Erelye

LAMBDA 3.

Oct 16th, 2016
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  1. [OUTPUT: A B Y S S A L 8 O D D I T Y]
  2. [OUTPUT: PLAY GAME / ACHIEVEMENTS / MODULES / MUSIC / CREDITS / QUIT ]
  3. >Play game.
  4. [OUTPUT: Is this your last saved game: http://pastebin.com/tfs27ekd]
  5. >Yes,
  6. *.
  7. [OUTPUT: Loading file...]
  8. [OUTPUT: Loading file...]
  9. [OUTPUT: Game loaded successfully. Please enter command.]
  10. >eχplode
  11. [OUTPUT: No.]
  12. Let me just recall the recent past quick...
  13. [OUTPUT: Very well.]
  14. Aha.
  15. We're at the crafting altar.
  16. [OUTPUT: That is correct.]
  17. [OUTPUT: You just manufactured a Loch Plate.]
  18. >Deconstruct Loch Plate.
  19. [OUTPUT: You destroy the thing, and regain your Lapis Stone Shard and hunk of meteoric iron. The Limb Destabilizer Cannon pops back up on the screen.]
  20. >Create Irhvi-Vardiveig Complex.
  21. This should be good.
  22. [OUTPUT: You pour two portions of your Cthk'aryvt's Blessing/Curse into the altar. The bubble forms over the altar as you turn the key.]
  23. [OUTPUT: Within moments, the thing is revealed, complete.]
  24. >Examine Irhvi-Vardiveig Complex.
  25. Quality and time spent on something often equal each other.
  26. [OUTPUT: Irhvi-Vardiveig Complex: A hollow equilateral triangle of pure liquid essence, able to fuse with the flesh. One can inscribe their memories into the the points of the thing, and watch as they bring forth change in reality itself. Mind onto matter, of course.]
  27. This sounds familiar...
  28. Hrm, I'm thinking limb destabilizer cannon.
  29. >Create limb destabilizer cannon.
  30. [OUTPUT: You place three larger Lapis Stone Shards, as well as four hunks of meteoric iron, into the altar.]
  31. [OUTPUT: A clear bubble forms over the thing, this time.]
  32. [OUTPUT: The Shards float into the air, and vaporous minium floods the internal altar chamber.]
  33. [OUTPUT: You can see the mechanical limbs firing various lasers and chemicals in the thing all the while.]
  34. [OUTPUT: Soon enough, the thing is ready.]
  35. >Examine limb destabilizer cannon.
  36. [OUTPUT: Limb Destabilizer Cannon: A green-painted mechanical apparatus that appears to fit into the arm of a humanoid. Bears five transmuted inert peridotite cylinders, and functions as both a weapon and an interface analogue. The long procession of technological advancement has eschewed more traditional methods for the effective and deadly.]
  37. Ooooooh. More Peridot references. I like it.
  38. Now... hrm. Will or Salt?
  39. The upgrading of the water.
  40. So far, I'm wavering between Tenebrous Substance and Bristewater.
  41. >Create Tenebrous Substance.
  42. [OUTPUT: You manufacture some Tenebrous Substance easily.]
  43. >Examine Tenebrous Substance.
  44. [OUTPUT: Tenebrous Substance: Encroaching on the uncharted waters of the unknown to plot the impossible and improbable can often lead to unwanted attention. Such attention is easily diverted to others.]
  45. Hee hee. So it's eldritch to go with the mercury and the poison.
  46. Nice.
  47. >Examine screen.
  48. [OUTPUT: Which screen?]
  49. The screen that shows which items we can make, of course.
  50. But it's one of the ones that's very patchy.
  51. [OUTPUT: Ah, yes. Not your new personal one, of course.]
  52. Oh, yes.
  53. >Equip limb destabilizer cannon.
  54. [OUTPUT: You don't have the electrokinetic capabilities to do so.]
  55. Ah.
  56. So this one goes to Cyan.
  57. [OUTPUT: So it seems.]
  58. So, examine crafting screen.
  59. [OUTPUT: The waters have all vanished with your supply of salt water.]
  60. [OUTPUT: You can make more Salt Water, a Frequency Resonator, and a Microcluster.]
  61. >Tap Frequency Resonator.
  62. [OUTPUT: You look into the thing's base items. It requires some sort of deactivated Vitae Canister, and a few psiowires.]
  63. Hrm. >Create Frequency Resonator.
  64. [OUTPUT: You use Cyan's Deactivated Vitae Canister, and a few spare psiowires.]
  65. [OUTPUT: The thing lies upon the table, precisely built, and sleek.]
  66. >Examine Frequency Resonator.
  67. [OUTPUT: Frequency Resonator: A life-charged locational detector. Upon use, can transport a group to a previously-marked location, and back. Space and time are but a moonlit lake. Peering into your reflection, it is easy to forget that leaving is truly impossible.]
  68. Hm, all of these items are quite water-themed.
  69. Nice.
  70. Ooh, okay.
  71. >Make more Salt Water.
  72. [OUTPUT: How much more?]
  73. Three vials' worth, I suppose.
  74. So we can create the rest of the waters.
  75. [OUTPUT: You expend one full bottle of water to do so.]
  76. [OUTPUT: Would you like to just make one of each type you have not yet manufactured?]
  77. >Yes.
  78. [OUTPUT: Brinewater: The waves of the ocean are an unbreakable phalanx of potency. Breaking the lines is nigh-impossible.]
  79. Okay then,
  80. [OUTPUT: Fluchwater: Knowledge is but an eternal sea. Splintering the paddles on the boats of the seekers is by far more optimal than having to shatter boats themselves.]
  81. [OUTPUT: Bristewater: Even in those seawalls considered indestructible, there is some flaw. ]
  82. Hrm, wasn't it Cursewater?
  83. ! believe that's the entire chapter
  84. Not Fluchwater?
  85. [OUTPUT: It was. And now it is not.]
  86. [OUTPUT: The tides move in and out, ever changing, my friend.]
  87. So they're the same thing with different names.
  88. Fair enough.
  89. [OUTPUT: They are very much the same thing, yes.]
  90. So, each of these has a different specialty I'm guessing.
  91. Brinewater is defense.
  92. Fluchwater is debuffing.
  93. Wait.
  94. Or movement slowing.
  95. Bristewater is destruction of non-enemies, I think.
  96. Like walls.
  97. And Tenebrous Substance is presumably pure offense.
  98. [OUTPUT: Their effects are parallel to the spheres of those whom they were formed for.]
  99. I see.
  100. Don't suppose we know those spheres, so for now I'll just go with my interpretations.
  101. Hm.
  102. [OUTPUT: You do not.]
  103. What else can we make... I think it's just the Microcluster now.
  104. [OUTPUT: That is correct.]
  105. And I don't really want to make that.
  106. [OUTPUT: That would be wise.]
  107. [OUTPUT: Will that be all for the manufacture of objects this day?]
  108. Yep, looks like it.
  109. >Give limb destabilizer cannon to Cyan.
  110. [OUTPUT: Very well. You do so. She gratefully attaches the thing, amazed by its coolness. Would you like to set the Frequency Resonator here?]
  111. >Yes.
  112. [OUTPUT: You prime the thing to the Manufactory. You may now travel back and forth to this place, with zero consequence.]
  113. Woo.
  114. [OUTPUT: The Manufactory Key pops out of the slit in the wall you placed it in, and two hard-light bridges appear on the edge of the altar platform.]
  115. >Cross bridges.
  116. [OUTPUT: Which one?]
  117. [OUTPUT: The left leads to some sort of second wing of the building, filled with corotite bookshelves. The other leads to a staircase upwards, built into the wall.]
  118. ooooh, booooookkkksss.
  119. >Left.
  120. [OUTPUT: Hah.]
  121. [OUTPUT: The two of you head into the area filled with tomes.]
  122. [OUTPUT: So much knowledge. Lining the walls, in fact.]
  123. [OUTPUT: What shall it be?]
  124. >Examine general area.
  125. (trying to find choices on what to look at, etc.)
  126. [OUTPUT: There are several floors, a metallic ladder heading up to each. Several tables are scattered across your floor, with a number of books scattered upon them, some open. The bookshelves lining the walls are orderly, and filled.]
  127. does anyone want to watch me make pie quest
  128. >Examine books on tables.
  129. [OUTPUT: You take a look at the nearest book on the table.]
  130. [OUTPUT: The plague of Aft'mathai creeps through the night, unseen. First come the sanguine regurgitations. Then, the pulsations, with fear of death. Last, the total loss of humanity; thought, memory, and form. The illness itself is of especial potency to those dealt grievous physical wounds.]
  131. [OUTPUT: The rest of the page goes into vivid detail about the suffering of plague victims, complete with illustrations.]
  132. ...Does this look like the Ashen Plague?
  133. If not, probably not important.
  134. [OUTPUT: Given that the illustrations show people hacking up mixtures of ash and blood, likely so.]
  135. Ooh.
  136. >Examine book further, see if you can find any more info.
  137. [OUTPUT: The rest of the book goes down the standard explanatory sequence. The cure is, as of yet, unknown, death is imminent for all who catch the plague, there are no preventative measures, et cetera.]
  138. >Find another interesting book.
  139. [OUTPUT: This book was written what appears to be two hundred years ago, however.]
  140. [OUTPUT: You find another tome.]
  141. Ooh.
  142. So a lot could have happened in those two hundred years.
  143. [OUTPUT: Indeed.]
  144. [OUTPUT: The new book appears to be a diary, of sorts.]
  145. I know I read the pastebin.
  146. [OUTPUT: The last entry was one twenty-nine years ago.]
  147. [OUTPUT: It reads thus: The injector ships loom on the horizon. The Kristalli Imperium approaches us. I can sense it. Have we no choice but to seal the gates, and ascend, leaving behind naught but wreckage and the warden of the graves?]
  148. Gem-analogues!
  149. [OUTPUT: The term Kristalli Imperium is generally used to refer to the current gem regime, which you technically serve.]
  150. A whole empire of them!
  151. seriously though, its crazy
  152. [OUTPUT: They do some shady shit, you must say.]
  153. >Search shelves for any more info on the Ashen Plague.
  154. [OUTPUT: You find what appears to be a book of x-ray photographs of the actual plague itself, in human blood.]
  155. [OUTPUT: The Plague appears to be some sort of digitobacteriophage, heavily modified with mysterious techniques. Interesting.]
  156. Interesting indeed.
  157. >Find more info on the waters you made, if you can. Their uses and such.
  158. [OUTPUT: You can't find much on the waters themselves, though you certainly find a book on the four eldritch beings whose names appeared to have been gifted to them.]
  159. >Read book.
  160. [OUTPUT: You attempt to read the book, but it is in some sort of incomprehensible runic language. You recognize a few symbols from the front of the stone monoliths you found earlier, though not their meaning.]
  161. >Take out Irhvi-Vardiveig Complex, attempt to divine purpose.
  162. [OUTPUT: You pull out the triangular object.]
  163. [OUTPUT: Would you like to use it?]
  164. >Yes.
  165. [OUTPUT: The liquid triangular frame glows bright fuchsia, and levitates out of your hands, before vaporizing itself.]
  166. ...
  167. [OUTPUT: Suddenly, you feel an incredibly excruciating pain on your back, just above your gem. You scream out in pain, falling to the floor in shock. Cyan rushes over to help you up.]
  168. ...
  169. ...
  170. ...
  171. Why do you do this to me Erelye
  172. [OUTPUT: It seems like the sensation of some triangular brand being stabbed directly into your back, quite frankly.]
  173. ha
  174. Dangit Bill
  175. Nope
  176. It's clearly Venuz, not Bill.
  177. [OUTPUT: Bill Cipher is a character on the popular TV show Gravity Falls.]
  178. He's a Gun God
  179. Although this is a very close analog to Cipher's Call.
  180. Venuz's Cry.
  181. ! know that.
  182. [OUTPUT: In fact, President Sanders had to stop a bunch of Cipher groupies from building a 1200 foot human throne in the Nevada desert and incinerating themselves, back in late January.]
  183. >Check out your back, where the pain was.
  184. [OUTPUT: You pull up your shirt, only to find that the Irhvi-Vardiveig Complex appears to have fused with your flesh, directly above the location of your gem.]
  185. Cool
  186. Or not
  187. [OUTPUT: Cyan's Limb Destabilizer's peridotite fingers blink with fuchsia light several times when you pull your shirt up, and form a screen akin to the Vardiveig Holoscroll's directly above the burn.]
  188. [OUTPUT: "Uh... What's this thing doing?"]
  189. >See what it's doing.
  190. [OUTPUT: Well, you can't. But, Cyan provides realtime commentary.]
  191. [TRIANGULUM: ЦАЕР.]
  192. [MNEMONIC DIRECTORY: WВЕРУ-ПЕИЫЦТ, ЫЕРС-ЫВТ.]
  193. [OUTPUT: Cyan tells you that there is now a triangular symbol taking up the majority of the space on the screen, directly over your triangle.]
  194. >Select 'WВЕРУ-ПЕИЫЦТ'.
  195. Can you select it? Eh, I suppose we'll see.
  196. [OUTPUT: Cyan taps 'WВЕРУ-ПЕИЫЦТ'. It appears to move along with the singular limb enhancer finger she has left.]
  197. [OUTPUT: As such, she just sort of... drags it into the triangle?]
  198. >Drag the s-yeah.
  199. [OUTPUT: Immediately, visions of darkened water and the brine-filled ocean of madness fill your mind, and fade.]
  200. [OUTPUT: TRIANGULUM: ДИАП.]
  201. >Drag the second symbol into the triangle.
  202. [OUTPUT: Cyan places ЫЕРС-ЫВТ in the triangle as well. Your vision somehow becomes much clearer, if only for a moment.]
  203. Ooh.
  204. [OUTPUT: TRIANGULUM: ФАРС.]
  205. So... Have Cyan check around on the screen for anything that could show the possible effects of the symbols.
  206. [OUTPUT: "... I can't even select anything anymore? Just the exit button..."]
  207. >Select Exit, then.
  208. Or, have her select it.
  209. [OUTPUT: She does so. The screen fades, and her limb enhancer's fingers all return to her. You feel a rush of energy throughout your limbs.]
  210. Also Cyan is now Peridot
  211. I love it
  212. [OUTPUT: Hah.]
  213. [OUTPUT: I would hope so.]
  214. >Continue searching library?
  215. [OUTPUT: You don't find much else, save for two books.]
  216. [OUTPUT: One, a book of poetry with a few interesting things regarding the Delta Sector and the Graveguard, it seems.]
  217. I'm also going to get /tg/ to help me with Aklo
  218. Aklo is easy enough once you have a dictionary.
  219. I know
  220. [OUTPUT: Two, five hundred pages of some guy rambling about some sort of superweapon named the Lapis Philosophorum that the Kristalli Imperium used on the Lambda Sector, and locked away in the Omega Sector afterwards.]
  221. Philosopher's Stone.
  222. Oh no
  223. We are getting into Alchemy?
  224. [OUTPUT: You're pretty sure the Philosopher's Stone of legend has nothing to do with warfare.]
  225. Circle, square, triangle, circle.
  226. [OUTPUT: Squaring the circle.]
  227. [OUTPUT: Would you like to examine the book of poetry?]
  228. >Yes.
  229. [OUTPUT: The soundless bells toll, unheard. The silence bears upon ye, without a word. Nothing wholesome yet lives, neither beast nor bird. Fear the first audible chimes.]
  230. [OUTPUT: The first one is evidently an allegory to the Silent Bell.]
  231. Ooh, so we have to beware the sound of bells.
  232. [OUTPUT: The second has something to do with the Delta Sector?]
  233. [OUTPUT: "Through ancient dark, with steady stride. Beneath Delta Crown lies eldritch pride."]
  234. [OUTPUT: What shall it be, now?]
  235. >Return to the crafting area and cross the other bridge.
  236. [OUTPUT: You cross over. Fortunately, no stream crossing is involved.]
  237. [OUTPUT: You head up the limestone staircase.]
  238. [OUTPUT: Upon reaching the top, you see stone gates in the ceiling, along with a holoscreen control panel.]
  239. >Examine control panel.
  240. [OUTPUT: The thing appears to be a numerical keypad, with ten number slots.]
  241. Gates in the ceiling...
  242. >Try a combination. 1200, perhaps.
  243. [OUTPUT: ERROR. Incorrect passcode.]
  244. Hrm, we should try and find this passcode somewhere else, then, because I have no idea.
  245. Oh boy
  246. >Return to the library, search for the passcode.
  247. Another one of these
  248. [OUTPUT: You head back to the library.]
  249. >Search around for anything that could be a passcode.
  250. [OUTPUT: You find nothing, save for some curious cylindrical holes in the walls, inscribed with what appear to be swathes of nanopillars.]
  251. [OUTPUT: Cyan's eyes widen suddenly. She immediately grabs your wrist, and pulls you along with her to the top of the staircase. "I think I've got this! Hold on a sec!"]
  252. [OUTPUT: You stop at the apex of the stairs, and she steps over to the keypad, sort of half-cracking her knuckles with a combination of real fingers and levitating peridotite cylinders.]
  253. [OUTPUT: With a few brief movements of her limb enhancer, she maneuvers the cylinders into a pseudo-pyramidical shape, and sort of sticks to point into the screen.]
  254. [OUTPUT: The screen practically overloads with number combinations, before flashing green, and diffusing.]
  255. [OUTPUT: Cyan turns to you, grinning. "I think I just overloaded it with every possible combination at once, with this thing. It is the coolest fucking thing ever, oh my GOD."]
  256. That is amazing.
  257. [OUTPUT: The ceiling-gates slide open, revealing the simulated nighttime sky of the Lambda Sector.]
  258. >Climb up.
  259. [OUTPUT: You ascend.]
  260. [OUTPUT: You are now on the Altar Summit.]
  261. [OUTPUT: With actual green grass, and mountain air.]
  262. >Examine Altar Summit.
  263. [OUTPUT: You look about. There are a few wolfsbane flowers about, intermixed with asters, of course.]
  264. [OUTPUT: Probably cursed.]
  265. Hrm, what else is on the Summit?
  266. [OUTPUT: Then, on an earthy pedestal of some sort, covered in grass and half-melted candles, is a grave with eldritch runes carved into it.]
  267. Ooh.
  268. >Go over and examine the grave.
  269. [OUTPUT: You look over to the thing. There are two empty jars, for use in incense, as well as a central basin before the altar.]
  270. [OUTPUT: Is that saliva in that thing? Tears? You don't know.]
  271. This should be interesting. Is this something to do with healing?
  272. [OUTPUT: That which is dead can eternal lie, o'er altar grave and incensed sky.]
  273. Because saliva and tears both are known to sometimes have healing properties.
  274. Oooooooh.
  275. I think this might be the opportunity to cure Topaz.
  276. [OUTPUT: There is some Rodarbi text, in fact, reading the whole 'That which is dead can eternal lie, o'er altar grave and incensed sky' thing, upon the grave itself, below the runes.]
  277. >Examine grave a bit more. Have Cyan do so as well. Let's make sure this thing is good before we get Topaz up here.
  278. [OUTPUT: There's nothing else to examine, really.]
  279. Ah.
  280. Ok, let's get Topaz up here.
  281. [OUTPUT: Shall you tell her to bring the ship down right on the summit, and come out, then?]
  282. Maybe we can get back to the ship and transport back with the -- Ooh, that works.
  283. [OUTPUT: The thing is certainly large enough to hold the thing.]
  284. [OUTPUT: "Alright, let's do this."]
  285. >is it stable enough to hold the ship
  286. [OUTPUT: It lands, and nothing collapses, so you'd guess so.]
  287. [OUTPUT: Topaz steps out of the landing hatch. She doesn't exactly look too good. Her skin tone is definitely... ashen.]
  288. [OUTPUT: She glitches out then and there for a full five seconds, before stumbling over to you.]
  289. >Place incense in jars, pour a draught of tears into the main basin, perform ritual.
  290. Or otherwise do what was prescribed.
  291. I assume the draught of tears is Rose-tears analogue.
  292. Hmm...
  293. [OUTPUT: You pour both of the jars of incense within the containers, along with one Blessing/Curse each.]
  294. [OUTPUT: Similarly, you pour one full Draught of Tears into the basin.]
  295. [OUTPUT: Topaz... Topaz passes out.]
  296. [OUTPUT: And then falls what you would presume is gem-first onto a fucking rock. Ouch.]
  297. Oof haha
  298. >Light incense.
  299. >Place Topaz on grave.
  300. [OUTPUT: You light the incense, and all of the melted candles ignite at once with them. You pull Topaz over to the altar grave.]
  301. [OUTPUT: A crackle resounds throughout space and time from above.]
  302. [OUTPUT: Then, the sound some sort of fibrous tentacle might make, cleaving through the fabric of spacetime.]
  303. [OUTPUT: A twisted hole in existence forms above and before you, ever growing.]
  304. [OUTPUT: The flames of the candles grow ever hotter, along with the all-encompassing scent of the incensed sky.]
  305. [OUTPUT: Now what?]
  306. >Examine hole in existence?
  307. [OUTPUT: You look on, and watch. Waiting.]
  308. [OUTPUT: With a twisted sonic boom that is abruptly cut short, a monolithic portion of some horrific tentacular entity cleaves its way through the rift, floating in the void sky before you without any difficulty whatsoever.]
  309. [OUTPUT: Hundreds of eyes blink open to look at the three of you.]
  310. [OUTPUT: "Yeus, yes. Ioucos ix."]
  311. Hm. That's interesting.
  312. [OUTPUT: The horrid thing seems to await your response.]
  313. >Look up. "Can you... fix her?"
  314. [OUTPUT: Several of the thing's eyes roll into the direction of the back of its head-analogue. You suddenly become aware that this is an incredibly small part of the being poking out of this hole.]
  315. Uh, I hope we don't offend this being.
  316. [OUTPUT: "Cthk'aryvti ioucosu. Iocthis, iocthis. Rvi ucosco pos. Ioyur awehkk alous. Vul cesa io, yeus. Vul felvci, iosulv."]
  317. It could be really bad if we do.
  318. [OUTPUT: You can practically feel the power crackling off of this entity, rather akin to the monolith stones you activated, actually. As well as the Blessing/Curses.]
  319. Also, this being is a small part of Cthk'aryvt.
  320. Huh.
  321. [OUTPUT: "Ixid ucosco advehorum? Boehn, yeus."]
  322. [OUTPUT: It seems to want you to respond. Its tone grows more frustrated than it was, certainly.]
  323. "So, can you heal her (point to Topaz) of what's afflicting her?"
  324. "The Ashen Plague, or whatever other names it has."
  325. [OUTPUT: "Yeus. Pi vul kothifkildci ELAI-VISE "]
  326. [OUTPUT: The being emits a watery chuckle.]
  327. Ok, that works.
  328. [OUTPUT: "Yeus."]
  329. [OUTPUT: "Œdt h ertt."]
  330. Hrm.
  331. [OUTPUT: That yes seems as if it were to YOU, not Azure.]
  332. Oooh.
  333. [OUTPUT: Suddenly, as if it were waiting for something to understand, the being extends a tendril forth.]
  334. [OUTPUT: Anyhow, the being jerks the tendril downward, impaling Topaz in a shower of blood.]
  335. [OUTPUT: The tentacle actually pierces the earth beneath her slightly.]
  336. [OUTPUT: Retracting, Topaz is poofed, easily, dropping into the tear-filled basin.]
  337. [OUTPUT: You can see that she certainly... exacerbated her crack.]
  338. [OUTPUT: Regardless, a fuchsia glow sprays over her gem, and the pool of tears.]
  339. [OUTPUT: Emitting yet another watery chuckle, the eldritch horror speaks one last time, descending back into the rapidly-diffusing rift. "LU. Vul peiyci."]
  340. Hah.
  341. Nice.
  342. [OUTPUT: Topaz's gem seals back up, in pristine condition.]
  343. Woohoo.
  344. [OUTPUT: A cloud of vaporous ash bursts from it, hissing madly.]
  345. [OUTPUT: You can see the cloud form into the shape of some sort of phoenix, before arcing toward the Sigma Sector at superluminal speeds.]
  346. I knew it.
  347. That asshole is an ash phoenix.
  348. Or... it's doing something else.
  349. Hrm.
  350. [OUTPUT: Soon enough, Topaz reforms, and by far more healthy than earlier. ]
  351. [OUTPUT: She immediately rushes over, and pulls both of you into some sort of monster hug, thanks to 15 POT. "Thank you! I feel great!"]
  352. >Look around, see if anything has changed.
  353. Also, celebrate, Topaz is healthy!
  354. [OUTPUT: Nothing at all, save for the fact that all of the Blessing/Curses in the containers have been vaporized by some occult force's arrival.]
  355. [OUTPUT: The three of you celebrate quite happily.]
  356. [OUTPUT: Achievement COMPLETE: Crystallopanacea.]
  357. Hooray.
  358. [OUTPUT: The runes on the grave have all diffused into a single δ, oddly enough.]
  359. Is that a lowercase delta?
  360. [OUTPUT: It is.]
  361. [OUTPUT: Would you like to save your game?]
  362. y
  363. [OUTPUT: Saving...]
  364. [OUTPUT: Saving...]
  365. [OUTPUT: Game saved successfully. Quitting now. Have a nice day.]
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