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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.vmf
  10. Brush 131855, Side 5: mirrored plane
  11. Brush 131855: bounds out of range
  12. Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  13. Patching WVT material: maps/zu_test/nature/blenddirtgrass006a_wvt_patch
  14. Patching WVT material: maps/zu_test/nature/blendrockdirt007d_wvt_patch
  15. Patching WVT material: maps/zu_test/nature/blendrocksand004a_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  18. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  19. Processing areas...done (0)
  20. Building Faces...done (0)
  21. Chop Details...done (0)
  22. Find Visible Detail Sides...
  23. Merged 480 detail faces...done (0)
  24. Merging details...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (0)
  29. writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.prt...Building visibility clusters...
  30. done (0)
  31. Creating default LDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_day01_09_hdr*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Creating default HDR cubemaps for env_cubemap using skybox materials:
  35. skybox/sky_day01_09_hdr*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Finding displacement neighbors...
  38. Finding lightmap sample positions...
  39. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  40. Building Physics collision data...
  41. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  42. done (0) (1375906 bytes)
  43. Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
  44. Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
  45. Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
  46. Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
  47. Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
  48. Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
  49. Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
  50. Material NATURE/BLENDDIRTGRASS006A uses unknown detail object type coastline_grass01!
  51. .10
  52. Water found with no water_lod_control entity, creating a default one.
  53. Compacting texture/material tables...
  54. Reduced 286 texinfos to 127
  55. Reduced 30 texdatas to 24 (803 bytes to 573)
  56. Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp
  57. Error opening D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp! (Check for write enable)
  58.  
  59.  
  60. ** Executing...
  61. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  62. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
  63.  
  64. Valve Software - vvis.exe (May 15 2014)
  65. 8 threads
  66. reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  67. reading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.prt
  68. 178 portalclusters
  69. 482 numportals
  70. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  72. Optimized: 24 visible clusters (0.08%)
  73. Total clusters visible: 30376
  74. Average clusters visible: 170
  75. Building PAS...
  76. Average clusters audible: 178
  77. visdatasize:9615 compressed from 8544
  78. writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  79. Error opening d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp! (Check for write enable)
  80.  
  81.  
  82. ** Executing...
  83. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  84. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test"
  85.  
  86. Valve Software - vrad.exe SSE (May 15 2014)
  87.  
  88. Valve Radiosity Simulator
  89. 8 threads
  90. [Reading texlights from 'lights.rad']
  91. [45 texlights parsed from 'lights.rad']
  92.  
  93. Loading d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  94. Setting up ray-trace acceleration structure... Done (0.59 seconds)
  95. 830 faces
  96. 777142 square feet [111908560.00 square inches]
  97. 23 Displacements
  98. 49276 Square Feet [7095802.00 Square Inches]
  99. 830 patches before subdivision
  100. 7022 patches after subdivision
  101. sun extent from map=0.000000
  102. 4 direct lights
  103. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  104. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. transfers 162463, max 228
  106. transfer lists: 1.2 megs
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #1 added RGB(5974, 5154, 2888)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #2 added RGB(193, 159, 83)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #3 added RGB(16, 13, 6)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #4 added RGB(2, 1, 0)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #5 added RGB(0, 0, 0)
  117. Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
  118. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. FinalLightFace Done
  120. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  121. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  122. Writing leaf ambient...done
  123. Ready to Finish
  124.  
  125. Object names Objects/Maxobjs Memory / Maxmem Fullness
  126. ------------ --------------- --------------- --------
  127. models 6/1024 288/49152 ( 0.6%)
  128. brushes 98/8192 1176/98304 ( 1.2%)
  129. brushsides 1673/65536 13384/524288 ( 2.6%)
  130. planes 2638/65536 52760/1310720 ( 4.0%)
  131. vertexes 1642/65536 19704/786432 ( 2.5%)
  132. nodes 397/65536 12704/2097152 ( 0.6%)
  133. texinfos 127/12288 9144/884736 ( 1.0%)
  134. texdata 24/2048 768/65536 ( 1.2%)
  135. dispinfos 23/0 4048/0 ( 0.0%)
  136. disp_verts 6647/0 132940/0 ( 0.0%)
  137. disp_tris 11776/0 23552/0 ( 0.0%)
  138. disp_lmsamples 140799/0 140799/0 ( 0.0%)
  139. faces 830/65536 46480/3670016 ( 1.3%)
  140. hdr faces 0/65536 0/3670016 ( 0.0%)
  141. origfaces 464/65536 25984/3670016 ( 0.7%)
  142. leaves 404/65536 12928/2097152 ( 0.6%)
  143. leaffaces 919/65536 1838/131072 ( 1.4%)
  144. leafbrushes 476/65536 952/131072 ( 0.7%)
  145. areas 2/256 16/2048 ( 0.8%)
  146. surfedges 5869/512000 23476/2048000 ( 1.1%)
  147. edges 3576/256000 14304/1024000 ( 1.4%)
  148. LDR worldlights 4/8192 352/720896 ( 0.0%)
  149. HDR worldlights 0/8192 0/720896 ( 0.0%)
  150. leafwaterdata 1/32768 12/393216 ( 0.0%)
  151. waterstrips 30/32768 300/327680 ( 0.1%)
  152. waterverts 0/65536 0/786432 ( 0.0%)
  153. waterindices 561/65536 1122/131072 ( 0.9%)
  154. cubemapsamples 0/1024 0/16384 ( 0.0%)
  155. overlays 0/512 0/180224 ( 0.0%)
  156. LDR lightdata [variable] 353956/0 ( 0.0%)
  157. HDR lightdata [variable] 0/0 ( 0.0%)
  158. visdata [variable] 9615/16777216 ( 0.1%)
  159. entdata [variable] 15710/393216 ( 4.0%)
  160. LDR ambient table 404/65536 1616/262144 ( 0.6%)
  161. HDR ambient table 404/65536 1616/262144 ( 0.6%)
  162. LDR leaf ambient 2352/65536 65856/1835008 ( 3.6%)
  163. HDR leaf ambient 404/65536 11312/1835008 ( 0.6%)
  164. occluders 0/0 0/0 ( 0.0%)
  165. occluder polygons 0/0 0/0 ( 0.0%)
  166. occluder vert ind 0/0 0/0 ( 0.0%)
  167. detail props [variable] 1/12 ( 8.3%)
  168. static props [variable] 1/11442 ( 0.0%)
  169. pakfile [variable] 107673/0 ( 0.0%)
  170. physics [variable] 1375906/4194304 (32.8%)
  171. physics terrain [variable] 0/1048576 ( 0.0%)
  172.  
  173. Level flags = 0
  174.  
  175. Total triangle count: 2259
  176. Writing d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp
  177. Error opening d:\steam\steamapps\common\garrysmod\garrysmod\addons\zumbie\maps\zu_test.bsp! (Check for write enable)
  178.  
  179.  
  180. ** Executing...
  181. ** Command: Copy File
  182. ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\addons\zumbie\maps\zu_test.bsp" "D:\Steam\steamapps\common\HalfLife 2\hl2\maps\zu_test.bsp"
  183.  
  184. The command failed. Windows reported the error:
  185. "The system cannot find the path specified."
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