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  1. Godot Engine v4.5.stable.mono.official.876b29033 - https://godotengine.org
  2. WARNING: Unable to initialize Windows common controls. Native dialogs may not work properly.
  3. at: DisplayServerWindows (platform/windows/display_server_windows.cpp:6940)
  4. Vulkan 1.3.292 - Forward+ - Using Device #0: AMD - AMD Radeon RX 6600
  5.  
  6. This is Thrive version: 0.9.0.1 (see below for more build info)
  7. Thrive is starting at: Friday, 14 November 2025 9:27:36 PM (log file name may say something else but this is the correct time)
  8. TODO: reimplement unhandled exception handler: https://github.com/godotengine/godot/issues/73515
  9. Startup C# locale is: en-AU Godot locale is: en_GB
  10. user:// directory is: C:/Users/aceof/AppData/Roaming/Thrive
  11. Game logs are written to: C:/Users/aceof/AppData/Roaming/Thrive\logs latest log is 'log.txt'
  12. Checked that required CPU features are present
  13. Loaded native Thrive library version 20
  14. Doing delayed apply for some settings
  15. Set audio output device to: Default
  16. Set C# locale to: en-AU Godot locale is: en
  17. Switching window mode from Windowed to ExclusiveFullscreen
  18. Starting load of Thrive GDExtension
  19. Thrive GDExtension initialized successfully
  20. Thrive extension load succeeded, version: 7
  21. Starting Steam load
  22. Steam load finished
  23. Game is owned by current Steam user
  24. Our app id is: 1779200
  25. Using Steam as achievements storage
  26. TaskExecutor started with parallel job count: 8
  27. Reading current achievement status from Steam
  28. SimulationParameters are good
  29. This version of Thrive was built at Tuesday, 04 November 2025 13:58:26 from commit dff9ccf004a196997b836f92e802bab7dfb6ab6a on branch master
  30. Beginning Thrive news feed fetch
  31. Detected store name from launch parameters: steam
  32. Launcher tells us that we are store version: steam
  33. Launcher told us store name: steam
  34. We were opened through the Thrive Launcher
  35. Launcher opening us is hidden
  36. Thrive Launcher started us, launcher hidden: True
  37. We are playing a new version of Thrive for the first time, showing patch notes
  38. Skipping clearing an UI input action: ui_accessibility_drag_and_drop
  39. Disk cache loaded, total size: 24.0 MiB
  40. Achievements data loaded
  41. Jukebox now playing from: Menu
  42. Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
  43. Startup successful, removing startup info file
  44. The following is not an error, but is printed as an error to ensure launcher always sees it without buffering:
  45. ------------ Thrive Startup Succeeded ------------
  46. Detected launch ID from parameters: 43192485-aefc-451a-814c-b87c9beb46dc
  47. Exit to launcher pressed
  48. ------------ SHOWING LAUNCHER REQUESTED ------------
  49. Printing request as "error" to ensure it isn't buffered:
  50. ------------ SHOWING LAUNCHER REQUESTED ------------
  51. User requested program exit, Thrive will close shortly
  52. Saving achievements to Steam
  53. Final achievements data save complete
  54. Shutting down Steam API
  55. Shutting down native library
  56. Shutdown actions complete
  57. ERROR: 4 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
  58. ERROR: Parameter "RenderingServer::get_singleton()" is null.
  59. at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
  60. ERROR: Parameter "RenderingServer::get_singleton()" is null.
  61. at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
  62. ERROR: Parameter "RenderingServer::get_singleton()" is null.
  63. at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
  64. ERROR: Parameter "RenderingServer::get_singleton()" is null.
  65. at: ~CompressedTexture2D (scene/resources/compressed_texture.cpp:460)
  66. WARNING: 8 RIDs of type "Texture" were leaked.
  67. at: finalize (servers/rendering/rendering_device.cpp:7191)
  68.  
Tags: Bugs
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