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- $modelname "v_models\v_smg.mdl"
- $bodygroup "v_smg"
- {
- studio "mpx.smd"
- }
- $surfaceprop "default"
- $contents "solid"
- $cdmaterials "models\v_models\Weapons\mpx\"
- $attachment "attach_shell_eject" "ValveBiped.attach_shell_eject" 0 0 0 rotate 0 0 0
- $attachment "attach_muzzle" "ValveBiped.attach_muzzle" 0 0 0 rotate 0 0 0
- $attachment "shell" "ValveBiped.weapon_bone" -0.88 3.01 1.39 rotate 1.01 170.47 179.83
- $attachment "flashlight" "ValveBiped.weapon_bone" -1.24 2.71 10.19 rotate -90 0 0
- $attachment "muzzle_flash" "ValveBiped.weapon_bone" -0.14 2.26 13.59 rotate -90 0 0
- $definebone "ValveBiped.ValveBiped" "" 0.000000 0.000000 0.000000 0.000000 0.000000 89.999976 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01" "ValveBiped.ValveBiped" 0.000000 37.739231 -0.516773 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.weapon_bone" "ValveBiped.Bip01" 8.329032 7.655514 0.000000 -89.999990 -89.745961 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.attach_muzzle" "ValveBiped.weapon_bone" 0.000000 0.099714 8.360889 -89.999990 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.attach_shell_eject" "ValveBiped.weapon_bone" -0.000000 3.003860 1.610714 -0.000000 90.000010 -90.000010 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01" 0.000000 4.043964 -0.017929 4.766603 89.999983 89.999983 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.995838 0.000000 0.000000 -0.000000 -9.852983 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.698235 0.000000 0.000000 0.000000 -0.906993 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 5.700886 0.000000 0.000000 0.000000 28.371674 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 4.065395 1.458945 1.500000 -63.875288 -147.035793 50.277508 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 5.507359 0.000004 0.000001 -19.730429 -44.165469 -79.348282 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 10.907391 0.000001 0.000008 -0.000015 -7.202477 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 10.424314 -0.000007 -0.000027 6.507301 7.122675 78.669799 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 2.997269 0.005411 -1.477471 8.213354 -12.990153 11.742424 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.510378 -0.000002 0.000000 0.955241 -34.374614 0.653399 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.808647 0.000001 -0.000000 -10.048538 -17.354280 -3.121077 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.305794 0.203110 -0.546729 5.954125 -16.778210 11.337859 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.807177 -0.000002 -0.000000 -5.063457 -30.512989 -2.977605 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 0.966141 -0.000001 -0.000000 0.559038 -13.904488 0.138368 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.571512 0.109303 0.409579 3.893596 -14.791072 10.730300 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 2.150656 -0.000002 -0.000000 -3.092654 -37.967185 -2.410837 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.152744 0.000000 0.000000 0.688640 -8.970357 0.108688 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.684090 -0.158703 1.419180 1.961122 -11.693716 10.352720 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.701012 -0.000002 -0.000000 3.669052 -38.756256 2.940818 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 0.994705 0.000001 -0.000000 2.209325 -1.896560 0.073163 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 1.068073 -1.287207 0.981903 -19.741842 -7.111202 97.051423 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.836302 0.000002 0.000000 -10.778420 -10.615980 0.000002 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.223946 -0.000001 0.000000 -2.328841 11.249065 0.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 4.065395 1.458947 -1.500000 63.875301 -147.035779 -54.583287 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 5.507362 -0.000011 -0.000001 22.698469 -42.953698 82.694993 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 10.907387 0.000001 -0.000008 0.000017 -7.202479 -0.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 10.424301 -0.000005 0.000015 -6.507527 7.122614 -78.876986 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 2.997297 0.000065 1.477480 -8.213406 -12.989919 -11.535192 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.510378 -0.000004 0.000000 -0.955231 -34.374642 -0.653396 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.808651 0.000001 0.000000 10.048536 -17.354309 3.121077 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.305807 0.201136 0.547461 -5.954235 -16.777977 -11.130625 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.807182 -0.000002 0.000000 5.063458 -30.512989 2.977608 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 0.966137 0.000000 0.000000 -0.559035 -13.904488 -0.138366 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.571524 0.110788 -0.409183 -3.893706 -14.790898 -10.523119 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 2.150663 0.000002 0.000000 3.092655 -37.967198 2.410839 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.152756 0.000000 0.000000 -0.688636 -8.970366 -0.108689 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.684114 -0.153564 -1.419745 -1.961176 -11.693484 -10.145485 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.701015 0.000004 0.000000 -3.669046 -38.756256 -2.940817 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 0.994705 0.000000 0.000000 -2.209316 -1.896560 -0.073160 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 1.068098 -1.283653 -0.986553 19.767266 -7.037115 -96.832918 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.836308 -0.000002 0.000002 10.778425 -10.615993 -0.000002 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.223948 -0.000001 0.000004 2.328845 11.249039 -0.000005 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_thumbroot" "ValveBiped.Bip01_L_Hand" 0.084997 -0.691999 1.011001 26.039005 111.969997 -76.421000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Driven_ulna" "ValveBiped.Bip01_L_Forearm" 6.867992 0.000000 0.000000 5.999990 7.000006 78.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_L_Forearm_driven" "ValveBiped.Bip01_L_Forearm" 3.257996 -0.031000 0.000000 5.999990 7.000006 78.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_thumbroot" "ValveBiped.Bip01_R_Hand" 0.109995 -0.820999 -0.907000 20.664995 -17.515998 -104.524012 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Driven_ulna" "ValveBiped.Bip01_R_Forearm" 6.694000 0.000000 0.000000 -6.014993 7.006006 -78.000010 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.Bip01_R_Forearm_driven" "ValveBiped.Bip01_R_Forearm" 3.201992 -0.000000 -0.000004 -5.999990 7.000004 -78.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.weapon_clip" "ValveBiped.weapon_bone" 0.000000 -0.000003 3.857136 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $definebone "ValveBiped.weapon_bolt" "ValveBiped.weapon_bone" 0.000000 1.945635 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
- $bonemerge "ValveBiped.ValveBiped"
- $bonemerge "ValveBiped.Bip01"
- $bonemerge "ValveBiped.Camera"
- $bonemerge "ValveBiped.weapon_bone"
- $bonemerge "ValveBiped.attach_muzzle"
- $bonemerge "ValveBiped.attach_shell_eject"
- $bonemerge "ValveBiped.attach_camera"
- $bonemerge "ValveBiped.Bip01_Spine"
- $bonemerge "ValveBiped.Bip01_Spine1"
- $bonemerge "ValveBiped.Bip01_Spine2"
- $bonemerge "ValveBiped.Bip01_Spine4"
- $bonemerge "ValveBiped.Bip01_L_Clavicle"
- $bonemerge "ValveBiped.Bip01_L_UpperArm"
- $bonemerge "ValveBiped.Bip01_L_Forearm"
- $bonemerge "ValveBiped.Bip01_L_Hand"
- $bonemerge "ValveBiped.Bip01_L_Finger4"
- $bonemerge "ValveBiped.Bip01_L_Finger41"
- $bonemerge "ValveBiped.Bip01_L_Finger42"
- $bonemerge "ValveBiped.Bip01_L_Finger3"
- $bonemerge "ValveBiped.Bip01_L_Finger31"
- $bonemerge "ValveBiped.Bip01_L_Finger32"
- $bonemerge "ValveBiped.Bip01_L_Finger2"
- $bonemerge "ValveBiped.Bip01_L_Finger21"
- $bonemerge "ValveBiped.Bip01_L_Finger22"
- $bonemerge "ValveBiped.Bip01_L_Finger1"
- $bonemerge "ValveBiped.Bip01_L_Finger11"
- $bonemerge "ValveBiped.Bip01_L_Finger12"
- $bonemerge "ValveBiped.Bip01_L_Finger0"
- $bonemerge "ValveBiped.Bip01_L_Finger01"
- $bonemerge "ValveBiped.Bip01_L_Finger02"
- $bonemerge "ValveBiped.Bip01_R_Clavicle"
- $bonemerge "ValveBiped.Bip01_R_UpperArm"
- $bonemerge "ValveBiped.Bip01_R_Forearm"
- $bonemerge "ValveBiped.Bip01_R_Hand"
- $bonemerge "ValveBiped.Bip01_R_Finger4"
- $bonemerge "ValveBiped.Bip01_R_Finger41"
- $bonemerge "ValveBiped.Bip01_R_Finger42"
- $bonemerge "ValveBiped.Bip01_R_Finger3"
- $bonemerge "ValveBiped.Bip01_R_Finger31"
- $bonemerge "ValveBiped.Bip01_R_Finger32"
- $bonemerge "ValveBiped.Bip01_R_Finger2"
- $bonemerge "ValveBiped.Bip01_R_Finger21"
- $bonemerge "ValveBiped.Bip01_R_Finger22"
- $bonemerge "ValveBiped.Bip01_R_Finger1"
- $bonemerge "ValveBiped.Bip01_R_Finger11"
- $bonemerge "ValveBiped.Bip01_R_Finger12"
- $bonemerge "ValveBiped.Bip01_R_Finger0"
- $bonemerge "ValveBiped.Bip01_R_Finger01"
- $bonemerge "ValveBiped.Bip01_R_Finger02"
- $bonemerge "ValveBiped.Bip01_R_Forearm_driven"
- $bonemerge "ValveBiped.Bip01_R_Driven_ulna"
- $bonemerge "ValveBiped.Bip01_R_thumbroot"
- $bonemerge "ValveBiped.Bip01_L_Forearm_driven"
- $bonemerge "ValveBiped.Bip01_L_Driven_ulna"
- $bonemerge "ValveBiped.Bip01_L_thumbroot"
- $poseparameter "ver_aims" -1 1 loop 0
- $poseparameter "move_x" -1 1 loop 0
- $animation "a_idle_1" "mpx_anims\a_idle_1.smd" {
- fps 30
- loop
- }
- $animation "look_mid" "mpx_anims\look_mid.smd" {
- fps 30
- }
- $animation "look_down" "mpx_anims\look_down.smd" {
- fps 30
- }
- $animation "look_up" "mpx_anims\look_up.smd" {
- fps 30
- }
- $animation "a_run" "mpx_anims\a_run.smd" {
- fps 30
- loop
- }
- $sequence "look_poses" {
- "look_down"
- "look_mid"
- "look_up"
- blend "ver_aims" -1 1
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- }
- $sequence "idle_raw" {
- "mpx_anims\idle_raw.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "idle" {
- "mpx_anims\idle_raw.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "deploy" {
- "mpx_anims\deploy.smd"
- activity "ACT_VM_DEPLOY" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "deploy_layer" {
- "mpx_anims\deploy_layer.smd"
- activity "ACT_VM_DEPLOY_LAYER" 1
- delta
- // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
- subtract "deploy_layer" 0
- { event 5004 1 "SMG.Deploy" }
- { event 5004 10 "SMG.SlideBack" }
- { event 5004 20 "SMG.SlideForward" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "fire" {
- "mpx_anims\fire.smd"
- activity "ACT_VM_PRIMARYATTACK" 1
- { event AE_MUZZLEFLASH 0 "1" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "fire_layer" {
- "mpx_anims\fire_layer.smd"
- activity "ACT_VM_PRIMARYATTACK_LAYER" 1
- delta
- // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
- subtract "fire_layer" 0
- { event AE_MUZZLEFLASH 0 "1" }
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "reload" {
- "mpx_anims\reload.smd"
- activity "ACT_VM_RELOAD" 1
- fadein 0.2
- fadeout 0.2
- fps 34
- }
- $sequence "reload_layer" {
- "mpx_anims\reload_layer.smd"
- activity "ACT_VM_RELOAD_LAYER" 1
- { event 5004 18 "SMG.ClipOut" }
- { event 5004 30 "SMG.ClipIn" }
- { event 5004 36 "SMG.ClipLocked" }
- { event 5004 53 "SMG.SlideBack" }
- { event 5004 60 "SMG.SlideForward" }
- fadein 0.2
- fadeout 0.2
- fps 34
- }
- $sequence "melee" {
- "mpx_anims\melee.smd"
- activity "ACT_VM_MELEE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "melee_layer" {
- "mpx_anims\melee_layer.smd"
- activity "ACT_VM_MELEE_LAYER" 1
- delta
- // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
- subtract "melee_layer" 0
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "helping_hand_extend" {
- "mpx_anims\helping_hand_extend.smd"
- activity "ACT_VM_HELPINGHAND_EXTEND" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "helping_hand_extend_layer" {
- "mpx_anims\helping_hand_extend_layer.smd"
- activity "ACT_VM_HELPINGHAND_EXTEND_LAYER" 1
- { event 5004 1 "SMG.HelpingHandExtend" }
- fadein 0.2
- fadeout 0
- fps 30
- }
- $sequence "helping_hand_loop" {
- "mpx_anims\helping_hand_loop.smd"
- activity "ACT_VM_HELPINGHAND_LOOP" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "helping_hand_loop_layer" {
- "mpx_anims\helping_hand_loop_layer.smd"
- activity "ACT_VM_HELPINGHAND_LOOP_LAYER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "helping_hand_retract" {
- "mpx_anims\helping_hand_retract.smd"
- activity "ACT_VM_HELPINGHAND_RETRACT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "helping_hand_retract_layer" {
- "mpx_anims\helping_hand_retract_layer.smd"
- activity "ACT_VM_HELPINGHAND_RETRACT_LAYER" 1
- { event 5004 1 "SMG.HelpingHandRetract" }
- fadein 0
- fadeout 0.2
- fps 30
- }
- $sequence "item_extend" {
- "mpx_anims\item_extend.smd"
- activity "ACT_VM_ITEMPICKUP_EXTEND" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "item_extend_layer" {
- "mpx_anims\item_extend_layer.smd"
- activity "ACT_VM_ITEMPICKUP_EXTEND_LAYER" 1
- { event 5004 1 "SMG.ItemPickupExtend" }
- fadein 0.2
- fadeout 0
- fps 30
- }
- $sequence "item_loop" {
- "mpx_anims\item_loop.smd"
- activity "ACT_VM_ITEMPICKUP_LOOP" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "item_loop_layer" {
- "mpx_anims\item_loop_layer.smd"
- activity "ACT_VM_ITEMPICKUP_LOOP_LAYER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $sequence "item_retract" {
- "mpx_anims\item_retract.smd"
- activity "ACT_VM_ITEMPICKUP_RETRACT" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $sequence "item_retract_layer" {
- "mpx_anims\item_retract_layer.smd"
- activity "ACT_VM_ITEMPICKUP_RETRACT_LAYER" 1
- { event 5004 1 "SMG.ItemPickUpRetract" }
- fadein 0
- fadeout 0.2
- fps 30
- }
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