TTHelvianTT

Cavalier

Jun 14th, 2017
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  1. Starting Equipment: Full plate, a lance.
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  3. Skills:
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  5. Mount: The Cavalier earns a trusty companion; a might warhorse that they can ride into battle. The war horse is clad in battle armour so that it can be used in combat.
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  7. The Cavalier gains a stack of companionship for every successful battle with his war horse. This grants the horse a +1 bonus per stack, stacking up to a +4 bonus.
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  9. If the warhorse dies, all stacks of companionship is lost.
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  12. Level 2:
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  14. War Banner: The Cavalier gains a special banner that provides him a +4 bonus against fear. The banner also doubles as a spear.
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  16. Rally: The banner exudes an aura that dispels fear or taunt-based effects from all targets within the area, and grants them half the benefits it grants the Cavalier. If the banner lands in an enemy, that enemy is marked, granting allies a +2 bonus to attacking them. (No CD, simply pick up the banner from the rally point.)
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  18. Level 3:
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  20. Champion's Charge: The Cavalier charges, leading his allies into battle. His allies gain additional movement speed to keep up with the cavalier, and additionally, are granted a +2 bonus to their next attack. This replaces the fighter's 'Charge' ability.(CD: 5)
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  22. Level 4:
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  24. Charging Blow: While charging at an opponent, the Cavalier prepares for a powerful blow. During this time, he puts all his weight in a mounted strike on the enemy.The opponent is stunned, and must make a save or be knocked prone.
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  26. If the Cavalier critically strikes, they may optionally use their weapon to carry the enemy with them for one round.
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  28. If the Cavalier carries them into a wall, the enemy takes even further damage and is stunned for an additional round.
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  30. Level 5:
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  32. Father to His Men: The Cavalier's bond with his allies allow them to persevere even through death. Should an ally be within the aura of his banner, they may survive an attack that would normally kill them. (Allies can only resist a killing blow once per fight.)
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