beeki

Libs

May 30th, 2012
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C++ 0.50 KB | None | 0 0
  1.     //doPlayerAddMount(cid, mountId)
  2.     lua_register(m_luaState, "doPlayerAddMount", LuaInterface::luaDoPlayerAddMount);
  3.  
  4.     //doPlayerRemoveMount(cid, mountId)
  5.     lua_register(m_luaState, "doPlayerRemoveMount", LuaInterface::luaDoPlayerRemoveMount);
  6.  
  7.     //canPlayerRideMount(cid, mountId)
  8.     lua_register(m_luaState, "canPlayerRideMount", LuaInterface::luaCanPlayerRideMount);
  9.  
  10.     //doPlayerSetMounted(cid, mounting[, force])
  11.     lua_register(m_luaState, "doPlayerSetMounted", LuaInterface::luaDoPlayerSetMounted);
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