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threejs-minecraft-35

Apr 26th, 2020
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  1. /**
  2.  * @author mrdoob / http://mrdoob.com/
  3.  * @author Mugen87 / https://github.com/Mugen87
  4.  */
  5.  
  6. THREE.PointerLockControls = function ( camera, domElement ) {
  7.  
  8.     var scope = this;
  9.  
  10.     this.domElement = domElement || document.body;
  11.     this.isLocked = false;
  12.  
  13.     camera.rotation.set( 0, 0, 0 );
  14.  
  15.     var pitchObject = new THREE.Object3D();
  16.     pitchObject.add( camera );
  17.  
  18.     var yawObject = new THREE.Object3D();
  19.     yawObject.position.y = 10;
  20.     yawObject.add( pitchObject );
  21.  
  22.     var PI_2 = Math.PI / 2;
  23.  
  24.     function onMouseMove( event ) {
  25.  
  26.         if ( scope.isLocked === false ) return;
  27.  
  28.         var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  29.         var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  30.  
  31.         yawObject.rotation.y -= movementX * 0.002;
  32.         pitchObject.rotation.x -= movementY * 0.002;
  33.  
  34.         pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
  35.  
  36.     }
  37.  
  38.     function onPointerlockChange() {
  39.  
  40.         if ( document.pointerLockElement === scope.domElement ) {
  41.  
  42.             scope.dispatchEvent( { type: 'lock' } );
  43.  
  44.             scope.isLocked = true;
  45.  
  46.         } else {
  47.  
  48.             scope.dispatchEvent( { type: 'unlock' } );
  49.  
  50.             scope.isLocked = false;
  51.  
  52.         }
  53.  
  54.     }
  55.  
  56.     function onPointerlockError() {
  57.  
  58.         console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  59.  
  60.     }
  61.  
  62.     this.connect = function () {
  63.  
  64.         document.addEventListener( 'mousemove', onMouseMove, false );
  65.         document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  66.         document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  67.  
  68.     };
  69.  
  70.     this.disconnect = function () {
  71.  
  72.         document.removeEventListener( 'mousemove', onMouseMove, false );
  73.         document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  74.         document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  75.  
  76.     };
  77.  
  78.     this.dispose = function () {
  79.  
  80.         this.disconnect();
  81.  
  82.     };
  83.  
  84.     this.getObject = function () {
  85.  
  86.         return yawObject;
  87.  
  88.     };
  89.  
  90.     this.getDirection = function () {
  91.  
  92.         // assumes the camera itself is not rotated
  93.  
  94.         var direction = new THREE.Vector3( 0, 0, - 1 );
  95.         var rotation = new THREE.Euler( 0, 0, 0, 'YXZ' );
  96.  
  97.         return function ( v ) {
  98.  
  99.             rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 );
  100.  
  101.             v.copy( direction ).applyEuler( rotation );
  102.  
  103.             return v;
  104.  
  105.         };
  106.  
  107.     }();
  108.  
  109.     this.lock = function () {
  110.  
  111.         this.domElement.requestPointerLock();
  112.  
  113.     };
  114.  
  115.     this.unlock = function () {
  116.  
  117.         document.exitPointerLock();
  118.  
  119.     };
  120.  
  121.     this.connect();
  122.  
  123. };
  124.  
  125. THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  126. THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls;
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