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v_smg.qc

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May 27th, 2018
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  1. $modelname "v_models\v_smg.mdl"
  2.  
  3. $bodygroup "v_smg"
  4. {
  5. studio "mpx.smd"
  6. }
  7.  
  8.  
  9. $surfaceprop "default"
  10.  
  11. $contents "solid"
  12.  
  13. $cdmaterials "models\v_models\Weapons\mpx\"
  14.  
  15. $attachment "attach_shell_eject" "ValveBiped.attach_shell_eject" 0 0 0 rotate 0 0 0
  16. $attachment "attach_muzzle" "ValveBiped.attach_muzzle" 0 0 0 rotate 0 0 0
  17. $attachment "shell" "ValveBiped.weapon_bone" -0.88 3.01 1.39 rotate 1.01 170.47 179.83
  18. $attachment "flashlight" "ValveBiped.weapon_bone" -1.24 2.71 10.19 rotate -90 0 0
  19. $attachment "muzzle_flash" "ValveBiped.weapon_bone" -0.14 2.26 13.59 rotate -90 0 0
  20.  
  21. $definebone "ValveBiped.ValveBiped" "" 0.000000 0.000000 0.000000 0.000000 0.000000 89.999976 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  22. $definebone "ValveBiped.Bip01" "ValveBiped.ValveBiped" 0.000000 37.739231 -0.516773 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  23. $definebone "ValveBiped.weapon_bone" "ValveBiped.Bip01" 8.329032 7.655514 0.000000 -89.999990 -89.745961 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  24. $definebone "ValveBiped.attach_muzzle" "ValveBiped.weapon_bone" 0.000000 0.099714 8.360889 -89.999990 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  25. $definebone "ValveBiped.attach_shell_eject" "ValveBiped.weapon_bone" -0.000000 3.003860 1.610714 -0.000000 90.000010 -90.000010 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  26. $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01" 0.000000 4.043964 -0.017929 4.766603 89.999983 89.999983 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  27. $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 3.995838 0.000000 0.000000 -0.000000 -9.852983 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  28. $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.698235 0.000000 0.000000 0.000000 -0.906993 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  29. $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 5.700886 0.000000 0.000000 0.000000 28.371674 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  30. $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 4.065395 1.458945 1.500000 -63.875288 -147.035793 50.277508 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  31. $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 5.507359 0.000004 0.000001 -19.730429 -44.165469 -79.348282 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  32. $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 10.907391 0.000001 0.000008 -0.000015 -7.202477 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  33. $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 10.424314 -0.000007 -0.000027 6.507301 7.122675 78.669799 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  34. $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 2.997269 0.005411 -1.477471 8.213354 -12.990153 11.742424 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  35. $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.510378 -0.000002 0.000000 0.955241 -34.374614 0.653399 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  36. $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.808647 0.000001 -0.000000 -10.048538 -17.354280 -3.121077 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  37. $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.305794 0.203110 -0.546729 5.954125 -16.778210 11.337859 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  38. $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.807177 -0.000002 -0.000000 -5.063457 -30.512989 -2.977605 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  39. $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 0.966141 -0.000001 -0.000000 0.559038 -13.904488 0.138368 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  40. $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.571512 0.109303 0.409579 3.893596 -14.791072 10.730300 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  41. $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 2.150656 -0.000002 -0.000000 -3.092654 -37.967185 -2.410837 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  42. $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.152744 0.000000 0.000000 0.688640 -8.970357 0.108688 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  43. $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.684090 -0.158703 1.419180 1.961122 -11.693716 10.352720 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  44. $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.701012 -0.000002 -0.000000 3.669052 -38.756256 2.940818 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  45. $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 0.994705 0.000001 -0.000000 2.209325 -1.896560 0.073163 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  46. $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 1.068073 -1.287207 0.981903 -19.741842 -7.111202 97.051423 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  47. $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.836302 0.000002 0.000000 -10.778420 -10.615980 0.000002 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  48. $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.223946 -0.000001 0.000000 -2.328841 11.249065 0.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  49. $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 4.065395 1.458947 -1.500000 63.875301 -147.035779 -54.583287 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  50. $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 5.507362 -0.000011 -0.000001 22.698469 -42.953698 82.694993 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  51. $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 10.907387 0.000001 -0.000008 0.000017 -7.202479 -0.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  52. $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 10.424301 -0.000005 0.000015 -6.507527 7.122614 -78.876986 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  53. $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 2.997297 0.000065 1.477480 -8.213406 -12.989919 -11.535192 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  54. $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.510378 -0.000004 0.000000 -0.955231 -34.374642 -0.653396 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  55. $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.808651 0.000001 0.000000 10.048536 -17.354309 3.121077 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  56. $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.305807 0.201136 0.547461 -5.954235 -16.777977 -11.130625 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  57. $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.807182 -0.000002 0.000000 5.063458 -30.512989 2.977608 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  58. $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 0.966137 0.000000 0.000000 -0.559035 -13.904488 -0.138366 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  59. $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.571524 0.110788 -0.409183 -3.893706 -14.790898 -10.523119 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  60. $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 2.150663 0.000002 0.000000 3.092655 -37.967198 2.410839 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  61. $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.152756 0.000000 0.000000 -0.688636 -8.970366 -0.108689 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  62. $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.684114 -0.153564 -1.419745 -1.961176 -11.693484 -10.145485 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  63. $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.701015 0.000004 0.000000 -3.669046 -38.756256 -2.940817 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  64. $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 0.994705 0.000000 0.000000 -2.209316 -1.896560 -0.073160 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  65. $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 1.068098 -1.283653 -0.986553 19.767266 -7.037115 -96.832918 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  66. $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.836308 -0.000002 0.000002 10.778425 -10.615993 -0.000002 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  67. $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.223948 -0.000001 0.000004 2.328845 11.249039 -0.000005 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  68. $definebone "ValveBiped.Bip01_L_thumbroot" "ValveBiped.Bip01_L_Hand" 0.084997 -0.691999 1.011001 26.039005 111.969997 -76.421000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  69. $definebone "ValveBiped.Bip01_L_Driven_ulna" "ValveBiped.Bip01_L_Forearm" 6.867992 0.000000 0.000000 5.999990 7.000006 78.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  70. $definebone "ValveBiped.Bip01_L_Forearm_driven" "ValveBiped.Bip01_L_Forearm" 3.257996 -0.031000 0.000000 5.999990 7.000006 78.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  71. $definebone "ValveBiped.Bip01_R_thumbroot" "ValveBiped.Bip01_R_Hand" 0.109995 -0.820999 -0.907000 20.664995 -17.515998 -104.524012 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  72. $definebone "ValveBiped.Bip01_R_Driven_ulna" "ValveBiped.Bip01_R_Forearm" 6.694000 0.000000 0.000000 -6.014993 7.006006 -78.000010 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  73. $definebone "ValveBiped.Bip01_R_Forearm_driven" "ValveBiped.Bip01_R_Forearm" 3.201992 -0.000000 -0.000004 -5.999990 7.000004 -78.000003 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  74. $definebone "ValveBiped.weapon_clip" "ValveBiped.weapon_bone" 0.000000 -0.000003 3.857136 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  75. $definebone "ValveBiped.weapon_bolt" "ValveBiped.weapon_bone" 0.000000 1.945635 0.000000 -0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
  76.  
  77. $bonemerge "ValveBiped.ValveBiped"
  78. $bonemerge "ValveBiped.Bip01"
  79. $bonemerge "ValveBiped.Camera"
  80. $bonemerge "ValveBiped.weapon_bone"
  81. $bonemerge "ValveBiped.attach_muzzle"
  82. $bonemerge "ValveBiped.attach_shell_eject"
  83. $bonemerge "ValveBiped.attach_camera"
  84. $bonemerge "ValveBiped.Bip01_Spine"
  85. $bonemerge "ValveBiped.Bip01_Spine1"
  86. $bonemerge "ValveBiped.Bip01_Spine2"
  87. $bonemerge "ValveBiped.Bip01_Spine4"
  88. $bonemerge "ValveBiped.Bip01_L_Clavicle"
  89. $bonemerge "ValveBiped.Bip01_L_UpperArm"
  90. $bonemerge "ValveBiped.Bip01_L_Forearm"
  91. $bonemerge "ValveBiped.Bip01_L_Hand"
  92. $bonemerge "ValveBiped.Bip01_L_Finger4"
  93. $bonemerge "ValveBiped.Bip01_L_Finger41"
  94. $bonemerge "ValveBiped.Bip01_L_Finger42"
  95. $bonemerge "ValveBiped.Bip01_L_Finger3"
  96. $bonemerge "ValveBiped.Bip01_L_Finger31"
  97. $bonemerge "ValveBiped.Bip01_L_Finger32"
  98. $bonemerge "ValveBiped.Bip01_L_Finger2"
  99. $bonemerge "ValveBiped.Bip01_L_Finger21"
  100. $bonemerge "ValveBiped.Bip01_L_Finger22"
  101. $bonemerge "ValveBiped.Bip01_L_Finger1"
  102. $bonemerge "ValveBiped.Bip01_L_Finger11"
  103. $bonemerge "ValveBiped.Bip01_L_Finger12"
  104. $bonemerge "ValveBiped.Bip01_L_Finger0"
  105. $bonemerge "ValveBiped.Bip01_L_Finger01"
  106. $bonemerge "ValveBiped.Bip01_L_Finger02"
  107. $bonemerge "ValveBiped.Bip01_R_Clavicle"
  108. $bonemerge "ValveBiped.Bip01_R_UpperArm"
  109. $bonemerge "ValveBiped.Bip01_R_Forearm"
  110. $bonemerge "ValveBiped.Bip01_R_Hand"
  111. $bonemerge "ValveBiped.Bip01_R_Finger4"
  112. $bonemerge "ValveBiped.Bip01_R_Finger41"
  113. $bonemerge "ValveBiped.Bip01_R_Finger42"
  114. $bonemerge "ValveBiped.Bip01_R_Finger3"
  115. $bonemerge "ValveBiped.Bip01_R_Finger31"
  116. $bonemerge "ValveBiped.Bip01_R_Finger32"
  117. $bonemerge "ValveBiped.Bip01_R_Finger2"
  118. $bonemerge "ValveBiped.Bip01_R_Finger21"
  119. $bonemerge "ValveBiped.Bip01_R_Finger22"
  120. $bonemerge "ValveBiped.Bip01_R_Finger1"
  121. $bonemerge "ValveBiped.Bip01_R_Finger11"
  122. $bonemerge "ValveBiped.Bip01_R_Finger12"
  123. $bonemerge "ValveBiped.Bip01_R_Finger0"
  124. $bonemerge "ValveBiped.Bip01_R_Finger01"
  125. $bonemerge "ValveBiped.Bip01_R_Finger02"
  126. $bonemerge "ValveBiped.Bip01_R_Forearm_driven"
  127. $bonemerge "ValveBiped.Bip01_R_Driven_ulna"
  128. $bonemerge "ValveBiped.Bip01_R_thumbroot"
  129. $bonemerge "ValveBiped.Bip01_L_Forearm_driven"
  130. $bonemerge "ValveBiped.Bip01_L_Driven_ulna"
  131. $bonemerge "ValveBiped.Bip01_L_thumbroot"
  132.  
  133. $poseparameter "ver_aims" -1 1 loop 0
  134. $poseparameter "move_x" -1 1 loop 0
  135.  
  136. $animation "a_idle_1" "mpx_anims\a_idle_1.smd" {
  137. fps 30
  138. loop
  139. }
  140.  
  141. $animation "look_mid" "mpx_anims\look_mid.smd" {
  142. fps 30
  143. }
  144.  
  145. $animation "look_down" "mpx_anims\look_down.smd" {
  146. fps 30
  147. }
  148.  
  149. $animation "look_up" "mpx_anims\look_up.smd" {
  150. fps 30
  151. }
  152.  
  153. $animation "a_run" "mpx_anims\a_run.smd" {
  154. fps 30
  155. loop
  156. }
  157.  
  158. $sequence "look_poses" {
  159. "look_down"
  160. "look_mid"
  161. "look_up"
  162. blend "ver_aims" -1 1
  163. blendwidth 3
  164. delta
  165. fadein 0.2
  166. fadeout 0.2
  167. }
  168.  
  169. $sequence "idle_raw" {
  170. "mpx_anims\idle_raw.smd"
  171. fadein 0.2
  172. fadeout 0.2
  173. fps 30
  174. }
  175.  
  176. $sequence "idle" {
  177. "mpx_anims\idle_raw.smd"
  178. fadein 0.2
  179. fadeout 0.2
  180. fps 30
  181. }
  182.  
  183. $sequence "deploy" {
  184. "mpx_anims\deploy.smd"
  185. activity "ACT_VM_DEPLOY" 1
  186. fadein 0.2
  187. fadeout 0.2
  188. fps 30
  189. }
  190.  
  191. $sequence "deploy_layer" {
  192. "mpx_anims\deploy_layer.smd"
  193. activity "ACT_VM_DEPLOY_LAYER" 1
  194. delta
  195. // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
  196. subtract "deploy_layer" 0
  197. { event 5004 1 "SMG.Deploy" }
  198. { event 5004 10 "SMG.SlideBack" }
  199. { event 5004 20 "SMG.SlideForward" }
  200. fadein 0.2
  201. fadeout 0.2
  202. fps 30
  203. }
  204.  
  205. $sequence "fire" {
  206. "mpx_anims\fire.smd"
  207. activity "ACT_VM_PRIMARYATTACK" 1
  208. { event AE_MUZZLEFLASH 0 "1" }
  209. fadein 0.2
  210. fadeout 0.2
  211. fps 30
  212. }
  213.  
  214. $sequence "fire_layer" {
  215. "mpx_anims\fire_layer.smd"
  216. activity "ACT_VM_PRIMARYATTACK_LAYER" 1
  217. delta
  218. // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
  219. subtract "fire_layer" 0
  220. { event AE_MUZZLEFLASH 0 "1" }
  221. fadein 0.2
  222. fadeout 0.2
  223. fps 30
  224. }
  225.  
  226. $sequence "reload" {
  227. "mpx_anims\reload.smd"
  228. activity "ACT_VM_RELOAD" 1
  229. fadein 0.2
  230. fadeout 0.2
  231. fps 34
  232. }
  233.  
  234. $sequence "reload_layer" {
  235. "mpx_anims\reload_layer.smd"
  236. activity "ACT_VM_RELOAD_LAYER" 1
  237. { event 5004 18 "SMG.ClipOut" }
  238. { event 5004 30 "SMG.ClipIn" }
  239. { event 5004 36 "SMG.ClipLocked" }
  240. { event 5004 53 "SMG.SlideBack" }
  241. { event 5004 60 "SMG.SlideForward" }
  242. fadein 0.2
  243. fadeout 0.2
  244. fps 34
  245. }
  246.  
  247. $sequence "melee" {
  248. "mpx_anims\melee.smd"
  249. activity "ACT_VM_MELEE" 1
  250. fadein 0.2
  251. fadeout 0.2
  252. fps 30
  253. }
  254.  
  255. $sequence "melee_layer" {
  256. "mpx_anims\melee_layer.smd"
  257. activity "ACT_VM_MELEE_LAYER" 1
  258. delta
  259. // This subtract option added by Crowbar to prevent jigglebone problems when delta sequences are recompiled.
  260. subtract "melee_layer" 0
  261. fadein 0.2
  262. fadeout 0.2
  263. fps 30
  264. }
  265.  
  266. $sequence "helping_hand_extend" {
  267. "mpx_anims\helping_hand_extend.smd"
  268. activity "ACT_VM_HELPINGHAND_EXTEND" 1
  269. fadein 0.2
  270. fadeout 0.2
  271. fps 30
  272. }
  273.  
  274. $sequence "helping_hand_extend_layer" {
  275. "mpx_anims\helping_hand_extend_layer.smd"
  276. activity "ACT_VM_HELPINGHAND_EXTEND_LAYER" 1
  277. { event 5004 1 "SMG.HelpingHandExtend" }
  278. fadein 0.2
  279. fadeout 0
  280. fps 30
  281. }
  282.  
  283. $sequence "helping_hand_loop" {
  284. "mpx_anims\helping_hand_loop.smd"
  285. activity "ACT_VM_HELPINGHAND_LOOP" 1
  286. fadein 0.2
  287. fadeout 0.2
  288. fps 30
  289. loop
  290. }
  291.  
  292. $sequence "helping_hand_loop_layer" {
  293. "mpx_anims\helping_hand_loop_layer.smd"
  294. activity "ACT_VM_HELPINGHAND_LOOP_LAYER" 1
  295. fadein 0.2
  296. fadeout 0.2
  297. fps 30
  298. loop
  299. }
  300.  
  301. $sequence "helping_hand_retract" {
  302. "mpx_anims\helping_hand_retract.smd"
  303. activity "ACT_VM_HELPINGHAND_RETRACT" 1
  304. fadein 0.2
  305. fadeout 0.2
  306. fps 30
  307. }
  308.  
  309. $sequence "helping_hand_retract_layer" {
  310. "mpx_anims\helping_hand_retract_layer.smd"
  311. activity "ACT_VM_HELPINGHAND_RETRACT_LAYER" 1
  312. { event 5004 1 "SMG.HelpingHandRetract" }
  313. fadein 0
  314. fadeout 0.2
  315. fps 30
  316. }
  317.  
  318. $sequence "item_extend" {
  319. "mpx_anims\item_extend.smd"
  320. activity "ACT_VM_ITEMPICKUP_EXTEND" 1
  321. fadein 0.2
  322. fadeout 0.2
  323. fps 30
  324. }
  325.  
  326. $sequence "item_extend_layer" {
  327. "mpx_anims\item_extend_layer.smd"
  328. activity "ACT_VM_ITEMPICKUP_EXTEND_LAYER" 1
  329. { event 5004 1 "SMG.ItemPickupExtend" }
  330. fadein 0.2
  331. fadeout 0
  332. fps 30
  333. }
  334.  
  335. $sequence "item_loop" {
  336. "mpx_anims\item_loop.smd"
  337. activity "ACT_VM_ITEMPICKUP_LOOP" 1
  338. fadein 0.2
  339. fadeout 0.2
  340. fps 30
  341. loop
  342. }
  343.  
  344. $sequence "item_loop_layer" {
  345. "mpx_anims\item_loop_layer.smd"
  346. activity "ACT_VM_ITEMPICKUP_LOOP_LAYER" 1
  347. fadein 0.2
  348. fadeout 0.2
  349. fps 30
  350. loop
  351. }
  352.  
  353. $sequence "item_retract" {
  354. "mpx_anims\item_retract.smd"
  355. activity "ACT_VM_ITEMPICKUP_RETRACT" 1
  356. fadein 0.2
  357. fadeout 0.2
  358. fps 30
  359. }
  360.  
  361. $sequence "item_retract_layer" {
  362. "mpx_anims\item_retract_layer.smd"
  363. activity "ACT_VM_ITEMPICKUP_RETRACT_LAYER" 1
  364. { event 5004 1 "SMG.ItemPickUpRetract" }
  365. fadein 0
  366. fadeout 0.2
  367. fps 30
  368. }
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