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  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Flash: Hardware accelerated
  5. Flash Stage3D: Hardware accelerated
  6. Flash Stage3D Baseline profile: Hardware accelerated
  7. Compositing: Hardware accelerated
  8. Multiple Raster Threads: Enabled
  9. Native GpuMemoryBuffers: Hardware accelerated
  10. Out-of-process Rasterization: Disabled
  11. Hardware Protected Video Decode: Hardware accelerated
  12. Rasterization: Hardware accelerated
  13. Skia Renderer: Disabled
  14. Surface Control: Disabled
  15. Surface Synchronization: Enabled
  16. Video Decode: Hardware accelerated
  17. Viz Service Display Compositor: Enabled
  18. Viz Hit-test Surface Layer: Disabled
  19. WebGL: Hardware accelerated
  20. WebGL2: Hardware accelerated
  21. Driver Bug Workarounds
  22. adjust_src_dst_region_for_blitframebuffer
  23. clear_uniforms_before_first_program_use
  24. count_all_in_varyings_packing
  25. disable_post_sub_buffers_for_onscreen_surfaces
  26. exit_on_context_lost
  27. max_3d_array_texture_size_1024
  28. max_texture_size_limit_4096
  29. msaa_is_slow
  30. rely_on_implicit_sync_for_swap_buffers
  31. scalarize_vec_and_mat_constructor_args
  32. disabled_extension_GL_KHR_blend_equation_advanced
  33. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  34. Problems Detected
  35. Clear uniforms before first program use on all platforms: 124764, 349137
  36. Applied Workarounds: clear_uniforms_before_first_program_use
  37. Mesa drivers in Linux handle varyings without static use incorrectly: 333885
  38. Applied Workarounds: count_all_in_varyings_packing
  39. Disable partial swaps on Mesa drivers (detected with GL_RENDERER): 339493
  40. Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
  41. Always rewrite vec/mat constructors to be consistent: 398694
  42. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  43. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
  44. Applied Workarounds: msaa_is_slow
  45. Disable partial swaps on Mesa drivers (detected with GL_VERSION): 339493
  46. Applied Workarounds: disable_post_sub_buffers_for_onscreen_surfaces
  47. adjust src/dst region if blitting pixels outside framebuffer on Linux Intel: 664740
  48. Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
  49. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  50. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  51. Some drivers can't recover after OUT_OF_MEM and context lost: 893177
  52. Applied Workarounds: exit_on_context_lost
  53. Avoid waiting on a egl fence before swapping buffers and rely on implicit sync on Intel GPUs: 938286
  54. Applied Workarounds: rely_on_implicit_sync_for_swap_buffers
  55. Mesa hangs the system when allocating large textures: 927470
  56. Applied Workarounds: max_3d_array_texture_size_1024, max_texture_size_limit_4096
  57. Viz hit-test surface layer version is not enabled by default.
  58. Disabled Features: viz_hit_test_surface_layer
  59. Skia renderer is not used by default.
  60. Disabled Features: skia_renderer
  61. Version Information
  62. Data exported 2019-07-27T00:28:11.681Z
  63. Chrome version Chrome/75.0.3770.90
  64. Operating system Linux 5.1.15-050115-generic
  65. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/a6dcaf7e3ec6f70a194cc25e8149475c6590e025/gpu/config/software_rendering_list.json
  66. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/a6dcaf7e3ec6f70a194cc25e8149475c6590e025/gpu/config/gpu_driver_bug_list.json
  67. ANGLE commit id unknown hash
  68. 2D graphics backend Skia/75 3a2e3e75232d225e6f5e7c3530458be63bbb355a
  69. Command Line /usr/lib/chromium-browser/chromium-browser --enable-pinch --ignore-gpu-blacklist --enable-gpu-rasterization --enable-native-gpu-memory-buffers --enable-zero-copy --flag-switches-begin --flag-switches-end
  70. Driver Information
  71. Initialization time 59
  72. In-process GPU false
  73. Passthrough Command Decoder false
  74. Sandboxed false
  75. GPU0 VENDOR = 0x8086 [Intel Open Source Technology Center], DEVICE= 0x5917 [Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) ] *ACTIVE*
  76. Optimus false
  77. AMD switchable false
  78. Driver vendor Mesa
  79. Driver version 19.2.0
  80. Driver date
  81. GPU CUDA compute capability major version 0
  82. Pixel shader version 4.50
  83. Vertex shader version 4.50
  84. Max. MSAA samples 16
  85. Machine model name
  86. Machine model version
  87. GL_VENDOR Intel Open Source Technology Center
  88. GL_RENDERER Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2)
  89. GL_VERSION 4.5 (Core Profile) Mesa 19.2.0-devel (git-2631fd3 2019-07-24 cosmic-oibaf-ppa)
  90. GL_EXTENSIONS GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
  91. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  92. Disabled WebGL Extensions
  93. Window system binding vendor SGI
  94. Window system binding version 1.4
  95. Window system binding extensions GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_multisample GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_libglvnd GLX_EXT_no_config_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_INTEL_swap_event
  96. Window manager i3
  97. XDG_CURRENT_DESKTOP i3
  98. GDMSESSION i3
  99. Compositing manager Yes
  100. Direct rendering version DRI2
  101. Reset notification strategy 0x8252
  102. GPU process crash count 0
  103. System visual ID 32
  104. RGBA visual ID 350
  105. Compositor Information
  106. Tile Update Mode Zero-copy
  107. Partial Raster Enabled
  108. GpuMemoryBuffers Status
  109. R_8 Software only
  110. R_16 Software only
  111. RG_88 Software only
  112. BGR_565 Software only
  113. RGBA_4444 Software only
  114. RGBX_8888 Software only
  115. RGBA_8888 Software only
  116. BGRX_8888 Software only
  117. BGRX_1010102 Software only
  118. RGBX_1010102 Software only
  119. BGRA_8888 Software only
  120. RGBA_F16 Software only
  121. YVU_420 Software only
  122. YUV_420_BIPLANAR Software only
  123. UYVY_422 Software only
  124. Display(s) Information
  125. Info Display[21691165392764995] bounds=[0,0 1828x1028], workarea=[0,0 1829x1029], scale=2.1, external.
  126. Color space information {primaries:INVALID, transfer:INVALID, matrix:INVALID, range:INVALID}
  127. Bits per color component 8
  128. Bits per pixel 24
  129. Video Acceleration Information
  130. Log Messages
  131. [14482:14482:0726/202802.226707:ERROR:sandbox_linux.cc(368)] : InitializeSandbox() called with multiple threads in process gpu-process.
  132. [14482:14482:0726/202802.523133:ERROR:buffer_manager.cc(488)] : [.DisplayCompositor]GL ERROR :GL_INVALID_OPERATION : glBufferData: <- error from previous GL command
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