 15 do
  2362. Swait()
  2363. RING.Size = RING.Size + VT(0,0,0)
  2364. RING.Transparency = RING.Transparency - 1/15
  2365. end
  2366. end
  2367. hum.WalkSpeed = 20
  2368. attack = false
  2369. end
  2370. function icando()
  2371. attack = true
  2372. hum.WalkSpeed = 0
  2373. TEST:Remove()
  2374. TEST:Play()
  2375. repeat
  2376. for i = 0,4,0.1 do
  2377. swait()
  2378. TEST.Parent = tors
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2381. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2382. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2383. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2385. end
  2386. until TEST.Playing == false
  2387. TEST:Stop()
  2388. TEST:Play()
  2389. TEST:Remove()
  2390. print('I CAN DO ANYTHING')
  2391. attack = false
  2392. hum.WalkSpeed = 20
  2393. end
  2394.  
  2395. function finalChaos2()
  2396. attack = true
  2397. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2398. M2.TextureId = "rbxassetid://2582829122"
  2399. M2.Scale = Vector3.new(5, 5, 5)
  2400. Cso("2545018472", hed, 10, 1)
  2401. for i = 0, 1, 0.1 do
  2402. swait()
  2403. hum.CameraOffset = Vector3.new(0, 8, 0)
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2406. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2407. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2408. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2409. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2410. end
  2411. Cso("483458132", char, 10, .7)
  2412. Cso("483458132", char, 10, 1)
  2413. CameraEnshaking(6, 65)
  2414. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2415. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2416. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2417. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2418. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2419. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2420. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2421. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2422. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2423. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2424. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2425. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2426. if v:FindFirstChild("Head") then
  2427. Eviscerate(v)
  2428. end
  2429. end
  2430. for i = 0, 1, 0.1 do
  2431. swait()
  2432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2433. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2434. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2435. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2436. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2437. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2438. end
  2439. M2.Scale = Vector3.new(1, 1, 1)
  2440. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2441. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2442. attack = false
  2443. end
  2444.  
  2445. function DRAG_THEM_TO_HELL()
  2446. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2447. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2448. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2449. local HEAD = HUM.Parent:FindFirstChild("Head")
  2450. if HEAD and TORSO and HUM.Health > 0 then
  2451. local GYRO = IT("BodyGyro",root)
  2452. GYRO.D = 275
  2453. GYRO.P = 20000
  2454. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2455. attack = true
  2456. hum.WalkSpeed = 0
  2457. local hit,pos,hummie;
  2458. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2459. Hook.Transparency = 1
  2460. local A = NewInstance("Attachment",Hook)
  2461. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2462. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2463. local POS = mouse.Hit.p
  2464. local CHAINS = false
  2465. local CHAINLINKS = {}
  2466. local A = IT("Attachment",la)
  2467. A.Position = Vector3.new(1,-1,0)*Player_Size
  2468. A.Orientation = Vector3.new(-90, -89.982, 0)
  2469. local B = IT("Attachment",la)
  2470. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2471. B.Orientation = Vector3.new(-90, 89.988, 0)
  2472. local C = IT("Attachment",la)
  2473. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2474. C.Orientation = Vector3.new(-90, -89.982, 0)
  2475. local D = IT("Attachment",la)
  2476. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2477. D.Orientation = Vector3.new(-90, 89.988, 0)
  2478. local LIGHT = IT("Attachment",la)
  2479. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2480. local LIGHT2 = IT("PointLight",LIGHT)
  2481. LIGHT2.Range = 7
  2482. LIGHT2.Brightness = 5
  2483. LIGHT2.Color = Color3.new(0,0,0)
  2484. for i = 1, 2 do
  2485. local TWIST = -2
  2486. local START = A
  2487. local END = B
  2488. if i == 1 then
  2489. START = B
  2490. END = A
  2491. end
  2492. local ChainLink = IT("Beam",tors)
  2493. ChainLink.Texture = "rbxassetid://73042633"
  2494. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2495. ChainLink.TextureSpeed = 1
  2496. ChainLink.Width0 = 1
  2497. ChainLink.Width1 = 1
  2498. ChainLink.TextureLength = 2.5
  2499. ChainLink.Attachment0 = START
  2500. ChainLink.Attachment1 = END
  2501. ChainLink.CurveSize0 = TWIST
  2502. ChainLink.CurveSize1 = TWIST
  2503. --ChainLink.FaceCamera = true
  2504. ChainLink.Segments = 45
  2505. ChainLink.Transparency = NumberSequence.new(0.25)
  2506. table.insert(CHAINLINKS,ChainLink)
  2507. end
  2508. for i = 1, 2 do
  2509. local TWIST = -1
  2510. local START = C
  2511. local END = D
  2512. if i == 1 then
  2513. START = D
  2514. END = C
  2515. end
  2516. local ChainLink = IT("Beam",tors)
  2517. ChainLink.Texture = "rbxassetid://73042633"
  2518. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2519. ChainLink.TextureSpeed = 1
  2520. ChainLink.Width0 = 1
  2521. ChainLink.Width1 = 1
  2522. ChainLink.TextureLength = 5
  2523. ChainLink.Attachment0 = START
  2524. ChainLink.Attachment1 = END
  2525. ChainLink.CurveSize0 = TWIST
  2526. ChainLink.CurveSize1 = TWIST
  2527. --ChainLink.FaceCamera = true
  2528. ChainLink.Segments = 25
  2529. ChainLink.LightEmission = 0.5
  2530. ChainLink.Transparency = NumberSequence.new(0.25)
  2531. table.insert(CHAINLINKS,ChainLink)
  2532. end
  2533. for i = 0, 2.3, .1 do
  2534. swait()
  2535. GYRO.cframe = CF(root.Position,TORSO.Position)
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2542. end
  2543. Cso("169105657", ra, 7, 1.2)
  2544. for i = 0, 4, .1 do
  2545. if(hit)then break end
  2546. swait()
  2547. GYRO.cframe = CF(root.Position,TORSO.Position)
  2548. Hook.CFrame = HEAD.CFrame
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2555. end
  2556. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2557. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2558. hit = GetTorso(v.Parent);
  2559. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2560. break;
  2561. end
  2562. end
  2563. Cso("169105657", ra, 5, .8)
  2564. Cso("1251737869", tors, 2, 1.1)
  2565. GYRO:remove()
  2566. for i = 0, 3, .1 do
  2567. swait()
  2568. HUM.PlatformStand = true
  2569. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2570. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2571. end
  2572. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2573. break
  2574. end
  2575. Chain.TextureLength = 4
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2581. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2582. end
  2583. hum.WalkSpeed = 16
  2584. attack = false
  2585. Hook:Destroy()
  2586. A:remove()
  2587. B:remove()
  2588. C:remove()
  2589. D:remove()
  2590. end
  2591. end
  2592. end
  2593. function ultra()
  2594. attack = true
  2595. hum.WalkSpeed = 0
  2596. BTAUNT:Remove()
  2597. hed.face.Texture = "rbxassetid://160952297"
  2598. local Fire = IT("Sound",Character.Torso)
  2599. Fire.SoundId = "rbxassetid://1060413310"
  2600. Fire.Looped = true
  2601. Fire.Pitch = 1
  2602. Fire.Volume = 1
  2603. Fire:Play()
  2604. BTAUNT:Play()
  2605. BTAUNT:Remove()
  2606. wait(1)
  2607. for i = 0,18,0.1 do
  2608. swait()
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2615. end
  2616. wait(1)
  2617. for i = 0,1.2,0.1 do
  2618. swait()
  2619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2623. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2624. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2625. end
  2626. for i = 0,1.2,0.1 do
  2627. swait()
  2628.  
  2629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2631. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2632. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2634. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2635. end
  2636. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2637. M2.TextureId = "rbxassetid://26884682"
  2638. tecks2:Remove()
  2639. Fire:Stop()
  2640. local BC = char["Body Colors"]
  2641. BC.HeadColor = BrickColor.new("New Yeller")
  2642. BC.LeftArmColor = BrickColor.new("New Yeller")
  2643. BC.LeftLegColor = BrickColor.new("New Yeller")
  2644. BC.RightArmColor = BrickColor.new("New Yeller")
  2645. BC.RightLegColor = BrickColor.new("New Yeller")
  2646. BC.TorsoColor = BrickColor.new("New Yeller")
  2647. tecks2:Remove()
  2648. BTAUNT3:Play()
  2649. local naeeym2 = Instance.new("BillboardGui",char)
  2650. naeeym2.AlwaysOnTop = true
  2651. naeeym2.Size = UDim2.new(5,35,2,35)
  2652. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2653. naeeym2.Adornee = hed
  2654. naeeym2.Name = "Name"
  2655. local tecks2 = Instance.new("TextLabel",naeeym2)
  2656. tecks2.BackgroundTransparency = 1
  2657. tecks2.TextScaled = true
  2658. tecks2.BorderSizePixel = 0
  2659. tecks2.Font = "Garamond"
  2660. tecks2.TextSize = 30
  2661. tecks2.TextStrokeTransparency = 0
  2662. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2663. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2664. tecks2.Size = UDim2.new(1,0,0.5,0)
  2665. tecks2.Parent = naeeym2
  2666. textfag = tecks2
  2667. wait(1)
  2668. tecks2.Text = "The Boss Noob"
  2669. coroutine.resume(coroutine.create(function()
  2670. while textfag ~= nil do
  2671. swait()
  2672. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2673. textfag.Rotation = math.random(-3,3)
  2674. end
  2675. end))
  2676. hed.face.Texture = "rbxassetid://160952297"
  2677. -------------------
  2678. Spawn(function()
  2679. while Equipped and Humanoid.Parent and Torso.Parent do
  2680. if Angle == 360 then
  2681. Angle = 0
  2682. end
  2683. Angle = Angle + 0.05
  2684. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2685. if Hit then
  2686. if not Circle.Parent then
  2687. Circle.Parent = Character
  2688. end
  2689. for i, v in pairs(CircleParts) do
  2690. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2691. end
  2692. else
  2693. Circle.Parent = nil
  2694. end
  2695. wait()
  2696. end
  2697. end)
  2698. attack = false
  2699. hum.WalkSpeed = 75
  2700. end
  2701. -------------------------------------------------------
  2702. --End Attacks N Stuff--
  2703. -------------------------------------------------------
  2704. mouse.KeyDown:connect(function(key)
  2705. if attack == false then
  2706. if key == "t" then
  2707. dance()
  2708. elseif key == 'y' then
  2709. aaa()
  2710. elseif key == "p" then
  2711. finalChaos()
  2712. elseif key == "z" then
  2713. beam()
  2714. elseif key == "x" then
  2715. Call_Upon_The_Eyes()
  2716. elseif key == "v" then
  2717. dejzrXD()
  2718. elseif key == "b" then
  2719. specialchaos()
  2720. elseif key == "n" then
  2721. CHAOS()
  2722. elseif key == "f" then
  2723. icando()
  2724. elseif key == "h" then
  2725. finalChaos2()
  2726. elseif key == "g" then
  2727. Chain2()
  2728. elseif key == "c" then
  2729. DRAG_THEM_TO_HELL()
  2730. elseif key == "q" then
  2731.  
  2732.  
  2733.  
  2734. Noob6()
  2735. elseif key == "l" then
  2736.  
  2737.  
  2738.  
  2739.  
  2740. Noob2()
  2741.  
  2742.  
  2743. elseif key == "k" then
  2744.  
  2745.  
  2746.  
  2747.  
  2748. Noob3()
  2749.  
  2750. elseif key == "j" then
  2751.  
  2752.  
  2753.  
  2754.  
  2755.  
  2756. Noob4()
  2757.  
  2758.  
  2759. elseif key == "m" then
  2760.  
  2761.  
  2762.  
  2763.  
  2764. Noob5()
  2765.  
  2766.  
  2767. elseif key == "e" then
  2768.  
  2769.  
  2770.  
  2771.  
  2772. Noob7()
  2773.  
  2774. elseif key == "u" then
  2775.  
  2776. Noob8()
  2777.  
  2778. elseif key == "r" then
  2779.  
  2780. Noob9()
  2781.  
  2782.  
  2783.  
  2784. end
  2785. end
  2786. end)
  2787.  
  2788. mouse.Button1Down:connect(function(key)
  2789. if attack == false then
  2790. die()
  2791. end
  2792. end)
  2793.  
  2794. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2795. local part = Instance.new("Part")
  2796. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2797. part.Material = material or Enum.Material.SmoothPlastic
  2798. part.TopSurface,part.BottomSurface=10,10
  2799. part.Size = size or Vector3.new(1,1,1)
  2800. part.CFrame = cframe or CF(0,0,0)
  2801. part.Anchored = anchored or true
  2802. part.CanCollide = cancollide or false
  2803. part.Parent = parent or char
  2804. return part
  2805. end
  2806.  
  2807. NewInstance = function(instance,parent,properties)
  2808. local inst = Instance.new(instance)
  2809. inst.Parent = parent
  2810. if(properties)then
  2811. for i,v in next, properties do
  2812. pcall(function() inst[i] = v end)
  2813. end
  2814. end
  2815. return inst;
  2816. end
  2817. -------------------------------------------------------
  2818. --Start Damage Function--
  2819. -------------------------------------------------------
  2820. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2821. local type = type
  2822. local rng = Instance.new("Part", char)
  2823. rng.Anchored = true
  2824. rng.BrickColor = color
  2825. rng.CanCollide = false
  2826. rng.FormFactor = 3
  2827. rng.Name = "Ring"
  2828. rng.Material = "Neon"
  2829. rng.Size = Vector3.new(1, 1, 1)
  2830. rng.Transparency = 0
  2831. rng.TopSurface = 0
  2832. rng.BottomSurface = 0
  2833. rng.CFrame = pos
  2834. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2835. local rngm = Instance.new("SpecialMesh", rng)
  2836. rngm.MeshType = "Brick"
  2837. if rainbowmode == true then
  2838. rng.Color = Color3.new(r/255,g/255,b/255)
  2839. end
  2840. local scaler2 = 1
  2841. local speeder = FastSpeed/10
  2842. if type == "Add" then
  2843. scaler2 = 1*value
  2844. elseif type == "Divide" then
  2845. scaler2 = 1/value
  2846. end
  2847. coroutine.resume(coroutine.create(function()
  2848. for i = 0,10/bonuspeed,0.1 do
  2849. swait()
  2850. if type == "Add" then
  2851. scaler2 = scaler2 - 0.01*value/bonuspeed
  2852. elseif type == "Divide" then
  2853. scaler2 = scaler2 - 0.01/value*bonuspeed
  2854. end
  2855. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2856. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2857. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2858. end
  2859. rng:Destroy()
  2860. end))
  2861. end
  2862.  
  2863. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2864. if hit.Parent == nil then
  2865. return
  2866. end
  2867. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2868. for _, v in pairs(hit.Parent:children()) do
  2869. if v:IsA("Humanoid") then
  2870. h = v
  2871. end
  2872. end
  2873. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2874.  
  2875. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2876. end
  2877.  
  2878. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2879. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2880. if hit.Parent.DebounceHit.Value == true then
  2881. return
  2882. end
  2883. end
  2884. if insta == true then
  2885. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2886. end
  2887. local c = Create("ObjectValue"){
  2888. Name = "creator",
  2889. Value = game:service("Players").LocalPlayer,
  2890. Parent = h,
  2891. }
  2892. game:GetService("Debris"):AddItem(c, .5)
  2893. if HitSound ~= nil and HitPitch ~= nil then
  2894. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2895. end
  2896. local Damage = math.random(minim, maxim)
  2897. local blocked = false
  2898. local block = hit.Parent:findFirstChild("Block")
  2899. if block ~= nil then
  2900. if block.className == "IntValue" then
  2901. if block.Value > 0 then
  2902. blocked = true
  2903. block.Value = block.Value - 1
  2904. print(block.Value)
  2905. end
  2906. end
  2907. end
  2908. if blocked == false then
  2909. h.Health = h.Health - Damage
  2910. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2911. else
  2912. h.Health = h.Health - (Damage / 2)
  2913. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2914. end
  2915. if Type == "Knockdown" then
  2916. local hum = hit.Parent.Humanoid
  2917. hum.PlatformStand = true
  2918. coroutine.resume(coroutine.create(function(HHumanoid)
  2919. swait(1)
  2920. HHumanoid.PlatformStand = false
  2921. end), hum)
  2922. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2923. local bodvol = Create("BodyVelocity"){
  2924. velocity = angle * knockback,
  2925. P = 5000,
  2926. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2927. Parent = hit,
  2928. }
  2929. local rl = Create("BodyAngularVelocity"){
  2930. P = 3000,
  2931. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2932. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2933. Parent = hit,
  2934. }
  2935. game:GetService("Debris"):AddItem(bodvol, .5)
  2936. game:GetService("Debris"):AddItem(rl, .5)
  2937. elseif Type == "Normal" then
  2938. local vp = Create("BodyVelocity"){
  2939. P = 500,
  2940. maxForce = Vector3.new(math.huge, 0, math.huge),
  2941. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2942. }
  2943. if knockback > 0 then
  2944. vp.Parent = hit.Parent.Torso
  2945. end
  2946. game:GetService("Debris"):AddItem(vp, .5)
  2947. elseif Type == "Up" then
  2948. local bodyVelocity = Create("BodyVelocity"){
  2949. velocity = Vector3.new(0, 20, 0),
  2950. P = 5000,
  2951. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2952. Parent = hit,
  2953. }
  2954. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2955. elseif Type == "DarkUp" then
  2956. coroutine.resume(coroutine.create(function()
  2957. for i = 0, 1, 0.1 do
  2958. swait()
  2959. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2960. end
  2961. end))
  2962. local bodyVelocity = Create("BodyVelocity"){
  2963. velocity = Vector3.new(0, 20, 0),
  2964. P = 5000,
  2965. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2966. Parent = hit,
  2967. }
  2968. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2969. elseif Type == "Snare" then
  2970. local bp = Create("BodyPosition"){
  2971. P = 2000,
  2972. D = 100,
  2973. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2974. position = hit.Parent.Torso.Position,
  2975. Parent = hit.Parent.Torso,
  2976. }
  2977. game:GetService("Debris"):AddItem(bp, 1)
  2978. elseif Type == "Freeze" then
  2979. local BodPos = Create("BodyPosition"){
  2980. P = 50000,
  2981. D = 1000,
  2982. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2983. position = hit.Parent.Torso.Position,
  2984. Parent = hit.Parent.Torso,
  2985. }
  2986. local BodGy = Create("BodyGyro") {
  2987. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2988. P = 20e+003,
  2989. Parent = hit.Parent.Torso,
  2990. cframe = hit.Parent.Torso.CFrame,
  2991. }
  2992. hit.Parent.Torso.Anchored = true
  2993. coroutine.resume(coroutine.create(function(Part)
  2994. swait(1.5)
  2995. Part.Anchored = false
  2996. end), hit.Parent.Torso)
  2997. game:GetService("Debris"):AddItem(BodPos, 3)
  2998. game:GetService("Debris"):AddItem(BodGy, 3)
  2999. end
  3000. local debounce = Create("BoolValue"){
  3001. Name = "DebounceHit",
  3002. Parent = hit.Parent,
  3003. Value = true,
  3004. }
  3005. game:GetService("Debris"):AddItem(debounce, Delay)
  3006. c = Create("ObjectValue"){
  3007. Name = "creator",
  3008. Value = Player,
  3009. Parent = h,
  3010. }
  3011. game:GetService("Debris"):AddItem(c, .5)
  3012. end
  3013. end
  3014.  
  3015. function damage(range,mindam,maxdam,pos)
  3016. for i,v in ipairs(workspace:GetChildren()) do
  3017. if v:IsA("Model") then
  3018. if v.Name ~= Player.Name then
  3019. if v:FindFirstChildOfClass("Humanoid") then
  3020. if v:FindFirstChild("Head") then
  3021. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3022. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3023. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3024. end
  3025. end
  3026. end
  3027. end
  3028. end
  3029. end
  3030. end
  3031. end
  3032. -------------------------------------------------------
  3033. --End Damage Function--
  3034. -------------------------------------------------------
  3035.  
  3036. -------------------------------------------------------
  3037. --Start Animations--
  3038. -------------------------------------------------------
  3039. print("By Makhail07")
  3040. while true do
  3041. swait()
  3042. sine = sine + change
  3043. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3044. local velderp = root.Velocity.y
  3045. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3046. if equipped == true or equipped == false then
  3047. if attack == false then
  3048. idle = idle + 1
  3049. else
  3050. idle = 0
  3051. end
  3052. if 1 < root.Velocity.y and hitfloor == nil then
  3053. Anim = "Jump"
  3054. if attack == false then
  3055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3056. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3061. end
  3062. elseif -1 > root.Velocity.y and hitfloor == nil then
  3063. Anim = "Fall"
  3064. if attack == false then
  3065. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3066. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3067. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3068. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3069. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3070. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3071. end
  3072. elseif torvel < 1 and hitfloor ~= nil then
  3073. Anim = "Idle"
  3074. change = 1
  3075. if attack == false then
  3076.  
  3077. if animation.Value == 1 then
  3078.  
  3079.  
  3080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3081. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3082. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3083. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3084. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3085. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3086.  
  3087.  
  3088. else
  3089.  
  3090. if animation.Value == 2 then
  3091.  
  3092.  
  3093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3095. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3097. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3098. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3099.  
  3100.  
  3101. else
  3102.  
  3103.  
  3104. if animation.Value == 3 then
  3105.  
  3106.  
  3107.  
  3108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3110. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3111. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3112. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3113. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3114.  
  3115.  
  3116. else
  3117.  
  3118.  
  3119. if animation.Value == 4 then
  3120.  
  3121.  
  3122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3126. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3127. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3128.  
  3129.  
  3130.  
  3131. end
  3132.  
  3133. end
  3134. end
  3135.  
  3136.  
  3137. end
  3138.  
  3139. end
  3140. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3141. Anim = "Walk"
  3142. change = 1
  3143. if attack == false then
  3144. hum.WalkSpeed = 25
  3145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3147. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3148. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3150. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3151. end
  3152. elseif torvel >= 25 and hitfloor ~= nil then
  3153. Anim = "Sprint"
  3154. change = 1.35
  3155. if attack == false then
  3156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3157. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3158. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3159. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3160. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3161. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3162. end
  3163. end
  3164. end
  3165. if 0 < #Effects then
  3166. for e = 1, #Effects do
  3167. if Effects[e] ~= nil then
  3168. local Thing = Effects[e]
  3169. if Thing ~= nil then
  3170. local Part = Thing[1]
  3171. local Mode = Thing[2]
  3172. local Delay = Thing[3]
  3173. local IncX = Thing[4]
  3174. local IncY = Thing[5]
  3175. local IncZ = Thing[6]
  3176. if 1 >= Thing[1].Transparency then
  3177. if Thing[2] == "Block1" then
  3178. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3179. local Mesh = Thing[1].Mesh
  3180. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3181. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3182. elseif Thing[2] == "Block2" then
  3183. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3184. local Mesh = Thing[7]
  3185. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3186. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3187. elseif Thing[2] == "Block3" then
  3188. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3189. local Mesh = Thing[7]
  3190. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3191. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3192. elseif Thing[2] == "Cylinder" then
  3193. local Mesh = Thing[1].Mesh
  3194. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3195. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3196. elseif Thing[2] == "Blood" then
  3197. local Mesh = Thing[7]
  3198. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3199. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3200. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3201. elseif Thing[2] == "Elec" then
  3202. local Mesh = Thing[1].Mesh
  3203. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3204. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3205. elseif Thing[2] == "Disappear" then
  3206. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3207. elseif Thing[2] == "Shatter" then
  3208. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3209. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3210. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3211. Thing[6] = Thing[6] + Thing[5]
  3212. end
  3213. else
  3214. Part.Parent = nil
  3215. table.remove(Effects, e)
  3216. end
  3217. end
  3218. end
  3219. end
  3220. end
  3221. end
  3222. -------------------------------------------------------
  3223. --End Animations And Script--
  3224. ------------------------------------------------------
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