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- import bool AddWalkPlane(Critter& npc, uint priority, uint16 hexX, uint16 hexY, uint8 dir, bool run, uint cut) from "npc_planes"; //todlecto nahoru nekam k ostatnim importum
- //a tuhle funkci pripichnout do rozhovoru a dat ji 2 parametry X a Y
- void r_WalkAway(Critter& player, Critter@ victim, int hexX, int hexY)
- {
- AddWalkPlane(victim, 0, hexX, hexY, 0, false, 0);
- }
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