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Jun 23rd, 2017
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  1.  
  2. private static void assignScenesToLocations(Map map, Scene[] scenes) {
  3. Location[][] locations = map.getLocations();
  4.  
  5. locations[0][0].setScene(scenes[SceneType.startingScene.ordinal()]);
  6. locations[0][1].setScene(scenes[SceneType.finishScene.ordinal()]);
  7. locations[0][2].setScene(scenes[SceneType.room1Scene.ordinal()]);
  8. locations[0][3].setScene(scenes[SceneType.room2Scene.ordinal()]);
  9. locations[0][4].setScene(scenes[SceneType.room3Scene.ordinal()]);
  10. locations[0][5].setScene(scenes[SceneType.room4Scene.ordinal()]);
  11. locations[0][6].setScene(scenes[SceneType.room5Scene.ordinal()]);
  12. locations[0][7].setScene(scenes[SceneType.room6Scene.ordinal()]);
  13. locations[0][8].setScene(scenes[SceneType.room7Scene.ordinal()]);
  14. locations[0][9].setScene(scenes[SceneType.room8Scene.ordinal()]);
  15. locations[0][10].setScene(scenes[SceneType.room9Scene.ordinal()]);
  16. locations[0][11].setScene(scenes[SceneType.room10Scene.ordinal()]);
  17. locations[0][12].setScene(scenes[SceneType.room11Scene.ordinal()]);
  18. locations[1][0].setScene(scenes[SceneType.room1Scene.ordinal()]);
  19. locations[1][1].setScene(scenes[SceneType.room1Scene.ordinal()]);
  20. locations[1][2].setScene(scenes[SceneType.room1Scene.ordinal()]);
  21. locations[1][3].setScene(scenes[SceneType.room1Scene.ordinal()]);
  22. locations[1][4].setScene(scenes[SceneType.room1Scene.ordinal()]);
  23. locations[1][5].setScene(scenes[SceneType.room1Scene.ordinal()]);
  24. locations[1][6].setScene(scenes[SceneType.room1Scene.ordinal()]);
  25. locations[1][7].setScene(scenes[SceneType.room1Scene.ordinal()]);
  26. locations[1][8].setScene(scenes[SceneType.room1Scene.ordinal()]);
  27. locations[1][9].setScene(scenes[SceneType.room1Scene.ordinal()]);
  28. locations[1][10].setScene(scenes[SceneType.room1Scene.ordinal()]);
  29. locations[1][11].setScene(scenes[SceneType.room1Scene.ordinal()]);
  30. locations[1][12].setScene(scenes[SceneType.room1Scene.ordinal()]);
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