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- ##To enable setting set value after the "=" to true, to disable - to false or 0.
- [Main]
- ## Untie the game speed from the framerate.
- #
- UntieSpeedFromFPS=true
- ## Enable to disable the iFPSClamp game option, which will otherwise interfere with the mod.
- #
- DisableiFPSClamp=true
- ## Enable or disable vertical sync (VSync). Enabling ForceVSync in ENB will overwrite this setting.
- #
- # IMPORTANT: If you are using borderless windowed mode and want to disable VSync, EnableTearing must be set to true.
- #
- # Note: This option overrides 'iVSyncPresentInterval' in Fallout4Prefs.ini.
- #
- EnableVSync=true
- ## Required for disabling V-Sync in borderless/windowed mode. Only works with a flip SwapEffect option.
- #
- # More info: https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/variable-refresh-rate-displays
- #
- # WARNING: Disable this if you have ENB installed and ForceVSync is set to true in enblocal.ini, otherwise your game may freeze on startup.
- #
- AllowTearing=false
- ## Enable for reduce loading time (effect is especially noticeable if game is on SSD).
- #
- # Disables vertical sync on loading screens.
- # ForceVSync=true in ENB will overwrite this setting (so be sure to set ForceVSync=false in enblocal.ini if you want to use this feature).
- #
- DisableVSyncWhileLoading=true
- ## Enable for remove black loading screens. Reduce loading time.
- #
- DisableBlackLoadingScreens=true
- ## Enable for SIGNIFICANTLY reduce loading time (up to two times faster than other settings). The settings can be combined with each other.
- #
- # Disables animation on loading screens. FPS counter will be frozen.
- # Effect is especially noticeable on black loading screens.
- #
- DisableAnimationOnLoadingScreens=true
- ## Allows to reduce the time of the post-loading animation when moving between locations.
- #
- # Also useful for Quickload (especially during battle).
- # The default in the game is 1, for a two-fold reduction - 2, a three-fold - 3, and so on.
- #
- PostloadingMenuSpeed=1.0
- [Limiter]
- ## FPS limit in the game.
- #
- InGameFPS=60.0
- ## FPS limit on loading screens. (only applies if "DisableVSyncWhileLoading" is set to true).
- #
- # EnableFPSLimit=true in ENB will overwrite this setting (so be sure to set EnableFPSLimit=false in enblocal.ini if you want to use this feature).
- #
- LoadingScreenFPS=350.0
- ## FPS limit during lockpicking. Uses for fix lockpicking sound.
- #
- LockpickingFPS=60.0
- ## FPS limit in Pip-Boy - for example 60.
- #
- # Helps to normalize animation speed in Pip-Boy if you are using FallUI mod.
- #
- PipBoyFPS=0.0
- ## The number of processor threads used when starting a new game. Helps to fix bugs of some quests, for example 'Emogene Takes a Lover'.
- #
- NumOfThreadsWhileLoadingNewGame=1
- ## Determines if the limiter is placed before or after frame presentation.
- #
- # Placement can affect performance when a framerate limit is being imposed.
- #
- # 0 - before (favor consistent frametimes)
- # 1 - after (favor input latency)
- #
- FramerateLimitMode=0
- [Display]
- ## Select the display mode.
- #
- # true - Exclusive fullscreen mode
- # false - Windowed mode
- #
- # Note: This option overrides 'bFull Screen' in Fallout4Prefs.ini if uncommented.
- #
- #Fullscreen=false
- ## Select windowed or borderless windowed mode. Only applies when Fullscreen=false.
- #
- # true - Borderless windowed mode
- # false - Windowed mode
- #
- # Note: This option overrides 'bBorderless' in Fallout4Prefs.ini if uncommented.
- #
- #Borderless=true
- ## Stretch game window across the entire screen in borderless fullscreen mode.
- #
- # Use with a flip SwapEffect option for best results.
- #
- # Note: For optimal performance and full feature support when upscaling, your
- # system must have windowed hardware composition support (check the log).
- # Windowed hardware composition only works with flip.
- #
- BorderlessUpscale=false
- ## Disable swap chain buffer resizing on window resizing. Enable if you are having problems with ENB.
- #
- ResizeBuffersDisable=false
- ResizeTargetDisable=false
- ## The number of buffers in the swap chain. Allowed values are from 1 to 8. Value 0 - automatic determination of the required value.
- #
- # More information: https://docs.microsoft.com/en-us/windows/win32/api/dxgi/nf-dxgi-idxgiswapchain-resizebuffers.
- #
- BufferCount=0
- ## Determines how the presentation buffer is handled.
- #
- # Options starting with 'flip_' indicate DXGI flip model, a relatively new feature which greatly improves borderless
- # fullscreen performance. While testing I couldn't notice any difference in performance compared to exclusive fullscreen mode.
- # In contrast, the old presentation model suffers lower FPS and noticeable stuttering. Additionally, many features which used
- # to require exclusive fullscreen now work in borderless. I was pleasantly surprised to learn that G-Sync works without having
- # to enable it for windowed mode.
- #
- # WARNING: Don't use flip model in exclusive fullscreen mode, the game might freeze on start.
- #
- # Valid options: 0 - automatically choosing the best setting, 1 - discard, 2 - sequential, 3 - flip_sequential, 4 - flip_discard.
- #
- # More information: https://docs.microsoft.com/en-us/windows/win32/api/dxgi/ne-dxgi-dxgi_swap_effect and https://devblogs.microsoft.com/directx/dxgi-flip-model.
- #
- # It's recommended to leave this on auto as the best option will be selected based on detected capabilities.
- #
- # Note: Flip model requires at least Windows 8.1 (only flip_sequential supported), but I highly recommend Windows 10 Spring
- # Creators update or later if you want the best experience.
- #
- SwapEffect=0
- ## Determines how the image is stretched in exclusive full screen mode to fit the monitor resolution.
- #
- # Valid options: 1 - unspecified, 2 - centered, 3 - stretched.
- #
- ScalingMode=1
- [Fixes]
- ## Enable this to fix a drop in disk read speed during boot screens. Reduces loading times.
- #
- # Especially reduces the time of black loading screens.
- #
- # ATTENTION: the setting works only if the value of the setting 'LoadingScreenFPS' is greater than 0, do not set too high values.
- #
- FixCPUThreads=true
- ## Enable for fix for smoothing stuttering. The game will become smoother. Jump height fix.
- #
- FixStuttering=true
- ## Enable for fix white screen after falling at high FPS (~125 FPS).
- #
- FixWhiteScreen=true
- ## Enable for remove FPS affect on wind speed (clothes and hair).
- #
- FixWindSpeed=true
- ## Enable for remove FPS affect on the rotation speed of objects.
- #
- FixRotationSpeed=true
- ## Enable for remove FPS affect on the camera rotation speed when sitting (first person).
- #
- FixSittingRotationSpeed=true
- ## Enable for remove FPS affect on the rotation speed of objects in workshop mode.
- #
- FixWorkshopRotationSpeed=true
- ## Enable for remove FPS affect on the rotation speed of objects on loadings screens.
- #
- FixLoadingModel=true
- ## Enable for fix stuck NPC and getting stuck on terminals/power armors.
- #
- FixStuckAnimation=true
- ## Enable for fix responsiveness when starting to move at very high FPS.
- #
- FixMotionResponsive=true
- [Window]
- ## Locks mouse cursor within the borders of the game window.
- #
- # Fixes the invisible runaway mouse glitch plaguing people with multiple monitors who keep a window
- # open on the neighboring monitor and it keeps scrolling while playing the game.
- #
- LockCursor=true
- ## Minimize the game window if it loses focus.
- #
- # Useful in borderless fullscreen mode if alt-tabbing just pushes the game window to the background
- # instead of minimizing it.
- #
- # WARNING: Avoid using this with ENB or ReShade, things might break when alt-tabbing.
- #
- ForceMinimize=false
- ## Disables the window ghosting feature.
- #
- # Useful in windowed/borderless/borderless fullscreen mode.
- #
- # Read more: https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-disableprocesswindowsghosting
- #
- DisableProcessWindowsGhosting=true
- ## Automatically center the game window on the monitor where it spawns.
- #
- # Useful in windowed mode.
- #
- AutoCenter=false
- [Papyrus]
- ## Set the maximum time scripts are allowed to run per cycle based on current framerate.
- #
- # Normally scripts are given a fixed max. amount of execution time per cycle controlled by
- # fUpdateBudgetMS - 1.2 ms by default, roughly 7% of each cycle at 60 FPS, 17% at 144, 29% at
- # 240, .. The higher your framerate, the harder it gets to sustain it under heavy script load.
- #
- # This attempts to even things out by adjusting the limit based on time it took to complete
- # the previous cycle. Less budget is alloted at higher framerates.
- #
- # Formula:
- #
- # fUpdateBudgetMS = lastCycleTime * (UpdateBudgetBase / 16.66667)
- #
- # Note: fUpdateBudgetMS never goes above UpdateBudgetBase (see below).
- #
- DynamicUpdateBudget=false
- ## Amount of time scripts are alloted at or below 60 FPS (in milliseconds).
- #
- # Recommended to leave at default. If you use a different fUpdateBudgetMS value in Fallout4.ini,
- # set the same here.
- #
- # Bethesda default: 1.2
- #
- UpdateBudgetBase=1.2
- ## Budget is not calculated beyond this limit.
- #
- # Set this at or above your maximum framerate.
- #
- # At 144 minimum budget is 0.5 ms, 0.3 ms at 240.
- #
- # Valid range: 60 - 300
- #
- BudgetMaxFPS=240
- ## Enable to display fUpdateBudgetMS value in OSD.
- #
- OSDStatsEnabled=false
- [Miscellaneous]
- ## Disables scanning missing plugin .ini files. May significantly improve startup times with many plugins.
- #
- # By default the engine looks for every single .ini option for each installed plugin, without checking
- # if the .ini file actually exists. Massive waste of time and resources, especially when the user has a
- # heavily modded game.
- #
- # Note: This is unrelated to the PrivateProfileRedirector plugin and is fully compatible with it. If you
- # use it alongside that plugin the difference won't be felt, but it still prevents the CPU from doing
- # a bunch of useless work at startup.
- #
- SkipMissingPluginINI=true
- [OSD]
- ## Enable the on-screen display (OSD).
- #
- EnableOSD=false
- ## Comma separated list of displayed stats.
- #
- # FPS - Framerate
- # Bare_FPS - Just the framerate, no formatting
- # FrameTime - Frametime
- # Bare_Frametime - Just the frametime, no formatting
- # Counter - Frame counter
- # VRAM - Video ram usage (used / budget) *
- # All - Everything
- #
- # * Note that this line does not show total amount of memory available but rather
- # the OS allocated budget which can vary based on how much is consumed by other
- # applications. If usage exceeds the budget, you'll likely experience stuttering.
- # Requires DXGI 1.4.
- #
- FPS=false
- Bare_FPS=true
- FrameTime=false
- Bare_FrameTime=false
- Counter=false
- VRAM=true
- All=false
- ## Enable to show loading times (loading screens) in the OSD.
- #
- # Bare_LoadingTime - Just the loading time, no formatting
- #
- LoadingTime=false
- Bare_LoadingTime=false
- ## Time delay before disappearing in the OSD in seconds.
- #
- LoadingTimeDelay=5.0
- ## How often the OSD updates (in seconds).
- #
- UpdateInterval=0.3
- ## Keys used used to toggle the OSD.
- #
- # ComboKey and ToggleKey are enum keys: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys
- #
- # ComboKey=160 and ToggleKey=112 is a combination of Left Shift + F1 (default).
- # ComboKey=0 - disable ComboKey, use ToogleKey only.
- #
- ComboKey=160
- ToggleKey=112
- ## Align the OSD.
- #
- # 1 - Top Left
- # 2 - Top Right
- # 3 - Bottom Left
- # 4 - Bottom Right
- #
- Align=1
- ## OSD position offset (X Y).
- #
- Offset=4 4
- ## Font scale (X Y)
- #
- # Omit Y for uniform scaling
- #
- Scale=1.0 0.9
- ## Adjust font scale based on amount of lines drawn.
- #
- AutoScale=true
- ## Scale font size based on window size.
- #
- # Size remains constant when resolution to window size ratio != 1, for example
- # when playing at non-native resolutions.
- #
- ScaleToWindow=true
- ## Set a custom font.
- #
- # You can generate bitmaps from fonts installed on your system with MakeSpriteFont.
- # https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont
- #
- # Run the tool with /NoPremultiply and place files in Data\F4SE\Plugins\HFonts
- #
- FontFile=
- ## Font and outline color (RGBA).
- #
- Color=255 255 255 255
- OutlineColor=0 0 0 255
- ## Outline offset.
- #
- OutlineOffset=1
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