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  1. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvldumdx.dll 26.21.14.4219]
  5. Renderer: NVIDIA GeForce GTX 1050 Ti
  6. Vendor: NVIDIA
  7. VRAM: 4018 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  22. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll (this message is harmless)
  23. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  24. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless)
  25. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  26. - Completed reload, in 0.030 seconds
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Core.dll (this message is harmless)
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.dll (this message is harmless)
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.dll (this message is harmless)
  30. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  31. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  32. <RI> Initializing input.
  33.  
  34. <RI> Input initialized.
  35.  
  36. desktop: 2560x1440 144Hz; virtual: 4480x1622 at 0,0
  37. <RI> Initialized touch support.
  38.  
  39. UnloadTime: 1.507200 ms
  40. RimWorld 1.0.2408 rev747
  41.  
  42. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  43.  
  44. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  45. <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
  46.  
  47. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  48.  
  49. Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
  50.  
  51. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  52.  
  53. <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
  54.  
  55. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  56.  
  57. Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
  58.  
  59. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  60.  
  61. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  62.  
  63. Powered by Harmony Patch Library
  64.  
  65. Andreas Pardeike
  66. Email: andreas@pardeike.net
  67. Steam: pardeike
  68. Twitter: @pardeike</description></ModMetaData>
  69.  
  70. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  71.  
  72. XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  73.  
  74. Powered by Harmony Patch Library
  75.  
  76. Andreas Pardeike
  77. Email: andreas@pardeike.net
  78. Steam: pardeike
  79. Twitter: @pardeike</description></ModMetaData>
  80.  
  81. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  82.  
  83. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  84.  
  85. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  86.  
  87. In a nutshell you can:
  88.  
  89. - position your drafted colonists along a line
  90. - move them in formation
  91. - give orders to multiple colonists at once
  92. - force jobs so they get uninterrupted attention
  93. - haul and repair outside allowed areas
  94.  
  95.  
  96. EXAMPLES
  97.  
  98. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  99.  
  100. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  101.  
  102. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  103.  
  104. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  105.  
  106. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  107.  
  108. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  109.  
  110. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  111.  
  112.  
  113. SETTINGS
  114.  
  115. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  116.  
  117.  
  118. ADDING AND REMOVING:
  119.  
  120. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  121.  
  122.  
  123. FEEDBACK
  124.  
  125. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  126.  
  127. Ludeon Forums:
  128. https://ludeon.com/forums/index.php?topic=22130.0
  129.  
  130. Steam Workshop:
  131. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  132.  
  133. GitHub:
  134. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  135.  
  136.  
  137. LICENSE
  138.  
  139. Free. As in free beer. Copy, learn and be respectful.
  140. Powered by Harmony Patch Library
  141.  
  142.  
  143. CONTACT
  144.  
  145. Andreas Pardeike
  146. Email: andreas@pardeike.net
  147. Steam: pardeike
  148. Twitter: @pardeike</description></ModMetaData>
  149.  
  150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  151.  
  152. XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  153.  
  154. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  155.  
  156. In a nutshell you can:
  157.  
  158. - position your drafted colonists along a line
  159. - move them in formation
  160. - give orders to multiple colonists at once
  161. - force jobs so they get uninterrupted attention
  162. - haul and repair outside allowed areas
  163.  
  164.  
  165. EXAMPLES
  166.  
  167. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  168.  
  169. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  170.  
  171. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  172.  
  173. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  174.  
  175. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  176.  
  177. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  178.  
  179. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  180.  
  181.  
  182. SETTINGS
  183.  
  184. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  185.  
  186.  
  187. ADDING AND REMOVING:
  188.  
  189. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  190.  
  191.  
  192. FEEDBACK
  193.  
  194. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  195.  
  196. Ludeon Forums:
  197. https://ludeon.com/forums/index.php?topic=22130.0
  198.  
  199. Steam Workshop:
  200. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  201.  
  202. GitHub:
  203. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  204.  
  205.  
  206. LICENSE
  207.  
  208. Free. As in free beer. Copy, learn and be respectful.
  209. Powered by Harmony Patch Library
  210.  
  211.  
  212. CONTACT
  213.  
  214. Andreas Pardeike
  215. Email: andreas@pardeike.net
  216. Steam: pardeike
  217. Twitter: @pardeike</description></ModMetaData>
  218.  
  219. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  220.  
  221. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  222.  
  223. Powered by Harmony Patch Library
  224.  
  225. Andreas Pardeike
  226. Email: andreas@pardeike.net
  227. Steam: pardeike
  228. Twitter: @pardeike</description></ModMetaData>
  229.  
  230. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  231.  
  232. XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  233.  
  234. Powered by Harmony Patch Library
  235.  
  236. Andreas Pardeike
  237. Email: andreas@pardeike.net
  238. Steam: pardeike
  239. Twitter: @pardeike</description></ModMetaData>
  240.  
  241. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  242.  
  243. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  244.  
  245. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  246.  
  247. In a nutshell you can:
  248.  
  249. - position your drafted colonists along a line
  250. - move them in formation
  251. - give orders to multiple colonists at once
  252. - force jobs so they get uninterrupted attention
  253. - haul and repair outside allowed areas
  254.  
  255.  
  256. EXAMPLES
  257.  
  258. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  259.  
  260. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  261.  
  262. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  263.  
  264. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  265.  
  266. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  267.  
  268. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  269.  
  270. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  271.  
  272.  
  273. SETTINGS
  274.  
  275. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  276.  
  277.  
  278. ADDING AND REMOVING:
  279.  
  280. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  281.  
  282.  
  283. FEEDBACK
  284.  
  285. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  286.  
  287. Ludeon Forums:
  288. https://ludeon.com/forums/index.php?topic=22130.0
  289.  
  290. Steam Workshop:
  291. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  292.  
  293. GitHub:
  294. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  295.  
  296.  
  297. LICENSE
  298.  
  299. Free. As in free beer. Copy, learn and be respectful.
  300. Powered by Harmony Patch Library
  301.  
  302.  
  303. CONTACT
  304.  
  305. Andreas Pardeike
  306. Email: andreas@pardeike.net
  307. Steam: pardeike
  308. Twitter: @pardeike</description></ModMetaData>
  309.  
  310. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  311.  
  312. XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  313.  
  314. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  315.  
  316. In a nutshell you can:
  317.  
  318. - position your drafted colonists along a line
  319. - move them in formation
  320. - give orders to multiple colonists at once
  321. - force jobs so they get uninterrupted attention
  322. - haul and repair outside allowed areas
  323.  
  324.  
  325. EXAMPLES
  326.  
  327. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  328.  
  329. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  330.  
  331. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  332.  
  333. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  334.  
  335. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  336.  
  337. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  338.  
  339. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  340.  
  341.  
  342. SETTINGS
  343.  
  344. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  345.  
  346.  
  347. ADDING AND REMOVING:
  348.  
  349. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  350.  
  351.  
  352. FEEDBACK
  353.  
  354. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  355.  
  356. Ludeon Forums:
  357. https://ludeon.com/forums/index.php?topic=22130.0
  358.  
  359. Steam Workshop:
  360. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  361.  
  362. GitHub:
  363. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  364.  
  365.  
  366. LICENSE
  367.  
  368. Free. As in free beer. Copy, learn and be respectful.
  369. Powered by Harmony Patch Library
  370.  
  371.  
  372. CONTACT
  373.  
  374. Andreas Pardeike
  375. Email: andreas@pardeike.net
  376. Steam: pardeike
  377. Twitter: @pardeike</description></ModMetaData>
  378.  
  379. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  380.  
  381. Non platform assembly: data-00000000189F00A0 (this message is harmless)
  382. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000189F00A0.dll
  383. Non platform assembly: data-0000000018CCA010 (this message is harmless)
  384. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018CCA010.dll
  385. Non platform assembly: data-0000000018CD38F0 (this message is harmless)
  386. Non platform assembly: data-0000000018CD38F0 (this message is harmless)
  387. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018CD38F0.dll
  388. Non platform assembly: data-0000000018CF4250 (this message is harmless)
  389. Non platform assembly: data-0000000018CF4250 (this message is harmless)
  390. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018CF4250.dll
  391. Non platform assembly: data-0000000018D3D020 (this message is harmless)
  392. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D3D020.dll
  393. Non platform assembly: data-0000000018D52630 (this message is harmless)
  394. Non platform assembly: data-0000000018D52630 (this message is harmless)
  395. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D52630.dll
  396. Non platform assembly: data-0000000018D67D10 (this message is harmless)
  397. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D67D10.dll
  398. Non platform assembly: data-0000000018D69520 (this message is harmless)
  399. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D69520.dll
  400. Non platform assembly: data-0000000018D719D0 (this message is harmless)
  401. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D719D0.dll
  402. Non platform assembly: data-0000000018D759E0 (this message is harmless)
  403. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018D759E0.dll
  404. Non platform assembly: data-0000000018DFA6E0 (this message is harmless)
  405. Non platform assembly: data-0000000018DFA6E0 (this message is harmless)
  406. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018DFA6E0.dll
  407. Non platform assembly: data-0000000018E18F10 (this message is harmless)
  408. Non platform assembly: data-0000000018E18F10 (this message is harmless)
  409. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E18F10.dll
  410. Non platform assembly: data-0000000018E3B330 (this message is harmless)
  411. Non platform assembly: data-0000000018E3B330 (this message is harmless)
  412. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E3B330.dll
  413. Non platform assembly: data-0000000018E5D010 (this message is harmless)
  414. Non platform assembly: data-0000000018E5D010 (this message is harmless)
  415. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E5D010.dll
  416. Non platform assembly: data-0000000018E72030 (this message is harmless)
  417. Non platform assembly: data-0000000018E72030 (this message is harmless)
  418. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018E72030.dll
  419. Non platform assembly: data-0000000018EEC540 (this message is harmless)
  420. Non platform assembly: data-0000000018EEC540 (this message is harmless)
  421. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018EEC540.dll
  422. Non platform assembly: data-0000000018F01350 (this message is harmless)
  423. Non platform assembly: data-0000000018F01350 (this message is harmless)
  424. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F01350.dll
  425. Non platform assembly: data-0000000018F26970 (this message is harmless)
  426. Non platform assembly: data-0000000018F26970 (this message is harmless)
  427. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F26970.dll
  428. Non platform assembly: data-0000000018F3F010 (this message is harmless)
  429. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F3F010.dll
  430. Non platform assembly: data-0000000018F55030 (this message is harmless)
  431. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F55030.dll
  432. Non platform assembly: data-0000000018ED6E80 (this message is harmless)
  433. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018ED6E80.dll
  434. Non platform assembly: data-0000000018F56A40 (this message is harmless)
  435. Non platform assembly: data-0000000018F56A40 (this message is harmless)
  436. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018F56A40.dll
  437. Non platform assembly: data-0000000018FA6010 (this message is harmless)
  438. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FA6010.dll
  439. Non platform assembly: data-0000000018FACA30 (this message is harmless)
  440. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FACA30.dll
  441. Non platform assembly: data-0000000018FAEC50 (this message is harmless)
  442. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FAEC50.dll
  443. Non platform assembly: data-0000000018FC0A70 (this message is harmless)
  444. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FC0A70.dll
  445. Non platform assembly: data-0000000018FC1C80 (this message is harmless)
  446. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FC1C80.dll
  447. Non platform assembly: data-0000000018FD7A90 (this message is harmless)
  448. Non platform assembly: data-0000000018FD7A90 (this message is harmless)
  449. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FD7A90.dll
  450. Non platform assembly: data-0000000018FE3AB0 (this message is harmless)
  451. Non platform assembly: data-0000000018FE3AB0 (this message is harmless)
  452. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018FE3AB0.dll
  453. Non platform assembly: data-00000000190088E0 (this message is harmless)
  454. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000190088E0.dll
  455. Non platform assembly: data-00000000190F3010 (this message is harmless)
  456. Non platform assembly: data-0000000018BEF8A0 (this message is harmless)
  457. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BEF8A0.dll
  458. Non platform assembly: data-00000000190F3010 (this message is harmless)
  459. Non platform assembly: data-00000000190F3010 (this message is harmless)
  460. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000190F3010.dll
  461. Non platform assembly: data-0000000018DF1530 (this message is harmless)
  462. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018DF1530.dll
  463. Non platform assembly: data-0000000019105820 (this message is harmless)
  464. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019105820.dll
  465. Non platform assembly: data-0000000019139010 (this message is harmless)
  466. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019139010.dll
  467. Non platform assembly: data-000000001913C020 (this message is harmless)
  468. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001913C020.dll
  469. Non platform assembly: data-000000001913D830 (this message is harmless)
  470. Non platform assembly: data-000000001913D830 (this message is harmless)
  471. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001913D830.dll
  472. Non platform assembly: data-000000001914F250 (this message is harmless)
  473. Non platform assembly: data-000000001914F250 (this message is harmless)
  474. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001914F250.dll
  475. Non platform assembly: data-0000000019153660 (this message is harmless)
  476. Non platform assembly: data-0000000019153660 (this message is harmless)
  477. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019153660.dll
  478. Non platform assembly: data-0000000019163540 (this message is harmless)
  479. Non platform assembly: data-0000000019163540 (this message is harmless)
  480. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019163540.dll
  481. Non platform assembly: data-0000000019175550 (this message is harmless)
  482. Non platform assembly: data-0000000019175550 (this message is harmless)
  483. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019175550.dll
  484. Non platform assembly: data-000000001917A960 (this message is harmless)
  485. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001917A960.dll
  486. Non platform assembly: data-00000000191E2010 (this message is harmless)
  487. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191E2010.dll
  488. Non platform assembly: data-00000000191ECC30 (this message is harmless)
  489. Non platform assembly: data-00000000191ECC30 (this message is harmless)
  490. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191ECC30.dll
  491. Non platform assembly: data-00000000191EF040 (this message is harmless)
  492. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191EF040.dll
  493. Non platform assembly: data-00000000191F7250 (this message is harmless)
  494. Non platform assembly: data-00000000191F7250 (this message is harmless)
  495. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191F7250.dll
  496. Non platform assembly: data-00000000191FA460 (this message is harmless)
  497. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000191FA460.dll
  498. Non platform assembly: data-000000001921A280 (this message is harmless)
  499. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001921A280.dll
  500. Non platform assembly: data-000000001923F010 (this message is harmless)
  501. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001923F010.dll
  502. Non platform assembly: data-000000001924E020 (this message is harmless)
  503. Non platform assembly: data-0000000018BF20B0 (this message is harmless)
  504. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BF20B0.dll
  505. Non platform assembly: data-000000001925A040 (this message is harmless)
  506. Non platform assembly: data-000000001924E020 (this message is harmless)
  507. Non platform assembly: data-000000001925A040 (this message is harmless)
  508. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001925A040.dll
  509. Non platform assembly: data-000000001924E020 (this message is harmless)
  510. Non platform assembly: data-0000000019262250 (this message is harmless)
  511. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019262250.dll
  512. Non platform assembly: data-00000000192D4020 (this message is harmless)
  513. Non platform assembly: data-00000000192926C0 (this message is harmless)
  514. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192926C0.dll
  515. Non platform assembly: data-00000000192D4020 (this message is harmless)
  516. Non platform assembly: data-00000000192D4020 (this message is harmless)
  517. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192D4020.dll
  518. Non platform assembly: data-00000000192D9840 (this message is harmless)
  519. Non platform assembly: data-00000000192D9840 (this message is harmless)
  520. Non platform assembly: data-00000000192D9840 (this message is harmless)
  521. Non platform assembly: data-00000000192D9840 (this message is harmless)
  522. Non platform assembly: data-00000000192D9840 (this message is harmless)
  523. Non platform assembly: data-00000000192D9840 (this message is harmless)
  524. Non platform assembly: data-00000000192D9840 (this message is harmless)
  525. Non platform assembly: data-0000000018B0C8C0 (this message is harmless)
  526. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018B0C8C0.dll
  527. Non platform assembly: data-00000000192D9840 (this message is harmless)
  528. Non platform assembly: data-00000000192E3A60 (this message is harmless)
  529. Non platform assembly: data-00000000192D9840 (this message is harmless)
  530. Non platform assembly: data-00000000192D9840 (this message is harmless)
  531. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192D9840.dll
  532. Non platform assembly: data-00000000192FBA80 (this message is harmless)
  533. Non platform assembly: data-00000000192FBA80 (this message is harmless)
  534. Non platform assembly: data-00000000192FBA80 (this message is harmless)
  535. Non platform assembly: data-00000000192FBA80 (this message is harmless)
  536. Non platform assembly: data-00000000192FBA80 (this message is harmless)
  537. Non platform assembly: data-00000000192DDA60 (this message is harmless)
  538. Non platform assembly: data-00000000192FBA80 (this message is harmless)
  539. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192FBA80.dll
  540. Non platform assembly: data-0000000019314490 (this message is harmless)
  541. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019314490.dll
  542. Non platform assembly: data-00000000193330A0 (this message is harmless)
  543. Non platform assembly: data-00000000193330A0 (this message is harmless)
  544. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193330A0.dll
  545. Non platform assembly: data-00000000193398B0 (this message is harmless)
  546. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193398B0.dll
  547. Non platform assembly: data-00000000193432D0 (this message is harmless)
  548. Non platform assembly: data-00000000193432D0 (this message is harmless)
  549. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193432D0.dll
  550. Non platform assembly: data-0000000019250030 (this message is harmless)
  551. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019250030.dll
  552. Non platform assembly: data-00000000193482E0 (this message is harmless)
  553. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193482E0.dll
  554. Non platform assembly: data-00000000193C0020 (this message is harmless)
  555. Non platform assembly: data-00000000193C0020 (this message is harmless)
  556. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193C0020.dll
  557. Non platform assembly: data-00000000193FD070 (this message is harmless)
  558. Non platform assembly: data-0000000018BF48C0 (this message is harmless)
  559. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BF48C0.dll
  560. Non platform assembly: data-00000000193FD070 (this message is harmless)
  561. Non platform assembly: data-00000000193FD070 (this message is harmless)
  562. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193FD070.dll
  563. Non platform assembly: data-00000000193FEC80 (this message is harmless)
  564. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000193FEC80.dll
  565. Non platform assembly: data-0000000019400290 (this message is harmless)
  566. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019400290.dll
  567. Non platform assembly: data-00000000194028A0 (this message is harmless)
  568. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194028A0.dll
  569. Non platform assembly: data-00000000194054B0 (this message is harmless)
  570. Non platform assembly: data-00000000194054B0 (this message is harmless)
  571. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194054B0.dll
  572. Non platform assembly: data-00000000194090C0 (this message is harmless)
  573. Non platform assembly: data-00000000194090C0 (this message is harmless)
  574. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194090C0.dll
  575. Non platform assembly: data-000000001941D6E0 (this message is harmless)
  576. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001941D6E0.dll
  577. Non platform assembly: data-0000000019471010 (this message is harmless)
  578. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019471010.dll
  579. Non platform assembly: data-00000000194CB010 (this message is harmless)
  580. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194CB010.dll
  581. Non platform assembly: data-00000000194CCE20 (this message is harmless)
  582. Non platform assembly: data-00000000194CCE20 (this message is harmless)
  583. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194CCE20.dll
  584. Non platform assembly: data-00000000194D1A30 (this message is harmless)
  585. Non platform assembly: data-00000000194D1A30 (this message is harmless)
  586. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000194D1A30.dll
  587. Non platform assembly: data-0000000019508850 (this message is harmless)
  588. Non platform assembly: data-0000000019508850 (this message is harmless)
  589. Non platform assembly: data-0000000019508850 (this message is harmless)
  590. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019508850.dll
  591. Non platform assembly: data-0000000019510A60 (this message is harmless)
  592. Non platform assembly: data-0000000019510A60 (this message is harmless)
  593. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019510A60.dll
  594. Non platform assembly: data-0000000019525480 (this message is harmless)
  595. Non platform assembly: data-0000000019525480 (this message is harmless)
  596. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019525480.dll
  597. Non platform assembly: data-0000000019528490 (this message is harmless)
  598. Non platform assembly: data-0000000019528490 (this message is harmless)
  599. Non platform assembly: data-0000000019528490 (this message is harmless)
  600. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019528490.dll
  601. Non platform assembly: data-00000000195EC010 (this message is harmless)
  602. Non platform assembly: data-0000000018BF70D0 (this message is harmless)
  603. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000018BF70D0.dll
  604. Non platform assembly: data-00000000195EC010 (this message is harmless)
  605. Non platform assembly: data-00000000195EC010 (this message is harmless)
  606. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000195EC010.dll
  607. Non platform assembly: data-00000000195EEA20 (this message is harmless)
  608. Non platform assembly: data-0000000018BEA880 (this message is harmless)
  609. Non platform assembly: data-00000000195EEA20 (this message is harmless)
  610. Non platform assembly: data-00000000195EEA20 (this message is harmless)
  611. Non platform assembly: data-00000000195EEA20 (this message is harmless)
  612. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000195EEA20.dll
  613. Non platform assembly: data-00000000195FF030 (this message is harmless)
  614. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000195FF030.dll
  615. Non platform assembly: data-000000001966F020 (this message is harmless)
  616. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001966F020.dll
  617. Non platform assembly: data-0000000019673C30 (this message is harmless)
  618. Non platform assembly: data-0000000019673C30 (this message is harmless)
  619. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019673C30.dll
  620. Non platform assembly: data-0000000019677040 (this message is harmless)
  621. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019677040.dll
  622. Non platform assembly: data-00000000196A7670 (this message is harmless)
  623. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000196A7670.dll
  624. Non platform assembly: data-0000000019797020 (this message is harmless)
  625. Non platform assembly: data-0000000019797020 (this message is harmless)
  626. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019797020.dll
  627. Non platform assembly: data-00000000197B2E40 (this message is harmless)
  628. Non platform assembly: data-00000000197B2E40 (this message is harmless)
  629. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000197B2E40.dll
  630. Non platform assembly: data-00000000197CD010 (this message is harmless)
  631. Non platform assembly: data-00000000197CD010 (this message is harmless)
  632. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000197CD010.dll
  633. Non platform assembly: data-0000000019847010 (this message is harmless)
  634. Non platform assembly: data-0000000018BF98E0 (this message is harmless)
  635. Non platform assembly: data-0000000019847010 (this message is harmless)
  636. Non platform assembly: data-0000000019847010 (this message is harmless)
  637. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019847010.dll
  638. Non platform assembly: data-000000001984BE30 (this message is harmless)
  639. Non platform assembly: data-000000001984BE30 (this message is harmless)
  640. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001984BE30.dll
  641. Non platform assembly: data-0000000019850A40 (this message is harmless)
  642. Non platform assembly: data-0000000019874460 (this message is harmless)
  643. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019874460.dll
  644. Non platform assembly: data-0000000019878670 (this message is harmless)
  645. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019878670.dll
  646. Non platform assembly: data-0000000019850A40 (this message is harmless)
  647. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019850A40.dll
  648. Non platform assembly: data-000000001987B680 (this message is harmless)
  649. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001987B680.dll
  650. Non platform assembly: data-000000001987D290 (this message is harmless)
  651. Non platform assembly: data-0000000019866A70 (this message is harmless)
  652. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019866A70.dll
  653. Non platform assembly: data-000000001987D290 (this message is harmless)
  654. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001987D290.dll
  655. Non platform assembly: data-00000000198818A0 (this message is harmless)
  656. Non platform assembly: data-0000000019868E80 (this message is harmless)
  657. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019868E80.dll
  658. Non platform assembly: data-00000000198898B0 (this message is harmless)
  659. Non platform assembly: data-000000001986A890 (this message is harmless)
  660. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001986A890.dll
  661. Non platform assembly: data-000000001988B8C0 (this message is harmless)
  662. Non platform assembly: data-000000001988B8C0 (this message is harmless)
  663. Non platform assembly: data-000000001988B8C0 (this message is harmless)
  664. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001988B8C0.dll
  665. Non platform assembly: data-0000000019894AD0 (this message is harmless)
  666. Non platform assembly: data-0000000019894AD0 (this message is harmless)
  667. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019894AD0.dll
  668. Non platform assembly: data-0000000019899AE0 (this message is harmless)
  669. Non platform assembly: data-0000000019899AE0 (this message is harmless)
  670. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019899AE0.dll
  671. Non platform assembly: data-00000000198AE900 (this message is harmless)
  672. Non platform assembly: data-00000000198AE900 (this message is harmless)
  673. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198AE900.dll
  674. Non platform assembly: data-00000000198BB910 (this message is harmless)
  675. Non platform assembly: data-00000000198BB910 (this message is harmless)
  676. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198BB910.dll
  677. Non platform assembly: data-00000000198BDF20 (this message is harmless)
  678. Non platform assembly: data-00000000198BDF20 (this message is harmless)
  679. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198BDF20.dll
  680. Non platform assembly: data-00000000198DD940 (this message is harmless)
  681. Non platform assembly: data-00000000198D1530 (this message is harmless)
  682. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198D1530.dll
  683. Non platform assembly: data-0000000014FCE040 (this message is harmless)
  684. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000014FCE040.dll
  685. Non platform assembly: data-00000000198DD940 (this message is harmless)
  686. Non platform assembly: data-00000000198D6940 (this message is harmless)
  687. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198D6940.dll
  688. Non platform assembly: data-00000000198DD940 (this message is harmless)
  689. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198DD940.dll
  690. Non platform assembly: data-00000000198F4010 (this message is harmless)
  691. Non platform assembly: data-00000000198F4010 (this message is harmless)
  692. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198F4010.dll
  693. Non platform assembly: data-00000000198F8E20 (this message is harmless)
  694. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000198F8E20.dll
  695. Non platform assembly: data-0000000015280080 (this message is harmless)
  696. Non platform assembly: data-0000000015280080 (this message is harmless)
  697. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015280080.dll
  698. Non platform assembly: data-00000000152E6010 (this message is harmless)
  699. Non platform assembly: data-00000000152E6010 (this message is harmless)
  700. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000152E6010.dll
  701. Non platform assembly: data-0000000015310620 (this message is harmless)
  702. Non platform assembly: data-000000001990C850 (this message is harmless)
  703. Non platform assembly: data-000000001990C850 (this message is harmless)
  704. Non platform assembly: data-0000000015310620 (this message is harmless)
  705. Non platform assembly: data-00000000152C2FD0 (this message is harmless)
  706. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000152C2FD0.dll
  707. Non platform assembly: data-000000001990C850 (this message is harmless)
  708. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001990C850.dll
  709. Non platform assembly: data-0000000015338640 (this message is harmless)
  710. Non platform assembly: data-00000000192DFA70 (this message is harmless)
  711. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000000192DFA70.dll
  712. Non platform assembly: data-0000000015338640 (this message is harmless)
  713. Non platform assembly: data-0000000015338640 (this message is harmless)
  714. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015338640.dll
  715. Non platform assembly: data-0000000015369460 (this message is harmless)
  716. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015369460.dll
  717. Non platform assembly: data-000000001536C870 (this message is harmless)
  718. Non platform assembly: data-000000001536C870 (this message is harmless)
  719. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000000001536C870.dll
  720. Non platform assembly: data-0000000015372E80 (this message is harmless)
  721. Non platform assembly: data-0000000019917290 (this message is harmless)
  722. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000019917290.dll
  723. Non platform assembly: data-0000000015372E80 (this message is harmless)
  724. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-0000000015372E80.dll
  725. [HugsLib] version 6.1.3
  726.  
  727. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  728.  
  729. Disasters: Starting annotated patching.
  730.  
  731. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  732.  
  733. Disasters: Annotated patching complete.
  734.  
  735. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  736.  
  737. DubsPaintShop 1.1.378
  738.  
  739. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  740.  
  741. Rimatomics 1.7.1080
  742.  
  743. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  744.  
  745. DubsBreakMod 1.0.171
  746.  
  747. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  748.  
  749. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Mono.Security.dll (this message is harmless)
  750. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Configuration.dll (this message is harmless)
  751. :: O21 Thumper - Verxion 1.1 ::
  752.  
  753. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  754.  
  755. Moody settings loaded
  756.  
  757. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  758.  
  759. DubsMintMenus 1.2.567
  760.  
  761. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  762.  
  763. RimThemes 2019 R3
  764.  
  765. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  766.  
  767. Parsed 2.5 as int.
  768.  
  769. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  770.  
  771. Key binding conflict: RimSearch_Search and rxRemoteTableDetonate are both bound to Z.
  772.  
  773. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  774.  
  775. Key binding conflict: RimSearch_Search and rxArm are both bound to Z.
  776.  
  777. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  778.  
  779. Key binding conflict: RimSearch_Search and rxPortableDetonatorDetonate are both bound to Z.
  780.  
  781. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  782.  
  783. Key binding conflict: MainTab_Factions and NextPawnMode are both bound to F9.
  784.  
  785. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  786.  
  787. d3d: failed to create 2D texture id=4349 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
  788. Translation data for language English has 1381 errors. Generate translation report for more info.
  789.  
  790. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  791.  
  792. [RealRuins][System]: RealRuins started patching at 2/17/2020 10:31:06 AM
  793.  
  794. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  795.  
  796. [RealRuins][System]: RealRuins finished patching at 2/17/2020 10:31:06 AM (12.0001 msec)
  797.  
  798. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  799.  
  800. RimFridge Harmony Patches:
  801. Prefix:
  802. ReachabilityUtility.CanReach - So pawns can get items in Wall-Fridges
  803. Postfix:
  804. GameComponentUtility.StartedNewGame - Apply power settings at start
  805. GameComponentUtility.LoadedGame - Apply power settings on load
  806. GenTemperature.TryGetTemperatureForCell - Overrides room temperature within the cells of the RimFridge
  807. TradeShip.ColonyThingsWillingToBuy - Add items stored inside a wall-fridge to the trade list if in a room with an orbital beacon
  808. FoodUtility.TryFindBestFoodSourceFor - Allow Prisoners to eat food from fridges
  809.  
  810. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  811.  
  812. Show Hair Harmony Patches:
  813. Transpiler:
  814. PawnRenderer.RenderPawnInternal
  815. Postfix:
  816. PawnRenderer.RenderPawnInternal
  817. Game.InitNewGame
  818. SavedGameLoader.LoadGameFromSaveFile
  819.  
  820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  821.  
  822. PickUpAndHaul v0.1.0.5¼ welcomes you to RimWorld with pointless logspam.
  823.  
  824. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  825.  
  826. [ColorCodedMoodBar] initialized
  827.  
  828. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  829.  
  830. [Bubbles v1.5] Initialized
  831.  
  832. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  833.  
  834. [ShowDrafteesWeapon] Initialized
  835.  
  836. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  837.  
  838. Enabled Prison Labor v0.9.11
  839.  
  840. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  841.  
  842. NamesGalore: Injecting Names
  843.  
  844. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  845.  
  846. AdjustableTradeShips Harmony Patches:
  847. Prefix:
  848. Game.InitNewGame
  849. Postfix:
  850. Storyteller.Notify_DefChanged
  851.  
  852. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  853.  
  854. [RealRuins][Loader]: Exception during loading map by link C3077EAD-6E21-4CB0-AAEA-B0E00EB204EA: System.Exception: timed out
  855. at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
  856.  
  857. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  858.  
  859. ResearchPal :: Preparing research nodes
  860.  
  861. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  862.  
  863. ResearchPal :: redundant prerequisites for Specific Components: Electricity
  864.  
  865. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  866.  
  867. ResearchPal :: redundant prerequisites for Transcendent Power Cells: Electricity, Microelectronics, Specific Components
  868.  
  869. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  870.  
  871. ResearchPal :: redundant prerequisites for Archotech Battery: Electricity, Microelectronics, Specific Components, Glitterworld Battery
  872.  
  873. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  874.  
  875. ResearchPal :: redundant prerequisites for Glitterworld Battery: Electricity, Microelectronics
  876.  
  877. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  878.  
  879. ResearchPal :: redundant prerequisites for Advanced Battery: Electricity, Battery, Microelectronics
  880.  
  881. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  882.  
  883. ResearchPal :: redundant prerequisites for Improved Battery: Electricity
  884.  
  885. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  886.  
  887. ResearchPal :: redundant prerequisites for Portable Power: Electricity
  888.  
  889. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  890.  
  891. ResearchPal :: Reducing crossings
  892.  
  893. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  894.  
  895. ResearchPal :: Finalizing layout
  896.  
  897. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  898.  
  899. ResearchPal :: Restoring queue
  900.  
  901. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  902.  
  903. ||========================================
  904.  
  905. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  906.  
  907. || Setting up Editable Backstories (REB)
  908.  
  909. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  910.  
  911. ||========================================
  912.  
  913. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  914.  
  915. || Backstories Added by REB:
  916.  
  917. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  918.  
  919. || Childhood Backstories (shuffleable): 146
  920.  
  921. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  922.  
  923. || Childhood Backstories (non-shuffleable): 0
  924.  
  925. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  926.  
  927. || Adulthood Backstories (shuffleable): 175
  928.  
  929. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  930.  
  931. || Adulthood Backstories (non-shuffleable): 0
  932.  
  933. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  934.  
  935. ||========================================
  936.  
  937. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  938.  
  939. || Backstories Added by Other Mods:
  940.  
  941. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  942.  
  943. || Childhood Backstories (shuffleable): 0
  944.  
  945. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  946.  
  947. || Childhood Backstories (non-shuffleable): 0
  948.  
  949. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  950.  
  951. || Adulthood Backstories (shuffleable): 0
  952.  
  953. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  954.  
  955. || Adulthood Backstories (non-shuffleable): 0
  956.  
  957. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  958.  
  959. ||========================================
  960.  
  961. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  962.  
  963. || Names Added by REB:
  964.  
  965. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  966.  
  967. || First Names (Female): 2508
  968.  
  969. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  970.  
  971. || First Names (Male): 2305
  972.  
  973. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  974.  
  975. || Nicknames (Female): 146
  976.  
  977. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  978.  
  979. || Nicknames (Male): 179
  980.  
  981. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  982.  
  983. || Nicknames (Unisex): 1542
  984.  
  985. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  986.  
  987. || First/Nick Sets (Female): 1486
  988.  
  989. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  990.  
  991. || First/Nick Sets (Male): 1052
  992.  
  993. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  994.  
  995. || Last Names: 10092
  996.  
  997. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  998.  
  999. || Full Names (without bios): 45
  1000.  
  1001. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1002.  
  1003. || Full Names (with bios): 10
  1004.  
  1005. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1006.  
  1007. ||========================================
  1008.  
  1009. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1010.  
  1011. || FilterSet Name Lists:
  1012.  
  1013. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1014.  
  1015. || FS1 First Names (Female): 146
  1016.  
  1017. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1018.  
  1019. || FS1 First Names (Male): 140
  1020.  
  1021. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1022.  
  1023. || FS1 Last Names: 222
  1024.  
  1025. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1026.  
  1027. || FS2: No Names Defined
  1028.  
  1029. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1030.  
  1031. || FS3: No Names Defined
  1032.  
  1033. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1034.  
  1035. || FS4: No Names Defined
  1036.  
  1037. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1038.  
  1039. || FS5: No Names Defined
  1040.  
  1041. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1042.  
  1043. || FS6: No Names Defined
  1044.  
  1045. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1046.  
  1047. || FS7: No Names Defined
  1048.  
  1049. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1050.  
  1051. || FS8: No Names Defined
  1052.  
  1053. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1054.  
  1055. || FS9: No Names Defined
  1056.  
  1057. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1058.  
  1059. ||========================================
  1060.  
  1061. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1062.  
  1063. [HugsLib] initializing Hospitality, RealRuins, MapReroll, LWM_DeepStorage, MURWallLight, WhileYoureUp, RunAndGun, SearchAndDestroy, Psychology, SimpleSidearms, AvoidFriendlyFire, RemoteTech, LetsTradeSettings, StackXXL, AllowTool, ImprovedWorkbenches, DefensivePositions, BetterPawnControl, RimStory
  1064.  
  1065. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1066.  
  1067. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Table_Wardrobe, Table_RoyalEndTable, Table_RoyalDresser, Facility_VitalsCentre, Facility_IVDrip, Table_IlluminatedEndTable, Table_IlluminatedDresser
  1068.  
  1069. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1070.  
  1071. Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, Bed_StoneSlab, Bed_Simple, Bed_Ergonomic, Bed_DoubleErgonomic, Bed_Kingsize, Bed_OperatingTable, Bed_CryptoBed, Bed_AdvBed, Bed_AdvDoubleBed, TempSleepSpot
  1072.  
  1073. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1074.  
  1075. [AllowTool] Applied compatibility patch for "Pick Up And Haul"
  1076.  
  1077. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1078.  
  1079. [LetsTradeSettings] Let's Trade loaded successfully!
  1080.  
  1081. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1082.  
  1083. [StackXXL] Loaded
  1084.  
  1085. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1086.  
  1087. [RealRuins][Loader]: Exception during loading map by link 62215445-7345-4396-BC34-3A3365849383: System.Exception: timed out
  1088. at RealRuins.APIService+<>c__DisplayClass5_0.<AwaitUnityDataWebResponse>b__0 () [0x00000] in <filename unknown>:0
  1089.  
  1090. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1091.  
  1092. <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
  1093.  
  1094. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1095.  
  1096. Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
  1097.  
  1098. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1099.  
  1100. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  1101.  
  1102. Powered by Harmony Patch Library
  1103.  
  1104. Andreas Pardeike
  1105. Email: andreas@pardeike.net
  1106. Steam: pardeike
  1107. Twitter: @pardeike</description></ModMetaData>
  1108.  
  1109. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1110.  
  1111. XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  1112.  
  1113. Powered by Harmony Patch Library
  1114.  
  1115. Andreas Pardeike
  1116. Email: andreas@pardeike.net
  1117. Steam: pardeike
  1118. Twitter: @pardeike</description></ModMetaData>
  1119.  
  1120. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1121.  
  1122. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  1123.  
  1124. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  1125.  
  1126. In a nutshell you can:
  1127.  
  1128. - position your drafted colonists along a line
  1129. - move them in formation
  1130. - give orders to multiple colonists at once
  1131. - force jobs so they get uninterrupted attention
  1132. - haul and repair outside allowed areas
  1133.  
  1134.  
  1135. EXAMPLES
  1136.  
  1137. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  1138.  
  1139. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  1140.  
  1141. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  1142.  
  1143. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  1144.  
  1145. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  1146.  
  1147. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  1148.  
  1149. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  1150.  
  1151.  
  1152. SETTINGS
  1153.  
  1154. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  1155.  
  1156.  
  1157. ADDING AND REMOVING:
  1158.  
  1159. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  1160.  
  1161.  
  1162. FEEDBACK
  1163.  
  1164. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  1165.  
  1166. Ludeon Forums:
  1167. https://ludeon.com/forums/index.php?topic=22130.0
  1168.  
  1169. Steam Workshop:
  1170. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  1171.  
  1172. GitHub:
  1173. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  1174.  
  1175.  
  1176. LICENSE
  1177.  
  1178. Free. As in free beer. Copy, learn and be respectful.
  1179. Powered by Harmony Patch Library
  1180.  
  1181.  
  1182. CONTACT
  1183.  
  1184. Andreas Pardeike
  1185. Email: andreas@pardeike.net
  1186. Steam: pardeike
  1187. Twitter: @pardeike</description></ModMetaData>
  1188.  
  1189. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1190.  
  1191. XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  1192.  
  1193. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  1194.  
  1195. In a nutshell you can:
  1196.  
  1197. - position your drafted colonists along a line
  1198. - move them in formation
  1199. - give orders to multiple colonists at once
  1200. - force jobs so they get uninterrupted attention
  1201. - haul and repair outside allowed areas
  1202.  
  1203.  
  1204. EXAMPLES
  1205.  
  1206. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  1207.  
  1208. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  1209.  
  1210. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  1211.  
  1212. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  1213.  
  1214. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  1215.  
  1216. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  1217.  
  1218. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  1219.  
  1220.  
  1221. SETTINGS
  1222.  
  1223. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  1224.  
  1225.  
  1226. ADDING AND REMOVING:
  1227.  
  1228. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  1229.  
  1230.  
  1231. FEEDBACK
  1232.  
  1233. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  1234.  
  1235. Ludeon Forums:
  1236. https://ludeon.com/forums/index.php?topic=22130.0
  1237.  
  1238. Steam Workshop:
  1239. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  1240.  
  1241. GitHub:
  1242. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  1243.  
  1244.  
  1245. LICENSE
  1246.  
  1247. Free. As in free beer. Copy, learn and be respectful.
  1248. Powered by Harmony Patch Library
  1249.  
  1250.  
  1251. CONTACT
  1252.  
  1253. Andreas Pardeike
  1254. Email: andreas@pardeike.net
  1255. Steam: pardeike
  1256. Twitter: @pardeike</description></ModMetaData>
  1257.  
  1258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1259.  
  1260. Exception filling window for ModManager.Page_BetterModConfig: System.InvalidOperationException: Operation is not valid due to the current state of the object
  1261. at System.Linq.Enumerable.First[ModButton] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
  1262. at System.Linq.Enumerable.First[ModButton] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
  1263. at ModManager.ModButtonManager.get_ModManagerMod () [0x00000] in <filename unknown>:0
  1264. at ModManager.ModButtonManager.Reset (Boolean addDefaultMods) [0x00000] in <filename unknown>:0
  1265. at ModManager.Page_BetterModConfig.DoModListButtons (Rect canvas) [0x00000] in <filename unknown>:0
  1266. at ModManager.Page_BetterModConfig.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  1267. at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
  1268.  
  1269. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1270.  
  1271. Setting up 6 worker threads for Enlighten.
  1272. Thread -> id: 2ad4 -> priority: 1
  1273. Thread -> id: 4bc4 -> priority: 1
  1274. Thread -> id: b24 -> priority: 1
  1275. Thread -> id: 8 -> priority: 1
  1276. Thread -> id: 1124 -> priority: 1
  1277. Thread -> id: 3f0c -> priority: 1
  1278. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  1279. GfxDevice: creating device client; threaded=1
  1280. Direct3D:
  1281. Version: Direct3D 9.0c [nvldumdx.dll 26.21.14.4219]
  1282. Renderer: NVIDIA GeForce GTX 1050 Ti
  1283. Vendor: NVIDIA
  1284. VRAM: 4018 MB (via DXGI)
  1285. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  1286. Begin MonoManager ReloadAssembly
  1287. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll (this message is harmless)
  1288. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  1289. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  1290. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  1291. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  1292. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  1293. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  1294. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  1295. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  1296. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  1297. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll (this message is harmless)
  1298. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  1299. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll (this message is harmless)
  1300. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  1301. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless)
  1302. Loading C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  1303. - Completed reload, in 0.029 seconds
  1304. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Core.dll (this message is harmless)
  1305. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.dll (this message is harmless)
  1306. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.dll (this message is harmless)
  1307. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  1308. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  1309. <RI> Initializing input.
  1310.  
  1311. <RI> Input initialized.
  1312.  
  1313. desktop: 2560x1440 144Hz; virtual: 4480x1622 at 0,0
  1314. <RI> Initialized touch support.
  1315.  
  1316. UnloadTime: 0.946100 ms
  1317. RimWorld 1.0.2408 rev747
  1318.  
  1319. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1320.  
  1321. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  1322. <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
  1323.  
  1324. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1325.  
  1326. Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
  1327.  
  1328. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1329.  
  1330. <targetVersion> in mod About.xml is deprecated! Use <supportedVersions> tag instead. (example: <supportedVersions><li>1.0</li></supportedVersions>)
  1331.  
  1332. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1333.  
  1334. Malformed (correct format is Major.Minor) version string on mod NamesGalore from Why_is_that "1.0.0" - parsed as "1.0"
  1335.  
  1336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1337.  
  1338. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  1339.  
  1340. Powered by Harmony Patch Library
  1341.  
  1342. Andreas Pardeike
  1343. Email: andreas@pardeike.net
  1344. Steam: pardeike
  1345. Twitter: @pardeike</description></ModMetaData>
  1346.  
  1347. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1348.  
  1349. XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  1350.  
  1351. Powered by Harmony Patch Library
  1352.  
  1353. Andreas Pardeike
  1354. Email: andreas@pardeike.net
  1355. Steam: pardeike
  1356. Twitter: @pardeike</description></ModMetaData>
  1357.  
  1358. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1359.  
  1360. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  1361.  
  1362. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  1363.  
  1364. In a nutshell you can:
  1365.  
  1366. - position your drafted colonists along a line
  1367. - move them in formation
  1368. - give orders to multiple colonists at once
  1369. - force jobs so they get uninterrupted attention
  1370. - haul and repair outside allowed areas
  1371.  
  1372.  
  1373. EXAMPLES
  1374.  
  1375. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  1376.  
  1377. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  1378.  
  1379. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  1380.  
  1381. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  1382.  
  1383. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  1384.  
  1385. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  1386.  
  1387. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  1388.  
  1389.  
  1390. SETTINGS
  1391.  
  1392. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  1393.  
  1394.  
  1395. ADDING AND REMOVING:
  1396.  
  1397. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  1398.  
  1399.  
  1400. FEEDBACK
  1401.  
  1402. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  1403.  
  1404. Ludeon Forums:
  1405. https://ludeon.com/forums/index.php?topic=22130.0
  1406.  
  1407. Steam Workshop:
  1408. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  1409.  
  1410. GitHub:
  1411. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  1412.  
  1413.  
  1414. LICENSE
  1415.  
  1416. Free. As in free beer. Copy, learn and be respectful.
  1417. Powered by Harmony Patch Library
  1418.  
  1419.  
  1420. CONTACT
  1421.  
  1422. Andreas Pardeike
  1423. Email: andreas@pardeike.net
  1424. Steam: pardeike
  1425. Twitter: @pardeike</description></ModMetaData>
  1426.  
  1427. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1428.  
  1429. XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  1430.  
  1431. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  1432.  
  1433. In a nutshell you can:
  1434.  
  1435. - position your drafted colonists along a line
  1436. - move them in formation
  1437. - give orders to multiple colonists at once
  1438. - force jobs so they get uninterrupted attention
  1439. - haul and repair outside allowed areas
  1440.  
  1441.  
  1442. EXAMPLES
  1443.  
  1444. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  1445.  
  1446. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  1447.  
  1448. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  1449.  
  1450. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  1451.  
  1452. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  1453.  
  1454. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  1455.  
  1456. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  1457.  
  1458.  
  1459. SETTINGS
  1460.  
  1461. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  1462.  
  1463.  
  1464. ADDING AND REMOVING:
  1465.  
  1466. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  1467.  
  1468.  
  1469. FEEDBACK
  1470.  
  1471. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  1472.  
  1473. Ludeon Forums:
  1474. https://ludeon.com/forums/index.php?topic=22130.0
  1475.  
  1476. Steam Workshop:
  1477. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  1478.  
  1479. GitHub:
  1480. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  1481.  
  1482.  
  1483. LICENSE
  1484.  
  1485. Free. As in free beer. Copy, learn and be respectful.
  1486. Powered by Harmony Patch Library
  1487.  
  1488.  
  1489. CONTACT
  1490.  
  1491. Andreas Pardeike
  1492. Email: andreas@pardeike.net
  1493. Steam: pardeike
  1494. Twitter: @pardeike</description></ModMetaData>
  1495.  
  1496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1497.  
  1498. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  1499.  
  1500. Powered by Harmony Patch Library
  1501.  
  1502. Andreas Pardeike
  1503. Email: andreas@pardeike.net
  1504. Steam: pardeike
  1505. Twitter: @pardeike</description></ModMetaData>
  1506.  
  1507. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1508.  
  1509. XML error: <packageId>brrainz.cameraplus</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Camera+</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.cameraplus</packageId><description>You want more zoom and different paning?
  1510.  
  1511. Powered by Harmony Patch Library
  1512.  
  1513. Andreas Pardeike
  1514. Email: andreas@pardeike.net
  1515. Steam: pardeike
  1516. Twitter: @pardeike</description></ModMetaData>
  1517.  
  1518. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1519.  
  1520. XML error: <supportedGameVersions><li>1.1</li></supportedGameVersions> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  1521.  
  1522. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  1523.  
  1524. In a nutshell you can:
  1525.  
  1526. - position your drafted colonists along a line
  1527. - move them in formation
  1528. - give orders to multiple colonists at once
  1529. - force jobs so they get uninterrupted attention
  1530. - haul and repair outside allowed areas
  1531.  
  1532.  
  1533. EXAMPLES
  1534.  
  1535. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  1536.  
  1537. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  1538.  
  1539. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  1540.  
  1541. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  1542.  
  1543. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  1544.  
  1545. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  1546.  
  1547. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  1548.  
  1549.  
  1550. SETTINGS
  1551.  
  1552. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  1553.  
  1554.  
  1555. ADDING AND REMOVING:
  1556.  
  1557. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  1558.  
  1559.  
  1560. FEEDBACK
  1561.  
  1562. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  1563.  
  1564. Ludeon Forums:
  1565. https://ludeon.com/forums/index.php?topic=22130.0
  1566.  
  1567. Steam Workshop:
  1568. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  1569.  
  1570. GitHub:
  1571. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  1572.  
  1573.  
  1574. LICENSE
  1575.  
  1576. Free. As in free beer. Copy, learn and be respectful.
  1577. Powered by Harmony Patch Library
  1578.  
  1579.  
  1580. CONTACT
  1581.  
  1582. Andreas Pardeike
  1583. Email: andreas@pardeike.net
  1584. Steam: pardeike
  1585. Twitter: @pardeike</description></ModMetaData>
  1586.  
  1587. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1588.  
  1589. XML error: <packageId>brrainz.achtung</packageId> doesn't correspond to any field in type ModMetaDataInternal. Context: <ModMetaData><name>Achtung!</name><author>Andreas Pardeike</author><supportedVersions><li>1.0</li><li>1.1</li></supportedVersions><supportedGameVersions><li>1.1</li></supportedGameVersions><packageId>brrainz.achtung</packageId><description>Command your colonists like a boss!
  1590.  
  1591. The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.
  1592.  
  1593. In a nutshell you can:
  1594.  
  1595. - position your drafted colonists along a line
  1596. - move them in formation
  1597. - give orders to multiple colonists at once
  1598. - force jobs so they get uninterrupted attention
  1599. - haul and repair outside allowed areas
  1600.  
  1601.  
  1602. EXAMPLES
  1603.  
  1604. (*) Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.
  1605.  
  1606. (*) In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!
  1607.  
  1608. (*) Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.
  1609.  
  1610. (*) Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.
  1611.  
  1612. (*) Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).
  1613.  
  1614. (*) Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.
  1615.  
  1616. The original three Achtung! commands "Clean Room", "Fight Fire" or "Sow Zone/Room" still exist because they do stuff a bit smarter than the build in prioritized work commands.
  1617.  
  1618.  
  1619. SETTINGS
  1620.  
  1621. Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.
  1622.  
  1623.  
  1624. ADDING AND REMOVING:
  1625.  
  1626. Achtung can be added to any existing game. It usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.
  1627.  
  1628.  
  1629. FEEDBACK
  1630.  
  1631. Please send me feedback and rate and recommend my mod whenever possible. The three main places to do so are
  1632.  
  1633. Ludeon Forums:
  1634. https://ludeon.com/forums/index.php?topic=22130.0
  1635.  
  1636. Steam Workshop:
  1637. http://steamcommunity.com/sharedfiles/filedetails/comments/730936602
  1638.  
  1639. GitHub:
  1640. https://github.com/pardeike/RimWorld-Achtung-Mod/releases
  1641.  
  1642.  
  1643. LICENSE
  1644.  
  1645. Free. As in free beer. Copy, learn and be respectful.
  1646. Powered by Harmony Patch Library
  1647.  
  1648.  
  1649. CONTACT
  1650.  
  1651. Andreas Pardeike
  1652. Email: andreas@pardeike.net
  1653. Steam: pardeike
  1654. Twitter: @pardeike</description></ModMetaData>
  1655.  
  1656. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1657.  
  1658. Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine (wanter=knowledge)
  1659.  
  1660. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1661.  
  1662. Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
  1663.  
  1664. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1665.  
  1666. Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
  1667.  
  1668. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1669.  
  1670. Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork (wanter=knowledge)
  1671.  
  1672. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1673.  
  1674. Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
  1675.  
  1676. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1677.  
  1678. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
  1679.  
  1680. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1681.  
  1682. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
  1683.  
  1684. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1685.  
  1686. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
  1687.  
  1688. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1689.  
  1690. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
  1691.  
  1692. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1693.  
  1694. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
  1695.  
  1696. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1697.  
  1698. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
  1699.  
  1700. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1701.  
  1702. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
  1703.  
  1704. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1705.  
  1706. Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
  1707.  
  1708. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1709.  
  1710. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
  1711.  
  1712. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1713.  
  1714. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
  1715.  
  1716. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1717.  
  1718. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
  1719.  
  1720. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1721.  
  1722. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
  1723.  
  1724. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1725.  
  1726. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
  1727.  
  1728. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1729.  
  1730. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
  1731.  
  1732. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1733.  
  1734. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Indroduction (wanter=knowledge)
  1735.  
  1736. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1737.  
  1738. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Motivation (wanter=knowledge)
  1739.  
  1740. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1741.  
  1742. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Growing (wanter=knowledge)
  1743.  
  1744. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1745.  
  1746. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Management (wanter=knowledge)
  1747.  
  1748. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1749.  
  1750. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Timetable (wanter=knowledge)
  1751.  
  1752. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1753.  
  1754. Failed to load key/value pair: , 0
  1755.  
  1756. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1757.  
  1758. Failed to load key/value pair: , 1
  1759.  
  1760. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1761.  
  1762. Failed to load key/value pair: , 1
  1763.  
  1764. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1765.  
  1766. Failed to load key/value pair: , 1
  1767.  
  1768. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1769.  
  1770. Failed to load key/value pair: , 1
  1771.  
  1772. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1773.  
  1774. Failed to load key/value pair: , 1
  1775.  
  1776. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1777.  
  1778. Failed to load key/value pair: , 1
  1779.  
  1780. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1781.  
  1782. Failed to load key/value pair: , 1
  1783.  
  1784. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1785.  
  1786. Failed to load key/value pair: , 1
  1787.  
  1788. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1789.  
  1790. Failed to load key/value pair: , 1
  1791.  
  1792. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1793.  
  1794. Failed to load key/value pair: , 0
  1795.  
  1796. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1797.  
  1798. Failed to load key/value pair: , 0
  1799.  
  1800. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1801.  
  1802. Failed to load key/value pair: , 0
  1803.  
  1804. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1805.  
  1806. Failed to load key/value pair: , 0
  1807.  
  1808. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1809.  
  1810. Failed to load key/value pair: , 0
  1811.  
  1812. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1813.  
  1814. Failed to load key/value pair: , 0
  1815.  
  1816. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1817.  
  1818. Failed to load key/value pair: , 0
  1819.  
  1820. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1821.  
  1822. Failed to load key/value pair: , 0
  1823.  
  1824. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1825.  
  1826. Failed to load key/value pair: , 0
  1827.  
  1828. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1829.  
  1830. Failed to load key/value pair: , 1
  1831.  
  1832. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1833.  
  1834. Failed to load key/value pair: , 1
  1835.  
  1836. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1837.  
  1838. Failed to load key/value pair: , 1
  1839.  
  1840. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1841.  
  1842. Failed to load key/value pair: , 1
  1843.  
  1844. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1845.  
  1846. Failed to load key/value pair: , 1
  1847.  
  1848. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1849.  
  1850. Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine (wanter=knowledge)
  1851.  
  1852. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1853.  
  1854. Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
  1855.  
  1856. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1857.  
  1858. Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
  1859.  
  1860. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1861.  
  1862. Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork (wanter=knowledge)
  1863.  
  1864. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1865.  
  1866. Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
  1867.  
  1868. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1869.  
  1870. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
  1871.  
  1872. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1873.  
  1874. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
  1875.  
  1876. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1877.  
  1878. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
  1879.  
  1880. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1881.  
  1882. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
  1883.  
  1884. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1885.  
  1886. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
  1887.  
  1888. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1889.  
  1890. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
  1891.  
  1892. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1893.  
  1894. Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
  1895.  
  1896. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1897.  
  1898. Could not resolve cross-reference to RimWorld.ConceptDef named Moody (wanter=knowledge)
  1899.  
  1900. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1901.  
  1902. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SummaryView (wanter=knowledge)
  1903.  
  1904. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1905.  
  1906. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_ThoughtView (wanter=knowledge)
  1907.  
  1908. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1909.  
  1910. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_TemperatureView (wanter=knowledge)
  1911.  
  1912. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1913.  
  1914. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_SkillView (wanter=knowledge)
  1915.  
  1916. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1917.  
  1918. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_JobView (wanter=knowledge)
  1919.  
  1920. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1921.  
  1922. Could not resolve cross-reference to RimWorld.ConceptDef named Moody_HealthView (wanter=knowledge)
  1923.  
  1924. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1925.  
  1926. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Indroduction (wanter=knowledge)
  1927.  
  1928. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1929.  
  1930. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Motivation (wanter=knowledge)
  1931.  
  1932. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1933.  
  1934. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Growing (wanter=knowledge)
  1935.  
  1936. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1937.  
  1938. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Management (wanter=knowledge)
  1939.  
  1940. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1941.  
  1942. Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Timetable (wanter=knowledge)
  1943.  
  1944. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1945.  
  1946. Failed to load key/value pair: , 0
  1947.  
  1948. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1949.  
  1950. Failed to load key/value pair: , 1
  1951.  
  1952. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1953.  
  1954. Failed to load key/value pair: , 1
  1955.  
  1956. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1957.  
  1958. Failed to load key/value pair: , 1
  1959.  
  1960. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1961.  
  1962. Failed to load key/value pair: , 1
  1963.  
  1964. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1965.  
  1966. Failed to load key/value pair: , 1
  1967.  
  1968. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1969.  
  1970. Failed to load key/value pair: , 1
  1971.  
  1972. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1973.  
  1974. Failed to load key/value pair: , 1
  1975.  
  1976. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1977.  
  1978. Failed to load key/value pair: , 1
  1979.  
  1980. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1981.  
  1982. Failed to load key/value pair: , 1
  1983.  
  1984. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1985.  
  1986. Failed to load key/value pair: , 0
  1987.  
  1988. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1989.  
  1990. Failed to load key/value pair: , 0
  1991.  
  1992. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1993.  
  1994. Failed to load key/value pair: , 0
  1995.  
  1996. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1997.  
  1998. Failed to load key/value pair: , 0
  1999.  
  2000. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2001.  
  2002. Failed to load key/value pair: , 0
  2003.  
  2004. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2005.  
  2006. Failed to load key/value pair: , 0
  2007.  
  2008. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2009.  
  2010. Failed to load key/value pair: , 0
  2011.  
  2012. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2013.  
  2014. Failed to load key/value pair: , 0
  2015.  
  2016. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2017.  
  2018. Failed to load key/value pair: , 0
  2019.  
  2020. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2021.  
  2022. Failed to load key/value pair: , 1
  2023.  
  2024. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2025.  
  2026. Failed to load key/value pair: , 1
  2027.  
  2028. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2029.  
  2030. Failed to load key/value pair: , 1
  2031.  
  2032. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2033.  
  2034. Failed to load key/value pair: , 1
  2035.  
  2036. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2037.  
  2038. Failed to load key/value pair: , 1
  2039.  
  2040. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2041.  
  2042. Setting up 6 worker threads for Enlighten.
  2043. Thread -> id: b84 -> priority: 1
  2044. Thread -> id: 4238 -> priority: 1
  2045. Thread -> id: 2870 -> priority: 1
  2046. Thread -> id: ff8 -> priority: 1
  2047. Thread -> id: 439c -> priority: 1
  2048. Thread -> id: 1cf0 -> priority: 1
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