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- New (2/7/2020): All the mononoke have been added to the Pastebin
- TOC
- -Items: Weapons [XXXA]
- *Form: Sword [XXXA-1]
- *Form: Spear [XXXA-2]
- *Form: Axe [XXXA-3]
- *Form: Hammer [XXXA-4]
- *Form: Ranged [XXXA-5]
- *Form: Magic [XXXA-6]
- -Items: Protector: Suits, Protector: Shields, Accessories, and Consumables
- *Protector:Suits [XXXB-1]
- *Protector:Shields [XXXB-2]
- *Accessories [XXXB-3]
- *Consumables [XXXB-4]
- - Mononoke [XXXC]
- * Humanoid [XXXC-1]
- * Beast [XXXC-2]
- * Insectoid [XXXC-3]
- * Plant [XXXC-4]
- * Mechanical [XXXC-5]
- * Undead [XXXC-6]
- * Mythical [XXXC-7]
- * Chaos [XXXC-8]
- ================================================================================
- Shinma Struggle -- -Items: Weapons [XXXA]
- ================================================================================
- ------------------------
- Form: Sword [XXXA-1]
- ------------------------
- Enhanced Broadsword
- Restrict : Martial/Utility
- Mode : Switch Hand
- ACC : +1
- PD : +4 / +5
- INIT : -2 / -1
- Cost : 1,100G
- [Form: Sword / Range: Engaged / Target: 1#]. An artificial regalia based on a western-style sword with a wide blade.
- While [Equipped], once per round, the target of a [Physical Attack] gains -1 to their {Evade} check.
- Military Sword
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +6
- INIT : -3
- Cost : 1,100G
- [Form: Sword / Range: Engaged / Target: 1#]. A long, wide sword that was popular at the end of the Tokugawa period, and converted to an artificial regalia.
- While [Equipped], once per combat, gain +1 [Physical Rank] while performing a [Physical Attack].
- Enhanced Longsword
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +5 / +6
- INIT : -3 / -2
- Cost : 1,100G
- [Form: Sword / Range: Engaged / Target: 1#]. A western sword converted into an artificial regalia.
- While [Equipped], once per round, gain +1 to an {Evade} check.
- Reinforced New Sword
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +5 / +6
- INIT : -1 / None
- Cost : 1,100G
- [Form: Sword / Range: Engaged / Target: 1#]. A newly forged sword, upgraded to an artificial regalia.
- While [Equipped], once per round, when making a [Physical Attack], reduce the targets [Armor] by 3 (minimum 0).
- Bayonet
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : -2
- Cost : 1,500G
- [Form: Sword / Range: Engaged / Target: 1#]. A bayonet-shaped artificial regalia that can be thrown.
- Can be thrown as a [Ranged Weapon]. When doing so, change [Form / Range / Target] to [Ranged / {Strength} Sq. / 1#].
- Unsigned Magic Sword
- Restrict : DHS / Evil God Cults
- Mode : Switch Hand
- ACC : None
- PD : +6 / +7
- INIT : -3 / -2
- Cost : 1,500G
- [Form: Sword / Range: Engaged / Target: 1#]. An unsigned Japanese sword that contains a magical spirit.
- While [Equipped], increase [Physical Damage] to non-boss [Godhunters] by 5.
- Silver Stiletto
- Restrict : Knights-Templar
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : +2
- Cost : 2,250G
- [Form: Sword / Range: Engaged / Target: 1#]. A cone-shaped piercing dagger, purified with prayer and holy water. Skilled templar knights carry them as spare weapons.
- While [Equipped], bestow [Element: Light], and when making a [Physical Attack], reduce the targets [Armor] by 3 (minimum 0).
- Enhanced Bastard Sword
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +6 / +7
- INIT : -3 / -2
- Cost : 2,250G
- [Form: Sword / Range: Engaged / Target: 1#]. A rugged, one-handed western sword converted to an artificial regalia.
- While [Equipped], once per round, gain +2 [Armor].
- Old Sword
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +6 / +7
- INIT : -1 / None
- Cost : 2,250G
- [Form: Sword / Range: Engaged / Target: 1#]. An old, unnamed sword with spiritual power that became a regalia.
- While [Equipped], once per round, gain +2 [Barrier].
- Enhanced Flamberge
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +6 / +7
- INIT : None / +1
- Cost : 3,000G
- [Form: Sword / Range: Engaged / Target: 1#]. **
- While [Equipped], once per combat, inflict [Shift: Pain] on a target that fails their {Evade} check.
- Enhanced Two-Handed Sword
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +8
- INIT : -1
- Cost : 5,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A western sword with an extremely long blade, converted into an artificial regalia.
- While [Equipped], once per combat, change the [Target] of an [Attack Action] to [Area].
- Penetrating Rapier
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +8
- INIT : +1
- Cost : 5,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A rapier-type artificial regalia with enhanced penetration. Effective against opponents who have difficulty blocking the blade.
- While [Equipped], once per round when performing a [Physical Attack], reduce the targets [Armor] by 3 (minimum 0).
- Falcata
- Restrict : Apostles of Wisdom
- Mode : One Hand
- ACC : +1
- PD : +8
- INIT : +2
- Cost : 5,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A loosely curved single-edged sword used in carthage. Only the tip has a double blade, which is excellent for both slashing and piercing.
- While [Equipped], once per round, gain +1 to the [Target] of a [Physical Attack].
- Crystal Sword
- Restrict : Arkham
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : +2
- Cost : 5,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A single-edged sword made of a quartz-like mineral, found at an ancient archeological site in South America. It is transparent, and can inhibit the effects of magic.
- While [Equipped], gain +5 [Barrier]. Additionally, once per round, the target of a [Physical Attack] reduces their {Evade} check by 1.
- Wind Blade Sword
- Restrict : Saionji
- Mode : One Hand
- ACC : None
- PD : +7
- INIT : +3
- Cost : 3,000G
- [Form: Sword / Range: Engaged / Target: 1#]. Usually a handle only, the blade of this sword extends at the will of the user.
- While [Equipped], bestow [Element: Wind], and once per round, change the [Range] of a [Physical Attack] to 6 Sq.
- Nomad
- Restrict : Mage's Association
- Mode : Two Hand
- ACC : None
- PD : +12
- INIT : +1
- Cost : 5,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A magic sword used in tranference ceremonies.
- While [Equipped], treat as though equipped with a [Magic Weapon], and once per round, targets that fail their {Evade} check may be moved up to 2 Sq away, ignoring [Engagements].
- Suijingiri Kanemitsu
- Restrict : Arc Slayer
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : +2
- Cost : 8,000G
- [Form: Sword / Range: Engaged / Target: 1#]. An artificial regalia made from a traditional sword which is said to have subdued the floods.
- While [Equipped], once per combat, [Halve] [Magical Damage] that is not bestowed with either of [Element: Fire / Shock].
- God-Killing Liuyedao
- Restrict : Heilong
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : +4
- Cost : 8,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A curved, single-edged sword with a wide blade used in the arts.
- While [Equipped], when performing a [Physical Attack], reduce the target's [Armor] by 5 (Minimum 0).
- Echizen Yasutsugu
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : None
- Cost : 8,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A sword made by the Edo Shogunate imperial forge, converted into an artificial regalia.
- While [Equipped], once per combat after [Damage Calculation], perform x1 [Weapon Attack].
- Suishinshi Masahide
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : -1
- Cost : 8,000G
- [Form: Sword / Range: Engaged / Target: 1#]. Amongst newly-made swords, one that became famous was converted into an artificial regalia.
- While [Equipped], twice in one combat, [Halve] the Target of a [Physical Attack]'s [Armor].
- Hitokubimaru
- Restrict : Shikimi
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : +1
- Cost : 8,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A replica of the sword used by Yamada Asaemon during his mission.
- While [Equipped], once per round after [Influencing], treat the [Roll] of [Damage Calculation] applied to [Class: Humanoid] as though it were [5].
- Youken
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +2
- PD : +11
- INIT : +2
- Cost : 10,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A male and female couple's sword turned into artificial regalia. By wielding both simultaniously, they demonstrate their hidden spiritual power.
- While [Equipped] with both [Youken] and [Inken], once per round when making a [Physical Attack], gain +1 [Physical Rank].
- Inken
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +12
- INIT : +1
- Cost : 10,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A male and female couple's sword turned into an artificial regalia. By wielding both simultaniously, they demonstrate their hidden spiritual power.
- While [Equipped] with both [Youken] and [Inken], once per round when making a [Physical Attack], gain +1 [Physical Rank].
- Minamoto Kiyomaro
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : +1
- Cost : 10,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A dynamic sword boasting a full-fledged blade crest.
- While [Equipped], twice per combat, [Halve] the Target of a [Physical Attack]'s [Armor].
- Yakumogiri Norimasa
- Restrict : Freelancer
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : +1
- Cost : 10,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A masterpiece that the small blacksmith of Kyoto, Sanjo Hosei, poured his heart and blood into for the person who recognized his skills.
- While [Equipped], while performing a [Physical Attack], gain +1 [Physical Rank].
- Ichimonji Norimune
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : -2
- Cost : 10,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A slender and elegant Meito crafted into an artificial regalia. Extremely Rare.
- While [Equipped], twice per combat, [Halve] the target of a [Physical Attacks] [Armor].
- Nokori Yuki
- Restrict : SpecProv
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : +3
- Cost : 10,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A japanese sword with a pale blade, tempered with a frozen blue flame by a yuki-onna.
- While [Equipped], bestow [Element: Cold] to [Physical Attacks]. Additionally, once per round, change the [Target] of a [Physical Attack] to [Area].
- Magoroku Kanemoto
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +16
- INIT : -1
- Cost : 10,000G
- [Form: Sword / Range: Engaged / Target: 1#]. An artificial regalia made from a practical Meito.
- While [Equipped], gain +20 [Damage] against mononoke with "x#" in their name.
- Hazanken
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +14 / +15
- INIT : +2 / +3
- Cost : 12,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A sword of gods transmitted to china that was reproduced as an artificial regalia.
- While [Equipped], once per combat when performing a [Physical Attack], gain +2 [Physical Rank].
- Tsuda Sukehiro
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +16
- INIT : None
- Cost : 12,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A large weapon forged during the Edo period crafted into an artificial regalia.
- While [Equipped], gain +10 [Damage] against non-[Boss] Godhunters.
- Rune Saber
- Restrict : Martial / Arcane
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : -2
- Cost : 12,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A large sword typr artifact with a sophisticated rune on the blade. It has an effect that increases the magic of the owner.
- While [Equipped], once per round, gain +2 [Magical Rank] when performing a [Magical Attack].
- Chirijiraden
- Restrict : Demon Hunter's Society
- Mode : Two Hand
- ACC : None
- PD : +16
- INIT : +2
- Cost : 12,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A secret sword prepared by the swordsmen clans of the Association that remain nameless. Only those who have earned the trust of the 8 families can handle the weapon.
- While [Equipped], once per session, the target of a [Physical Attack] cannot apply [Halve] effects during [Damage Reduction].
- Inoue Shinkai
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +17
- INIT : -1
- Cost : 12,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A sword with beautiful inscriptions made into an artificial regalia.
- While [Equipped], once per combat, [Halve] received [Physical Damage].
- Senningiri
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +17
- INIT : -3
- Cost : 12,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A sword made by many high priests, used by a warlord known as the Demon King.
- While [Equipped], when performing a [Physical Attack] on [Class: Humanoid / Mythical], gain +2 [Physical Rank].
- Futsu-no-Mitama
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : None
- Cost : 15,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A straight sword type artificial regalia that contains the spiritual power of the sword god. By filling it with spirit power, the user can create images of swords that attack an entire area.
- While [Equipped], once per round when making a [Physical Attack], change the [Target] of the [Physical Attack] to [Area].
- Soul Eater
- Restrict : Arc Slayer
- Mode : Switch Hand
- ACC : None
- PD : +16 / +17
- INIT : None / +1
- Cost : 15,000G
- [Form: Sword / Range: Engaged / Target: 1#]. A sword-type artificial regalia that absorbs the soul of enemies it cuts and converts it into its own spiritual power.
- While [Equipped], once per round after [Damage Calculation], add or subtract 1 to the value of one [Spirit Dice] (cannot go above 6 or below 1).
- God-Quelling Godsword
- Restrict : Arc Slayer
- Mode : Switch Hand
- ACC : +1
- PD : +17 / +18
- INIT : -3 / -2
- Cost : 15,000G
- [Form: Sword / Range: Engaged / Target: 1#]. The highest-ranked sword class artificial regalia, with the spiritual power to suppress even the gods.
- While [Equipped], when performing a [Physical Attack], gain +5 [Physical Damage] against [Aramitama].
- Onimaru Kunitsuna
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +18
- INIT : -2
- Cost : 15,000G
- [Form: Sword / Range: Engaged / Target: 1#]. An artificial regalia based on one of the Tenka-Goken.
- While [Equipped], gain +15 [Physical Damage] against non-[Boss] [Mononoke].
- Odenta Mitsuyo
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +19
- INIT : -1
- Cost : 15,000G
- [Form: Sword / Range: Engaged / Target: 1#]. An artificial regalia version of one of the famous Tenka-Goken.
- While [Equipped], twice per combat, reroll the result of an {Accuracy} check (excluding [Criticals] and [Fumbles]).
- ------------------------
- Form: Spear [XXXA-2]
- ------------------------
- Pata
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +1
- PD : +3
- INIT : -1
- Cost : 1750G
- [Form: Spear / Range: Engaged / Target: 1#]. A gauntlet with a retractable blade concealed within.
- While [Equipped], gain +2 [Armor].
- Poison Needle
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : -1
- Cost : 1750G
- [Form: Spear / Range: Engaged / Target: 1#]. A shortspear-type Artificial Regalia with that emits a mysterious poison.
- While [Equipped], once per combat, inflict [Shift: Poison] on a target that takes at least 1 point of damage.
- Jamadhar
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +3
- INIT : +1
- Cost : 1750G
- [Form: Spear / Range: Engaged / Target: 1#]. A special weapon made for stabbing. The H-shaped handle is easy to grasp, and it it highly suitable for combat.
- While [Equipped] alongside another weapon with "Jamadhar" in its name, treat as though [Equipped] with [Unarmed].
- Stiletto
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +4
- INIT : None
- Cost : 2800G
- [Form: Spear / Range: Engaged / Target: 1#]. A piercing weapon with an exceedingly sharp, diamond-shaped blade. Primarily used to stab.
- While [Equipped], once per combat, perform a [Coup De Grace] without spending [Timing: Attack].
- Ancient Hoko
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +5
- INIT : None
- Cost : 2800G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. An Artificial Regalia constructed from an ancient artifact. It's huge tip has extreme killing power.
- While [Equipped], increase [Physical Damage] to [Mononoke] with an [x#] designation by 5.
- Ubelkuse
- Restrict : Rozenskull
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : -1
- Cost : 2800G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A spear favored by Rozenskull operatives that carries a powerful curse.
- While [Equipped], gain +1 to {Evasion} checks. Additionally, when performing a [Physical Attack] on a target, reduce their [Reactive Check] by 1.
- Infamous Magic Spear
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +6/+7
- INIT : -2/-1
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. An infamous magical spear that radiates evil power.
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- Skewer
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +5/+6
- INIT : -1/None
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A slender spear-type Artificial Regalia optimized for stabbing. It boasts high penetration ability.
- While [Equipped], [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- Sansentou
- Restrict : Heilong
- Mode : Two Hand
- ACC : None
- PD : +11
- INIT : +1
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A large spear with a three-part head.
- While [Equipped], when making [Physical Attacks] against [Class: Beast], gain +1 [Physical Rank]. Additionally, change between [Form: Spear] and [Form: Sword] at any time.
- War Hoko
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +6
- INIT : +1
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 2#]. An extremely old spear that was modified for combat.
- While [Equipped], increase [Physical Damage] to [Mononoke] with an [x#] designation by 10.
- Demon Jamadhar
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : None
- Cost : 4000G
- [Form: Spear / Range: Engaged / Target: 1#]. A Jamadhar that brings the curse of madness. While dangerous, it is very powerful.
- While [Equipped] alongside another weapon with "Jamadhar" in its name, treat as though [Equipped] with [Unarmed].
- Ether Estoc
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +7
- INIT : +2
- Cost : 4000G
- [Form: Spear / Range: Engaged / Target: 1#]. An artificial regalia created from a two-handed piercing weapon used against armor.
- While only [Equipped] with this weapon (All [Weapons] or [Shields] must be [Unequipped]}, gain +5 to [Physical Damage].
- Stinger Lance
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : +8
- INIT : +1
- Cost : 4000G
- [Form: Spear / Range: Charge 2 Sq. / Target: 1#]. A longspear-type artificial regalia with a pile driver function built-in. Use it during an attack to wipe out enemies in the proximity.
- While [Equipped], once per combat, change the [Target] of a [Physical Attack] to [Area].
- Puppetwork
- Restrict : Cult
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : +1
- Cost : 4000G
- [Form: Spear / Range: Engaged / Target: 1#]. A cursed spear cut from the hard bones of a family.
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid], gain +1 [Physical Rank]. Additionally, bestow [Element: Toxin] on [Physical Attacks].
- Fifteen
- Restrict : Super Defense Force
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : -1
- Cost : 4000G
- [Form: Spear / Range: Engaged / Target: 1#]. A versatile Artificial Regalia used by the Disaster Dispatch Corps. By swapping its modular tip, it can be used for over 15 different applications: Scoop, prybar, saw, and more.
- While [Equipped], by spending [Timing: Prep], change the weapon's [Form] to one of [Form: Spear / Sword / Axe].
- Ritual Hoko
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +8
- INIT : +1
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. This Artificial Regalia was used in many wars before it gained spiritual power. It is now used in festivals.
- While [Equipped], increase [Physical Damage] to [Mononoke] with an [x#] designation by 15.
- Mixer Spear
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +8/+9
- INIT : +1/+2
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. An Artificial Regalia with a blade in its tip that can spin like a saw. When shaken, the blade rotates rapidly to cut through an opponent.
- While [Equipped], once per combat, perform a [Weapon Attack] after [Damage Calculation].
- Areadbhar
- Restrict : FEHI
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : None
- Cost : 6000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A spear-type Artificial Regalia said to have been owned by the king of Persia.
- While [Equipped], bestow [Element: Fire / Toxin] on [Physical Attacks].
- Aurora
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +11
- INIT : -2/-1
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A longspear-type Artificial Regalia that emits rainbow-colored spirit energy every time it's shaken. It constantly emits a dim light.
- While [Equipped], gain +2 to the [Target] of [Physical Attacks].
- Spiral Estoc
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : None
- PD : +10
- INIT : None
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. An Ether Estoc created with more powerful materials.
- While only [Equipped] with this weapon (All [Weapons] or [Shields] must be [Unequipped]}, gain +5 to [Physical Damage].
- Wargod Jamadhar
- Restrict : God Hand
- Mode : One Hand
- ACC : +1
- PD : +9
- INIT : None
- Cost : 8500G
- [Form: Spear / Range: Engaged / Target: 1#]. A Jamadhar once used by a god of War.
- While [Equipped] alongside another weapon with "Jamadhar" in its name, treat as though [Equipped] with [Unarmed].
- Yellow Scale Spear
- Restrict : Freelance
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : +1
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A spear created from a dragon scale belonging to the Nushi Huanglong, in Kyoto. It is typically given as a gift to one who has performed great deeds.
- While [Equipped], bestow [Element: Light] on [Physical Attacks]. Also, gain +10 [Physical Damage] against non-[Boss] [Mononoke].
- Ningen Mukotsu
- Restrict : DHS
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A replica of a massive Jumonji Yari used once used by Onimura.
- While [Equipped], twice per combat, [Halve] the [Armor] of a target.
- Consolidated Spear
- Restrict : Dark Hunter
- Mode : One Hand
- ACC : +1
- PD : +8
- INIT : None
- Cost : 10000G
- [Form: Spear / Range: Engaged / Target: 1#]. A shortspear-type Artificial Regalia constructed from a unique material.
- While [Equipped], once per combat, make a [Weapon Attack] after [Damage Calculation].
- Hurricane Estoc
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +11
- INIT : +1
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A Spiral Estoc that was modified to bring its strength to the absolute limit.
- While only [Equipped] with this weapon (All [Weapons] or [Shields] must be [Unequipped]}, gain +5 to [Physical Damage].
- Ether Aiming
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : +2
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A longspear Artificial Regalia that specializes in piercing the very concept of an enemy.
- While [Equipped], once per session, set the [Armor] of the [Target] of a [Physical Attack] to 0.
- Martial Arts Spear
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : +2
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A longspear typically used in martial arts, converted into an Artifiical Regalia. It has excellent durability and can be used for martial arts techniques.
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Silver Halberd
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : +1
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A longspear type artificial regalia with a sharp axehead added on. It can be used to stab, or slash.
- While [Equipped], choose between [Form: Spear] and [Form: Axe].
- Gibeon Lance
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +12/+13
- INIT : -1/None
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A longspear type artificial regalia with forged with a combination of rare iron and fool's gold. The tip is strong, and shines with a unique luster.
- While [Equipped], gain +5 to [Armor].
- Ray Stinger
- Restrict : Saionji
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : +2
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A double-edged weapon used by the Demon King of the Otherworld. When the user projects their will into the handle, blades of light appear from each side.
- While [Equipped], once per session, set the [Armor] of the [Target] of a [Physical Attack] to 0.
- Amanosakahoko
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : None
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#].
- A sacred treasure made from part of a tree on mount Takachihomine. It emits pure spirit energy that disturbs evildoers.
- While [Equipped], when making [Physical Attacks] against [Class: Chaos], gain +1 [Physical Rank]. Additionally, reduce [Damage] received from [Aramitama] by 5.
- Brain Shaver
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : +2
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A long-spear Artificial Regalia that confounds the enemy's thinking.
- While [Equipped], once per combat, change the [Wits] of a [Range: Engaged] non-[Boss] Mononoke that took [Physical Damage] to "Low" until after [Timing: End] of the next turn.
- Dragon Eater
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : +1
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A greatspear-type Artificial Regalia created to slay dragons. A shining red gem sits near the grip.
- While [Equipped], when making [Physical Attacks] against [Class: Mythical / Chaos], gain +1 [Physical Rank].
- Army Greatspear
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : +1
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A greatspear-type Artificial Regalia used by ancient armies.
- While the [Weapon] is [Equipped], the [Range] of the user's [Physical Attacks] gets +1 Sq. (If [Engaged], it becomes 2 Sq.; if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Oath Spear
- Restrict : Templars
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : +1
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. An Artificial Regalia created as a replica of the spear that pierced the savior. It exerts extreme power against deities.
- While [Equipped], when making [Physical Attacks] against [Class: Mythical / Chaos], gain +1 [Physical Rank]. Additonally, the user always has [Remove: Darkness].
- Trample Lance
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : +2
- Cost : 15000G
- [Form: Spear / Range: Charge 2 Sq. / Target: 1#]. A longspear-type artificial regalia with a mechanism that builds and explosively releases spirit energy.
- While [Equipped], once per combat, change the [Target] of a [Physical Attack] to [Area].
- War Cry
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : None
- Cost : 15000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A powerful greatspear-type Artificial Regalia that harbors a spell of excitement.
- While [Equipped], once per combat, consume 1x [Start] to grant [Range: Combat Zone / Target: Combat Zone] +5 to [Damage Calculation] until after [Timing: End].
- Shinryu's Fang
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : +2
- Cost : 15000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A longspear-type Artificial Regalia made from Shinryu's fangs. It emits a blinding, spiritual light from its tip, which can protect its user.
- While [Equipped], reduce [Damage] taken by 5.
- Dual Consolidated Spear
- Restrict : Dark Hunter
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : +2
- Cost : 18000G
- [Form: Spear / Range: 2 Sq. / Target: 2#]. A unique weapon created by combining two consolidated spears.
- While [Equipped], twice per combat, make a [Weapon Attack] after [Damage Calculation].
- ------------------------
- Form: Axe [XXXA-3]
- ------------------------
- Kpinga
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : -4
- Cost : 1800G
- [Form: Axe / Range: Engaged / Target: 1#]. A one-handed axe with a Sauwastika-shaped blade. It can be used as a melee weapon as well as a throwing one.
- While [Equipped], can be thrown as a [Ranged Weapon]. When this happens, change [Range / Target] to [{Strength} Sq. / 1#].
- Magical Hatchet
- Restrict : Martial
- Mode : One Hand
- ACC : -1
- PD : +6
- INIT : -3
- Cost : 1800G
- [Form: Axe / Range: Engaged / Target: 1#]. A hatchet endowed with magical power.
- While [Equipped], increase [Physical Damage] to [Mononoke] with x# in their name by 5.
- Jiangshi Claws
- Restrict : Heilong
- Mode : Two Hands
- ACC : +1
- PD : +6
- INIT : +2
- Cost : 2500G
- [Form: Axe / Range: Engaged / Target: 1#]. Special, golden claws that are equipped with a unique poison, and often used for assassinations.
- While [Equipped], treat as though [Equipped] with [Unarmed]. Also, once per combat, inflict [Shift: Poison] on a [Target] that fails their {Evasion} check.
- Valaska
- Restrict : Martial
- Mode : One Hand
- ACC : -1
- PD : +7
- INIT : +2
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. A handaxe-type Artificial Regalia with an elegant engraving. The inscription enhances the power of magic.
- While [Equipped], once per round when performing a [Magic Attack], increase [Magic Damage] by 3.
- Black-Steel Kukri
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : None
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. A single-edged Kukri-type Regalia with a striking, white blade. It's edge is sharp and it has high cutting power.
- While [Equipped], when making [Physical Attacks] against [Class: Plant], gain +1 [Physical Rank].
- Hawk Talons
- Restrict : Martial / Utility
- Mode : Two Hands
- ACC : +1
- PD : +7
- INIT : +1
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 3#]. A combat-ready Artificial Regalia reminiscent of the talons of raptors. This regalia covers the user's hands and feet.
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Crystal Scythe
- Restrict : Martial / Utility
- Mode : Two Hands
- ACC : None
- PD : +8
- INIT : +2
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. A large sickle made of pure crystal, with patterns etched on its blade. The moment it is picked up, it will glow from the user's spirit.
- While [Equipped], once per combat, change the [Target] of a [Physical Attack] to [Area].
- GunAxe
- Restrict : None
- Mode : Switch Hand
- ACC : None
- PD : +8/+9
- INIT : -1/None
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. A single-bladed axe-type Artificial Regalia with a firing mechanism in its blade and handle.
- While [Equipped] as [Mode: One Hand], treat as [Form: Ranged / Range: 7 Sq. / Target: 1#].
- Grand Voulge
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +9
- INIT : None
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 2#]. A long-handled Axe-type Artificial Regalia with a huge, single-edged blade.
- While the [Weapon] is [Equipped], the [Range] of the user's [Physical Attacks] gets +1 Sq. (If [Engaged], it becomes 2 Sq.; if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Thorn Scythe
- Restrict : Rozenskull
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : +2
- Cost : 3800G
- [Form: Axe / Range: 2 Sq. / Target: 1#]. A jet-black scythe wrapped around a rose stem. It launches automatic counterattacks in accordance with its user's will.
- While [Equipped], once per combat, the user can perform a [Weapon Attack] against a [Range: Item / Target: 1#] when succeeding on a [Reactive Check].
- Labyrinth Labrys
- Restrict : Alkeny Materials / FEHI
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : -1
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. A two-handed Axe jointly developed by Alkeny Materials and Far East Heavy Industries. It specializes in the destruction of the very concept of spirits and sanctums.
- While [Equipped], bestow [Element: Shock] on [Physical Attacks]. Also, reduce the result of [Limit Progress] rolls in a [Sanctum] by 1 (Minimum 1).
- Ilhoon
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +7/+8
- INIT : +2/+3
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. *The ultimate Axe-type Artificial Regalia, which features a double-sided head with wide blades. It harbors extreme power.
- While [Equipped], [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- Commando Axe
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +8
- INIT : +2
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. A jet-black handaxe-type Artificial Regalia used by special forces. Its performance is startlingly higher than it appears to be.
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid], gain +1 [Physical Rank].
- Panabus
- Restrict : Martial
- Mode : Switch Hand
- ACC : None
- PD : +8/+9
- INIT : +1/+2
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. A machete-type Artificial Regalia with a sturdy, long handle and a curved blade.
- While [Equipped], gain +2 to [Appearance] checks.
- Ascetic Axe
- Restrict : Shikimi / Saionji
- Mode : Switch Hand
- ACC : +1
- PD : +11/+12
- INIT : None/+1
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. A long-handled Axe used by Ascetics who travel the mountains. It can relieve a mononoke of its hostility and give it peace in their soul.
- While [Equipped], gain +3 to {Will} checks. Also, reduce [Damage] from non-[Boss] Mononoke by 5.
- Fire Axe
- Restrict : Super Defense Force
- Mode : Switch Hand
- ACC : +1
- PD : +13/+14
- INIT : -2/-1
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. A massive fireaxe used by SDF soldiers in times of disaster.
- While [Equipped], when performing a [Physical Attack], change the [Armor] of [Obstacles] to 0. Also, once per combat, [Halve] the [Armor] of the target of a [Physical Attack].
- Glass Cutter
- Restrict : B.E.G / Freelance
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : None
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. A scythe that was customized for efficient mononoke-hunting.
- While [Equipped], when performing a [Physical Attack] on non-[Boss] mononoke, gain +1 [Physical Rank]. Also, once per combat, change the [Target] of a [Physical Attack] to [Area].
- Khopesh
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +9/+10
- INIT : +1/+2
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. A sickle-shaped Artificial Regalia with a thick, crescent-shaped blade. By using this crescent, it is possible to inhibit your enemy's defense.
- While [Equipped], once per round when performing a [Physical Attack], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Chain Scythe
- Restrict : Utility
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : +3
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. A special weapon that consists of a chain attached to a massive, crescent-shaped blade.
- While [Equipped], by spending 1x [Start], change the [Range / Target] of [Physical Attacks] to [5 Sq. / 1#].
- Empty Tabar
- Restrict : Apostles
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : +3
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. A one-handed axe with a crescent-shaped blade. It has a special feature that allows its user to perform rapid movements.
- While [Equipped], bestow [Element: Wind] on [Physical Attacks]. Additionally, by spending 1x [Start], the user can [Install] up to 2 Squares away, ignoring [Engagements].
- Great Battleaxe
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : None
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. An oversized battleaxe that was modified for combat.
- While [Equipped], once per combat, [Halve] the [Armor] of the [Target] of a [Physical Attack].
- Anguish Scythe
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : -1
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. A scythe-type Artificial Regalia with a wavy blade. These waves contain small grooves that secrete a mysterious poison.
- While [Equipped], once per combat, inflict [Shift: Poison] on a target that takes at least 1 point of damage.
- Barbaros
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : None
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. A barbarian's axe, bearing the name "Barbaros".
- While [Equipped], when making a [Physical Attack], gain +5 [Physical Damage]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- Berserk
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : -2
- Cost : 7500G
- [Form: Axe / Range: 2 Sq. / Target: 1#]. A large axe-type Artificial Regalia bearing the name of the berserker.
- While [Equipped], when making a [Physical Attack] against [Target: 1#], gain +10 [Physical Damage]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- Bone Scythe
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : None
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. A scythe-type Artificial Regalia constructed from the bones of ancient mononoke. It harbors tremendous power.
- While [Equipped], once per round when making a [Physical Attack], change [Target] to [Area].
- Headhunter's Sickle
- Restrict : Rozenskull
- Mode : Two Hand
- ACC : None
- PD : +12
- INIT : +2
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. An Artificial Regalia with a large, curved blade, created specifically for beheading purposes.
- While [Equipped], once per combat, inflict [Shift: Dead] on a non-[Boss] mononoke that took at least 1 point of damage from a [Physical Attack].
- Silver Cutter
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +1
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. A replica of the silver axe that a water goddess once showed to an honest woodsman. It is said to bring wealth to the one who possesses it.
- While [Equipped], once per session, add +1 to the roll made to acquire [Materials].
- Soul Reaper
- Restrict : Sumizuka
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +3
- Cost : 10000G
- [Form: Axe / Range: 2 Sq. / Target: 1#]. Based off of human experimentation, this scythe was created from an awakened that was turned into an Artificial Regalia. It appears to be a thin, twisted, human body.
- While [Equipped], bestow [Element: Phantom] to [Physical Attacks], and once per combat, change the [Range] of a [Physical Attack] to [Combat Zone].
- That Which Devours
- Restrict : Darkstalker
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : None
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. An ominous scythe that continuously grows sharper as it cuts an enemy's soul.
- While [Equipped], each time you perform [Damage Calculation], gain +5 to [Physical Damage]. This effect stacks up to +10, but the bonus persists until [Combat End].
- Barrier Blade
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : -1
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. A giant, axe-type Artificial Regalia with a massive blade. The blade is so large that it can be used as a shield.
- While [Equipped], once per turn, gain +5 to [Armor].
- Rhan-Tegoth's Tentacle
- Restrict : Cult
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : +1
- Cost : 10000G
- [Form: Axe / Range: 2 Sq. / Target: 1#]. The arm of a Great Old One who manifested in this world some time ago. There is a narrow claw at the end of the tentacle.
- While [Equipped], treat [Physical Attacks] as [Special Attacks]. Additionally, targets that fail their [Reactive Check] lose 3 HP.
- Kthanid's Stone Axe
- Restrict : Arkham
- Mode : Two Hand
- ACC : +1
- PD : +17
- INIT : -2
- Cost : 12000G
- [Form: Axe / Range: Engaged / Target: 1#]. A special axe with a rainbow-colored gem embedded in it, found at a South American archeological site.
- While [Equipped], by spending 1x [Timing: Prep], add any [Element] to your [Attack Actions] until after [Timing: End] of the current turn.
- Golden Cutter
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : +1
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. A replica of the golden axe that a water goddess once showed to an honest woodsman. It is said to bring great wealth to the one who possesses it.
- While [Equipped], once per session, add +2 to the roll made to acquire [Materials].
- Witch Axe
- Restrict : Darkstalker
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : None
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. A large, axe-type Artificial Regalia that was blessed by a bloodthirsty demon.
- While [Equipped], each time you perform [Damage Calculation], [Recover] 5 HP.
- Two-Headed Battleaxe
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +16
- INIT : -1
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. It is said that anything this Axe touches is eventually cleaved in two.
- While [Equipped], when performing a [Physical Attack], reduce the target's [Armor] by 3 (Minimum 0). Additionally, once per turn, destroy an adjacent [Obstacle].
- Lars
- Restrict : Martial
- Mode : Two Hand
- ACC : -1
- PD : +17
- INIT : None
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. An axe-type Artificial Regalia bearing the name of "anger".
- While [Equipped], gain +5 to [Physical Damage] when performing a [Physical Attack] against [Target: Area].
- ------------------------
- Form: Hammer [XXXA-4]
- ------------------------
- Judge Gavel
- Restrict : None
- Mode : One Hand
- ACC : -1
- PD : +4
- INIT : -1
- Cost : 1,300G
- [Form: Hammer / Range: Engaged / Target: 1#]. An artificial regalia created from a gavel uses by judges. It has spiritual power to govern the law.
- While [Equipped], when making an [Attack Action] against [Class: Undead / Chaos], gain +1 [Rank].
- Fighting Tonfa
- Restrict : God Hand
- Mode : One Hand
- ACC : +1
- PD : +3
- INIT : None
- Cost : 2,250G
- [Form: Hammer / Range: Engaged / Target: 1#]. A tonfa-type artificial regalia modeled for combat.
- While [Equipped] alongside another weapon with "Tonfa" in its name, treat as though [Equipped] with [Unarmed].
- Magical Tonfa
- Restrict : God Hand
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : None
- Cost : 2,250G
- [Form: Hammer / Range: Engaged / Target: 1#]. A Tonfa with magical power.
- While [Equipped] alongside another weapon with "Tonfa" in its name, treat as though [Equipped] with [Unarmed], and when making an [Attack Action], gain +1 [Rank] against [Class: Chaos].
- Gentry Stick
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : +1
- Cost : 2,600G
- [Form: Hammer / Range: Engaged / Target: 1#]. An artificial regalia based on the canes used by western gentlemen.
- While [Equipped], once per turn when performing a [Physical Attack], gain +1# to the [Target] of the [Physical Attack].
- Quarterstaff
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : +5
- INIT : -1
- Cost : 2,600G
- [Form: Hammer / Range: Engaged / Target: 1#]. A western staff weapon converted into an artificial regalia.
- While [Equipped], gain +2 [Armor].
- Archer's Cane
- Restrict : Demon Hunter's Society - FEHI
- Mode : Switch Hand
- ACC : +1
- PD : +6 / +7
- INIT : -1 / None
- Cost : 2,600G
- [Form: Hammer / Range: Engaged / Target: 1#]. A cane carved from the original tree which sprouted from the seeds of the god of archery.
- While [Equipped], gain +2 [Armor]. Additionally, while performing a [Sanctum Purge], increase the maximum [Limit] by 5.
- Melee Tonfa
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +5
- INIT : -1
- Cost : 3,400G
- [Form: Hammer / Range: Engaged / Target: 1#]. A tonfa specialized for melee combat.
- While [Equipped] alongside another weapon with "Tonfa" in its name, treat as though [Equipped] with [Unarmed].
- Marked Cane
- Restrict : Mage's Association / Arkham
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : +2
- Cost : 3,400G
- [Form: Hammer / Range: Engaged / Target: 1#]. A ceremonial cane inherited by the Mage's Association. Its magic guides the owner to meet the right person.
- While [Equipped], gain +3 to the result of [Appearance Checks]. Additionally, once per combat, reduce [Magical Damage] received by 5.
- Demon Scoop
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +6
- INIT : -3
- Cost : 3,400G
- [Form: Hammer / Range: Engaged / Target: 1#]. A scoop for trench warfare that was remodeled into an artificial regalia.
- While [Equipped], once per turn when performing a [Physical Attack], change the [Form] to [Sword].
- Six-Shaku Bo
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +7
- INIT : +2
- Cost : 4,100G
- [Form: Hammer / Range: Engaged / Target: 1#]. A Six-Shaku Bo used in japanese martial-arts. It has a good defensive ability.
- While [Equipped], gain +1 to the result of [Reactive Checks]. Additionally, treat as though [Equipped] with [Unarmed].
- Macana
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : +7 / +8
- INIT : +1 / +2
- Cost : 4,100G
- [Form: Hammer / Range: Engaged / Target: 1#]. A mace-type artifact with a star-shaped weight.
- While [Equipped], gain +2 [Armor].
- Commander's Blur
- Restrict : Sumizuka
- Mode : One Hand
- ACC : +1
- PD : +8
- INIT : +2
- Cost : 4,100G
- [Form: Hammer / Range: Engaged / Target: 1#]. A One-handed mace with a circular handle. Sumizuka's commander class has many uses.
- While [Equipped], once per combat by spending [Timing: Start], install one PC withing [Range: Combat Zone] from their current square into any square.
- Alchemy Staff
- Restrict : Alkeny Materials
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : None
- Cost : 4,100G
- [Form: Hammer / Range: Engaged / Target: 1#]. A metal staff made using the secrets of alchemy. It strengthens the connection between body and soul.
- While [Equipped], twice per combat by spending [Timing: End], [Recover] 20 {HP}.
- Mysterious Iron Club
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +6
- INIT : +5
- Cost : 6,800G
- [Form: Hammer / Range: Engaged / Target: 1#]. An artificial regalia made from a special metal club. Easy to handle due to its simplicity.
- While [Equipped], gain +1 to [Reactive Checks]. Additionally, treat as though [Equipped] with [Unarmed].
- Explorer Guard
- Restrict : Arkham
- Mode : Two Hand
- ACC : +1
- PD : +8
- INIT : +3
- Cost : 6,800G
- [Form: Hammer / Range: Engaged / Target: 1#]. Light and mobile guards for hands and feet. Preferred by skilled explorers.
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, once per session, gain +1 when rolling for [Materials].
- Martial Arts Cane
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : +2
- Cost : 6,800G
- [Form: Hammer / Range: Engaged / Target: 1#]. An artificial regalia used in kenpo. Unlike a six-shaku bo, it has been modified for combat.
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Tactical Gloves
- Restrict : Super Defense Force
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : +4
- Cost : 6,800G
- [Form: Hammer / Range: Engaged / Target: 1#]. Durable military gloves made of the hide of a magic beast. Loved by members who excel in hand to hand combat.
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, once per combat, the target of a [Physical Attack] [Halves] their [Armor].
- Lightning Tail
- Restrict : B.E.G.
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 6,800G
- [Form: Hammer / Range: 2 Sq / Target: 1#]. A morningstar with three special iron alloy heads. It emits a powerul eletric shock when infused with spirit energy.
- While [Equipped] bestow [Element: Shock] to [Physical Attacks], and reduce the target of a [Physical Attacks] [Armor] by 3 (minimum 0).
- Leiomano
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +10
- INIT : +1
- Cost : 6,800G
- [Form: Hammer / Range: Engaged / Target: 1#]. A club-type artificial regalia with an oval wooden head ringed with shark's teeth. Very powerful, contrary to its appearance.
- While [Equipped], once per combat when making a [Physical Attack], gain +1 [Physical Rank].
- Flame Bash
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +9 / +10
- INIT : None / +1
- Cost : 8,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A sledgehammer artificial regalia with a rune of fire engraved on the head.
- While [Equipped], gain +5 [Barrier]. Additionally, reduce [Element: Fire - Cold] [Damage] by 10.
- Swordsmasters Bokken
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : +1
- PD : + 10 / +11
- INIT : +3 / +4
- Cost : 8,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A wooden sword made by a famous swordman and used as an artificial regalia.
- While [Equipped], when performing a [Physical Attack], reduce the target's [Armor] by 3 (minimum 0).
- Bone Warhammer
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : +3
- Cost : 8,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A warhammer artificial regalia made from the bones of ancient mononoke. It has tremendous spiritual power.
- While [Equipped], increase the [Range] of [Physical Attacks] by 1 Sq ([Engaged] becomes [2 Sq.], [2 Sq.] becomes [3 Sq.], etc).
- Rose Staff
- Restrict : Rozenskull
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : +2
- Cost : 8,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A rare metal crucifix decorated with roses and a skull.
- While [Equipped], treat as though [Equipped] with a [Magic Weapon]. Additionally, once per combat, change [Physical Damage] to [Magical Damage] during [Damage Calculation].
- Wargod's Tonfa
- Restrict : God Hand
- Mode : One Hand
- ACC : +1
- PD : +10
- INIT : +1
- Cost : 10,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A combat tonfa which has undergone advanced remodeling.
- While [Equipped], gain +3 [Armor]. Additionally, while [Equipped] alongside another weapon with "Tonfa" in its name, treat as though [Equipped] with [Unarmed].
- Kamui Baton
- Restrict : SpecProv / Shikimi
- Mode : One Hand
- ACC : +1
- PD : +11
- INIT : +2
- Cost : 10,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A special baton-type artifact with powerful remodeling.
- While [Equipped], reduce the Target of a [Physical Attack]'s [Armor] by 3 (minimum 0).
- Blast Fist
- Restrict : None
- Mode : Two hand
- ACC : +1
- PD : +12
- INIT : None
- Cost : 10,000G
- [Form: Hammer / Range: Charge 1 Sq. / Target: 1#]. A hand-made artificial regalia equipped with an explosive mechanism on the impact surface.
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, once per combat while making a [Physical Attack], gain +1 [Physical Rank].
- Earth Shaker
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : -1
- Cost : 10,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A mallet-type artifact that creates strong vibrations when it strikes the ground.
- While [Equipped], once per combat when inflicting [Physical Damage], give [Shift: Fallen] to targets who take at least 1 point of [Damage].
- Iron Maiden
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : None
- Cost : 10,000g
- [Form: Hammer / Range: Engaged / Target: 1#]. An artificial regalia composed of a chain attached to a torture device specialized for anti-Aramitama combat. Swing to use.
- While [Equipped], by spending x1 [Prep], change the [Range/Target] of [Physical Attacks] to [6 Sq / 1#] until [Timing: End] of the next round.
- Sacred Tree
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : +1
- Cost : 10,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A club made by compressing sacred trees. Excellent for obth offense and defense.
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Grinding Zaghnal
- Restrict : Apostles
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : +3
- Cost : 10,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A tcombat pickaxe with both an ice pick head on one side and and axe-like head on the other.
- While [Equipped], the user may change [Physical Damage] to [Form: Axe]. Additionally, reduce the Target of a [Physical Attacks] [Armor] by 3 (Minimum 0).
- Suitegetsu Staff
- Restrict : Shikimi
- Mode : Two Hand
- ACC : +2
- PD : +17
- INIT : None
- Cost : 10,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A staff issued to those who excel at staff combat. By releasing the spirit power inside, it interferes with the opponents spiritual energy and hinders movement.
- While [Equipped], twice per combat, targets that fail their {Evade} checks gain [Shift: Pain].
- Tenimuhou
- Restrict : Heilong
- Mode : Two Hand
- ACC : +1
- PD : +17
- INIT : +2
- Cost : 12,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A thin woven glove made from the spirit fur of a beast, which does not impair spirit energy. It has no noteworthy effects, but does not break, stain, or deteriorate. There are many users within Heilong who are confident in their kung fu.
- While [Equipped], treat as though [Equipped] with [Unarmed].
- Arch Enemy
- Restrict : Rozenskull
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : +5
- Cost : 14,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. An evil hand or foot inscribed with carvings of the devil's face. It is wrapped in spiritual light that has special effects.
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, reduce [Damage] from [Class: Humanoid - Chaos] by 5.
- Magic Chamber
- Restrict : Mage's Association
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : +3
- Cost : 14,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A hand-made artificial regalia for sorcerers. It has a hidden trigger function.
- While [Equipped], treat as though equipped with [Unarmed] and a [Magical Weapon]. Additionally, gain +10 [Magical Damage].
- God's Warhammer
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +14 / +15
- INIT : None / +1
- Cost : 14,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A replica of the warhammer called by a variety of god names.
- While [Equipped], once per round, targets that fail their [Reactive Check] may be moved up to 2 Sq awat in any direction, ignoring [Engagements].
- Castle Hammer
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : None
- Cost : 14,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A hammer-shaped artificial regalia that was forged to crush strongholds.
- While [Equipped], twice per round, destroy one [Obastacle] within [Range: 1 Sq.] that has 40 or less {HP}.
- Macuahuitl
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : +2
- Cost : 14,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. An ancient hammer-type artificial regalia that uses obsidian blades embedded in a wooden club.
- While [Equipped], once per combar when performing a [Physical Attack], gain +2 [Physical Rank].
- Tri-Element
- Restrict : God Hand
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : None
- Cost : 17,000G
- [Form: Hammer / Range: Charge 1 Sq. / Target: 1#]. A knuckle-duster with jewels that bring forth the origins.
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, once per turn when performing a [Physical Attack], bestow one of [Element: Fire - Shock - Cold].
- Wargod's Hammer
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +17
- INIT : None
- Cost : 17,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A reproduction of the hammer used by the gods of war.
- May be thrown as a [Ranged Attack]. In this case, change the [Form / Range / Target] to [Ranged / {Strength} Sq. / 1#]. This weapon is not disabled after throwing.
- ------------------------
- Form: Ranged [XXXA-5]
- ------------------------
- Hangwire
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +1
- PD : +4
- INIT : -4
- Cost : 1000G
- [Range: 3 Sq. / Target: 1#]. A combat-ready Artificial Regalia constructed from tiny, deadly wires.
- While [Equipped], [Physical Attacks] made with this weapon are treated as [Special Attacks].
- ※ Service Revolver
- Restrict : Specprov / Shikimi / Super Defense Force
- Mode : One Hand
- ACC : None
- PD : (5)/(6)
- INIT : None/-1
- Cost : 2000G
- [Range: 7 Sq. / Target: 1#]. An automatic revolver based on the S&W 356, turned into an Artificial Regalia. They are only provided to members of the Anti-Awakened groups that belong to Japan.
- While [Equipped], gain +5 to [Physical Damage] when performing a [Physical Attack] on non-[Boss] mononoke.
- Black Pegasus
- Restrict : Alkeny
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : -3
- Cost : 2000G
- [Range: Charge 4 Sq. / Target: 1#]. An Alkeny-developed, stylish black racecar Artificial Regalia.
- While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
- ※ One Hand
- Restrict : Apostle / Cult
- Mode : One Hand
- ACC : +1
- PD : (5)
- INIT : +1
- Cost : 2400G
- [Range: 7 Sq. / Target: 1#]. An elaborate prosthetic hand with a built-in firearm, manufactured by Shindo Katsutake. It features a transformation function.
- While [Equipped], gain +2 to {Strength} checks. Also, spend 1x [Prep] to change the [Target] of [Physical Attacks] to [Area] until after [Timing: End] of the current round.
- ※ Grenade Launcher
- Restrict : None
- Mode : Switch Hand
- ACC : -1
- PD : (3)/(4)
- INIT : -5/-4
- Cost : 3000G
- [Range: 5 Sq. / Target: Area]. Created based on the HK69, this grenade launcher is a powerful Artificial Regalia.
- While [Equipped], once per combat, inflict [Shift: Darkness] on [Targets] that took even one point of [Damage] from a [Physical Attack].
- ※ Burnout
- Restrict : Martial
- Mode : Two Hand
- ACC : -1
- PD : (5)
- INIT : -6
- Cost : 3000G
- [Range: 4 Sq. / Target: Area]. A flamethrower-type Artificial Regalia that can deal damage to wide areas. It uses special holy oil as fuel.
- While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, once per round, [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Cakraratna
- Restrict : Specprov
- Mode : One Hand
- ACC : +1
- PD : +5
- INIT : +1
- Cost : 3500G
- [Range: {Strength} / Target: 1#]. A metal throwing weapon shaped like a wheel, allegedly used by Nankobo Tenkai on his journey.
- While [Equipped], treat [Physical Attacks] as [Special Attacks]. Also, can be thrown as a [Ranged Weapon]. Throwing this [Weapon] does not render it unuseable.
- ※ Demon Blues
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +1
- PD : (6)
- INIT : None
- Cost : 3500G
- [Range: 6 Sq. / Target: 1#]. An automatic handgun-type Artificial Regalia created using a Jericho 941 as a base.
- While [Equipped], once per combat, when making a [Physical Attack], gain +1 [Rank].
- ※ Rebellion
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : (6)
- INIT : None
- Cost : 3500G
- [Range: 6 Sq. / Target: 1#]. An Artificial Regalia created from a Beretta 93R. It boasts a high firepower equivalent to a submachinegun due to its 3-round burst.
- While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by 1#.
- Legendary Warbow
- Restrict : None
- Mode : Two Hands
- ACC : None
- PD : +7
- INIT : None
- Cost : 3500G
- [Range: 10 Sq. / Target: 1#]. A large bow that was made into an Artificial Regalia. Made of thick metal, it is strung with a special fiber that needs spirit energy run through it to be drawn.
- While [Equipped], by spending 1x [Prep] when making an [Attack Action], gain +1 [Rank].
- ※ Sawn-Off
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : (3)
- INIT : None
- Cost : 4000G
- [Range: 3 Sq. / Target: 1#]. An Artificial Regalia created from a sawn-off shotgun. Exceptional in close quarters combat.
- While [Equipped], once per combat, gain +1 to {Accuracy}. This [Weapon] may only be used to make a [Physical Attack] once per round.
- ※ Kaltherzig
- Restrict : Martial / Utility
- Mode : One Hand
- ACC : +1
- PD : (5)
- INIT : None
- Cost : 4000G
- [Range: 8 Sq. / Target: 1#]. An automatic handgun-type Artificial Regalia created using a Sig Sauer as a base. It boasts high performance.
- While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by 1#.
- Etherboard
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +5
- INIT : +1
- Cost : 4000G
- [Range: Charge 2 Sq. / Target: 1#]. A surfboard-type Artificial Regalia developed by the Black Eagle Group. It floats by drawing on an area's ambient spirit energy, drawing it in to use as propulsion.
- While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves].
- ※ John Smith
- Restrict : Martial
- Mode : One Hand
- ACC : None
- PD : (6)
- INIT : +2
- Cost : 4400G
- [Range: 8 Sq. / Target: 1#]. An automatic handgun-type Artificial Regalia based on the M1911 series.
- While [Equipped], when performing a [Physical Attack], increase [Physical Damage] to non-[Boss] [Mononoke / Godhunters] by +5.
- O'will
- Restrict : Freelance
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : +5
- Cost : 4000G
- [Range: Charge 4 Sq. / Target: 1#]. An intelligent, variable vehicle that travelled to earth from elsewhere.
- While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves]. Also, if you spend 1x [Start] timing, gain +1 to {Evasion} checks until after [Timing: End] of the current round.
- ※ Donner Schlag
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : (7)
- INIT : None
- Cost : 4400G
- [Range: 8 Sq. / Target: 1#]. A versatile and easy-to-use Artificial Regalia used by the USP.
- While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by 1#.
- Violent Thread
- Restrict : Utility
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : -2
- Cost : 5000G
- [Range: {Strength}+1 Sq. / Target: 1#]. A combat-ready Artificial Regalia constructed from copper wires. It boasts unimaginable tension and can cut everything with its inherent spirit energy.
- While [Equipped], [Physical Attacks] made with this weapon are treated as [Special Attacks].
- ※ Mad Bull
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : (7)/(8)
- INIT : -1/0
- Cost : 5000G
- [Range: 8 Sq. / Target: 1#]. A large-bore, revolver-type Artificial Regalia based on the Raging Bull.
- While [Equipped], once per round, inflict [Shift: Fallen] on [Targets] that fail their {Evasion} check.
- High Servant
- Restrict : Mages Association
- Mode : Two Hands
- ACC : +1
- PD : +9
- INIT : -2
- Cost : 3000G
- [Range: 7 Sq. / Target: 1#]. A combat-use Cursed Doll based on homonculus, which has been heavily modded. It is intelligent enough to carry messages, and can support its user by sharing its senses with them.
- While [Equipped], gain +3 to [Armor] and {Strength} checks. Also, gain [Sense: Magic].
- ※ Storm Cracker
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : (5)
- INIT : +3
- Cost : 6000G
- [Range: 5 Sq. / Target: Area]. A heavily modified variant of the grenade launcher.
- While [Equipped], once per round, inflict [Shift: Fallen] on [Targets] that took even one point of [Damage] from a [Physical Attack].
- ※ Sterilizer
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : (6)
- INIT : None
- Cost : 6000G
- [Range: 4 Sq. / Target: Area]. An enhanced version of Burnout. The holy flames it emits scorch everything.
- While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, once per round, [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Spirit Halo
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : +7
- INIT : +2
- Cost : 6000G
- [Range: {Strength}+2 / Target: 1#]. A chakram-type Artificial Regalia that emits spiritual light from its blade.
- While [Equipped], treat as if [Unarmed]. Also, throwing this [Weapon] does not render it unuseable.
- ※ Undertaker
- Restrict : Templars
- Mode : Two Hand
- ACC : +1
- PD : (9)/(10)
- INIT : -1/None
- Cost : 6000G
- [Range: 6 Sq. / Target: 1#]. A gun that fires sacred nails that can inhibit regeneration techniques.
- While [Equipped], once per combat, when performing a [Physical Attack], a [Target] that fails their [Reactive Check] gains a -20 modifier to [Recovery] until after [Timing: End] of the next round.
- Wire Dagger
- Restrict : Dark Hunter
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : None
- Cost : 8000G
- [Range: {Agility} / Target: 1#]. A shuriken attached to a dagger-type Artificial Regalia via a thin wire.
- While [Equipped], once per combat, a [Target] that took at least one point of [Physical Damage] reduces the speed of their [Movement] by -2 squares.
- ※ Fury Road
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : (7)
- INIT : +1
- Cost : 8000G
- [Range: 4 Sq. / Target: 1#]. A more powerful version of the Sawn-Off. In addition to higher power, it boasts a longer range.
- While [Equipped], once per combat, gain +2 to {Accuracy}. This [Weapon] may only be used to make a [Physical Attack] once per round.
- Repdigit Dice
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +7
- INIT : +2
- Cost : 8000G
- [Range: {Strength} / Target: 1#]. A dice-type Artificial Regalia that holds the spirit of gamblers.
- While [Equipped], once per round, when the total of an {Accuracy} roll is even (Before [Influence]), gain +2d6 to [Physical Damage]. Also, throwing this [Weapon] does not render it unusable.
- Serial Dice
- Restrict : Utility
- Mode : One Hand
- ACC : None
- PD : +8
- INIT : +1
- Cost : 8000G
- [Range: {Agility} / Target: 3#]. A dice-type Artificial Regalia that holds the wit of gamblers.
- While [Equipped], once per round, when the total of an {Accuracy} roll is odd (Before [Influence]), gain +2d6 to [Physical Damage]. Also, throwing this [Weapon] does not render it unusable.
- ※ Vertrauen
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : (8)
- INIT : +1
- Cost : 8000G
- [Range: 8 Sq. / Target: 3#]. A high-performance automatic revolver based on the Kaltherzig. These pistols are very rare.
- While [Equipped], once per round, increase [Target] of the user's [Physical Attack] by +1#.
- ※ Get Wild
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : (8)/(9)
- INIT : -1/None
- Cost : 8000G
- [Range: 7 Sq. / Target: 1#]. A high-performance, large-bore revolver-type Artificial Regalia manufactured based off of the Colt Python.
- While [Equipped], when performing a [Physical Attack], increase [Physical Damage] to non-[Boss] [Mononoke / Godhunters] by +10.
- ※ Flame Dragon
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : (10)/(11)
- INIT : -1/None
- Cost : 8000G
- [Range: 8 Sq. / Target: 1#]. A high-performance assault rifle-style Artificial Regalia based on the latest-model M4 Carbine.
- While [Equipped], once per round, change the [Target] of the user's [Physical Attack] to [Area].
- ※ Potion Launcher
- Restrict : Sumizuka
- Mode : Two Hand
- ACC : +1
- PD : (10)
- INIT : +1
- Cost : 8000G
- [Range: 7 Sq. / Target: 1#]. An Artificial Regalia based on the Type-64 rifle, with a special underslung grenade launcher.
- While [Equipped], spend 1x [Timing: Prep] to use any [Item: Consumable] with [Range: 5 Sq. / Target: 1#].
- Hero's Greatbow
- Restrict : Martial / Utility
- Mode : Two Hands
- ACC : None
- PD : +11
- INIT : None
- Cost : 8000G
- [Range: 7 Sq. / Target: 1#]. A replica of a greatbow used by ancient heroes, converted into an Artificial Regalia.
- While [Equipped], by spending 1x [Prep] when making an [Attack Action], gain +1 [Rank].
- Red Griffon
- Restrict : Martial
- Mode : Two Hand
- ACC : -1
- PD : +11
- INIT : +2
- Cost : 8000G
- [Range: Charge 4 Sq. / Target: 1#]. A high-performance motorcycle-type Artificial Regalia developed by Far East Heavy Industries.
- While [Equipped], user is able to make [Ranged Attacks] and [Magical Attacks] after a [Combat Move]. Also, once per combat, gain +5 to [Initiative] until after [Timing: End] of the current round.
- uardian Beast King
- Restrict : Contractor
- Mode : Two Hand
- ACC : -1
- PD : +11
- INIT : +2
- Cost : 8000G
- [Range: Charge 4 Sq. / Target: 1#]. A powerful beast that holds one of the highest ranks among bound steeds.
- While [Equipped], user is able to make [Ranged Attacks] and [Magical Attacks] after a [Combat Move]. Also, once per round, change the [Range] of an [Attack Action] to [5 Sq.].
- Silent Assassin
- Restrict : Alkeny
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : None
- Cost : 8000G
- [Range: {Strength} Sq. / Target: 1#]. A specialized longbow developed for assassination purposes. It contains a spirit jammer that reduces the amount of killing intent the user emits at the time of attack.
- While [Equipped], gain an additional +10 to [Damage Calculation] when under the effects of [Shift: Assault].
- ※ Scream
- Restrict : Legion
- Mode : Two Hand
- ACC : +1
- PD : (12)
- INIT : -1
- Cost : 8000G
- [Range: 8 Sq. / Target: 1#]. A rocket launcher-type Artificial Regalia. This weapon is fully portable and used for Anti-Drone warfare.
- While [Equipped], when performing a [Physical Attack] on [Type: Mechanical], gain a +[1d6x5] modifier to [Damage Calculation]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- Zwei Schutzen
- Restrict : Legion
- Mode : One Hand
- ACC : +1
- PD : (10)
- INIT : None
- Cost : 10000G
- [Range: 8 Sq. / Target: 1#]. A special, handgun-type Artificial Regalia made from two large-caliber pistols connected together. Because of the stopping power of both guns, it hits with extreme force.
- While [Equipped], once per round, the [Target] of a [Physical Attack] that took [Damage] recieves [Shift: Fallen].
- Disk Saucer
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +10
- INIT : +1
- Cost : 10000G
- [Range: 7 Sq. / Target: 1#]. A special Artificial Regalia that spins and launches consecrated circular sawblades.
- While [Equipped], once per round, [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- ※ Water Splash
- Restrict : Utility
- Mode : Two Hands
- ACC : +1
- PD : (10)
- INIT : None
- Cost : 10000G
- [Range: 10 Sq. / Target: 1#]. A water cutter-type Artificial Regalia with special modifications. It blasts holy water at such a high pressure that it shears through physical objects.
- While [Equipped], bestow [Element: Cold] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- ※ Stun Buster
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : (11)
- INIT : None
- Cost : 10000G
- [Range: 5 Sq. / Target: 1#]. A special, howitzer-type Artificial Regalia that fires projectiles that explode in a cross shape.
- While [Equipped], targets that fail their {Evade} check may be moved up to 3 Sq away, ignoring [Engagements]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- ※ Enhanced Carbine
- Restrict : Martial
- Mode : Two Hands
- ACC : None
- PD : (11)
- INIT : +2
- Cost : 10000G
- [Range: 7 Sq. / Target: 1#]. A high durability, high performance Artificial Regalia based on the HK416 Carbine.
- While [Equipped], increase the [Target] of [Physical Attacks] by +2#.
- ※ Hydra Custom
- Restrict : Legion
- Mode : Switch Hand
- ACC : +1
- PD : (11)/(12)
- INIT : -1/None
- Cost : 10000G
- [Range: 6 Sq. / Target: 1#]. An extra-large revolver-type Artificial Regalia specially-made for Anti-Mononoke activities.
- While [Equipped], when performing a [Physical Attack], increase [Physical Damage] to non-[Boss] [Mononoke] by +20.
- ※ Pile Cannon
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (13)
- INIT : None
- Cost : 10000G
- [Range: 2 Sq. / Target: 1#]. A powerful Pile Driver-type Artificial Regalia that can launch massive stakes at high speed.
- While [Equipped], when performing a [Physical Attack], [Halve] the [Target]'s [Armor]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- Kamui Greatbow
- Restrict : Martial / Utility
- Mode : Two Hands
- ACC : None
- PD : +13
- INIT : None
- Cost : 10000G
- [Range: 10 Sq. / Target: 1#]. A replica of a bow known in lore, made into an Artificial Regalia. Its power cannot be measured.
- While [Equipped], by spending 1x [Prep] or [Start] when making an [Attack Action], gain +1 [Rank].
- High-Ranking Beast
- Restrict : Contractor
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : None
- Cost : 10000G
- [Range: Charge 5 Sq. / Target: 1#]. A divine beast that works in tandem with its contractor on the battlefield.
- While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves]. Also, once per round, change the [Range] of an [Attack Action] to [5 Sq.].
- ※ Hachikyukai
- Restrict : Super Defense Force
- Mode : Two Hand
- ACC : +1
- PD : (13)
- INIT : None
- Cost : 10000G
- [Range: 7 Sq. / Target: 1#]. An automatic rifle-type Artificial Regalia based on the Type-89 Rifle.
- While [Equipped], by spending 1x [Start], increase the [Target] of [Physical Attacks] by +2# until after [Timing: End] of the current round.
- A.C.S
- Restrict : Black Eagle Group
- Mode : Two Hand
- ACC : +1
- PD : +12
- INIT : +1
- Cost : 10000G
- [Range: Charge 3 Sq. / Target: 1#]. *Prototype Powered Armor modified for personal use. Capable of changing between humanoid and multi-legged modes.
- While [Equipped], gain +3 to [Armor] and [Barrier]. Additionally, [A.C.S] can only be [Equipped] while the user is [Equipped] with [Restrict: Cyborg] [Armor].
- Gamble
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : +1
- Cost : 13000G
- [Range: {Agility} / Target: 3#]. Powerful, dice-type Artificial Regalia.
- While [Equipped], once per session, when an {Accuracy} roll is a [Fumble], change it to a [Critical] and gain +10 to [Physical Damage]. Also, throwing this [Weapon] does not render it unusable.
- ※ Coffin Arms
- Restrict : Legion
- Mode : Two Hand
- ACC : +1
- PD : (14)
- INIT : None
- Cost : 13000G
- [Range: 9 Sq. / Target: 1#]. A coffin-shaped Artificial Regalia packed with large firearms such as heavy machine guns and large-caliber howitzers.
- While [Equipped], change the [Target] of [Physical Attacks] to [Area]. Also, [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- Guardian Deity
- Restrict : Contractor
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : +1
- Cost : 13000G
- [Range: Charge 4 Sq. / Target: 1#]. The strongest of Bound steeds and Heroic Spirits.
- While [Equipped], the user is able to make [Ranged Attacks] and [Magical Attacks] after [Combat Moves]. Also, once per round, gain +1 [Physical Rank] when performing a [Physical Attack].
- ※ Genocide Pledge
- Restrict : Martial
- Mode : Two Hand
- ACC : -1
- PD : (15)
- INIT : +2
- Cost : 13000G
- [Range: 6 Sq. / Target: 1#]. A large-bore, revolver-type Artificial Regalia based on the Pfeifer Zeliska. It fires a unique Anti-God Nitro Express bullet.
- While [Equipped], when performing a [Physical Attack], increase [Physical Damage] to non-[Boss] [Mononoke ] by +20.
- ※ A.W.S
- Restrict : Cyborg
- Mode : Two Hand
- ACC : None
- PD : (15)
- INIT : None
- Cost : 13000G
- [Range: 10 Sq. / Target: 1#]. A small missile pod-type Artificial Regalia equipped with an AEGIS system.
- While [Equipped], once per combat, [Halve] [Damage] received from [Targets] outside of [Range: Engaged].
- Heavenly Arrow
- Restrict : FEHI
- Mode : Two Hand
- ACC : None
- PD : (15)
- INIT : None
- Cost : 13000G
- [Range: Combat Zone / Target: Area]. A kinetic weapon system that launches projectiles from a sattelite in orbit.
- While [Equipped], bestow [Element: Magnet] to [Physical Attacks]. Also, [Halve] the [Armor] of the [Target] of a [Physical Attack]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- ※ Fianna Dona
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : (15)
- INIT : -7
- Cost : 16000G
- [Range: 10 Sq. / Target: 1#]. A powerful rifle-type Artificial Regalia based on the Gebert series.
- While [Equipped], when making a [Physical Attack], [Halve] the [Target]'s [Armor]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- ※ Artillery System
- Restrict : Cyborg
- Mode : Two Hand
- ACC : None
- PD : (16)
- INIT : None
- Cost : 16000G
- [Range: 10 Sq. / Target: 1#]. Artificial Regalia created from artillery-class cannons once mounted on tanks, battleships, combat aircraft, and more, modified to be man-portable.
- While [Equipped], gain +1 [Size]. Also, once per round, change the [Range] of a [Physical Attack] to [Area].
- Daisuke Hachiman
- Restrict : Martial / Utility
- Mode : Two Hands
- ACC : None
- PD : +16
- INIT : None
- Cost : 16000G
- [Range: {Strength} Sq. / Target: 3#]. A large bow-type Artificial Regalia that bestows the protection of a war god.
- While [Equipped], when making a [Physical Attack], gain +1 [Rank].
- ※ Immortal Banish
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : (16)
- INIT : None
- Cost : 16000G
- [Range: 8 Sq. / Target: 1#]. A further modification of the Enhanced Carbine. It boasts the highest performance in the world.
- While [Equipped], increase the [Target] of [Physical Attacks] by +2#.
- ※ Daybreak
- Restrict : Cyborg
- Mode : Two Hand
- ACC : -1
- PD : (17)
- INIT : None
- Cost : 16000G
- [Range: Combat Zone / Target: Area]. A satellite-type Artificial Regalia equipped with an Anti-God beam cannon.
- While [Equipped], bestow [Element: Light] on [Physical Attacks]; however, this [Weapon] may only be used to make a [Physical Attack] once per round.
- ------------------------
- Form: Magical [XXXA-6]
- ------------------------
- Defense Smartphone
- Restrict : Digital Sorcerer
- Mode : One Hand
- CNJ : -1
- MD : +4
- INIT : -1
- Cost : 2000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Shock / Rank: 2]. *A smartphone-type Artificial Regalia with excellent portability. Defensive programs can protect its user in an instant.*
- While [Equipped], once per combat, gain +5 [Armor].
- Magic Tablet
- Restrict : Shikimi / Specprov
- Mode : One Hand
- CNJ : None
- MD : +4
- INIT : -1
- Cost : 2000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. A tablet-type Artificial Regalia that can access a database jointly-operatd by both organizations.
- While [Equipped], once per combat, spend 1x [Timing: Prep] and perform [Maneuver: Identify ({Intellect} Check)] on a [Range: Combat Zone / Target: 1#].
- Mystic Arms
- Restrict : None
- Mode : Two Hand
- CNJ : -1
- MD : +4
- INIT : -1
- Cost : 3000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. A magical weapon-type Artificial Regalia. THey come in various forms such as canes, daggers, grimoires, and jewels.
- While [Equipped], once per round, gain +1# to the [Target] of a [Magic Attack].
- Exorcist Onusa
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +4
- INIT : -3
- Cost : 3000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. A shinto paper wand that holds destructive power.
- While [Equipped], the [Range] of the user's [Magical Attacks] gets +2 Sq. (If [Engaged], it becomes 2 Sq.; if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Artificial Eye
- Restrict : Sumizuka / B.E.G
- Mode : One Hand
- CNJ : +1
- MD : +4
- INIT : -2
- Cost : 3000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. An elaborate artificial eye developed by Sumizuka Pharmaceutical. In conjunction with nerves in the arm, the eye fires at predetermined times.
- While [Equipped], [Targets] reduce their [Barrier] by 3 (to a minimum of 0).
- Exorcist Staff
- Restrict : DHS
- Mode : Switch Hand
- CNJ : +1
- MD : +4/+5
- INIT : -2/-1
- Cost : 3000G
- [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2] A metal staff created via lost, ancient metalworking techniques. When filled with spirit energy, they emit a holy sound.
- While [Equipped], when making [Magic Attacks] against [Class: Undead - Chaos], gain +1 [Magical Rank].
- Magic Mirror
- Restrict : Magus
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : -3
- Cost : 3000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Toxin / Rank: 2] A mirror that possesses magic power.
- While [Equipped], increase [Magic Damage] against non-[Boss] [Godhunters] by +5.
- Ghost Camera
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : -2
- Cost : 3000G
- [Magical Attack / Range: 4 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2] A camera-type Artificial Regalia that uses a mirror as a reflector. A dangerous and powerful magical weapon that saps the spirit energy of its target.
- While [Equipped], [Targets] reduce their [Barrier] by 3 (to a minimum of 0).
- Magic Revolver
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : -3
- Cost : 4000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2] This is a large, revolver-type Artificial Regalia that can transform its user's spirit energy into bullets.
- While [Equipped], once per round, increase the [Target] of [Magical Attacks] by +1#.
- Spirit-Sealing Stone
- Restrict : Elder Mage
- Mode : Two Hand
- CNJ : -1
- MD : +6
- INIT : -2
- Cost : 4000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Shock / Rank: 2] This Jewel-type artificial regalia harbors a large amount of spirit energy.
- While [Equipped], the [Range] of the user's [Magical Attacks] gets +2 Sq. (If [Engaged], it becomes 2 Sq.; if [Charge 2 Sq] it becomes [Charge 3 Sq]).
- Divine Weapon
- Restrict : Divine Talker
- Mode : Switch Hand
- CNJ : None
- MD : +4/+5
- INIT : +1/+2
- Cost : 5000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Shock / Rank: 2] An artificial regalia that amplifies the power emitted from songs and scriptures. The form is variable, and can be anything from a sword to a book.
- While [Equipped], [Style: Divine Talker / Timing: Attack] [Talents] gain a +5 modifier at [Damage Calculation].
- Magus Musket
- Restrict : Mages Association / Rozenskull
- Mode : Two Hand
- CNJ : +1
- MD : +5
- INIT : None
- Cost : 5000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Wind / Rank: 2] An old-fashioned musket-type Artificial Regalia. It uses bullet-type Artificial Regalia as ammunition.
- While [Equipped], once per combat, change the [Target] of a [Magic Attack] to [Area].
- Reinforced Spirit Gun
- Restrict : Contractor
- Mode : Switch Hand
- CNJ : None
- MD : +5 / +6
- INIT : None / +1
- Cost : 5,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A specially-enhanced spirit gun.
- While [Equipped], gain +1d6 [Damage] to the [Attack Actions] of a [Bound Primal].
- Ghost Warrior
- Restrict : Utility / Arcane
- Mode : Two Hand
- CNJ : None
- MD : +8
- INIT : -1
- Cost : 5,000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A soul reinforced with a curse. Beautiful girl types are especially popular.
- While [Equipped], once per round, gain +5 [Magical Damage].
- Spirit Missile
- Restrict : Legion
- Mode : Two Hand
- CNJ : -1
- MD : +7
- INIT : -2
- Cost : 5,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A missile pod artifical regalia.
- While [Equipped], when performing a [Magical Attack] on [Class: Mechanical], gain +[1d6x5] [Magical Damage]. However, this [Weapon] may only be used to perform a [Magical Attack] once per round.
- Malleus Maleficarum
- Restrict : Templars
- Mode : Two Hand
- CNJ : None
- MD : +7
- INIT : None
- Cost : 5,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Fire / Rank: 1]. An old witch-hunting guide, which is an artificial regalia. Proof of the sins in the dark history of the church which must not be forgotten.
- While [Equipped], when making a making a [Magical Attack] against [Class: Humanoid / Chaos], gain +1 [Magical Rank].
- Magician's Wand
- Restrict : Mage's Association / Magus
- Mode : Switch Hand
- CNJ : None
- MD : +7 / +8
- INIT : -4 / -3
- Cost : 5,000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A wand-type artificial regalia used by orthodox magicians. It applies an invisible wall around the owner.
- While [Equipped], gain +5 [Armor].
- Spirit Camera
- Restrict : None
- Mode : Two Hand
- CNJ : -1
- MD : +8
- INIT : -4
- Cost : 5,000G
- [Form: Magic / Range: 4 Sq. / Target: 1# / Resist: Cancels / Element: Light / Rank: 2]. A camera that has the power to eat the soul itself from the subject.
- While [Equipped], once per round, the Target of a [Magical Attack] reduces [Barrier] by 5 (Minimum 0).
- Book of Dzyan
- Restrict : Arkham
- Mode : Two Hands
- CNJ : None
- MD : +8
- INIT : -1
- Cost : 5,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A historical book on pre-human civilization in ancient atlantis.
- While [Equipped], gain +3 to {Intellect} checks. Addtionally, once per combat, change one [Spirit Dice] to [Overflow].
- Magic Broom
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +4
- INIT : -1
- Cost : 6,000G
- [Form: Magic / Range: Charge 4 Sq. / Target: 1# / Resist: Cancels / Element: Wind / Rank: 2]. A broom-type artifical regalia with combat enhancements.
- While [Equipped], user is able to make [Magical Attacks] even after a [Combat Move]. Additionally, once per round, the user may change the [Range] of a [Magical Attack] to [Charge 7 Sq].
- Chronos Scissor
- Restrict : Time Wizard
- Mode : Switch Hand
- CNJ : None
- MD : +4 / +5
- INIT : -2 / -1
- Cost : 6,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: Magnet / Rank: 2]. A scissor-type artificial regalia remniscient of the short and long hands of a clock. The user can cut out a specific moment of space-time.
- While [Equipped], once per combat, [Range: 7 Sq. / Target: 1#] gains -2 to the result of a [Check].
- Pioneer Staff
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : -2
- Cost : 6,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: Phantom / Rank: 2]. A replica of the blessed staff given to those who continue to seek knowledge.
- While [Equipped], once per session, gain 1 [Overflow].
- Ferryman's Lantern
- Restrict : None
- Mode : Two Hand
- CNJ : None
- MD : +6
- INIT : -3
- Cost : 6,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: Fire / Rank: 2]. A lantern made up of a three-way handicraft that has been converted into an artificial regalia.
- While [Equipped], gain [Remove: Darkness]. Additionally, the user does not receive "dark place" penalties (Core p152).
- Evil-Purging Onusa
- Restrict : None
- Mode : Two Hand
- CNJ : -1
- MD : +7
- INIT : -1
- Cost : 6,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A poweful paper wand that exterminates evil. Somewhat difficult to handle.
- While [Equipped], when performing a [Magical Attack] against [Class: Undead / Chaos], gain +1 [Magical Rank].
- Eight Million Gods Mirror
- Restrict : Saionji
- Mode : Two Hand
- CNJ : +1
- MD : +8
- INIT : -2
- Cost : 6,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: Phantom / Rank: 2]. A proof of friendship given by the three pillars of Nushi. It grants the blessing of the eight million gods.
- While [Equipped], gain +5 [Barrier], and +2 to {Luck} checks.
- Legendary Contract Beast
- Restrict : Contractor
- Mode : Two Hand
- CNJ : None
- MD : +8
- INIT : -3
- Cost : 6,000G
- [Form: Magic / Range: Charge 5 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A legendary contracted summon told about in lore.
- While [Equipped], user may perform [Ranged Attacks] and [Magical Attacks] after a [Combat Move]. Additionally, once per round, change the [Range] of a [Magical Attack] to [Charge 5 Sq].
- Assault Smartphone
- Restrict : Digital Sorcerer
- Mode : One Hand
- CNJ : +1
- MD : +5
- INIT : none
- Cost : 8,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Shock / Rank: 2]. A powerful smartphone-type artificial regalia. Attack magic programs strengthen the owner.
- While [Equipped], once per combat while performing a [Magical Attack], the target [Halves] their [Barrier].
- Ether Card
- Restrict : Utility, Arcane
- Mode : Two Hand
- CNJ : None
- MD : +6
- INIT : +2
- Cost : 8,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Wind / Rank: 2]. A throwing card artificial regalia that can be filled with spirit power. Explodes on contact.
- While [Equipped], once per round, gain +1# to the [Target] of a [Magical Attack].
- Ring of Spirit
- Restrict : None
- Mode : Two Hand
- CNJ : +1
- MD : +8
- INIT : -2
- Cost : 8,000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: Light / Rank: 2]. Multiple ring-type artificial regalia. Despite their small size, they have incredible performance.
- While [Equipped], once per round, gain +1# to the [Target] of a [Magical Attack].
- Cyber Summoning Gun
- Restrict : Contractor
- Mode : Two Hand
- CNJ : None
- MD : +9
- INIT : -1
- Cost : 8,000G
- [Form: Magic / Range: 10 Sq. / Target: 1# / Resist: Cancels / Element: Shock / Rank: 2]. A state of the art magic gun.
- While [Equipped], treat as though [Equipped] with a [Restrict: Digital Sorcerer] [Item], and gain +1d6 [Damage] to the [Attack Actions] of a [Bound Primal].
- Secret Scroll
- Restrict : Utility / Arcane
- Mode : Two Hand
- CNJ : none
- MD : +10
- INIT : -2
- Cost : 8,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Wind / Rank: 2]. A replica of a scroll with secret oriental magic. An extremely powerful type of artificial regalia.
- While [Equipped], once per combat when performing a [Magical Attack], gain +2 [Magical Rank].
- The Creator
- Restrict : Legion
- Mode : One Hand
- CNJ : +1
- MD : +6
- INIT : +1
- Cost : 10,000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A handgun artificial regalia that creates obstacles.
- While [Equipped], by spending [Timing: Start], place one [Obstacle] equal to a [Large Boulder] within [Range: 7 Sq] in an unoccupied space.
- The Detonator
- Restrict : Legion
- Mode : One Hand
- CNJ : None
- MD : +7
- INIT : +2
- Cost : 10,000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A handgun artificial regalia that destroys obstacles.
- While [Equipped], by spending x1 [Timing: Prep], destroy one [Obstacle] within [Range: 7 Sq], and [Target: 1#] adjacent to that [Obstacle] loses 2d6 {HP}.
- Experienced Mascot
- Restrict : None
- Mode : Switch Hand
- CNJ : +1
- MD : +6 / +7
- INIT : +1 / +2
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A powerful mascot that survived many battles.
- While [Equipped], increase the [Range] of [Magical Attacks] by +2 ([Engaged] becomes [2 Sq.], [2 Sq.] becomes [3 Sq.], etc).
- L'Horloge
- Restrict : Time Wizard
- Mode : Two Hand
- CNJ : +1
- MD : +7
- INIT : +1
- Cost : 10,000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A sword-type artificial regalia with spatio-temporal magic.
- While [Equipped], by spending x1 [Timing: Start], gain +3 [Magical Damage] until [Timing: End].
- Terrible Magical Creature
- Restrict : None
- Mode : Two Hand
- CNJ : +1
- MD : +7 / +8
- INIT : none / +1
- Cost : 10,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 1]. A terrifying magical creature with a huge body and spiritual power.
- While [Equipped], once per combat when performing a [Magical Attack], the Target [Halves] their [Barrier].
- PvP Smartphone
- Restrict : Digital Sorcerer
- Mode : One Hand
- CNJ : +1
- MD : +8
- INIT : None
- Cost : 10,000G
- [Form: Magic / Range: 6 Sq. / Target: 1# / Resist: Cancels / Element: Shock / Rank: 2]. A smartphone type artificial regalia modeled for interpersonal combat.
- While [Equipped], when performing a [Magical Attack] against [Class: Humanoid], gain +5 [Magical Damage].
- Soul Anchor
- Restrict : Arcane
- Mode : Two Hand
- CNJ : +1
- MD : +8
- INIT : None
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Cold / Rank: 2]. A long wedge-shaped artificial regalia with a curse.
- While [Equipped], once per combat, Targets that take at least 1 point of [Magical Damage] reduce [Move Actions] by 2 (Minimum of 0) until [Timing: End] of the next round.
- Cursed Jewel
- Restrict : None
- Mode : Switch Hand
- CNJ : None
- MD : +8 / +9
- INIT : +1 / +2
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Toxin / Rank: 2]. A cursed jewel artificial regalia. Extremely beautiful.
- While [Equipped], twice per round, gain +1# to the [Target] of [Magical Attacks].
- Divine Booster
- Restrict : Divine Talker
- Mode : Two Hand
- CNJ : +1
- MD : +8
- INIT : None
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A hand-made artificial regalia that amplifies spiritual power.
- While [Equipped], gain +5 [Damage] to [Style: Divine Talker / Timing: Attack] [Talents].
- Skinbound Forbidden Book
- Restrict : Utility / Arcane
- Mode : Two Hand
- CNJ : None
- MD : +9
- INIT : +1
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Toxin / Rank: 2]. A manuscript within a magical book bound with the skin of sinners.
- While [Equipped], when performing a [Magical Attack] on [Class: Humanoid - Undead - Chaos], gain +1 [Magical Rank].
- Fantasy Contract Beast
- Restrict : Contractor
- Mode : Two Hand
- CNJ : None
- MD : +10
- INIT : None
- Cost : 10,000G
- [Form: Magic / Range: Charge 5 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. One of the strongest class of contract summons which appears in myths.
- While [Equipped], user may make [Magical Attacks] after a [Combat Move]. Additionally, once per round, change the [Range] of a [Magical Attack] to [Charge 7 Sq].
- Golden Skull
- Restrict : Cults
- Mode : Switch Hand
- CNJ : +1
- MD : +10 / +11
- INIT : -1 / None
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A golden skull, creates to imitate the main god of the Mandala cult.
- While [Equipped], once per combat when performing a [Magical Attack], the Target [Halves] their [Barrier].
- Heroic Spirit Companion
- Restrict : Contractor
- Mode : Two Hand
- CNJ : None
- MD : +11
- INIT : -1
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A soul bound to brotherhood through a strange destiny.
- While [Equipped], user may perform [Magical Attacks] after a [Combat Move]. Additionally, once per round, change the [Target] of an [Attack Action] to [Area].
- Master Manuscript
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +12
- INIT : -2
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A manuscript of a secret book written by a great magician.
- While [Equipped], once per session, change the [Cost] of a [Type: Arcane / Effect Class: Magical Attack] to [Steps].
- Black Magic Key
- Restrict : Rozenskull
- Mode : Two Hand
- CNJ : +1
- MD : +12
- INIT : -2
- Cost : 10,000G
- [Form: Magic / Range: 10 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A sacred book written by Marquis De Gaita himself.
- While [Equipped], once per combat while performing a [Magical Attack] to [Target: 1#], gain +([Target]'s {Conjure} value) to [Magical Damage].
- Archidoxen
- Restrict : Alkeny Materials
- Mode : Two Hand
- CNJ : None
- MD : +14
- INIT : -2
- Cost : 10,000G
- [Form: Magic / Range: 7 Sq. / Target: 2# / Resist: Cancels / Element: None / Rank: 2]. A secret alchemy script written by the founder of the Hohenheims.
- While [Equipped], twice per session by spending x1 [Timing: Prep], gain one [Item: Consumable / Cost: 300G or less].
- Book of M
- Restrict : Mage's Association
- Mode : Two Hand
- CNJ : +1
- MD : +16
- INIT : -3
- Cost : 12,000G
- [Form: Magic / Range: 10 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A book of truths left behind by the founder of the association, Rozen Kreuz. It can only be obtained by those who have been recognized by the Association for significant contributions.
- While [Equipped], reduce [Damage] received by 5.
- L'Horloge D'Reus
- Restrict : Time Wizard
- Mode : Two Hand
- CNJ : +1
- MD : +10
- INIT : None
- Cost : 15,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Magnet / Rank: 2]. A consecrated, higher-order L'horloge.
- While [Equipped], by spending x1 [Timing: Start], gain +5 [Magical Damage] until [Timing: End].
- Relic Shard
- Restrict : Divine Talker
- Mode : Two Hand
- CNJ : None
- MD : +10
- INIT : +2
- Cost : 15,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A special relic that transforms scripture into a weapon.
- While [Equipped], gain +5 [Damage] to [Style: Divine Talker / Timing: Attack] [Talents].
- Legendary Mascot
- Restrict : Martial / Arcane
- Mode : Switch Hand
- CNJ : +1
- MD : +9 / +10
- INIT : None / +1
- Cost : 15,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A mascot that survived a legendary battle.
- While [Equipped], gain +3 to the [Range] of [Magical Attacks] (if [Engaged], it becomes [3 Sq.], if [Charge 1 Sq.] it becomes [Charge 4 Sq.], etc).
- Ultimate Magic Creature
- Restrict : Utility / Arcane
- Mode : Switch Hand
- CNJ : None
- MD : +10 / +11
- INIT : +1 / +2
- Cost : 15,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. The ultimate magical creature, with the ultimate spirit.
- While [Equipped], twice per combat when making a [Magical Attack], the Target [Halves] their [Barrier].
- Spirit Furnace
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +11
- INIT : +1
- Cost : 15,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Fire / Rank: 2]. A magical artifact that can circulate and burn spirit energy. Its form varies.
- While [Equipped], twice per combat when performing a [Magical Attack], gain +1 [Magical Rank].
- Divine Guardian
- Restrict : Contractor
- Mode : Two Hand
- CNJ : None
- MD : +12
- INIT : None
- Cost : 15,000G
- [Form: Magic / Range: Charge 4 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A guardian beast or heroic spirit from amongst the strongest class of contract summon.
- While [Equipped], user may perform [Magical Attacks] after a [Combat Move]. Additionally, once per round, change the [Range] of a [Magical Attack] to [Charge 7 Sq].
- Otherworld Grimoire
- Restrict : Marebito / Magus
- Mode : Two Hand
- CNJ : None
- MD : +13
- INIT : -1
- Cost : 15,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Cold / Rank: 2]. A magic book compiled in another world. It is inscribed with magic that does not exist in the modern era.
- While [Equipped], once per combat, treat a [Magical Attack] as a [Special Attack] (Core p172).
- White Khakkhara
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +13
- INIT : +1
- Cost : 18,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: None / Rank: 2]. A pure white khakkhara staff, representing an innocent heart.
- While [Equipped], by spending x1 [Timing: End], [Range: 8 Sq. / Target: 1#] may remove one [Negative Shift] other than [Downed, Taken Out, Dead].
- Diamond Skull
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +14
- INIT : None
- Cost : 18,000G
- [Form: Magic / Range: 8 Sq. / Target: 1# / Resist: Cancels / Element: Light / Rank: 2]. An elaborate skull made of diamonds. Can convert magical power into physical force.
- While [Equipped], twice per combat, change [Magical Damage] into [Physical Damage].
- Astral Clock
- Restrict : Digital Sorcerer
- Mode : Two Hand
- CNJ : None
- MD : +15
- INIT : -1
- Cost : 18,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Shock / Rank: 2]. The world's highest level of mobile artificial regalia, clocked up to the limit. The number of them is extremely small.
- While [Equipped], twice per session, gain 1 [Overflow].
- Elder Records
- Restrict : Elder Mage
- Mode : Two Hand
- CNJ : -1
- MD : +16
- INIT : None
- Cost : 18,000G
- [Form: Magic / Range: 7 Sq. / Target: 1# / Resist: Cancels / Element: Phantom / Rank: 2]. A manuscript written with the wisdom of ancient magicians.
- While [Equipped], once per round while performing a [Magical Attack], gain +1 [Magical Rank].
- ================================================================================
- Shinma Struggle -- -Items:Protectors, Gear, accessories, and consumables [XXXB]
- ================================================================================
- ------------------------
- Protectors [XXXB-1]
- ------------------------
- [Protector: Suit] AA Vajra
- Restrict : Cyborg
- EVA : None
- INIT : -1
- Armor : +2
- Barrier : +2
- Cost : 2000G
- An AA made for urban combat by Far East Heavy Industries. Attached to it is a robotic arm carrying a shield coated in a special alloy, which automatically protects its user.
- While [Equipped], by spending 1x [Start], gain [Shift: Cover] until after [Timing: End] of the current round, without being adjacent to an [Obstacle].
- [Protector: Suit] Vampire Clothing
- Restrict : Darkstalker
- EVA : None
- INIT : -2
- Armor : +3
- Barrier : +2
- Cost : 2000G
- A black cloak that allows its user to convert their enemy's blood and spiritual power into their own vitality. It can only be worn by darkstalkers.
- While [Equipped], once per combat, [Recover] 10 HP after [Damage Calculation].
- [Protector: Suit] Butterfly Dress
- Restrict : Hanyou
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +2
- Cost : 2000G
- A kimono-type Artificial Regalia dyed with a certain dew grass. It enhances the power of a hanyou.
- While [Equipped], once per session, adjust the [Value] of a [Spirit Dice] by +/- 2 (Two dice can be adjusted by +/-1 instead). The value of any of these dice cannot be raised above 7, or below 1.
- [Protector: Suit] Chanting Robe
- Restrict : Magus
- EVA : None
- INIT : -3
- Armor : +3
- Barrier : +3
- Cost : 2000G
- Robe-type Artificial Regalia enchanted with special magic to assist in spellcasting. They can only be worn by mages.
- While [Equipped], once per combat, increase the [Target] of a [Magical Attack] by +1#.
- [Protector: Suit] AA Steel Fortress
- Restrict : Cyborg
- EVA : None
- INIT : -2
- Armor : +3
- Barrier : +3
- Cost : 2500G
- An AA made for work by Far East Heavy Industries. It comes equipped with an automatic assembly-type barricade unit, which can be deployed to create simple bases.
- While [Equipped], if 1x [Start] is spent, the user [Installs] one [Obstacle] with 20 HP ("Large Boulder") in an unoccupied square adjacent to them.
- [Protector: Suit] Magical Spirit Clothing
- Restrict : None
- EVA : None
- INIT : -3
- Armor : +3
- Barrier : +3
- Cost : 3000G
- Clothes that were converted into Artificial Regalia. They hold a sacred power, and come in a variety of shapes.
- While [Equipped], reduce [Damage] taken from [Godhunters] by -5.
- [Protector: Suit] Reflex F
- Restrict : None
- EVA : None
- INIT : -3
- Armor : +5
- Barrier : +1
- Cost : 3000G
- Suit-Type Artificial Regalia developed by Alkeny Materials. Depending on the users condition, its special alloys can enhance its user's physical defenses.
- While [Equipped], once per combat, reduce [Physical Damage] taken by [(User's Maximum HP) - (User's Current HP)] (Maximum -15).
- [Protector: Suit] Reflex M
- Restrict : None
- EVA : None
- INIT : -3
- Armor : +1
- Barrier : +5
- Cost : 3000G
- Suit-Type Artificial Regalia developed by Alkeny Materials. Depending on the users condition, its special alloys can enhance its user's magical defenses.
- While [Equipped], once per combat, reduce [Magical Damage] taken by [(User's Maximum HP) - (User's Current HP)] (Maximum -15).
- [Protector: Suit] Emperor's Spirit Clothes
- Restrict : None
- EVA : None
- INIT : +1
- Armor : +1
- Barrier : +1
- Cost : 3500G
- An Artificial Regalia created by reproducing a famous emperor's clothing. It's so light that it feels as if you were wearing nothing.
- While [Equipped], once per combat, gain a +2 [Modifier] to a [Reactive Check].
- [Protector: Suit] Heavenly Wolf Wind
- Restrict : Demon Hunter's Association
- EVA : +1
- INIT : +3
- Armor : None
- Barrier : None
- Cost : 3500G
- A Hagoromo-type Artificial Regalia created by a branch family interested in nothing but speed.
- While [Equipped], once per combat, the user increases their [Initiative] by 5.
- [Protector: Suit] AA Bullseye
- Restrict : Cyborg
- EVA : -1
- INIT : +1
- Armor : +3
- Barrier : +4
- Cost : 3500G
- A Black Eagle Group-manufactured AA created for ranged combat. It features a high-performance, internal camera and a full-body fire recoil correction system.
- While [Equipped], once per round, the [Range] of the user's [Physical Attacks] using [Ranged Weapons] gets +3 Sq. (If [Engaged], it becomes 2 Sq.; if [Charge 2 Sq] it becomes [Charge 5 Sq]).
- [Protector: Suit] AA Nachtspinne
- Restrict : Cyborg
- EVA : +1
- INIT : -1
- Armor : +3
- Barrier : +2
- Cost : 3500G
- An Alkeny-Manufactured AA created for for physical combat. It has a distinct, streamlined appearance that covers the entire body.
- While [Equipped], the target gains a +1 modifier to the result of {Accuracy} checks, and a +2 modifier to [Physical Damage].
- [Protector: Suit] AA Gold Steel
- Restrict : Cyborg
- EVA : -1
- INIT : +2
- Armor : +5
- Barrier : +1
- Cost : 3500G
- A FEHI-Manufactured AA created for for physical combat. It resembles samurai armor, and has built-in artificial muscles that boast high power.
- While [Equipped], gain +4 modifier to [Physical Damage].
- [Protector: Suit] Evil-Crushing Formal Dress
- Restrict : None
- EVA : None
- INIT : +2
- Armor : +1
- Barrier : +1
- Cost : 4000G
- Powerful priestly attire worn by high monks and priests. It has the power to repel the unclean.
- While [Equipped], reduce [Damage] received from [Type: Undead / Chaos] by 5.
- [Protector: Suit] Parrying Jacket
- Restrict : Martial / Utility
- EVA : None
- INIT : +2
- Armor : +1
- Barrier : +1
- Cost : 4000G
- A high-grade armor jacket with advanced consecration.
- While [Equipped], once per round, when you become the [Target] of a [Range: Engaged / Charge X Sq.] [Attack Action], reduce [Physical Damage] received by 5.
- [Protector: Suit] Magic Coat
- Restrict : Mages Association / Templars
- EVA : None
- INIT : -1
- Armor : +3
- Barrier : +2
- Cost : 4000G
- Reinforced magic clothing that sports a high defense. They come in many varieties, but stylish coats are the most popular.
- While [Equipped], once per combat, perform a [Weapon Attack] after a successful [Reactive Check].
- [Protector: Suit] Cursed Robe
- Restrict : Utility / Arcane
- EVA : -1
- INIT : +1
- Armor : +3
- Barrier : +2
- Cost : 4000G
- A modified robe empowered with spells that increase the user's defense. It has the power to protect its wearer from magical attacks.
- While [Equipped], once per round, reduce [Magic Damage] recieved by 5.
- [Protector: Suit] Flower Dress
- Restrict : Hanyou
- EVA : None
- INIT : None
- Armor : +3
- Barrier : +2
- Cost : 4000G
- A kimono-type Artificial Regalia dyed with a more special spiritual dye than the Butterfly dress.
- While [Equipped], once per session, adjust the [Value] of a [Spirit Dice] by +/- 3 (More dice can be adjusted instead). The value of any of these dice cannot be raised above 7, or below 1.
- [Protector: Suit] AA Caduceus
- Restrict : Cyborg
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +4
- Cost : 3500G
- Medical AA bearing the name of god's wand. Jointly developed by Alkeny Materials and Sumizuka Pharmaceutical.
- While [Equipped], each time you spend one of [Timing: Start / End], a [Range: Engaged] target [Recovers] 2d6 HP.
- [Protector: Suit] Wild Wind Cloak
- Restrict : None
- EVA : None
- INIT : -1
- Armor : +4
- Barrier : None
- Cost : 4000G
- A cloak-type Artificial Regalia that allows its user to control wind. By manipulating the wind, the user can gain explosive speed.
- While [Equipped], the user can change the [Range] of their [Attack Actions] to [Charge]. Additionally, the user is also treated as fulfilling the use conditions for [Contractor A] talents.
- [Protector: Suit] Gold Chain
- Restrict : None
- EVA : None
- INIT : -4
- Armor : +5
- Barrier : +2
- Cost : 4000G
- Luxury wear that was created with a sizable amount of fool's gold. It has excellent quality, and can deploy an invisible defensive barrier at regular intervals.
- While [Equipped], once per round, reduce [Damage] recieved by 5.
- [Protector: Suit] Armored Suit
- Restrict : None
- EVA : +1
- INIT : +1
- Armor : +2
- Barrier : None
- Cost : 5000G
- A reinforced bodysuit covered in strong, armored plates. It increases the users physical and combat ability.
- While [Equipped], once per round, gain a +2 modifier to a {Strength} check, and +2 to [Physical Damage].
- [Protector: Suit] Black Inverness
- Restrict : None
- EVA : None
- INIT : +1
- Armor : +2
- Barrier : +2
- Cost : 5000G
- *High-Class Artificial Regalia enchanted with advanced, defensive spells.**
- While [Equipped], once per combat, gain a +5 modifier to [Initiative] until after [Timing: End] of the current round.
- [Protector: Suit] Plate Coat
- Restrict : None
- EVA : None
- INIT : None
- Armor : +3
- Barrier : +2
- Cost : 5000G
- A coat-type Artificial Regalia lined with strong, light plate armor.
- While [Equipped], reduce [Damage] from [Weapon Attacks] by 5.
- [Protector: Suit] AA Yaksha
- Restrict : Cyborg
- EVA : +1
- INIT : -1
- Armor : +2
- Barrier : +4
- Cost : 5000G
- An AA designed by Far East Heavy Industries for magical combat. It resembles a slim bodysuit.
- While [Equipped], once per round, increase [Magic Damage] while equipped with a [Magic Weapon] by +4.
- [Protector: Suit] AA Hawkeye
- Restrict : Cyborg
- EVA : None
- INIT : -1
- Armor : +4
- Barrier : +4
- Cost : 5000G
- A B.E.G-Manufactured AA optimized for for ranged combat. It is equipped with numerous high-performance cameras, radar systems, and recoil control functions.
- While [Equipped], once per round when the user performs a [Physical Attack] using a [Ranged Weapon], the user gains a +1 modifier to the result of {Accuracy} checks, and a +3 modifier to [Physical Damage].
- [Protector: Suit] Bloodsucking Clothing
- Restrict : Darkstalker
- EVA : None
- INIT : -2
- Armor : +4
- Barrier : +4
- Cost : 5000G
- A vampiric garment dyed red and black, capable of absorbing high amounts of blood and spiritual energy. They can only be worn by a Darkstalker.
- While [Equipped], once per combat, [Recover] 20 HP after [Damage Calculation].
- [Protector: Suit] Magic-Spinning Robe
- Restrict : Magus
- EVA : None
- INIT : -3
- Armor : None
- Barrier : +5
- Cost : 5000G
- A robe-type Artificial Regalia that has become a magic circuit itself in order to assist in the use of magic. It instantly amplifies spiritual power.
- While [Equipped], once per round when performing a [Magical Attack], increase [Magic Rank] by +1.
- [Protector: Suit] Revitalizer
- Restrict : Martial
- EVA : None
- INIT : -4
- Armor : +5
- Barrier : +5
- Cost : 5000G
- A waistcoast-type Artificial Regalia that amplifies healing effects.
- While [Equipped], increase the [Recovery] effects of [Consumable] items by +5.
- [Protector: Suit] AA Star Tiger
- Restrict : Cyborg
- EVA : +1
- INIT : -3
- Armor : +5
- Barrier : +3
- Cost : 5000G
- An Alkeny-Manufactured AA created for close combat. It boasts thick armor and high-performance artificial muscles.
- While [Equipped], once per round when performing a [Physical Attack] on a [Range: Engaged] target, increase [Physical Rank] by +1.
- [Protector: Suit] Magic-Protective Vest
- Restrict : None
- EVA : +1
- INIT : -4
- Armor : +3
- Barrier : +2
- Cost : 6000G
- An enhanced version of an Anti-Magic vest with dramatically enhanced anti-magic ability. It provides powerful protection against magic.
- While [Equipped], once per combat, reduce [Magic Damage] recieved by 10.
- [Protector: Suit] Luxury Spirit Fur Cloth
- Restrict : None
- EVA : None
- INIT : +1
- Armor : +3
- Barrier : +3
- Cost : 6000G
- The finest of spirit hairbands, woven from special materials and the latest kevlar fibers. It can strengthen its user's abilities for a moment.
- While [Equipped], once per combat, gain a +2 [Modifier] to a [Reactive Check].
- [Protector: Suit] Hyper Action Suit
- Restrict : None
- EVA : None
- INIT : +1
- Armor : +4
- Barrier : +2
- Cost : 6000G
- An improved action suit that brings out superhuman ability in its user. In addition to providing excellent defense, it has an auxillary physical ability boost.
- While [Equipped], gain a +2 modifier to {Strength}, {Agility}, and [Physical Damage].
- [Protector: Suit] Magic-Strengthening Coat
- Restrict : Arcane
- EVA : None
- INIT : -1
- Armor : +5
- Barrier : +4
- Cost : 6000G
- An enhance magical coat that has been modified to the limit. In addition to being an inverness, it comes in jacket and coat form as well.
- While [Equipped], once per round, by spending 1x [Timing: Start], the user may move 1 Sq. ignoring engagements.
- [Protector: Suit] Artistic Waistcoat
- Restrict : None
- EVA : None
- INIT : None
- Armor : +4
- Barrier : +7
- Cost : 8000G
- A customized protective vest created for anti-magical use. Equipped with a function that bestows it with a powerful, magical barrier at regular intervals.
- While [Equipped], once per round, reduce [Magic Damage] recieved by 5.
- [Protector: Suit] Storm Suit
- Restrict : None
- EVA : +1
- INIT : +1
- Armor : +4
- Barrier : +4
- Cost : 8000G
- A special windsuit featuring a unique spell that enhances athletic performance.
- While [Equipped], once per combat, gain +5 to {Initiative}.
- [Protector: Suit] Adept Suit
- Restrict : Arcane
- EVA : +1
- INIT : None
- Armor : +5
- Barrier : +5
- Cost : 8000G
- A magical suit for advanced mages that features spells to assist in casting other spells.
- While [Equipped], once per round while equipped with a [Magic Weapon], increase [Magic Damage] by 3.
- [Protector: Suit] Spirit Jacket
- Restrict : None
- EVA : None
- INIT : None
- Armor : +7
- Barrier : +4
- Cost : 8000G
- A high-quality spiritually made jacket woven from special fur obtained from a difficult-to-find mononoke.
- While [Equipped], once per round, reduce [Physical Damage] recieved by 5.
- [Protector: Suit] AA Vanderfalke
- Restrict : Cyborg
- EVA : +1
- INIT : +2
- Armor : +3
- Barrier : +6
- Cost : 8000G
- AA created by Alkeny Materials for high-mobility combat.
- While [Equipped], once per round, the user may spend 1x [Prep] to move 2 Sq, ignoring [Engagements].
- [Protector: Suit] AA Retsukaze
- Restrict : Cyborg
- EVA : +1
- INIT : +1
- Armor : +5
- Barrier : +5
- Cost : 8000G
- AA created by Far East Heavy Industries for high-mobility combat.
- While [Equipped], once per round after succeeding in an [Active Check / Reactive Check], the user may move 2 Sq, ignoring [Engagements].
- [Protector: Suit] AA Blitzschlag
- Restrict : Cyborg
- EVA : +1
- INIT : +1
- Armor : +6
- Barrier : +4
- Cost : 8000G
- An Alkeny Materials-manufactured AA created for ranged combat. It is equipped with numerous high-performance cameras and radar systems.
- While [Equipped], once per round, when performing a [Physical Attack] with a [Ranged Weapons], gain +5 to [Physical Damage].
- [Protector: Suit] Bloodlust Clothing
- Restrict : Darkstalker
- EVA : None
- INIT : -2
- Armor : +8
- Barrier : +6
- Cost : 8000G
- A living cloak that can only be controlled by high-ranking darkstalkers. When absorbing blood, it produces a unique spiritual energy that gives it a red-black glow.
- While [Equipped], once per combat, [Recover] 20 HP after [Damage Calculation].
- [Protector: Suit] AA Genocide
- Restrict : Cyborg
- EVA : None
- INIT : -2
- Armor : +10
- Barrier : +3
- Cost : 8000G
- A B.E.G-manufactured AA created for physical combat. It has tremendously heavy armor and extreme power.
- While [Equipped], when making a [Physical Attack], [Targets] reduce their [Armor] by 5 (to a minimum of 0).
- [Protector: Suit] God Chestplate
- EVA : None
- INIT : -2
- Armor : +5
- Barrier : +10
- Cost : 10000G
- High-Grade spirit armor that protects the users body and soul. Especially rare, they provide excellent magical defense.
- While [Equipped], once per round, reduce [Magic Damage] received by 5.
- [Protector: Suit] Chrysanthemum Profusion
- Restrict : Hanyou
- EVA : None
- INIT : +1
- Armor : +7
- Barrier : +7
- Cost : 10000G
- A kimono-type Artificial Regalia dyed with an extremely powerful flower, only usable by hanyou.
- While [Equipped], once per session, adjust the [Value] of two [Spirit Dice] by +/- 3 and +/- 1 (One dice can be adjusted by +/- 4 instead). The value of any of these dice cannot be raised above 7, or below 1.
- [Protector: Suit] Full-Body Armor
- EVA : None
- INIT : -3
- Armor : +8
- Barrier : +8
- Cost : 10000G
- New body armor that is compact enough to be worn under clothing. It has high defensive power.
- While [Equipped], reduce [Damage] received from [Element: Fire / Cold / Wind / Toxin] by 10.
- [Protector: Suit] Armored Anti-God Gear
- EVA : None
- INIT : -1
- Armor : +10
- Barrier : +4
- Cost : 10000G
- A reinforced Artificial Regalia with physical defenses that surpass a suit of armor, despite having the form of a school uniform or a suit.
- While [Equipped], reduce [Physical Damage] received by 5.
- [Protector: Suit] Reflex X
- Restrict : None
- EVA : None
- INIT : +1
- Armor : +7
- Barrier : +7
- Cost : 13000G
- High-end reflex armor using extremely refined special alloys.
- While [Equipped], once per combat, reduce [Damage] taken by [(User's Maximum HP) - (User's Current HP)] (Maximum -15).
- [Protector: Suit] Godbreaker Clothes
- Restrict : Arc Slayer
- EVA : None
- INIT : +3
- Armor : +8
- Barrier : +7
- Cost : 15000G
- An armor-type Artificial Regalia worn by skilled godhunters. By the power of pure will, the user can obtain the spirit energy they need.
- While [Equipped], once per combat, change any 2 [Spirit Dice] to a value of "4".
- [Protector: Suit] Dragon Blood
- Restrict : Dragon Carrier
- EVA : None
- INIT : -1
- Armor : +10
- Barrier : +10
- Cost : 15000G
- A full-body Artificial Regalia that can only be worn by dragon carriers. It increases crystalization in response to the use of dragon's veins.
- While [Equipped], when the wearer uses either <<Crystal Transformation>> or <<Crystal Install>>, they gain a +3 modifier to [Armor] and [Barrier] (if both are used, the effect does not stack).
- [Protector: Suit] Daybreak Clothes
- Restrict : Dark Hunter
- EVA : None
- INIT : +2
- Armor : +8
- Barrier : +8
- Cost : 15000G
- A clothing-type Artificial Regalia created exclusively for dark hunters. Only those who can control the terror of darkness can wear this clothing.
- While [Equipped], once per combat, change any 2 [Spirit Dice] to a value of "2".
- [Protector: Suit] Universal Song
- Restrict : Elemental Adept
- EVA : +1
- INIT : None
- Armor : +8
- Barrier : +8
- Cost : 15000G
- A clothing-type Artificial Regalia that can only be donned by those who control the elements. By manipulating spirit energy, the power of origins is enhanced.
- While [Equipped], once per round, gain +1 [Rank] when bestowed with [Origin Element A / B].
- [Protector: Suit] Akashic Robe
- Restrict : Elder Mage
- EVA : None
- INIT : +2
- Armor : +8
- Barrier : +8
- Cost : 15000G
- A robe-type Artificial Regalia woven exclusively for orthodox magicians. It was created with the finest spiritual materials.
- While [Equipped], once per combat, change any 2 [Spirit Dice] to a value of "2".
- [Protector: Suit] Code Atlas
- Restrict : Digital Sorcerer
- EVA : None
- INIT : +1
- Armor : +8
- Barrier : +9
- Cost : 15000G
- A coat-type Artificial Regalia that holds the skill of a digital sorcerer. The onboard microcomputer collects spiritual power from its surroundings.
- While [Equipped], once per combat, change any 2 [Spirit Dice] to a value of "1".
- [Protector: Suit] Unrivaled Power Obi
- Restrict : God Hand
- EVA : None
- INIT : None
- Armor : +8
- Barrier : +8
- Cost : 15000G
- An Obi-type Artificial Regalia created from the muscle fibers of an Oni. It can only be equipped by a powerful fighter.
- While [Equipped], gain a +5 modifier to [Unarmed] [Physical Damage].
- [Protector: Suit] Night Traveler's Clothes
- Restrict : Contractor
- EVA : None
- INIT : +2
- Armor : +8
- Barrier : +8
- Cost : 15000G
- A jacket-type Artificial Regalia created from the fur, or scales, of contracted beasts. It can only be worn by a contractor.
- While [Equipped], gain a +5 modifier to the [Damage] of [Range: Charge X Sq.] or [Bound Primal] [Attack Actions].
- [Protector: Suit] Oathsworn Divine Clothes
- Restrict : Divine Talker
- EVA : None
- INIT : +2
- Armor : +8
- Barrier : +8
- Cost : 15000G
- A clothing-type Artificial Regalia dedicated to those who speak holy words. It is made from spoken vows converted into spiritual threads.
- While [Equipped], once per combat, change any 2 [Spirit Dice] to a value of "3".
- [Protector: Suit] Imperium Suit
- Restrict : Legion
- EVA : +1
- INIT : +1
- Armor : +9
- Barrier : +5
- Cost : 15000G
- A combat suit-type Artificial Regalia with high-performance tactical auxillary functions. It can only be used by those experienced in warfare.
- While [Equipped], once per combat, change any 2 [Spirit Dice] to a value of "5".
- [Protector: Suit] Force Dimension
- Restrict : Time Wizard
- EVA : +1
- INIT : None
- Armor : +9
- Barrier : +6
- Cost : 15000G
- A coat-type Artificial Regalia enchanted with the secrets of space-time. It contains a huge amount of spiritual power, but it can only be worn by those who are skilled in time magic.
- While [Equipped], once per session, a [Range: Combat Zone / Target: 1#] gains 1 [Overflow].
- ------------------------
- Shields [XXXB-2]
- ------------------------
- [Protector: Shield] Spiritual Doll
- Restrict : None
- Mode : One Hand
- EVA : -1
- INIT : +1
- Armor : +1
- Barrier : +1
- Cost : 500G
- *A special puppet that can be manipulated with one hand. Their they come in a wide range of shapes and sizes, from small to human-size.*
- While [Equipped], once per round, reduce [Magical Damage] taken by 2.
- [Protector: Shield] Spirit Wall Ring
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : -1
- Armor : +1
- Barrier : None
- Cost : 500G
- *A ring-type Artificial Regalia. It deploys a barrier created from spiritual light that can protect against physical attacks.*
- While [Equipped], once per round, reduce [Physical Damage] taken by 2.
- [Protector: Shield] Mascot Companion
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : -1
- Armor : None
- Barrier : +1
- Cost : 500G
- *A mascot-type creature.*
- While [Equipped] with a [Magic Weapon] with the words "Magic Creature" or "Mascot" in it's name, once per round, increase the [Target] of your [Magical Attacks] by +1#.
- [Protector: Shield] Ring
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : -2
- Armor : +1
- Barrier : +1
- Cost : 500G
- *An oval-shaped iron ring-type Artificial Regalia. It can be used to catch weapons, or as a weapon.*
- While [Equipped], when performing a [Physical Attack] on a [Range: Engaged] target, gain +2 to [Physical Damage].
- [Protector: Shield] Shield Puppet
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : +1
- Armor : +1
- Barrier : None
- Cost : 1000G
- *A heavily reinforced spiritual doll.*
- While [Equipped], once per session, reduce [Magic Damage] recieved by 2.
- [Protector: Shield] Mascot Best Friend
- Restrict : None
- Mode : One Hand
- EVA : None
- INIT : +1
- Armor : None
- Barrier : +1
- Cost : 1000G
- *A mascot-type creature suited to be a great companion.*
- While [Equipped] with a [Magic Weapon] with the words "Magic Creature" or "Mascot" in it's name, once per round, increase the [Target] of your [Magical Attacks] by +1#.
- [Protector: Shield] Remodeled Sheath
- Restrict : Martial / Utility
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 1000G
- *A remodeled iron sheath that boasts excellent performance.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Steel Ring
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +1
- Cost : 1000G
- *A heavily modifid iron ring.*
- While [Equipped], when performing a [Physical Attack] on a [Range: Engaged] target, gain +2 to [Physical Damage].
- [Protector: Shield] Protective Ring
- Restrict : Arcane
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +2
- Barrier : None
- Cost : 1000G
- *A ring-type Artificial Regalia. When the user projects spirit energy into it, the jewel embedded glows with light and emits a physical barrier.*
- While [Equipped], once per round, reduce [Physical Damage] recieved by 2.
- [Protector: Shield] Crimson Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +1
- Barrier : +2
- Cost : 1500G
- *A crimson sheath that was converted into an Artificial Regalia.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Gale Iron Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +1
- Cost : 1500G
- *A heavily reinforced and modified iron sheath.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +2 to [Physical Damage].
- [Protector: Shield] Silver Shield
- Restrict : Templars
- Mode : One Hand
- EVA : +1
- INIT : -2
- Armor : +2
- Barrier : +2
- Cost : 3500G
- *A greatshield-type artificial regalia made fo ruse by Saints. It has the power to reflect magic damage back at an attacker.*
- While [Equipped], once per combat, a [Range: Combat Zone / Target: 1#] who performed a [Magic Attack] on the user loses 2d6 HP.
- [Protector: Shield] Steel Gauntlets
- Restrict : Martial
- Mode : One Hand
- EVA : None
- INIT : None
- Armor : +2
- Barrier : +2
- Cost : 3500G
- *A strongly made gauntlet-type Artificial Regalia. It can be held at the same time as a weapon.*
- This [Form: Shield] can be [Equipped] at the same time as a [Mode: Two Hand] weapon.
- [Protector: Shield] Cross of the Holy Ghost
- Restrict : Templars
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +2
- Barrier : +2
- Cost : 5000G
- *A gem-type Artificial Regalia that holds a powerful blessing.*
- While [Equipped], the user reduces [Damage] recieved from [Type: Undead / Chaos] by 2.
- [Protector: Shield] Steel Arm
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : -1
- Armor : +3
- Barrier : +3
- Cost : 5000G
- *A specially made Manica with strengthened armor.*
- While [Equipped], once per round, reduce [Damage] recieved from [Weapon Attacks] by 5.
- [Protector: Shield] Divine Spirit Muleta
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : +1
- Armor : +3
- Barrier : +3
- Cost : 8000G
- *A cloth worn high-ranking spirits that was converted into a Muleta.*
- While [Equipped], once per round, when becoming the [Target] of a [Range: Engaged - Charge X Sq.] [Attack Action], gain +2 to the result of the {Evasion} check.
- [Protector: Shield] Ancient Emblem
- Restrict : Arkham
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +3
- Barrier : +4
- Cost : 8000G
- *A lithograph engraved with a strange coat of arms reminiscent of a pentagram. For unknown reasons, it has formidable spiritual power.*
- While [Equipped], reduce [Damage] recieved from [Type: Chaos] by 5.
- [Protector: Shield] Spirit Shield
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : None
- Armor : +4
- Barrier : +3
- Cost : 8000G
- *A greatshield-type artificial regalia created from a special spiritual mirror.*
- While [Equipped], once per combat, a [Range: Combat Zone / Target: 1#] who performed a [Magic Attack] on the user loses 2d6 HP.
- [Protector: Shield] Ornate Sheath
- Restrict : Martial
- Mode : One Hand
- EVA : +1
- INIT : +3
- Armor : +3
- Barrier : +3
- Cost : 10000G
- *A beautifully decorated sword sheath.*
- If [Equipped] at the same time as a [Form: Sword] weapon, gain +3 to [Physical Damage].
- ------------------------
- Accessories [XXXB-3]
- ------------------------
- Mystic Netsuke
- Slot : Lower
- Cost : 500G
- *An old accessory case attached to a kimono belt or similar object, made into an Artificial Regalia. It can enhance the effect of spiritual drugs.*
- While [Equipped] and [In Combat], gain +5 to [Recovery] when using [Consumables].
- Urexite Bangle
- Slot : Hand
- Cost : 1000G
- *A wristband created from high-grade processed limestone that was made into a Regalia.*
- While [Equipped], gain a +2 Modifier to [Maneuver: Identify ({Intellect} Check)]. Additionally, while [Equipped] with a [Form: Magic / Two Hand] weapon of [Cost: 4000G or less], gain +2 to [Initiative].
- Aquamarine Bangle
- Slot : Hand
- Cost : 1000G
- *A wristband created from high-grade processed materials that was made into a Regalia.*
- While [Equipped], gain a +2 Modifier to [Initiative]. Additionally, while [Equipped] with a [Form: Magic / Two Hand] weapon of [Cost: 4000G or less], gain a further +2 to [Initiative] (Total +4).
- Sling Holster
- Slot : Upper
- Cost : 1500G
- *A sling that allows it's user to stow rifles or heavy weapons.*
- While [Equipped] with a weapon with "Gun" or ※ in it's name, gain a +2 Modifier to [Physical Damage]. Additionally, if the weapon [Equipped] is [Form: Two Hand], gain a further +2 to [Physical Damage] (Total +4).
- Bullet Band
- Slot : Upper / Lower
- Cost : 2000G
- *A strap containing bullets coated in silver or other rare earth metals. Military personnel that battle awakened prefer to wear them.*
- While [Equipped] with a weapon with "Gun" or ※ in it's name, gain a +4 Modifier to [Physical Damage].
- Adamantine Jacket
- Slot : Upper
- Cost : 2000G
- *A thin jacket made of a godly metal that was processed and woven. It can amplify and augment the spiritual power that resonates from certain equipment.*
- While [Equipped] gain a +2 modifier to [Initiative]. Additionally, while [Equipped] with a [Protector: Suit] with a [Cost] between [800G and 3000G], gain +5 to [Initiative] once per combat.
- Demon Armband
- Slot : Wrist
- Cost : 2000G
- *An armband embroidered with a special stamp that mades it into an Artificial Regalia. It contains spells that enhance the user's arts.*
- While [Equipped], gain a +3 modifier to [Magic Damage] when making a [Magical Attack].
- Prayer Rope
- Slot : Wrist
- Cost : 4000G
- *A double-knit cord that contains beads and a cross. It was used in old prayer ceremonies, and has a *
- While [Equipped], gain +3 to [Armor] and [Barrier].
- ------------------------
- Consumables [XXXB-4]
- ------------------------
- Transference Charm
- Use : Other
- Cost : 2G
- *A spiritual charm that transports the user to a place they've already visited. To use it, one must write their destination on the card.*
- Only available only for use [Out of Combat]. The target can instantly move to a place within a 30km radius that they have already visited (Consult with the GM for details). [Transference Charm] is only usable by a character once per session.
- Transformation Drug
- Use: Other
- Price: 10G
- *A spiritual drug that allows the user to change gender for the purposes of disguise. It's sold exclusively by Sumizuka Pharmaceutical, and typically purchased by intelligence agents from various countries.*
- Only available only for use [Out of Combat]. Once per session, the target can change their gender (treat this gender swap as [Maneuver: Disguise / Result: 15]).
- Shinmyo Charm
- Use : Other
- Cost : 200G
- *A spiritual charm that determines the God Name of a hostile awakened in the user's presence. It's used by holding it up and filling it with spirit energy.*
- Use at [Timing: Prep]. The user may perform [Maneuver: Identify ({Intellect} Check)] on a [Range: Combat Zone / Target: 1#].
- Data Card
- Use : Other
- Cost : 200G
- *A disposable microdisk that amplifies the effects of spell programs.*
- Use as [Timing: Unique / Range: User / Target: User]. Gain +2d6 to [Damage Calculation] when using a [Restrict: Digital Sorcerer] weapon, once per round.
- Address
- Use : Other
- Cost : 200G
- *Notes or Data containing the contact information of a specific person.*
- Only available only for use [Out of Combat]. Once per session, the user gains one [Emotion] for any NPC. This item is only usable once per session.
- Information Shop
- Use : Other
- Cost : 200G
- *An informant or shop that can give contact information for those "in the know" of supernatural incidents.*
- Only available only for use [Out of Combat] in the [Struggle Rules]. Once per 7 sessions, the user rolls on [Event Table 1] and chooses the result.
- Elixir of Power
- Use : Other
- Cost : 250G
- *A magical drug that allows its user to exhibit greater supernatural power.*
- Use on {Main Stat} check as [Timing: Unique / Range: User / Target: User]. The target gains +2 to the result of {Strength} checks.
- Elixir of Agility
- Use : Other
- Cost : 250G
- *A magical drug that allows its user to exhibit high supernatural agility.*
- Use on {Main Stat} check as [Timing: Unique / Range: User / Target: User]. The target gains +2 to the result of {Agility} checks.
- Elixir of Wisdom
- Use : Other
- Cost : 250G
- *A magical drug that allows its user to exhibit amazing intelligence.*
- Use on {Main Stat} check as [Timing: Unique / Range: User / Target: User]. The target gains +2 to the result of {Intellect} checks.
- Elixir of Wisdom
- Use : Other
- Cost : 250G
- *A magical drug that allows its user to exhibit tremendous mental strength and concentration.*
- Use on {Main Stat} check as [Timing: Unique / Range: User / Target: User]. The target gains +2 to the result of {Will} checks.
- Elixir of Fortune
- Use : Other
- Cost : 250G
- *A magical drug that grants strong luck to the awakened.*
- Use on {Main Stat} check as [Timing: Unique / Range: User / Target: User]. The target gains +1 to the result of {Luck} checks.
- Ether Tablets
- Use : Other
- Cost : 250G
- *A tranquilizer created from purified spirit energy.*
- Use as [Timing: Unique / Range: User / Target: User]. The target adjusts one [Spirit Dice] by +/- 2. This effect cannot change a dice to a value higher than 6 or lower than 1, and is usable once per session.
- Acceleration Charm
- Use : Other
- Cost : 300G
- *A charm or tag that temprarily increases athletic ability.*
- Use as [Timing: Unique / Range: User / Target: User]. The target increases the [Speed] of their [Move Actions] by +1. Usable once per session.
- C4
- Use : Other
- Cost : 300G
- *Special plastic explosives converted into an Artificial Regalia.*
- Use as [Timing: Prep / Range: 7 Sq. / Target: 1#]. The user may destroy an [Obstacle] within range. Additionally, any targets adjacent to it recieve [Shift: Fallen].
- Barrier Stone
- Use : Other
- Cost : 500G
- *A spiritual stone that can project a special barrier*
- Use as [Timing: Unique / Range: User / Target: User]. The target recieves -2d6 [Damage] from an attack action with [Target: 2+ (Including Area or Combat Zone)]. Usable once per session.
- Tranquilizer
- Use : Other
- Cost : 1000G
- *A tranquilizer created from highly purified spirit energy.*
- Use as [Timing: Unique / Range: User / Target: User]. The target gains +1 [Essence], and adjusts the rolled [Spirit Dice] by +/- 2. This effect cannot change a dice to a value higher than 6 or lower than 1, and is usable once per session.
- Portable AED
- Use : Other
- Cost : 500G
- *A portable AED that can revive its target with a powerful shock.*
- Use as [Range: Engaged / Target: 1#]. After giving [Remove: Downed] to the target, the target sets their {HP} to 15. The target may refuse this effect.
- Acceleration Capsule
- Use : Other
- Cost : 1500G
- *A charm or tag that temprarily increases athletic ability.*
- Use as [Timing: Start / Range: User / Target: User]. The target increases their [Initiative] by +2d6 until after [Timing: End] of the current round. Usable once per session.
- Letter of Introduction
- Use : Other
- Cost : 3000G
- *A referral needed to switch between awakened organizations.*
- A [Target: 1#] can change its organization to any [Affiliated] one. In that case, any [Items] of [Restriction: Organization] that the user has in [Possession/Equipment] is automatically sold. Usable once per session.
- ================================================================================
- Shinma Struggle -- GM Section:Mononoke [XXXC]
- ================================================================================
- Shinma Struggle -- GM Section: Humanoid Mononoke [XXXC-1]
- ================================================================================
- Night Dweller / Class: Humanoid / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Magnet] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 08 | 03 | 03 | 03
- {Fixed Values} | 13 | 15 | 10 | 10 | 10
- {Initiative} : 15 (7)
- {HP} : 41
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+8 physical damage.
- <<Supernatural Hand-to-Hand Combat>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Hammer] 3d6+12 [Physical Damage]. 1/Round.
- <<Hidden Power>>: Physical Attack / Combat Zone / 1#
- - The user gains +3 on {Accuracy} check, then inflicts [Element: Fire / Form: Ranged] 29 [Physical Damage]. 1/Combat.
- <<Cross Counter>>: Defense / User
- - Use after succeeding a [Reactive Check]. The target performs x1 [Weapon Attack] on [Range: Engaged / Target: 1#].
- Materials (2d6)
- 2~8: None
- 9+: Illegal Relic/MD+2: 1000G (Potency: 2)
- Description:
- Awakened men or women that gained a shard and sacred relic from an evil Aramitama or Godhunter, and walk the streets of Tokyo at night. They draw spirit power from the obtained shards, and are good at physical combat.
- ----------------------------------------
- Sorcerer / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 03 | 08 | 08 | 03
- {Fixed Values} | 10 | 10 | 15 | 15 | 10
- {Initiative} : 13 (6)
- {HP} : 57
- Armor : 1
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Fire / Form: Magic] 2d6+11 magical damage.
- <<Enhancement Magic>>: Start / Combat Zone / Combat Zone
- - The target gains +10 {Initiative}. 1/Combat.
- <<Magic Secret>>: Magical Attack / 7 Sq. / Area / Halves
- - [Element: Light / Form: Magic] 4d6+18 magical damage. 1/Round.
- <<Sacred Wall Technique>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The target gains +5 [Armor].
- <<Skilled Magician>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Humanoid] NPCs in the [Combat Zone] reduce [Damage] by 10.
- Materials (2d6)
- 2~9: None
- 10+: Spellbook/Conjure+1: 1000G (Potency: 2)
- Description:
- A magician who has mastered various forms of magic. They use defensive magic to protect allies. The wicked are subordinate to evil humans and mononoke, and have a hand in various evil doings.
- ----------------------------------------
- Big City Predator / Class: Humanoid / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Cold] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 09 | 03 | 03 | 03
- {Fixed Values} | 18 | 16 | 10 | 10 | 10
- {Initiative} : 15 (7)
- {HP} : 60
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+20 physical damage. [Additional Effect]: Change the target of a [Physical Attack]'s [Armor] to 0. 1/Combat.
- <<Night Drinking Surprise>>: Start / Combat Zone / 1# / No Reactive Check
- - The target swap {Initiative} with the user. 1/Combat
- <<Murderous Strike>>: Physical Attack / Combat Zone / 1#
- - [Form: Sword] 3d6+30 physical damage. 1/Round.
- <<Gouge the Vitals>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target cannot apply [Halves]. 1/Combat.
- <<Extra Attack I>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Evidence/Will+2: 1000G (Potency: 2)
- Description:
- A serial killer mononoke, who became bolder and more frequent over time. They are so-called psychopaths, hiding in the big city and taking the lives of victims, and knowingly or not, their souls.
- ----------------------------------------
- Armed Guard / Class: Humanoid / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 10 | 03 | 04 | 04
- {Fixed Values} | 20 | 17 | 10 | 11 | 11
- {Initiative} : 25 (10)
- {HP} : 80
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 5 Sq. / 3#
- - [Element: Magnet / Form: Ranged] 3d6+30 physical damage.
- <<Spirit Jamming>>: Start / Combat Zone / 1# / No Reactive Check
- - The target cannot make [Weapon Attacks]. 1/Combat.
- <<Suppressive Fire>>: Physical Attack / 8 Sq. / 2#
- - The user gains +2 to {Accuracy} check, then inflicts [Form: Spear] 4d6+40 physical damage.
- <<Emergency Protection>>: Defense / 8 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects instead of the target (treat as though {Resist} check had failed).
- <<Supernatural Combat Training>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, when the target becomes the Target of a [Target: 2#+] [Attack Action] (including [Area - Combat Zone]), they gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Notebook Remnants/Speed+2: 1500G (Potency: 3)
- Description:
- Armed police officers who are dispatched to supernatural incidents within Tokyo. All are armed with MP5s or SIG Sauers, etc, and do not show forgiveness to any supernatural beings who break the law within Tokyo.
- ----------------------------------------
- Supernatural Hacker / Class: Humanoid / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 05 | 14 | 11 | 07
- {Fixed Values} | 11 | 12 | 21 | 18 | 14
- {Initiative} : 25 (10)
- {HP} : 90
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancel
- - [Element: Shock / Form: Magic] 3d6+15 magical damage.
- <<Activate Magical Program>>: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Magnet / Form: Magic] 4d6+30 magical damage. 1/Round.
- <<Spirit Power Crack>>: Unique / 10 Sq. / 1#
- - Use on the [Result] of an [Active Check]. The target gains -1d to the [Active Check]. 1/Round.
- <<Dejon Switch>>: End / User
- - [Install] the target up to 4 Sq away.
- <<Extra Attack I>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~7: None
- 8+: Data USB/MD+2: 1000G (Potency: 2)
- Description:
- A high-ranking digital sorcerer who exploits magical programs in order to manipulate hacking and cracking programs. Many of them live withdrawn from society, but occasionally they will become involved in a supernatural incident and take action as the mastermind.
- ----------------------------------------
- Underworld Martial Artist / Class: Humanoid / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 15 | 05 | 03 | 03
- {Fixed Values} | 22 | 22 | 12 | 10 | 10
- {Initiative} : 25 (10)
- {HP} : 110
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Wind / Form: Hammer] 3d6+30 physical damage.
- <<Precision Fighting>>: Physical Attack / Charge 4 Sq. / 1#
- - [Element: Wind / Form: Hammer] 4d6+50 physical damage.
- <<Legendary Skill>>: Physical Attack / Engaged / Area
- - [Form: Axe] 3d6+60 physical damage. Targets who perform [Damage Reduction] cannot use "reduce [Damage] by X" effects. 1/Round.
- <<Extreme-Skill Counterattack>>: Unique / User
- - Use on successful {Evade} check. The target may perform x1 [Timing: Attack]. 1/Round.
- <<Extra Attack I>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Family Photo/PD+2: 1000G (Potency: 2)
- Description:
- A renowned combatent in the criminal underworld, who has gained a fragment and become a mononoke. They have tremendous combat ability and are capable of overwhelming terrorist and special forces on their own.
- ----------------------------------------
- Field Commander / Class: Humanoid / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Phantom] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 15 | 07 | 03 | 06
- {Fixed Values} | 25 | 22 | 14 | 10 | 13
- {Initiative} : 26 (11)
- {HP} : 119
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Element: Phantom / Form: Hammer] 3d6+30 physical damage.
- <<Hand Sign>>: Start / 8 Sq. / 2#
- - The target gains +5 {Initiative}, and [Installs] up to 5 Sq away.
- <<Synergy Sweep>>: Physical Attack / 8 Sq. / 3#
- - [Form: Ranged] 5d6+40 physical damage. 1/Round.
- <<Overkill Attack>>: Unique / 8 Sq. / 1#
- - Use on Damage Reduction. The target additionally takes [Element: Fire / Form: Ranged] 3d6+30 physical damage (no reactive check). 1/Combat.
- <<Supernatural Combat Training>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, when the target becomes the Target of a [Target: 2#+] [Attack Action], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Dog Tag/PD+3: 1500G (Potency: 3)
- Description:
- Commander-Class soldiers in security bureaus and special forces around the world. They excel not only in regular combat but also against supernatural entities, and has excellent commanding ability.
- ================================================================================
- Shinma Struggle -- GM Section: Beast Mononoke [XXXC-2]
- ================================================================================
- Artificial Beast x1 / Class: Beast / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 07 | 01 | 01 | 04
- {Fixed Values} | 16 | 14 | 08 | 08 | 11
- {Initiative} : 15 (7)
- {HP} : 45
- Armor : 0
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 2d6+14 physical damage.
- <<Demon Beast Power>>: Start / User
- - The target gains [Shift: Hidden] (Treat as [Maneuver: Concealment / Result: 20]) even if there's no adjacent obstacles.
- <<Stretchable Exoskeleton>>: Physical Attack / 3 Sq. / 2#
- - The user gains +2 to {Accuracy} check, then inflicts [Element: Toxin / Form: Sword] 3d6+20 physical damage.
- <<Mutent Body Hull>>: Defense / User
- - The target gains +10 [Armor]
- Materials (2d6)
- 2~9: None
- 10+: Mutant Shell/Armor+2: 1000G (Potency: 2)
- Description:
- An artificial monster created by biological experiments of Sumizuka Pharmaceutical. A pathetic creature that will die debilitatingly unless it feeds on human souls. It usually looks human, but will turn into a vicious beastman as soon as combat begins.
- ----------------------------------------
- Devil Bat / Class: Beast / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Toxin]
- Movement :
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 09 | 10 | 01 | 03
- {Fixed Values} | 09 | 16 | 17 | 08 | 10
- {Initiative} : 15 (7)
- {HP} : 60
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 3d6+15 magical damage.
- <<Dark Flight>>: Start / User
- - [Install] the target up to 7 Sq. away. 1/Combat.
- <<Soundwave Impact>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Wind / Form: Magic] 3d6+20 magical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen]. 1/Round.
- <<Extra Attack I>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~8: None
- 9+: Large Bat Wing/Agility+2: 1000G (Potency: 2)
- Description:
- A giant bat mononoke over 2 meters in length. It is an aged bat that gained a shard. At night, it will glide over Tokyo from time to time.
- ----------------------------------------
- Monster Eater / Class: Beast / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hosyile
- ID : 15
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 13 | 01 | 01 | 04
- {Fixed Values} | 22 | 20 | 08 | 08 | 11
- {Initiative} : 25 (10)
- {HP} : 80
- Armor : 10
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Axe] 2d6+14 physical damage.
- <<Instant Power Beyond Intelligence>>: Start / User
- - The target [Installs] up to 3 Sq away.
- <<Stretchable Exoskeleton>>: Physical Attack / 3 Sq. / 2#
- - The user gains +2 to {Accuracy} check, then inflicts [Element: Toxin / Form: Sword] 3d6+30 physical damage. 1/Round.
- <<Family Eater>>: End / Engaged / 1#/ No Reactive Check
- - Destroy a Mononoke with "x#" in the name, and the user [Recovers] 10 {HP}.
- <<Extra Attack I>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: High Shell/Armor+3: 1500G (Potency: 3)
- Description:
- An artificial beast that gained higher spiritual power through consuming other artificial beasts. Although powerful, they have abnormal psyches and there is no way to stop them once they rampage.
- ----------------------------------------
- Basan / Class: Beast / LV: 7 (2)
- Size : 3
- Wits : Normal
- Senses : Normal
- Speech : No
- Reaction : Neutral
- ID : 15
- Weakness : [Cold] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 11 | 08 | 03
- {Fixed Values} | 15 | 13 | 18 | 15 | 10
- {Initiative} : 17 (8)
- {HP} : 0105
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2#
- - [Element: Fire / Form: Spear] 3d6+15 physical damage.
- <<Cassowary Kick Power>>: Physical Attack / Charge 3 Sq. / 1#
- - The user gains +2 on {Accuracy} check, then inflicts [Element: Wind / Form: Sword] 4d6+30 physical damage. 1/Round.
- <<Heatless Flame>>: Magical Attack / Combat Zone / Area / Halves
- - [Form: Magic] 3d6+40 magical damage. 1/Round.
- <<Fire Eater>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Element: Fire] [Damage], and ignores other effects.
- Materials (2d6)
- 2~9: Spirit Bird's Feather/Barrier+1: 500G (Potency: 1)
- 10+: Non-Burning Fire Remains/Bestow Phantom: 1500G (Potency: 3)
- Description:
- A bird mononoke that resembles a chicken. They live in bamboo forests in the mountains, and only attack in self-defense. They can eat fire, and breathe illusory flames which do not burn.
- ----------------------------------------
- Shojo / Class: Beast / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 19
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 10 | 15 | 03 | 04
- {Fixed Values} | 11 | 17 | 22 | 10 | 11
- {Initiative} : 25 (10)
- {HP} : 110
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 3# / Cancels
- - [Element: Phantom / Form: Magic] 3d6+30 magical damage.
- <<Demon Beast Spell>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Wind / Form: Magic] 4d6+40 magical damage. 1/Round.
- <<Spirit Howl>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the [Damage] and other effects. 1/Round.
- <<Forest Sage>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Form: Sword].
- Materials (2d6)
- 2~8: None.
- 9+: Shojo Fur/MD+2: 1000G (Potency: 2)
- Description:
- An old monkey that became a mononoke, and gained great wisdom and ego. It is about 3 meters tall and has high spiritual power. Additionally, its very agile despite it large body, and uses advanced magic.
- ----------------------------------------
- Nekogami / Class: Beast / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 19
- Weakness : [Cold] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 08 | 17 | 01 | 05
- {Fixed Values} | 24 | 15 | 24 | 08 | 12
- {Initiative} : 27 (11)
- {HP} : 133
- Armor : 6
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 2#
- - [Element: Wind / Form: Axe] 3d6+30 physical damage.
- <<Nekogami's Promise>>: Start / Combat Zone / 2#
- - The target gains +5 {Initiative}.
- <<Nekogami's Illusion>>: Start / Combat Zone / 2# / No Reactive Check
- - [Install] the target up to 2 Sq away.
- <<Nekogami Magic>>: Magical Attack / 7 Sq. / 3# / Halves
- - [Element: Phantom / Form: Magic] 5d6+30 magical damage. 1/Round.
- <<Great God of Cats>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Beast] NPCs other than [Bosses] in the [Combat Zone] gain +10 [Armor] and [Barrier] while [Ready].
- Materials (2d6)
- 2~9: Nekogami Tail/Will+1: 500G (Potency: 1)
- 10+: Nekogami's Red Stamp/Luck+2: 1000G (Potency: 2)
- Description:
- An aged cat that has become a deity after many years. It appears as a cat-like priest. Many of them live on top of leylines or in shrines.
- ----------------------------------------
- Great Kaiju / Class: Beast / LV: 13 (3)
- Size : 5
- Wits : Clever
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 20
- Weakness : None
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 09 | 17 | 01 | 07
- {Fixed Values} | 25 | 16 | 24 | 08 | 14
- {Initiative} : 20 (9)
- {HP} : 210
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / Area
- - [Element: Toxin / Form: Axe] 5d6+50 physical damage.
- <<Kaiju Strike>>: Physical Attack / 3 Sq. / 2#
- - [Element: Magnet / Form: Sword] 6d6+70 physical damage, and during [Damage Reduction], reduce the {HP} of [Obstacles] to 0.
- <<Light Cannon>>: Magical Attack / 7 Sq. / Area / Halves
- - [Element: Light / Form: Magic] 6d6+60 magical damage. 1/Round.
- <<Spirit Roar>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
- <<Legendary Sea God>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, while the target is [Ready], gain +20 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Abnormal Cells/Strength+3: 1500G (Potency: 3)
- Description:
- Due to the effects of marine pollution, oceanic breats have mutated, becoming huge and gaining shards. Many of them are gigantic creatures that resemble aquatic reptiles, and cause massive destruction upon reaching land.
- ================================================================================
- Shinma Struggle -- GM Section: Insectoid Mononoke [XXXC-3]
- ================================================================================
- Kodanchuu x5 / Class: Insectoid / LV: 1 (1)
- Size : 1
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 12
- Weakness : [Fire] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 05 | 01 | 03 | 01
- {Fixed Values} | 14 | 12 | 08 | 10 | 08
- {Initiative} : 14 (7)
- {HP} : 40
- Armor : 0
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 1d6+12 physical damage.
- <<Warning Shot>>: Prep / User
- - The target performs a [Weapon Attack].
- <<Kodanchuu Explosion>>: Unique / User
- - Use on Damage Calculation. The target gains +2d6 [Damage]. 1/Round.
- Materials (2d6)
- 2~5: None
- 6~9: Film-like Foam/Agility+1: 500G (Potency: 1)
- 10+: Chitinous Shell/Armor+2: 1000G (Potency: 2)
- Description:
- An insectoid mononoke about 30CM in length. It shoots scaly chitin that covers its entire body, attacking opponents. Its Chitin has the property of exploding in response to spirit power, making it a troublesome opponent for a low rank. In a place slightly off from Edo, it lives in large groups.
- ----------------------------------------
- Kanchuu Majin / Class: Insectoid / LV: 2 (1)
- Size : 2
- Wits : Low
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 10
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 04 | 07 | 03 | 01
- {Fixed Values} | 12 | 11 | 14 | 10 | 08
- {Initiative} : 3 (3)
- {HP} : 47
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 3d6+9 magical damage.
- <<Tentacle Whip>>: Magical Attack / 5 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+15 magical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Tentacle Defense>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 10+: Insect Tentacle/Initiative+1: 500G (Potency: 1)
- Description:
- A small ring of living organisms that gained a shard, and becomes supernatural and humanoid. Its appearance is very grotesque, and ordinary people who look at it directly go into a frenzy. They can enter and exit the human body, absorbing spiritual power. There is an urban legend that they breed within the sewers of Tokyo.
- ----------------------------------------
- Mimic / Class: Insectoid / LV: 4 (1)
- Size : 3
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 10 | 09 | 01 | 03 | 01
- {Fixed Values} | 17 | 16 | 08 | 10 | 08
- {Initiative} : 17 (8)
- {HP} : 55
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Element: Wind / Form: Sword] 3d6+15 physical damage.
- <<Insectoid Flight>>: Start / User
- - The target [Installs] up to 4 Sq away.
- <<Full Power Predation>>: Physical Attack / Engaged / 1#
- - The user gains +2 on {Accuracy} check, then inflicts [Element: Toxin / Form: Axe] 4d6+20 physical damage. 1/Round.
- <<Predator Instinct>>: Unique / Engaged / 1#
- - Use at Any Time. Perform 1x [Weapon Attack] on the target. 1/Round.
- Materials (2d6)
- 279: None
- 8+: Creepy Outer Shell/HP+6: 1000G (Potency: 2)
- Description:
- A large, carniverous monster that mimics the appearance of a human. From a distance, it looks like an expressionless person with a fine body. At close range its appearance is a manipulated exoskeleton - but at this distance, the observer is within its predation range. Its rumored that they were created by biological testing at Sumisuki Pharmaceuticals, or Far-East Heavy Industries.
- ----------------------------------------
- Tsunji-Sama / Class: Insectoid / LV: 6 (2)
- Size : 4
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 08 | 01 | 06 | 07
- {Fixed Values} | 20 | 15 | 08 | 13 | 14
- {Initiative} : 18 (8)
- {HP} : 90
- Armor : 5
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 4d6+20 physical damage.
- <<Invitation to the Wind>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -1 to [Reactive Checks].
- <<Lightning Run>>: Start / User
- - The target gains +3d6 {Initiative}.
- <<Divine Poison Strike>>: Physical Attack / Charge 4 Sq. / `#
- - [Element: Toxin / Form: Sword] 4d6+40 physical damage. Targets that fail their [Reactive Check] take [Shift: Pain].
- <<Hundred Legs>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, when the target becomes the Target of an [Attack Action] from targets other than [Range: Engaged], gain +10 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Ugly Tone/Bestow Toxin: 1500G (Potency: 3)
- Description:
- A giant clam with a rainbow-colored shell. Its true identity is a pillar of a snake god, an incarnation of the deity that controls the weather. Following ancient rules, it lives near the Imperial Palace in Chiyoda Ward, eliminating external enemies, protecting the barriers, and manipulating the weather.
- ----------------------------------------
- Prototype Adapter / Class: Insectoid / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 15 | 01 | 04 | 02
- {Fixed Values} | 22 | 22 | 08 | 11 | 09
- {Initiative} : 18 (8)
- {HP} : 124
- Armor : 6
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Element: Cold / Form: Sword] 2d6+20 physical damage.
- <<Battle Type>>: Start / User
- - For the rest of combat, the target gains +2 to [Active Checks] and +10 [Damage].
- <<Peculiar Attack>>: Physical Attack / 7 Sq. / 1#
- - The user gains +2 on {Accuracy} check, then inflicts [Element: Fire / Form: Sword] 4d6+30 physical damage. 1/Round.
- <<Exoskeleton Guard>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Adaptable Insect>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~7: None
- 8+: Antibiotics/HP+6: 1000G (Potency: 2)
- Description:
- Early creations made by dark organizations or large corporations. Although it initially looks and sounds human, when it loses control of its urges, it becomes a humanoid monstrocity and rampages.
- ----------------------------------------
- Mushi Senki / Class: Insectoid / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Fire] [Toxin]
- Movement : Swim, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 10 | 07 | 08 | 03
- {Fixed Values} | 21 | 17 | 14 | 15 | 10
- {Initiative} : 25 (10)
- {HP} : 100
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 9 Sq. / 1#
- - [Element: Phantom / Form: Ranged] 4d6+30 physical damage.
- <<Growth Enhancement>>: Start / Combat Zone / 2#
- - [Class: Insectoid] NPCs gain +10 [Damage] and {Initiative}.
- <<Extreme Bullet Shot>>: Physical Attack / 9 Sq. / 2#
- - [Element: Toxin / Form: Spear] 4d6+40 physical damage.
- <<High-Ranking Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Unless the target has [Shift: Dead], [Class: Insect] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area] - [Combat Zone]).
- Materials (2d6)
- 2~7: None
- 8+: Rainbow-Colored Insect Wing/Barrier+2: 1000G (Potency: 2)
- Description:
- A mysterious insect that serves a deity. It is a beautiful maiden with rainbow-colored glittering insect wings. They are in charge of security around Edo, cracking down on evil mononoke and humans.
- ----------------------------------------
- Fierce Tiger Beetle / Class: Insectoid / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Wind] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 16 | 02 | 03 | 03
- {Fixed Values} | 26 | 23 | 09 | 10 | 10
- {Initiative} : 30 (12)
- {HP} : 120
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Element: Shock / Form: Sword] 6d6+40 physical damage.
- <<Throbbing Magic Beetle>>: Start / User
- - The target gains +2d6 {Initiative}.
- <<Five Nail Fang>>: Physical Attack / Engaged / Area
- - [Element: Shock / Form: Axe] 5d6+50 physical damage.
- <<Holy Guardian Insect>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user receives the [Damage] and other effects.
- <<Tiger-Striped Insect>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may ignore [Engagements] during a [Combat Move].
- Materials (2d6)
- 2~9: None
- 10+: Tiger Shell/PD+2: 1000G (Potency: 2)
- Description:
- A giant longhorn beetle that exceeds 3m in length. Its exoskeleton is yellow and black, giving it a hornet or tiger-like appearance. It is in charge of the security of Aido, and cuts opponents in half with two pairs of thick fangs. It hunts down opponents with agile movements that defeat prediction.
- ================================================================================
- Shinma Struggle -- GM Section: Plant Mononoke [XXXC-4]
- ================================================================================
- Uriko Douji / Class: Plant / LV: 2 (1)
- Size : 2
- Wits : High
- Senses : Normal
- Speech : Yes
- Reaction : Friendly
- ID : 11
- Weakness : [Fire] [Shock]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 01 | 07 | 07 | 01
- {Fixed Values} | 11 | 08 | 14 | 14 | 08
- {Initiative} : 8 (5)
- {HP} : 42
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+10 magical damage.
- <<Variant Divinity>>: Start / User
- - The target changes to [Class: Mythical] and gains +10 {Initiative}.
- <<Tree God Healing Power>>: Magical Attack / 6 Sq. / 1#
- - The target [Recovers] {HP} equal to 2d6+12 [Magical Damage]. 1/Round.
- Materials (2d6)
- 2~8: None
- 9+: Kamui Seeds/HP+6: 1000G (Potency: 2)
- Description:
- A fruit or vegetable that gained a shard and became supernatural. When they grow up, they become demi-gods such as Urikohime and Momotaro. They manifest as young boys or girls with an adorable appearance. They reach out to those in need, and use their spiritual power to heal wounds and cure illness.
- ----------------------------------------
- Cursed Straw Doll / Class: Plant / LV: 4 (1)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 11
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 07 | 10 | 06 | 05
- {Fixed Values} | 12 | 14 | 17 | 13 | 12
- {Initiative} : 24 (10)
- {HP} : 60
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+20 magical damage.
- <<Gaze: Fallen>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Fallen].
- <<Soul-Vanishing Curse>>: Magical Attack / 6 Sq. / 3# / Cancels
- - [Element: Toxin / Form: Magic] 3d6+25 magical damage.
- <<Withdraw>>: End / User
- - [Install] the target up to 4 Sq away.
- Materials (2d6)
- 2~7: Curse Hair/MD+1: 500G (Potency: 1)
- 8+: Doll's Blood-Tears/Will+2: 1000G (Potency: 2)
- Description:
- After the unexpected death of a curse-maker, their regrets and grudges entered a piece of straw and gained a fragmnet. It has powerful spells which it uses to try to kill living things. It has the power to absorb all the spirit energy of those who are spiritually weak, merely by touch.
- ----------------------------------------
- Experimental Plant Beast / Class: Plant / LV: 6 (2)
- Size : 4
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Cold] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 01 | 11 | 06 | 01
- {Fixed Values} | 20 | 08 | 18 | 13 | 08
- {Initiative} : 19 (8)
- {HP} : 102
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Magnet / Form: Ranged] 4d6+20 physical damage.
- <<Lightning Whip>>: Physical Attack / 5 Sq / 1#
- - [Element: Shock / Form: Spear] 3d6+30 physical damage. Targets that fail their [Reactive Check] gain [Shift: Pain]. 1/Round.
- <<Dissolve>>: Magical Attack / 5 Sq. / 2# / Cancels
- - [Element: Toxin / Form: Magic] 2d6+20 magic damage. Targets that perform [Damage Reduction] [Halve] [Armor] for the rest of combat.
- <<Tentacle Guard>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 10+: Devil Seed/Initiative+2: 1000G (Potency: 2)
- Description:
- A large, cannibal plant produced by Sumizuki during experimentation. It was incinerated and disposed of, but was not completely killed and managed to regenerate later. There are rumors it is currently breeding in abandoned sewers.
- ----------------------------------------
- Cursed Mokujin / Class: plant / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 20
- Weakness : [Cold] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 13 | 05 | 03 | 01
- {Fixed Values} | 21 | 20 | 12 | 10 | 08
- {Initiative} : 26 (11)
- {HP} : 92
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+30 physical damage.
- <<Spirit Fist>>: Physical Attack / Charge 3 Sq. / 1#
- - [Element: Wind / Form: Hammer] 3d6+30 physical damage. Targets that fail their [Reactive Check] take [Shift: Fallen].
- <<Counterman>>: Defense / User / No Reactive Check
- - Use on Damage Reduction. Peform [Damage Calculation] against [Range: Engaged / Target: 1#] with [Form: Axe] 4d6+20 physical damage.
- <<Rotation Guard>>: Unique / Charge 3 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed). 1/Round.
- Materials (2d6)
- 2~7: None
- 8+: Splinter/HP+9: 1500G (Potency: 3)
- Description:
- A wooden training dummy created by a chinese magician, based on a spirit tree. Its usually installed as a training device, but as soon as it detects an intruder, it takes on a fighting stance and attacks any adversaries.
- ----------------------------------------
- Crimson Maiden / Class: Plant / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Neutral
- ID : 24
- Weakness : [Fire] [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 14 | 16 | 04 | 06
- {Fixed Values} | 12 | 21 | 23 | 11 | 13
- {Initiative} : 15 (7)
- {HP} : 120
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 3d6+30 magical damage.
- <<Gale of Life>>: Start / Combat Zone / Combat Zone
- - [Class: Plant] NPCs gain +10 [Physical Damage] and {Initiative}.
- <<Divine Power - Crimson Sun>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Light / Form: Magic] 6d6+60 magical damage. 2/Round.
- <<Crimson Flower Divine Protection>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user receives the [Damage] and other effects. 1/Round.
- <<Flower Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target can make [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- 2~9: Crimson Flower/HP+3: 500G (Potency: 1)
- 10+: Ornate Tension Hairpin/Barrier+4: 2000G (Potency: 4)
- Description:
- A subspecies of Camellia Spirit born from an alteration through divine majesty. Unlike Camellia spirits, they are good at attacking and supporting with magic. Many of them work with Camellia Spirits and cooperate with those who have invaded the sanctuary.
- ----------------------------------------
- Yamada-no-Sohodo / Class: Plant / LV: 13 (3)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 9
- Weakness : [Wind]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 01 | 19 | 07 | 04
- {Fixed Values} | 26 | 08 | 26 | 14 | 11
- {Initiative} : 25 (10)
- {HP} : 170
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Spear] 3d6+32 physical damage.
- <<Curse of Mud>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target receives a "bad footing" penalty (Core p152).
- <<Return the Field!>> Physical Attack / Charge 2 Sq. / 1#
- - [Element: Magnet / Form: Hammer] 5d6+50 physical damage.
- <<Three Vices>>: Magical Attack / Combat Zone / Area / Cancels
- - [Element: Phantom / Form: Magic] 4d6+40 magical damage. 1/Round.
- <<Spatial Restraint>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Until the user performs a [Move Action], the target cannot [Move] or [Install] by a Talent or [Move Action].
- <<Land Ruler>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is [Ready], gai +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Shining Mud/Evade+1: 1000G (Potency: 2)
- Description:
- A shard that entered a scarecrow, and became a deity. It appears to be a one-eyed, three-fingered scarecrow, but its true form is the field itself. It protects the land for various reasons.
- ----------------------------------------
- Rock God / Class: Plant / LV: 14 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 28
- Weakness : [Wind]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 17 | 07 | 21 | 01
- {Fixed Values} | 13 | 24 | 14 | 28 | 08
- {Initiative} : 11 (6)
- {HP} : 181
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 3d6+21 magical damage.
- <<Rock God Spirit Power>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains one of the following effects:
- 1. The target gains -10 [Damage] during [Damage Calculation].
- 2. The target gains [Shift: Pain].
- 3. Delete or alter the memories of an Innocent (GM decides the details).
- <<Rock God's Miracle>>: Magical Attack / 7 Sq. / 1#
- - The target [Recovers] {HP} equal to 3d6+30 magical damage.
- <<Spirit Power - Giant Form>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Charge the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<High Order Rock>>: Constant / User
- - The target may perform [Magical Attacks] after a [Combat Move]. Additionally,while [Ready], the target gains +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Stone God Statue/Intellect+2: 1000G (Potency: 2)
- Description:
- A night-crying stone that became a god-like entity after a long existence. They have powerful mental strength and sensitivity, and can temporarily manipulate their opponent's thoughts and change their physical condition.
- ================================================================================
- Shinma Struggle -- GM Section: Mechanical Mononoke [XXXC-5]
- ================================================================================
- Mascot-Roid / Class: Mechanical / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Friendly
- ID : 11
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 10 | 04 | 01
- {Fixed Values} | 13 | 13 | 17 | 11 | 08
- {Initiative} : 13 (6)
- {HP} : 45
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic / Element: Shock] 2d6+13 Magical damage to the target.
- <<Mobility Regalia>>: Start / Combat Zone / 1#
- - The target can [Install] up to 3 Sq. from their current space.
- <<Auxillary Regalia>>: Start / Combat Zone / 1#
- - The target gains +1 to {Judgement}
- <<Attack Regalia>>: Magical Attack / 5 Sq. / 1# / Cancels
- - [Element: Wind] 4d6+10 Magical damage to the target. 1/Round.
- Materials (2d6)
- 2~7: None
- 8+: Special Equipment/Initiative+2: 1000G (Potency: 2)
- Description:
- A mascot-type android developed by Alkeny Materials and Far East Heavy Industries. Their appearances vary, but they use their high intelligence to assist others. They come equipped with various artificial regalia, and use them according to the situation, swapping them out of their barrier as needed.
- ----------------------------------------
- Computer Demon / Class: Mechanical / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Wind] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 09 | 07 | 05 | 01
- {Fixed Values} | 18 | 16 | 14 | 12 | 08
- {Initiative} : 20 (9)
- {HP} : 60
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 2d6+20 physical damage to the target.
- <<Silent Approach>>: Start / User
- - The target gains +2d6 to [Initiative], and may install up to 2 Sq. from their current position.
- <<Fearsome Power>>: Physical Attack / Engaged / 2#
- - [Element: Shock / Form: Hammer] 4d6+30 physical damage to the target. If the target takes even 1 point of this [Damage], they recieve [Shift: Darkness].
- <<Predictive Ability>>: Unique / 5 Sq. / 1#
- - The target gains +1d6 to the result of their [Reactive Check]. 1/Combat.
- Materials (2d6)
- 2~8: Water-Cooled Engine/Speed+1: 1000G (Potency: 2)
- 9+: Video Data/PD+2: 1000G (Potency: 2)
- Urban legends and horrific images that were spread over the net through videos and other forms that became vengeful spirits. Many of them are of evil nature, and some curse anyone who watches their video and steal their souls after a certain period of time.
- ----------------------------------------
- Replica Soldier / Class: Mechanical / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Shock] [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 05 | 02 | 13 | 02
- {Fixed Values} | 22 | 12 | 09 | 20 | 09
- {Initiative} : 21 (9)
- {HP} : 95
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / Area
- - [Form: Axe] 2d6+20 physical damage to the target.
- <<Acceleration>>: Start / User
- - The target ignores [Initiative], takes their [Turn] immediately, and gains +1 [Timing: Attack]. 1/Combat.
- <<Precise Shot>>: Physical Attack / 9 Sq. / 2#
- - [Form: Ranged] 4d6+40 physical damage to the target.
- <<Reinstallation>>: Unique / User
- - Use on Damage Reduction. Change received [Damage] to 0, then [Recover] 50 [HP]. 1/Combat.
- Materials (2d6)
- 2~7: None
- 8+: Replica Limb/Armor+2: 1000G (Potency: 2)
- An android replica created based on the abilities of godhunters, which features excellent combat capabilities. Due to the diversity of their skills, they can be used for stealth missions, assassinations, and intelligence gathering. Alkeny Materials, Far East Heavy Industries, the B.E.G, and other groups are all conducting research and manufacturing more.
- ----------------------------------------
- Nyoijizai / Class: Mechanical / LV: 8 (2)
- Size : 2
- Wits : Low
- Senses : Normal
- Speech : No
- Reaction : Mercurial
- ID : 19
- Weakness : [Fire] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 05 | 02 | 11 | 06
- {Fixed Values} | 24 | 12 | 09 | 18 | 13
- {Initiative} : 17 (8)
- {HP} : 104
- Armor : 15
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+30 physical damage to the target.
- <<Free Hand>>: Physical Attack / 7 Sq. / Area
- - [Element: Phantom / Form: Sword] 4d6+40 physical damage to the target. 1/Round.
- <<Helping Hand>>: Physical Attack / 7 Sq. / 1#
- - The target gains [Shift: Paralysis].
- <<Protection of Goodwill>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Attack Count I>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: Free Bottle/Barrier+1: 500G (Potency: 1)
- 10+: Bent Nail/Will+3: 1500G (Potency: 3)
- Description:
- A Buddhist monk's, Ruyi, which has become a Sakimitama. While its intelligence is not high, and it tears apart its opponents with sharp claws that it can extend at will. In some cases, it's likely to lend aid to humans because of its nature as a buddhist tool.
- ----------------------------------------
- Super Warship x1 / Class: Mechanical / LV: 12 (3)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 16
- Weakness : [Wind] [Phantom]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 10 | 15 | 07 | 01
- {Fixed Values} | 28 | 17 | 22 | 14 | 08
- {Initiative} : 24 (10)
- {HP} : 120
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / Combat Zone / 3#
- - [Form: Ranged] 4d6+30 physical damage to the target.
- <<Railgun>>: Physical Attack / Combat Zone / Area
- - [Form: Ranged] 5d6+30 physical damage to the target. 1/Round.
- <<Guided Missiles>>: Magical Attack / Combat Zone / 3# / Cancels
- - [Form: Magic / Element: Fire] 4d6+40 magical damage to the target.
- <<Anti-Supernatural AS>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and other effects in place of the target (Treat as though {Resist} check had failed).
- <<Land Warfare Capability>>: Constant / User
- - Passive effect. During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~8: Ultra-Armor/Armor+1: 500G (Potency: 1)
- 9+: 2-1-S Program/Accuracy+1: 1000G (Potency: 2)
- Description:
- A state-of-the-art warship that combines supertechnology with mystic techniques belonging to Marebito. It can project an Anti-Gravity field to float through the air. Both the main and secondary guns were created with the latest technology, and the ship comes equipped with an anti-supernatural AS (Aegis system) that can be used in both open and closed areas. It boasts excellent defenses.
- ----------------------------------------
- Golden Spirit / Class: Mechanical / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 21
- Weakness : [Magnet]
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 07 | 14 | 13 | 03
- {Fixed Values} | 23 | 14 | 21 | 20 | 10
- {Initiative} : 31 (12)
- {HP} : 124
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 8 Sq. / 1# / Cancels
- - [Form: Magic / Element: Flash] 3d6+28 magical damage.
- <<Red Light>>: Start / Combat Zone / Combat Zone
- - The target gains +2 to {Luck}, {Insight}, and [Active Checks].
- <<Golden Sweep>>: Physical Attack / 8 Sq. / Area
- - [Form: Ranged] 5d6+44 physical damage to the target. 1/Round.
- <<Heavenly Wealth>>: Unique / Combat Zone / 1#
- - Only usable outside of comat. The target gains 100G. 1/Session.
- <<Magic of Gold and Silver>>: Unique / Combat Zone / 1#
- - Use at any time. All of the target's [Spirit Dice] are changed to [Overflow]. 1/Combat.
- <<Spirit of Gold>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Damage] not bestowed with an [Element].
- Materials (2d6)
- Automatic: Old Gold/Will+3: 1500G (Potency: 3)
- Description:
- Shards that dwelled within precious metals or items made from them, that transformed into mononoke. They appear as those objects, but emitting a glowing, golden light. They are relatively good-natured, and bring wealth to those who truly need it.
- ----------------------------------------
- Shamichourou / Class: Mechanical / LV: 19 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 37
- Weakness : [Fire]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 07 | 25 | 23 | 11
- {Fixed Values} | 12 | 14 | 32 | 30 | 18
- {Initiative} : 34 (13)
- {HP} : 222
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+44 magical damage.
- <<Musical Barrier>>: Start / Combat Zone / Combat Zone
- - When a [Type: Mechanical] NPC is the target of an [Attack] with [Target: 2#+ (Including Area / Combat Zone)], it gains +20 to [Armor] and [Barrier].
- <<Great Musical Performance>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic / Element: Phantom] 7d6+70 magical damage, and the target cannot apply a [Halve] effect during [Damage Reduction].
- <<Kamui Tone>>: Unique / Combat Zone / 1#
- - Use at any time. Change one of the target's [Spirit Dice] to [Overflow].
- <<Elder Tsukumogami>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Downed, Taken Out, or Dead], [Type: Mechanical] Non-[Boss] NPCs in the [Combat Zone] gain +10 to {Initiative}.
- Materials (2d6)
- Automatic: Two-Person Shamisen/Bestow Wind: 1500G (Potency: 3)
- Description:
- Shards that came to dwell in Shamisen used by famous people, which became mononoke after a long time. They appear as mysterious figures in kimonos with the head of the shamisen. They are excellent advisors and often serve as counselors to other Sakimitama.
- ================================================================================
- Shinma Struggle -- GM Section: Undead Mononoke [XXXC-6]
- ================================================================================
- Evil Residual Thought x3 / Class: Undead / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 11
- Weakness : [Fire] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 02 | 09 | 05 | 05
- {Fixed Values} | 10 | 09 | 16 | 12 | 12
- {Initiative} : 12 (6)
- {HP} : 42
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 2# / Cancels
- - [Form: Magic] 2d6+15 magical damage.
- <<Evil Thought>>: Magical Attack / 6 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 3d6+10 magical damage. When the target fails their [Reactive Check], the user [Recovers] 10 {HP}.
- <<Physical Resistance III>>: Constant / User
- The target [Halves] [Rank: 3 or Less] [Damage].
- Materials (2d6)
- 2~5: None
- 6~9: Soul Sketch/Will+1: 500G (Potency: 1)
- 10+: Soul Wisp/Conjure+1: 1000G (Potency: 2)
- Description:
- The remains of those killed by Aramitama, corrupted by Miasma into mononoke. They appear as humanoid black fog, whispering dark curses. They hate the living, and will attack them indiscriminately to steal their souls.
- ----------------------------------------
- Gakitama x3 / Class: Undead / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 02 | 06 | 04
- {Fixed Values} | 15 | 13 | 09 | 13 | 11
- {Initiative} : 12 (6)
- {HP} : 52
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+15 physical damage.
- <<Devour>>: Physical Attack / Engaged / 1#
- - [Element: Poison / Form: Sword] 3d6+30 physical damage.
- <<Eagle Grip>>: Unique / Engaged / 1#
- - Use at Any Time. Make x1 [Weapon Attack]. 1/Round.
- <<Abnormal Regeneration>>: End / User
- - The target [Recovers] 10 {HP}.
- Materials (2d6)
- 2~5: None
- 6~9: Wriggling Carrion/HP+3: 500G (Potency: 1)
- 10+: Zombie Arm/Strength+2: 1000G (Potency: 2)
- Description:
- A type of ghoul where the soul still inhabits a corpse. Because its spirit is filled with unimaginable hunger, it looks up on all living things as food and will attack anything in order to eat it.
- ----------------------------------------
- Slaughter Ghoul / Class: Undead / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Cold] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 02 | 07 | 04
- {Fixed Values} | 20 | 12 | 09 | 14 | 11
- {Initiative} : 8 (5)
- {HP} : 64
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+17 physical damage.
- <<Hidden Killer>>: Start / User
- - [Install] the target up to 4 Sq away, and the target gains [Shift: Hidden] (Result: 20).
- <<Slaughter Attack>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 4d6+30 physical damage.
- <<Nightmare Existence>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Rank: 5 or less] [Physical Damage].
- Materials (2d6)
- 2~9: Lethal Weapon/PD+1: 500G (Potency: 1)
- 10+: Evil Mask/Armor+2: 1000G (Potency: 2)
- Description:
- A shard that entered the body of a murderer and revived them as a vampiric corpse, or the body of a murderer revived through forbidden magic. Its a troublesome undead that has a tremendously tough body and rises up again after defeat.
- ----------------------------------------
- Yurei / Class: Undead / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 03 | 09 | 13 | 04 | 05
- {Fixed Values} | 10 | 16 | 20 | 11 | 12
- {Initiative} : 16 (7)
- {HP} : 77
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1#
- - [Element: Cold / Form: Magic] 3d6+30 magical damage.
- <<High Magic Attack>>: Magical Attack / 7 Sq. / Area / Cancels
- - [Element: Phantom / Form: Magic] 4d6+30 magical damage. Targets that perform [Damage Reduction] [Halve] their [Barrier].
- <<Evil Eye>>: Unique / 10 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one Talent other than [Timing: Constant] used by the target.
- <<Containment of Souls>>: End / Combat Zone / 1# / No Reactive Check
- - The user rolls 1d6, and on a result other than a "1" or a "2", apply [Shift: Dead] to one mononoke specified as the target. 1/Combat.
- <<Fearful Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- Automatic: Departed Body Shard/Will+3: 1500G (Potency: 3)
- Description:
- An existence greated when a great magician turned their own soul into a mononke using a forbidden curse, or soul contract that persists after death. Many continue their magical studies, but occasionally those that are unstable can cause supernatural incidents.
- ----------------------------------------
- Death Weapon / Class: Undead / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 17
- Weakness : [Cold] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 16 | 04 | 02 | 07
- {Fixed Values} | 23 | 23 | 11 | 09 | 14
- {Initiative} : 22 (9)
- {HP} : 100
- Armor : 10
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / 1#
- - [Form: Axe] 3d6+30 physical damage.
- <<Assault Leap>>: Start / User
- - The target gains +3d6 {Initiative}, then [Installs] up to 3 Sq away.
- <<Repeated Stabbing>>: Physical Attack / Engaged / Area
- - [Element: Phantom / Form: Spear] 5d6+50 physical damage, and the target [Halves] their [Armor].
- <<Developed Spirit>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects.
- <<Enhanced Undead>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~10: Carcass/Strength+1: 500G (Potency: 1)
- 11+: Stopped Heart/Strength+2: 1000G (Potency: 2)
- Description:
- A humanoid weapon created by combining the bodies of Inousha who excelled in life. Its fighting ability is terrifying, and it is a horrible existence that continues to battle even with no soul.
- ----------------------------------------
- Kokumi / Class: Undead / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 25
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 17 | 05 | 02 | 05
- {Fixed Values} | 25 | 24 | 12 | 09 | 12
- {Initiative} : 25 (10)
- {HP} : 123
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 4#
- - [Element: Toxin / Form: Axe] 4d6+40 physical damage.
- <<Attack Mode>>: Start / User
- - The target changes their [Attack Actions] to one of [Form: Sword - Spear - Axe - Hammer], and targets of [Attack Actions] [Halve] their [Armor].
- <<Pseudopod Attack>>: Physical Attack / Combat Zone / 3#
- - [Element: Phantom / Form: Spear] 5d6+50 physical damage.
- <<Pseudopod Defense>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user takes the [Damage] and other effects in place of the target (treat as though {Resist} check had failed).
- <<Plusating Bulge>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~7: None
- 8+: Pain/HP+6: 1000G (Potency: 2)
- Description:
- A magician that turned itself into an undead monster through ancient magic. Also called a Kumi. The form is a spherical mass nearly 3m in diameter, with strong arms and pseudo-legs protruding from its body.
- ----------------------------------------
- Undead Emperor / Class: Undead / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 25
- Weakness : [Shock] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 03 | 10 | 19 | 05
- {Fixed Values} | 27 | 10 | 17 | 26 | 12
- {Initiative} : 26 (11)
- {HP} : 141
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 3 Sq. / 3#
- - [Element: Cold / Form: Spear] 4d6+40 physical damage.
- <<Legion Command>>: Start / Combat Zone / Combat Zone
- - NPCs other than [Bosses] gain +3 to [Active Checks] and +10 {Initiative}.
- <<King's Advance>>: Physical Attack / Charge 3 Sq. / Area
- - [Element: Magnet / Form: Ranged] 6d6+100 physical damage.
- <<Hero's Regalia>>: Magical Attack / Combat Zone / Combat Zone / Halve
- - [Element: Phantom / Form: Magic] 6d6+60 magical damage. 1/Round.
- <<Guiding King>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Class: Undead] NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- 2~9: Treasure/Luck+1: 500G (Potency:1)
- 10+: Crown/PD+3: 1500G (Potency: 3)
- Description:
- An ancient king, who, by communing with the dead, has manifested into the modern world. They have tremendous spiritual power and its is difficult for normal souls to compete. However, the initial body is fragile and prone to decay.
- ================================================================================
- Shinma Struggle -- GM Section: Mythical Mononoke [XXXC-7]
- ================================================================================
- Talisman Shikigami / Class: Mythic / LV: 2 (1)
- Size : 3
- Wits : High
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 12
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 02 | 05 | 02 | 02
- {Fixed Values} | 13 | 09 | 12 | 09 | 09
- {Initiative} : 15 (7)
- {HP} : 45
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: SWord] 3d6+10 physical damage.
- <<Spirit Sword Strike>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Sword] 3d6+15 physical damage.
- <<Arrow Attack>>: Magical Attack / 5 Sq. / 3# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+10 magical damage.
- <<Shikigami Link>>: Constant / User
- - For each target with "x#" in the name [Engaged] to the user (including the user), the target gains +1 to [Active Checks] and +3 to [Damage].
- Materials (2d6)
- 2~9: None
- 10+: Paper Fragment/MD+2: 1000G (Potency: 2)
- Description:
- Shikigami created by spirit writings and spells. They take the form of beast-men armed with swords, bows and arrows. All are intelligent, and follow orders according to thier Nushi.
- ----------------------------------------
- Fox's Wedding x20 / Class: Mythic / LV: 4 (1)
- Size : 4
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 14
- Weakness : [Wind] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 08 | 09 | 03 | 04
- {Fixed Values} | 12 | 15 | 16 | 10 | 11
- {Initiative} : 9 (5)
- {HP} : 64
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 3# / Cancels
- - [Form: Magic] 3d6+15 magical damage.
- <<Fox Rain>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -2 to [Reactive Checks].
- <<Feast of the Spirit Fox>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+40 magical damage. 1/Round.
- <<Phantom Procession>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- Materials (2d6)
- 2~7: None
- 8+: Wedding Tool/Agility+2: 1000G (Potency: 2)
- Description:
- A marriage procession of the kitsune and other who appear when the weather rains. It is a remnant of the fun memories of the foxes, and when defeated by a supernatural entity, they will disappear like phantoms.
- ----------------------------------------
- Kappa General / Class: Mythic / LV: 5 (1)
- Size : 2
- Wits : Normal
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 16
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 08 | 11 | 05 | 06
- {Fixed Values} | 18 | 15 | 18 | 12 | 13
- {Initiative} : 20 (9)
- {HP} : 70
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+20 physical damage.
- <<Kappa Sumo>>: Physical Attack / Engaged / 1#
- - [Element: Wind / Form: Hammer] 4d6+30 physical attack, and the target [Halves] their [Armor].
- <<Dragon King's Spirit Power>>: Magical Attack / 5 Sq. / Area / Cancels
- - [Element: Cold / Form: Magic] 3d6+30 magical damage. 1/Round.
- <<Kappa Chief>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target always has [Remove: Fallen].
- Materials (2d6)
- 2~7: Spirit Cucumber/Agility+1: 500G (Potency: 1)
- 8+: Shirikodama/Will+2: 1000G (Potency: 2)
- Description:
- The leader of kappa, which are rumored to exist throughout the country. At first glance, they are a person dressed in a splendid kimono, but they have a plate on their heads and turtle shell on the back. They all have excellent fighting abilities in addition to the power of manipulating water.
- ----------------------------------------
- Mushkhushshu / Class: Mythical / LV: 6 (2)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 19
- Weakness : [Magnet] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 12 | 03 | 05 | 05
- {Fixed Values} | 18 | 19 | 10 | 12 | 12
- {Initiative} : 21 (9)
- {HP} : 90
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 2#
- - [Element: Toxin / Form: Spear] 2d6+20 physical damage.
- <<Spirit of the Beast>>: Start / User
- - The target gains +3d6 {Initiative}.
- <Sacred Beast Onslaught>>: Physical Attack / Charge 3 Sq. / Area
- - [Element: Wind / Form: Axe] 4d6+40 physical damage.
- <<Scorpion Tail>>: Unique / User
- - Use at Any Time during the targets [Turn]. The target may perform x1 [Weapon Attack]. 1/Round.
- <<Ancient Spirit Beast>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may ignore [Engagements] during a [Combat Move].
- Materials (2d6)
- 2~7: None
- 8+: Scorpion Tail/Resist+1: 1000G (Potency: 2)
- Description:
- A mythical creature from ancient mesapotamian tradition. It has a snake-like head with horns, the upper body of a lion, lower body of an eagle, and a scorpions tail. It is a chosen beast of the gods, with tremendous combat skill and agility.
- ----------------------------------------
- Oitekebori / Class: Mythical / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 24
- Weakness : [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 02 | 06 | 15 | 17 | 18
- {Fixed Values} | 00 | 00 | 22 | 24 | 25
- {Initiative} : 30 (12)
- {HP} : 120
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magic Attack / 10 Sq. / 4# / Cancels
- - [Element: Cold / Form: Magic] 3d6+30 magical damage.
- <<Frozen Water Pillar>>: Magical Attack / 10 Sq. / 3# / Cancels
- - Element: Cold / Form: Magic] 5d6+80 magical damage.
- <<Drop it and get out of here!>>: Unique / 10 Sq. / 1#
- - Use when the target declares a [Move Action]. The target's [Move Action] speed is reduced to 1 square. 1/Round.
- <<Waterway Labyrinth>>: Unique / 10 Sq. / 1'
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the [Damage] and other effects. 1/Round.
- <<Leyline Existence>>: Constant / User
- - Unless the target has [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone] cannot be the target of [Target: 2#+] [Attack Actions] (Including [Area - Combat Zone]).
- Materials (2d6)
- Automatic: Leyline Spirit Fish/HP+9: 1500G (Potency: 3)
- Description:
- A mystery considered one of the seven wonders of the Tokyo Metropolis. During the Edo period, a part of the waterway stretched around the castle area became a leyline, and transformed into a mononoke.
- ----------------------------------------
- Wani / Class: Mythic / LV: 16 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Phantom]
- Movement : Walk, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 21 | 07 | 06 | 12
- {Fixed Values} | 29 | 28 | 14 | 13 | 19
- {Initiative} : 45 (17)
- {HP} : 171
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 3 Sq. / 1#
- - [Form: Spear] 4d6+38 physical damage.
- <<Great Crossing>>: Start / Combat Zone / 1# / No Reactive Check
- - [Isntall] the target up to 7 Sq away.
- <<Striped Fang>>: Physical Attack / Charge 5 Sq. / 1#
- - [Form: Axe] 4d6+100 physical damage. Targets that fail their [Reactive Check] gain -10 [Armor] until the end of combat.
- <<Crushing Jaw>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 6d6+110 physical damage. When the target is a mononoke, [Halve] their [Armor]. 1/Round.
- <<Wani Family>>: Constant / User
- During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target gains +1 to [Active Checks] and +5 [Damage] for each [Class: Mythical] NPC [Engaged] to the target.
- Materials (2d6)
- Automatic: Wani Egg/Bestow Cold: 1500G (Potency: 3)
- Description:
- A marine-based mononoke that has become a deity. Their appearances vary, and it can move freely in the air as well as the water. They were once vehicles for the gods, but their numbers dropped sharply after Purgatory Night.
- ----------------------------------------
- Sky God / Class: Mythical / LV: 18 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 29
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 23 | 21 | 18 | 04 | 06
- {Fixed Values} | 30 | 28 | 25 | 11 | 13
- {Initiative} : 35 (14)
- {HP} : 188
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
- - [Special Attack / Form: Ranged] 2d6+41 physical damage.
- <<Sky God's Majesty>>: Start / Combat Zone / 1#
- - The target gains +3 to [Active Checks] and [Shift: Flight].
- <<Divine Power - Futen>>: Prep / Combat Zone / 1# / No Reactive Check
- - [Install] the target into any square in the [Combat Zone].
- <<Sky God Strike>>: Physical Attack / Charge 7 Sq. / 1#
- - [Element: Wind / Form: Sword] 6d6+120 physical damage.
- <<Divine Power: Kamikaze>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Wind / Form: Magic] 7d6+70 magical damage. Target thats fail their [Reactive Check] are [Installed] up to 5 Sq away by the user.
- <<Wind Destroyer>>: Defense / User
- - Use when Reactive. The target may make an {Evade} check in place of the [Reactive Check].
- <<Deified Tengu>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Sky God's Souvenier/HP+9: 1500G (Potency: 3)
- Description:
- A high-ranking god that was born when a great tengu accumulated great spiritual power and virtuee. It possesses the power to control winds, and instantaniously fly to various places.
- ================================================================================
- Shinma Struggle -- GM Section: Chaos Mononoke [XXXC-8]
- ================================================================================
- Y'Golonac Servant / Class: Chaos / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Magnet] [Phantom]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 02 | 01 | 03
- {Fixed Values} | 15 | 13 | 09 | 08 | 10
- {Initiative} : 9 (5)
- {HP} : 57
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+16 physical damage.
- <<Roar of the Palm>>: Start / Combat Zone / Combat Zone
- - [Meatslurper] and [Meatslurper Servant] gain a bonus to [Damage] and {Initiative} equal to their [Level x 5].
- <<Student's Fang>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 3d6+5 physical damage.
- <<Spiritual Fog>>: Unique / Combat Zone / 1#
- - Use at any time. The target loses one [Overflow]. 1/Round.
- Materials (2d6)
- 2~10: Meat Chunks/Agility+1: 500G (Potency: 1)
- 11+: Soul Fragments/Intellect+2: 1000G (Potency: 2)
- Description:
- A rare servant race that follow Meatslurpers. They resemble pitch black, semi-humanoid phantoms dressed in rags, lacking a face, but with a beast-like mouth on the palms of their hands. No matter how their body's condition, the mouths on their palms will continue to gnash.
- ----------------------------------------
- Redcap x3 / Class: Chaos / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 16
- Weakness : [Wind] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 07 | 06 | 07 | 06
- {Fixed Values} | 16 | 14 | 13 | 14 | 13
- {Initiative} : 26 (11)
- {HP} : 62
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+20 physical damage.
- <<Killing Weapon>>: Start / User
- - The target gains +9 [Damage].
- <<Formless Assassin>>: Physical Attack / Charge 4 Sq. / Area
- - A target that fails their {Evasion} check against this attack recieves 2d6+20 [Form: Axe] [Physical Damage] twice.
- <<Number of Violence>>: Unique / 7 Sq. / 1#
- - Use on {Evasion} check. The target gains a -2 modifier to the check.
- Materials (2d6)
- 2~10: Red Hat/Initiative+2: 1000G (Potency: 2)
- 11+: Redcap's Axe/HP+9: 1500G (Potency: 3)
- Description:
- An obscure evil spirit said to live in ruined castles and towers. They have a very brutal character, and are said to violently attack when they see humans. They bear the name "Redcap" because their hats are stained red with the blood of its victims.
- ----------------------------------------
- Chaos Martial Artist / Class: Chaos / LV: 5 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 18
- Weakness : [Wind] [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 10 | 04 | 04 | 04
- {Fixed Values} | 18 | 17 | 11 | 11 | 11
- {Initiative} : 24 (10)
- {HP} : 85
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 1#
- - [Form: Hammer] 3d6+20 physical damage.
- <<Dark Acceleration>>: Start / User
- - The target gains +3d6 to {Initiative}.
- <<Dark Fist>>: Physical Attack / Engaged / 1#
- - [Form: Hammer / Element: Magnet] 4d6+40 physical damage. [Halve] the target's [Armor] at [Damage Reduction].
- <<Offensive Defense>>: Defense / 5 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and effects instead of the target (Treat as though {Resist} check had failed.
- <<Chaotic Spirit>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +30 [Armor] and [Barrier] when targetted with an [Attack Action] with [Target: 2+] (Including [Area / Combat Zone]).
- Materials (2d6)
- Automatic: Dark Crystal/Luck+2: 1000G (Potency: 2)
- Description:
- An awakened martial artist who has mastered a secret technique that amplifies his power by using the external method to manipulate expended energy. Not only do they make rapid movements, but they're strong enemies who have excellent skill both in attack and defense.
- ----------------------------------------
- Nightmare Wanderer / Class: Chaos / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 15
- Weakness : [Fire] [Light]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 13 | 12 | 04 | 04
- {Fixed Values} | 12 | 20 | 19 | 11 | 11
- {Initiative} : 18 (8)
- {HP} : 102
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / Charge 2 Sq. / 3# / Cancels
- - [Form: Magic / Element: Phantom] 3d6+20 magical damage.
- <<Dark Acceleration>>: Start / User
- - The target gains +3d6 to {Initiative}.
- <<Phantom Fear>>: Magical Attack / Charge 2 Sq. / 2# / Cancels
- - [Form: Magic / Element: Phantom] 4d6+40 magical damage. The target cannot apply "Reduce damage by x#" effects during [Damage Reduction].
- <<Nightmare Ruler>>: Unique / User
- - Use on Check. The target gains +1d6 to the result of the check. 2/Round.
- <<Fear Eater>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target can always perform a [Magic Attack] after a [Combat Move].
- Materials (2d6)
- 2~7: None
- 8+: Nightmare Crystals/MD+3: 1500G (Potency: 3)
- Description:
- Shards that came to combine with the leftover grudges of people such as serial killers who have been executed, which have become mononoke. It feeds on human fear, and following the methods of its basis, retells them, and increases its spiritual power by attacking victims.
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- Mother of Pus / Class: Chaos / LV: 10 (2)
- Size : 4
- Wits : Normal
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 22
- Weakness : [Fire] [Wind]
- Movement : Walk / Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 17 | 06 | 10 | 04
- {Fixed Values} | 22 | 24 | 13 | 17 | 11
- {Initiative} : 18 (8)
- {HP} : 125
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Physical Attack / 10 Sq. / 3#
- - [Form: Spear / Element: Cold] 3d6+30 physical damage.
- <<Demon Summon>>: Start / User
- - Install a [Nightmare Crossing] in any square of the combat zone. 1/Combat.
- <<Magic Tentacle>>: Magical Attack / 10 Sq. / 2#
- - [Form: Spear / Element: Toxin] 7d6+50 physical damage. The target cannotn perform [Damage Reduction] against this attack.
- <<Tentacle Block>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The user receives the [Damage] and effects instead of the target (Treat as though {Resist} check had failed.
- <<Kin to the Earth Mother>>: Constant / User
- - Passive Effect. During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] all [Physical Damage] received of [Rank: 7] or lower.
- Materials (2d6)
- Automatic: Dry Powder/Strength+2: 1000G (Potency: 2)
- Description:
- A lower class Outer God. It has a bizarre appearance, with a semi-liquid body adorned with numerous tentacles. It has a terrifying power that allows it to disperse its energy over a wide area to inflict horrifying curses on innocents.
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- Jet-Black Lion / Class: Chaos / LV: 12 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 26
- Weakness : [Phantom] [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 15 | 09 | 08 | 04
- {Fixed Values} | 26 | 22 | 16 | 15 | 11
- {Initiative} : 30 (12)
- {HP} : 140
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Physical Attack / Engaged / 4#
- - [Form: Axe] 3d6+25 physical damage.
- <<Servant to Evil Gods>>: Start / Combat Zone / Combat Zone
- - [Type: Chaos] npcs in the [Combat Zone] gain +4d6 to {Initiative}.
- <<Dark Lion's Fang>>: Physical Attack / Charge 4 Sq. / 3#
- - [Element: Magnet / Form: Spear] 5d6+80 physical damage. The target cannotn perform [Damage Reduction] against this attack.
- <<Soul Twist>>: Physical Attack / Engaged / 1#
- - The target receives 6d6+120 [Element: Magnet] physical damage.
- <<Lion of Ruin>>: Constant / User
- - Passive Effect. During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target gains +40 [Armor] and [Barrier] against attacks with [Target: 2#+] (Including [Area - Combat Zone]).
- Materials (2d6)
- 2~8: Chaos Fragment/Agility+1: 500G (Potency: 1)
- 9+: Flower Cloth/Initiative+4: 2000G (Potency: 4)
- Description:
- A jet-black lion with four eyes and six limbs, with a body nearly 5 meters long. Its true identity is that of the shadow of a powerful Aramitama, the Avatar of Ruin. Once they manifest, they continue to kill until they destroy every living thing in the area.
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