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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- THREE.PointerLockControls = function ( camera, domElement ) {
- var scope = this;
- this.domElement = domElement || document.body;
- this.isLocked = false;
- camera.rotation.set( 0, 0, 0 );
- var pitchObject = new THREE.Object3D();
- pitchObject.add( camera );
- var yawObject = new THREE.Object3D();
- yawObject.position.y = 10;
- yawObject.add( pitchObject );
- var PI_2 = Math.PI / 2;
- function onMouseMove( event ) {
- if ( scope.isLocked === false ) return;
- var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
- var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
- yawObject.rotation.y -= movementX * 0.002;
- pitchObject.rotation.x -= movementY * 0.002;
- pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
- }
- function onPointerlockChange() {
- if ( document.pointerLockElement === scope.domElement ) {
- scope.dispatchEvent( { type: 'lock' } );
- scope.isLocked = true;
- } else {
- scope.dispatchEvent( { type: 'unlock' } );
- scope.isLocked = false;
- }
- }
- function onPointerlockError() {
- console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
- }
- this.connect = function () {
- document.addEventListener( 'mousemove', onMouseMove, false );
- document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
- document.addEventListener( 'pointerlockerror', onPointerlockError, false );
- };
- this.disconnect = function () {
- document.removeEventListener( 'mousemove', onMouseMove, false );
- document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
- document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
- };
- this.dispose = function () {
- this.disconnect();
- };
- this.getObject = function () {
- return yawObject;
- };
- this.getDirection = function () {
- // assumes the camera itself is not rotated
- var direction = new THREE.Vector3( 0, 0, - 1 );
- var rotation = new THREE.Euler( 0, 0, 0, 'YXZ' );
- return function ( v ) {
- rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 );
- v.copy( direction ).applyEuler( rotation );
- return v;
- };
- }();
- this.lock = function () {
- this.domElement.requestPointerLock();
- };
- this.unlock = function () {
- document.exitPointerLock();
- };
- this.connect();
- };
- THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype );
- THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls;
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