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- firesignal(game:GetService("ReplicatedStorage").EntityInfo.Caption.OnClientEvent, 'Doors test mode is updated!',true,2)
- wait(1)
- firesignal(game:GetService("ReplicatedStorage").EntityInfo.Caption.OnClientEvent, 'More hard😈 dont think that hard i will add Crucifix for you sometime',true,1)
- -- Fix Entity dont deleted
- loadstring(game:HttpGet("https://pastebin.com/raw/6brG9uma"))()
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- -- entity
- coroutine.wrap(function()
- while true do
- wait(math.random(20,550))
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- if workspace:FindFirstChild("SeekMoving") == nil and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value ~= 50 then
- wait(1.5)
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "A-221", -- Custom name of your entity
- Model = "rbxassetid://12169085547", -- Can be GitHub file or rbxassetid
- Speed = 299, -- Percentage, 100 = default Rush speed
- DelayTime = 4, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 6,
- WaitTime = 1,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {2.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11710147805", -- Image1 url
- Image2 = "rbxassetid://11710144220", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 10 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 4.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(0, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 4,
- Max = 4,
- },
- },
- },
- CustomDialog = {"You died to A-25..", "It is a slow entity.", "When you hear it approaching. Hide!"}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end
- end
- end)()
- -- entity
- coroutine.wrap(function()
- while true do
- wait(math.random(55,250))
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- wait(0.5)
- if workspace:FindFirstChild("SeekMoving") == nil and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value ~= 50 then
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "A-500", -- Custom name of your entity
- Model = "rbxassetid://12006541731", -- Can be GitHub file or rbxassetid
- Speed = 299, -- Percentage, 100 = default Rush speed
- DelayTime = 2, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = true,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = false,
- FlickerLights = {
- true, -- Enabled/Disabled
- 3, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 6,
- WaitTime = 1,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {2.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://11710147805", -- Image1 url
- Image2 = "rbxassetid://11710144220", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 10 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 4.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(0, 255, 255), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 4,
- Max = 4,
- },
- },
- },
- CustomDialog = {"You died to A-25..", "It is a slow entity.", "When you hear it approaching. Hide!"}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end
- end
- end)()
- -- entity
- coroutine.wrap(function()
- while true do
- wait(math.random(55,250))
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- wait(0.5)
- if workspace:FindFirstChild("SeekMoving") == nil and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value ~= 50 then
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
- -- Create entity
- local entityTable = Spawner.createEntity({
- CustomName = "A-60", -- Custom name of your entity
- Model = "rbxassetid://12480990828", -- Can be GitHub file or rbxassetid
- Speed = 400, -- Percentage, 100 = default Rush speed
- DelayTime = 1, -- Time before starting cycles (seconds)
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- BackwardsMovement = false,
- BreakLights = true,
- FlickerLights = {
- true, -- Enabled/Disabled
- 1, -- Time (seconds)
- },
- Cycles = {
- Min = 1,
- Max = 1,
- WaitTime = 0,
- },
- CamShake = {
- true, -- Enabled/Disabled
- {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
- 100, -- Shake start distance (from Entity to you)
- },
- Jumpscare = {
- true, -- Enabled/Disabled
- {
- Image1 = "rbxassetid://10716387808", -- Image1 url
- Image2 = "rbxassetid://11033979445", -- Image2 url
- Shake = true,
- Sound1 = {
- 10483790459, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Sound2 = {
- 10483837590, -- SoundId
- { Volume = 0.5 }, -- Sound properties
- },
- Flashing = {
- true, -- Enabled/Disabled
- Color3.fromRGB(255, 0, 0), -- Color
- },
- Tease = {
- true, -- Enabled/Disabled
- Min = 1,
- Max = 3,
- },
- },
- },
- CustomDialog = {"You died to Rush... ", "you balls look dry", "Can i put lotion on them? ", "."}, -- Custom death message
- })
- -----[[ Debug -=- Advanced ]]-----
- entityTable.Debug.OnEntitySpawned = function()
- print("Entity has spawned:", entityTable)
- end
- entityTable.Debug.OnEntityDespawned = function()
- print("Entity has despawned:", entityTable)
- end
- entityTable.Debug.OnEntityStartMoving = function()
- print("Entity has started moving:", entityTable)
- end
- entityTable.Debug.OnEntityFinishedRebound = function()
- print("Entity has finished rebound:", entityTable)
- end
- entityTable.Debug.OnEntityEnteredRoom = function(room)
- print("Entity:", entityTable, "has entered room:", room)
- end
- entityTable.Debug.OnLookAtEntity = function()
- print("Player has looked at entity:", entityTable)
- end
- entityTable.Debug.OnDeath = function()
- warn("Player has died.")
- end
- ------------------------------------
- -- Run the created entity
- Spawner.runEntity(entityTable)
- end
- end
- end)()
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