Advertisement
Guest User

Untitled

a guest
Dec 9th, 2016
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.48 KB | None | 0 0
  1.  
  2. # Fishing Rod
  3. Show
  4. BaseType "Fishing Rod"
  5. SetTextColor 0 255 150 # Fishing Rod
  6. SetBorderColor 0 255 150 # Fishing Rod
  7. SetFontSize 45
  8. PlayAlertSound 5 300
  9.  
  10. # Hideout Doodads & Microtransactions
  11. Show
  12. Class "Hideout Doodads" "Microtransactions"
  13.  
  14. # Quest Items
  15. Show
  16. Class "Quest"
  17.  
  18. # Tabula Rasa Exception, show it as a regular unique
  19. Show
  20. Rarity = Unique
  21. SocketGroup "WWWWWW"
  22. BaseType "Simple Robe"
  23.  
  24. # 6L
  25. Show
  26. LinkedSockets = 6
  27. SetTextColor 0 255 150 # 6L
  28. SetBorderColor 0 255 150 # 6L
  29. SetFontSize 45
  30. PlayAlertSound 5 300
  31.  
  32. # 6s
  33. Show
  34. Sockets = 6
  35. SetBorderColor 0 255 150 # 6s
  36. PlayAlertSound 9 225
  37.  
  38. # Sacrificial Garb
  39. Show
  40. BaseType "Sacrificial Garb"
  41. SetBorderColor 127 127 127 # Sacrificial Garb
  42.  
  43. Show
  44. BaseType "Offering to the Goddess"
  45. SetTextColor 0 255 150 # 6L
  46. SetBorderColor 0 255 150 # 6L
  47. SetFontSize 45
  48.  
  49. Show
  50. BaseType "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt" "Opal Ring" "Steel Ring" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" "喚骨頭盔"
  51. SetTextColor 255 255 0
  52. SetBorderColor 74 230 58
  53. SetFontSize 40
  54. PlayAlertSound 1 79
  55.  
  56. # Section: ### Currency #######################################################
  57.  
  58.  
  59. # Currency - Very Very Valuable
  60. Show
  61. BaseType "Mirror of Kalandra" "Albino Rhoa Feather"
  62. SetTextColor 0 255 150 # Currency - Very Very Valuable
  63. SetBackgroundColor 0 0 0 # Currency - Very Very Valuable
  64. SetBorderColor 0 255 150 # Currency - Very Very Valuable
  65. SetFontSize 45
  66. PlayAlertSound 5 300
  67.  
  68. # Currency - Very Valuable
  69. Show
  70. BaseType "Exalted Orb" "Eternal Orb" "Divine Orb"
  71. SetBorderColor 255 128 0
  72. SetTextColor 255 255 0
  73. SetBackgroundColor 244 66 131
  74. PlayAlertSound 1 300
  75. SetFontSize 50
  76.  
  77.  
  78. Show
  79. BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Fusing" "Blessed Orb" "Orb of Scouring" "Orb of Alchemy" "Vaal Orb" "Cartographer's Chisel"
  80. SetBorderColor 255 255 0
  81. SetTextColor 255 128 0
  82. SetFontSize 45
  83.  
  84.  
  85.  
  86. # Currency - Perandus Coin
  87. Show # Currency - Perandus Coin
  88. BaseType "Perandus Coin"
  89. SetBorderColor 204 204 0 200
  90. SetTextColor 255 255 0
  91. SetBackgroundColor 0 0 0
  92. SetFontSize 38
  93.  
  94. # Currency - Medium Value
  95. Show
  96. BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble"
  97. SetBorderColor 204 204 0 200
  98. SetTextColor 255 255 0
  99. SetBackgroundColor 0 0 0
  100. SetFontSize 38
  101.  
  102. # Currency - Armourer's Scrap & Blacksmith's Whetstone
  103. Show # Currency - Armourer's Scrap & Blacksmith's Whetstone
  104. BaseType "Armourer's Scrap" "Blacksmith's Whetstone"
  105. SetBorderColor 255 255 255
  106. SetTextColor 255 255 255 200
  107.  
  108. # Currency - Wisdom Scroll
  109. Hide # Currency - Wisdom Scroll
  110. BaseType "Scroll of Wisdom"
  111. SetTextColor 170 158 130 # Currency - Wisdom Scroll
  112. SetBackgroundColor 0 0 0 220 # Currency - Wisdom Scroll
  113. SetBorderColor 170 158 130 0 # Currency - Wisdom Scroll
  114.  
  115. # Currency - Portal Scroll
  116. Hide # Currency - Portal Scroll
  117. BaseType "Portal Scroll"
  118. SetTextColor 170 158 130 # Currency - Portal Scroll
  119. SetBackgroundColor 0 0 0 220 # Currency - Portal Scroll
  120. SetBorderColor 170 158 130 0 # Currency - Portal Scroll
  121.  
  122. # Currency - Scroll Fragment & Alteration Shard
  123. Show # Currency - Scroll Fragment & Alteration Shard
  124. BaseType "Scroll Fragment" "Alteration Shard"
  125. SetTextColor 170 158 130 # Currency - Scroll Fragment & Alteration Shard
  126. SetBackgroundColor 0 0 0 220 # Currency - Scroll Fragment & Alteration Shard
  127. SetBorderColor 170 158 130 0 # Currency - Scroll Fragment & Alteration Shard
  128.  
  129. # Currency - Labyrinth
  130. Show
  131. BaseType "Absorption" "Bane of the Loyal" "Cogs of Disruption" "Golden Key" "Heart of the Gargoyle" "Orb of Elemental Dispersion" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Silver Key" "Treasure Key" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  132. SetTextColor 74 230 58 # Currency - Labyrinth
  133. SetBackgroundColor 0 0 0 # Currency - Labyrinth
  134. SetBorderColor 0 0 0 # Currency - Labyrinth
  135.  
  136. # Currency - Prophecy
  137. Show
  138. Class "Currency" "Stackable Currency"
  139. BaseType "Silver Coin" "Prophecy"
  140. SetTextColor 170 158 130 # Currency - Prophecy
  141. SetBackgroundColor 0 0 0 # Currency - Prophecy
  142. SetBorderColor 181 75 255 150 # Currency - Prophecy
  143. PlayAlertSound 9 225
  144.  
  145. # Currency - CatchAll
  146. Show
  147. Class "Currency" "Stackable Currency"
  148. SetTextColor 170 158 130 # Currency - CatchAll
  149. SetBackgroundColor 0 0 0 # Currency - CatchAll
  150. SetBorderColor 170 158 130 0 # Currency - CatchAll
  151.  
  152.  
  153. # Section: ### Gems ###########################################################
  154.  
  155. # Gems - Q10+
  156. Show # Gems - ~Q10+
  157. Quality >= 15
  158. Class "Gems"
  159. SetTextColor 74 230 58 # Gems - Q10+
  160. SetBackgroundColor 0 0 0 # Gems - Q10+
  161. SetBorderColor 27 162 155 # Gems - Q10+
  162. SetFontSize 43
  163.  
  164. # Gems - Q1+
  165. Show # Gems - ~Q1+
  166. Quality >= 5
  167. Class "Gems"
  168. SetTextColor 27 162 155 # Gems - Q1+
  169. SetBackgroundColor 0 0 0 # Gems - Q1+
  170. SetBorderColor 27 162 155 0 # Gems - Q1+
  171.  
  172. # Gems - DropOnly
  173. Show # Gems - ~DropOnly
  174. Class "Gems"
  175. BaseType "Portal" "Detonate Mines" "Empower" "Enhance" "Enlighten" "Added Chaos Damage"
  176. SetTextColor 255 0 0 # Gems - DropOnly
  177. SetBackgroundColor 0 0 0 # Gems - DropOnly
  178. SetBorderColor 27 162 155 # Gems - DropOnly
  179.  
  180. # Gems - Vaal
  181. Show # Gems - ~Vaal
  182. Class "Gems"
  183. BaseType "Vaal"
  184. SetTextColor 27 162 155 # Gems - Vaal
  185.  
  186. Show # Gems
  187. Class "Gems"
  188. SetTextColor 27 162 155
  189.  
  190.  
  191. # Section: ### Uniques ########################################################
  192.  
  193. # Unique - Very Very Valuable
  194. Show
  195. Rarity = Unique
  196. BaseType "Occultist's Vestment" "Glorious Plate" "Prophecy Wand" "Desert Brigandine" "Sorcerer Boots" "Golden Bracers" "Golden Obi" "Legion Gloves" "Ancient Greaves" "Fishing Rod" "Golden Caligae" "Golden Wreath" "Sapphire Flask" "Citrine Amulet" "Jasper Chopper" "Despot Axe" "Golden Hoop" "Jet Amulet" "Golden Flame"
  197. SetTextColor 0 255 150 # Unique - Very Very Valuable
  198. SetBorderColor 0 255 150 # Unique - Very Very Valuable
  199. SetFontSize 45
  200. PlayAlertSound 5 300
  201.  
  202. # Unique - Very Valuable
  203. Show
  204. Rarity = Unique
  205. BaseType "Ancient Greaves" "Champion Kite Shield" "Citrine Amulet" "Despot Axe" "Glorious Plate" "Penetrating Arrow Quiver" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Siege Axe" "Slaughter Knife" "Spine Bow" "Steelhead" "Trapper Boots"
  206. SetBorderColor 0 255 150 # Unique - Very Valuable
  207. SetFontSize 40
  208. PlayAlertSound 5 225
  209.  
  210. # Unique - CatchAll
  211. Show
  212. Rarity = Unique
  213. SetTextColor 175 96 37 # Unique - CatchAll
  214.  
  215. # Section: ### Maps ###########################################################
  216.  
  217. # Maps - DropLevel 79+
  218. Show
  219. DropLevel >= 79
  220. Class "Maps"
  221. SetBorderColor 150 0 0 # Maps - 79+
  222. SetFontSize 45
  223. PlayAlertSound 6 250
  224.  
  225. # Maps - DropLevel 74 - 78
  226. Show # ~Maps - ~DropLevel 74 - ~78
  227. DropLevel >= 74
  228. DropLevel <= 78
  229. Class "Maps"
  230. SetFontSize 38
  231. PlayAlertSound 2 200
  232.  
  233. # Maps - DropLevel <= 73
  234. Show # ~Maps - ~DropLevel <= 73
  235. DropLevel <= 73
  236. Class "Maps"
  237.  
  238. # Maps - Labyrinth
  239. Show # ~Maps - ~Labyrinth
  240. Class "Labyrinth"
  241. SetTextColor 74 230 58 # Maps - Labyrinth
  242.  
  243. # Maps - Map Fragments - Mortal Hope
  244. Show # ~Maps - ~Map Fragments - ~Mortal Hope
  245. Class "Map Fragments"
  246. BaseType "Mortal Hope"
  247. SetBorderColor 150 0 0 # Maps - Mortal Hope
  248. SetFontSize 45
  249. PlayAlertSound 6 250
  250.  
  251. # Maps - Map Fragments - Shaper Fragments
  252. Show # ~Maps - ~Map Fragments - ~Shaper Fragments
  253. Class "Map Fragments"
  254. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
  255. SetFontSize 38
  256. PlayAlertSound 2 200
  257.  
  258. # Maps - Map Fragments - Sacrifice at Midnight
  259. Show # ~Maps - ~Map Fragments - ~Sacrifice at Midnight
  260. Class "Map Fragments"
  261. BaseType "Sacrifice at Midnight"
  262. SetBorderColor 150 0 0 # Maps - Sacrifice at Midnight
  263. PlayAlertSound 2 200
  264.  
  265. # Maps - Map Fragments - CatchAll
  266. Show # ~Maps - ~Map Fragments - ~CatchAll
  267. Class "Map Fragments"
  268.  
  269. # Maps - CatchAll
  270. Show # ~Maps - ~CatchAll
  271. Class "Map"
  272.  
  273.  
  274. # Section: ### Jewels #########################################################
  275.  
  276. # Jewels - Rare
  277. Show
  278. Rarity = Rare
  279. Class "Jewel"
  280. SetBorderColor 255 255 119 # Jewels - Rare
  281.  
  282. Show # ~Jewels - ~Normal/Magic
  283. Rarity <= Magic
  284. Class "Jewel"
  285. SetBorderColor 136 136 255 # Jewels - Magic
  286.  
  287. # Section: ### Divination Cards ###############################################
  288.  
  289. # Divination Cards - Challenge League - Very Valuable
  290. Show
  291. Class "Divination Card"
  292. BaseType "The Trial" "The Enlightened" "The Surveyor"
  293. SetTextColor 0 186 254 # Divination Card - Challenge League - Very Valuable
  294. SetBackgroundColor 0 0 0 # Divination Card - Challenge League - Very Valuable
  295. SetBorderColor 74 230 58 200 # Divination Card - Challenge League - Very Valuable
  296. SetFontSize 42
  297. PlayAlertSound 5 250
  298.  
  299. # Divination Cards - Very Valuable
  300. Show
  301. Class "Divination Card"
  302. BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Queen" "The Last One Standing" "The Artist" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "Lost Worlds" "The Ethereal" "Abandoned Wealth" "The Dapper Prodigy" "Time-Lost Relic" "The Trial" "The Surveyor" "Last Hope" "The Enlightened" "The Dark Mage" "The Immortal" "The Harvester" "The Devastator" "Mawr Blaidd"
  303. SetTextColor 0 186 254 # Divination Card - Very Valuable
  304. SetBackgroundColor 0 0 0 # Divination Card - Very Valuable
  305. SetBorderColor 0 186 254 # Divination Card - Very Valuable
  306. SetFontSize 42
  307. PlayAlertSound 5 250
  308.  
  309. # Divination Cards - Challenge League - Valuable
  310. Show
  311. Class "Divination Card"
  312. BaseType "The Fox" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "The Stormcaller" "The Penitent" "Earth Drinker" "Death" "Dialla's Subjugation"
  313. SetTextColor 0 186 254 # Divination Card - Challenge League - Valuable
  314. SetBorderColor 74 230 58 200 # Divination Card - Challenge League - Valuable
  315. PlayAlertSound 9 225
  316.  
  317. # Divination Cards - Valuable
  318. Show
  319. Class "Divination Card"
  320. BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Gladiator" "The Road to Power" "The Chains that Bind" "The Betrayal" "The Fletcher" "Tranquillity" "Earth Drinker" "Rats" "The Watcher" "Chaotic Disposition" "The Cartographer" "Emperor of Purity" "Lysah's Respite" "The Calling" "The Formless Sea" "The Valkyrie" "The Wolf" "Lucky Deck" "The Scavenger"
  321. SetTextColor 0 186 254 # Divination Card - Valuable
  322. SetBorderColor 0 186 254 # Divination Card - Valuable
  323. PlayAlertSound 9 225
  324.  
  325. # Divination Cards - Low Value
  326. Show # Divination Cards - Low Value
  327. Class "Divination Card"
  328. BaseType "The Carrion Crow" "Turn the Other Cheek"
  329. SetTextColor 0 186 254 # Divination Card - Low Value
  330. SetBorderColor 0 186 254 0 # Divination Card - Low Value
  331.  
  332. # Divination Cards - CatchAll
  333. Show # Divination Cards - ~CatchAll
  334. Class "Divination Card"
  335. SetTextColor 0 186 254 # Divination Card
  336. SetBorderColor 0 186 254 # Divination Card
  337.  
  338. ### /Divination Cards #########################################################
  339. ###############################################################################
  340.  
  341. # Section: ### Chance #########################################################
  342.  
  343. #Disabled Block Start
  344. # Misc - Chance - Spine Bow
  345. #Show
  346. # Rarity = Normal
  347. # BaseType "Spine Bow"
  348. # SetTextColor 200 200 200 # Chance
  349. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  350. # SetBorderColor 175 96 37 150 # Chance
  351. # SetFontSize 28
  352. #Disabled Block End
  353.  
  354. #Disabled Block Start
  355. # Misc - Chance - Judgement Staff
  356. #Show
  357. # Rarity = Normal
  358. # BaseType "Judgement Staff"
  359. # SetTextColor 200 200 200 # Chance
  360. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  361. # SetBorderColor 175 96 37 150 # Chance
  362. # SetFontSize 28
  363. #Disabled Block End
  364.  
  365. #Disabled Block Start
  366. # Misc - Chance - Gavel
  367. #Show
  368. # Rarity = Normal
  369. # BaseType "Gavel"
  370. # SetTextColor 200 200 200 # Chance
  371. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  372. # SetBorderColor 175 96 37 150 # Chance
  373. # SetFontSize 28
  374. #Disabled Block End
  375.  
  376. #Disabled Block Start
  377. # Misc - Chance - Imperial Bow
  378. #Show
  379. # Rarity = Normal
  380. # BaseType "Imperial Bow"
  381. # SetTextColor 200 200 200 # Chance
  382. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  383. # SetBorderColor 175 96 37 150 # Chance
  384. # SetFontSize 28
  385. #Disabled Block End
  386.  
  387. #Disabled Block Start
  388. # Misc - Chance - Vile Staff
  389. #Show
  390. # Rarity = Normal
  391. # BaseType "Vile Staff"
  392. # SetTextColor 200 200 200 # Chance
  393. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  394. # SetBorderColor 175 96 37 150 # Chance
  395. # SetFontSize 28
  396. #Disabled Block End
  397.  
  398. #Disabled Block Start
  399. # Misc - Chance - Serpentine Staff
  400. #Show
  401. # Rarity = Normal
  402. # BaseType "Serpentine Staff"
  403. # SetTextColor 200 200 200 # Chance
  404. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  405. # SetBorderColor 175 96 37 150 # Chance
  406. # SetFontSize 28
  407. #Disabled Block End
  408.  
  409. #Disabled Block Start
  410. # Misc - Chance - Leather Belt
  411. #Show
  412. # Rarity = Normal
  413. # BaseType "Leather Belt"
  414. # SetTextColor 200 200 200 # Chance
  415. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  416. # SetBorderColor 175 96 37 150 # Chance
  417. # SetFontSize 28
  418. #Disabled Block End
  419.  
  420. #Disabled Block Start
  421. # Misc - Chance - Agate Amulet
  422. #Show
  423. # Rarity = Normal
  424. # BaseType "Agate Amulet"
  425. # SetTextColor 200 200 200 # Chance
  426. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  427. # SetBorderColor 175 96 37 150 # Chance
  428. # SetFontSize 28
  429. #Disabled Block End
  430.  
  431. #Disabled Block Start
  432. # Misc - Chance - Full Wyrmscale
  433. #Show
  434. # Rarity = Normal
  435. # BaseType "Full Wyrmscale"
  436. # SetTextColor 200 200 200 # Chance
  437. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  438. # SetBorderColor 175 96 37 150 # Chance
  439. # SetFontSize 28
  440. #Disabled Block End
  441.  
  442. #Disabled Block Start
  443. # Misc - Chance - Siege Axe
  444. #Show
  445. # Rarity = Normal
  446. # BaseType "Siege Axe"
  447. # SetTextColor 200 200 200 # Chance
  448. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  449. # SetBorderColor 175 96 37 150 # Chance
  450. # SetFontSize 28
  451. #Disabled Block End
  452.  
  453. #Disabled Block Start
  454. # Misc - Chance - Titanium Spirit Shield
  455. #Show
  456. # Rarity >= Normal
  457. # BaseType "細刃" "Lithe Blade"
  458. # SetTextColor 0 191 0 # Chance
  459. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  460. # SetBorderColor 175 96 37 150 # Chance
  461. # SetFontSize 40
  462. # PlayAlertSound 2 100
  463.  
  464. # Misc - Chance - Prophecy Wand
  465. Show
  466. Rarity = Normal
  467. BaseType "Prophecy Wand" "寶飾細劍" "Sorcerer Boots"
  468. SetTextColor 0 191 0 # Chance
  469. SetBackgroundColor 0 0 0 200 # Dimmed Background
  470. SetBorderColor 175 96 37 150 # Chance
  471. SetFontSize 41
  472. PlayAlertSound 4 50
  473.  
  474.  
  475. # Misc - Chance - Zealot Helmet
  476. #Show
  477. # Rarity = Normal
  478. # BaseType "Zealot Helmet" "刺殺者之裝"
  479. # SetTextColor 200 200 200 # Chance
  480. # SetBackgroundColor 0 0 0 200 # Dimmed Background
  481. # SetBorderColor 175 96 37 150 # Chance
  482. # SetFontSize 28
  483.  
  484. # Misc - Chance - Deicide Mask
  485. Show
  486. Rarity = Normal
  487. BaseType "Deicide Mask"
  488. SetTextColor 200 200 200 # Chance
  489. SetBackgroundColor 0 0 0 200 # Dimmed Background
  490. SetBorderColor 175 96 37 150 # Chance
  491. SetFontSize 28
  492.  
  493. # Misc - Chance - Sapphire Flask
  494. Show
  495. Rarity = Normal
  496. BaseType "Sapphire Flask"
  497. SetTextColor 200 200 200 # Chance
  498. SetBackgroundColor 0 0 0 200 # Dimmed Background
  499. SetBorderColor 175 96 37 150 # Chance
  500. SetFontSize 28
  501.  
  502. # Utility ####
  503. Show # Flasks - Progression - Utility - Normal
  504. Rarity = Normal
  505. Class "Utility Flasks"
  506. SetTextColor 240 240 240 # Normal Item Highlight
  507. SetFontSize 28
  508.  
  509. Show # Flasks - Progression - Utility - Magic
  510. Rarity = Magic
  511. Class "Utility Flasks"
  512. SetTextColor 140 190 255 # Magic Item Highlight
  513. SetFontSize 28
  514.  
  515. Show # Flasks - Progression - Utility
  516. Class "Utility Flasks"
  517. SetFontSize 28
  518.  
  519. # All Flasks ####
  520. Hide # Flasks - Quality - Q1+
  521. Quality >= 1
  522. Class "Flasks"
  523. SetFontSize 28
  524.  
  525. Hide # Flasks - Obsolete
  526. Class "Flasks"
  527. SetBackgroundColor 0 0 0 190 # Hide
  528. SetFontSize 26
  529.  
  530.  
  531. ####################################
  532.  
  533. # Section: New Section
  534.  
  535. Show
  536. ItemLevel < 84
  537. Rarity = Rare
  538. SetBackgroundColor 255 255 255 0
  539. SetBorderColor 255 255 255 0
  540. SetFontSize 28
  541.  
  542. Show
  543. ItemLevel >= 84
  544. Rarity = Rare
  545. SetBackgroundColor 255 255 255 0
  546. SetBorderColor 255 255 119 # Jewels - Rare
  547. SetFontSize 28
  548.  
  549.  
  550. Show
  551. ItemLevel >= 84
  552. BaseType "Sorcerer Gloves" "Titanium Spirit Shield" "Diamond Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Fossilised Spirit Shield" "Leather Belt" "Rustic Sash" "Sorcerer Boots" "靈主之環"
  553. SetBorderColor 255 255 119 # Jewels - Rare
  554.  
  555. Show
  556. ItemLevel >= 84
  557. Class "Ring" "Amulet"
  558.  
  559. Show
  560. Identified True
  561. Rarity = Rare
  562.  
  563.  
  564. Show
  565. ItemLevel >= 84
  566. Rarity >= Rare
  567.  
  568. #Hide
  569. # Rarity < Rare
  570. # ItemLevel > 83
  571.  
  572. Hide
  573. ItemLevel < 100
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement