Advertisement
Guest User

Untitled

a guest
Jul 20th, 2017
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.75 KB | None | 0 0
  1. client/hud.qc:4351:// Keepaway HUD mod icon
  2. client/hud.qc:4355:// we don't need to reset for keepaway since it immediately
  3. client/hud.qc:4358:void HUD_Mod_Keepaway(vector pos, vector mySize)
  4. client/hud.qc:4360: mod_active = 1; // keepaway should always show the mod HUD
  5. client/hud.qc:4390: drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
  6. client/hud.qc:4393: drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
  7. client/hud.qc:4591: if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
  8. client/hud.qc:4630: else if(gametype == GAME_KEEPAWAY)
  9. client/hud.qc:4631: HUD_Mod_Keepaway(pos, mySize);
  10. common/constants.qh:43:const float GAME_KEEPAWAY = 16;
  11. common/mapinfo.qc:350: MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY; // Keepaway always works
  12. common/mapinfo.qc:412: case MAPINFO_TYPE_KEEPAWAY: return "30 20 0";
  13. common/mapinfo.qc:469: if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
  14. common/mapinfo.qc:542: case MAPINFO_TYPE_KEEPAWAY: return "timelimit=20 pointlimit=30";
  15. common/mapinfo.qc:668: else if(t == "keepaway") return MAPINFO_TYPE_KEEPAWAY;
  16. common/mapinfo.qc:690: else if(t == MAPINFO_TYPE_KEEPAWAY) return "keepaway";
  17. common/mapinfo.qc:1157: else if(cvar("g_keepaway"))
  18. common/mapinfo.qc:1158: return MAPINFO_TYPE_KEEPAWAY;
  19. common/mapinfo.qc:1201: case MAPINFO_TYPE_KEEPAWAY: return "g_keepaway";
  20. common/mapinfo.qc:1224: cvar_set("g_keepaway", (t == MAPINFO_TYPE_KEEPAWAY) ? "1" : "0");
  21. common/mapinfo.qh:16:float MAPINFO_TYPE_KEEPAWAY = 32768;
  22. common/util.qc:406: else if (g == GAME_KEEPAWAY) return "ka";
  23. menu/xonotic/util.qc:538: GAMETYPE(MAPINFO_TYPE_KEEPAWAY, _("Keepaway")) \
  24. server/autocvars.qh:751:float autocvar_g_keepaway_ballcarrier_effects;
  25. server/autocvars.qh:752:float autocvar_g_keepaway_ballcarrier_damage;
  26. server/autocvars.qh:753:float autocvar_g_keepaway_ballcarrier_force;
  27. server/autocvars.qh:754:float autocvar_g_keepaway_ballcarrier_highspeed;
  28. server/autocvars.qh:755:float autocvar_g_keepaway_ballcarrier_selfdamage;
  29. server/autocvars.qh:756:float autocvar_g_keepaway_ballcarrier_selfforce;
  30. server/autocvars.qh:757:float autocvar_g_keepaway_noncarrier_damage;
  31. server/autocvars.qh:758:float autocvar_g_keepaway_noncarrier_force;
  32. server/autocvars.qh:759:float autocvar_g_keepaway_noncarrier_selfdamage;
  33. server/autocvars.qh:760:float autocvar_g_keepaway_noncarrier_selfforce;
  34. server/autocvars.qh:761:float autocvar_g_keepaway_noncarrier_warn;
  35. server/autocvars.qh:762:float autocvar_g_keepaway_score_bckill;
  36. server/autocvars.qh:763:float autocvar_g_keepaway_score_killac;
  37. server/autocvars.qh:764:float autocvar_g_keepaway_score_timepoints;
  38. server/autocvars.qh:765:float autocvar_g_keepaway_score_timeinterval;
  39. server/autocvars.qh:766:float autocvar_g_keepawayball_damageforcescale;
  40. server/autocvars.qh:767:float autocvar_g_keepawayball_effects;
  41. server/autocvars.qh:768:float autocvar_g_keepawayball_respawntime;
  42. server/autocvars.qh:769:float autocvar_g_keepawayball_trail_color;
  43. server/bot/havocbot/roles.qc:277:// Keepaway
  44. server/bot/havocbot/roles.qc:329: else if (g_keepaway)
  45. server/cl_physics.qc:676: else if(g_keepaway)
  46. server/cl_physics.qc:677: maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
  47. server/defs.qh:20:float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts, g_freezetag, g_keepaway;
  48. server/defs.qh:562:.entity ballcarried; // Also used for keepaway
  49. server/fteqcc.log:122:compiling mutators/gamemode_keepaway.qc
  50. server/g_world.qc:328: BADCVAR("g_keepaway");
  51. server/mutators/gamemode_keepaway.qc:11: if(!g_keepaway)
  52. server/mutators/gamemode_keepaway.qc:14: precache_sound("keepaway/pickedup.wav");
  53. server/mutators/gamemode_keepaway.qc:15: precache_sound("keepaway/dropped.wav");
  54. server/mutators/gamemode_keepaway.qc:16: precache_sound("keepaway/respawn.wav");
  55. server/mutators/gamemode_keepaway.qc:17: precache_sound("keepaway/touch.wav");
  56. server/mutators/gamemode_keepaway.qc:19: ScoreRules_keepaway();
  57. server/mutators/gamemode_keepaway.qc:34: if(!g_keepaway) { return; }
  58. server/mutators/gamemode_keepaway.qc:42: e.classname = "keepawayball";
  59. server/mutators/gamemode_keepaway.qc:43: e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
  60. server/mutators/gamemode_keepaway.qc:47: e.glow_color = autocvar_g_keepawayball_trail_color;
  61. server/mutators/gamemode_keepaway.qc:68: self.effects = autocvar_g_keepawayball_effects;
  62. server/mutators/gamemode_keepaway.qc:70: self.nextthink = time + autocvar_g_keepawayball_respawntime;
  63. server/mutators/gamemode_keepaway.qc:79: sound(self, CHAN_AUTO, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
  64. server/mutators/gamemode_keepaway.qc:100: sound(self, CHAN_AUTO, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
  65. server/mutators/gamemode_keepaway.qc:117: self.nextthink = time + autocvar_g_keepaway_score_timeinterval;
  66. server/mutators/gamemode_keepaway.qc:121: other.glow_color = autocvar_g_keepawayball_trail_color;
  67. server/mutators/gamemode_keepaway.qc:123: other.effects |= autocvar_g_keepaway_ballcarrier_effects;
  68. server/mutators/gamemode_keepaway.qc:129: sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
  69. server/mutators/gamemode_keepaway.qc:132: PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
  70. server/mutators/gamemode_keepaway.qc:156: ball.nextthink = time + autocvar_g_keepawayball_respawntime;
  71. server/mutators/gamemode_keepaway.qc:166: plyr.effects &~= autocvar_g_keepaway_ballcarrier_effects;
  72. server/mutators/gamemode_keepaway.qc:172: sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
  73. server/mutators/gamemode_keepaway.qc:175: PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
  74. server/mutators/gamemode_keepaway.qc:200: if(autocvar_g_keepaway_score_timepoints)
  75. server/mutators/gamemode_keepaway.qc:201: PlayerScore_Add(self.owner, SP_SCORE, autocvar_g_keepaway_score_timepoints);
  76. server/mutators/gamemode_keepaway.qc:203: PlayerScore_Add(self.owner, SP_KEEPAWAY_TIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
  77. server/mutators/gamemode_keepaway.qc:204: self.nextthink = time + autocvar_g_keepaway_score_timeinterval;
  78. server/mutators/gamemode_keepaway.qc:213: PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
  79. server/mutators/gamemode_keepaway.qc:214: if(autocvar_g_keepaway_score_bckill) // add bckills to the score
  80. server/mutators/gamemode_keepaway.qc:215: PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_bckill);
  81. server/mutators/gamemode_keepaway.qc:218: if(autocvar_g_keepaway_noncarrier_warn)
  82. server/mutators/gamemode_keepaway.qc:222: PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_killac);
  83. server/mutators/gamemode_keepaway.qc:231: frag_score = 0; // no frags counted in keepaway
  84. server/mutators/gamemode_keepaway.qc:237: // clear the item used for the ball in keepaway
  85. server/mutators/gamemode_keepaway.qc:257: frag_damage *= autocvar_g_keepaway_ballcarrier_selfdamage;
  86. server/mutators/gamemode_keepaway.qc:258: frag_force *= autocvar_g_keepaway_ballcarrier_selfforce;
  87. server/mutators/gamemode_keepaway.qc:262: frag_damage *= autocvar_g_keepaway_ballcarrier_damage;
  88. server/mutators/gamemode_keepaway.qc:263: frag_force *= autocvar_g_keepaway_ballcarrier_force;
  89. server/mutators/gamemode_keepaway.qc:270: frag_damage *= autocvar_g_keepaway_noncarrier_selfdamage;
  90. server/mutators/gamemode_keepaway.qc:271: frag_force *= autocvar_g_keepaway_noncarrier_selfforce;
  91. server/mutators/gamemode_keepaway.qc:275: frag_damage *= autocvar_g_keepaway_noncarrier_damage;
  92. server/mutators/gamemode_keepaway.qc:276: frag_force *= autocvar_g_keepaway_noncarrier_force;
  93. server/mutators/gamemode_keepaway.qc:293: self.effects &~= autocvar_g_keepaway_ballcarrier_effects;
  94. server/mutators/gamemode_keepaway.qc:296: self.effects |= autocvar_g_keepaway_ballcarrier_effects;
  95. server/mutators/gamemode_keepaway.qc:301:MUTATOR_DEFINITION(gamemode_keepaway)
  96. server/mutators/gamemode_keepaway.qc:315: g_keepaway = 1;
  97. server/mutators/gamemode_keepaway.qc:321: g_keepaway = 0;
  98. server/mutators/mutators.qh:3:MUTATOR_DECLARATION(gamemode_keepaway);
  99. server/progs.src:185:mutators/gamemode_keepaway.qc
  100. server/scores_rules.qc:191:#define SP_KEEPAWAY_PICKUPS 4
  101. server/scores_rules.qc:192:#define SP_KEEPAWAY_CARRIERKILLS 5
  102. server/scores_rules.qc:193:#define SP_KEEPAWAY_DROPS 6
  103. server/scores_rules.qc:194:#define SP_KEEPAWAY_TIME 7
  104. server/scores_rules.qc:195:void ScoreRules_keepaway()
  105. server/scores_rules.qc:198: ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS, "pickups", 0);
  106. server/scores_rules.qc:199: ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS, "bckills", 0);
  107. server/scores_rules.qc:200: ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_DROPS, "drops", SFL_LOWER_IS_BETTER);
  108. server/scores_rules.qc:201: ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_TIME, "time", SFL_SORT_PRIO_SECONDARY);
  109. server/teamplay.qc:105: cvar_set("g_keepaway", ftos(g_keepaway));
  110. server/teamplay.qc:134: found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
  111. server/teamplay.qc:378: if(g_keepaway)
  112. server/teamplay.qc:380: game = GAME_KEEPAWAY;
  113. server/teamplay.qc:381: gamemode_name = "Keepaway";
  114. server/teamplay.qc:382: MUTATOR_ADD(gamemode_keepaway);
  115. server/t_jumppads.qc:140: if (other.classname != "keepawayball")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement