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- Nintendo NES Sprite Doom Maps
- Grid size = 64
- ------------------------------
- 1. Determine size of sprite and convert it to Doom Map grid sizes by
- multiplying by 64.
- 2. Put FLAT19 as both floor and ceiling textures.
- 3. Determine colours in sprite and if there are no colours present,
- use any Paint package to create colour block(s) (64x64) of the
- colour in HEX (e.g. #A080A0). Save the block with the same
- name as the colour in PNG format (without the #).
- 4. Create your Map in Doom Builder. The sectors must be the same as
- the sprite with both ceiling and floor colours the same (e.g.
- DEADED).
- 5. When completed, raise ALL floors to 16 units high. Find all
- sectors with the FLAT19 textures in them and lower them back
- to 0.
- 6. Colour the edges with the same colour as the sectors' colours
- (e.g. FFFFFF matches FFFFFF, DEADED matches DEADED and so
- on). Use copy and paste textures for this.
- 7. Save Map with the game the sprite came from and the
- sprite's name (e.g. Castlevania - Medusa.wad)
- TIPS:
- (a) Open up Doom Builder in one window and your sprite in
- another window alongside. This makes it easier for
- editing!
- (b) I use Greenfish Icon Editor Pro for creating the colour
- blocks. The package can be searched for and downloaded
- online.
- (c) In Doom Builder, I use the VOID texture to see the editor's
- grid. I replaced VOID with FLAT19 once the completion of the
- Map.
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