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- # Fishing Rod
- Show
- BaseType "Fishing Rod"
- SetTextColor 0 255 150 # Fishing Rod
- SetBorderColor 0 255 150 # Fishing Rod
- SetFontSize 45
- PlayAlertSound 5 300
- # Hideout Doodads & Microtransactions
- Show
- Class "Hideout Doodads" "Microtransactions"
- # Quest Items
- Show
- Class "Quest"
- # Tabula Rasa Exception, show it as a regular unique
- Show
- Rarity = Unique
- SocketGroup "WWWWWW"
- BaseType "Simple Robe"
- # 6L
- Show
- LinkedSockets = 6
- SetTextColor 0 255 150 # 6L
- SetBorderColor 0 255 150 # 6L
- SetFontSize 45
- PlayAlertSound 5 300
- # 6s
- Show
- Sockets = 6
- SetBorderColor 0 255 150 # 6s
- PlayAlertSound 9 225
- # Sacrificial Garb
- Show
- BaseType "Sacrificial Garb"
- SetBorderColor 127 127 127 # Sacrificial Garb
- Show
- BaseType "Offering to the Goddess"
- SetTextColor 0 255 150 # 6L
- SetBorderColor 0 255 150 # 6L
- SetFontSize 45
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Crystal Belt" "Vanguard Belt" "Opal Ring" "Steel Ring" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" "喚骨頭盔"
- SetTextColor 255 255 0
- SetBorderColor 74 230 58
- SetFontSize 40
- PlayAlertSound 1 79
- # Section: ### Currency #######################################################
- # Currency - Very Very Valuable
- Show
- BaseType "Mirror of Kalandra" "Albino Rhoa Feather"
- SetTextColor 0 255 150 # Currency - Very Very Valuable
- SetBackgroundColor 0 0 0 # Currency - Very Very Valuable
- SetBorderColor 0 255 150 # Currency - Very Very Valuable
- SetFontSize 45
- PlayAlertSound 5 300
- # Currency - Very Valuable
- Show
- BaseType "Exalted Orb" "Eternal Orb" "Divine Orb"
- SetBorderColor 255 128 0
- SetTextColor 255 255 0
- SetBackgroundColor 244 66 131
- PlayAlertSound 1 300
- SetFontSize 50
- Show
- BaseType "Regal Orb" "Chaos Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Fusing" "Blessed Orb" "Orb of Scouring" "Orb of Alchemy" "Vaal Orb" "Cartographer's Chisel"
- SetBorderColor 255 255 0
- SetTextColor 255 128 0
- SetFontSize 45
- # Currency - Perandus Coin
- Show # Currency - Perandus Coin
- BaseType "Perandus Coin"
- SetBorderColor 204 204 0 200
- SetTextColor 255 255 0
- SetBackgroundColor 0 0 0
- SetFontSize 38
- # Currency - Medium Value
- Show
- BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Glassblower's Bauble"
- SetBorderColor 204 204 0 200
- SetTextColor 255 255 0
- SetBackgroundColor 0 0 0
- SetFontSize 38
- # Currency - Armourer's Scrap & Blacksmith's Whetstone
- Show # Currency - Armourer's Scrap & Blacksmith's Whetstone
- BaseType "Armourer's Scrap" "Blacksmith's Whetstone"
- SetBorderColor 255 255 255
- SetTextColor 255 255 255 200
- # Currency - Wisdom Scroll
- Hide # Currency - Wisdom Scroll
- BaseType "Scroll of Wisdom"
- SetTextColor 170 158 130 # Currency - Wisdom Scroll
- SetBackgroundColor 0 0 0 220 # Currency - Wisdom Scroll
- SetBorderColor 170 158 130 0 # Currency - Wisdom Scroll
- # Currency - Portal Scroll
- Hide # Currency - Portal Scroll
- BaseType "Portal Scroll"
- SetTextColor 170 158 130 # Currency - Portal Scroll
- SetBackgroundColor 0 0 0 220 # Currency - Portal Scroll
- SetBorderColor 170 158 130 0 # Currency - Portal Scroll
- # Currency - Scroll Fragment & Alteration Shard
- Show # Currency - Scroll Fragment & Alteration Shard
- BaseType "Scroll Fragment" "Alteration Shard"
- SetTextColor 170 158 130 # Currency - Scroll Fragment & Alteration Shard
- SetBackgroundColor 0 0 0 220 # Currency - Scroll Fragment & Alteration Shard
- SetBorderColor 170 158 130 0 # Currency - Scroll Fragment & Alteration Shard
- # Currency - Labyrinth
- Show
- BaseType "Absorption" "Bane of the Loyal" "Cogs of Disruption" "Golden Key" "Heart of the Gargoyle" "Orb of Elemental Dispersion" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Silver Key" "Treasure Key" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 74 230 58 # Currency - Labyrinth
- SetBackgroundColor 0 0 0 # Currency - Labyrinth
- SetBorderColor 0 0 0 # Currency - Labyrinth
- # Currency - Prophecy
- Show
- Class "Currency" "Stackable Currency"
- BaseType "Silver Coin" "Prophecy"
- SetTextColor 170 158 130 # Currency - Prophecy
- SetBackgroundColor 0 0 0 # Currency - Prophecy
- SetBorderColor 181 75 255 150 # Currency - Prophecy
- PlayAlertSound 9 225
- # Currency - CatchAll
- Show
- Class "Currency" "Stackable Currency"
- SetTextColor 170 158 130 # Currency - CatchAll
- SetBackgroundColor 0 0 0 # Currency - CatchAll
- SetBorderColor 170 158 130 0 # Currency - CatchAll
- # Section: ### Gems ###########################################################
- # Gems - Q10+
- Show # Gems - ~Q10+
- Quality >= 15
- Class "Gems"
- SetTextColor 74 230 58 # Gems - Q10+
- SetBackgroundColor 0 0 0 # Gems - Q10+
- SetBorderColor 27 162 155 # Gems - Q10+
- SetFontSize 43
- # Gems - Q1+
- Show # Gems - ~Q1+
- Quality >= 5
- Class "Gems"
- SetTextColor 27 162 155 # Gems - Q1+
- SetBackgroundColor 0 0 0 # Gems - Q1+
- SetBorderColor 27 162 155 0 # Gems - Q1+
- # Gems - DropOnly
- Show # Gems - ~DropOnly
- Class "Gems"
- BaseType "Portal" "Detonate Mines" "Empower" "Enhance" "Enlighten" "Added Chaos Damage"
- SetTextColor 255 0 0 # Gems - DropOnly
- SetBackgroundColor 0 0 0 # Gems - DropOnly
- SetBorderColor 27 162 155 # Gems - DropOnly
- # Gems - Vaal
- Show # Gems - ~Vaal
- Class "Gems"
- BaseType "Vaal"
- SetTextColor 27 162 155 # Gems - Vaal
- Show # Gems
- Class "Gems"
- SetTextColor 27 162 155
- # Section: ### Uniques ########################################################
- # Unique - Very Very Valuable
- Show
- Rarity = Unique
- BaseType "Occultist's Vestment" "Glorious Plate" "Prophecy Wand" "Desert Brigandine" "Sorcerer Boots" "Golden Bracers" "Golden Obi" "Legion Gloves" "Ancient Greaves" "Fishing Rod" "Golden Caligae" "Golden Wreath" "Sapphire Flask" "Citrine Amulet" "Jasper Chopper" "Despot Axe" "Golden Hoop" "Jet Amulet" "Golden Flame"
- SetTextColor 0 255 150 # Unique - Very Very Valuable
- SetBorderColor 0 255 150 # Unique - Very Very Valuable
- SetFontSize 45
- PlayAlertSound 5 300
- # Unique - Very Valuable
- Show
- Rarity = Unique
- BaseType "Ancient Greaves" "Champion Kite Shield" "Citrine Amulet" "Despot Axe" "Glorious Plate" "Penetrating Arrow Quiver" "Sanctified Life Flask" "Sanctified Mana Flask" "Serpentscale Boots" "Siege Axe" "Slaughter Knife" "Spine Bow" "Steelhead" "Trapper Boots"
- SetBorderColor 0 255 150 # Unique - Very Valuable
- SetFontSize 40
- PlayAlertSound 5 225
- # Unique - CatchAll
- Show
- Rarity = Unique
- SetTextColor 175 96 37 # Unique - CatchAll
- # Section: ### Maps ###########################################################
- # Maps - DropLevel 79+
- Show
- DropLevel >= 79
- Class "Maps"
- SetBorderColor 150 0 0 # Maps - 79+
- SetFontSize 45
- PlayAlertSound 6 250
- # Maps - DropLevel 74 - 78
- Show # ~Maps - ~DropLevel 74 - ~78
- DropLevel >= 74
- DropLevel <= 78
- Class "Maps"
- SetFontSize 38
- PlayAlertSound 2 200
- # Maps - DropLevel <= 73
- Show # ~Maps - ~DropLevel <= 73
- DropLevel <= 73
- Class "Maps"
- # Maps - Labyrinth
- Show # ~Maps - ~Labyrinth
- Class "Labyrinth"
- SetTextColor 74 230 58 # Maps - Labyrinth
- # Maps - Map Fragments - Mortal Hope
- Show # ~Maps - ~Map Fragments - ~Mortal Hope
- Class "Map Fragments"
- BaseType "Mortal Hope"
- SetBorderColor 150 0 0 # Maps - Mortal Hope
- SetFontSize 45
- PlayAlertSound 6 250
- # Maps - Map Fragments - Shaper Fragments
- Show # ~Maps - ~Map Fragments - ~Shaper Fragments
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
- SetFontSize 38
- PlayAlertSound 2 200
- # Maps - Map Fragments - Sacrifice at Midnight
- Show # ~Maps - ~Map Fragments - ~Sacrifice at Midnight
- Class "Map Fragments"
- BaseType "Sacrifice at Midnight"
- SetBorderColor 150 0 0 # Maps - Sacrifice at Midnight
- PlayAlertSound 2 200
- # Maps - Map Fragments - CatchAll
- Show # ~Maps - ~Map Fragments - ~CatchAll
- Class "Map Fragments"
- # Maps - CatchAll
- Show # ~Maps - ~CatchAll
- Class "Map"
- # Section: ### Jewels #########################################################
- # Jewels - Rare
- Show
- Rarity = Rare
- Class "Jewel"
- SetBorderColor 255 255 119 # Jewels - Rare
- Show # ~Jewels - ~Normal/Magic
- Rarity <= Magic
- Class "Jewel"
- SetBorderColor 136 136 255 # Jewels - Magic
- # Section: ### Divination Cards ###############################################
- # Divination Cards - Challenge League - Very Valuable
- Show
- Class "Divination Card"
- BaseType "The Trial" "The Enlightened" "The Surveyor"
- SetTextColor 0 186 254 # Divination Card - Challenge League - Very Valuable
- SetBackgroundColor 0 0 0 # Divination Card - Challenge League - Very Valuable
- SetBorderColor 74 230 58 200 # Divination Card - Challenge League - Very Valuable
- SetFontSize 42
- PlayAlertSound 5 250
- # Divination Cards - Very Valuable
- Show
- Class "Divination Card"
- BaseType "The Brittle Emperor" "The Doctor" "The Hunger" "The Wind" "The Avenger" "The Celestial Justicar" "The Fiend" "The King's Heart" "The Queen" "The Last One Standing" "The Artist" "Wealth and Power" "House of Mirrors" "The Dragon's Heart" "Pride Before the Fall" "The Vast" "Bowyer's Dream" "Hunter's Reward" "The Thaumaturgist" "The Warlord" "The Offering" "Lost Worlds" "The Ethereal" "Abandoned Wealth" "The Dapper Prodigy" "Time-Lost Relic" "The Trial" "The Surveyor" "Last Hope" "The Enlightened" "The Dark Mage" "The Immortal" "The Harvester" "The Devastator" "Mawr Blaidd"
- SetTextColor 0 186 254 # Divination Card - Very Valuable
- SetBackgroundColor 0 0 0 # Divination Card - Very Valuable
- SetBorderColor 0 186 254 # Divination Card - Very Valuable
- SetFontSize 42
- PlayAlertSound 5 250
- # Divination Cards - Challenge League - Valuable
- Show
- Class "Divination Card"
- BaseType "The Fox" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "The Stormcaller" "The Penitent" "Earth Drinker" "Death" "Dialla's Subjugation"
- SetTextColor 0 186 254 # Divination Card - Challenge League - Valuable
- SetBorderColor 74 230 58 200 # Divination Card - Challenge League - Valuable
- PlayAlertSound 9 225
- # Divination Cards - Valuable
- Show
- Class "Divination Card"
- BaseType "The Hoarder" "The Drunken Aristocrat" "The Pack Leader" "The Gladiator" "The Road to Power" "The Chains that Bind" "The Betrayal" "The Fletcher" "Tranquillity" "Earth Drinker" "Rats" "The Watcher" "Chaotic Disposition" "The Cartographer" "Emperor of Purity" "Lysah's Respite" "The Calling" "The Formless Sea" "The Valkyrie" "The Wolf" "Lucky Deck" "The Scavenger"
- SetTextColor 0 186 254 # Divination Card - Valuable
- SetBorderColor 0 186 254 # Divination Card - Valuable
- PlayAlertSound 9 225
- # Divination Cards - Low Value
- Show # Divination Cards - Low Value
- Class "Divination Card"
- BaseType "The Carrion Crow" "Turn the Other Cheek"
- SetTextColor 0 186 254 # Divination Card - Low Value
- SetBorderColor 0 186 254 0 # Divination Card - Low Value
- # Divination Cards - CatchAll
- Show # Divination Cards - ~CatchAll
- Class "Divination Card"
- SetTextColor 0 186 254 # Divination Card
- SetBorderColor 0 186 254 # Divination Card
- ### /Divination Cards #########################################################
- ###############################################################################
- # Section: ### Chance #########################################################
- #Disabled Block Start
- # Misc - Chance - Spine Bow
- #Show
- # Rarity = Normal
- # BaseType "Spine Bow"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Judgement Staff
- #Show
- # Rarity = Normal
- # BaseType "Judgement Staff"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Gavel
- #Show
- # Rarity = Normal
- # BaseType "Gavel"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Imperial Bow
- #Show
- # Rarity = Normal
- # BaseType "Imperial Bow"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Vile Staff
- #Show
- # Rarity = Normal
- # BaseType "Vile Staff"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Serpentine Staff
- #Show
- # Rarity = Normal
- # BaseType "Serpentine Staff"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Leather Belt
- #Show
- # Rarity = Normal
- # BaseType "Leather Belt"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Agate Amulet
- #Show
- # Rarity = Normal
- # BaseType "Agate Amulet"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Full Wyrmscale
- #Show
- # Rarity = Normal
- # BaseType "Full Wyrmscale"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Siege Axe
- #Show
- # Rarity = Normal
- # BaseType "Siege Axe"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- #Disabled Block End
- #Disabled Block Start
- # Misc - Chance - Titanium Spirit Shield
- #Show
- # Rarity >= Normal
- # BaseType "細刃" "Lithe Blade"
- # SetTextColor 0 191 0 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 40
- # PlayAlertSound 2 100
- # Misc - Chance - Prophecy Wand
- Show
- Rarity = Normal
- BaseType "Prophecy Wand" "寶飾細劍" "Sorcerer Boots"
- SetTextColor 0 191 0 # Chance
- SetBackgroundColor 0 0 0 200 # Dimmed Background
- SetBorderColor 175 96 37 150 # Chance
- SetFontSize 41
- PlayAlertSound 4 50
- # Misc - Chance - Zealot Helmet
- #Show
- # Rarity = Normal
- # BaseType "Zealot Helmet" "刺殺者之裝"
- # SetTextColor 200 200 200 # Chance
- # SetBackgroundColor 0 0 0 200 # Dimmed Background
- # SetBorderColor 175 96 37 150 # Chance
- # SetFontSize 28
- # Misc - Chance - Deicide Mask
- Show
- Rarity = Normal
- BaseType "Deicide Mask"
- SetTextColor 200 200 200 # Chance
- SetBackgroundColor 0 0 0 200 # Dimmed Background
- SetBorderColor 175 96 37 150 # Chance
- SetFontSize 28
- # Misc - Chance - Sapphire Flask
- Show
- Rarity = Normal
- BaseType "Sapphire Flask"
- SetTextColor 200 200 200 # Chance
- SetBackgroundColor 0 0 0 200 # Dimmed Background
- SetBorderColor 175 96 37 150 # Chance
- SetFontSize 28
- # Utility ####
- Show # Flasks - Progression - Utility - Normal
- Rarity = Normal
- Class "Utility Flasks"
- SetTextColor 240 240 240 # Normal Item Highlight
- SetFontSize 28
- Show # Flasks - Progression - Utility - Magic
- Rarity = Magic
- Class "Utility Flasks"
- SetTextColor 140 190 255 # Magic Item Highlight
- SetFontSize 28
- Show # Flasks - Progression - Utility
- Class "Utility Flasks"
- SetFontSize 28
- # All Flasks ####
- Hide # Flasks - Quality - Q1+
- Quality >= 1
- Class "Flasks"
- SetFontSize 28
- Hide # Flasks - Obsolete
- Class "Flasks"
- SetBackgroundColor 0 0 0 190 # Hide
- SetFontSize 26
- ####################################
- # Section: New Section
- Show
- ItemLevel < 84
- Rarity = Rare
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 255 0
- SetFontSize 28
- Show
- ItemLevel >= 84
- Rarity = Rare
- SetBackgroundColor 255 255 255 0
- SetBorderColor 255 255 119 # Jewels - Rare
- SetFontSize 28
- Show
- ItemLevel >= 84
- BaseType "Sorcerer Gloves" "Titanium Spirit Shield" "Diamond Ring" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Fossilised Spirit Shield" "Leather Belt" "Rustic Sash" "Sorcerer Boots" "靈主之環"
- SetBorderColor 255 255 119 # Jewels - Rare
- Show
- ItemLevel >= 84
- Class "Ring" "Amulet"
- Show
- Identified True
- Rarity = Rare
- Show
- ItemLevel >= 84
- Rarity >= Rare
- #Hide
- # Rarity < Rare
- # ItemLevel > 83
- Hide
- ItemLevel < 100
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