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- }
- OverkillClasses2()
- {
- self setPlayerData("customClasses",0,"name","1");
- self setPlayerData("customClasses",1,"name","2");
- self setPlayerData("customClasses",2,"name","3");
- self setPlayerData("customClasses",3,"name","4");
- self setPlayerData("customClasses",4,"name","5");
- self setPlayerData("customClasses",5,"name","6");
- self setPlayerData("customClasses",6,"name","7");
- self setPlayerData("customClasses",7,"name","8");
- self setPlayerData("customClasses",8,"name","9");
- self setPlayerData("customClasses",9,"name","10");
- //primary
- self setPlayerData( "customClasses", 0, "weaponSetups", 0, "weapon", "spas12" );
- self setPlayerData( "customClasses", 1, "weaponSetups", 0, "weapon", "spas12_mp" );
- self setPlayerData( "customClasses", 2, "weaponSetups", 0, "weapon", "rpg" );
- self setPlayerData( "customClasses", 3, "weaponSetups", 0, "weapon", "rpg" );
- self setPlayerData( "customClasses", 4, "weaponSetups", 0, "weapon", "m21" );
- self setPlayerData( "customClasses", 5, "weaponSetups", 0, "weapon", "m21" );
- self setPlayerData( "customClasses", 6, "weaponSetups", 0, "weapon", "usp" );
- self setPlayerData( "customClasses", 7, "weaponSetups", 0, "weapon", "scar" );
- self setPlayerData( "customClasses", 8, "weaponSetups", 0, "weapon", "uzi" );
- self setPlayerData( "customClasses", 9, "weaponSetups", 0, "weapon", "deagle" );
- //secondary
- self setPlayerData( "customClasses", 0, "weaponSetups", 1, "weapon", "cheytac" ); //1
- self setPlayerData( "customClasses", 1, "weaponSetups", 1, "weapon", "barrett" );//2
- self setPlayerData( "customClasses", 2, "weaponSetups", 1, "weapon", "cheytac" ); //1
- self setPlayerData( "customClasses", 3, "weaponSetups", 1, "weapon", "cheytac" ); //2
- self setPlayerData( "customClasses", 4, "weaponSetups", 1, "weapon", "cheytac" );
- self setPlayerData( "customClasses", 5, "weaponSetups", 1, "weapon", "barret" );
- self setPlayerData( "customClasses", 6, "weaponSetups", 1, "weapon", "barret" );
- self setPlayerData( "customClasses", 7, "weaponSetups", 1, "weapon", "barret" );
- self setPlayerData( "customClasses", 8, "weaponSetups", 1, "weapon", "barret" );
- self setPlayerData( "customClasses", 9, "weaponSetups", 1, "weapon", "barret" );
- //attachment for first weapon
- self setPlayerData( "customClasses", 0, "weaponSetups", 0, "attachment", 0, "grip" );
- self setPlayerData( "customClasses", 1, "weaponSetups", 0, "attachment", 0, "grip" );
- self setPlayerData( "customClasses", 2, "weaponSetups", 0, "attachment", 0, "" );
- self setPlayerData( "customClasses", 3, "weaponSetups", 0, "attachment", 0, "" );
- self setPlayerData( "customClasses", 4, "weaponSetups", 0, "attachment", 0, "fmj" );
- self setPlayerData( "customClasses", 5, "weaponSetups", 0, "attachment", 0, "fmj" );
- self setPlayerData( "customClasses", 6, "weaponSetups", 0, "attachment", 0, "akimbo" );
- self setPlayerData( "customClasses", 7, "weaponSetups", 0, "attachment", 0, "akimbo" );
- self setPlayerData( "customClasses", 8, "weaponSetups", 0, "attachment", 0, "fmj" );
- self setPlayerData( "customClasses", 9, "weaponSetups", 0, "attachment", 0, "fmj" );
- //attachment for 2nd weapon
- self setPlayerData( "customClasses", 0, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 1, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 2, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 3, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 4, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 5, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 6, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 7, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 8, "weaponSetups", 1, "attachment", 0, "" );
- self setPlayerData( "customClasses", 9, "weaponSetups", 1, "attachment", 0, "" );
- //special grenades
- self setPlayerData( "customClasses", 0, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 1, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 2, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 3, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 4, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 5, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 6, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 7, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 8, "specialGrenade", "concussion_grenade" );
- self setPlayerData( "customClasses", 9, "specialGrenade", "concussion_grenade" );
- }
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