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- @name
- @inputs P:wirelink
- @outputs
- @persist
- @trigger
- runOnTick(1), E = entity()
- if (first()|duped()) {
- for (I = 0,12) {
- holoCreate(I)
- if (I != 0) {
- holoParent(I,0)
- }
- }
- holoPos(0,E:pos())
- holoAng(0,E:angles())
- holoModel(1,"hq_torus")
- holoScale(1,vec(4,10,6))
- holoPos(1,E:pos() + E:up()* 18)
- holoAng(1,E:angles())
- holoModel(2,"hq_icosphere")
- holoScale(2,vec(3.5,9.5,0.1))
- holoPos(2,E:pos() + E:up()* 18)
- holoAng(2,E:angles())
- holoModel(3,"hq_icosphere")
- holoScale(3,vec(4,0.1,2))
- holoPos(3,E:pos() + E:up()* 18)
- holoAng(3,E:angles())
- holoModel(4,"hq_icosphere")
- holoScale(4,vec(4,9,2))
- holoPos(4,E:pos() + E:up()* 18)
- holoAng(4,E:angles())
- holoModel(5,"hq_icosphere")
- holoScale(5,vec(1,3,1))
- holoPos(5,E:pos() + E:up()* -4)
- holoAng(5,E:angles())
- holoModel(6,"hq_icosphere")
- holoScale(6,vec(0.2,0.2,2))
- holoPos(6,E:pos() + E:up()* 5 + E:right()* 7 + E:forward()* 3) ### HERE
- holoAng(6,E:angles())
- holoColor(6,vec(70,70,10))
- holoModel(7,"hq_icosphere")
- holoScale(7,vec(0.2,0.2,2))
- holoPos(7,E:pos() + E:up()* 5 + E:right()* 7 + E:forward()* -3)
- holoAng(7,E:angles())
- holoColor(7,vec(70,70,10))
- holoModel(8,"hq_icosphere")
- holoScale(8,vec(0.2,0.2,2))
- holoPos(8,E:pos() + E:up()* 5 + E:right()* -5 + E:forward()* 3)
- holoAng(8,E:angles())
- holoColor(8,vec(70,70,10))
- holoModel(9,"hq_icosphere")
- holoScale(9,vec(0.2,0.2,2))
- holoPos(9,E:pos() + E:up()* 5 + E:right()* -5 + E:forward()* -3)
- holoAng(9,E:angles())
- holoColor(9,vec(70,70,10))
- holoModel(10,"hq_icosphere")
- holoScale(10,vec(0.5,1,0.5))
- holoPos(10,E:pos() + E:up()* -4 + E:right()* -14 + E:forward()* -2)
- holoAng(10,E:angles())
- holoColor(10,vec(0,0,0))
- holoModel(11,"hq_icosphere")
- holoScale(11,vec(0.5,0.8,0.5))
- holoPos(11,E:pos() + E:up()* -4 + E:right()* -14 + E:forward()* 0)
- holoAng(11,E:angles())
- holoColor(11,vec(70,70,10))
- holoModel(12,"hq_icosphere")
- holoScale(12,vec(0.5,1,0.5))
- holoPos(12,E:pos() + E:up()* -4 + E:right()* -14 + E:forward()* 2)
- holoAng(12,E:angles())
- holoColor(12,vec(0,0,0))
- }
- if (P["Active",number]) {
- W = P:number("W")
- S = P:number("S")
- A = P:number("A")
- D = P:number("D")
- Alt = P:number("Alt")
- Space = P:number("Space")
- F = (W - S)* 1
- Up = (Space - Alt)
- H = holoEntity(0)
- holoPos(0,H:pos() + H:forward()*F)
- holoAng(0,H:angles():setYaw(H:angles():yaw()+(A-D)))
- }
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