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Apr 20th, 2019
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  1. var prefabNames = new string[]
  2. {
  3. "Pedestrian Connection",
  4. "Pedestrian Connection Surface",
  5. "Pedestrian Connection Inside",
  6. "Pedestrian Connection Underground"
  7. };
  8. foreach (var prefabName in prefabNames)
  9. {
  10. var prefab = PrefabCollection<NetInfo>.FindLoaded(prefabName);
  11. prefab.m_class.m_layer = ItemClass.Layer.Default;
  12. //prefab.m_createPavement = true;
  13. prefab.m_netLayers = 512;
  14. prefab.m_hasTerrainHeightProps = true;
  15. prefab.m_maxPropDistance = 1000f;
  16. var laneProps = prefab.m_lanes[0].m_laneProps = ScriptableObject.CreateInstance<NetLaneProps>();
  17. laneProps.m_props = new NetLaneProps.Prop[1];
  18. laneProps.m_props[0] = new NetLaneProps.Prop()
  19. {
  20. m_prop = PrefabCollection<PropInfo>.FindLoaded("Barrel 01"),
  21. m_finalProp = PrefabCollection<PropInfo>.FindLoaded("Barrel 01"),
  22. m_flagsRequired = NetLane.Flags.Created,
  23. m_probability = 100,
  24. m_repeatDistance = 2,
  25. //m_segmentOffset = -1,
  26. m_position = new Vector3(0, 0f, 0)
  27. };
  28. }
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