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- survival_grass_2
- {
- "associated_material" "detail\detailsprites_survival"
- "density" "4800"
- Group1
- {
- "alpha" "1.0"
- }
- Group2
- {
- "alpha" ".65"
- }
- Group3
- {
- "alpha" ".55"
- A
- {
- "sprite" "0 0 320 448 1024"
- "spritesize" "0.5 0 20 30"
- "spriterandomscale" "0.05"
- "amount" "0.01"
- "detailOrientation" "2"
- }
- B
- {
- "sprite" "320 0 256 448 1024"
- "spritesize" "0.5 0 19 34"
- "spriterandomscale" "0.05"
- "amount" "0.02"
- "detailOrientation" "2"
- }
- E
- {
- "sprite" "320 448 256 576 1024"
- "spritesize" "0.5 0 17 38"
- "spriterandomscale" "0.05"
- "amount" "0.02"
- "detailOrientation" "2"
- }
- D
- {
- "sprite" "0 448 320 576 1024"
- "spritesize" "0.5 0 18 36"
- "spriterandomscale" "0.05"
- "amount" "0.03"
- "detailOrientation" "2"
- }
- F
- {
- "sprite" "576 512 448 512 1024"
- "spritesize" "0.5 0 34 36"
- "spriterandomscale" "0.05"
- "amount" "0.15"
- "detailOrientation" "2"
- }
- I
- {
- "sprite" "576 0 256 256 1024"
- "spritesize" "0.5 0 18 18"
- "spriterandomscale" "0.05"
- "amount" "0.07"
- "detailOrientation" "2"
- }
- J
- {
- "sprite" "832 0 192 256 1024"
- "spritesize" "0.5 0 12 16"
- "spriterandomscale" "0.05"
- "amount" "0.07"
- "detailOrientation" "2"
- }
- }
- Group4
- {
- "alpha" ".4"
- A
- {
- "sprite" "0 0 320 448 1024" //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
- "spritesize" "0.5 0 20 30" //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
- "spriterandomscale" "0.1" //randomness of sprite sizes
- "amount" "0.01" //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
- "detailOrientation" "2" //1 faces player. 0 would not rotate. 2 faces camera.
- }
- B
- {
- "sprite" "320 0 256 448 1024"
- "spritesize" "0.5 0 18 35"
- "spriterandomscale" "0.1"
- "amount" "0.02"
- "detailOrientation" "2"
- }
- D
- {
- "sprite" "0 448 320 576 1024"
- "spritesize" "0.5 0 18 36"
- "spriterandomscale" "0.1"
- "amount" "0.03"
- "detailOrientation" "2"
- }
- E
- {
- "sprite" "320 448 256 576 1024"
- "spritesize" "0.5 0 16 34"
- "spriterandomscale" "0.1"
- "amount" "0.02"
- "detailOrientation" "2"
- }
- F
- {
- "sprite" "576 512 448 512 1024"
- "spritesize" "0.5 0 34 36"
- "spriterandomscale" "0.1"
- "amount" "0.15"
- "detailOrientation" "2"
- }
- G
- {
- "sprite" "576 256 448 256 1024"
- "spritesize" "0.5 0 13 13"
- "spriterandomscale" "0.1"
- "amount" "0.3"
- "detailOrientation" "2"
- }
- I
- {
- "sprite" "576 0 256 256 1024"
- "spritesize" "0.5 0 18 18"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- J
- {
- "sprite" "832 0 192 256 1024"
- "spritesize" "0.5 0 12 16"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- }
- Group5
- {
- "alpha" ".25"
- A
- {
- "sprite" "0 0 320 448 1024" //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
- "spritesize" "0.5 0 20 30" //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
- "spriterandomscale" "0.1" //randomness of sprite sizes
- "amount" "0.02" //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
- "detailOrientation" "2" //1 faces player. 0 would not rotate. 2 faces camera.
- }
- B
- {
- "sprite" "320 0 256 448 1024"
- "spritesize" "0.5 0 20 38"
- "spriterandomscale" "0.1"
- "amount" "0.04"
- "detailOrientation" "2"
- }
- D
- {
- "sprite" "0 448 320 576 1024"
- "spritesize" "0.5 0 22 36"
- "spriterandomscale" "0.1"
- "amount" "0.03"
- "detailOrientation" "2"
- }
- E
- {
- "sprite" "320 448 256 576 1024"
- "spritesize" "0.5 0 20 38"
- "spriterandomscale" "0.1"
- "amount" "0.02"
- "detailOrientation" "2"
- }
- F
- {
- "sprite" "576 512 448 512 1024"
- "spritesize" "0.5 0 32 38"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- G
- {
- "sprite" "576 256 448 256 1024"
- "spritesize" "0.5 0 13 13"
- "spriterandomscale" "0.1"
- "amount" "0.22"
- "detailOrientation" "2"
- }
- I
- {
- "sprite" "576 0 256 256 1024"
- "spritesize" "0.5 0 18 18"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- J
- {
- "sprite" "832 0 192 256 1024"
- "spritesize" "0.5 0 12 16"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- }
- Group6
- {
- "alpha" ".15"
- A
- {
- "sprite" "0 0 320 448 1024" //(X, Y) coord. of upper left corner, w & h of sprite, size of the detailsprite.vtf texture in pixels.
- "spritesize" "0.5 0 20 30" //x & y of rotational center of sprite (approx .5 0), x y world size of sprite
- "spriterandomscale" "0.1" //randomness of sprite sizes
- "amount" "0.02" //relative amount of sprite...keep in thirds for three. if four sprites, would be .25
- "detailOrientation" "2" //1 faces player. 0 would not rotate. 2 faces camera.
- }
- B
- {
- "sprite" "320 0 256 448 1024"
- "spritesize" "0.5 0 20 38"
- "spriterandomscale" "0.1"
- "amount" "0.05"
- "detailOrientation" "2"
- }
- D
- {
- "sprite" "0 448 320 576 1024"
- "spritesize" "0.5 0 22 40"
- "spriterandomscale" "0.1"
- "amount" "0.06"
- "detailOrientation" "2"
- }
- E
- {
- "sprite" "320 448 256 576 1024"
- "spritesize" "0.5 0 20 38"
- "spriterandomscale" "0.1"
- "amount" "0.04"
- "detailOrientation" "2"
- }
- F
- {
- "sprite" "576 512 448 512 1024"
- "spritesize" "0.5 0 32 38"
- "spriterandomscale" "0.1"
- "amount" "0.3"
- "detailOrientation" "2"
- }
- G
- {
- "sprite" "576 256 448 256 1024"
- "spritesize" "0.5 0 13 13"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- I
- {
- "sprite" "576 0 256 256 1024"
- "spritesize" "0.5 0 18 18"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- J
- {
- "sprite" "832 0 192 256 1024"
- "spritesize" "0.5 0 12 16"
- "spriterandomscale" "0.1"
- "amount" "0.2"
- "detailOrientation" "2"
- }
- }
- }
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