Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Guidelines proposal:
- --------------------
- Guidelines are used to tell players the reasoning of why glitches are (dis)allowed for NMG and RMG. And it can
- help mods classify future glitches. They do not explicitly allow or deny glitches, they are more like "meta rules",
- vague rules on how current and future rules should be like. We keep explicitly allowing or disallowing glitches in
- NMG and RMG.
- No Major Glitches (NMG):
- ------------------------
- This is meant to be played like an optimized casual playthrough, allowing some glitches and some sequence breaking.
- The allowed glitches should generally pass the eye test, not be too complicated, and should generally not allow big
- sequence breaks like doing Dark World dungeons before Master Sword or GTower without all crystals.
- Any% NMG and All Dungeons NMG should be the same run.
- 1. You should remain inbounds at all times, not using any glitches or techniques to pass through (either partially or
- totally) dungeon or overworld walls/cliffs in an unintended manner. Passing through interior features such as
- rails, spikes, and blocks is acceptable.
- 2. No transitions, both on overworld and underworld, should be corrupted, e.g. interrupting the screen transition, or
- interrupting Link falling/being dragged into the next room in a natural way.
- 3. Any transition should be intended by the developers, and should have Link end up in the screen the developers
- intended him to end up in.
- 4. We should not utilize any means to place ourselves on an unintended layer or improperly transition between valid
- layers ("Exploration Glitch.")
- 5. Source requirement for items, bosses and crystals.
- 6. We should have all crystals and open GTower up normally. We should also beat Eastern Palace, Desert Palace and
- Hera Tower to get the Master Sword, and before entering ATower/doing any Dark World dungeons.
- Restricted Major Glitches (RMG):
- --------------------------------
- - Glitches:
- * Out of Bounds
- * Overworld Transition Corruption (OW YBA/Mirror warp/screen wrap etc)
- Unlike No Major Glitches, any sequence breaks on the overworld are basically allowed (f.ex. GTower early).
- However, as this tier is meant to be a "gateway" to glitched ALttP, i.e. the typical NMG runner's first dip in glitches,
- the glitches should still not be too complicated to do. A lot of players that enjoys this tier does not enjoy the
- Unrestricted ruleset, mostly because it's a lot harder to learn, understand and execute. So one major goal when defining
- the ruleset is to not lose these players.
- 1. Sequence breaking is encouraged, making the runs more distinct from NMG.
- 2. No transitions in the underworld should be corrupted, e.g. interrupting the screen transition, or interrupting Link
- falling/being dragged into the next room in a natural way.
- 3. Jumping straight to Ganon is not allowed. Any% will always need to open the pyramid to get to Ganon.
- 4. You may not utilize any means to place yourself on an unintended layer or to improperly transition between layers.
- ("Exploration Glitch.")
- Unrestricted Major Glitches (UMG):
- ----------------------------------
- - Glitches:
- * Exploration Glitch (meaning specifically unintended layer/layer change)
- * Plaid World
- * Underworld Transition Corruption (YBA, Somaria, Quadrant, Deathhole, Jingle, Mirror transition, ..)
- * Underworld Wrong Warp (Ganon pot, Somaria glitch holes)
- * Misslotting level 2 (Hookclip, Hookpush, OW Conveyor)
- Meant to be an "anything goes" category, where defining goals is what makes the runs interesting, not restricting rules.
- 1. Things that can lead to ACE or similar power should not be allowed.
- 2. Things that are not possible on console or with normal controller should not be allowed.
- 3. Doing any kind of manipulation of RAM before the run starts is not allowed.
- Global bans:
- ------------
- - Ram preparation before runs
- - Misslotting level 3
- - Up+Down/Left+Right
- - Turbo
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement