Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*The xp need for the next level*/
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- int32 XpToLevel;
- /*The health that the player has in the current level*/
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- float Health;
Advertisement
Add Comment
Please, Sign In to add comment