Diamond_Nicholas

TEEEESSSSSSTTTT

Apr 26th, 2020
54
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 68.22 KB | None | 0 0
  1. local Player = owner
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  16. function CAS:BindAction(name,fun,touch,...)
  17. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  18. end
  19. function CAS:UnbindAction(name)
  20. CAS.Actions[name] = nil
  21. end
  22. local function te(self,ev,...)
  23. local t = m[ev]
  24. if t and t._fakeEvent and t.Function then
  25. t.Function(...)
  26. end
  27. end
  28. m.TrigEvent = te
  29. UIS.TrigEvent = te
  30. Event.OnServerEvent:Connect(function(plr,io)
  31. if plr~=Player then return end
  32. if io.isMouse then
  33. m.Target = io.Target
  34. m.Hit = io.Hit
  35. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  36. if io.UserInputState == Enum.UserInputState.Begin then
  37. m:TrigEvent("Button1Down")
  38. else
  39. m:TrigEvent("Button1Up")
  40. end
  41. else
  42. for n,t in pairs(CAS.Actions) do
  43. for _,k in pairs(t.Keys) do
  44. if k==io.KeyCode then
  45. t.Function(t.Name,io.UserInputState,io)
  46. end
  47. end
  48. end
  49. if io.UserInputState == Enum.UserInputState.Begin then
  50. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  51. UIS:TrigEvent("InputBegan",io,false)
  52. else
  53. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputEnded",io,false)
  55. end
  56. end
  57. end)
  58. NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60.  
  61. local Char = Player.Character
  62. local Event = Char:WaitForChild("UserInput_Event")
  63.  
  64. local UIS = game:GetService("UserInputService")
  65.  
  66. local input = function(io,a)
  67. if a then return end
  68. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  69. Event:FireServer(io)
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73. local Changed = false
  74. local Mouse = Player:GetMouse()
  75. local h,t = Mouse.Hit,Mouse.Target
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  79. h,t=Mouse.Hit,Mouse.Target
  80. end
  81. end
  82. ]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85. wait(0.2)
  86. PlayerGui = Player.PlayerGui
  87. Cam = workspace.CurrentCamera
  88. Backpack = Player.Backpack
  89. Character = Player.Character
  90. Humanoid = Character.Humanoid
  91. Mouse = Player:GetMouse()
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105.  
  106. IT = Instance.new
  107. CF = CFrame.new
  108. VT = Vector3.new
  109. RAD = math.rad
  110. C3 = Color3.new
  111. UD2 = UDim2.new
  112. BRICKC = BrickColor.new
  113. ANGLES = CFrame.Angles
  114. EULER = CFrame.fromEulerAnglesXYZ
  115. COS = math.cos
  116. ACOS = math.acos
  117. SIN = math.sin
  118. ASIN = math.asin
  119. ABS = math.abs
  120. MRANDOM = math.random
  121. FLOOR = math.floor
  122.  
  123. --//=================================\\
  124. --|| USEFUL VALUES
  125. --\\=================================//
  126.  
  127. Animation_Speed = 3
  128. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  129. local Speed = 20
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  134. local DAMAGEMULTIPLIER = 1
  135. local ANIM = "Idle"
  136. local ATTACK = false
  137. local EQUIPPED = false
  138. local HOLD = false
  139. local COMBO = 1
  140. local Rooted = false
  141. local SINE = 0
  142. local KEYHOLD = false
  143. local CHANGE = 2 / Animation_Speed
  144. local WALKINGANIM = false
  145. local VALUE1 = false
  146. local VALUE2 = false
  147. local ROBLOXIDLEANIMATION = IT("Animation")
  148. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  149. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  150. --ROBLOXIDLEANIMATION.Parent = Humanoid
  151. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  152. WEAPONGUI.Name = "PIXELGUI"
  153. local Effects = IT("Folder", Character)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character.Animate
  157. local UNANCHOR = true
  158. local SONG = 853518668
  159. local DEAD = false
  160.  
  161. --//=================================\\
  162. --\\=================================//
  163.  
  164.  
  165. --//=================================\\
  166. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  167. --\\=================================//
  168.  
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "ArtificialHB"
  171.  
  172. script:WaitForChild("ArtificialHB")
  173.  
  174. frame = Frame_Speed
  175. tf = 0
  176. allowframeloss = false
  177. tossremainder = false
  178. lastframe = tick()
  179. script.ArtificialHB:Fire()
  180.  
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204. --//=================================\\
  205. --|| SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  209. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  210. end
  211.  
  212. function PositiveAngle(NUMBER)
  213. if NUMBER >= 0 then
  214. NUMBER = 0
  215. end
  216. return NUMBER
  217. end
  218.  
  219. function NegativeAngle(NUMBER)
  220. if NUMBER <= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function Swait(NUMBER)
  227. if NUMBER == 0 or NUMBER == nil then
  228. ArtificialHB.Event:wait()
  229. else
  230. for i = 1, NUMBER do
  231. ArtificialHB.Event:wait()
  232. end
  233. end
  234. end
  235.  
  236. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  237. local NEWMESH = IT(MESH)
  238. if MESH == "SpecialMesh" then
  239. NEWMESH.MeshType = MESHTYPE
  240. if MESHID ~= "nil" and MESHID ~= "" then
  241. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  242. end
  243. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  244. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  245. end
  246. end
  247. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  248. NEWMESH.Scale = SCALE
  249. NEWMESH.Parent = PARENT
  250. return NEWMESH
  251. end
  252.  
  253. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  254. local NEWPART = IT("Part")
  255. NEWPART.formFactor = FORMFACTOR
  256. NEWPART.Reflectance = REFLECTANCE
  257. NEWPART.Transparency = TRANSPARENCY
  258. NEWPART.CanCollide = false
  259. NEWPART.Locked = true
  260. NEWPART.Anchored = true
  261. if ANCHOR == false then
  262. NEWPART.Anchored = false
  263. end
  264. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  265. NEWPART.Name = NAME
  266. NEWPART.Size = SIZE
  267. NEWPART.Position = Torso.Position
  268. NEWPART.Material = MATERIAL
  269. NEWPART:BreakJoints()
  270. NEWPART.Parent = PARENT
  271. return NEWPART
  272. end
  273.  
  274. local function weldBetween(a, b)
  275. local weldd = Instance.new("ManualWeld")
  276. weldd.Part0 = a
  277. weldd.Part1 = b
  278. weldd.C0 = CFrame.new()
  279. weldd.C1 = b.CFrame:inverse() * a.CFrame
  280. weldd.Parent = a
  281. return weldd
  282. end
  283.  
  284.  
  285. function QuaternionFromCFrame(cf)
  286. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  287. local trace = m00 + m11 + m22
  288. if trace > 0 then
  289. local s = math.sqrt(1 + trace)
  290. local recip = 0.5 / s
  291. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  292. else
  293. local i = 0
  294. if m11 > m00 then
  295. i = 1
  296. end
  297. if m22 > (i == 0 and m00 or m11) then
  298. i = 2
  299. end
  300. if i == 0 then
  301. local s = math.sqrt(m00 - m11 - m22 + 1)
  302. local recip = 0.5 / s
  303. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  304. elseif i == 1 then
  305. local s = math.sqrt(m11 - m22 - m00 + 1)
  306. local recip = 0.5 / s
  307. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  308. elseif i == 2 then
  309. local s = math.sqrt(m22 - m00 - m11 + 1)
  310. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  311. end
  312. end
  313. end
  314.  
  315. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  316. local xs, ys, zs = x + x, y + y, z + z
  317. local wx, wy, wz = w * xs, w * ys, w * zs
  318. local xx = x * xs
  319. local xy = x * ys
  320. local xz = x * zs
  321. local yy = y * ys
  322. local yz = y * zs
  323. local zz = z * zs
  324. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  325. end
  326.  
  327. function QuaternionSlerp(a, b, t)
  328. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  329. local startInterp, finishInterp;
  330. if cosTheta >= 0.0001 then
  331. if (1 - cosTheta) > 0.0001 then
  332. local theta = ACOS(cosTheta)
  333. local invSinTheta = 1 / SIN(theta)
  334. startInterp = SIN((1 - t) * theta) * invSinTheta
  335. finishInterp = SIN(t * theta) * invSinTheta
  336. else
  337. startInterp = 1 - t
  338. finishInterp = t
  339. end
  340. else
  341. if (1 + cosTheta) > 0.0001 then
  342. local theta = ACOS(-cosTheta)
  343. local invSinTheta = 1 / SIN(theta)
  344. startInterp = SIN((t - 1) * theta) * invSinTheta
  345. finishInterp = SIN(t * theta) * invSinTheta
  346. else
  347. startInterp = t - 1
  348. finishInterp = t
  349. end
  350. end
  351. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  352. end
  353.  
  354. function Clerp(a, b, t)
  355. local qa = {QuaternionFromCFrame(a)}
  356. local qb = {QuaternionFromCFrame(b)}
  357. local ax, ay, az = a.x, a.y, a.z
  358. local bx, by, bz = b.x, b.y, b.z
  359. local _t = 1 - t
  360. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  361. end
  362.  
  363. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  364. local frame = IT("Frame")
  365. frame.BackgroundTransparency = TRANSPARENCY
  366. frame.BorderSizePixel = BORDERSIZEPIXEL
  367. frame.Position = POSITION
  368. frame.Size = SIZE
  369. frame.BackgroundColor3 = COLOR
  370. frame.BorderColor3 = BORDERCOLOR
  371. frame.Name = NAME
  372. frame.Parent = PARENT
  373. return frame
  374. end
  375.  
  376. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  377. local label = IT("TextLabel")
  378. label.BackgroundTransparency = 1
  379. label.Size = UD2(1, 0, 1, 0)
  380. label.Position = UD2(0, 0, 0, 0)
  381. label.TextColor3 = TEXTCOLOR
  382. label.TextStrokeTransparency = STROKETRANSPARENCY
  383. label.TextTransparency = TRANSPARENCY
  384. label.FontSize = TEXTFONTSIZE
  385. label.Font = TEXTFONT
  386. label.BorderSizePixel = BORDERSIZEPIXEL
  387. label.TextScaled = false
  388. label.Text = TEXT
  389. label.Name = NAME
  390. label.Parent = PARENT
  391. return label
  392. end
  393.  
  394. function NoOutlines(PART)
  395. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  396. end
  397.  
  398. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  399. local NEWWELD = IT(TYPE)
  400. NEWWELD.Part0 = PART0
  401. NEWWELD.Part1 = PART1
  402. NEWWELD.C0 = C0
  403. NEWWELD.C1 = C1
  404. NEWWELD.Parent = PARENT
  405. return NEWWELD
  406. end
  407.  
  408. local S = IT("Sound")
  409. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  410. local NEWSOUND = nil
  411. coroutine.resume(coroutine.create(function()
  412. NEWSOUND = S:Clone()
  413. NEWSOUND.Parent = PARENT
  414. NEWSOUND.Volume = VOLUME
  415. NEWSOUND.Pitch = PITCH
  416. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  417. NEWSOUND:play()
  418. if DOESLOOP == true then
  419. NEWSOUND.Looped = true
  420. else
  421. repeat wait(1) until NEWSOUND.Playing == false
  422. NEWSOUND:remove()
  423. end
  424. end))
  425. return NEWSOUND
  426. end
  427.  
  428. function CFrameFromTopBack(at, top, back)
  429. local right = top:Cross(back)
  430. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  431. end
  432.  
  433. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  434. function WACKYEFFECT(Table)
  435. local TYPE = (Table.EffectType or "Sphere")
  436. local SIZE = (Table.Size or VT(1,1,1))
  437. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  438. local TRANSPARENCY = (Table.Transparency or 0)
  439. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  440. local CFRAME = (Table.CFrame or Torso.CFrame)
  441. local MOVEDIRECTION = (Table.MoveToPos or nil)
  442. local ROTATION1 = (Table.RotationX or 0)
  443. local ROTATION2 = (Table.RotationY or 0)
  444. local ROTATION3 = (Table.RotationZ or 0)
  445. local MATERIAL = (Table.Material or "Neon")
  446. local COLOR = (Table.Color or C3(1,1,1))
  447. local TIME = (Table.Time or 45)
  448. local SOUNDID = (Table.SoundID or nil)
  449. local SOUNDPITCH = (Table.SoundPitch or nil)
  450. local SOUNDVOLUME = (Table.SoundVolume or nil)
  451. coroutine.resume(coroutine.create(function()
  452. local PLAYSSOUND = false
  453. local SOUND = nil
  454. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  455. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  456. PLAYSSOUND = true
  457. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  458. end
  459. EFFECT.Color = COLOR
  460. local MSH = nil
  461. if TYPE == "Sphere" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  463. elseif TYPE == "Block" or TYPE == "Box" then
  464. MSH = IT("BlockMesh",EFFECT)
  465. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  466. elseif TYPE == "Wave" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  468. elseif TYPE == "Ring" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  470. elseif TYPE == "Slash" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  472. elseif TYPE == "Round Slash" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  474. elseif TYPE == "Swirl" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  476. elseif TYPE == "Skull" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  478. elseif TYPE == "Crystal" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  480. end
  481. if MSH ~= nil then
  482. local MOVESPEED = nil
  483. if MOVEDIRECTION ~= nil then
  484. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  485. end
  486. local GROWTH = SIZE - ENDSIZE
  487. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  488. if TYPE == "Block" then
  489. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  490. else
  491. EFFECT.CFrame = CFRAME
  492. end
  493. for LOOP = 1, TIME+1 do
  494. Swait()
  495. MSH.Scale = MSH.Scale - GROWTH/TIME
  496. if TYPE == "Wave" then
  497. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  498. end
  499. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  504. end
  505. if MOVEDIRECTION ~= nil then
  506. local ORI = EFFECT.Orientation
  507. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  508. EFFECT.Orientation = ORI
  509. end
  510. end
  511. if PLAYSSOUND == false then
  512. EFFECT:remove()
  513. else
  514. repeat Swait() until SOUND.Playing == false
  515. EFFECT:remove()
  516. end
  517. else
  518. if PLAYSSOUND == false then
  519. EFFECT:remove()
  520. else
  521. repeat Swait() until SOUND.Playing == false
  522. EFFECT:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function MakeForm(PART,TYPE)
  529. if TYPE == "Cyl" then
  530. local MSH = IT("CylinderMesh",PART)
  531. elseif TYPE == "Ball" then
  532. local MSH = IT("SpecialMesh",PART)
  533. MSH.MeshType = "Sphere"
  534. elseif TYPE == "Wedge" then
  535. local MSH = IT("SpecialMesh",PART)
  536. MSH.MeshType = "Wedge"
  537. end
  538. end
  539.  
  540. Debris = game:GetService("Debris")
  541.  
  542. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  543. local DIRECTION = CF(StartPos,EndPos).lookVector
  544. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  545. end
  546.  
  547. function turnto(position)
  548. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  549. end
  550.  
  551. --//=================================\\
  552. --|| WEAPON CREATION
  553. --\\=================================//
  554.  
  555. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  556.  
  557. Head:ClearAllChildren()
  558.  
  559. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  560. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  561. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  562. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  563. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  564. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  565.  
  566. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  567. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  568. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  569. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  570. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  571. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  572.  
  573. Humanoid.DisplayDistanceType = "None"
  574. local naeeym2 = IT("BillboardGui",Character)
  575. naeeym2.AlwaysOnTop = true
  576. naeeym2.Size = UDim2.new(5,35,2,15)
  577. naeeym2.StudsOffset = Vector3.new(0,6,0)
  578. naeeym2.MaxDistance = 75
  579. naeeym2.Adornee = RootPart
  580. naeeym2.Name = "Name"
  581. naeeym2.PlayerToHideFrom = Player
  582. local tecks2 = IT("TextLabel",naeeym2)
  583. tecks2.BackgroundTransparency = 1
  584. tecks2.TextScaled = true
  585. tecks2.BorderSizePixel = 0
  586. tecks2.Text = "Mr Pixels"
  587. tecks2.Font = "Arcade"
  588. tecks2.TextSize = 20
  589. tecks2.TextStrokeTransparency = 1
  590. tecks2.TextColor3 = BRICKC"Cyan".Color
  591. tecks2.TextStrokeColor3 = BRICKC"Cyan".Color
  592. tecks2.Size = UDim2.new(1,0,0.5,0)
  593. tecks2.Parent = naeeym2
  594.  
  595. local MESH = IT("BlockMesh",Head)
  596. MESH.Scale = VT(0.5,1,1)
  597.  
  598. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  599. local SKILLFONT = "Arcade"
  600. local SKILLTEXTSIZE = 7
  601.  
  602. Humanoid.Died:connect(function()
  603. for _, c in pairs(Character:GetChildren()) do
  604. if c:IsA("BasePart") then
  605. c.Anchored = true
  606. end
  607. end
  608. naeeym2:remove()
  609. ATTACK = true
  610. DEAD = true
  611. UNANCHOR = false
  612. Character.PrimaryPart = RootPart
  613. CreateSound(580288658, Effects, 3, 1, false)
  614. Humanoid:remove()
  615. for i = 1, 50 do
  616. wait()
  617. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  618. end
  619. UNANCHOR = true
  620. for _, c in pairs(Character:GetChildren()) do
  621. if c:IsA("BasePart") then
  622. c.CanCollide = true
  623. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  624. end
  625. end
  626. end)
  627.  
  628. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  629. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  630. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  631. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  632.  
  633. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  634. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  635. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  636. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  637.  
  638. --//=================================\\
  639. --|| DAMAGING
  640. --\\=================================//
  641.  
  642. function ApplyDamage(Humanoid,Damage)
  643. Damage = Damage * DAMAGEMULTIPLIER
  644. if Humanoid.Health ~= 0 then
  645. Humanoid.Health = Humanoid.Health - Damage
  646. end
  647. end
  648.  
  649. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  650. local CHILDREN = workspace:GetDescendants()
  651. for index, CHILD in pairs(CHILDREN) do
  652. if CHILD.ClassName == "Model" and CHILD ~= Character then
  653. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  654. if HUM then
  655. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  656. if TORSO then
  657. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  658. if INSTAKILL == true then
  659. CHILD:BreakJoints()
  660. else
  661. local DMG = MRANDOM(MINDMG,MAXDMG)
  662. ApplyDamage(HUM,DMG)
  663. end
  664. if FLING > 0 then
  665. for _, c in pairs(CHILD:GetChildren()) do
  666. if c:IsA("BasePart") then
  667. local bv = Instance.new("BodyVelocity")
  668. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  669. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  670. bv.Parent = c
  671. Debris:AddItem(bv,0.05)
  672. end
  673. end
  674. end
  675. end
  676. end
  677. end
  678. end
  679. end
  680. end
  681.  
  682. function APPLYMELEE(PART,MINDMG,MAXDMG)
  683. local ONESHOT = false
  684. if MINDMG == "inf" then
  685. ONESHOT = true
  686. end
  687. local HITS = {}
  688. local TOUCH = PART.Touched:Connect(function(hit)
  689. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  690. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  691. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  692. if TORSO and HUM.Health > 0 then
  693. local PASS = true
  694. for i = 1, #HITS do
  695. if HITS[i] == hit.Parent then
  696. PASS = false
  697. end
  698. end
  699. table.insert(HITS,hit.Parent)
  700. if PASS == true then
  701. if ONESHOT == false then
  702. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  703. else
  704. CreateSound(1538571923, TORSO, 10, 1, false)
  705. HUM.Parent:BreakJoints()
  706. HUM:remove()
  707. for _, c in pairs(TORSO.Parent:GetChildren()) do
  708. if c:IsA("BasePart") then
  709. c.CanCollide = true
  710. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  711. Debris:AddItem(c,MRANDOM(5,20)/10)
  712. end
  713. end
  714. end
  715. end
  716. end
  717. end
  718. end)
  719. return TOUCH
  720. end
  721.  
  722. function GoombaStomp(OBJECT)
  723. for _, c in pairs(OBJECT:GetChildren()) do
  724. if c:IsA("BasePart") then
  725. c.Size = VT(c.Size.X,0,c.Size.Z)
  726. end
  727. end
  728. end
  729.  
  730. --//=================================\\
  731. --|| ATTACK FUNCTIONS AND STUFF
  732. --\\=================================//
  733.  
  734. function MushroomAi(Mushroom)
  735. coroutine.resume(coroutine.create(function()
  736. for i = 1, 500 do
  737. wait()
  738. local DISTANCE = 500
  739. local TARGET = nil
  740. local HUMAN = nil
  741. for _, c in pairs(workspace:GetChildren()) do
  742. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  743. local HUM = c:FindFirstChildOfClass("Humanoid")
  744. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  745. if TORSO and HUM.Health > 0 then
  746. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  747. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  748. TARGET = TORSO
  749. HUMAN = HUM
  750. end
  751. end
  752. end
  753. end
  754. if TARGET then
  755. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  756. if HITFLOOR then
  757. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  758. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  759. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  760. if DIST < 4*(TARGET.Size.Y/2) then
  761. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  762. break
  763. end
  764. else
  765. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  766. end
  767. end
  768. end
  769. Mushroom:remove()
  770. end))
  771. end
  772.  
  773. function QuestionMarkBlock()
  774. ATTACK = true
  775. Rooted = true
  776. local BLOCKMODEL = IT("Model",Effects)
  777. local LOAD = false
  778. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  779. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  780. BLOCKMODEL.PrimaryPart = BLOCK
  781. for i = 1, 4 do
  782. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  783. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  784. local DECAL = IT("Decal",BASE)
  785. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  786. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  787. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  788. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  789. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  790. end
  791. local LANDED = false
  792. local HIT = false
  793. local LOOP = 0
  794. coroutine.resume(coroutine.create(function()
  795. repeat
  796. Swait()
  797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  803. until LOAD == true
  804. repeat
  805. Swait()
  806. if HIT == false then
  807. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  808. if HITFLOOR then
  809. HIT = true
  810. coroutine.resume(coroutine.create(function()
  811. local CFRAME = BLOCK.CFrame
  812. RootPart.Velocity = VT(0,0,0)
  813. RootPart.RotVelocity = VT(0,0,0)
  814. for i = 1, 5 do
  815. wait()
  816. RootPart.Velocity = VT(0,-i*4,0)
  817. RootPart.RotVelocity = VT(0,0,0)
  818. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  819. end
  820. BLOCK.BrickColor = BRICKC"Dirt brown"
  821. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  822. if c:IsA("BasePart") and c.Name ~= "Base" then
  823. c:remove()
  824. end
  825. end
  826. CreateSound(1246464612, BLOCK, 10, 1, false)
  827. local SIZE = 2.25
  828. local MUSHROOM = IT("Model",Effects)
  829. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  830. MUSHROOM.PrimaryPart = BASE
  831. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  832. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  833. for i = 1, 2 do
  834. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  835. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  836. end
  837. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  838. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  839. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  840. for i = 1, 30 do
  841. wait()
  842. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  843. end
  844. MushroomAi(MUSHROOM)
  845. Debris:AddItem(BLOCKMODEL,5)
  846. end))
  847. end
  848. else
  849. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  850. if HITFLOOR then
  851. LANDED = true
  852. end
  853. end
  854. LOOP = LOOP + 1
  855. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  861. until LANDED == true or ATTACK == false
  862. end))
  863. wait(1)
  864. LOAD = true
  865. CreateSound(158309736, Torso, 10, 1, false)
  866. local bv = Instance.new("BodyVelocity",RootPart)
  867. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  868. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  869. Debris:AddItem(bv,0.05)
  870. repeat wait() until LANDED == true or LOOP > 45
  871. Debris:AddItem(BLOCKMODEL,5)
  872. ATTACK = false
  873. Rooted = false
  874. end
  875.  
  876. function SwordBeam()
  877. ATTACK = true
  878. Rooted = false
  879. local SWORDMODEL = IT("Model",Effects)
  880. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  881. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  882. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  883. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  884. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  885. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  886. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  887. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  888. for i=0, 1, 0.1 / Animation_Speed do
  889. Swait()
  890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. end
  897. coroutine.resume(coroutine.create(function()
  898. local BEAM = IT("Model",Effects)
  899. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  900. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  901. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  902. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  903. for i = 1, 4 do
  904. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  905. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  906. end
  907. BEAM.PrimaryPart = BASE
  908. for i = 1, 75 do
  909. wait()
  910. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  911. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  912. if HITFLOOR then
  913. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  914. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  915. ApplyDamage(HUM,15)
  916. end
  917. break
  918. end
  919. end
  920. BEAM:remove()
  921. end))
  922. for i=0, 0.05, 0.1 / Animation_Speed do
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. end
  931. for i=0, 0.5, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. end
  940. SWORDMODEL:remove()
  941. ATTACK = false
  942. Rooted = false
  943. end
  944.  
  945. function Candy()
  946. ATTACK = true
  947. Rooted = true
  948. local CANDYMODEL = IT("Model",Effects)
  949. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  950. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  951. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  952. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  954. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  955. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  956. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  957. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  958. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  959. local THROWN = false
  960. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  961. THROWN = true
  962. end)
  963. for i=0, 2, 0.1 / Animation_Speed do
  964. Swait()
  965. if THROWN == true then
  966. break
  967. end
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. end
  975. THROW:disconnect()
  976. for i=0, 1, 0.1 / Animation_Speed do
  977. Swait()
  978. if THROWN == true then
  979. break
  980. end
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. end
  988. if THROWN == false then
  989. CANDYMODEL:remove()
  990. coroutine.resume(coroutine.create(function()
  991. SONG = 554418756
  992. Speed = 35
  993. sick:Play()
  994. for i = 1, 150 do
  995. local MELEES = {}
  996. for _, c in pairs(Character:GetChildren()) do
  997. if c:IsA("BasePart") then
  998. local MELEE = APPLYMELEE(c,"inf","inf")
  999. table.insert(MELEES,MELEE)
  1000. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1001. end
  1002. end
  1003. wait(0.1)
  1004. for e = 1, #MELEES do
  1005. MELEES[e]:disconnect()
  1006. end
  1007. end
  1008. sick:Play()
  1009. Speed = 20
  1010. SONG = 853518668
  1011. end))
  1012. else
  1013. local GIVEINV = function(OBJECT,HUMAN)
  1014. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  1015. if TORSO then
  1016. if TORSO:FindFirstChild("YAY") == nil then
  1017. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  1018. MUSIC.Name = "YAY"
  1019. HUMAN.WalkSpeed = 35
  1020. local HEALTH = HUMAN.MaxHealth
  1021. for i = 1, 150 do
  1022. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1023. HUMAN.Health = HUMAN.MaxHealth
  1024. MUSIC.Parent = TORSO
  1025. local MELEES = {}
  1026. for _, c in pairs(OBJECT:GetChildren()) do
  1027. if c:IsA("BasePart") then
  1028. local MELEE = APPLYMELEE(c,"inf","inf")
  1029. table.insert(MELEES,MELEE)
  1030. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1031. end
  1032. end
  1033. wait(0.1)
  1034. for e = 1, #MELEES do
  1035. MELEES[e]:disconnect()
  1036. end
  1037. end
  1038. HUMAN.MaxHealth = HEALTH
  1039. HUMAN.Health = HUMAN.MaxHealth
  1040. MUSIC:remove()
  1041. HUMAN.WalkSpeed = 16
  1042. end
  1043. end
  1044. end
  1045. for i=0, 1, 0.1 / Animation_Speed do
  1046. Swait()
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. end
  1054. for i=0, 0.05, 0.1 / Animation_Speed do
  1055. Swait()
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. for _, c in pairs(CANDYMODEL:GetChildren()) do
  1064. if c:IsA("BasePart") then
  1065. c.CanCollide = true
  1066. c.Touched:Connect(function(hit)
  1067. if hit.Parent ~= Character then
  1068. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1069. CANDYMODEL:remove()
  1070. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  1071. end
  1072. end
  1073. end)
  1074. end
  1075. end
  1076. GRIP:remove()
  1077. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1078. Debris:AddItem(CANDYMODEL,10)
  1079. for i=0, 0.4, 0.1 / Animation_Speed do
  1080. Swait()
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. end
  1088. end
  1089. ATTACK = false
  1090. Rooted = false
  1091. end
  1092.  
  1093. function Peashooter()
  1094. ATTACK = true
  1095. Rooted = true
  1096. local LOADED = false
  1097. local BLASTER = IT("Model",Effects)
  1098. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  1099. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1100. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  1101. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1102. local SHOT = false
  1103. local FINISHED = false
  1104. coroutine.resume(coroutine.create(function()
  1105. for i=0, 1, 0.1 / Animation_Speed do
  1106. Swait()
  1107. turnto(Mouse.Hit.p)
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. end
  1115. LOADED = true
  1116. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1117. for _, c in pairs(BLASTER:GetChildren()) do
  1118. if c:IsA("BasePart") then
  1119. c.Transparency = 0
  1120. end
  1121. end
  1122. repeat
  1123. Swait()
  1124. turnto(Mouse.Hit.p)
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. until SHOT == true
  1132. repeat
  1133. turnto(Mouse.Hit.p)
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. coroutine.resume(coroutine.create(function()
  1141. local BULLET = IT("Model",Effects)
  1142. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1143. CreateSound(635556833, RightArm, 3, 1, false)
  1144. BULLET.PrimaryPart = MAIN
  1145. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1146. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1147. PART.CFrame = MAIN.CFrame
  1148. for i = 1, 75 do
  1149. wait()
  1150. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1151. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1152. if HITFLOOR then
  1153. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1154. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1155. ApplyDamage(HUM,10)
  1156. end
  1157. break
  1158. end
  1159. end
  1160. BULLET:remove()
  1161. end))
  1162. for i = 1, 25 do
  1163. Swait()
  1164. turnto(Mouse.Hit.p)
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. until HOLD == false
  1173. for i=0, 0.2, 0.1 / Animation_Speed do
  1174. Swait()
  1175. turnto(Mouse.Hit.p)
  1176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. end
  1183. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1184. BLASTER:remove()
  1185. FINISHED = true
  1186. end))
  1187. repeat wait() until LOADED == true
  1188. wait(0.5)
  1189. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1190. SHOT = true
  1191. end)
  1192. repeat wait() until SHOT == true
  1193. FIRE:disconnect()
  1194. repeat wait() until FINISHED == true
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198.  
  1199. function QuestionMarkBlock2()
  1200. ATTACK = true
  1201. Rooted = true
  1202. local BLOCKMODEL = IT("Model",Effects)
  1203. local LOAD = false
  1204. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1205. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1206. BLOCKMODEL.PrimaryPart = BLOCK
  1207. local FRAME = RootPart.CFrame*CF(0,15,0)
  1208. for i = 1, 4 do
  1209. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1210. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1211. local DECAL = IT("Decal",BASE)
  1212. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1213. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1214. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1215. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1216. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1217. end
  1218. local LANDED = false
  1219. local HIT = false
  1220. local LOOP = 0
  1221. coroutine.resume(coroutine.create(function()
  1222. repeat
  1223. Swait()
  1224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. until LOAD == true
  1231. repeat
  1232. Swait()
  1233. if HIT == false then
  1234. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1235. if HITFLOOR then
  1236. HIT = true
  1237. coroutine.resume(coroutine.create(function()
  1238. local CFRAME = BLOCK.CFrame
  1239. RootPart.Velocity = VT(0,0,0)
  1240. RootPart.RotVelocity = VT(0,0,0)
  1241. coroutine.resume(coroutine.create(function()
  1242. CreateSound(138702491, BLOCK, 10, 1, false)
  1243. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1244. COIN.CFrame = BLOCK.CFrame
  1245. local DECAL = IT("Decal",COIN)
  1246. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1247. local DECAL = IT("Decal",COIN)
  1248. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1249. DECAL.Face = "Back"
  1250. for i = 1, 15 do
  1251. wait()
  1252. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1253. end
  1254. COIN:remove()
  1255. end))
  1256. for i = 1, 5 do
  1257. wait()
  1258. RootPart.Velocity = VT(0,-i*4,0)
  1259. RootPart.RotVelocity = VT(0,0,0)
  1260. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1261. end
  1262. BLOCK.BrickColor = BRICKC"Dirt brown"
  1263. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1264. if c:IsA("BasePart") and c.Name ~= "Base" then
  1265. c:remove()
  1266. end
  1267. end
  1268. Debris:AddItem(BLOCKMODEL,5)
  1269. end))
  1270. end
  1271. else
  1272. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1273. if HITFLOOR then
  1274. LANDED = true
  1275. end
  1276. end
  1277. LOOP = LOOP + 1
  1278. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1284. until LANDED == true or ATTACK == false
  1285. end))
  1286. wait(0.3)
  1287. LOAD = true
  1288. CreateSound(158309736, Torso, 10, 1, false)
  1289. local bv = Instance.new("BodyVelocity",RootPart)
  1290. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1291. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1292. Debris:AddItem(bv,0.05)
  1293. repeat wait() until LANDED == true or LOOP > 45
  1294. Debris:AddItem(BLOCKMODEL,5)
  1295. ATTACK = false
  1296. Rooted = false
  1297. end
  1298.  
  1299. --//=================================\\
  1300. --|| ASSIGN THINGS TO KEYS
  1301. --\\=================================//
  1302.  
  1303. function MouseDown(Mouse)
  1304. HOLD = true
  1305. if ATTACK == false then
  1306. end
  1307. end
  1308.  
  1309. function MouseUp(Mouse)
  1310. HOLD = false
  1311. end
  1312.  
  1313. function KeyDown(Key)
  1314. KEYHOLD = true
  1315. if Key == "z" and ATTACK == false then
  1316. QuestionMarkBlock()
  1317. end
  1318.  
  1319. if Key == "b" and ATTACK == false then
  1320. SwordBeam()
  1321. end
  1322.  
  1323. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1324. Candy()
  1325. end
  1326.  
  1327. if Key == "v" and ATTACK == false then
  1328. Peashooter()
  1329. end
  1330.  
  1331. if Key == "t" and ATTACK == false then
  1332. QuestionMarkBlock2()
  1333. end
  1334. end
  1335.  
  1336. function KeyUp(Key)
  1337. KEYHOLD = false
  1338. end
  1339.  
  1340. Mouse.Button1Down:connect(function(NEWKEY)
  1341. MouseDown(NEWKEY)
  1342. end)
  1343. Mouse.Button1Up:connect(function(NEWKEY)
  1344. MouseUp(NEWKEY)
  1345. end)
  1346. Mouse.KeyDown:connect(function(NEWKEY)
  1347. KeyDown(NEWKEY)
  1348. end)
  1349. Mouse.KeyUp:connect(function(NEWKEY)
  1350. KeyUp(NEWKEY)
  1351. end)
  1352.  
  1353. --//=================================\\
  1354. --\\=================================//
  1355.  
  1356. function unanchor()
  1357. if UNANCHOR == true then
  1358. for _, c in pairs(Character:GetChildren()) do
  1359. if c:IsA("BasePart") then
  1360. c.Anchored = false
  1361. end
  1362. end
  1363. else
  1364. for _, c in pairs(Character:GetChildren()) do
  1365. if c:IsA("BasePart") then
  1366. c.Anchored = true
  1367. end
  1368. end
  1369. end
  1370. end
  1371.  
  1372. --//=================================\\
  1373. --|| WRAP THE WHOLE SCRIPT UP
  1374. --\\=================================//
  1375.  
  1376. local JUMPED = false
  1377.  
  1378. Humanoid.Changed:connect(function(Jump)
  1379. if Jump == "Jump" and (Disable_Jump == true) then
  1380. Humanoid.Jump = false
  1381. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1382. JUMPED = true
  1383. CreateSound(158309736, Torso, 10, 1, false)
  1384. end
  1385. end)
  1386.  
  1387. while true do
  1388. Swait()
  1389. script.Parent = WEAPONGUI
  1390. ANIMATE.Parent = nil
  1391. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1392. v:Stop();
  1393. end
  1394. Humanoid.JumpPower = 75
  1395. SINE = SINE + CHANGE
  1396. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1397. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1398. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1399. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1400. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1401. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1402. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1403. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1404. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1405. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1406. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. end
  1411. if HITFLOOR == nil then
  1412. ANIM = "Midair"
  1413. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1414. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1415. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1416. local HIT = IT("Folder",JUMPHIT)
  1417. HIT.Name = "Stomped"
  1418. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1419. RootPart.Velocity = VT(0,80,0)
  1420. GoombaStomp(JUMPHIT.Parent)
  1421. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1422. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1423. if HEAD then
  1424. if HEAD:FindFirstChild("Stomped") == nil then
  1425. local HIT = IT("Folder",HEAD)
  1426. HIT.Name = "Stomped"
  1427. CreateSound(165013277, HEAD, 10, 1, false)
  1428. RootPart.Velocity = VT(0,80,0)
  1429. GoombaStomp(HEAD.Parent)
  1430. end
  1431. end
  1432. end
  1433. end
  1434. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1435. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1436. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1437. local HIT = IT("Folder",JUMPHIT)
  1438. HIT.Name = "Stomped"
  1439. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1440. RootPart.Velocity = VT(0,80,0)
  1441. GoombaStomp(JUMPHIT.Parent)
  1442. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1443. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1444. if HEAD then
  1445. if HEAD:FindFirstChild("Stomped") == nil then
  1446. local HIT = IT("Folder",HEAD)
  1447. HIT.Name = "Stomped"
  1448. CreateSound(165013277, HEAD, 10, 1, false)
  1449. RootPart.Velocity = VT(0,80,0)
  1450. GoombaStomp(HEAD.Parent)
  1451. end
  1452. end
  1453. end
  1454. end
  1455. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1456. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1457. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1458. local HIT = IT("Folder",JUMPHIT)
  1459. HIT.Name = "Stomped"
  1460. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1461. RootPart.Velocity = VT(0,80,0)
  1462. GoombaStomp(JUMPHIT.Parent)
  1463. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1464. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1465. if HEAD then
  1466. if HEAD:FindFirstChild("Stomped") == nil then
  1467. local HIT = IT("Folder",HEAD)
  1468. HIT.Name = "Stomped"
  1469. CreateSound(165013277, HEAD, 10, 1, false)
  1470. RootPart.Velocity = VT(0,80,0)
  1471. GoombaStomp(HEAD.Parent)
  1472. end
  1473. end
  1474. end
  1475. end
  1476. if ATTACK == false then
  1477. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1483. end
  1484. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1485. ANIM = "Idle"
  1486. JUMPED = false
  1487. if ATTACK == false then
  1488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494. end
  1495. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1496. ANIM = "Walk"
  1497. JUMPED = false
  1498. if ATTACK == false then
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1505. end
  1506. end
  1507. unanchor()
  1508. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1509. Humanoid.Health = Humanoid.MaxHealth
  1510. if Rooted == false then
  1511. Disable_Jump = false
  1512. Humanoid.WalkSpeed = Speed
  1513. elseif Rooted == true then
  1514. Disable_Jump = true
  1515. Humanoid.WalkSpeed = 0
  1516. end
  1517. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1518. for _, c in pairs(Character:GetChildren()) do
  1519. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1520. c.Material = "Neon"
  1521. if c:FindFirstChildOfClass("ParticleEmitter") then
  1522. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1523. end
  1524. c.Color = BRICKC"Steel blue".Color
  1525. if c == Head then
  1526. if c:FindFirstChild("face") then
  1527. c.face:remove()
  1528. end
  1529. end
  1530. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1531. c:remove()
  1532. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1533. c:remove()
  1534. elseif c.Name == "Detail" then
  1535. c.Material = "Neon"
  1536. c.Color = COLOR
  1537. end
  1538. end
  1539. if DEAD == false then
  1540. sick.SoundId = "rbxassetid://"..SONG
  1541. sick.Looped = true
  1542. sick.Pitch = 1
  1543. sick.Volume = 2
  1544. sick.Playing = true
  1545. sick.Parent = Torso
  1546. else
  1547. sick:remove()
  1548. end
  1549. Humanoid.Name = "Mr Pixels"
  1550. end
  1551.  
  1552. --//=================================\\
  1553. --\\=================================//
  1554.  
  1555.  
  1556.  
  1557.  
  1558.  
  1559. --//====================================================\\--
  1560. --|| END OF SCRIPT
  1561. --\\====================================================//--
Add Comment
Please, Sign In to add comment