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Feb 1st, 2023
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  1. # --------------------------------
  2. # Geyser Configuration File
  3. #
  4. # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
  5. #
  6. # GitHub: https://github.com/GeyserMC/Geyser
  7. # Discord: https://discord.geysermc.org/
  8. # --------------------------------
  9.  
  10. bedrock:
  11.  # The IP address that will listen for connections.
  12.   # There is no reason to change this unless you want to limit what IPs can connect to your server.
  13.   address: 168.119.138.243
  14.   # The port that will listen for connections
  15.   port: 19132
  16.   # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
  17.   # This option makes the Bedrock port the same as the Java port every time you start the server.
  18.   # This option is for the plugin version only.
  19.   clone-remote-port: false
  20.   # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
  21.   # If either of these are empty, the respective string will default to "Geyser"
  22.   motd1: "(1.16-1.19) ᐅ Way Kings ᐊ  (1.16-1.19)"
  23.   motd2: "Лучшая анархия для лучших игроков"
  24.   # The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
  25.   server-name: "WayKings"
  26.   # How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
  27.   # the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable.
  28.   compression-level: 6
  29.   # Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
  30.   # in front of your Geyser instance.
  31.   enable-proxy-protocol: true
  32.   # A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
  33.   # should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
  34.   # Keeping this list empty means there is no IP address whitelist.
  35.   # Both IP addresses and subnets are supported.
  36.   #proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ]
  37. remote:
  38.  # The IP address of the remote (Java Edition) server
  39.   # If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
  40.   # for plugin versions, it is recommended to keep this as "auto" so Geyser will automatically configure address, port, and auth-type.
  41.   # Leave as "auto" if floodgate is installed.
  42.   address: 168.119.138.243
  43.   # The port of the remote (Java Edition) server
  44.   # For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
  45.   port: 25565
  46.   # Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
  47.   # For plugin versions, it's recommended to keep the `address` field to "auto" so Floodgate support is automatically configured.
  48.   # If Floodgate is installed and `address:` is set to "auto", then "auth-type: floodgate" will automatically be used.
  49.   auth-type: offline
  50.   # Allow for password-based authentication methods through Geyser. Only useful in online mode.
  51.   # If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
  52.   allow-password-authentication: false
  53.   # Whether to enable PROXY protocol or not while connecting to the server.
  54.   # This is useful only when:
  55.   # 1) Your server supports PROXY protocol (it probably doesn't)
  56.   # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
  57.   # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
  58.   use-proxy-protocol: false
  59.   # Forward the hostname that the Bedrock client used to connect over to the Java server
  60.   # This is designed to be used for forced hosts on proxies
  61.   forward-hostname: false
  62.  
  63. # Floodgate uses encryption to ensure use from authorised sources.
  64. # This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity)
  65. # You can ignore this when not using Floodgate.
  66. # If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate.
  67. floodgate-key-file: key.pem
  68.  
  69. # For online mode authentication type only.
  70. # Stores a list of Bedrock players that should have their Java Edition account saved after login.
  71. # This saves a token that can be reused to authenticate the player later. This does not save emails or passwords,
  72. # but you should still be cautious when adding to this list and giving others access to this Geyser instance's files.
  73. # Removing a name from this list will delete its cached login information on the next Geyser startup.
  74. # The file for this is in the same folder as this config, named "saved-refresh-tokens.json".
  75. saved-user-logins:
  76.  - ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername
  77.   - ThisOtherExampleUsernameShouldAlsoBeLongEnough
  78.  
  79. # Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account.
  80. # User is allowed to disconnect from the server during this period.
  81. pending-authentication-timeout: 120
  82.  
  83. # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
  84. # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
  85. command-suggestions: true
  86.  
  87. # The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
  88. # Relay the MOTD from the remote server to Bedrock players.
  89. passthrough-motd: false
  90. # Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
  91. # This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
  92. passthrough-protocol-name: false
  93. # Relay the player count and max players from the remote server to Bedrock players.
  94. passthrough-player-counts: false
  95. # Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
  96. # This option does nothing on standalone.
  97. legacy-ping-passthrough: false
  98. # How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
  99. # Increase if you are getting BrokenPipe errors.
  100. ping-passthrough-interval: 3
  101.  
  102. # Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
  103. # ping, it may also cause players to time out more easily.
  104. forward-player-ping: false
  105.  
  106. # Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
  107. max-players: 500
  108.  
  109. # If debug messages should be sent through console
  110. debug-mode: false
  111.  
  112. # Allow third party capes to be visible. Currently allowing:
  113. # OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
  114. allow-third-party-capes: true
  115.  
  116. # Allow third party deadmau5 ears to be visible. Currently allowing:
  117. # MinecraftCapes
  118. allow-third-party-ears: false
  119.  
  120. # Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
  121. # Can be title, actionbar or false
  122. show-cooldown: title
  123.  
  124. # Controls if coordinates are shown to players.
  125. show-coordinates: true
  126.  
  127. # Whether Bedrock players are blocked from performing their scaffolding-style bridging.
  128. disable-bedrock-scaffolding: true
  129.  
  130. # Whether Bedrock players can right-click outside of their inventory to replace armor in their inventory, even if the
  131. # armor slot is already occupied (which Java Edition doesn't allow)
  132. always-quick-change-armor: false
  133.  
  134. # If set, when a Bedrock player performs any emote, it will swap the offhand and mainhand items, just like the Java Edition keybind
  135. # There are three options this can be set to:
  136. # disabled - the default/fallback, which doesn't apply this workaround
  137. # no-emotes - emotes will NOT be sent to other Bedrock clients and offhand will be swapped. This effectively disables all emotes from being seen.
  138. # emotes-and-offhand - emotes will be sent to Bedrock clients and offhand will be swapped
  139. emote-offhand-workaround: "disabled"
  140.  
  141. # The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
  142. default-locale: ru_ru
  143.  
  144. # Specify how many days images will be cached to disk to save downloading them from the internet.
  145. # A value of 0 is disabled. (Default: 0)
  146. cache-images: 0
  147.  
  148. # Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
  149. allow-custom-skulls: true
  150.  
  151. # Whether to add (at this time, only) the furnace minecart as a separate item in the game, which normally does not exist in Bedrock Edition.
  152. # This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching.
  153. # If this is disabled, furnace minecart items will be mapped to hopper minecart items.
  154. # This option requires a restart of Geyser in order to change its setting.
  155. add-non-bedrock-items: true
  156.  
  157. # Bedrock prevents building and displaying blocks above Y127 in the Nether.
  158. # This config option works around that by changing the Nether dimension ID to the End ID.
  159. # The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome.
  160. above-bedrock-nether-building: false
  161.  
  162. # Force clients to load all resource packs if there are any.
  163. # If set to false, it allows the user to connect to the server even if they don't
  164. # want to download the resource packs.
  165. force-resource-packs: true
  166.  
  167. # Allows Xbox achievements to be unlocked.
  168. # THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.
  169. xbox-achievements-enabled: false
  170.  
  171. # bStats is a stat tracker that is entirely anonymous and tracks only basic information
  172. # about Geyser, such as how many people are online, how many servers are using Geyser,
  173. # what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
  174. # https://bstats.org/plugin/server-implementation/GeyserMC
  175. metrics:
  176.  # If metrics should be enabled
  177.   enabled: false
  178.   # UUID of server, don't change!
  179.   uuid: d9242bff-5159-4c5d-ac1d-efac6f40815c
  180.  
  181. # ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
  182.  
  183. # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
  184. # a lot of scoreboard packets per second can cause serious lag.
  185. # This option allows you to specify after how many Scoreboard packets per seconds
  186. # the Scoreboard updates will be limited to four updates per second.
  187. scoreboard-packet-threshold: 20
  188.  
  189. # Allow connections from ProxyPass and Waterdog.
  190. # See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
  191. enable-proxy-connections: false
  192.  
  193. # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
  194. # 1400 is the default.
  195. mtu: 1400
  196.  
  197. # Whether to connect directly into the Java server without creating a TCP connection.
  198. # This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser.
  199. # If enabled on plugin versions, the remote address and port sections are ignored
  200. # If disabled on plugin versions, expect performance decrease and latency increase
  201. use-direct-connection: true
  202.  
  203. config-version: 4
  204.  
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