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dcomicboy

new code

Mar 7th, 2014
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  1. stop();
  2. //ZOOMING GLOBAL VARIABLES//
  3. var NORMAL = Number(0);
  4. var FOVX_ZOOMED = Number(1);
  5. var FOVX_ZOOMED1 = Number(5);
  6. var FOVX_ZOOMED2 = Number(7);
  7. var ZOOM_TIME = Number(150);
  8. var LOD_ZOOMADJUST = Number(1);
  9. var DEFAULT_LOD_OFFSET = Number(0);
  10. var DEFAULT_CSENDRATE = Number(15);
  11.  
  12. function Empty() {
  13. var aa = Number(1);
  14. }
  15.  
  16. function ZoomTimer(Name,func,time) {
  17. Name = setInterval(func,time);
  18. }
  19.  
  20. function ClearTimer(interval) {
  21. clearInterval(interval);
  22. }
  23.  
  24. function ZoomIn() {
  25. if(Key.isDown(Key.CONTROL)) {
  26. ZoomTimer(Empty,ZOOM_TIME);
  27. ClearTimer(ZoomTimer);
  28. mc_Scope = FOVX_ZOOMED1;
  29. Scoped = FOV_ZOOMED;
  30. if(Key.isDown(Key.CONTROL)) {
  31. ZoomTimer(Empty,ZOOM_TIME);
  32. ClearTimer(ZoomTimer);
  33. mc_Scope = FOVX_ZOOMED2;
  34. Scoded = FOV_ZOOMED;
  35. if(Key.isDown(Key.CONTROL)) {
  36. ZoomTimer(Empty,ZOOM_TIME);
  37. ClearTimer(ZoomTimer);
  38. mc_Scope = FOV_OUT;
  39. Scoped = NORMAL;
  40. }
  41. }
  42. }
  43. }
  44.  
  45. //WEAPON GLOBAL CLASS//
  46. var M24 = Number(1);
  47. var M24_Price = Number(1200);
  48. var L96A1 = Number(2);
  49. var L96A1_Price = Number(8000);
  50. var Dragunov = Number(3);
  51. var Drag_Price = Number(1000);
  52. var DSR50 = Number(4);
  53. var DSR50_Price = Number(25000);
  54. var M06 = Number(5);
  55. var M06_Price = Number(10000);
  56. var TSD = Number(6);
  57. var TSD_Price = Number(12500);
  58. var AS50 = Number(7);
  59. var AS50_Price = Number(15000);
  60. var AWM = Number(8);
  61. var AWM_Price = Number(8500);
  62. var AMR2 = Number(9);
  63. var AMR2_Price = Number(20000);
  64. var PSG1 = Number(10);
  65. var PSG1_Price = Number(4000);
  66. var L42A1 = Number(11);
  67. var L42_Price = Number(35000);
  68.  
  69. //AMMO GLOBAL CLASS//
  70. var Ammo_308 = Number(1); //L96A1, M24, L42A1
  71. var Ammo_338 = Number(2); //Super Magnum
  72. var Ammo_762 = Number(3); //Dragunov, L42A1
  73. var Ammo_27 = Number(4); //DSR5
  74. var Ammo_127 = Number(5); //M06
  75.  
  76. function WeaponCreate(WeaponID, AmmoID) {
  77. WeaponID = random(11);
  78. AmmoID = random(5);
  79. }
  80.  
  81. function WeaponInfo(WeaponID) {
  82. if(WeaponID == 1) {
  83. //weapon info
  84. } else if(WeaponID == 2) {
  85. txtGun.text = "L96A1 Sniper Rifle";
  86. txtCal.text = "Caliper: L96 7.62x51mm NATO (.308 win)";
  87. txtOp.text = "Operation: Bolt Action";
  88. txtLength.text = "Lenght: 1,270mm";
  89. txtBarrel.text = "Barrel: 686mm";
  90. txtWeight.text = "Weight: 6.8kg";
  91. txtMag.text = "Mag: 5 rounds";
  92. txtRange.text = "800 meters for 7.62mm NATO";
  93. txtPrice.text = "Price: $" + L96A1_Price;
  94. } else if(WeaponID == 3) {
  95. //Weapon Info
  96. } else if(WeaponID == 4) {
  97. //weapon Info
  98. } else if(WeaponID == 5) {
  99. //weapon info
  100. } else if(WeaponID == 6) {
  101. //weapon info
  102. } else if(WeaponID == 7) {
  103. //weapon info
  104. } else if(WeaponID == 8) {
  105. //weapon info
  106. } else if(WeaponID == 9) {
  107. //weapon info
  108. } else if(WeaponID == 10) {
  109. //weapon info
  110. } else if(WeaponID == 11) {
  111. //weapon info
  112. }
  113. }
  114.  
  115. function AmmoInfo() {
  116. if(AmmoID == 1) {
  117. //ammo info
  118. } else if(AmmoID == 2) {
  119. //ammo info
  120. } else if(AmmoID == 3) {
  121. //ammo info
  122. } else if(AmmoID == 4) {
  123. //ammo info
  124. } else if(AmmoID == 5) {
  125. //ammo info
  126. }
  127. }
  128.  
  129. btnL96A1.onRelease = function() {
  130. gotoAndStop(2);
  131. }
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