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- -- FULLBRIGHT by ricey#7090
- pcall(function()
- local lighting = game:GetService("Lighting");
- lighting.Ambient = Color3.fromRGB(255, 255, 255);
- lighting.Brightness = 1;
- lighting.FogEnd = 1e10;
- for i, v in pairs(lighting:GetDescendants()) do
- if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
- v.Enabled = false;
- end;
- end;
- lighting.Changed:Connect(function()
- lighting.Ambient = Color3.fromRGB(255, 255, 255);
- lighting.Brightness = 1;
- lighting.FogEnd = 1e10;
- end);
- spawn(function()
- local character = game:GetService("Players").LocalPlayer.Character;
- while wait() do
- repeat wait() until character ~= nil;
- if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
- local headlight = Instance.new("PointLight", character.HumanoidRootPart);
- headlight.Brightness = 1;
- headlight.Range = 60;
- end;
- end;
- end);
- end)
- local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
- local entity = Spawner.createEntity({
- CustomName = "house",
- Model = "rbxassetid://14588796867",
- Speed = 2,
- MoveDelay = 0,
- HeightOffset = 0,
- CanKill = false,
- KillRange = 50,
- SpawnInFront = false,
- ShatterLights = true,
- FlickerLights = {
- Enabled = false,
- Duration = 5
- },
- Cycles = {
- Min = 1,
- Max = 1,
- Delay = 2
- },
- CamShake = {
- Enabled = false,
- Values = {1.5, 20, 0.1, 1},
- Range = 100
- },
- ResistCrucifix = true,
- BreakCrucifix = true,
- DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
- IsCuriousLight = false
- })
- entity.Debug.OnEntitySpawned = function()
- print("Entity has spawned")
- end
- entity.Debug.OnEntityDespawned = function()
- print("Entity has despawned")
- end
- entity.Debug.OnEntityStartMoving = function()
- print("Entity started moving")
- end
- entity.Debug.OnEntityFinishedRebound = function()
- print("Entity finished rebound")
- end
- entity.Debug.OnEntityEnteredRoom = function(room)
- print("Entity entered room:", room)
- end
- entity.Debug.OnLookAtEntity = function()
- print("Player looking at entity")
- end
- entity.Debug.OnDeath = function()
- print("Player has died")
- end
- Spawner.runEntity(entity)
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