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Nintendo NES Sprite Doom Maps

Apr 5th, 2018
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  1. Nintendo NES Sprite Doom Maps
  2. Grid size = 64
  3. ------------------------------
  4.  
  5. 1. Determine size of sprite and convert it to Doom Map grid sizes by
  6. multiplying by 64.
  7.  
  8. 2. Put FLAT19 as both floor and ceiling textures.
  9.  
  10. 3. Determine colours in sprite and if there are no colours present,
  11. use any Paint package to create colour block(s) (64x64) of the
  12. colour in HEX (e.g. #A080A0). Save the block with the same
  13. name as the colour in PNG format (without the #).
  14.  
  15. 4. Create your Map in Doom Builder. The sectors must be the same as
  16. the sprite with both ceiling and floor colours the same (e.g.
  17. DEADED).
  18.  
  19. 5. When completed, raise ALL floors to 16 units high. Find all
  20. sectors with the FLAT19 textures in them and lower them back
  21. to 0.
  22.  
  23. 6. Colour the edges with the same colour as the sectors' colours
  24. (e.g. FFFFFF matches FFFFFF, DEADED matches DEADED and so
  25. on). Use copy and paste textures for this.
  26.  
  27. 7. Save Map with the game the sprite came from and the
  28. sprite's name (e.g. Castlevania - Medusa.wad)
  29.  
  30. TIPS:
  31.  
  32. (a) Open up Doom Builder in one window and your sprite in
  33. another window alongside. This makes it easier for
  34. editing!
  35.  
  36. (b) I use Greenfish Icon Editor Pro for creating the colour
  37. blocks. The package can be searched for and downloaded
  38. online.
  39.  
  40. (c) In Doom Builder, I use the VOID texture to see the editor's
  41. grid. I replaced VOID with FLAT19 once the completion of the
  42. Map.
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