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Apr 25th, 2018
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  1. $${
  2. if(on);
  3. log([Macro] &6Cunstrução go! go! &2MAGNATA &4Off);
  4. unset(on);
  5. stop;
  6. else;
  7.  
  8. set(on);
  9. log([Macro] &6Cunstrução go! go! &2MAGNATA &2On);
  10. wait(500ms);
  11.  
  12. //iniciando
  13. #feitos = 0;
  14. #falta=0;
  15. #andares=10;
  16. &rep="n";
  17. &pa="diamond_shovel";
  18. wait(50ms);
  19. //PROMPT(&pa,$$i,qual pá voce usara?);
  20. //PROMPT(#andares,$$?,quantos andar você quer fazer?);
  21. //PROMPT(&rep,$$?,vc quer reparar?sim ou não se não gurdara em um bau);
  22.  
  23. wait(500ms);
  24.  
  25. do(%#andares%);
  26.  
  27. //pulo
  28.  
  29. pick(dirt);
  30. wait(150ms);
  31. IFMATCHES(%ITEM%,dirt);
  32. else;
  33. gui(inventory);
  34. do(3);
  35. wait(250ms);
  36. getslot("dirt",#slot,0);
  37. wait(250ms);
  38. slotclick(%#slot%,l,true);
  39. loop;
  40. gui();
  41. pick(dirt);
  42. wait(150ms);
  43. IFMATCHES(%ITEM%,dirt);
  44. else;
  45. }$$
  46. /sethome retorno
  47. $${
  48. wait(3);
  49. }$$
  50. /home bau3
  51. $${
  52. wait(5);
  53. key(use);
  54. do(3);
  55. wait(250ms);
  56. getslot("cactus",#slot,0);
  57. wait(250ms);
  58. slotclick(%#slot%,l,true);
  59. loop;
  60. do(3);
  61. wait(250ms);
  62. getslot("dirt",#slot,0);
  63. wait(250ms);
  64. slotclick(%#slot%,l,true);
  65. loop;
  66. do(3);
  67. wait(250ms);
  68. getslot("sand",#slot,0);
  69. wait(250ms);
  70. slotclick(%#slot%,l,true);
  71. loop;
  72.  
  73. do(9);
  74. wait(250ms);
  75. getslot("cactus",#slot,0);
  76. wait(250ms);
  77. slotclick(%#slot%,l,true);
  78. loop;
  79. do(9);
  80. wait(250ms);
  81. getslot("dirt",#slot,0);
  82. wait(250ms);
  83. slotclick(%#slot%,l,true);
  84. loop;
  85. do(9);
  86. wait(250ms);
  87. getslot("sand",#slot,0);
  88. wait(250ms);
  89. slotclick(%#slot%,l,true);
  90. loop;
  91.  
  92. wait(150ms);
  93. }$$
  94. /home retorno
  95. $${
  96. wait(5);
  97. endif;
  98. loop;
  99. gui();
  100. pick(dirt);
  101. wait(150ms);
  102. endif;
  103. look(,90);
  104. keydown(jump);
  105. wait(200ms);
  106. key(use);
  107. keyup(jump);
  108. wait(150ms);
  109.  
  110. pick(sand);
  111. wait(150ms);
  112. IFMATCHES(%ITEM%,sand);
  113. else;
  114. gui(inventory);
  115. do(3);
  116. wait(250ms);
  117. getslot("sand",#slot,0);
  118. wait(250ms);
  119. slotclick(%#slot%,l,true);
  120. loop;
  121. gui();
  122. pick(sand);
  123. wait(150ms);
  124. IFMATCHES(%ITEM%,sand);
  125. else;
  126. }$$
  127. /home retorno
  128. $${
  129. wait(5);
  130. endif;
  131. loop;
  132. gui();
  133. pick(sand);
  134. wait(150ms);
  135. IFMATCHES(%ITEM%,sand);
  136. else;
  137. }$$
  138. /sethome retorno
  139. $${
  140. wait(3);
  141. }$$
  142. /home bau3
  143. $${
  144. wait(5);
  145. key(use);
  146. do(3);
  147. wait(250ms);
  148. getslot("cactus",#slot,0);
  149. wait(250ms);
  150. slotclick(%#slot%,l,true);
  151. loop;
  152. do(3);
  153. wait(250ms);
  154. getslot("dirt",#slot,0);
  155. wait(250ms);
  156. slotclick(%#slot%,l,true);
  157. loop;
  158. do(3);
  159. wait(250ms);
  160. getslot("sand",#slot,0);
  161. wait(250ms);
  162. slotclick(%#slot%,l,true);
  163. loop;
  164.  
  165. do(9);
  166. wait(250ms);
  167. getslot("cactus",#slot,0);
  168. wait(250ms);
  169. slotclick(%#slot%,l,true);
  170. loop;
  171. do(9);
  172. wait(250ms);
  173. getslot("dirt",#slot,0);
  174. wait(250ms);
  175. slotclick(%#slot%,l,true);
  176. loop;
  177. do(9);
  178. wait(250ms);
  179. getslot("sand",#slot,0);
  180. wait(250ms);
  181. slotclick(%#slot%,l,true);
  182. loop;
  183.  
  184. wait(150ms);
  185. }$$
  186. /home retorno
  187. $${
  188. wait(5);
  189. endif;
  190. gui();
  191. pick(sand);
  192. wait(150ms);
  193. endif;
  194. look(,90);
  195. keydown(jump);
  196. wait(200ms);
  197. key(use);
  198. keyup(jump);
  199. wait(150ms);
  200.  
  201. //terra
  202.  
  203. look(NORTH);
  204. pick(dirt);
  205. wait(150ms);
  206. IFMATCHES(%ITEM%,dirt);
  207. else;
  208. gui(inventory);
  209. do(3);
  210. wait(250ms);
  211. getslot("dirt",#slot,0);
  212. wait(250ms);
  213. slotclick(%#slot%,l,true);
  214. loop;
  215. IFMATCHES(%ITEM%,dirt);
  216. else;
  217. }$$
  218. /sethome retorno
  219. $${
  220. wait(3);
  221. }$$
  222. /home bau3
  223. $${
  224. wait(5);
  225. key(use);
  226. do(3);
  227. wait(250ms);
  228. getslot("cactus",#slot,0);
  229. wait(250ms);
  230. slotclick(%#slot%,l,true);
  231. loop;
  232. do(3);
  233. wait(250ms);
  234. getslot("dirt",#slot,0);
  235. wait(250ms);
  236. slotclick(%#slot%,l,true);
  237. loop;
  238. do(3);
  239. wait(250ms);
  240. getslot("sand",#slot,0);
  241. wait(250ms);
  242. slotclick(%#slot%,l,true);
  243. loop;
  244.  
  245. do(9);
  246. wait(250ms);
  247. getslot("cactus",#slot,0);
  248. wait(250ms);
  249. slotclick(%#slot%,l,true);
  250. loop;
  251. do(9);
  252. wait(250ms);
  253. getslot("dirt",#slot,0);
  254. wait(250ms);
  255. slotclick(%#slot%,l,true);
  256. loop;
  257. do(9);
  258. wait(250ms);
  259. getslot("sand",#slot,0);
  260. wait(250ms);
  261. slotclick(%#slot%,l,true);
  262. loop;
  263.  
  264. wait(150ms);
  265. }$$
  266. /home retorno
  267. $${
  268. wait(5);
  269. endif;
  270. gui();
  271. pick(dirt);
  272. wait(150ms);
  273. endif;
  274. keydown(back);
  275. keydown(sneak);
  276. wait(1500ms);
  277. keyup(back);
  278. wait(100ms);
  279. look(,85);
  280. wait(100ms);
  281. key(use);
  282. wait(100ms);
  283. keyup(sneak);
  284. wait(150ms);
  285.  
  286. look(SOUTH);
  287. pick(dirt);
  288. wait(150ms);
  289. IFMATCHES(%ITEM%,dirt);
  290. else;
  291. gui(inventory);
  292. do(3);
  293. wait(250ms);
  294. getslot("dirt",#slot,0);
  295. wait(250ms);
  296. slotclick(%#slot%,l,true);
  297. loop;
  298. gui();
  299. pick(dirt);
  300. wait(150ms);
  301. IFMATCHES(%ITEM%,dirt);
  302. else;
  303. }$$
  304. /sethome retorno
  305. $${
  306. wait(3);
  307. }$$
  308. /home bau3
  309. $${
  310. wait(5);
  311. key(use);
  312. do(3);
  313. wait(250ms);
  314. getslot("cactus",#slot,0);
  315. wait(250ms);
  316. slotclick(%#slot%,l,true);
  317. loop;
  318. do(3);
  319. wait(250ms);
  320. getslot("dirt",#slot,0);
  321. wait(250ms);
  322. slotclick(%#slot%,l,true);
  323. loop;
  324. do(3);
  325. wait(250ms);
  326. getslot("sand",#slot,0);
  327. wait(250ms);
  328. slotclick(%#slot%,l,true);
  329. loop;
  330.  
  331. do(9);
  332. wait(250ms);
  333. getslot("cactus",#slot,0);
  334. wait(250ms);
  335. slotclick(%#slot%,l,true);
  336. loop;
  337. do(9);
  338. wait(250ms);
  339. getslot("dirt",#slot,0);
  340. wait(250ms);
  341. slotclick(%#slot%,l,true);
  342. loop;
  343. do(9);
  344. wait(250ms);
  345. getslot("sand",#slot,0);
  346. wait(250ms);
  347. slotclick(%#slot%,l,true);
  348. loop;
  349.  
  350. wait(150ms);
  351. }$$
  352. /home retorno
  353. $${
  354. wait(5);
  355. endif;
  356. gui();
  357. pick(dirt);
  358. wait(150ms);
  359. endif;
  360. keydown(back);
  361. keydown(sneak);
  362. wait(1500ms);
  363. keyup(back);
  364. wait(100ms);
  365. look(,85);
  366. wait(100ms);
  367. key(use);
  368. wait(100ms);
  369. keyup(sneak);
  370.  
  371. look(NORTH);
  372. keydown(back);
  373. keydown(sneak);
  374. wait(300ms);
  375. keyup(back);
  376. wait(100ms);
  377. keyup(sneak);
  378.  
  379. look(EAST);
  380. pick(dirt);
  381. wait(150ms);
  382. IFMATCHES(%ITEM%,dirt);
  383. else;
  384. gui(inventory);
  385. do(3);
  386. wait(250ms);
  387. getslot("dirt",#slot,0);
  388. wait(250ms);
  389. slotclick(%#slot%,l,true);
  390. loop;
  391. gui();
  392. pick(dirt);
  393. wait(150ms);
  394. IFMATCHES(%ITEM%,dirt);
  395. else;
  396. }$$
  397. /sethome retorno
  398. $${
  399. wait(3);
  400. }$$
  401. /home bau3
  402. $${
  403. wait(5);
  404. key(use);
  405. do(3);
  406. wait(250ms);
  407. getslot("cactus",#slot,0);
  408. wait(250ms);
  409. slotclick(%#slot%,l,true);
  410. loop;
  411. do(3);
  412. wait(250ms);
  413. getslot("dirt",#slot,0);
  414. wait(250ms);
  415. slotclick(%#slot%,l,true);
  416. loop;
  417. do(3);
  418. wait(250ms);
  419. getslot("sand",#slot,0);
  420. wait(250ms);
  421. slotclick(%#slot%,l,true);
  422. loop;
  423.  
  424. do(9);
  425. wait(250ms);
  426. getslot("cactus",#slot,0);
  427. wait(250ms);
  428. slotclick(%#slot%,l,true);
  429. loop;
  430. do(9);
  431. wait(250ms);
  432. getslot("dirt",#slot,0);
  433. wait(250ms);
  434. slotclick(%#slot%,l,true);
  435. loop;
  436. do(9);
  437. wait(250ms);
  438. getslot("sand",#slot,0);
  439. wait(250ms);
  440. slotclick(%#slot%,l,true);
  441. loop;
  442.  
  443. wait(150ms);
  444. }$$
  445. /home retorno
  446. $${
  447. wait(5);
  448. endif;
  449. gui();
  450. pick(dirt);
  451. wait(150ms);
  452. endif;
  453. keydown(back);
  454. keydown(sneak);
  455. wait(1500ms);
  456. keyup(back);
  457. wait(100ms);
  458. look(,85);
  459. wait(100ms);
  460. key(use);
  461. wait(100ms);
  462. keyup(sneak);
  463. wait(150ms);
  464.  
  465. look(WEST);
  466. pick(dirt);
  467. wait(150ms);
  468. IFMATCHES(%ITEM%,dirt);
  469. else;
  470. gui(inventory);
  471. do(3);
  472. #slot=0;
  473. wait(250ms);
  474. getslot("dirt",#slot,0);
  475. wait(250ms);
  476. slotclick(%#slot%,l,true);
  477. loop;
  478. gui();
  479. pick(dirt);
  480. wait(150ms);
  481. IFMATCHES(%ITEM%,dirt);
  482. else;
  483. }$$
  484. /sethome retorno
  485. $${
  486. wait(3);
  487. }$$
  488. /home bau3
  489. $${
  490. wait(5);
  491. key(use);
  492. do(3);
  493. wait(250ms);
  494. getslot("cactus",#slot,0);
  495. wait(250ms);
  496. slotclick(%#slot%,l,true);
  497. loop;
  498. do(3);
  499. wait(250ms);
  500. getslot("dirt",#slot,0);
  501. wait(250ms);
  502. slotclick(%#slot%,l,true);
  503. loop;
  504. do(3);
  505. wait(250ms);
  506. getslot("sand",#slot,0);
  507. wait(250ms);
  508. slotclick(%#slot%,l,true);
  509. loop;
  510.  
  511. do(9);
  512. wait(250ms);
  513. getslot("cactus",#slot,0);
  514. wait(250ms);
  515. slotclick(%#slot%,l,true);
  516. loop;
  517. do(9);
  518. wait(250ms);
  519. getslot("dirt",#slot,0);
  520. wait(250ms);
  521. slotclick(%#slot%,l,true);
  522. loop;
  523. do(9);
  524. wait(250ms);
  525. getslot("sand",#slot,0);
  526. wait(250ms);
  527. slotclick(%#slot%,l,true);
  528. loop;
  529.  
  530. wait(150ms);
  531. }$$
  532. /home retorno
  533. $${
  534. wait(5);
  535. endif;
  536. gui();
  537. pick(dirt);
  538. wait(150ms);
  539. endif;
  540. keydown(back);
  541. keydown(sneak);
  542. wait(1500ms);
  543. keyup(back);
  544. wait(100ms);
  545. look(,85);
  546. wait(100ms);
  547. key(use);
  548. wait(100ms);
  549. keyup(sneak);
  550. wait(150ms);
  551.  
  552. look(EAST);
  553. keydown(back);
  554. keydown(sneak);
  555. wait(300ms);
  556. keyup(back);
  557. wait(100ms);
  558. keyup(sneak);
  559. wait(150ms);
  560.  
  561. //pulo
  562.  
  563. pick(dirt);
  564. IFMATCHES(%ITEM%,dirt);
  565. else;
  566. gui(inventory);
  567. do(3);
  568. wait(250ms);
  569. getslot("dirt",#slot,0);
  570. wait(250ms);
  571. slotclick(%#slot%,l,true);
  572. loop;
  573. gui();
  574. pick(dirt);
  575. wait(150ms);
  576. IFMATCHES(%ITEM%,dirt);
  577. else;
  578. }$$
  579. /sethome retorno
  580. $${
  581. wait(3);
  582. }$$
  583. /home bau3
  584. $${
  585. wait(5);
  586. key(use);
  587. do(3);
  588. wait(250ms);
  589. getslot("cactus",#slot,0);
  590. wait(250ms);
  591. slotclick(%#slot%,l,true);
  592. loop;
  593. do(3);
  594. wait(250ms);
  595. getslot("dirt",#slot,0);
  596. wait(250ms);
  597. slotclick(%#slot%,l,true);
  598. loop;
  599. do(3);
  600. wait(250ms);
  601. getslot("sand",#slot,0);
  602. wait(250ms);
  603. slotclick(%#slot%,l,true);
  604. loop;
  605.  
  606. do(9);
  607. wait(250ms);
  608. getslot("cactus",#slot,0);
  609. wait(250ms);
  610. slotclick(%#slot%,l,true);
  611. loop;
  612. do(9);
  613. wait(250ms);
  614. getslot("dirt",#slot,0);
  615. wait(250ms);
  616. slotclick(%#slot%,l,true);
  617. loop;
  618. do(9);
  619. wait(250ms);
  620. getslot("sand",#slot,0);
  621. wait(250ms);
  622. slotclick(%#slot%,l,true);
  623. loop;
  624.  
  625. wait(150ms);
  626. }$$
  627. /home retorno
  628. $${
  629. wait(5);
  630. endif;
  631. gui();
  632. pick(dirt);
  633. wait(150ms);
  634. endif;
  635. look(,90);
  636. keydown(jump);
  637. wait(200ms);
  638. key(use);
  639. keyup(jump);
  640. wait(150ms);
  641.  
  642. //areia
  643.  
  644. look(NORTH);
  645. pick(sand);
  646. wait(150ms);
  647. IFMATCHES(%ITEM%,sand);
  648. else;
  649. gui(inventory);
  650. do(3);
  651. wait(250ms);
  652. getslot("sand",#slot,0);
  653. wait(250ms);
  654. slotclick(%#slot%,l,true);
  655. loop;
  656. gui();
  657. pick(sand);
  658. wait(150ms);
  659. IFMATCHES(%ITEM%,sand);
  660. else;
  661. }$$
  662. /sethome retorno
  663. $${
  664. wait(3);
  665. }$$
  666. /home bau3
  667. $${
  668. wait(5);
  669. key(use);
  670. do(3);
  671. wait(250ms);
  672. getslot("cactus",#slot,0);
  673. wait(250ms);
  674. slotclick(%#slot%,l,true);
  675. loop;
  676. do(3);
  677. wait(250ms);
  678. getslot("dirt",#slot,0);
  679. wait(250ms);
  680. slotclick(%#slot%,l,true);
  681. loop;
  682. do(3);
  683. wait(250ms);
  684. getslot("sand",#slot,0);
  685. wait(250ms);
  686. slotclick(%#slot%,l,true);
  687. loop;
  688.  
  689. do(9);
  690. wait(250ms);
  691. getslot("cactus",#slot,0);
  692. wait(250ms);
  693. slotclick(%#slot%,l,true);
  694. loop;
  695. do(9);
  696. wait(250ms);
  697. getslot("dirt",#slot,0);
  698. wait(250ms);
  699. slotclick(%#slot%,l,true);
  700. loop;
  701. do(9);
  702. wait(250ms);
  703. getslot("sand",#slot,0);
  704. wait(250ms);
  705. slotclick(%#slot%,l,true);
  706. loop;
  707.  
  708. wait(150ms);
  709. }$$
  710. /home retorno
  711. $${
  712. wait(5);
  713. endif;
  714. gui();
  715. pick(sand);
  716. wait(150ms);
  717. endif;
  718. keydown(back);
  719. keydown(sneak);
  720. wait(1500ms);
  721. keyup(back);
  722. wait(100ms);
  723. look(,85);
  724. wait(100ms);
  725. key(use);
  726. wait(100ms);
  727. keyup(sneak);
  728. wait(150ms);
  729.  
  730. look(SOUTH);
  731. pick(sand);
  732. wait(150ms);
  733. IFMATCHES(%ITEM%,sand);
  734. else;
  735. gui(inventory);
  736. do(3);
  737. wait(250ms);
  738. getslot("sand",#slot,0);
  739. wait(250ms);
  740. slotclick(%#slot%,l,true);
  741. loop;
  742. gui();
  743. pick(sand);
  744. wait(150ms);
  745. IFMATCHES(%ITEM%,sand);
  746. else;
  747. }$$
  748. /sethome retorno
  749. $${
  750. wait(3);
  751. }$$
  752. /home bau3
  753. $${
  754. wait(5);
  755. key(use);
  756. do(3);
  757. wait(250ms);
  758. getslot("cactus",#slot,0);
  759. wait(250ms);
  760. slotclick(%#slot%,l,true);
  761. loop;
  762. do(3);
  763. wait(250ms);
  764. getslot("dirt",#slot,0);
  765. wait(250ms);
  766. slotclick(%#slot%,l,true);
  767. loop;
  768. do(3);
  769. wait(250ms);
  770. getslot("sand",#slot,0);
  771. wait(250ms);
  772. slotclick(%#slot%,l,true);
  773. loop;
  774.  
  775. do(9);
  776. wait(250ms);
  777. getslot("cactus",#slot,0);
  778. wait(250ms);
  779. slotclick(%#slot%,l,true);
  780. loop;
  781. do(9);
  782. wait(250ms);
  783. getslot("dirt",#slot,0);
  784. wait(250ms);
  785. slotclick(%#slot%,l,true);
  786. loop;
  787. do(9);
  788. wait(250ms);
  789. getslot("sand",#slot,0);
  790. wait(250ms);
  791. slotclick(%#slot%,l,true);
  792. loop;
  793.  
  794. wait(150ms);
  795. }$$
  796. /home retorno
  797. $${
  798. wait(5);
  799. endif;
  800. gui();
  801. pick(sand);
  802. wait(150ms);
  803. endif;
  804. keydown(back);
  805. keydown(sneak);
  806. wait(1500ms);
  807. keyup(back);
  808. wait(100ms);
  809. look(,85);
  810. wait(100ms);
  811. key(use);
  812. wait(100ms);
  813. keyup(sneak);
  814. wait(150ms);
  815.  
  816. look(NORTH);
  817. keydown(back);
  818. keydown(sneak);
  819. wait(300ms);
  820. keyup(back);
  821. wait(100ms);
  822. keyup(sneak);
  823. wait(150ms);
  824.  
  825. look(EAST);
  826. pick(sand);
  827. wait(150ms);
  828. IFMATCHES(%ITEM%,sand);
  829. else;
  830. gui(inventory);
  831. do(3);
  832. wait(250ms);
  833. getslot("sand",#slot,0);
  834. wait(250ms);
  835. slotclick(%#slot%,l,true);
  836. loop;
  837. gui();
  838. pick(sand);
  839. wait(150ms);
  840. IFMATCHES(%ITEM%,sand);
  841. else;
  842. }$$
  843. /sethome retorno
  844. $${
  845. wait(3);
  846. }$$
  847. /home bau3
  848. $${
  849. wait(5);
  850. key(use);
  851. do(3);
  852. wait(250ms);
  853. getslot("cactus",#slot,0);
  854. wait(250ms);
  855. slotclick(%#slot%,l,true);
  856. loop;
  857. do(3);
  858. wait(250ms);
  859. getslot("dirt",#slot,0);
  860. wait(250ms);
  861. slotclick(%#slot%,l,true);
  862. loop;
  863. do(3);
  864. wait(250ms);
  865. getslot("sand",#slot,0);
  866. wait(250ms);
  867. slotclick(%#slot%,l,true);
  868. loop;
  869.  
  870. do(9);
  871. wait(250ms);
  872. getslot("cactus",#slot,0);
  873. wait(250ms);
  874. slotclick(%#slot%,l,true);
  875. loop;
  876. do(9);
  877. wait(250ms);
  878. getslot("dirt",#slot,0);
  879. wait(250ms);
  880. slotclick(%#slot%,l,true);
  881. loop;
  882. do(9);
  883. wait(250ms);
  884. getslot("sand",#slot,0);
  885. wait(250ms);
  886. slotclick(%#slot%,l,true);
  887. loop;
  888.  
  889. wait(150ms);
  890. }$$
  891. /home retorno
  892. $${
  893. wait(5);
  894. endif;
  895. gui();
  896. pick(sand);
  897. wait(150ms);
  898. endif;
  899. keydown(back);
  900. keydown(sneak);
  901. wait(1500ms);
  902. keyup(back);
  903. wait(100ms);
  904. look(,85);
  905. wait(100ms);
  906. key(use);
  907. wait(100ms);
  908. keyup(sneak);
  909. wait(150ms);
  910.  
  911. look(WEST);
  912. pick(sand);
  913. wait(150ms);
  914. IFMATCHES(%ITEM%,sand);
  915. else;
  916. gui(inventory);
  917. do(3);
  918. wait(250ms);
  919. getslot("sand",#slot,0);
  920. wait(250ms);
  921. slotclick(%#slot%,l,true);
  922. loop;
  923. gui();
  924. pick(sand);
  925. wait(150ms);
  926. IFMATCHES(%ITEM%,sand);
  927. else;
  928. }$$
  929. /sethome retorno
  930. $${
  931. wait(3);
  932. }$$
  933. /home bau3
  934. $${
  935. wait(5);
  936. key(use);
  937. do(3);
  938. wait(250ms);
  939. getslot("cactus",#slot,0);
  940. wait(250ms);
  941. slotclick(%#slot%,l,true);
  942. loop;
  943. do(3);
  944. wait(250ms);
  945. getslot("dirt",#slot,0);
  946. wait(250ms);
  947. slotclick(%#slot%,l,true);
  948. loop;
  949. do(3);
  950. wait(250ms);
  951. getslot("sand",#slot,0);
  952. wait(250ms);
  953. slotclick(%#slot%,l,true);
  954. loop;
  955.  
  956. do(9);
  957. wait(250ms);
  958. getslot("cactus",#slot,0);
  959. wait(250ms);
  960. slotclick(%#slot%,l,true);
  961. loop;
  962. do(9);
  963. wait(250ms);
  964. getslot("dirt",#slot,0);
  965. wait(250ms);
  966. slotclick(%#slot%,l,true);
  967. loop;
  968. do(9);
  969. wait(250ms);
  970. getslot("sand",#slot,0);
  971. wait(250ms);
  972. slotclick(%#slot%,l,true);
  973. loop;
  974.  
  975. wait(150ms);
  976. }$$
  977. /home retorno
  978. $${
  979. wait(5);
  980. endif;
  981. gui();
  982. pick(sand);
  983. wait(150ms);
  984. endif;
  985. keydown(back);
  986. keydown(sneak);
  987. wait(1500ms);
  988. keyup(back);
  989. wait(100ms);
  990. look(,85);
  991. wait(100ms);
  992. key(use);
  993. wait(100ms);
  994. keyup(sneak);
  995. wait(150ms);
  996.  
  997. look(EAST);
  998. keydown(back);
  999. keydown(sneak);
  1000. wait(300ms);
  1001. keyup(back);
  1002. wait(100ms);
  1003. keyup(sneak);
  1004. wait(150ms);
  1005.  
  1006. //pulo
  1007.  
  1008. pick(dirt);
  1009. wait(150ms);
  1010. IFMATCHES(%ITEM%,dirt);
  1011. else;
  1012. gui(inventory);
  1013. do(3);
  1014. wait(250ms);
  1015. getslot("dirt",#slot,0);
  1016. wait(250ms);
  1017. slotclick(%#slot%,l,true);
  1018. loop;
  1019. gui();
  1020. pick(dirt);
  1021. wait(150ms);
  1022. IFMATCHES(%ITEM%,dirt);
  1023. else;
  1024. }$$
  1025. /sethome retorno
  1026. $${
  1027. wait(3);
  1028. }$$
  1029. /home bau3
  1030. $${
  1031. wait(5);
  1032. key(use);
  1033. do(3);
  1034. wait(250ms);
  1035. getslot("cactus",#slot,0);
  1036. wait(250ms);
  1037. slotclick(%#slot%,l,true);
  1038. loop;
  1039. do(3);
  1040. wait(250ms);
  1041. getslot("dirt",#slot,0);
  1042. wait(250ms);
  1043. slotclick(%#slot%,l,true);
  1044. loop;
  1045. do(3);
  1046. wait(250ms);
  1047. getslot("sand",#slot,0);
  1048. wait(250ms);
  1049. slotclick(%#slot%,l,true);
  1050. loop;
  1051.  
  1052. do(9);
  1053. wait(250ms);
  1054. getslot("cactus",#slot,0);
  1055. wait(250ms);
  1056. slotclick(%#slot%,l,true);
  1057. loop;
  1058. do(9);
  1059. wait(250ms);
  1060. getslot("dirt",#slot,0);
  1061. wait(250ms);
  1062. slotclick(%#slot%,l,true);
  1063. loop;
  1064. do(9);
  1065. wait(250ms);
  1066. getslot("sand",#slot,0);
  1067. wait(250ms);
  1068. slotclick(%#slot%,l,true);
  1069. loop;
  1070.  
  1071. wait(150ms);
  1072. }$$
  1073. /home retorno
  1074. $${
  1075. wait(5);
  1076. endif;
  1077. gui();
  1078. pick(dirt);
  1079. wait(150ms);
  1080. endif;
  1081. look(,90);
  1082. keydown(jump);
  1083. wait(200ms);
  1084. key(use);
  1085. keyup(jump);
  1086. wait(150ms);
  1087.  
  1088. //pá
  1089.  
  1090. look(NORTH);
  1091. wait(100ms)
  1092. keydown(back);
  1093. keydown(sneak);
  1094. wait(1500ms);
  1095. keyup(back);
  1096. wait(100ms);
  1097. look(,85);
  1098. wait(100ms);
  1099. pick(%&pa%);
  1100. ifmatches(%ITEM%,%&pa%);
  1101. else;
  1102. gui(inventory);
  1103. do(1);
  1104. wait(250ms);
  1105. getslot(%&pa%,#slot,9);
  1106. wait(250ms);
  1107. slotclick(%#slot%,l,true);
  1108. loop;
  1109. gui();
  1110. endif;
  1111. pick(%&pa%);
  1112. wait(150ms);
  1113. if(%DURABILITY%<20);
  1114. ifmatches(%&rep%,"sim");
  1115. }$$
  1116. /sethome retorno
  1117. $${
  1118. wait(1);
  1119. }$$
  1120. /home reparar
  1121. $${
  1122. wait(5);
  1123. look(0,90);
  1124. log("&4[Macro] &6 Durabilidade baixa, reparando...");
  1125. wait(300ms);
  1126. key(use);
  1127. wait(300ms);
  1128. log("&4[Macro] &6 pá reparada!");
  1129. }$$
  1130. /home retorno
  1131. $${
  1132. wait(250ms);
  1133.  
  1134. else;
  1135. }$$
  1136. /home bau1
  1137. $${
  1138. wait(5);
  1139. key(use);
  1140. wait(250ms);
  1141. getslot(%&pa%,#slot,54);
  1142. wait(250ms);
  1143. slotclick(%#slot%,l,true);
  1144. gui();
  1145. }$$
  1146. /home bau2
  1147. $${
  1148. wait(5);
  1149. key(use);
  1150. wait(250ms);
  1151. getslot(%&pa%,#slot,54);
  1152. wait(250ms);
  1153. slotclick(%#slot%,l,true);
  1154. gui();
  1155. }$$
  1156. /home retorno
  1157. $${
  1158. wait(5);
  1159. endif;
  1160. endif;
  1161.  
  1162. look(,85);
  1163. wait(50ms);
  1164. do;
  1165. key(attack);
  1166. until((%HITNAME%!="tile.dirt.name"));
  1167.  
  1168. if(%DURABILITY%<20);
  1169. log([Macro] cunstrutor de plant off);
  1170. unset(on);
  1171. stop;
  1172. endif;
  1173. wait(100ms);
  1174. keyup(sneak);
  1175. wait(150ms);
  1176.  
  1177. //cacto
  1178.  
  1179. pick(cactus);
  1180. wait(150ms);
  1181. ifmatches(%ITEM%,cactus);
  1182. else;
  1183. gui(inventory);
  1184. do(3);
  1185. wait(250ms);
  1186. getslot("cactus",#slot,0);
  1187. wait(250ms);
  1188. slotclick(%#slot%,l,true);
  1189. loop;
  1190. gui();
  1191. pick(cactus);
  1192. wait(150ms);
  1193. IFMATCHES(%ITEM%,cactus);
  1194. else;
  1195. }$$
  1196. /sethome retorno
  1197. $${
  1198. wait(3);
  1199. }$$
  1200. /home bau3
  1201. $${
  1202. wait(5);
  1203. key(use);
  1204. do(3);
  1205. wait(250ms);
  1206. getslot("cactus",#slot,0);
  1207. wait(250ms);
  1208. slotclick(%#slot%,l,true);
  1209. loop;
  1210. do(3);
  1211. wait(250ms);
  1212. getslot("dirt",#slot,0);
  1213. wait(250ms);
  1214. slotclick(%#slot%,l,true);
  1215. loop;
  1216. do(3);
  1217. wait(250ms);
  1218. getslot("sand",#slot,0);
  1219. wait(250ms);
  1220. slotclick(%#slot%,l,true);
  1221. loop;
  1222.  
  1223. do(9);
  1224. wait(250ms);
  1225. getslot("cactus",#slot,0);
  1226. wait(250ms);
  1227. slotclick(%#slot%,l,true);
  1228. loop;
  1229. do(9);
  1230. wait(250ms);
  1231. getslot("dirt",#slot,0);
  1232. wait(250ms);
  1233. slotclick(%#slot%,l,true);
  1234. loop;
  1235. do(9);
  1236. wait(250ms);
  1237. getslot("sand",#slot,0);
  1238. wait(250ms);
  1239. slotclick(%#slot%,l,true);
  1240. loop;
  1241.  
  1242. wait(150ms);
  1243. }$$
  1244. /home retorno
  1245. $${
  1246. wait(5);
  1247. endif;
  1248. gui();
  1249. pick(cactus);
  1250. wait(150ms);
  1251. endif;
  1252. look(,90);
  1253. wait(100ms);
  1254. key(use);
  1255. wait(100ms);
  1256. keyup(sneak);
  1257. wait(150ms);
  1258.  
  1259. look(SOUTH);
  1260. pick(cactus);
  1261. wait(150ms);
  1262. ifmatches(%ITEM%,cactus);
  1263. else;
  1264. gui(inventory);
  1265. do(3);
  1266. wait(250ms);
  1267. getslot("cactus",#slot,0);
  1268. wait(250ms);
  1269. slotclick(%#slot%,l,true);
  1270. loop;
  1271. gui();
  1272. pick(cactus);
  1273. wait(150ms);
  1274. IFMATCHES(%ITEM%,cactus);
  1275. else;
  1276. }$$
  1277. /sethome retorno
  1278. $${
  1279. wait(3);
  1280. }$$
  1281. /home bau3
  1282. $${
  1283. wait(5);
  1284. key(use);
  1285. do(3);
  1286. wait(250ms);
  1287. getslot("cactus",#slot,0);
  1288. wait(250ms);
  1289. slotclick(%#slot%,l,true);
  1290. loop;
  1291. do(3);
  1292. wait(250ms);
  1293. getslot("dirt",#slot,0);
  1294. wait(250ms);
  1295. slotclick(%#slot%,l,true);
  1296. loop;
  1297. do(3);
  1298. wait(250ms);
  1299. getslot("sand",#slot,0);
  1300. wait(250ms);
  1301. slotclick(%#slot%,l,true);
  1302. loop;
  1303.  
  1304. do(9);
  1305. wait(250ms);
  1306. getslot("cactus",#slot,0);
  1307. wait(250ms);
  1308. slotclick(%#slot%,l,true);
  1309. loop;
  1310. do(9);
  1311. wait(250ms);
  1312. getslot("dirt",#slot,0);
  1313. wait(250ms);
  1314. slotclick(%#slot%,l,true);
  1315. loop;
  1316. do(9);
  1317. wait(250ms);
  1318. getslot("sand",#slot,0);
  1319. wait(250ms);
  1320. slotclick(%#slot%,l,true);
  1321. loop;
  1322.  
  1323. wait(150ms);
  1324. }$$
  1325. /home retorno
  1326. $${
  1327. wait(5);
  1328. endif;
  1329. gui();
  1330. pick(cactus);
  1331. wait(150ms);
  1332. endif;
  1333. keydown(back);
  1334. keydown(sneak);
  1335. wait(1500ms);
  1336. keyup(back);
  1337. wait(100ms);
  1338. look(,90);
  1339. wait(100ms);
  1340. key(use);
  1341. wait(100ms);
  1342. keyup(sneak);
  1343. wait(150ms);
  1344.  
  1345. look(NORTH);
  1346. keydown(back);
  1347. keydown(sneak);
  1348. wait(300ms);
  1349. keyup(back);
  1350. wait(100ms);
  1351. keyup(sneak);
  1352. wait(150ms);
  1353.  
  1354. look(EAST);
  1355. pick(cactus);
  1356. wait(150ms);
  1357. ifmatches(%ITEM%,cactus);
  1358. else;
  1359. gui(inventory);
  1360. do(3);
  1361. wait(250ms);
  1362. getslot("cactus",#slot,0);
  1363. wait(250ms);
  1364. slotclick(%#slot%,l,true);
  1365. loop;
  1366. gui();
  1367. pick(cactus);
  1368. wait(150ms);
  1369. IFMATCHES(%ITEM%,cactus);
  1370. else;
  1371. }$$
  1372. /sethome retorno
  1373. $${
  1374. wait(3);
  1375. }$$
  1376. /home bau3
  1377. $${
  1378. wait(5);
  1379. key(use);
  1380. do(3);
  1381. wait(250ms);
  1382. getslot("cactus",#slot,0);
  1383. wait(250ms);
  1384. slotclick(%#slot%,l,true);
  1385. loop;
  1386. do(3);
  1387. wait(250ms);
  1388. getslot("dirt",#slot,0);
  1389. wait(250ms);
  1390. slotclick(%#slot%,l,true);
  1391. loop;
  1392. do(3);
  1393. wait(250ms);
  1394. getslot("sand",#slot,0);
  1395. wait(250ms);
  1396. slotclick(%#slot%,l,true);
  1397. loop;
  1398.  
  1399. do(9);
  1400. wait(250ms);
  1401. getslot("cactus",#slot,0);
  1402. wait(250ms);
  1403. slotclick(%#slot%,l,true);
  1404. loop;
  1405. do(9);
  1406. wait(250ms);
  1407. getslot("dirt",#slot,0);
  1408. wait(250ms);
  1409. slotclick(%#slot%,l,true);
  1410. loop;
  1411. do(9);
  1412. wait(250ms);
  1413. getslot("sand",#slot,0);
  1414. wait(250ms);
  1415. slotclick(%#slot%,l,true);
  1416. loop;
  1417.  
  1418. wait(150ms);
  1419. }$$
  1420. /home retorno
  1421. $${
  1422. wait(5);
  1423. endif;
  1424. gui();
  1425. pick(cactus);
  1426. wait(150ms);
  1427. endif;
  1428.  
  1429. keydown(back);
  1430. keydown(sneak);
  1431. wait(1500ms);
  1432. keyup(back);
  1433. wait(100ms);
  1434. look(,90);
  1435. wait(100ms);
  1436. key(use);
  1437. wait(100ms);
  1438. keyup(sneak);
  1439. wait(150ms);
  1440.  
  1441. look(WEST);
  1442. pick(cactus);
  1443. wait(150ms);
  1444. ifmatches(%ITEM%,cactus);
  1445. else;
  1446. gui(inventory);
  1447. do(3);
  1448. wait(250ms);
  1449. getslot("cactus",#slot,0);
  1450. wait(250ms);
  1451. slotclick(%#slot%,l,true);
  1452. loop;
  1453. gui();
  1454. pick(cactus);
  1455. wait(150ms);
  1456. IFMATCHES(%ITEM%,cactus);
  1457. else;
  1458. }$$
  1459. /sethome retorno
  1460. $${
  1461. wait(3);
  1462. }$$
  1463. /home bau3
  1464. $${
  1465. wait(5);
  1466. key(use);
  1467. do(3);
  1468. wait(250ms);
  1469. getslot("cactus",#slot,0);
  1470. wait(250ms);
  1471. slotclick(%#slot%,l,true);
  1472. loop;
  1473. do(3);
  1474. wait(250ms);
  1475. getslot("dirt",#slot,0);
  1476. wait(250ms);
  1477. slotclick(%#slot%,l,true);
  1478. loop;
  1479. do(3);
  1480. wait(250ms);
  1481. getslot("sand",#slot,0);
  1482. wait(250ms);
  1483. slotclick(%#slot%,l,true);
  1484. loop;
  1485.  
  1486. do(9);
  1487. wait(250ms);
  1488. getslot("cactus",#slot,0);
  1489. wait(250ms);
  1490. slotclick(%#slot%,l,true);
  1491. loop;
  1492. do(9);
  1493. wait(250ms);
  1494. getslot("dirt",#slot,0);
  1495. wait(250ms);
  1496. slotclick(%#slot%,l,true);
  1497. loop;
  1498. do(9);
  1499. wait(250ms);
  1500. getslot("sand",#slot,0);
  1501. wait(250ms);
  1502. slotclick(%#slot%,l,true);
  1503. loop;
  1504.  
  1505. wait(150ms);
  1506. }$$
  1507. /home retorno
  1508. $${
  1509. wait(5);
  1510. endif;
  1511. gui();
  1512. pick(cactus);
  1513. wait(150ms);
  1514. endif;
  1515. keydown(back);
  1516. keydown(sneak);
  1517. wait(1500ms);
  1518. keyup(back);
  1519. wait(100ms);
  1520. look(,90);
  1521. wait(100ms);
  1522. key(use);
  1523. wait(100ms);
  1524. keyup(sneak);
  1525. wait(150ms);
  1526.  
  1527. look(EAST);
  1528. keydown(back);
  1529. keydown(sneak);
  1530. wait(300ms);
  1531. keyup(back);
  1532. wait(100ms);
  1533. keyup(sneak);
  1534. wait(150ms);
  1535.  
  1536. //conta
  1537.  
  1538. #feitos=%#feitos%+1;
  1539. wait(150ms);
  1540. #falta = %#andares%-%#feitos%;
  1541. wait(150ms);
  1542. log(&6Andares contruidos &3%#feitos% &6de &3%#andares% &6e faltão &3%#falta% &6a concluir );
  1543. wait(500ms);
  1544.  
  1545. loop;
  1546.  
  1547. log([Macro] &6Cunstrução go! go! &2MAGNATA &4Off);
  1548. PLAYSOUND(entity.blaze.death);
  1549. unset(on);
  1550. stop;
  1551.  
  1552. endif;
  1553. }$$
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