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- _G.ok = true
- _G.armor = "Solaris" --Armor for your level ex: "Lord", "Adventurer"
- _G.weapon = "The Piece Maker" --the weapon you want use
- --reav--
- local player = game.Players.LocalPlayer
- local playerlevel = player.PlayerGui.GameUI.StatisticsHUD.Stats.Level.LevelText.Text
- _G.bosslevel = playerlevel
- game:GetService('RunService').Stepped:connect(function()
- if _G.ok then
- player.Character.Humanoid:ChangeState(11)
- for i,v in pairs(workspace.ArmorHolder:GetChildren()) do
- if string.find(v.Name, _G.armor) and v:FindFirstChild("ArmorPad") then
- v.ArmorPad.Position=player.Character.HumanoidRootPart.Position
- wait(.1)
- v.ArmorPad.Position=player.Character.HumanoidRootPart.Position+Vector3.new(0,5,0)
- end
- end
- end
- end)
- while wait() do
- if _G.ok then
- for i,v in pairs(workspace.Mobs:GetChildren()) do
- if v.ClassName == "Model" and v:FindFirstChild("Enemy") and v:FindFirstChild("Head") then
- if string.find(v.Name, "Boss") or string.find(v.Name, "Mini-Boss") or string.find(v.Name, "Secret") or string.find(v.Name, "SuperBoss") or string.find(v.Name, "FinalBoss") or string.find(v.Name, "EndBoss") or string.find(v.Name, "Event") then
- if tostring(v.LevelKillReq.Value) < tostring(_G.bosslevel) then
- repeat wait()
- v.Head.Anchored=true
- player.Character.HumanoidRootPart.CFrame=CFrame.new(v.Head.Position+Vector3.new(0,4,0)) * CFrame.Angles(math.rad(-90), 0, 0)
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.Name == _G.weapon then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- until v.Enemy.Health == 0
- end
- end
- end
- end
- end
- if _G.ok == false then
- break
- end
- end
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