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DE_Speedruns

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Feb 6th, 2024
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  1. firesignal(game:GetService("ReplicatedStorage").EntityInfo.Caption.OnClientEvent, 'Doors test mode is updated!',true,2)
  2. wait(1)
  3. firesignal(game:GetService("ReplicatedStorage").EntityInfo.Caption.OnClientEvent, 'More hard😈 dont think that hard i will add Crucifix for you sometime',true,1)
  4. -- Fix Entity dont deleted
  5. loadstring(game:HttpGet("https://pastebin.com/raw/6brG9uma"))()
  6.  
  7. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  8.  
  9. -- entity
  10. coroutine.wrap(function()
  11. while true do
  12. wait(math.random(20,550))
  13. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  14. if workspace:FindFirstChild("SeekMoving") == nil and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value ~= 50 then
  15. wait(1.5)
  16. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  17. -- Create entity
  18. local entityTable = Spawner.createEntity({
  19. CustomName = "A-221", -- Custom name of your entity
  20. Model = "rbxassetid://12169085547", -- Can be GitHub file or rbxassetid
  21. Speed = 299, -- Percentage, 100 = default Rush speed
  22. DelayTime = 4, -- Time before starting cycles (seconds)
  23. HeightOffset = 0,
  24. CanKill = true,
  25. KillRange = 50,
  26. BackwardsMovement = false,
  27. BreakLights = false,
  28. FlickerLights = {
  29. true, -- Enabled/Disabled
  30. 3, -- Time (seconds)
  31. },
  32. Cycles = {
  33. Min = 1,
  34. Max = 6,
  35. WaitTime = 1,
  36. },
  37. CamShake = {
  38. true, -- Enabled/Disabled
  39. {2.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  40. 100, -- Shake start distance (from Entity to you)
  41. },
  42. Jumpscare = {
  43. true, -- Enabled/Disabled
  44. {
  45. Image1 = "rbxassetid://11710147805", -- Image1 url
  46. Image2 = "rbxassetid://11710144220", -- Image2 url
  47. Shake = true,
  48. Sound1 = {
  49. 10483790459, -- SoundId
  50. { Volume = 10 }, -- Sound properties
  51. },
  52. Sound2 = {
  53. 10483837590, -- SoundId
  54. { Volume = 4.5 }, -- Sound properties
  55. },
  56. Flashing = {
  57. true, -- Enabled/Disabled
  58. Color3.fromRGB(0, 255, 255), -- Color
  59. },
  60. Tease = {
  61. true, -- Enabled/Disabled
  62. Min = 4,
  63. Max = 4,
  64. },
  65. },
  66. },
  67. CustomDialog = {"You died to A-25..", "It is a slow entity.", "When you hear it approaching. Hide!"}, -- Custom death message
  68. })
  69.  
  70.  
  71. -----[[ Debug -=- Advanced ]]-----
  72. entityTable.Debug.OnEntitySpawned = function()
  73. print("Entity has spawned:", entityTable)
  74. end
  75.  
  76. entityTable.Debug.OnEntityDespawned = function()
  77. print("Entity has despawned:", entityTable)
  78. end
  79.  
  80. entityTable.Debug.OnEntityStartMoving = function()
  81. print("Entity has started moving:", entityTable)
  82. end
  83.  
  84. entityTable.Debug.OnEntityFinishedRebound = function()
  85. print("Entity has finished rebound:", entityTable)
  86. end
  87.  
  88. entityTable.Debug.OnEntityEnteredRoom = function(room)
  89. print("Entity:", entityTable, "has entered room:", room)
  90. end
  91.  
  92. entityTable.Debug.OnLookAtEntity = function()
  93. print("Player has looked at entity:", entityTable)
  94. end
  95.  
  96. entityTable.Debug.OnDeath = function()
  97. warn("Player has died.")
  98. end
  99. ------------------------------------
  100.  
  101.  
  102. -- Run the created entity
  103. Spawner.runEntity(entityTable)
  104. end
  105. end
  106. end)()
  107.  
  108. -- entity
  109. coroutine.wrap(function()
  110. while true do
  111. wait(math.random(55,250))
  112. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  113. wait(0.5)
  114. if workspace:FindFirstChild("SeekMoving") == nil and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value ~= 50 then
  115. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  116. -- Create entity
  117. local entityTable = Spawner.createEntity({
  118. CustomName = "A-500", -- Custom name of your entity
  119. Model = "rbxassetid://12006541731", -- Can be GitHub file or rbxassetid
  120. Speed = 299, -- Percentage, 100 = default Rush speed
  121. DelayTime = 2, -- Time before starting cycles (seconds)
  122. HeightOffset = 0,
  123. CanKill = true,
  124. KillRange = 50,
  125. BackwardsMovement = false,
  126. BreakLights = false,
  127. FlickerLights = {
  128. true, -- Enabled/Disabled
  129. 3, -- Time (seconds)
  130. },
  131. Cycles = {
  132. Min = 1,
  133. Max = 6,
  134. WaitTime = 1,
  135. },
  136. CamShake = {
  137. true, -- Enabled/Disabled
  138. {2.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  139. 100, -- Shake start distance (from Entity to you)
  140. },
  141. Jumpscare = {
  142. true, -- Enabled/Disabled
  143. {
  144. Image1 = "rbxassetid://11710147805", -- Image1 url
  145. Image2 = "rbxassetid://11710144220", -- Image2 url
  146. Shake = true,
  147. Sound1 = {
  148. 10483790459, -- SoundId
  149. { Volume = 10 }, -- Sound properties
  150. },
  151. Sound2 = {
  152. 10483837590, -- SoundId
  153. { Volume = 4.5 }, -- Sound properties
  154. },
  155. Flashing = {
  156. true, -- Enabled/Disabled
  157. Color3.fromRGB(0, 255, 255), -- Color
  158. },
  159. Tease = {
  160. true, -- Enabled/Disabled
  161. Min = 4,
  162. Max = 4,
  163. },
  164. },
  165. },
  166. CustomDialog = {"You died to A-25..", "It is a slow entity.", "When you hear it approaching. Hide!"}, -- Custom death message
  167. })
  168.  
  169.  
  170. -----[[ Debug -=- Advanced ]]-----
  171. entityTable.Debug.OnEntitySpawned = function()
  172. print("Entity has spawned:", entityTable)
  173. end
  174.  
  175. entityTable.Debug.OnEntityDespawned = function()
  176. print("Entity has despawned:", entityTable)
  177. end
  178.  
  179. entityTable.Debug.OnEntityStartMoving = function()
  180. print("Entity has started moving:", entityTable)
  181. end
  182.  
  183. entityTable.Debug.OnEntityFinishedRebound = function()
  184. print("Entity has finished rebound:", entityTable)
  185. end
  186.  
  187. entityTable.Debug.OnEntityEnteredRoom = function(room)
  188. print("Entity:", entityTable, "has entered room:", room)
  189. end
  190.  
  191. entityTable.Debug.OnLookAtEntity = function()
  192. print("Player has looked at entity:", entityTable)
  193. end
  194.  
  195. entityTable.Debug.OnDeath = function()
  196. warn("Player has died.")
  197. end
  198. ------------------------------------
  199.  
  200.  
  201. -- Run the created entity
  202. Spawner.runEntity(entityTable)
  203. end
  204. end
  205. end)()
  206.  
  207. -- entity
  208. coroutine.wrap(function()
  209. while true do
  210. wait(math.random(55,250))
  211. game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
  212. wait(0.5)
  213. if workspace:FindFirstChild("SeekMoving") == nil and game:GetService("ReplicatedStorage").GameData.LatestRoom.Value ~= 50 then
  214. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
  215.  
  216.  
  217. -- Create entity
  218. local entityTable = Spawner.createEntity({
  219. CustomName = "A-60", -- Custom name of your entity
  220. Model = "rbxassetid://12480990828", -- Can be GitHub file or rbxassetid
  221. Speed = 400, -- Percentage, 100 = default Rush speed
  222. DelayTime = 1, -- Time before starting cycles (seconds)
  223. HeightOffset = 0,
  224. CanKill = false,
  225. KillRange = 50,
  226. BackwardsMovement = false,
  227. BreakLights = true,
  228. FlickerLights = {
  229. true, -- Enabled/Disabled
  230. 1, -- Time (seconds)
  231. },
  232. Cycles = {
  233. Min = 1,
  234. Max = 1,
  235. WaitTime = 0,
  236. },
  237. CamShake = {
  238. true, -- Enabled/Disabled
  239. {3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
  240. 100, -- Shake start distance (from Entity to you)
  241. },
  242. Jumpscare = {
  243. true, -- Enabled/Disabled
  244. {
  245. Image1 = "rbxassetid://10716387808", -- Image1 url
  246. Image2 = "rbxassetid://11033979445", -- Image2 url
  247. Shake = true,
  248. Sound1 = {
  249. 10483790459, -- SoundId
  250. { Volume = 0.5 }, -- Sound properties
  251. },
  252. Sound2 = {
  253. 10483837590, -- SoundId
  254. { Volume = 0.5 }, -- Sound properties
  255. },
  256. Flashing = {
  257. true, -- Enabled/Disabled
  258. Color3.fromRGB(255, 0, 0), -- Color
  259. },
  260. Tease = {
  261. true, -- Enabled/Disabled
  262. Min = 1,
  263. Max = 3,
  264. },
  265. },
  266. },
  267. CustomDialog = {"You died to Rush... ", "you balls look dry", "Can i put lotion on them? ", "."}, -- Custom death message
  268. })
  269.  
  270.  
  271. -----[[ Debug -=- Advanced ]]-----
  272. entityTable.Debug.OnEntitySpawned = function()
  273. print("Entity has spawned:", entityTable)
  274. end
  275.  
  276. entityTable.Debug.OnEntityDespawned = function()
  277. print("Entity has despawned:", entityTable)
  278. end
  279.  
  280. entityTable.Debug.OnEntityStartMoving = function()
  281. print("Entity has started moving:", entityTable)
  282. end
  283.  
  284. entityTable.Debug.OnEntityFinishedRebound = function()
  285. print("Entity has finished rebound:", entityTable)
  286. end
  287.  
  288. entityTable.Debug.OnEntityEnteredRoom = function(room)
  289. print("Entity:", entityTable, "has entered room:", room)
  290. end
  291.  
  292. entityTable.Debug.OnLookAtEntity = function()
  293. print("Player has looked at entity:", entityTable)
  294. end
  295.  
  296. entityTable.Debug.OnDeath = function()
  297. warn("Player has died.")
  298. end
  299. ------------------------------------
  300.  
  301.  
  302. -- Run the created entity
  303. Spawner.runEntity(entityTable)
  304. end
  305. end
  306. end)()
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