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- //doPlayerAddMount(cid, mountId)
- lua_register(m_luaState, "doPlayerAddMount", LuaInterface::luaDoPlayerAddMount);
- //doPlayerRemoveMount(cid, mountId)
- lua_register(m_luaState, "doPlayerRemoveMount", LuaInterface::luaDoPlayerRemoveMount);
- //canPlayerRideMount(cid, mountId)
- lua_register(m_luaState, "canPlayerRideMount", LuaInterface::luaCanPlayerRideMount);
- //doPlayerSetMounted(cid, mounting[, force])
- lua_register(m_luaState, "doPlayerSetMounted", LuaInterface::luaDoPlayerSetMounted);
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