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  1. localhost:build prodito$ ./run.sh
  2. Debug : 10410
  3. [src/GameServer.cpp:111] (main) g_SocketServer[0x15204], g_UserMgr[0x152a0], g_BuffMgr[0x153e0], g_SocketKQueue[0x13180]
  4. [src/SocketKQueue.cpp:204] (AddEvent) Add Event eFilter[IO_READ]
  5. [src/SocketKQueue.cpp:207] (AddEvent) Add Event this->m_KQueueChanges[0] - this->m_KQueueEventSize[20]
  6. [src/SocketKQueue.cpp:228] (AddEvent) Adding Event Socket[4]
  7. [src/SocketKQueue.cpp:330] (EventProcess) Process Event pEventData[0x1001f0]
  8. [src/SocketServer.cpp:473] (AcceptClient) New client pClient[0x1001d4]
  9. Client Connected From 192.168.1.100
  10. [src/UserObject.cpp:74] (SendJoinResult) Sending Result
  11. [src/UserObject.cpp:94] (SendJoinResult) Add Data Send
  12. [src/SocketKQueue.cpp:125] (AddDataSend) pSendBuff[0x804e00]
  13. [../common/IOSocket/ISocketBuff.h:31] (Set) Copiying buffer : size 12
  14. [../common/IOSocket/ISocketBuff.h:43] (Set) pClient[0x1001d4], m_pClient[0x1001d4]
  15. [src/SocketKQueue.cpp:148] (AddDataSend) Adding Data To event pSendBuff[0x804e00], pClient[0x1001d4], lpMsg[0xbffff772], wSize[12]
  16. [src/SocketKQueue.cpp:204] (AddEvent) Add Event eFilter[IO_WRITE]
  17. [src/SocketKQueue.cpp:207] (AddEvent) Add Event this->m_KQueueChanges[0] - this->m_KQueueEventSize[20]
  18. [src/SocketKQueue.cpp:228] (AddEvent) Adding Event Socket[6]
  19. [src/SocketKQueue.cpp:204] (AddEvent) Add Event eFilter[IO_READ]
  20. [src/SocketKQueue.cpp:207] (AddEvent) Add Event this->m_KQueueChanges[1] - this->m_KQueueEventSize[20]
  21. [src/SocketKQueue.cpp:228] (AddEvent) Adding Event Socket[6]
  22. [src/SocketKQueue.cpp:204] (AddEvent) Add Event eFilter[IO_WRITE]
  23. [src/SocketKQueue.cpp:207] (AddEvent) Add Event this->m_KQueueChanges[2] - this->m_KQueueEventSize[20]
  24. [src/SocketKQueue.cpp:228] (AddEvent) Adding Event Socket[6]
  25. [src/SocketKQueue.cpp:330] (EventProcess) Process Event pEventData[0x1001f0]
  26. [src/SocketKQueue.cpp:383] (EventProcess) Process Event bEventEOF[0]
  27. [src/SocketKQueue.cpp:385] (EventProcess) Process Event pEventData->filter[EVFILT_WRITE]
  28. [src/SocketKQueue.cpp:386] (EventProcess) Process Event pEventData->udata[0x804e00]
  29. [src/SocketKQueue.cpp:387] (EventProcess) Process Event Socket[6]
  30. [src/SocketKQueue.cpp:204] (AddEvent) Add Event eFilter[IO_WRITE]
  31. [src/SocketKQueue.cpp:207] (AddEvent) Add Event this->m_KQueueChanges[0] - this->m_KQueueEventSize[20]
  32. [src/SocketKQueue.cpp:228] (AddEvent) Adding Event Socket[6]
  33. [src/SocketKQueue.cpp:330] (EventProcess) Process Event pEventData[0x1001f0]
  34. [src/SocketKQueue.cpp:383] (EventProcess) Process Event bEventEOF[0]
  35. [src/SocketKQueue.cpp:385] (EventProcess) Process Event pEventData->filter[EVFILT_WRITE]
  36. [src/SocketKQueue.cpp:386] (EventProcess) Process Event pEventData->udata[0x0]
  37. [src/SocketKQueue.cpp:387] (EventProcess) Process Event Socket[6]
  38. [src/SocketServer.cpp:112] (ClientSend) pBuff is NULL!
  39. ./run.sh: line 4: 9356 Bus error ../dist/Debug/GNU-MacOSX/gameserver
  40. localhost:build prodito$
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