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Jan 21st, 2018
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C++ 0.37 KB | None | 0 0
  1. import bool AddWalkPlane(Critter& npc, uint priority, uint16 hexX, uint16 hexY, uint8 dir, bool run, uint cut) from "npc_planes"; //todlecto nahoru nekam k ostatnim importum
  2.  
  3. //a tuhle funkci pripichnout do rozhovoru a dat ji 2 parametry X a Y
  4. void r_WalkAway(Critter& player, Critter@ victim, int hexX, int hexY)
  5. {
  6.     AddWalkPlane(victim, 0, hexX, hexY, 0, false, 0);
  7. }
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