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Blackbando

hatch's stand

Feb 20th, 2019
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  1. User: Hatch
  2. - Protective
  3. - Tunnel-Vision
  4. - Fierce
  5.  
  6. 「Pain Train」
  7. Appearance
  8. A suit of armor that forms around Hatch's body, with a great helmet that covers almost all of his face, making it hard to see. The armor itself is made out of what appears to be solid brass, with tubes that chug steam attached to its back.
  9.  
  10. Stand Statistics
  11. Destructive Power: B
  12. Speed: B
  13. Range: E (Literally attached to his body)
  14. Durability: B
  15. Precision: E
  16. Development Potential: D
  17.  
  18. Abilities
  19. **Defender's Rush:** Pain Train has Hatch charge forth towards an ally that is going to be hit, having him take the damage, instead.
  20. **Blinding Steam:** Pain Train's tubes of steam unleash a cone of mist that nobody can see through, as well as burning all those inside of it.
  21. **Rundown:** Pain Train has Hatch run over a creature on the ground within his movement range, crushing their body.
  22.  
  23. ---- MECHANICAL ----
  24. DCs are 8 + prof + Strength
  25.  
  26. No attack; it's a suit, has no weapons.
  27. Defender's Rush costs 1 charge to use, is a reaction whenever a fuckboy within 30 feet gets hurt, has Hatch move to be within 5 feet of the ally and take the damage instead.
  28. Blinding Steam costs 2 charges to use, is an action, basically is *darkness* but also con save with 4d6 fire.
  29. Rundown costs 1 charge, action, has Hatch run over a prone boy, forcing a dex save or they take 4d8 bludgeoning.
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