FrozenWrath

fox girl (evil) and fox girl (evil-er)

Jun 18th, 2022 (edited)
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  1. Spirit Slipstream
  2. Spend a Spirit Die at any time during your turn as [Timing: Unique] to move up to 3 Sq. vertically (if odd) or horizontally (if even).
  3.  
  4. Lily Radiata, Sonic Speed Despair (Level 12 Humanoid BOSS)
  5. Weakness: [Shock] [Phantom] [Toxin]
  6. Combat Stats: +1 to all stats
  7. PD, MD, INIT: +12
  8. HP: +200
  9. Boss Talents: +5
  10.  
  11. Attack Methods:
  12. Artemate Slay /
  13.  
  14. Meleager, Atlanta, ABSOLUTE ARTEMIS
  15.  
  16. Possible Boss Talents:
  17. ○ <<Demon Seikuken>>
  18. Timing: Unique
  19. Range: Engaged
  20. Target: 1#
  21. Cost: None
  22. "The boss uses a special magic or terrifying martial arts that strike a horrifying blow on an opponent."
  23. Unique Effect. Use at any time.
  24. The user makes an attack using any of their [Fixed Values] as the check value, and performs a single [Physical Attack] that inflicts [Form: Sword / Physical Damage: 4d6+{Any Fixed Value}x2]. This talent can only be used once per round (or scene).
  25.  
  26. ★ <<Implosion Barrier>>
  27. Timing: Constant
  28. Range: User
  29. Target: User
  30. Cost: None
  31. "Compressing and containing its spiritual aura, the boss tremendously boosts its defenses."
  32. Passive Effect. This talent cannot be acquired by Aramitama.
  33. The target gains +20 [Barrier].
  34.  
  35. ☆ <<Evil God>>
  36. Timing: Constant
  37. Range: User
  38. Target: User
  39. Cost: None
  40. "By using a special evil spell, the boss transforms itself into a leyline, or a spirit energy reactor, to constantly acquire a tremendous amount of spiritual power."
  41. Passive Effect. Only Godhunters can acquire this talent.
  42. The target gains +500 to {Maximum HP}, and +[User's {Lv}] to [Initiative] and [Damage]. Also, the target gains 10 [Overflow] on every [Timing: Start].
  43.  
  44. Tamamo-no-Mae, (Level 12 CHAOS Aramitama)
  45. PD, MD, INIT: +12
  46. HP: +200
  47. Boss Talents: +2
  48.  
  49. Attack Methods:
  50. All-consuming / Constant, Personal
  51. Effect: Each time another unit gains [Shift: Downed, Taken Out, Dead], Tamamo-no-Mae gains [Shift: Insatiable]. If the unit is Lily Radiata, she also recovers all {HP} and gains [Shift: Insatiable] 3 times instead.
  52. [Shift: Insatiable] - A unit may have multiple instances of this [Shift]. Increase result of [Active Checks] by 1 and physical damage dealt by 5 for each instance of [Shift: Insatiable].
  53.  
  54. The Last Soul / Constant, Personal
  55. Effect: Each time Lily Radiata's HP is reduced to 0 or lower: Tamamo-no-Mae kills her, and if she does, she takes on a new form.
  56.  
  57. Have it your way / Constant, Personal
  58. Effect: 1/Session. When Lily Radiata and Tamamo-no-Mae have reduced HP: They merge into a new form.
  59.  
  60. Possible Star Talents
  61. ★ <<Deity of Madness>>
  62. Timing: Constant
  63. Range: User
  64. Target: User
  65. Cost: None
  66. "When severely injured, the boss gains the ability to counter-attack on any target."
  67. Passive Effect.
  68. When the targets HP is 200 or less, each time the target performs [Damage Reduction], they may perform x1 [Weapon Attack] on [Range: Engaged / Target: 1#]. The target may not perform a [Reactive Check].
  69.  
  70. ☆ <<Absolute Belief>>
  71. Timing: Constant
  72. Range: User
  73. Target: User
  74. Cost: None
  75. "By connecting its convictions to its spiritual power, the boss becomes powerful enough to utterly reject the intervention of others."
  76. Passive Effect.
  77. The target gains +200 to {Maximum HP}. Additionally, the target may cancel one of the effects of a [Timing: Unique] talent that targets it, up to twice per round.
  78.  
  79. ☆ <<Cursed Body>>
  80. Timing: Constant
  81. Range: User
  82. Target: User
  83. Cost: None
  84. "The boss has a body that can absorb curses, and release them into the surroundings."
  85. Passive Effect.
  86. The target gains +300 {Maximum HP}. Additionally, when the target receives a negative [Shift] other than [Shift: Downed, Taken Out, Dead], remove the [Shift] and [Range / Target: Combat Zone] loses 3d6 {HP}.
  87.  
  88.  
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