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- Godot Engine v4.5.stable.mono.official.876b29033 - https://godotengine.org
- WARNING: Unable to initialize Windows common controls. Native dialogs may not work properly.
- at: DisplayServerWindows (platform/windows/display_server_windows.cpp:6940)
- Vulkan 1.3.292 - Forward+ - Using Device #0: AMD - AMD Radeon RX 6600
- This is Thrive version: 0.9.0.1 (see below for more build info)
- Thrive is starting at: Friday, 14 November 2025 9:27:36 PM (log file name may say something else but this is the correct time)
- TODO: reimplement unhandled exception handler: https://github.com/godotengine/godot/issues/73515
- Startup C# locale is: en-AU Godot locale is: en_GB
- user:// directory is: C:/Users/aceof/AppData/Roaming/Thrive
- Game logs are written to: C:/Users/aceof/AppData/Roaming/Thrive\logs latest log is 'log.txt'
- Checked that required CPU features are present
- Loaded native Thrive library version 20
- Doing delayed apply for some settings
- Set audio output device to: Default
- Set C# locale to: en-AU Godot locale is: en
- Switching window mode from Windowed to ExclusiveFullscreen
- Starting load of Thrive GDExtension
- Thrive GDExtension initialized successfully
- Thrive extension load succeeded, version: 7
- Starting Steam load
- Steam load finished
- Game is owned by current Steam user
- Our app id is: 1779200
- Using Steam as achievements storage
- TaskExecutor started with parallel job count: 8
- Reading current achievement status from Steam
- SimulationParameters are good
- This version of Thrive was built at Tuesday, 04 November 2025 13:58:26 from commit dff9ccf004a196997b836f92e802bab7dfb6ab6a on branch master
- Beginning Thrive news feed fetch
- Detected store name from launch parameters: steam
- Launcher tells us that we are store version: steam
- Launcher told us store name: steam
- We were opened through the Thrive Launcher
- Launcher opening us is hidden
- Thrive Launcher started us, launcher hidden: True
- We are playing a new version of Thrive for the first time, showing patch notes
- Skipping clearing an UI input action: ui_accessibility_drag_and_drop
- Disk cache loaded, total size: 24.0 MiB
- Achievements data loaded
- Jukebox now playing from: Menu
- Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
- Startup successful, removing startup info file
- The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:
- ------------ Thrive Startup Succeeded ------------
- Detected launch ID from parameters: 43192485-aefc-451a-814c-b87c9beb46dc
- Exit to launcher pressed
- ------------ SHOWING LAUNCHER REQUESTED ------------
- Printing request as "error" to ensure it isn't buffered:
- ------------ SHOWING LAUNCHER REQUESTED ------------
- User requested program exit, Thrive will close shortly
- Saving achievements to Steam
- Final achievements data save complete
- Shutting down Steam API
- Shutting down native library
- Shutdown actions complete
- ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
- ERROR: Parameter "RenderingServer::get_singleton()" is null.
- at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
- ERROR: Parameter "RenderingServer::get_singleton()" is null.
- at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
- ERROR: Parameter "RenderingServer::get_singleton()" is null.
- at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
- ERROR: Parameter "RenderingServer::get_singleton()" is null.
- at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
- WARNING: 8 RIDs of type "Texture" were leaked.
- at: finalize (servers/rendering/rendering_device.cpp:7191)
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