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- #-------------------------------------------運営Menu-----------------------------------------------------------------------------------
- command /ophelp:
- permission:admin
- trigger:
- message "&a/evenntset [text] &6: &fTabキーの下の欄のEventのところを変える"
- message "&a/tips [text] &6: &f鯖民にメッセージをながす"
- message "&a/regularly [text] [間隔] &6: &f定期間隔ごとにメッセージを流す"
- command /eventset [<text>]:
- permission:admin
- trigger:
- if arg-1 is set:
- set {event} to arg-1
- else:
- message "&c[Error] >>> /eventset 表示するもの"
- command /tips [<text>]:
- permission:admin
- trigger:
- if arg-1 is set:
- broadcast "&a----------------ThisIsTips-----------------"
- broadcast "&aBy %player%"
- broadcast "%colored arg%"
- broadcast "&a--------------------------------------------"
- else:
- message "&c[Error] >>> /tips 表示するもの"
- command /regularly [<text>] [<text>] [<text>] [<integer>]:
- permission:admin
- trigger:
- if arg-1 is "add":
- if arg-2 is set:
- if arg-3 is set:
- if arg-4 is set:
- loop {regularly.::*}:
- if loop-index = arg-2:
- message "&c[定期Manager] >>> もうその名前があります。別のものにしてください"
- stop
- set {regularly.::%arg-2%} to arg-4
- set {regularly.set.%arg-2%} to 0
- set {regularly.message.%arg-2%} to arg-3
- message "&c[定期Manager] >>> 定期を追加しました"
- message "&c%arg-2% &7: %arg-3% &a間隔[%arg-4%&a]"
- if arg-1 is "check":
- if arg-2 is set:
- message "%{regularly.set.%arg-2%}%"
- if arg-1 is "list":
- message "&c----[定期Manager]----"
- loop {regularly.::*}:
- message "&bName: %loop-index% &bMessage: %{regularly.message.%loop-index%}% &b間隔: %loop-value%"
- message "&c---------------------"
- if arg-1 is "remove":
- if arg-2 is set:
- loop {regularly.::*}:
- if loop-index = arg-2:
- delete {regularly.::%arg-2%}
- delete {regularly.set.%arg-2%}
- delete {regularly.message.%arg-2%}
- message "&c[定期Manager] >>> 定期を削除しました"
- stop
- message "&c[定期Manager] >>> そんな名前の定期はありません"
- every minute:
- loop {regularly.::*}:
- add 1 to {regularly.set.%loop-index%}
- if loop-value <= {regularly.set.%loop-index%}:
- broadcast "%colored {regularly.message.%loop-index%}%"
- set {regularly.set.%loop-index%} to 0
- #--------------------------------------------------------Origin------------------------------------------------------------------------
- on rightclick on a sign:
- line 1 of clicked block is "&a---JoinOrigin---"
- line 2 of clicked block is "&bRightClick"
- line 3 of clicked block is "&bJoin the Origin"
- line 4 of clicked block is "&a-------------"
- if {origin.mode} is not "start":
- if {origin.players.::*} contains "%player%":
- message "&a[Origin] &7≫ &cもう試合に参加しています"
- else:
- add player to {origin.players.::*}
- message "&a[Origin] &7≫ &a試合に参加しました"
- else:
- message "&a[Origin] &7≫ &aただいま試合が開始しています"
- on rightclick on a sign:
- line 1 of clicked block is "&c---QuitOrigin---"
- line 2 of clicked block is "&aRightClick"
- line 3 of clicked block is "&aQuit the Origin"
- line 4 of clicked block is "&c-------------"
- if {origin.mode} is not "start":
- if {origin.players.::*} contains "%player%":
- remove player from {origin.players.::*}
- message "&a[Origin] &7≫ &c試合から離脱しました"
- else:
- message "&a[Origin] &7≫ &cあなたは試合に参加していません"
- else:
- message "&a[Origin] &7≫ &aただいま試合が開始しています"
- #---------------------------------------------------燃料--------------------------------------------------------------------------------
- on rightclick on a sign:
- line 1 of clicked block is "&c---燃料搬入口---"
- line 2 of clicked block is "&aRight = 1"
- line 3 of clicked block is "&aShift+Right = All"
- line 4 of clicked block is "&c-------------"
- if player's tool is coal item:
- if Name of player's tool is "&7石炭燃料":
- if player is sneaking:
- loop Items in player's inventory:
- loop-Item is coal item
- Name of loop-Item is "&7石炭燃料"
- if {red.member.::*} contains "%player%":
- add 5 to {red.coal}
- remove 1 coal item from player's inventory
- add 1 to {coalmore.%player%}
- if {blue.member.::*} contains "%player%":
- add 5 to {blue.coal}
- remove 1 coal item from player's inventory
- add 1 to {coalmore.%player%}
- message "&c%{coalmore.%player%}%個の&7[石炭燃料]&cを搬入しました"
- delete {coalmore.%player%}
- else:
- if {red.member.::*} contains "%player%":
- add 5 to {red.coal}
- remove 1 coal item from player's inventory
- if {blue.member.::*} contains "%player%":
- add 5 to {blue.coal}
- remove 1 coal item from player's inventory
- on mine:
- if target block is coal ore:
- cancel event
- set {mine.coal.::%location of target block%} to 6
- set {mine.%location of target block%} to location of target block
- set block at target block to cobble stone
- give player coal item named "&7石炭燃料"
- execute console command "execute %player% ~ ~ ~ playsound minecraft:entity.item.pickup master @p"
- every second:
- loop {mine.coal.::*}:
- remove 1 from {mine.coal.::%loop-index%}
- if {mine.coal.::%loop-index%} <= 0:
- set block at {mine.%loop-index%} to coal ore
- delete {mine.coal.::%loop-index%}
- delete {mine.%loop-index%}
- on mine:
- if target block is iron ore:
- cancel event
- set {mine.iron.::%location of target block%} to 10
- set {mine.%location of target block%} to location of target block
- set block at target block to cobble stone
- give player iron ore named "&7鉄鉱石"
- execute console command "execute %player% ~ ~ ~ playsound minecraft:entity.item.pickup master @p"
- every second:
- loop {mine.iron.::*}:
- remove 1 from {mine.iron.::%loop-index%}
- if {mine.iron.::%loop-index%} <= 0:
- set block at {mine.%loop-index%} to iron ore
- delete {mine.iron.::%loop-index%}
- delete {mine.%loop-index%}
- #----------------------------------------表示-------------------------------------------------------------------------------------------
- on craft:
- cancel event
- every tick:
- loop all players:
- set tab header to "&c&lThis Is WorldWars!!" and footer to "&c&lEvent%nl%&6&l%{event}%" for loop-player
- on join:
- set player's gamemode to adventure
- command /get-menu:
- trigger:
- give player enchanted book named "&c&lThisIsServerMenu" with lore "&eRarity : &bLegendary||&7-=-=Info=-=-||&7この鯖のメニュー||&7右クリックで開ける"
- command /id:
- permission:admin
- trigger:
- if player's tool is not empty:
- message "&f%player's tool%"
- else:
- message "&c[Error] >>> アイテムを持ってください"
- #-----------------------------ThisIsServerMenu-----------------------------------------------------------------------------------------
- on rightclick:
- if player's tool is enchanted book:
- if Name of player's tool is "&c&lThisIsServerMenu":
- open chest with 1 rows named "&c&lThisIsServerMenu" to player
- wait a tick
- format slot 1 of player with emerald named "&aShopping" to run [make player execute command "tp-shop"]
- format slot 4 of player with grass named "&dMnigame[Origin]Menu" to run [make player execute command "open-origin"]
- format slot 6 of player with iron sword named "&cFFA[Distortion]Menu" to run [make player execute command "open-ffa"]
- format slot 7 of player with clay bricks block named "&bParkour[SpaceTravel]Menu" to run [make player execute command "open-parkour"]
- format slot 8 of player with sign item named "&cRuleMenu" to run [make player execute command "open-rule"]
- #-------------------------------------------------お金----------------------------------------------------------------------------------
- on rightclick on a sign:
- line 1 of clicked block is "&6-----ATM-----"
- line 2 of clicked block is "&aRightClick"
- line 3 of clicked block is "&aOpen ATMmenu"
- line 4 of clicked block is "&6-------------"
- open chest with 1 rows named "&6&lATM Menu" to player
- wait a tick
- format slot 0 of player with iron nugget named "&7[-=銀貨=-]" with lore "&6Money10G&f分の価値がある||&fこの世界で最小のお金の単位" to run [make player execute command "money10"]
- format slot 1 of player with iron ingot named "&7[-=銀の延べ棒=-]" with lore "&6Money100G&f分の価値がある" to run [make player execute command "money100"]
- format slot 2 of player with gold nugget named "&e[-=金貨=-]" with lore "&6Money1000G&f分の価値がある" to run [make player execute command "money1000"]
- format slot 3 of player with gold ingot named "&e[-=金の延べ棒=-]" with lore "&6Money10000G&f分の価値がある" to run [make player execute command "money10000"]
- format slot 8 of player with barrier named "&cClose" to close
- command /money10:
- trigger:
- if {money.%player%} >= 10:
- remove 10 from {money.%player%}
- give player iron nugget named "&7[-=銀貨=-]" with lore "&6Money10G&f分の価値がある||&fこの世界で最小のお金の単位"
- else:
- message "&c[Error] >>> お金が足りません"
- stop
- command /money100:
- trigger:
- if {money.%player%} >= 100:
- remove 100 from {money.%player%}
- give player iron ingot named "&7[-=銀の延べ棒=-]" with lore "&6Money100G&f分の価値がある"
- else:
- message "&c[Error] >>> お金が足りません"
- stop
- command /money1000:
- trigger:
- if {money.%player%} >= 1000:
- remove 1000 from {money.%player%}
- give player gold nugget named "&e[-=金貨=-]" with lore "&6Money1000G&f分の価値がある"
- else:
- message "&c[Error] >>> お金が足りません"
- stop
- command /money10000:
- trigger:
- if {money.%player%} >= 10000:
- remove 10000 from {money.%player%}
- give player gold ingot named "&e[-=金の延べ棒=-]" with lore "&6Money10000G&f分の価値がある"
- else:
- message "&c[Error] >>> お金が足りません"
- stop
- on rightclick:
- if player is sneaking:
- if player's tool is iron nugget:
- if Name of player's tool is "&7[-=銀貨=-]":
- if Lore of player's tool is "&6Money10G&f分の価値がある||&fこの世界で最小のお金の単位":
- remove 1 iron nugget from player's tool
- add 10 to {money.%player%}
- on rightclick:
- if player is sneaking:
- if player's tool is iron ingot:
- if Name of player's tool is "&7[-=銀の延べ棒=-]":
- if Lore of player's tool is "&6Money100G&f分の価値がある":
- remove 1 iron ingot from player's tool
- add 100 to {money.%player%}
- on rightclick:
- if player is sneaking:
- if player's tool is gold nugget:
- if Name of player's tool is "&e[-=金貨=-]":
- if Lore of player's tool is "&6Money1000G&f分の価値がある":
- remove 1 gold nugget from player's tool
- add 1000 to {money.%player%}
- on rightclick:
- if player is sneaking:
- if player's tool is gold ingot:
- if Name of player's tool is "&e[-=金の延べ棒=-]":
- if Lore of player's tool is "&6Money10000G&f分の価値がある":
- remove 1 gold ingot from player's tool
- add 10000 to {money.%player%}
- command /money [<text>] [<player>] [<number>]:
- trigger:
- if arg-1 is not set:
- message "&6[-=MoneyCommand=-]"
- message "&6/money me &2: &6自分の所持金を確認する"
- message "&6/money pay [player] [Money] &2: &6[player]に[Money]Gお金を渡す"
- if player has permission "admin":
- message "&6/money add [player] [Money] &2: &6[player]に[Money]Gお金を追加する"
- message "&6/money set [player] [Money] &2: &6[player]のお金を[Money]Gにする"
- stop
- if arg-1 is "set":
- if arg-2 is set:
- if arg-3 is set:
- if player has permission "admin":
- set {money.%arg-2%} to arg-3
- if arg-1 is "me":
- message "&6[MoneyCommand] &a>>> &fあなたの所持金は&6%{money.%player%}%G&fです"
- if arg-1 is "pay":
- if arg-2 is set:
- if arg-3 is set:
- if arg-2 is not player:
- if arg-3 > 0:
- if {money.%player%} >= arg-3:
- add arg-3 to {money.%arg-2%}
- remove arg-3 from {money.%player%}
- message "&6[MoneyCommand] &a>>> &f%player%から&6%arg-3%G&fお金をもらいました" to arg-2
- message "&6[MoneyCommand] &a>>> &f%arg-2%に&6%arg-3%G&fお金を送金しました"
- stop
- else:
- message "&c[Error] >>> お金が足りません"
- stop
- else:
- message "&c[Error] >>> 0より大きい数にしてください"
- stop
- else:
- message "&c[Error] >>> 自分に渡すことはできません"
- stop
- else:
- make player execute command "money"
- stop
- else:
- make player execute command "money"
- stop
- if arg-1 is "add":
- if player has permission "admin":
- if arg-2 is set:
- if arg-3 is set:
- add arg-3 to {money.%arg-2%}
- message "&6[MoneyCommand] &a>>> &f%arg-2%に&6%arg-3%triG&f与えました"
- stop
- else:
- message "&c[Error] >>> あなたはこのコマンドを使用する権限がありません"
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