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9Simplicity9

Untitled

May 30th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. warn'AN EDIT OF "FULL BAN HAMMER STUPIDITY" By UndeniableInfinity.'
  6. warn'Why did i make this? because people seem to get shocked by the size.'
  7. warn'so i made..."BANHAMMER UNIVERSAL", a bigger, better version of BanHammer Infinity.'
  8. warn'Credits to Shackluster, He created the original.'
  9.  
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32.  
  33. function chatfunc(text)
  34. local chat = coroutine.wrap(function()
  35. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  36. Character:FindFirstChild("TalkingBillBoard"):destroy()
  37. end
  38. local naeeym2 = Instance.new("BillboardGui",Character)
  39. naeeym2.Size = UDim2.new(0,100,0,40)
  40. naeeym2.StudsOffset = Vector3.new(0,3,0)
  41. naeeym2.Adornee = Character.Head
  42. naeeym2.Name = "TalkingBillBoard"
  43. local tecks3 = Instance.new("TextLabel",naeeym2)
  44. tecks3.BackgroundTransparency = 1
  45. tecks3.BorderSizePixel = 0
  46. tecks3.Text = ""
  47. tecks3.Font = "SciFi"
  48. tecks3.TextSize = 30
  49. tecks3.TextStrokeTransparency = 0
  50. tecks3.TextColor3 = Color3.new(3.15,0,0)
  51. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  52. tecks3.Size = UDim2.new(1,0,0.5,0)
  53. for i = 1,string.len(text),1 do
  54. tecks3.Text = string.sub(text,1,i)
  55. wait(0.01)
  56. end
  57. wait(3)
  58. for i = 1, 80 do
  59. wait()
  60. tecks3.Position = tecks3.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  61. tecks3.Rotation = tecks3.Rotation + .8
  62. tecks3.TextStrokeTransparency = tecks3.TextStrokeTransparency +.03
  63. tecks3.TextTransparency = tecks3.TextTransparency + .03
  64. end
  65. end)
  66. chat()
  67. end
  68.  
  69.  
  70. local sick = Instance.new("Sound",Character)
  71. sick.SoundId = "rbxassetid://815335430"
  72. sick.Looped = true
  73. sick.Pitch = 1
  74. sick.Volume = 5
  75. sick:Play()
  76. wait(2)
  77.  
  78. script.Name = "UndeniableInfinity's UNIVERSAL WIDESPREAD Ban hammer"
  79.  
  80. IT = Instance.new
  81. CF = CFrame.new
  82. VT = Vector3.new
  83. RAD = math.rad
  84. C3 = Color3.new
  85. UD2 = UDim2.new
  86. BRICKC = BrickColor.new
  87. ANGLES = CFrame.Angles
  88. EULER = CFrame.fromEulerAnglesXYZ
  89. COS = math.cos
  90. ACOS = math.acos
  91. SIN = math.sin
  92. ASIN = math.asin
  93. ABS = math.abs
  94. MRANDOM = math.random
  95. FLOOR = math.floor
  96.  
  97. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  98. local NEWMESH = IT(MESH)
  99. if MESH == "SpecialMesh" then
  100. NEWMESH.MeshType = MESHTYPE
  101. if MESHID ~= "nil" and MESHID ~= "" then
  102. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  103. end
  104. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  105. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  106. end
  107. end
  108. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  109. NEWMESH.Scale = SCALE
  110. NEWMESH.Parent = PARENT
  111. return NEWMESH
  112. end
  113.  
  114. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  115. local NEWPART = IT("Part")
  116. NEWPART.formFactor = FORMFACTOR
  117. NEWPART.Reflectance = REFLECTANCE
  118. NEWPART.Transparency = TRANSPARENCY
  119. NEWPART.CanCollide = false
  120. NEWPART.Locked = true
  121. NEWPART.Anchored = true
  122. if ANCHOR == false then
  123. NEWPART.Anchored = false
  124. end
  125. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  126. NEWPART.Name = NAME
  127. NEWPART.Size = SIZE
  128. NEWPART.Position = Torso.Position
  129. NEWPART.Material = MATERIAL
  130. NEWPART:BreakJoints()
  131. NEWPART.Parent = PARENT
  132. return NEWPART
  133. end
  134.  
  135. --//=================================\\
  136. --|| CUSTOMIZATION
  137. --\\=================================//
  138.  
  139. Player_Size = 1 --Size of the player.
  140. Animation_Speed = 3
  141. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  142.  
  143. local Speed = 16
  144. local Effects2 = {}
  145.  
  146. --//=================================\\
  147. --|| END OF CUSTOMIZATION
  148. --\\=================================//
  149.  
  150. local function weldBetween(a, b)
  151. local weldd = Instance.new("ManualWeld")
  152. weldd.Part0 = a
  153. weldd.Part1 = b
  154. weldd.C0 = CFrame.new()
  155. weldd.C1 = b.CFrame:inverse() * a.CFrame
  156. weldd.Parent = a
  157. return weldd
  158. end
  159.  
  160. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  161. local acs = Instance.new("Part")
  162. acs.CanCollide = false
  163. acs.Anchored = false
  164. acs.Size = Vector3.new(0,0,0)
  165. acs.CFrame = attachmentpart.CFrame
  166. acs.Parent = Character
  167. acs.BrickColor = color
  168. local meshs = Instance.new("SpecialMesh")
  169. meshs.MeshId = mesh
  170. meshs.TextureId = texture
  171. meshs.Parent = acs
  172. meshs.Scale = scale
  173. meshs.Offset = offset
  174. weldBetween(attachmentpart,acs)
  175. end
  176.  
  177. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  178. if TYPE == "Gem" then
  179. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  180. acs.Anchored = false
  181. acs.CanCollide = false
  182. acs.CFrame = PART.CFrame
  183. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  184. weldBetween(PART,acs)
  185. elseif TYPE == "Skull" then
  186. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  187. acs.Anchored = false
  188. acs.CanCollide = false
  189. acs.CFrame = PART.CFrame
  190. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  191. weldBetween(PART,acs)
  192. elseif TYPE == "Eye" then
  193. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  194. acs.Anchored = false
  195. acs.CanCollide = false
  196. acs.CFrame = PART.CFrame
  197. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  198. weldBetween(PART,acs)
  199. end
  200. end
  201.  
  202. --//=================================\\
  203. --|| USEFUL VALUES
  204. --\\=================================//
  205.  
  206. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  209. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  210. local CHANGEDEFENSE = 0
  211. local CHANGEDAMAGE = 0
  212. local CHANGEMOVEMENT = 0
  213. local ANIM = "Idle"
  214. local ATTACK = false
  215. local EQUIPPED = false
  216. local HOLD = false
  217. local COMBO = 1
  218. local Rooted = false
  219. local SINE = 0
  220. local KEYHOLD = false
  221. local CHANGE = 2 / Animation_Speed
  222. local WALKINGANIM = false
  223. local WALK = 0
  224. local VALUE1 = false
  225. local HITFLOOR = nil
  226. local VALUE2 = false
  227. local ROBLOXIDLEANIMATION = IT("Animation")
  228. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  229. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  230. --ROBLOXIDLEANIMATION.Parent = Humanoid
  231. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  232. WEAPONGUI.Name = "Weapon GUI"
  233. local Weapon = IT("Model")
  234. Weapon.Name = "Adds"
  235. local Delete = IT("Model",Character)
  236. Delete.Name = "Banlist"
  237. local Effects = IT("Folder", Weapon)
  238. Effects.Name = "Effects"
  239. local ANIMATOR = Humanoid.Animator
  240. local ANIMATE = Character.Animate
  241. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  242. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  243. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  244. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  245. local UNANCHOR = true
  246.  
  247. local SKILLTEXTCOLOR = C3(0,0,0)
  248.  
  249. --//=================================\\
  250. --\\=================================//
  251.  
  252.  
  253. --//=================================\\
  254. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  255. --\\=================================//
  256.  
  257. ArtificialHB = Instance.new("BindableEvent", script)
  258. ArtificialHB.Name = "ArtificialHB"
  259.  
  260. script:WaitForChild("ArtificialHB")
  261.  
  262. frame = Frame_Speed
  263. tf = 0
  264. allowframeloss = false
  265. tossremainder = false
  266. lastframe = tick()
  267. script.ArtificialHB:Fire()
  268.  
  269. game:GetService("RunService").Heartbeat:connect(function(s, p)
  270. tf = tf + s
  271. if tf >= frame then
  272. if allowframeloss then
  273. script.ArtificialHB:Fire()
  274. lastframe = tick()
  275. else
  276. for i = 1, math.floor(tf / frame) do
  277. script.ArtificialHB:Fire()
  278. end
  279. lastframe = tick()
  280. end
  281. if tossremainder then
  282. tf = 0
  283. else
  284. tf = tf - frame * math.floor(tf / frame)
  285. end
  286. end
  287. end)
  288.  
  289. --//=================================\\
  290. --\\=================================//
  291.  
  292.  
  293.  
  294.  
  295.  
  296. --//=================================\\
  297. --|| SOME FUNCTIONS
  298. --\\=================================//
  299.  
  300. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  301. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  302. end
  303.  
  304. function PositiveAngle(NUMBER)
  305. if NUMBER >= 0 then
  306. NUMBER = 0
  307. end
  308. return NUMBER
  309. end
  310.  
  311. function NegativeAngle(NUMBER)
  312. if NUMBER <= 0 then
  313. NUMBER = 0
  314. end
  315. return NUMBER
  316. end
  317.  
  318. function Swait(NUMBER)
  319. if NUMBER == 0 or NUMBER == nil then
  320. ArtificialHB.Event:wait()
  321. else
  322. for i = 1, NUMBER do
  323. ArtificialHB.Event:wait()
  324. end
  325. end
  326. end
  327.  
  328. function QuaternionFromCFrame(cf)
  329. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  330. local trace = m00 + m11 + m22
  331. if trace > 0 then
  332. local s = math.sqrt(1 + trace)
  333. local recip = 0.5 / s
  334. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  335. else
  336. local i = 0
  337. if m11 > m00 then
  338. i = 1
  339. end
  340. if m22 > (i == 0 and m00 or m11) then
  341. i = 2
  342. end
  343. if i == 0 then
  344. local s = math.sqrt(m00 - m11 - m22 + 1)
  345. local recip = 0.5 / s
  346. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  347. elseif i == 1 then
  348. local s = math.sqrt(m11 - m22 - m00 + 1)
  349. local recip = 0.5 / s
  350. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  351. elseif i == 2 then
  352. local s = math.sqrt(m22 - m00 - m11 + 1)
  353. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  354. end
  355. end
  356. end
  357.  
  358. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  359. local xs, ys, zs = x + x, y + y, z + z
  360. local wx, wy, wz = w * xs, w * ys, w * zs
  361. local xx = x * xs
  362. local xy = x * ys
  363. local xz = x * zs
  364. local yy = y * ys
  365. local yz = y * zs
  366. local zz = z * zs
  367. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  368. end
  369.  
  370. function QuaternionSlerp(a, b, t)
  371. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  372. local startInterp, finishInterp;
  373. if cosTheta >= 0.0001 then
  374. if (1 - cosTheta) > 0.0001 then
  375. local theta = ACOS(cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((1 - t) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = 1 - t
  381. finishInterp = t
  382. end
  383. else
  384. if (1 + cosTheta) > 0.0001 then
  385. local theta = ACOS(-cosTheta)
  386. local invSinTheta = 1 / SIN(theta)
  387. startInterp = SIN((t - 1) * theta) * invSinTheta
  388. finishInterp = SIN(t * theta) * invSinTheta
  389. else
  390. startInterp = t - 1
  391. finishInterp = t
  392. end
  393. end
  394. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  395. end
  396.  
  397. function Clerp(a, b, t)
  398. local qa = {QuaternionFromCFrame(a)}
  399. local qb = {QuaternionFromCFrame(b)}
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405.  
  406. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  407. local frame = IT("Frame")
  408. frame.BackgroundTransparency = TRANSPARENCY
  409. frame.BorderSizePixel = BORDERSIZEPIXEL
  410. frame.Position = POSITION
  411. frame.Size = SIZE
  412. frame.BackgroundColor3 = COLOR
  413. frame.BorderColor3 = BORDERCOLOR
  414. frame.Name = NAME
  415. frame.Parent = PARENT
  416. return frame
  417. end
  418.  
  419. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  420. local label = IT("TextLabel")
  421. label.BackgroundTransparency = 1
  422. label.Size = UD2(1, 0, 1, 0)
  423. label.Position = UD2(0, 0, 0, 0)
  424. label.TextColor3 = TEXTCOLOR
  425. label.TextStrokeTransparency = STROKETRANSPARENCY
  426. label.TextTransparency = TRANSPARENCY
  427. label.FontSize = TEXTFONTSIZE
  428. label.Font = TEXTFONT
  429. label.BorderSizePixel = BORDERSIZEPIXEL
  430. label.TextScaled = false
  431. label.Text = TEXT
  432. label.Name = NAME
  433. label.Parent = PARENT
  434. return label
  435. end
  436.  
  437. function NoOutlines(PART)
  438. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  439. end
  440.  
  441.  
  442. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  443. local NEWWELD = IT(TYPE)
  444. NEWWELD.Part0 = PART0
  445. NEWWELD.Part1 = PART1
  446. NEWWELD.C0 = C0
  447. NEWWELD.C1 = C1
  448. NEWWELD.Parent = PARENT
  449. return NEWWELD
  450. end
  451.  
  452. local SOUND = IT("Sound",nil)
  453.  
  454. function CreateSound(ID, PARENT, VOLUME, PITCH)
  455. local NEWSOUND = nil
  456. coroutine.resume(coroutine.create(function()
  457. NEWSOUND = SOUND:Clone()
  458. NEWSOUND.Parent = PARENT
  459. NEWSOUND.Volume = VOLUME
  460. NEWSOUND.Pitch = PITCH
  461. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  462. Swait()
  463. NEWSOUND:play()
  464. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  465. end))
  466. return NEWSOUND
  467. end
  468.  
  469. function CFrameFromTopBack(at, top, back)
  470. local right = top:Cross(back)
  471. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  472. end
  473.  
  474. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  475. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR),"Effect", VT(0,0,0))
  476. local mesh = IT("SpecialMesh",wave)
  477. mesh.MeshType = "FileMesh"
  478. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  479. mesh.Scale = SIZE
  480. mesh.Offset = VT(0,0,-SIZE.X/8)
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW
  486. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  487. if DOESROT == true then
  488. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  489. end
  490. wave.Transparency = wave.Transparency + (0.5/WAIT)
  491. if wave.Transparency > 0.99 then
  492. wave:remove()
  493. end
  494. end
  495. end))
  496. end
  497.  
  498. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  499. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  500. local mesh = IT("SpecialMesh",wave)
  501. mesh.MeshType = "Sphere"
  502. mesh.Scale = SIZE
  503. mesh.Offset = VT(0,0,0)
  504. wave.CFrame = CFRAME
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale + GROW
  509. wave.Transparency = wave.Transparency + (1/WAIT)
  510. if wave.Transparency > 0.99 then
  511. wave:remove()
  512. end
  513. end
  514. end))
  515. end
  516.  
  517. function MakeForm(PART,TYPE)
  518. if TYPE == "Cyl" then
  519. local MSH = IT("CylinderMesh",PART)
  520. elseif TYPE == "Ball" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Sphere"
  523. elseif TYPE == "Wedge" then
  524. local MSH = IT("SpecialMesh",PART)
  525. MSH.MeshType = "Wedge"
  526. end
  527. end
  528.  
  529. function CheckTableForString(Table, String)
  530. for i, v in pairs(Table) do
  531. if string.find(string.lower(String), string.lower(v)) then
  532. return true
  533. end
  534. end
  535. return false
  536. end
  537.  
  538. function CheckIntangible(Hit)
  539. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  540. if Hit and Hit.Parent then
  541. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  542. return true
  543. end
  544. end
  545. return false
  546. end
  547.  
  548. Debris = game:GetService("Debris")
  549.  
  550. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  551. local Direction = CFrame.new(StartPos, Vec).lookVector
  552. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  553. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  554. if RayHit and CheckIntangible(RayHit) then
  555. if DelayIfHit then
  556. wait()
  557. end
  558. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  559. end
  560. return RayHit, RayPos, RayNormal
  561. end
  562.  
  563. function turnto(position)
  564. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  565. end
  566.  
  567. --//=================================\\
  568. --|| WEAPON CREATION
  569. --\\=================================//
  570.  
  571. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Handle", VT(0, 0, 0),false)
  572. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(60,60,60), VT(0, 195, -20))
  573. HandleMesh.VertexColor = VT(0,0,0)
  574. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  575. m = game.Players.LocalPlayer
  576. char = m.Character
  577. local txt = Instance.new("BillboardGui", char)
  578. txt.Adornee = char.Head
  579. txt.Name = "_status"
  580. txt.Size = UDim2.new(2, 0, 1.2, 0)
  581. txt.StudsOffset = Vector3.new(-9, 30, 0)
  582. local text = Instance.new("TextLabel", txt)
  583. text.Size = UDim2.new(10, 0, 7, 0)
  584. text.FontSize = "Size24"
  585. text.TextScaled = true
  586. text.TextTransparency = 0
  587. text.BackgroundTransparency = 1
  588. text.TextTransparency = 0
  589. text.TextStrokeTransparency = 0
  590. text.Font = "Bodoni"
  591. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  592. v = Instance.new("Part")
  593. v.Name = "ColorBrick"
  594. v.Parent = m.Character
  595. v.FormFactor = "Symmetric"
  596. v.Anchored = true
  597. v.CanCollide = false
  598. v.BottomSurface = "Smooth"
  599. v.TopSurface = "Smooth"
  600. v.Size = Vector3.new(10, 5, 3)
  601. v.Transparency = 1
  602. v.CFrame = char.Torso.CFrame
  603. v.BrickColor = BrickColor.new("Really black")
  604. v.Transparency = 1
  605. v.Shape = "Block"
  606. text.Text = "The Void"
  607. for _, c in pairs(Weapon:GetChildren()) do
  608. if c.ClassName == "Part" then
  609. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  610. end
  611. end
  612.  
  613. Weapon.Parent = Character
  614.  
  615. Humanoid.Died:connect(function()
  616. ATTACK = true
  617. end)
  618.  
  619. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  620. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  621.  
  622. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[CLICK+HOLD] Void Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  623. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Teleport", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  624.  
  625. --//=================================\\
  626. --|| DAMAGING
  627. --\\=================================//
  628.  
  629. function BAN(CHARACTER)
  630. local BANFOLDER = IT("Folder",Effects)
  631. local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
  632. naeeym2.AlwaysOnTop = false
  633. naeeym2.Size = UDim2.new(5,35,2,35)
  634. naeeym2.StudsOffset = Vector3.new(0,1,0)
  635. naeeym2.Name = "AAAA"
  636. local tecks2 = Instance.new("TextLabel",naeeym2)
  637. tecks2.BackgroundTransparency = 1
  638. tecks2.TextScaled = true
  639. tecks2.BorderSizePixel = 0
  640. tecks2.Text = "E R A S E D"
  641. tecks2.Font = "Code"
  642. tecks2.TextSize = 30
  643. tecks2.TextStrokeTransparency = 1
  644. tecks2.TextColor3 = Color3.new(0,0,0)
  645. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  646. tecks2.Size = UDim2.new(1,0,0.5,0)
  647. tecks2.Parent = naeeym2
  648. for i,v in ipairs(CHARACTER:GetChildren()) do
  649. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  650. if v.Name ~= "HumanoidRootPart" then
  651. local BOD = v:Clone()
  652. BOD.CanCollide = false
  653. BOD.Anchored = true
  654. BOD.CFrame = v.CFrame
  655. BOD.Parent = BANFOLDER
  656. BOD.Material = "Neon"
  657. BOD.Color = C3(1,0,0)
  658. if BOD:FindFirstChildOfClass("Decal") then
  659. BOD:FindFirstChildOfClass("Decal"):remove()
  660. end
  661. if BOD.Name == "Head" then
  662. naeeym2.Adornee = BOD
  663. end
  664. if BOD.ClassName == "MeshPart" then
  665. BOD.TextureID = ""
  666. end
  667. end
  668. end
  669. end
  670. CHARACTER:remove()
  671. coroutine.resume(coroutine.create(function()
  672. for i = 1, 50 do
  673. Swait()
  674. for i,v in ipairs(BANFOLDER:GetChildren()) do
  675. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  676. v.Transparency = 1
  677. end
  678. naeeym2.Enabled = false
  679. end
  680. Swait()
  681. for i,v in ipairs(BANFOLDER:GetChildren()) do
  682. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  683. v.Transparency = 0
  684. end
  685. naeeym2.Enabled = true
  686. end
  687. end
  688. BANFOLDER:remove()
  689. end))
  690. end
  691.  
  692. function BANNEAREST(POS,RANGE)
  693. for i,v in ipairs(workspace:GetChildren()) do
  694. local body = v:GetChildren()
  695. for part = 1, #body do
  696. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  697. if(body[part].Position - POS).Magnitude < RANGE then
  698. if v:FindFirstChildOfClass("Humanoid") then
  699. BAN(v)
  700. if game.Players:FindFirstChild(v.Name) then
  701. local Value = IT("BoolValue",Delete)
  702. Value.Name = v.Name
  703. end
  704. end
  705. end
  706. end
  707. end
  708. end
  709. end
  710.  
  711. --//=================================\\
  712. --|| ATTACK FUNCTIONS AND STUFF
  713. --\\=================================//
  714.  
  715. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  716. if FLOOR ~= nil then
  717. coroutine.resume(coroutine.create(function()
  718. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  719. PART.CFrame = CF(POSITION)
  720. for i = 1, 45 do
  721. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  722. RingPiece.Material = FLOOR.Material
  723. RingPiece.Color = FLOOR.Color
  724. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*25, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  725. Debris:AddItem(RingPiece,SWAIT/100)
  726. end
  727. PART:remove()
  728. end))
  729. end
  730. end
  731.  
  732. function CreateDebreeRingBig(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  733. if FLOOR ~= nil then
  734. coroutine.resume(coroutine.create(function()
  735. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  736. PART.CFrame = CF(POSITION)
  737. for i = 1, 45 do
  738. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  739. RingPiece.Material = FLOOR.Material
  740. RingPiece.Color = FLOOR.Color
  741. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*60, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  742. Debris:AddItem(RingPiece,SWAIT/100)
  743. end
  744. PART:remove()
  745. end))
  746. end
  747. end
  748.  
  749.  
  750. function BANSLAM()
  751. ATTACK = true
  752. Rooted = false
  753. repeat
  754. for i=0, 0.2, 0.1 / Animation_Speed do
  755. Swait()
  756. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  763. end
  764. for i=0, 0.08, 0.1 / Animation_Speed do
  765. Swait()
  766. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  773. end
  774. for i=0, 0.08, 0.1 / Animation_Speed do
  775. Swait()
  776. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  783. end
  784. CreateSound("147722910", Effects, 10, 0.9)
  785. BANNEAREST(RootPart.CFrame*CF(80,0,-420).p,300)
  786. if HITFLOOR ~= nil then
  787. CreateSound("289842971", Workspace, 5, 1)
  788. CreateSound("289842971", Workspace, 5, 1)
  789. CreateSound("289842971", Workspace, 5, 1)
  790. CreateSound("289842971", Workspace, 5, 1)
  791. CreateDebreeRingBig(HITFLOOR,RootPart.CFrame*CF(80,-0,-420).p,5,VT(50,50,50),35)
  792. end
  793. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(80,-0,-420),true,2,"Really red",VT(0,3,0))
  794. CreateWave(VT(300,0,300),45,RootPart.CFrame*CF(80,-0,-420),true,-2,"Really red",VT(0,3,0))
  795. for i=0, 0.1, 0.1 / Animation_Speed do
  796. Swait()
  797. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  798. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  799. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  804. end
  805. if HOLD == true then
  806. for i=0, 0.08, 0.1 / Animation_Speed do
  807. Swait()
  808. if HOLD == false then
  809. break
  810. end
  811. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  818. end
  819. end
  820. until HOLD == false
  821. for i=0, 1, 0.1 / Animation_Speed do
  822. Swait()
  823. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  830. end
  831. for i=0, 5, 0.1 / Animation_Speed do
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  833. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  839. end
  840. ATTACK = false
  841. Rooted = false
  842. end
  843.  
  844.  
  845.  
  846. --//=================================\\
  847. --|| ASSIGN THINGS TO KEYS
  848. --\\=================================//
  849.  
  850. function MouseDown(Mouse)
  851. HOLD = true
  852. if ATTACK == false then
  853. BANSLAM()
  854. end
  855. end
  856.  
  857. function MouseUp(Mouse)
  858. HOLD = false
  859. end
  860.  
  861. function KeyDown(Key)
  862. KEYHOLD = true
  863. if Key == "b" and ATTACK == false then
  864. local pos = RootPart.Position
  865. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  866. CreateSound("769380905", Torso, 10, 1)
  867. end
  868.  
  869. if Key == "z" and ATTACK == false then
  870. ULTRABANSLAM()
  871. end
  872.  
  873. if Key == "t" then
  874. CreateSound("1058417264", Head, 10, 1)
  875. Delete:ClearAllChildren()
  876.  
  877. end
  878. end
  879.  
  880. function KeyUp(Key)
  881. KEYHOLD = false
  882. end
  883.  
  884. Mouse.Button1Down:connect(function(NEWKEY)
  885. MouseDown(NEWKEY)
  886. end)
  887. Mouse.Button1Up:connect(function(NEWKEY)
  888. MouseUp(NEWKEY)
  889. end)
  890. Mouse.KeyDown:connect(function(NEWKEY)
  891. KeyDown(NEWKEY)
  892. end)
  893. Mouse.KeyUp:connect(function(NEWKEY)
  894. KeyUp(NEWKEY)
  895. end)
  896.  
  897. --//=================================\\
  898. --\\=================================//
  899.  
  900.  
  901. function unanchor()
  902. if UNANCHOR == true then
  903. g = Character:GetChildren()
  904. for i = 1, #g do
  905. if g[i].ClassName == "Part" then
  906. g[i].Anchored = false
  907. end
  908. end
  909. end
  910. end
  911.  
  912.  
  913. --//=================================\\
  914. --|| WRAP THE WHOLE SCRIPT UP
  915. --\\=================================//
  916.  
  917. Humanoid.Changed:connect(function(Jump)
  918. if Jump == "Jump" and (Disable_Jump == true) then
  919. Humanoid.Jump = false
  920. end
  921. end)
  922.  
  923. Speed = 23
  924.  
  925. while true do
  926. Swait()
  927. ANIMATE.Parent = nil
  928. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  929. IDLEANIMATION:Play()
  930. SINE = SINE + CHANGE
  931. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  932. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  933. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  934. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  935. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  936. if ATTACK == false then
  937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  938. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  939. end
  940. if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then
  941. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  942. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  943. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  944. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  945. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then
  946. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  947. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  948. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  949. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  950. end
  951. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  952. ANIM = "Jump"
  953. if ATTACK == false then
  954. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  959. end
  960. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  961. ANIM = "Fall"
  962. if ATTACK == false then
  963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  968. end
  969. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  970. ANIM = "Idle"
  971. if ATTACK == false then
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977. end
  978. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  979. ANIM = "Walk"
  980. WALK = WALK + 1 / Animation_Speed
  981. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  982. WALK = 0
  983. if WALKINGANIM == true then
  984. WALKINGANIM = false
  985. elseif WALKINGANIM == false then
  986. WALKINGANIM = true
  987. end
  988. end
  989. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  990. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  991. if ATTACK == false then
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  997. end
  998. end
  999. unanchor()
  1000. Humanoid.MaxHealth = "inf"
  1001. Humanoid.Health = "inf"
  1002. if Rooted == false then
  1003. Disable_Jump = false
  1004. Humanoid.WalkSpeed = Speed
  1005. elseif Rooted == true then
  1006. Disable_Jump = true
  1007. Humanoid.WalkSpeed = 0
  1008. end
  1009. local MATHS = {"0","1"}
  1010. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1011. Humanoid.PlatformStand = false
  1012. local GAME = game.Players:GetChildren()
  1013. for PLAYER = 1, #GAME do
  1014. local PLAY = GAME[PLAYER]
  1015. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1016. PLAY.Character:remove()
  1017. end
  1018. end
  1019. end
  1020.  
  1021. --//=================================\\
  1022. --\\=================================//
  1023.  
  1024.  
  1025.  
  1026.  
  1027.  
  1028. --//====================================================\\--
  1029. --|| END OF SCRIPT
  1030. --\\====================================================//--
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