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mjv2023

house doors

Aug 27th, 2023
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  1. -- FULLBRIGHT by ricey#7090
  2. pcall(function()
  3. local lighting = game:GetService("Lighting");
  4. lighting.Ambient = Color3.fromRGB(255, 255, 255);
  5. lighting.Brightness = 1;
  6. lighting.FogEnd = 1e10;
  7. for i, v in pairs(lighting:GetDescendants()) do
  8. if v:IsA("BloomEffect") or v:IsA("BlurEffect") or v:IsA("ColorCorrectionEffect") or v:IsA("SunRaysEffect") then
  9. v.Enabled = false;
  10. end;
  11. end;
  12. lighting.Changed:Connect(function()
  13. lighting.Ambient = Color3.fromRGB(255, 255, 255);
  14. lighting.Brightness = 1;
  15. lighting.FogEnd = 1e10;
  16. end);
  17. spawn(function()
  18. local character = game:GetService("Players").LocalPlayer.Character;
  19. while wait() do
  20. repeat wait() until character ~= nil;
  21. if not character.HumanoidRootPart:FindFirstChildWhichIsA("PointLight") then
  22. local headlight = Instance.new("PointLight", character.HumanoidRootPart);
  23. headlight.Brightness = 1;
  24. headlight.Range = 60;
  25. end;
  26. end;
  27. end);
  28. end)
  29.  
  30. local Spawner = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Entity%20Spawner/Source.lua"))()
  31.  
  32.  
  33.  
  34. local entity = Spawner.createEntity({
  35. CustomName = "house",
  36. Model = "rbxassetid://14588796867",
  37. Speed = 2,
  38. MoveDelay = 0,
  39. HeightOffset = 0,
  40. CanKill = false,
  41. KillRange = 50,
  42. SpawnInFront = false,
  43. ShatterLights = true,
  44. FlickerLights = {
  45. Enabled = false,
  46. Duration = 5
  47. },
  48. Cycles = {
  49. Min = 1,
  50. Max = 1,
  51. Delay = 2
  52. },
  53. CamShake = {
  54. Enabled = false,
  55. Values = {1.5, 20, 0.1, 1},
  56. Range = 100
  57. },
  58. ResistCrucifix = true,
  59. BreakCrucifix = true,
  60. DeathMessage = {"Oh hey! ", "i'm lsplash", "here you go FRIEND", "IP. 92.28.211.234"},
  61. IsCuriousLight = false
  62. })
  63.  
  64.  
  65.  
  66. entity.Debug.OnEntitySpawned = function()
  67. print("Entity has spawned")
  68. end
  69.  
  70. entity.Debug.OnEntityDespawned = function()
  71. print("Entity has despawned")
  72. end
  73.  
  74. entity.Debug.OnEntityStartMoving = function()
  75. print("Entity started moving")
  76. end
  77.  
  78. entity.Debug.OnEntityFinishedRebound = function()
  79. print("Entity finished rebound")
  80. end
  81.  
  82. entity.Debug.OnEntityEnteredRoom = function(room)
  83. print("Entity entered room:", room)
  84. end
  85.  
  86. entity.Debug.OnLookAtEntity = function()
  87. print("Player looking at entity")
  88. end
  89.  
  90. entity.Debug.OnDeath = function()
  91. print("Player has died")
  92. end
  93.  
  94.  
  95.  
  96. Spawner.runEntity(entity)
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