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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'wolrd'
  133. - 'example_world'
  134.  
  135. # Show delay on join. Usefull if you wish to let the user
  136. # enjoy a Title MOTD without having the scoreboard obstructing
  137. # the view.
  138. show-delay: 0
  139.  
  140. # Anti Flicker will use a new engine that will allow you to use fast animations
  141. # without any flicker.
  142. # You can disable this feature if you do not have fast refresh rates.
  143. antiflicker: true
  144.  
  145. # A list of different scoreboards
  146. boards:
  147. # Default FeatherBoard comes with a board called "default". All players have the permission
  148. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  149. # the permission is negated.
  150. #
  151. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  152. # names such as "vip-board", "mcmmo-levelup", ...
  153. default:
  154. # Every section here are different lines. The first section will be used as the title
  155. # the following sections will be used as the lines on the scoreboard (max 15)
  156. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  157. # things simple I will use logical names such as "title", "spacer", "header", ...
  158. title:
  159. # Every line has its own frames. The animation will loop through these frames on intervals
  160. # that you configure below.
  161. # Put all your frames under 'text:'. You can make as many lines as you want and use
  162. # placeholders and preset effects.
  163. # Keep in mind that there is a limit in line width!
  164. text:
  165. # To create cool looking animations you create yourself
  166. # you can use the graphical tool AnimationCreator
  167. # https://www.spigotmc.org/resources/animationcreator.6001/
  168. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  169. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  170. - '&f{175} &b&lFF &f{175}'
  171. # Interval is the animation interval in TICKS (20 ticks is one second).
  172. # Every X ticks the animation goes to the next frame (see above)
  173. # Once all frames are finished it will start over from the first one
  174. interval: 20
  175. # If you don't want a static order of the frames and want to show each frame at random
  176. # you can enable this option.
  177. random: false
  178. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  179. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  180. # These lines (usually a header or footer) are also good for decoration.
  181. medzera-ggmonster:
  182. text:
  183. - '&f&m---------------------'
  184. interval: 100
  185. random: false
  186. mezera465585454555:
  187. text:
  188. - '&r'
  189. interval: 100
  190. random: false
  191. nick:
  192. text:
  193. - '&fNick &f{175} &b&l{player}'
  194. interval: 100
  195. random: false
  196. medzera-0:
  197. text:
  198. - '&r'
  199. interval: 100
  200. random: false
  201. rank:
  202. text:
  203. - '&fRank &f{175} &b&l{group}'
  204. interval: 100
  205. random: false
  206. coins:
  207. text:
  208. - '&fCoins &a{175} &b&lDeveloping'
  209. interval: 100
  210. random: false
  211. online:
  212. text:
  213. - '&fOnline &f{175} &b&l{bungeecount}&f/&b&l1000'
  214. interval: 100
  215. random: false
  216. server:
  217. text:
  218. - '&fServer &f{175} &b&lLobby-3'
  219. interval: 100
  220. random: false
  221. Activatedpremium:
  222. text:
  223. - '&fPremium Account &f{175}'
  224. interval: 100
  225. random: false
  226. Premiumano:
  227. text:
  228. - '&b&lDeactivated'
  229. interval: 100
  230. random: false
  231. mezera46558555:
  232. text:
  233. - '&r'
  234. interval: 100
  235. random: false
  236. teamspeak:
  237. text:
  238. - '&fTeamSpeak3'
  239. interval: 100
  240. teamspeakip:
  241. text:
  242. - ' &f{175} &b&l'
  243. interval: 10
  244. Web:
  245. text:
  246. - '&fWeb'
  247. interval: 100
  248. webip:
  249. text:
  250. - ' &f{175} &b&l'
  251. interval: 10
  252. mezera465585445:
  253. text:
  254. - '&r'
  255. interval: 100
  256. random: false
  257. javiemuz:
  258. text:
  259. - '&f&m---------------------'
  260. interval: 100
  261. # This is a combat scoreboard example showing
  262. # combat related information.
  263. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  264. # (Unless you want it to show all the time)
  265. # You still need to 'trigger' this scoreboard in the vanilla_combat
  266. PremiumActivated:
  267. # Every section here are different lines. The first section will be used as the title
  268. # the following sections will be used as the lines on the scoreboard (max 15)
  269. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  270. # things simple I will use logical names such as "title", "spacer", "header", ...
  271. title:
  272. # Every line has its own frames. The animation will loop through these frames on intervals
  273. # that you configure below.
  274. # Put all your frames under 'text:'. You can make as many lines as you want and use
  275. # placeholders and preset effects.
  276. # Keep in mind that there is a limit in line width!
  277. text:
  278. # To create cool looking animations you create yourself
  279. # you can use the graphical tool AnimationCreator
  280. # https://www.spigotmc.org/resources/animationcreator.6001/
  281. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  282. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  283. - '&f{175} &b&lFF &f{175}'
  284. # Interval is the animation interval in TICKS (20 ticks is one second).
  285. # Every X ticks the animation goes to the next frame (see above)
  286. # Once all frames are finished it will start over from the first one
  287. interval: 20
  288. # If you don't want a static order of the frames and want to show each frame at random
  289. # you can enable this option.
  290. random: true
  291. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  292. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  293. # These lines (usually a header or footer) are also good for decoration.
  294. medzera-ggmonster:
  295. text:
  296. - '&f&m---------------------'
  297. interval: 100
  298. random: false
  299. mezera465585454555:
  300. text:
  301. - '&r'
  302. interval: 100
  303. random: false
  304. nick:
  305. text:
  306. - '&fNick &f{175} &b&l{player}'
  307. interval: 100
  308. random: false
  309. medzera-0:
  310. text:
  311. - '&r'
  312. interval: 100
  313. random: false
  314. rank:
  315. text:
  316. - '&fRank &f{175} &b&l{group}'
  317. interval: 100
  318. random: false
  319. coins:
  320. text:
  321. - '&fCoins &a{175} &b&lDeveloping'
  322. interval: 100
  323. random: false
  324. online:
  325. text:
  326. - '&fOnline &f{175} &b&l{bungeecount}&f/&b&l1000'
  327. interval: 100
  328. random: false
  329. server:
  330. text:
  331. - '&fServer &f{175} &b&lLobby-3'
  332. interval: 100
  333. random: false
  334. Activatedpremium:
  335. text:
  336. - '&fPremium Account &f{175}'
  337. interval: 100
  338. random: false
  339. Premiumano:
  340. text:
  341. - '&b&lActivated'
  342. interval: 100
  343. random: false
  344. mezera46558555:
  345. text:
  346. - '&r'
  347. interval: 100
  348. random: false
  349. teamspeak:
  350. text:
  351. - '&fTeamSpeak3'
  352. interval: 100
  353. teamspeakip:
  354. text:
  355. - ' &f{175} &b&l'
  356. interval: 10
  357. Web:
  358. text:
  359. - '&fWeb'
  360. interval: 100
  361. webip:
  362. text:
  363. - ' &f{175} &b&l'
  364. interval: 10
  365. mezera465585445:
  366. text:
  367. - '&r'
  368. interval: 100
  369. random: false
  370. javiemuz:
  371. text:
  372. - '&f&m---------------------'
  373. interval: 100
  374. # This is a combat scoreboard example showing
  375. # combat related information.
  376. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  377. # (Unless you want it to show all the time)
  378. # You still need to 'trigger' this scoreboard in the vanilla_combat
  379. combat-scoreboard-example:
  380. # Lets just use the title,header and footer from the example above
  381. # for in depth configuration look above.
  382. #
  383. # When designing a board that is used when triggered on an event. You have
  384. # to think (before looking at the placeholders) what is relevant.
  385. # For example: When I think of combat my first thoughts are:
  386. # - Health: To see how much you have left
  387. # - Possible cooldown timers
  388. # - With who am I in combat?
  389. # - Target health
  390. # - mcMMO attacking level?
  391. #
  392. # Next you have to think what is important during that event:
  393. # - Combat: not too much distraction (no animations, smaller scoreboard)
  394. #
  395. # Once you know those things start looking for placeholders. A lot of events such
  396. # as mcmmo have placeholders that can only be used in such events.
  397. title:
  398. text:
  399. # To create cool looking animations you create yourself
  400. # you can use the graphical tool AnimationCreator
  401. # https://www.spigotmc.org/resources/animationcreator.6001/
  402. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  403. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  404. - '<single><delay times="10">&l><</delay></single>'
  405. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  406. - '<single>&f&lherB</single>'
  407. - '<single>&f&lherBo</single>'
  408. - '<single>&f&latherBoa</single>'
  409. - '<single>&f&leatherBoar</single>'
  410. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  411. interval: 2
  412. random: false
  413. header:
  414. text:
  415. - '&a&m+-----------------+'
  416. interval: 10
  417. random: true
  418. combat-label:
  419. text:
  420. - '&8&l> &7&lCombat target:'
  421. interval: 100
  422. random: false
  423. combat-data:
  424. text:
  425. - '{vanilla-combat_opponent_name}'
  426. interval: 2
  427. random: false
  428. spacer1:
  429. text: []
  430. interval: 100
  431. health-label:
  432. text:
  433. - '&8&l> &7&lHealth stats:'
  434. interval: 100
  435. random: false
  436. health-data-1:
  437. text:
  438. - '&aYou: {healthbar}'
  439. interval: 1
  440. random: false
  441. health-data-2:
  442. text:
  443. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  444. interval: 1
  445. random: false
  446. footer:
  447. text:
  448. - '&a&m+-----------------+'
  449. interval: 10
  450. random: true
  451. # This is an example for mcMMO when you level up
  452. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  453. # (Unless you want it to show all the time)
  454. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  455. mcmmo-levelup:
  456. title:
  457. text:
  458. # To create cool looking animations you create yourself
  459. # you can use the graphical tool AnimationCreator
  460. # https://www.spigotmc.org/resources/animationcreator.6001/
  461. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  462. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  463. - '<single><delay times="10">&l><</delay></single>'
  464. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  465. - '<single>&f&lherB</single>'
  466. - '<single>&f&lherBo</single>'
  467. - '<single>&f&latherBoa</single>'
  468. - '<single>&f&leatherBoar</single>'
  469. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  470. interval: 2
  471. random: false
  472. header:
  473. text:
  474. - '&a&m+-----------------+'
  475. interval: 10
  476. random: true
  477. info-label:
  478. text:
  479. # mcMMO-levelup comes with several event specific placeholders
  480. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  481. interval: 10
  482. spacer1: # This is a spacer an empty line
  483. text:
  484. - ''
  485. interval: 10
  486. # Do you want to randomize the animation frames?
  487. random: false
  488. skill-label: # You can add elements to the group and name them like you want
  489. # Lets make a static label
  490. text:
  491. - '&9&l> &e&lSkill:'
  492. interval: 10 # The interval is not important since its just 1 static text.
  493. # Do you want to randomize the animation frames?
  494. random: false
  495. skill:
  496. # Lets make a static label
  497. text:
  498. - '{mcmmo-levelup_skill_name}'
  499. interval: 10 # The interval is not important since its just 1 static text.
  500. # Do you want to randomize the animation frames?
  501. random: false
  502. spacer2: # This is a spacer an empty line
  503. text:
  504. - ''
  505. interval: 100
  506. # Do you want to randomize the animation frames?
  507. random: false
  508. skilllevel-label: # You can add elements to the group and name them like you want
  509. # Lets make a static label
  510. text:
  511. - '&b&l> &e&lCurrent level:'
  512. interval: 10 # The interval is not important since its just 1 static text.
  513. # Do you want to randomize the animation frames?
  514. random: false
  515. skilllevel:
  516. # Lets make a static label
  517. text:
  518. - '{mcmmo-levelup_skilllevel}'
  519. interval: 10 # The interval is not important since its just 1 static text.
  520. # Do you want to randomize the animation frames?
  521. random: false
  522. footer:
  523. text:
  524. - '&a&m+-----------------+'
  525. interval: 10
  526. random: true
  527. # This is an example for Towny when you enter a town
  528. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  529. # (Unless you want it to show all the time)
  530. # You still need to 'trigger' this scoreboard in the 'towny-town'
  531. towny-town-example:
  532. # Lets just use the title,header and footer from the example above
  533. # for in depth configuration look above.
  534. title:
  535. text:
  536. # To create cool looking animations you create yourself
  537. # you can use the graphical tool AnimationCreator
  538. # https://www.spigotmc.org/resources/animationcreator.6001/
  539. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  540. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  541. - '<single><delay times="10">&l><</delay></single>'
  542. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  543. - '<single>&f&lherB</single>'
  544. - '<single>&f&lherBo</single>'
  545. - '<single>&f&latherBoa</single>'
  546. - '<single>&f&leatherBoar</single>'
  547. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  548. interval: 2
  549. random: false
  550. header:
  551. text:
  552. - '&a&m+-------------------+'
  553. interval: 10
  554. random: true
  555. town-label:
  556. text:
  557. - '&bYou are in town:'
  558. interval: 100
  559. town-data:
  560. text:
  561. - '{towny_currenttown_name}'
  562. interval: 100
  563. spacer1:
  564. text: []
  565. interval: 100
  566. townboard-label:
  567. text:
  568. - '&bTown board:'
  569. interval: 100
  570. townboard:
  571. text:
  572. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  573. interval: 3
  574. spacer2:
  575. text: []
  576. interval: 100
  577. population-label:
  578. text:
  579. - '&bPopulation:'
  580. interval: 100
  581. poplulation-data:
  582. text:
  583. - '{towny_currenttown_residents}'
  584. interval: 100
  585. footer:
  586. text:
  587. - '&a&m+-------------------+'
  588. interval: 10
  589. random: true
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