orfeasel

Struct for Data Table tut

Dec 27th, 2015
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C++ 0.21 KB | None | 0 0
  1. /*The xp need for the next level*/
  2. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  3. int32 XpToLevel;
  4.  
  5. /*The health that the player has in the current level*/
  6. UPROPERTY(EditAnywhere, BlueprintReadWrite)
  7. float Health;
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