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Oct 19th, 2019
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  1. }
  2. OverkillClasses2()
  3. {
  4. self setPlayerData("customClasses",0,"name","1");
  5. self setPlayerData("customClasses",1,"name","2");
  6. self setPlayerData("customClasses",2,"name","3");
  7. self setPlayerData("customClasses",3,"name","4");
  8. self setPlayerData("customClasses",4,"name","5");
  9. self setPlayerData("customClasses",5,"name","6");
  10. self setPlayerData("customClasses",6,"name","7");
  11. self setPlayerData("customClasses",7,"name","8");
  12. self setPlayerData("customClasses",8,"name","9");
  13. self setPlayerData("customClasses",9,"name","10");
  14. //primary
  15. self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "spas12" );
  16. self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "spas12_mp" );
  17. self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "rpg" );
  18. self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "rpg" );
  19. self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "m21" );
  20. self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "m21" );
  21. self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "usp" );
  22. self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "scar" );
  23. self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "uzi" );
  24. self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "deagle" );
  25. //secondary
  26. self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "cheytac" ); //1
  27. self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "barrett" );//2
  28. self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "cheytac" ); //1
  29. self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "cheytac" ); //2
  30. self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "cheytac" );
  31. self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "barret" );
  32. self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "barret" );
  33. self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "barret" );
  34. self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "barret" );
  35. self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "barret" );
  36. //attachment for first weapon
  37. self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "grip" );
  38. self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "grip" );
  39. self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "" );
  40. self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "" );
  41. self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
  42. self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "fmj" );
  43. self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "akimbo" );
  44. self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "akimbo" );
  45. self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "fmj" );
  46. self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "fmj" );
  47. //attachment for 2nd weapon
  48. self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "" );
  49. self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "" );
  50. self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "" );
  51. self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "" );
  52. self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "" );
  53. self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "" );
  54. self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "" );
  55. self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "" );
  56. self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "" );
  57. self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "" );
  58. //special grenades
  59. self setPlayerData( "customClasses", 0, "specialGrenade", "concussion_grenade" );
  60. self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
  61. self setPlayerData( "customClasses", 2, "specialGrenade", "concussion_grenade" );
  62. self setPlayerData( "customClasses", 3, "specialGrenade", "concussion_grenade" );
  63. self setPlayerData( "customClasses", 4, "specialGrenade", "concussion_grenade" );
  64. self setPlayerData( "customClasses", 5, "specialGrenade", "concussion_grenade" );
  65. self setPlayerData( "customClasses", 6, "specialGrenade", "concussion_grenade" );
  66. self setPlayerData( "customClasses", 7, "specialGrenade", "concussion_grenade" );
  67. self setPlayerData( "customClasses", 8, "specialGrenade", "concussion_grenade" );
  68. self setPlayerData( "customClasses", 9, "specialGrenade", "concussion_grenade" );
  69. }
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