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- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 26.21.14.4219]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4018 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- - Completed reload, in 0.030 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 2560x1440 144Hz; virtual: 4480x1622 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.507200 ms
- RimWorld 1.0.2408 rev747
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Non platform assembly: data-00000000189F00A0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000189F00A0.dll
- Non platform assembly: data-0000000018CCA010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018CCA010.dll
- Non platform assembly: data-0000000018CD38F0 (this message is harmless)
- Non platform assembly: data-0000000018CD38F0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018CD38F0.dll
- Non platform assembly: data-0000000018CF4250 (this message is harmless)
- Non platform assembly: data-0000000018CF4250 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018CF4250.dll
- Non platform assembly: data-0000000018D3D020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D3D020.dll
- Non platform assembly: data-0000000018D52630 (this message is harmless)
- Non platform assembly: data-0000000018D52630 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D52630.dll
- Non platform assembly: data-0000000018D67D10 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D67D10.dll
- Non platform assembly: data-0000000018D69520 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D69520.dll
- Non platform assembly: data-0000000018D719D0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D719D0.dll
- Non platform assembly: data-0000000018D759E0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D759E0.dll
- Non platform assembly: data-0000000018DFA6E0 (this message is harmless)
- Non platform assembly: data-0000000018DFA6E0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018DFA6E0.dll
- Non platform assembly: data-0000000018E18F10 (this message is harmless)
- Non platform assembly: data-0000000018E18F10 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E18F10.dll
- Non platform assembly: data-0000000018E3B330 (this message is harmless)
- Non platform assembly: data-0000000018E3B330 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E3B330.dll
- Non platform assembly: data-0000000018E5D010 (this message is harmless)
- Non platform assembly: data-0000000018E5D010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E5D010.dll
- Non platform assembly: data-0000000018E72030 (this message is harmless)
- Non platform assembly: data-0000000018E72030 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E72030.dll
- Non platform assembly: data-0000000018EEC540 (this message is harmless)
- Non platform assembly: data-0000000018EEC540 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018EEC540.dll
- Non platform assembly: data-0000000018F01350 (this message is harmless)
- Non platform assembly: data-0000000018F01350 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F01350.dll
- Non platform assembly: data-0000000018F26970 (this message is harmless)
- Non platform assembly: data-0000000018F26970 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F26970.dll
- Non platform assembly: data-0000000018F3F010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F3F010.dll
- Non platform assembly: data-0000000018F55030 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F55030.dll
- Non platform assembly: data-0000000018ED6E80 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018ED6E80.dll
- Non platform assembly: data-0000000018F56A40 (this message is harmless)
- Non platform assembly: data-0000000018F56A40 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F56A40.dll
- Non platform assembly: data-0000000018FA6010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FA6010.dll
- Non platform assembly: data-0000000018FACA30 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FACA30.dll
- Non platform assembly: data-0000000018FAEC50 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FAEC50.dll
- Non platform assembly: data-0000000018FC0A70 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FC0A70.dll
- Non platform assembly: data-0000000018FC1C80 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FC1C80.dll
- Non platform assembly: data-0000000018FD7A90 (this message is harmless)
- Non platform assembly: data-0000000018FD7A90 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FD7A90.dll
- Non platform assembly: data-0000000018FE3AB0 (this message is harmless)
- Non platform assembly: data-0000000018FE3AB0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FE3AB0.dll
- Non platform assembly: data-00000000190088E0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000190088E0.dll
- Non platform assembly: data-00000000190F3010 (this message is harmless)
- Non platform assembly: data-0000000018BEF8A0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BEF8A0.dll
- Non platform assembly: data-00000000190F3010 (this message is harmless)
- Non platform assembly: data-00000000190F3010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000190F3010.dll
- Non platform assembly: data-0000000018DF1530 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018DF1530.dll
- Non platform assembly: data-0000000019105820 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019105820.dll
- Non platform assembly: data-0000000019139010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019139010.dll
- Non platform assembly: data-000000001913C020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001913C020.dll
- Non platform assembly: data-000000001913D830 (this message is harmless)
- Non platform assembly: data-000000001913D830 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001913D830.dll
- Non platform assembly: data-000000001914F250 (this message is harmless)
- Non platform assembly: data-000000001914F250 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001914F250.dll
- Non platform assembly: data-0000000019153660 (this message is harmless)
- Non platform assembly: data-0000000019153660 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019153660.dll
- Non platform assembly: data-0000000019163540 (this message is harmless)
- Non platform assembly: data-0000000019163540 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019163540.dll
- Non platform assembly: data-0000000019175550 (this message is harmless)
- Non platform assembly: data-0000000019175550 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019175550.dll
- Non platform assembly: data-000000001917A960 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001917A960.dll
- Non platform assembly: data-00000000191E2010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191E2010.dll
- Non platform assembly: data-00000000191ECC30 (this message is harmless)
- Non platform assembly: data-00000000191ECC30 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191ECC30.dll
- Non platform assembly: data-00000000191EF040 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191EF040.dll
- Non platform assembly: data-00000000191F7250 (this message is harmless)
- Non platform assembly: data-00000000191F7250 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191F7250.dll
- Non platform assembly: data-00000000191FA460 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191FA460.dll
- Non platform assembly: data-000000001921A280 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001921A280.dll
- Non platform assembly: data-000000001923F010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001923F010.dll
- Non platform assembly: data-000000001924E020 (this message is harmless)
- Non platform assembly: data-0000000018BF20B0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BF20B0.dll
- Non platform assembly: data-000000001925A040 (this message is harmless)
- Non platform assembly: data-000000001924E020 (this message is harmless)
- Non platform assembly: data-000000001925A040 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001925A040.dll
- Non platform assembly: data-000000001924E020 (this message is harmless)
- Non platform assembly: data-0000000019262250 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019262250.dll
- Non platform assembly: data-00000000192D4020 (this message is harmless)
- Non platform assembly: data-00000000192926C0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192926C0.dll
- Non platform assembly: data-00000000192D4020 (this message is harmless)
- Non platform assembly: data-00000000192D4020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192D4020.dll
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-0000000018B0C8C0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018B0C8C0.dll
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192E3A60 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Non platform assembly: data-00000000192D9840 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192D9840.dll
- Non platform assembly: data-00000000192FBA80 (this message is harmless)
- Non platform assembly: data-00000000192FBA80 (this message is harmless)
- Non platform assembly: data-00000000192FBA80 (this message is harmless)
- Non platform assembly: data-00000000192FBA80 (this message is harmless)
- Non platform assembly: data-00000000192FBA80 (this message is harmless)
- Non platform assembly: data-00000000192DDA60 (this message is harmless)
- Non platform assembly: data-00000000192FBA80 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192FBA80.dll
- Non platform assembly: data-0000000019314490 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019314490.dll
- Non platform assembly: data-00000000193330A0 (this message is harmless)
- Non platform assembly: data-00000000193330A0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193330A0.dll
- Non platform assembly: data-00000000193398B0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193398B0.dll
- Non platform assembly: data-00000000193432D0 (this message is harmless)
- Non platform assembly: data-00000000193432D0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193432D0.dll
- Non platform assembly: data-0000000019250030 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019250030.dll
- Non platform assembly: data-00000000193482E0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193482E0.dll
- Non platform assembly: data-00000000193C0020 (this message is harmless)
- Non platform assembly: data-00000000193C0020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193C0020.dll
- Non platform assembly: data-00000000193FD070 (this message is harmless)
- Non platform assembly: data-0000000018BF48C0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BF48C0.dll
- Non platform assembly: data-00000000193FD070 (this message is harmless)
- Non platform assembly: data-00000000193FD070 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193FD070.dll
- Non platform assembly: data-00000000193FEC80 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193FEC80.dll
- Non platform assembly: data-0000000019400290 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019400290.dll
- Non platform assembly: data-00000000194028A0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194028A0.dll
- Non platform assembly: data-00000000194054B0 (this message is harmless)
- Non platform assembly: data-00000000194054B0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194054B0.dll
- Non platform assembly: data-00000000194090C0 (this message is harmless)
- Non platform assembly: data-00000000194090C0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194090C0.dll
- Non platform assembly: data-000000001941D6E0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001941D6E0.dll
- Non platform assembly: data-0000000019471010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019471010.dll
- Non platform assembly: data-00000000194CB010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194CB010.dll
- Non platform assembly: data-00000000194CCE20 (this message is harmless)
- Non platform assembly: data-00000000194CCE20 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194CCE20.dll
- Non platform assembly: data-00000000194D1A30 (this message is harmless)
- Non platform assembly: data-00000000194D1A30 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194D1A30.dll
- Non platform assembly: data-0000000019508850 (this message is harmless)
- Non platform assembly: data-0000000019508850 (this message is harmless)
- Non platform assembly: data-0000000019508850 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019508850.dll
- Non platform assembly: data-0000000019510A60 (this message is harmless)
- Non platform assembly: data-0000000019510A60 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019510A60.dll
- Non platform assembly: data-0000000019525480 (this message is harmless)
- Non platform assembly: data-0000000019525480 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019525480.dll
- Non platform assembly: data-0000000019528490 (this message is harmless)
- Non platform assembly: data-0000000019528490 (this message is harmless)
- Non platform assembly: data-0000000019528490 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019528490.dll
- Non platform assembly: data-00000000195EC010 (this message is harmless)
- Non platform assembly: data-0000000018BF70D0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BF70D0.dll
- Non platform assembly: data-00000000195EC010 (this message is harmless)
- Non platform assembly: data-00000000195EC010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000195EC010.dll
- Non platform assembly: data-00000000195EEA20 (this message is harmless)
- Non platform assembly: data-0000000018BEA880 (this message is harmless)
- Non platform assembly: data-00000000195EEA20 (this message is harmless)
- Non platform assembly: data-00000000195EEA20 (this message is harmless)
- Non platform assembly: data-00000000195EEA20 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000195EEA20.dll
- Non platform assembly: data-00000000195FF030 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000195FF030.dll
- Non platform assembly: data-000000001966F020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001966F020.dll
- Non platform assembly: data-0000000019673C30 (this message is harmless)
- Non platform assembly: data-0000000019673C30 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019673C30.dll
- Non platform assembly: data-0000000019677040 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019677040.dll
- Non platform assembly: data-00000000196A7670 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000196A7670.dll
- Non platform assembly: data-0000000019797020 (this message is harmless)
- Non platform assembly: data-0000000019797020 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019797020.dll
- Non platform assembly: data-00000000197B2E40 (this message is harmless)
- Non platform assembly: data-00000000197B2E40 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000197B2E40.dll
- Non platform assembly: data-00000000197CD010 (this message is harmless)
- Non platform assembly: data-00000000197CD010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000197CD010.dll
- Non platform assembly: data-0000000019847010 (this message is harmless)
- Non platform assembly: data-0000000018BF98E0 (this message is harmless)
- Non platform assembly: data-0000000019847010 (this message is harmless)
- Non platform assembly: data-0000000019847010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019847010.dll
- Non platform assembly: data-000000001984BE30 (this message is harmless)
- Non platform assembly: data-000000001984BE30 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001984BE30.dll
- Non platform assembly: data-0000000019850A40 (this message is harmless)
- Non platform assembly: data-0000000019874460 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019874460.dll
- Non platform assembly: data-0000000019878670 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019878670.dll
- Non platform assembly: data-0000000019850A40 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019850A40.dll
- Non platform assembly: data-000000001987B680 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001987B680.dll
- Non platform assembly: data-000000001987D290 (this message is harmless)
- Non platform assembly: data-0000000019866A70 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019866A70.dll
- Non platform assembly: data-000000001987D290 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001987D290.dll
- Non platform assembly: data-00000000198818A0 (this message is harmless)
- Non platform assembly: data-0000000019868E80 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019868E80.dll
- Non platform assembly: data-00000000198898B0 (this message is harmless)
- Non platform assembly: data-000000001986A890 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001986A890.dll
- Non platform assembly: data-000000001988B8C0 (this message is harmless)
- Non platform assembly: data-000000001988B8C0 (this message is harmless)
- Non platform assembly: data-000000001988B8C0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001988B8C0.dll
- Non platform assembly: data-0000000019894AD0 (this message is harmless)
- Non platform assembly: data-0000000019894AD0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019894AD0.dll
- Non platform assembly: data-0000000019899AE0 (this message is harmless)
- Non platform assembly: data-0000000019899AE0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019899AE0.dll
- Non platform assembly: data-00000000198AE900 (this message is harmless)
- Non platform assembly: data-00000000198AE900 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198AE900.dll
- Non platform assembly: data-00000000198BB910 (this message is harmless)
- Non platform assembly: data-00000000198BB910 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198BB910.dll
- Non platform assembly: data-00000000198BDF20 (this message is harmless)
- Non platform assembly: data-00000000198BDF20 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198BDF20.dll
- Non platform assembly: data-00000000198DD940 (this message is harmless)
- Non platform assembly: data-00000000198D1530 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198D1530.dll
- Non platform assembly: data-0000000014FCE040 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000014FCE040.dll
- Non platform assembly: data-00000000198DD940 (this message is harmless)
- Non platform assembly: data-00000000198D6940 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198D6940.dll
- Non platform assembly: data-00000000198DD940 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198DD940.dll
- Non platform assembly: data-00000000198F4010 (this message is harmless)
- Non platform assembly: data-00000000198F4010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198F4010.dll
- Non platform assembly: data-00000000198F8E20 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198F8E20.dll
- Non platform assembly: data-0000000015280080 (this message is harmless)
- Non platform assembly: data-0000000015280080 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015280080.dll
- Non platform assembly: data-00000000152E6010 (this message is harmless)
- Non platform assembly: data-00000000152E6010 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000152E6010.dll
- Non platform assembly: data-0000000015310620 (this message is harmless)
- Non platform assembly: data-000000001990C850 (this message is harmless)
- Non platform assembly: data-000000001990C850 (this message is harmless)
- Non platform assembly: data-0000000015310620 (this message is harmless)
- Non platform assembly: data-00000000152C2FD0 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000152C2FD0.dll
- Non platform assembly: data-000000001990C850 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001990C850.dll
- Non platform assembly: data-0000000015338640 (this message is harmless)
- Non platform assembly: data-00000000192DFA70 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192DFA70.dll
- Non platform assembly: data-0000000015338640 (this message is harmless)
- Non platform assembly: data-0000000015338640 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015338640.dll
- Non platform assembly: data-0000000015369460 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015369460.dll
- Non platform assembly: data-000000001536C870 (this message is harmless)
- Non platform assembly: data-000000001536C870 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001536C870.dll
- Non platform assembly: data-0000000015372E80 (this message is harmless)
- Non platform assembly: data-0000000019917290 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019917290.dll
- Non platform assembly: data-0000000015372E80 (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015372E80.dll
- [HugsLib] version 6.1.3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Disasters: Starting annotated patching.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Disasters: Annotated patching complete.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DubsPaintShop 1.1.378
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Rimatomics 1.7.1080
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DubsBreakMod 1.0.171
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Configuration.dll (this message is harmless)
- :: O21 Thumper - Verxion 1.1 ::
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Moody settings loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DubsMintMenus 1.2.567
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RimThemes 2019 R3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Parsed 2.5 as int.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Key binding conflict: RimSearch_Search and rxRemoteTableDetonate are both bound to Z.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Key binding conflict: RimSearch_Search and rxArm are both bound to Z.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Key binding conflict: RimSearch_Search and rxPortableDetonatorDetonate are both bound to Z.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- d3d: failed to create 2D texture id=4349 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language English has 1381 errors. Generate translation report for more info.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [RealRuins][System]: RealRuins started patching at 2/17/2020 10:31:06 AM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [RealRuins][System]: RealRuins finished patching at 2/17/2020 10:31:06 AM (12.0001 msec)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RimFridge Harmony Patches:
- Prefix:
- ReachabilityUtility.CanReach - So pawns can get items in Wall-Fridges
- Postfix:
- GameComponentUtility.StartedNewGame - Apply power settings at start
- GameComponentUtility.LoadedGame - Apply power settings on load
- GenTemperature.TryGetTemperatureForCell - Overrides room temperature within the cells of the RimFridge
- TradeShip.ColonyThingsWillingToBuy - Add items stored inside a wall-fridge to the trade list if in a room with an orbital beacon
- FoodUtility.TryFindBestFoodSourceFor - Allow Prisoners to eat food from fridges
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ColorCodedMoodBar] initialized
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Bubbles v1.5] Initialized
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [ShowDrafteesWeapon] Initialized
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enabled Prison Labor v0.9.11
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NamesGalore: Injecting Names
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- AdjustableTradeShips Harmony Patches:
- Prefix:
- Game.InitNewGame
- Postfix:
- Storyteller.Notify_DefChanged
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [RealRuins][Loader]: Exception during loading map by link C3077EAD-6E21-4CB0-AAEA-B0E00EB204EA: System.Exception: timed out
- at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: Preparing research nodes
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: redundant prerequisites for Specific Components: Electricity
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: redundant prerequisites for Transcendent Power Cells: Electricity, Microelectronics, Specific Components
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: redundant prerequisites for Archotech Battery: Electricity, Microelectronics, Specific Components, Glitterworld Battery
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: redundant prerequisites for Glitterworld Battery: Electricity, Microelectronics
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: redundant prerequisites for Advanced Battery: Electricity, Battery, Microelectronics
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: redundant prerequisites for Improved Battery: Electricity
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: redundant prerequisites for Portable Power: Electricity
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: Reducing crossings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: Finalizing layout
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ResearchPal :: Restoring queue
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ||========================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Setting up Editable Backstories (REB)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ||========================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Backstories Added by REB:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Childhood Backstories (shuffleable): 146
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Childhood Backstories (non-shuffleable): 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Adulthood Backstories (shuffleable): 175
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Adulthood Backstories (non-shuffleable): 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ||========================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Backstories Added by Other Mods:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Childhood Backstories (shuffleable): 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Childhood Backstories (non-shuffleable): 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Adulthood Backstories (shuffleable): 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Adulthood Backstories (non-shuffleable): 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ||========================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Names Added by REB:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || First Names (Female): 2508
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || First Names (Male): 2305
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Nicknames (Female): 146
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Nicknames (Male): 179
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Nicknames (Unisex): 1542
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || First/Nick Sets (Female): 1486
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || First/Nick Sets (Male): 1052
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Last Names: 10092
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Full Names (without bios): 45
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || Full Names (with bios): 10
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ||========================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FilterSet Name Lists:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS1 First Names (Female): 146
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS1 First Names (Male): 140
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS1 Last Names: 222
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS2: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS3: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS4: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS5: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS6: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS7: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS8: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- || FS9: No Names Defined
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ||========================================
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [HugsLib] initializing Hospitality, RealRuins, MapReroll, LWM_DeepStorage, MURWallLight, WhileYoureUp, RunAndGun, SearchAndDestroy, Psychology, SimpleSidearms, AvoidFriendlyFire, RemoteTech, LetsTradeSettings, StackXXL, AllowTool, ImprovedWorkbenches, DefensivePositions, BetterPawnControl, RimStory
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Table_Wardrobe, Table_RoyalEndTable, Table_RoyalDresser, Facility_VitalsCentre, Facility_IVDrip, Table_IlluminatedEndTable, Table_IlluminatedDresser
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, Bed_StoneSlab, Bed_Simple, Bed_Ergonomic, Bed_DoubleErgonomic, Bed_Kingsize, Bed_OperatingTable, Bed_CryptoBed, Bed_AdvBed, Bed_AdvDoubleBed, TempSleepSpot
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [LetsTradeSettings] Let's Trade loaded successfully!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [StackXXL] Loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [RealRuins][Loader]: Exception during loading map by link 62215445-7345-4396-BC34-3A3365849383: System.Exception: timed out
- at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Exception filling window for ModManager.Page_BetterModConfig: System.InvalidOperationException: Operation is not valid due to the current state of the object
- at System.Linq.Enumerable.First[ModButton] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[ModButton] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at ModManager.ModButtonManager.get_ModManagerMod () [0x00000] in <filename unknown>:0
- at ModManager.ModButtonManager.Reset (Boolean addDefaultMods) [0x00000] in <filename unknown>:0
- at ModManager.Page_BetterModConfig.DoModListButtons (Rect canvas) [0x00000] in <filename unknown>:0
- at ModManager.Page_BetterModConfig.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
- at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 2ad4 -> priority: 1
- Thread -> id: 4bc4 -> priority: 1
- Thread -> id: b24 -> priority: 1
- Thread -> id: 8 -> priority: 1
- Thread -> id: 1124 -> priority: 1
- Thread -> id: 3f0c -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 26.21.14.4219]
- Renderer: NVIDIA GeForce GTX 1050 Ti
- Vendor: NVIDIA
- VRAM: 4018 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- - Completed reload, in 0.029 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.dll (this message is harmless)
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 2560x1440 144Hz; virtual: 4480x1622 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.946100 ms
- RimWorld 1.0.2408 rev747
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
- Powered by Harmony Patch Library
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
- The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
- In a nutshell you can:
- - position your drafted colonists along a line
- - move them in formation
- - give orders to multiple colonists at once
- - force jobs so they get uninterrupted attention
- - haul and repair outside allowed areas
- EXAMPLES
- (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
- (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
- (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
- (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
- (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
- (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
- The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
- SETTINGS
- Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
- ADDING AND REMOVING:
- Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
- FEEDBACK
- Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
- Ludeon Forums:
- https://ludeon.com/forums/index.php?topic=22130.0
- Steam Workshop:
- http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
- GitHub:
- https://github.com/pardeike/RimWorld-Achtung-Mod/releases
- LICENSE
- Free. As in free beer. Copy, learn and be respectful.
- Powered by Harmony Patch Library
- CONTACT
- Andreas Pardeike
- Email: andreas@pardeike.net
- Steam: pardeike
- Twitter: @pardeike</description></ModMetaData>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Indroduction (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Motivation (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Growing (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Management (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Timetable (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Indroduction (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Motivation (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Growing (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Management (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Timetable (wanter=knowledge)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Failed to load key/value pair: , 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 6 worker threads for Enlighten.
- Thread -> id: b84 -> priority: 1
- Thread -> id: 4238 -> priority: 1
- Thread -> id: 2870 -> priority: 1
- Thread -> id: ff8 -> priority: 1
- Thread -> id: 439c -> priority: 1
- Thread -> id: 1cf0 -> priority: 1
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