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Mar 8th, 2015
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  1. //=================================================================================
  2. // Creature: Footman
  3. //=================================================================================
  4. "human_footman"
  5. {
  6. // General
  7. //----------------------------------------------------------------
  8. "BaseClass" "npc_dota_creature"
  9. "Model" "models/heroes/dragon_knight/dragon_knight.vmdl"
  10. "ModelScale" "0.8"
  11. "Level" "2"
  12. "HealthBarOffset" "140"
  13.  
  14. // Armor
  15. //----------------------------------------------------------------
  16. "ArmorPhysical" "2"
  17. "MagicalResistance" "0"
  18.  
  19. // Attack
  20. //----------------------------------------------------------------
  21. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  22. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
  23. "AttackDamageMin" "12.0"
  24. "AttackDamageMax" "13.0"
  25. "AttackRate" "1.35"
  26. "AttackAnimationPoint" "0.5"
  27. "AttackAcquisitionRange" "500"
  28. "AttackRange" "90"
  29.  
  30. // Bounty
  31. //----------------------------------------------------------------
  32. "BountyGoldMin" "26.0"
  33. "BountyGoldMax" "38.0"
  34.  
  35. // Bounds
  36. //----------------------------------------------------------------
  37. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  38. "RingRadius" "70"
  39. "CollisionSize" "31"
  40. "FormationRank" "0"
  41.  
  42. // Building Cost Stats
  43. //----------------------------------------------------------------
  44. "GoldCost" "135"
  45. "LumberCost" "0"
  46. "FoodCost" "2"
  47. "BuildTime" "20"
  48.  
  49. // Movement
  50. //----------------------------------------------------------------
  51. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
  52. "MovementSpeed" "270"
  53. "MovementTurnRate" "0.6"
  54.  
  55. // Status
  56. //----------------------------------------------------------------
  57. "StatusHealth" "420"
  58. "StatusHealthRegen" "0.25"
  59. "StatusMana" "0"
  60. "StatusManaRegen" "0"
  61.  
  62. // Vision
  63. //----------------------------------------------------------------
  64. "VisionDaytimeRange" "1400"
  65. "VisionNighttimeRange" "800"
  66.  
  67. // Team
  68. //----------------------------------------------------------------
  69. "TeamName" "DOTA_TEAM_NEUTRALS"
  70. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
  71. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG"
  72. "UnitRelationShipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
  73.  
  74. // Creature Data
  75. //----------------------------------------------------------------
  76. "Creature"
  77. {
  78. "DisableClumpingBehavior" "1"
  79. "AttachWearables"
  80. {
  81. "Wearable1" { "ItemDef" "6789" } //"Shield of Ascension"
  82. "Wearable2" { "ItemDef" "6791" } //"Pauldrons of Ascension"
  83. "Wearable3" { "ItemDef" "6790" } //"Gauntlets of Ascension"
  84. "Wearable4" { "ItemDef" "6788" } //"Drapes of Ascension"
  85. "Wearable5" { "ItemDef" "6787" } //"Sword of Ascension"
  86. "Wearable6" { "ItemDef" "6792" } //"Helm of Ascension"
  87. }
  88. }
  89. }
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