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  1. <?xml version="1.0" ?><root>
  2. <report><version>2</version><sessionid>6764cac317f3220e5b57d5c1</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-07-24 18:57:00</createtime><buildsignature>Local.Unknown.Unknown.1.44.88.1220-1.200.000.354.Release</buildsignature><categoryid>state.py:1720</categoryid><desyncid>6764cac317f3220e5b57d5c1</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;DynamicSkillLootOp ParticipantType.Actor&gt; for loot &lt;class 'sims4.tuning.instances.RTF:Instagram_Skill_Small "Action Loot"'&gt; (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick&#13;&#10; File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10; File ".\WickedWhims 3.3.4.129g\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 88, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 373, in apply_to_resolver&#13;&#10; File ".\WickedWhims 3.3.4.129g\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 371, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 336, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 837, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 296, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 306, in _add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 797, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 269, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 260, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 275, in _notify_change&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 635, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 935, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 986, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 944, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1037, in _try_give_skill_up_payout&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 130, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 88, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 159, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 70, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 139, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 602, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 509, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1720, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  3. <report><version>2</version><sessionid>6764cac317f3220e5b57d5c1</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2018-07-24 18:57:00</createtime><buildsignature>Local.Unknown.Unknown.1.44.88.1220-1.200.000.354.Release</buildsignature><categoryid>state.py:1720</categoryid><desyncid>6764cac317f3220e5b57d5c1</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'linked_stat')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 140, in on_loot&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 88, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 374, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 371, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 211, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 1306, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 70, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 336, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 837, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 296, in add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 306, in _add_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 797, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 269, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 260, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 275, in _notify_change&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 635, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 935, in _callback_handler&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 986, in on_skill_level_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 944, in _handle_skill_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\skill.py", line 1037, in _try_give_skill_up_payout&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 130, in open_reward&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\rewards\reward_tuning.py", line 88, in _try_create_in_sim_inventory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 159, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 70, in create_script_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\definition.py", line 392, in instantiate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 139, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 93, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\reservation\reservation_mixin.py", line 32, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 602, in __init__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 509, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 1720, in __init__&#13;&#10;AttributeError: 'NoneType' object has no attribute 'linked_stat'&#13;&#10;</desyncdata></report>
  4. </root>
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