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- Vs. Style Debuts Tag Project 4.0.0 Changes
- Misc:
- - Added more stages
- - Added Heracross by 087-B, Gladiacloud & Solarflared
- - Added Tenshi by 087-B & Kohaku
- - Added Cham Cham by 087-B & ohgaki
- - Added King by 087-B & Jmorphman
- - Added Akira by 087-B & Chuchoryu
- - Added U.S. Agent by TMC55, Magus & Walruslui
- - Added Cyber Blue by 087-B & PizzaHighFive
- - Added Beast by 087-B, Gladiacloud, MotorRoach & Kenshiro99
- - Added Khan by 087-B, bad darkness & JtheSaltyy
- - Added Broly by 087-B, Gnux19 & Kenshiro99
- - Added Aoko by 087-B & RajaaBoy
- - Added Norimaro by 087-B & REDHOT
- - Adjusted slash hit and guard sounds
- All Fighters:
- - Fighters who had less than 12 colors now do, courtesy of 087-B and Kouhai.
- - All fighters have their launcher hit velocity and hitpause adjusted
- - Made other unexplained fixes on the roster.
- - Removed the dizzy star fx, as not every fighter has a dazed animation, and it's
- no longer necessary to have them.
- - The AI for all fighters can now cancel from A. MP to special/hyper if possible.
- - They have a universal 2 tick Jump Start and 3 tick Land animation
- - They can dash using 2 punch buttons as well
- - Most fighters can cancel from their dash to crouch
- - Due to an adjusted air combo game, all fighters can do "Short Hop Air Combos".
- These are air combos done without the need of a super jump.
- - All fighters hitsound now detects a fighter that is considered metallic such as
- Dragoon or Sentinel so hitsounds depends whether they're hitting them or not.
- Akito:
- - Opponents hit by his throw no longer bounce off the ground when they land
- - Nerf: Thunder Kick can now be guarded in air
- - Buff: Trinity Geyser's normal and chip damage increased
- Akuma/Gouki:
- - Buff: Aerial Tatsumaki Zankuu Kyaku hits more than once
- Buff: It can also be cancelled to Tenma Gou Zankuu
- Amingo:
- - Buff: Reduced horizontal hit velocity on Cactus Drill
- - Reduced hitpausetime for opponent on Cactus Drill
- - Fix: Fixed an issue where the fighter could remain on their feet, if KO'd by his grab.
- - Buff: Increased vertical hit velocity on his C. HK, making it easier to land Sun's Blessing.
- Anakaris:
- - Fix: Added a non-attacking helper for the coffin move that'll take the damage, preventing the coffin from
- from inflicting damage more than once.
- - Buff: Slightly narrowed Hurtbox on his idle and walk forward animations.
- - Buff: Lowered ground velocity from the first hit of his C. MP, making it easier to
- land other hits.
- - Fix: The target hit by his curse move is no longer controllable
- - Buff: Added ticks of invulnerability to his hypers so he won't be interrupted soon
- as he starts.
- - Buff: His Throw Assist has better range and has him immediately slam his opponent soon as the move
- makes contact.
- - Buff: He can cancel from his heavy normals to his launcher, improving his combo potential.
- Ash:
- - Thermidor's hit/guard sounds no longer overlap one another.
- - Altered his Assist Finish Taunt clip.
- - Buff: Genee's projectile appears 40 pixels lower, making it easier to hit opponents.
- - Nerf: Ventose can be guarded in the air now.
- - Nerf: Nivose's following kicks can be guarded in the air now.
- - Nerf: Pluviose can be guarded in the air now.
- - Fix: Pluviose's hitdefs are now corrected to be the proper attribute.
- Batsu:
- - He's been fully reconverted courtesy of 087-B using materials from Beximus, R@CE AKIR@ and
- Raging Rowen along with a CS by IsRageNeko
- - Buff: He's received an entirely new moveset, incredibly buffing his playstyle as
- he's gained a handful of new specials and hypers. New moves are listed in his updated
- movelist file.
- Blackbeard/Kurohige:
- - Nerf: Slightly lowered Attack stat
- - Buff: Increased damage on his normals to match the playable cast
- - Buff: Dark Tarp now steals a little of the opponent's powerbar upon impact.
- - Fix: Black Hole's X-Over version no longer has overlapping hitsounds.
- - Black Hole's projectile spawn rates were changed.
- Black Panther:
- - Nerf: Narrowed hitbox on his grab
- - Fix: Fixed an issue where the player prior to 4.0.0 was unable to guard push.
- - Added cornerpush for his ground attacks
- - Dagger Throw has more end lag
- - Panther Slash has more end lag
- - Buff: Panther Jackknife's vertical hitbox was widened, making the move easier to hit.
- - Spear Combo's pausetime was shortened, quickening the attack's speed.
- - Panther Jackknife now has the aerial rave finisher effect.
- Black Widow:
- - Air Widow's Bite now has the aerial rave finisher effect.
- Blaziken/Bursyamo:
- - Added a shiny palette, replacing one of his existing colors.
- Cammy:
- - Ground Cannon Drill has more land lag.
- Charizard:
- - Buff: Reduced ticks in some of his normals' startup frames, making him land his hits sooner.
- - Nerf: Added hurtbox around his hitboxes in some attacks, allowing certain attacks to collide and hurt him.
- - Certain moves no longer have their hitsounds overlap one another.
- - Added a shiny palette, replacing one of his existing colors.
- DarkWolf:
- - Buff: Widened the hitbox on Assault & Wolf Duo animations.
- - He has a new Japanese KO clip, replacing his old one. He speaks in defeat rather than yell.
- Demitri:
- - Added more end lag for his S. HP
- Devilotte:
- - Buff: She was reconverted and has been significantly improved in gameplay.
- Buff: She's gained a couple of new moves plus a Lv 3 hyper move she didn't had before.
- Dormammu:
- - Buff: Increased walk speed
- - Nerf: Flame Carpet now disappears after connecting 3 times.
- Buff: However, it deals more damage to compensate
- - Fix: Changed Power of Destruction/Creation and Liberation commands.
- Check his movelist file.
- - Reduced Dark Hole's vertical hit velocity
- - Dark Matter's wall hit velocity was reduced for the target.
- - Reduced Purification's vertical hit velocity.
- - Normals hitting the opponent in the corner pushes Dormammu back
- - Fix & Buff: Dashes better and can now cancel into his normals.
- Falco:
- - Reduced vertical hit velocity for his ground Falco Phantasm
- - Hurt clips were adjusted
- - Buff: Enlarged hitboxes for his knifehand strikes, allowing him to hit those too close.
- Fou-Lu:
- - Buff: Moves a little forward during his launcher, making it easier
- to land.
- - Changed the hitpause for his White Out
- Buff: As a result, the move deals more damage, severely damaging big fighters.
- Fox:
- - Reduced vertical hit velocity for his ground Fox Illusion
- - Reduced vertical hit velocity for his forward Fox Fire.
- - Buff: Preparation hit of his upward Fox Fire now sends the opponent
- above Fox, guaranteeing the following hits of his attack to land when
- he goes up.
- - Nerf: Decreased Defense to 92
- - Buff: Increased move speed
- - Nerf: Decreased Attack to 95
- - Hurt Clips were adjusted
- Gardevoir/Sirnight:
- - Buff: Increased move speed in the air.
- - Buff: Increased intangibility during Wish.
- - Fix: Players can now use Psychic from a distance.
- - Fix: Adjusted Psychic and Future Sight so both attacks can use their 3 variants.
- - Buff: Energy Ball can now be used midair, firing at a diagonal direction.
- - Added more endlag to her ground attacks
- - Nerf: Decreased Defense to 90
- - Added a shiny palette, replacing one of her existing colors.
- Gambit:
- - Buff: Moves a little forward during his launcher, making it easier
- to land.
- Greninja/Gekkouga:
- - Buff: Enlarged hitbox for his single hit version of Aerial Ace.
- - Nerf: Decreased Defense to 90
- - Nerf: Decreased Attack to 95
- - Added a shiny palette, replacing one of his existing colors.
- Guy:
- - Buff: Made it easier to hit airborne opponents with Bushin Gourai Kyaku.
- - Nerf: Narrowed hitbox on Bushin Musou Renge.
- Buff: However, it can now be comboed into.
- - Buff: Reduced hit velocity in some specials, making it significantly easier
- to cancel to a hyper combo and hit.
- - Nerf: Decreased Attack to 92
- - Nerf: Decreased Defense to 93
- - Nerf: Bushin Gourai Kyaku can now be blocked in the air
- - Bushin Gourai Kyaku connects significantly better against airborne opponents.
- - Fix: Fixed an issue where Forward Flip to Bushin Izuna Otoshi (Throw followup) causes
- the opponent to be binded wrong.
- J. Talbain/Gallon
- - He has a new animation that's used in his Tag-In and Tag Taunt states. It is also
- a new win animation.
- - Buff: Two Minutes to Midnight can now fully hit an air borne opponent.
- - Buff: Moment Slice has more vertical hit velocity, making it easier to continously hit opponents
- with the bottom portions of the effects.
- Jin
- - Buff: He's been fully reconverted by me with assistance by 087-B, using the version done by
- REDHOT & hsiethm. He has a more polished gameplay and simplified commands. His combo game has
- been significantly buffed, making him easier to use. Check his updated moveset file.
- - Buff: Saotome Shine now gives him Super Armor, allowing him to withstand a single hit without
- flinching at times.
- Jubilee:
- - Reduced vertical hit velocity on Star Trail.
- - Added a Lv 3 Hyper move called Firework Eruption.
- - Nerf: Decreased Defense to 95
- Lilith:
- - Fix: Fixed an issue where aerial Merry Turn to finish an air combo
- resulted in her freezing midair if she doesn't go offscreen.
- - Nerf: Decreased Defense to 95
- Lucario:
- - Buff: Sped up all normals to a simple and fair amount.
- - Buff: Increased some hit boxes on air normals to make combos connect better.
- - Removed unneeded CLSNs on normals.
- - Buff: He runs faster. His forward dash goes faster but ends quicker.
- - Buff: Adjusted his launcher pausetimes so that it comes out faster but still leaves an impact.
- - Most of his normals has more endlag to prevent infinites.
- M. Bison/Vega
- - His specials and supers have their commands simplified, making him easier to use
- by players.
- Madoka:
- - Decreased hitpausetime for the opponent when hit by her arrow specials
- - Buff: She moves a little forward for Lunatic Shaft, making it easier to land the hit.
- - Lunatic Shaft's arrow followup sends opponents behind her and fall faster, hopefully preventing
- an infinite with the move.
- - Changed Ascension's custom hitstate. Doesn't affect the move's use.
- - Increased endlag for her arrow special.
- - Magical Squall and God's Message now function as how the player would use them for the AI.
- - Nerf: Decreased Attack to 96
- - Nerf: Decreased Defense to 94
- - Removed BG from Ascension as it's no longer needed, significantly reducing her
- .sff size so she loads slightly quicker now.
- - Hurt clips were adjusted.
- - Fix: Magical Squall's arrows now attack the nearest opponent, no longer causing an issue where
- they'll only attack the last opponent she struck in Simul.
- Magma/Magmard Dragoon:
- - Buff: Magma Stomp is now a launcher.
- Mai
- - Buff: Flying Squirrel Furiante starts significantly faster.
- Buff: The move also brings Mai a little higher on startup, making the move much easier to land
- when comboing.
- - Buff: Crimson Firebird Dive now has Mai going a little higher on startup, making the move
- significantly easier to land.
- Mario Mario:
- - Removed Envshake from most of his attacks
- - Buff: Increased hitbox on the Bob-omb explosions
- - Buff: Tool Time can now be used midair
- - Buff: Fireball Gun can now be used midair
- - Adjust voice channels so now his voiceclips cancel out when he gets hit.
- - Fireball and Bob-omb's explosions have their effects changed.
- Marisa:
- - Added voice clips for tag-in/tag-out stances.
- - Master and Final Spark's hitsounds were changed to the laser hit sound.
- They also use the laser hit spark as well.
- - Increased yaccel on some moves.
- Rose:
- - Buff: Removed the push helper on her Aerial Soul Spark, allowing her to successfully end
- an air combo with a Soul Spark.
- - Illusionary Soul Zap was improved in terms of position.
- Shingo:
- - Removed envshake from all his specials and hypers.
- - Opponents no longer bounce when hitting the ground from his moves.
- - Revamped his sprites, courtesy of 087-B.
- - Fix: Kicking moves now use their proper hitsound
- - Buff: S. HP is an overhead
- - Buff: Kake Hourin can now hit downed opponents.
- - Buff: Increased Kake Hourin's chip damage
- - Buff: Mu Shiki & Burning Shingo connects better against airborne opponents, snapping them to front of
- Shingo. X-Over variants of these aren't affected however.
- - Buff: Anti-Air assist knocks opponents furthers away, similar to a Shoryuken's impact from Ryu.
- - Nerf: C. MP is slower
- - Nerf: C. MK is slower
- - Nerf: All special moves have their chip damage reduced
- Silver:
- - Changed hitsounds from his kicks during Silver Rush to the proper clip
- - Removed Envshake from his hitdefs
- - Reduced Envshake during Meteor Smash
- - Nerf: Guarding his Silver Rush's initial starting hit ends his move.
- - Nerf: Decreased Defense to 91
- - Voice clips cancel out when he gets hit, this is to match with the rest of the
- playable cast.
- - Fix: Set air.cornerpush.veloff to 0 during an air combo to prevent ruining the combo in a
- corner.
- Undyne:
- - Fix: Added NoFG as a flag during her Lv 3 so foreground objects won't
- try to obscure the vision of the move.
- - Buff: Widened the hitbox on her Spear of Justice, making it easier to land.
- WereGarurumon:
- - Added a new Lv 1 Hyper move called Howling Frostburn. This becomes his new Anti-Air
- X-Over Attack.
- - Buff: Increased Attack to 103
- - Buff: The player can cancel from his specials to his X-Over due to adding Howling Frostburn.
- - Buff: All his ground normals have decreased horizontal hit velocity, greatly improving his
- combo potential
- - The AI is slightly more aggressive.
- Wolvenom:
- - Changed his Tag Out and Taunt animations and Tag Out clip.
- - Nerf: Decreased Defense to 90
- - Nerf: Slightly decreased Attack
- - The AI is slightly more aggressive.
- - Added a new win animation.
- Wolverine:
- - Changed his Taunt animation.
- - Nerf: Decreased Defense to 90
- - Nerf: Slightly decreased Attack
- - Removed blood sparks from Claw Frenzy as not every fighter has blood
- - Added Drill Claw as a new move. This move can be done midair too.
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