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CREAMPAN0408

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Dec 29th, 2018
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  1. Prefix: &8[&cCosmetics&8]
  2. Command: cosmetics
  3. ChestName: &cCosmetics &7(Right-click)
  4. ChestSlot: 2
  5. GUIName: &lCosmetics Menu
  6. GUIGadgetsName: &lGadgets
  7. GUIPetsName: &lPets
  8. GUIParticlesName: &lParticles
  9. GUIHatsName: &lHats
  10. GUIEmotesName: &lEmotes
  11. OpeningGUI: &7Opening the Cosmetic menu.
  12. MoveItemsPerm: cosmetics.move
  13. NoPerm: &cYou don't have the required permission for this!
  14. CloseName: &cClose
  15. CloseLore: &7Click to close the menu.
  16. ClearedCosmetic: &7You just removed your current Cosmetic!
  17. ClearName: &cClear Cosmetic
  18. ClearLore: &7Clear your current Cosmetic!
  19. NoCosmetic: &cYou don't have any Cosmetics to clear!
  20. CantPlaceCosmetic: &cSorry, but you can't place this Cosmetic!
  21. CosmeticAlreadySet: &cSorry, you're already using this Cosmetic!
  22. GoBackName: &cGo back
  23. GoBackLore: &7Click to go back to Cosmetics Menu!
  24. GUIGoBack: 48
  25. GUIClearSlot: 40
  26. GUICloseSlot: 49
  27.  
  28. TPBowName: &cTeleport Bow
  29. TPBowLore: &7Teleport around the Hub!
  30. TPBowPerm: cosmetic.tpbow
  31. ReceiveTPBow: &7You just got the &fTeleport Bow&7 Gadget!
  32.  
  33. BlazeRodGunName: &cSnowball Gun
  34. BlazeRodGunLore: &7Fire snowballs with particles!
  35. BlazeRodGunPerm: cosmetic.blazerodgun
  36. ReceiveBlazeRodGun: &7You just got the &fSnowball Gun&7 Gadget!
  37.  
  38. TNTGunName: &cTNT Gun
  39. TNTGunLore: &7Fire TNT... BOOM!
  40. TNTGunPerm: cosmetic.tntgun
  41. ReceiveTNTGun: &7You just got the &fTNT Gun&7 Gadget!
  42.  
  43. GrapplingHookName: &cGrappling Hook
  44. GrapplingHookLore: &7Zip and zoom around!
  45. GrapplingHookPerm: cosmetic.grapplinghook
  46. ReceiveGrapplingHook: &7You just got the &fGrappling Hook&7 Gadget!
  47.  
  48. BatBlasterName: &cBat Blaster
  49. BatBlasterLore: &7Shoot explosive bats!
  50. BatBlasterPerm: cosmetic.batblaster
  51. ReceiveBatBlaster: &7You just got the &fBat Blaster&7 Gadget!
  52.  
  53. ThorHammerName: &cThor's Hammer
  54. ThorHammerLore: &7Thou have been smitten!
  55. ThorHammerPerm: cosmetic.thorhammer
  56. ReceiveThorHammer: &7You just got the &fThor Hammer&7 Gadget!
  57.  
  58. DiscoBeaconName: &cDisco
  59. DiscoBeaconLore: &7Play that FuNky MuSic!
  60. DiscoBeaconPerm: cosmetic.discobeacon
  61. ReceiveDiscoBeacon: &7You just got the &fDisco&7 Gadget!
  62.  
  63. FortuneCookieName: &cFortune Cookie
  64. FortuneCookieLore: &7Umm num num!
  65. FortuneCookiePerm: cosmetics.fortunecookie
  66. ReceiveFortuneCookie: &7You just got the &fFortune Cookie&7 gadget!
  67. FortuneCookieFirstMsg: &aMmm a cookie!.. What's this inside? A piece of paper?
  68. FortuneMsg1: &7It reads: A smile is your passport into the hearts of others.
  69. FortuneMsg2: &7It reads: If you have something good in your life, don't let it go!
  70. FortuneMsg3: &7It reads: You cannot love life until you live the life you love.
  71. FortuneMsg4: &7It reads: You can make your own Happiness.
  72. FortuneMsg5: &7It reads: Serious trouble will bypass you.
  73. FortuneMsg6: &7It reads: A dream you have will come true.
  74. FortuneMsg7: &7It reads: Lucky numbers. 2, 13, 16, 32, 8.
  75.  
  76. SpoopyPumpkinName: &cSpoopy Pumpkin
  77. SpoopyPumpkinLore: &7Happy Halloween!
  78. SpoopyPumpkinPerm: cosmetic.spoopypumpkin
  79. ReceiveSpoopyPumpkin: &7You just got the &fSpoopy Pumpkin&7 Gadget!
  80.  
  81. FlameParticleName: &cFlame
  82. FlameParticleLore: &7Flame on!
  83. FlameParticlePerm: cosmetic.flameparticle
  84. ReceiveFlameParticle: &7You just got the &fFlame&7 Particle!
  85.  
  86. HeartParticleName: &cHeart
  87. HeartParticleLore: &7Are you in love?
  88. HeartParticlePerm: cosmetic.hearparticle
  89. ReceiveHeartParticle: &7You just got the &fHeart&7 Particle!
  90.  
  91. CloudParticleName: &cCloud
  92. CloudParticleLore: &7Poof poof.. poof!
  93. CloudParticlePerm: cosmetic.cloudparticle
  94. ReceiveCloudParticle: &7You just got the &fCloud&7 Particle!
  95.  
  96. NyanCatParticleName: &cNyan Cat
  97. NyanCatParticleLore: &7Be a Nyan cat!
  98. NyanCatParticlePerm: cosmetic.nyancatparticle
  99. ReceiveNyanCatParticle: &7You just got the &fNyan Cat&7 Particle!
  100.  
  101. ParticleAlreadySet: &cYou already have a particle set!
  102.  
  103. PetRabbitName: &cRabbit
  104. PetRabbitLore: &7Is it Easter yet?
  105. PetRabbitPerm: cosmetic.petrabbit
  106. ReceivePetRabbit: &7You just got the &fRabbit&7 Pet!
  107. SpawnedRabbitName: &b&lHipHop
  108.  
  109. PetWolfName: &cWolf
  110. PetWolfLore: &7Woof woof!
  111. PetWolfPerm: cosmetic.petwolf
  112. ReceivePetWolf: &7You just got the &fWolf&7 Pet!
  113. SpawnedWolfName: &b&lWolf
  114.  
  115. PetCowName: &cCow
  116. PetCowLore: &7Mooooo!
  117. PetCowPerm: cosmetic.petcow
  118. ReceivePetCow: &7You just got the &fCow&7 Pet!
  119. SpawnedCowName: &b&lCow
  120.  
  121. SummonPetBoneName: &cSummon Pet
  122. SummonPetBoneLore: &7Right click this if your pet is lost or stuck!
  123. SummonedPet: &7You summoned your pet!
  124. NoPet: &cYou don't have any Cosmetics to clear!
  125. RemovedPet: &7You just removed your pet!
  126. AlreadyHavePet: &7You already have a spawned Pet!
  127.  
  128. GrassHatName: &cGrass
  129. GrassHatLore: &7Equip a Grass Hat!
  130. GrassHatPerm: cosmetic.grasshat
  131. ReceiveGrassHat: &7You just equipped the &fGrass&7 Hat!
  132.  
  133. WoolHatName: &cWool
  134. WoolHatLore: &7Equip a Wool Hat!
  135. WoolHatPerm: cosmetic.woolhat
  136. ReceiveWoolHat: &7You just equipped the &fWool&7 Hat!
  137.  
  138. GlassHatName: &cGlass
  139. GlassHatLore: &7Equip a Glass Hat!
  140. GlassHatPerm: cosmetic.glasshat
  141. ReceiveGlassHat: &7You just equipped the &fGlass&7 Hat!
  142.  
  143. DispenserHatName: &cDispenser
  144. DispenserHatLore: &7Equip a Dispenser Hat!
  145. DispenserHatPerm: cosmetic.dispenserhat
  146. ReceiveDispenserHat: &7You just equipped the &fDispenser&7 Hat!
  147.  
  148. IceHatName: &cIce
  149. IceHatLore: &7Equip a Ice Hat! Brrrr!
  150. IceHatPerm: cosmetic.icehat
  151. ReceiveIceHat: &7You just equipped the &fIce&7 Hat!
  152.  
  153. StoneHatName: &cStone
  154. StoneHatLore: &7Equip a Stone Hat!
  155. StoneHatPerm: cosmetic.stonehat
  156. ReceiveStoneHat: &7You just equipped the &fStone&7 Hat!
  157.  
  158. CobbleHatName: &cCobbestone
  159. CobbleHatLore: &7Equip a Cobblestone Hat!
  160. CobbleHatPerm: cosmetic.cobblehat
  161. ReceiveCobbleHat: &7You just equipped the &fCobblestone&7 Hat!
  162.  
  163. OakLogHatName: &cLog
  164. OakLogHatLore: &7Equip a Log Hat!
  165. OakLogHatPerm: cosmetic.loghat
  166. ReceiveOakLogHat: &7You just equipped the &fOak Log&7 Hat!
  167.  
  168. SandHatName: &cSand
  169. SandHatLore: &7Equip a Sand Hat!
  170. SandHatPerm: cosmetic.sandhat
  171. ReceiveSandHat: &7You just equipped the &fSand&7 Hat!
  172.  
  173. BookshelfHatName: &cBookshelf
  174. BookshelfHatLore: &7Equip a Bookshelf Hat!
  175. BookshelfHatPerm: cosmetic.bookshelfhat
  176. ReceiveBookshelfHat: &7You just equipped the &fBookshelf&7 Hat!
  177.  
  178. SmileEmoteName: &cSmile
  179. SmileEmoteLore: &7Soi Kawaii!
  180. SmileEmotePerm: cosmetic.smileemote
  181. ReceiveSmileEmote: &7You just equipped the &fSmile&7 Emote!
  182.  
  183. CoolEmoteName: &cCool
  184. CoolEmoteLore: &7Looking cooooll!
  185. CoolEmotePerm: cosmetic.coolemote
  186. ReceiveCoolEmote: &7You just equipped the &fCool&7 Emote!
  187.  
  188. SurprisedEmoteName: &cSuprised
  189. SurprisedEmoteLore: &7Suprissseeee!
  190. SurprisedEmotePerm: cosmetic.suprisedemote
  191. ReceiveSurprisedEmote: &7You just equipped the &fSurpised&7 Emote!
  192.  
  193. CheekyEmoteName: &cCheeky
  194. CheekyEmoteLore: &7Cheeky Geeky!
  195. CheekyEmotePerm: cosmetic.cheekyemote
  196. ReceiveCheekyEmote: &7You just equipped the &fCheeky&7 Emote!
  197.  
  198. WinkEmoteName: &cWink
  199. WinkEmoteLore: &7Wink wonk! ;)
  200. WinkEmotePerm: cosmetic.winkemote
  201. ReceiveWinkEmote: &7You just equipped the &fWink&7 Emote!
  202.  
  203. GrinEmoteName: &cGrin
  204. GrinEmoteLore: &7What's that face for?!
  205. GrinEmotePerm: cosmetic.grinemote
  206. ReceiveGrinEmote: &7You just equipped the &fGrin&7 Emote!
  207.  
  208. FrownEmoteName: &cFrown
  209. FrownEmoteLore: &7Turn that frown upside-down!
  210. FrownEmotePerm: cosmetic.frownemote
  211. ReceiveFrownEmote: &7You just equipped the &fFrown&7 Emote!
  212.  
  213. CryEmoteName: &cCry
  214. CryEmoteLore: &7Aww, don't cry!
  215. CryEmotePerm: cosmetic.cryemote
  216. ReceiveCryEmote: &7You just equipped the &fCry&7 Emote!
  217.  
  218. SleepyEmoteName: &cSleepy
  219. SleepyEmoteLore: &7Night night zzZZzZz!
  220. SleepyEmotePerm: cosmetic.sleepyemote
  221. ReceiveSleepyEmote: &7You just equipped the &fSleepy&7 Emote!
  222.  
  223. RageEmoteName: &cRage
  224. RageEmoteLore: &7RAGE QUIT!
  225. RageEmotePerm: cosmetic.rageemote
  226. ReceiveRageEmote: &7You just equipped the &fRage&7 Emote!
  227.  
  228. OrcBlinkEmoteName: &cBlinking Orc
  229. OrcBlinkEmoteLore: &7Lok-Narash!
  230. OrcBlinkEmotePerm: cosmetic.orcblinkemote
  231. ReceiveOrcBlinkEmote: &7You just equipped the &fBlinking Ork&7 Emote!
  232.  
  233. SantaWinkEmoteName: &cWinking Santa
  234. SantaWinkEmoteLore: &7Ho ho ho!
  235. SantaWinkEmotePerm: cosmetic.santawinkemote
  236. ReceiveSantaWinkEmote: &7You just equipped the &fWinking Santa&7 Emote!
  237.  
  238. SantaBlinkEmoteName: &cBlinking Santa
  239. SantaBlinkEmoteLore: &7Where's my presents?
  240. SantaBlinkEmotePerm: cosmetic.santablinkemote
  241. ReceiveSantaBlinkEmote: &7You just equipped the &fBlinking Santa&7 Emote!
  242.  
  243. SantaLookEmoteName: &cLooking Santa
  244. SantaLookEmoteLore: &7I'm watching you...
  245. SantaLookEmotePerm: cosmetic.santalookemote
  246. ReceiveSantaLookEmote: &7You just equipped the &fLooking Santa&7 Emote!
  247.  
  248. XmasTreeEmoteName: &cXmas Tree
  249. XmasTreeEmoteLore: &7Happy Holidays!
  250. XmasTreeEmotePerm: cosmetic.xmastreeemote
  251. ReceiveXmasTreeEmote: &7You just equipped the &fXmas Tree&7 Emote!
  252.  
  253. GrapplingHookCoolDown: 3
  254. GrapplingHookCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  255. TNTGunCoolDown: 3
  256. TNTGunCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  257. BlazeRodGunCoolDown: 3
  258. BlazeRodGunCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  259. BatBlasterCoolDown: 5
  260. BatBlasterCoolDownMsg: &cPlease wait 5 seconds before you do this again!
  261. ThorsHammerCoolDown: 3
  262. ThorsHammerCoolDownMsg: &cPlease wait 3 seconds before you do this again!
  263. DiscoBeaconCoolDown: 10
  264. DiscoBeaconCoolDownMsg: &cPlease wait until the other disco is over!
  265. FortuneCookieCoolDown: 5
  266. FortuneCookieCoolDownMsg: &cPlease wait 5 seconds before using again!
  267. SpoopyPumpkinCoolDown: 5
  268. SpoopyPumpkinCoolDownMsg: &cPlease wait 5 seconds before using again!
  269.  
  270. GadgetsName: &cGadgets
  271. GadgetsLore: &7Select a fun Gadget!
  272.  
  273. PetsName: &cPets
  274. PetsLore: &7Select a friendly Companion!
  275.  
  276. ParticlesName: &cParticles
  277. ParticlesLore: &7Select a Particle!
  278.  
  279. HatsName: &cHats
  280. HatsLore: &7Equip a fancy Hat!
  281.  
  282. EmotesName: &cEmotes
  283. EmotesLore: &7Express yourself with a Emote!
  284.  
  285. GUITPBowSlot: 10
  286. GUIBlazeRodGunSlot: 11
  287. GUITNTGunSlot: 12
  288. GUIGrapplingHookSlot: 13
  289. GUIBatBlasterSlot: 14
  290. GUIThorHammerSlot: 15
  291. GUIDiscoBeaconSlot: 16
  292. GUIFortuneCookieSlot: 19
  293. GUISpoopyPumpkinSlot: 20
  294.  
  295. GUIPetRabbitSlot: 10
  296. GUIPetWolfSlot: 11
  297. GUIPetCowSlot: 12
  298.  
  299. GUIFlameParticleSlot: 10
  300. GUIHeartParticleSlot: 11
  301. GUICloudParticleSlot: 12
  302. GUINyanCatParticleSlot: 13
  303.  
  304. GUIGrassHatSlot: 10
  305. GUIStoneHatSlot: 11
  306. GUICobbleHatSlot: 12
  307. GUIOakLogHatSlot: 13
  308. GUISandHatSlot: 14
  309. GUIWoolHatSlot: 15
  310. GUIDispenserHatSlot: 16
  311. GUIIceHatSlot: 19
  312. GUIGlassHatSlot: 20
  313. GUIBookshelfHatSlot: 21
  314.  
  315. GUISmileEmoteSlot: 10
  316. GUICoolEmoteSlot: 11
  317. GUISurprisedEmoteSlot: 12
  318. GUICheekyEmoteSlot: 13
  319. GUIWinkEmoteSlot: 14
  320. GUIGrinEmoteSlot: 15
  321. GUIFrownEmoteSlot: 16
  322. GUICryEmoteSlot: 19
  323. GUISleepyEmoteSlot: 20
  324. GUIRageEmoteSlot: 21
  325. GUIOrcBlinkEmoteSlot: 22
  326. GUISantaBlinkEmoteSlot: 23
  327. GUISantaWinkEmoteSlot: 24
  328. GUISantaLookEmoteSlot: 25
  329. GUIXmasTreeEmoteSlot: 28
  330.  
  331. TPBowSlot: 1
  332. BlazeRodGunSlot: 1
  333. TNTGunSlot: 1
  334. GrapplingHookSlot: 1
  335. BatBlasterSlot: 1
  336. ThorHammerSlot: 1
  337. DiscoBeaconSlot: 1
  338. CallPetBone: 1
  339. FortuneCookieSlot: 1
  340. SpoopyPumpkinSlot: 1
  341.  
  342. on inventory click:
  343. if inventory name of player's current inventory is "{@GUIName}":
  344. if clicked slot is 11:
  345. cancel event
  346. wait a tick
  347. play "ui_button_click" to player
  348. open chest with 6 rows named "{@GUIGadgetsName}" to player
  349. wait a tick
  350. set slot {@GUITPBowSlot} of player's current inventory to bow named "{@TPBowName}" with lore "{@TPBowLore}||"
  351. set slot {@GUIBlazeRodGunSlot} of player's current inventory to blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}||"
  352. set slot {@GUITNTGunSlot} of player's current inventory to tnt named "{@TNTGunName}" with lore "{@TNTGunLore}||"
  353. set slot {@GUIGrapplingHookSlot} of player's current inventory to fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}||"
  354. set slot {@GUIBatBlasterSlot} of player's current inventory to iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}||"
  355. set slot {@GUIThorHammerSlot} of player's current inventory to diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}||"
  356. set slot {@GUIDiscoBeaconSlot} of player's current inventory to beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}||"
  357. set slot {@GUIFortuneCookieSlot} of player's current inventory to cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}||"
  358. set slot {@GUISpoopyPumpkinSlot} of player's current inventory to pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}||"
  359. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  360. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  361. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  362. if clicked slot is 13:
  363. cancel event
  364. wait 1 tick
  365. play "ui_button_click" to player
  366. open chest with 6 rows named "{@GUIPetsName}" to player
  367. wait a tick
  368. set slot {@GUIPetRabbitSlot} of player's current inventory to rabbit foot named "{@PetRabbitName}" with lore "{@PetRabbitLore}||"
  369. set slot {@GUIPetWolfSlot} of player's current inventory to bone named "{@PetWolfName}" with lore "{@PetWolfLore}||"
  370. set slot {@GUIPetCowSlot} of player's current inventory to raw beef named "{@PetCowName}" with lore "{@PetCowLore}||"
  371. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  372. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  373. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  374. if clicked slot is 15:
  375. cancel event
  376. wait 1 tick
  377. play "ui_button_click" to player
  378. open chest with 6 rows named "{@GUIParticlesName}" to player
  379. wait a tick
  380. set slot {@GUIFlameParticleSlot} of player's current inventory to blaze powder named "{@FlameParticleName}" with lore "{@FlameParticleLore}||"
  381. set slot {@GUIHeartParticleSlot} of player's current inventory to red dye named "{@HeartParticleName}" with lore "{@HeartParticleLore}||"
  382. set slot {@GUICloudParticleSlot} of player's current inventory to cobweb named "{@CloudParticleName}" with lore "{@CloudParticleLore}||"
  383. set slot {@GUINyanCatParticleSlot} of player's current inventory to fish named "{@NyanCatParticleName}" with lore "{@NyanCatParticleLore}||"
  384. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  385. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  386. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  387. if clicked slot is 30:
  388. cancel event
  389. wait 1 tick
  390. play "ui_button_click" to player
  391. open chest with 6 rows named "{@GUIHatsName}" to player
  392. wait a tick
  393. set slot {@GUIGrassHatSlot} of player's current inventory to grass named "{@GrassHatName}" with lore "{@GrassHatLore}||"
  394. set slot {@GUIWoolHatSlot} of player's current inventory to wool named "{@WoolHatName}" with lore "{@WoolHatLore}||"
  395. set slot {@GUIGlassHatSlot} of player's current inventory to glass named "{@GlassHatName}" with lore "{@GlassHatLore}||"
  396. set slot {@GUIDispenserHatSlot} of player's current inventory to dispenser named "{@DispenserHatName}" with lore "{@DispenserHatLore}||"
  397. set slot {@GUIOakLogHatSlot} of player's current inventory to oak log named "{@OakLogHatName}" with lore "{@OakLogHatLore}||"
  398. set slot {@GUIStoneHatSlot} of player's current inventory to stone named "{@StoneHatName}" with lore "{@StoneHatLore}||"
  399. set slot {@GUICobbleHatSlot} of player's current inventory to cobblestone named "{@CobbleHatName}" with lore "{@CobbleHatLore}||"
  400. set slot {@GUIIceHatSlot} of player's current inventory to ice named "{@IceHatName}" with lore "{@IceHatLore}||"
  401. set slot {@GUISandHatSlot} of player's current inventory to sand named "{@SandHatName}" with lore "{@SandHatLore}||"
  402. set slot {@GUIBookshelfHatSlot} of player's current inventory to bookshelf named "{@BookshelfHatName}" with lore "{@BookshelfHatLore}||"
  403. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  404. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  405. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  406. if clicked slot is 32:
  407. cancel event
  408. set {_santaemote} to "Santa" parsed as offlineplayer
  409. set {_orcemote} to "Teaz" parsed as offlineplayer
  410. wait 1 tick
  411. play "ui_button_click" to player
  412. open chest with 6 rows named "{@GUIEmotesName}" to player
  413. wait a tick
  414. set slot {@GUISmileEmoteSlot} of player's current inventory to head named "{@SmileEmoteName}" with lore "{@SmileEmoteLore}||"
  415. set slot {@GUICoolEmoteSlot} of player's current inventory to head named "{@CoolEmoteName}" with lore "{@CoolEmoteLore}||"
  416. set slot {@GUISurprisedEmoteSlot} of player's current inventory to head named "{@SurprisedEmoteName}" with lore "{@SurprisedEmoteLore}||"
  417. set slot {@GUICheekyEmoteSlot} of player's current inventory to head named "{@CheekyEmoteName}" with lore "{@CheekyEmoteLore}||"
  418. set slot {@GUIWinkEmoteSlot} of player's current inventory to head named "{@WinkEmoteName}" with lore "{@WinkEmoteLore}||"
  419. set slot {@GUIGrinEmoteSlot} of player's current inventory to head named "{@GrinEmoteName}" with lore "{@GrinEmoteLore}||"
  420. set slot {@GUIFrownEmoteSlot} of player's current inventory to head named "{@FrownEmoteName}" with lore "{@FrownEmoteLore}||"
  421. set slot {@GUICryEmoteSlot} of player's current inventory to head named "{@CryEmoteName}" with lore "{@CryEmoteLore}||"
  422. set slot {@GUISleepyEmoteSlot} of player's current inventory to head named "{@SleepyEmoteName}" with lore "{@SleepyEmoteLore}||"
  423. set slot {@GUIRageEmoteSlot} of player's current inventory to head named "{@RageEmoteName}" with lore "{@RageEmoteLore}||"
  424. set slot {@GUISantaWinkEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaWinkEmoteName}" with lore "{@SantaWinkEmoteLore}||"
  425. set slot {@GUISantaBlinkEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaBlinkEmoteName}" with lore "{@SantaBlinkEmoteLore}||"
  426. set slot {@GUISantaLookEmoteSlot} of player's current inventory to skull of {_santaemote} named "{@SantaLookEmoteName}" with lore "{@SantaLookEmoteLore}||"
  427. set slot {@GUIOrcBlinkEmoteSlot} of player's current inventory to skull of {_orcemote} named "{@OrcBlinkEmoteName}" with lore "{@OrcBlinkEmoteLore}||"
  428. set slot {@GUIXmasTreeEmoteSlot} of player's current inventory to head named "{@XmasTreeEmoteName}" with lore "{@XmasTreeEmoteLore}||"
  429. set slot {@GUIGoBack} of player's current inventory to arrow named "{@GoBackName}" with lore "{@GoBackLore}||"
  430. set slot {@GUIClearSlot} of player's current inventory to barrier named "{@ClearName}" with lore "{@ClearLore}||"
  431. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  432. if clicked slot is {@GUICloseSlot}:
  433. play "ui_button_click" to player
  434. close player's inventory
  435. on inventory click:
  436. if inventory name of player's current inventory is "{@GUIGadgetsName}":
  437. if clicked slot is {@GUITPBowSlot}:
  438. if player has permission "{@TPBowPerm}" or "cosmetics.all":
  439. play "block_note_pling" to player
  440. set slot {@TPBowSlot} of player to bow of infinity 1 and unbreaking 100 named "{@TPBowName}" with lore "{@TPBowLore}||"
  441. set slot 9 of player to arrow named "Arrow"
  442. send "{@Prefix} {@ReceiveTPBow}"
  443. close player's inventory
  444. else:
  445. play "block_anvil_place" to player
  446. close player's inventory
  447. send "{@Prefix} {@NoPerm}"
  448. if clicked slot is {@GUIBlazeRodGunSlot}:
  449. if player has permission "{@BlazeRodGunPerm}" or "cosmetics.all":
  450. play "block_note_pling" to player
  451. set slot {@BlazeRodGunSlot} of player to blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}"
  452. send "{@Prefix} {@ReceiveBlazeRodGun}"
  453. close player's inventory
  454. else:
  455. play "block_anvil_place" to player
  456. close player's inventory
  457. send "{@Prefix} {@NoPerm}"
  458. if clicked slot is {@GUIGrapplingHookSlot}:
  459. if player has permission "{@GrapplingHookPerm}" or "cosmetics.all":
  460. play "block_note_pling" to player
  461. set slot {@GrapplingHookSlot} of player to fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}"
  462. send "{@Prefix} {@ReceiveGrapplingHook}"
  463. close player's inventory
  464. else:
  465. play "block_anvil_place" to player
  466. close player's inventory
  467. send "{@Prefix} {@NoPerm}"
  468. if clicked slot is {@GUIBatBlasterSlot}:
  469. if player has permission "{@BatBlasterPerm}" or "cosmetics.all":
  470. play "block_note_pling" to player
  471. set slot {@BatBlasterSlot} of player to iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}"
  472. send "{@Prefix} {@ReceiveBatBlaster}"
  473. close player's inventory
  474. else:
  475. play "block_anvil_place" to player
  476. close player's inventory
  477. send "{@Prefix} {@NoPerm}"
  478. if clicked slot is {@GUITNTGunSlot}:
  479. if player has permission "{@TNTGunPerm}" or "cosmetics.all":
  480. play "block_note_pling" to player
  481. set slot {@TNTGunSlot} of player to tnt named "{@TNTGunName}" with lore "{@TNTGunLore}"
  482. send "{@Prefix} {@ReceiveTNTGun}"
  483. close player's inventory
  484. else:
  485. play "block_anvil_place" to player
  486. close player's inventory
  487. send "{@Prefix} {@NoPerm}"
  488. if clicked slot is {@GUIThorHammerSlot}:
  489. if player has permission "{@ThorHammerPerm}" or "cosmetics.all":
  490. play "block_note_pling" to player
  491. set slot {@ThorHammerSlot} of player to diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}"
  492. send "{@Prefix} {@ReceiveThorHammer}"
  493. close player's inventory
  494. else:
  495. play "block_anvil_place" to player
  496. close player's inventory
  497. send "{@Prefix} {@NoPerm}"
  498. if clicked slot is {@GUIDiscoBeaconSlot}:
  499. if player has permission "{@DiscoBeaconPerm}" or "cosmetics.all":
  500. play "block_note_pling" to player
  501. set slot {@DiscoBeaconSlot} of player to beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}"
  502. send "{@Prefix} {@ReceiveDiscoBeacon}"
  503. close player's inventory
  504. else:
  505. play "block_anvil_place" to player
  506. close player's inventory
  507. send "{@Prefix} {@NoPerm}"
  508. if clicked slot is {@GUIFortuneCookieSlot}:
  509. if player has permission "{@FortuneCookiePerm}" or "cosmetics.all":
  510. play "block_note_pling" to player
  511. set slot {@FortuneCookieSlot} of player to cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}"
  512. send "{@Prefix} {@ReceiveFortuneCookie}"
  513. close player's inventory
  514. else:
  515. play "block_anvil_place" to player
  516. close player's inventory
  517. send "{@Prefix} {@NoPerm}"
  518. if clicked slot is {@GUISpoopyPumpkinSlot}:
  519. if player has permission "{@SpoopyPumpkinPerm}" or "cosmetics.all":
  520. play "block_note_pling" to player
  521. set slot {@SpoopyPumpkinSlot} of player to pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}"
  522. send "{@Prefix} {@ReceiveSpoopyPumpkin}"
  523. close player's inventory
  524. else:
  525. play "block_anvil_place" to player
  526. close player's inventory
  527. send "{@Prefix} {@NoPerm}"
  528. if clicked slot is {@GUIClearSlot}:
  529. if player has a bow named "{@TPBowName}" with lore "{@TPBowLore}":
  530. remove a bow named "{@TPBowName}" with lore "{@TPBowLore}" from player's inventory
  531. remove a arrow named "Arrow" from player's inventory
  532. send "{@Prefix} {@ClearedCosmetic}"
  533. close player's inventory
  534. stop
  535. if player has a blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}":
  536. remove a blaze rod named "{@BlazeRodGunName}" with lore "{@BlazeRodGunLore}" from player's inventory
  537. send "{@Prefix} {@ClearedCosmetic}"
  538. close player's inventory
  539. stop
  540. if player has a tnt named "{@TNTGunName}" with lore "{@TNTGunLore}":
  541. remove a tnt named "{@TNTGunName}" with lore "{@TNTGunLore}" from player's inventory
  542. send "{@Prefix} {@ClearedCosmetic}"
  543. close player's inventory
  544. stop
  545. if player has a fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}":
  546. remove a fishing rod named "{@GrapplingHookName}" with lore "{@GrapplingHookLore}" from player's inventory
  547. send "{@Prefix} {@ClearedCosmetic}"
  548. close player's inventory
  549. stop
  550. if player has a iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}":
  551. remove a iron horse armor named "{@BatBlasterName}" with lore "{@BatBlasterLore}" from player's inventory
  552. send "{@Prefix} {@ClearedCosmetic}"
  553. close player's inventory
  554. stop
  555. if player has a diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}":
  556. remove diamond axe named "{@ThorHammerName}" with lore "{@ThorHammerLore}" from player's inventory
  557. send "{@Prefix} {@ClearedCosmetic}"
  558. close player's inventory
  559. stop
  560. if player has a beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}":
  561. remove beacon named "{@DiscoBeaconName}" with lore "{@DiscoBeaconLore}" from player's inventory
  562. send "{@Prefix} {@ClearedCosmetic}"
  563. close player's inventory
  564. stop
  565. if player has a cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}":
  566. remove cookie named "{@FortuneCookieName}" with lore "{@FortuneCookieLore}" from player's inventory
  567. send "{@Prefix} {@ClearedCosmetic}"
  568. close player's inventory
  569. stop
  570. if player has a pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}":
  571. remove pumpkin named "{@SpoopyPumpkinName}" with lore "{@SpoopyPumpkinLore}" from player's inventory
  572. send "{@Prefix} {@ClearedCosmetic}"
  573. close player's inventory
  574. stop
  575. else:
  576. send "{@Prefix} {@NoCosmetic}"
  577. play "block_anvil_place" to player
  578. close player's inventory
  579. if clicked slot is {@GUICloseSlot}:
  580. close player's inventory
  581. play "ui_button_click" to player
  582. if clicked slot is {@GUIGoBack}:
  583. cancel event
  584. wait a tick
  585. make player execute command "{@Command}"
  586. play "ui_button_click" to player
  587. if inventory name of player's current inventory is "{@GUIPetsName}":
  588. if clicked slot is {@GUIPetRabbitSlot}:
  589. if player has permission "{@PetRabbitPerm}" or "cosmetics.all":
  590. if {pet.%player%.set} is true:
  591. send "{@Prefix} {@AlreadyHavePet}"
  592. close player's inventory
  593. cancel event
  594. else:
  595. close player's inventory
  596. play "block_note_pling" to player
  597. set {pet.%player%.set} to true
  598. set {pet.%player%.rabbit} to true
  599. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  600. spawn 1 rabbit at the player
  601. send "{@Prefix} {@ReceivePetRabbit}"
  602. close player's inventory
  603. set name of spawned entity to "{@SpawnedRabbitName}"
  604. add spawned entity to {pet.%player%::*}
  605. add spawned entity to {follow::%player%::*}
  606. while spawned entity exists:
  607. make spawned entity pathfind to player with speed 2
  608. wait 1 tick
  609. else:
  610. play "block_anvil_place" to player
  611. close player's inventory
  612. send "{@Prefix} {@NoPerm}"
  613. if clicked slot is {@GUIPetWolfSlot}:
  614. if player has permission "{@PetWolfPerm}" or "cosmetics.all":
  615. if {pet.%player%.set} is true:
  616. send "{@Prefix} {@AlreadyHavePet}"
  617. close player's inventory
  618. cancel event
  619. else:
  620. close player's inventory
  621. play "block_note_pling" to player
  622. set {pet.%player%.set} to true
  623. set {pet.%player%.wolf} to true
  624. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  625. spawn 1 wolf at the player
  626. send "{@Prefix} {@ReceivePetWolf}"
  627. close player's inventory
  628. set name of spawned entity to "{@SpawnedWolfName}"
  629. add spawned entity to {pet.%player%::*}
  630. add spawned entity to {follow::%player%::*}
  631. while spawned entity exists:
  632. make spawned entity pathfind to player with speed 2
  633. wait 1 tick
  634. else:
  635. play "block_anvil_place" to player
  636. close player's inventory
  637. send "{@Prefix} {@NoPerm}"
  638. if clicked slot is {@GUIPetCowSlot}:
  639. if player has permission "{@PetCowPerm}" or "cosmetics.all":
  640. if {pet.%player%.set} is true:
  641. send "{@Prefix} {@AlreadyHavePet}"
  642. close player's inventory
  643. cancel event
  644. else:
  645. close player's inventory
  646. play "block_note_pling" to player
  647. set {pet.%player%.set} to true
  648. set {pet.%player%.cow} to true
  649. set slot 1 of player to bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}"
  650. spawn 1 cow at the player
  651. send "{@Prefix} {@ReceivePetCow}"
  652. close player's inventory
  653. set name of spawned entity to "{@SpawnedCowName}"
  654. add spawned entity to {pet.%player%::*}
  655. add spawned entity to {follow::%player%}
  656. while spawned entity exists:
  657. make spawned entity pathfind to player with speed 2
  658. wait 1 tick
  659. else:
  660. play "block_anvil_place" to player
  661. close player's inventory
  662. send "{@Prefix} {@NoPerm}"
  663. if clicked slot is {@GUIClearSlot}:
  664. if {pet.%player%.rabbit} is true:
  665. loop {pet.%player%::*}:
  666. set {pet.%player%.set} to false
  667. set {pet.%player%.rabbit} to false
  668. kill loop-value
  669. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  670. send "{@Prefix} {@RemovedPet}"
  671. clear {follow::%player%::*}
  672. close player's inventory
  673. stop
  674. if {pet.%player%.wolf} is true:
  675. loop {pet.%player%::*}:
  676. set {pet.%player%.set} to false
  677. set {pet.%player%.wolf} to false
  678. kill loop-value
  679. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  680. send "{@Prefix} {@RemovedPet}"
  681. clear {follow::%player%::*}
  682. close player's inventory
  683. stop
  684. if {pet.%player%.cow} is true:
  685. loop {pet.%player%::*}:
  686. set {pet.%player%.set} to false
  687. set {pet.%player%.cow} to false
  688. kill loop-value
  689. remove bone named "{@SummonPetBoneName}" with lore "{@SummonPetBoneLore}" from player's inventory
  690. send "{@Prefix} {@RemovedPet}"
  691. clear {follow::%player%::*}
  692. close player's inventory
  693. else:
  694. send "{@Prefix} {@NoPet}"
  695. play "block_anvil_place" to player
  696. close player's inventory
  697. if clicked slot is {@GUICloseSlot}:
  698. close player's inventory
  699. if clicked slot is {@GUIGoBack}:
  700. cancel event
  701. wait a tick
  702. make player execute command "{@Command}"
  703. play "ui_button_click" to player
  704. if inventory name of player's current inventory is "{@GUIParticlesName}":
  705. if clicked slot is {@GUIFlameParticleSlot}:
  706. if player has permission "{@FlameParticlePerm}" or "cosmetics.all":
  707. if {particle.%player%.set} is false:
  708. play "block_note_pling" to player
  709. set {particle.%player%} to true
  710. set {particle.%player%.set} to true
  711. set {flame.particle.%player%} to true
  712. send "{@Prefix} {@ReceiveFlameParticle}"
  713. close player's inventory
  714. else:
  715. play "block_anvil_place" to player
  716. close player's inventory
  717. send "{@Prefix} {@ParticleAlreadySet}"
  718. else if player does not have the permission "{@FlameParticlePerm}" or "cosmetics.all":
  719. play "block_anvil_place" to player
  720. close player's inventory
  721. send "{@Prefix} {@NoPerm}"
  722. cancel event
  723. if clicked slot is {@GUIHeartParticleSlot}:
  724. if player has permission "{@HeartParticlePerm}" or "cosmetics.all":
  725. if {particle.%player%.set} is false:
  726. play "block_note_pling" to player
  727. set {particle.%player%} to true
  728. set {particle.%player%.set} to true
  729. set {heart.particle.%player%} to true
  730. send "{@Prefix} {@ReceiveHeartParticle}"
  731. close player's inventory
  732. else:
  733. play "block_anvil_place" to player
  734. close player's inventory
  735. send "{@Prefix} {@ParticleAlreadySet}"
  736. else if player does not have the permission "{@HeartParticlePerm}" or "cosmetics.all":
  737. play "block_anvil_place" to player
  738. close player's inventory
  739. send "{@Prefix} {@NoPerm}"
  740. cancel event
  741. if clicked slot is {@GUICloudParticleSlot}:
  742. if player has permission "{@CloudParticlePerm}" or "cosmetics.all":
  743. if {particle.%player%.set} is false:
  744. play "block_note_pling" to player
  745. set {particle.%player%} to true
  746. set {particle.%player%.set} to true
  747. set {cloud.particle.%player%} to true
  748. send "{@Prefix} {@ReceiveCloudParticle}"
  749. close player's inventory
  750. else:
  751. play "block_anvil_place" to player
  752. close player's inventory
  753. send "{@Prefix} {@ParticleAlreadySet}"
  754. else if player does not have the permission "{@CloudParticlePerm}" or "cosmetics.all":
  755. play "block_anvil_place" to player
  756. close player's inventory
  757. send "{@Prefix} {@NoPerm}"
  758. cancel event
  759. if clicked slot is {@GUINyanCatParticleSlot}:
  760. if player has permission "{@NyanCatParticlePerm}" or "cosmetics.all":
  761. if {particle.%player%.set} is false:
  762. play "block_note_pling" to player
  763. set {particle.%player%} to true
  764. set {particle.%player%.set} to true
  765. drawNyanCat center player, id "nyancat.%player%", visibleRange 30
  766. send "{@Prefix} {@ReceiveNyanCatParticle}"
  767. close player's inventory
  768. else:
  769. play "block_anvil_place" to player
  770. close player's inventory
  771. send "{@Prefix} {@ParticleAlreadySet}"
  772. else if player does not have the permission "{@NyanCatParticlePerm}" or "cosmetics.all":
  773. play "block_anvil_place" to player
  774. close player's inventory
  775. send "{@Prefix} {@NoPerm}"
  776. cancel event
  777. if clicked slot is {@GUIClearSlot}:
  778. if {particle.%player%} is true:
  779. set {flame.particle.%player%} to false
  780. set {cloud.particle.%player%} to false
  781. set {heart.particle.%player%} to false
  782. set {particle.%player%.set} to false
  783. set {particle.%player%} to false
  784. delete {flame.%player%}
  785. delete {cloud.%player%}
  786. delete {heart.%player%}
  787. stopEffect "nyancat.%player%"
  788. send "{@Prefix} {@ClearedCosmetic}"
  789. close player's inventory
  790. else:
  791. send "{@Prefix} {@NoCosmetic}"
  792. play "block_anvil_place" to player
  793. close player's inventory
  794. if clicked slot is {@GUICloseSlot}:
  795. close player's inventory
  796. if clicked slot is {@GUIGoBack}:
  797. cancel event
  798. wait a tick
  799. make player execute command "{@Command}"
  800. play "ui_button_click" to player
  801. if inventory name of player's current inventory is "{@GUIHatsName}":
  802. if clicked slot is {@GUIGrassHatSlot}:
  803. if player has permission "{@GrassHatPerm}" or "cosmetics.all":
  804. set helmet of the player to grass
  805. set {hat.%player%} to true
  806. play "block_note_pling" to player
  807. send "{@Prefix} {@ReceiveGrassHat}"
  808. close player's inventory
  809. else:
  810. play "block_anvil_place" to player
  811. close player's inventory
  812. send "{@Prefix} {@NoPerm}"
  813. if clicked slot is {@GUIWoolHatSlot}:
  814. if player has permission "{@WoolHatPerm}" or "cosmetics.all":
  815. set helmet of the player to wool
  816. set {hat.%player%} to true
  817. play "block_note_pling" to player
  818. send "{@Prefix} {@ReceiveWoolHat}"
  819. close player's inventory
  820. else:
  821. play "block_anvil_place" to player
  822. close player's inventory
  823. send "{@Prefix} {@NoPerm}"
  824. if clicked slot is {@GUIGlassHatSlot}:
  825. if player has permission "{@GlassHatPerm}" or "cosmetics.all":
  826. set helmet of the player to glass
  827. set {hat.%player%} to true
  828. play "block_note_pling" to player
  829. send "{@Prefix} {@ReceiveGlassHat}"
  830. close player's inventory
  831. else:
  832. play "block_anvil_place" to player
  833. close player's inventory
  834. send "{@Prefix} {@NoPerm}"
  835. if clicked slot is {@GUIDispenserHatSlot}:
  836. if player has permission "{@DispenserHatPerm}" or "cosmetics.all":
  837. set helmet of the player to dispenser
  838. set {hat.%player%} to true
  839. play "block_note_pling" to player
  840. send "{@Prefix} {@ReceiveDispenserHat}"
  841. close player's inventory
  842. else:
  843. play "block_anvil_place" to player
  844. close player's inventory
  845. send "{@Prefix} {@NoPerm}"
  846. if clicked slot is {@GUIIceHatSlot}:
  847. if player has permission "{@IceHatPerm}" or "cosmetics.all":
  848. set helmet of the player to ice
  849. set {hat.%player%} to true
  850. play "block_note_pling" to player
  851. send "{@Prefix} {@ReceiveIceHat}"
  852. close player's inventory
  853. else:
  854. play "block_anvil_place" to player
  855. close player's inventory
  856. send "{@Prefix} {@NoPerm}"
  857. if clicked slot is {@GUIStoneHatSlot}:
  858. if player has permission "{@StoneHatPerm}" or "cosmetics.all":
  859. set helmet of the player to stone
  860. set {hat.%player%} to true
  861. play "block_note_pling" to player
  862. send "{@Prefix} {@ReceiveStoneHat}"
  863. close player's inventory
  864. else:
  865. play "block_anvil_place" to player
  866. close player's inventory
  867. send "{@Prefix} {@NoPerm}"
  868. if clicked slot is {@GUICobbleHatSlot}:
  869. if player has permission "{@CobbleHatPerm}" or "cosmetics.all":
  870. set helmet of the player to cobblestone
  871. set {hat.%player%} to true
  872. play "block_note_pling" to player
  873. send "{@Prefix} {@ReceiveCobbleHat}"
  874. close player's inventory
  875. else:
  876. play "block_anvil_place" to player
  877. close player's inventory
  878. send "{@Prefix} {@NoPerm}"
  879. if clicked slot is {@GUIOakLogHatSlot}:
  880. if player has permission "{@OakLogHatPerm}" or "cosmetics.all":
  881. set helmet of the player to oak log
  882. set {hat.%player%} to true
  883. play "block_note_pling" to player
  884. send "{@Prefix} {@ReceiveOakLogHat}"
  885. close player's inventory
  886. else:
  887. play "block_anvil_place" to player
  888. close player's inventory
  889. send "{@Prefix} {@NoPerm}"
  890. if clicked slot is {@GUISandHatSlot}:
  891. if player has permission "{@SandHatPerm}" or "cosmetics.all":
  892. set helmet of the player to sand
  893. set {hat.%player%} to true
  894. play "block_note_pling" to player
  895. send "{@Prefix} {@ReceiveSandHat}"
  896. close player's inventory
  897. else:
  898. play "block_anvil_place" to player
  899. close player's inventory
  900. send "{@Prefix} {@NoPerm}"
  901. if clicked slot is {@GUIBookshelfHatSlot}:
  902. if player has permission "{@BookshelfHatPerm}" or "cosmetics.all":
  903. set helmet of the player to bookshelf
  904. set {hat.%player%} to true
  905. play "block_note_pling" to player
  906. send "{@Prefix} {@ReceiveBookshelfHat}"
  907. close player's inventory
  908. else:
  909. play "block_anvil_place" to player
  910. close player's inventory
  911. send "{@Prefix} {@NoPerm}"
  912. if clicked slot is {@GUIClearSlot}:
  913. if {hat.%player%} is true:
  914. set helmet of the player to air
  915. set {hat.%player%} to false
  916. send "{@Prefix} {@ClearedCosmetic}"
  917. close player's inventory
  918. else:
  919. send "{@Prefix} {@NoCosmetic}"
  920. play "block_anvil_place" to player
  921. close player's inventory
  922. if clicked slot is {@GUICloseSlot}:
  923. close player's inventory
  924. play "ui_button_click" to player
  925. if clicked slot is {@GUIGoBack}:
  926. cancel event
  927. wait a tick
  928. make player execute command "{@Command}"
  929. play "ui_button_click" to player
  930. if inventory name of player's current inventory is "{@GUIEmotesName}":
  931. if clicked slot is {@GUISmileEmoteSlot}:
  932. if player has permission "{@SmileEmotePerm}" or "cosmetics.all":
  933. if {emotes.%player%} is false:
  934. play "block_note_pling" to player
  935. set {emotes.%player%} to true
  936. send "{@Prefix} {@ReceiveSmileEmote}"
  937. close player's inventory
  938. set {emotes::smile::%player%} to true
  939. emote smile on player
  940. while {emotes::smile::%player%} is true:
  941. emote smile on player
  942. wait 1 tick
  943. else:
  944. send "{@Prefix} {@CosmeticAlreadySet}"
  945. close player's inventory
  946. else:
  947. play "block_anvil_place" to player
  948. close player's inventory
  949. send "{@Prefix} {@NoPerm}"
  950. if clicked slot is {@GUICoolEmoteSlot}:
  951. if player has permission "{@CoolEmotePerm}" or "cosmetics.all":
  952. if {emotes.%player%} is false:
  953. play "block_note_pling" to player
  954. set {emotes.%player%} to true
  955. send "{@Prefix} {@ReceiveCoolEmote}"
  956. close player's inventory
  957. set {emotes::cool::%player%} to true
  958. emote cool on player
  959. while {emotes::cool::%player%} is true:
  960. emote cool on player
  961. wait 1 tick
  962. else:
  963. send "{@Prefix} {@CosmeticAlreadySet}"
  964. close player's inventory
  965. else:
  966. play "block_anvil_place" to player
  967. close player's inventory
  968. send "{@Prefix} {@NoPerm}"
  969. if clicked slot is {@GUISurprisedEmoteSlot}:
  970. if player has permission "{@SurprisedEmotePerm}" or "cosmetics.all":
  971. if {emotes.%player%} is false:
  972. play "block_note_pling" to player
  973. set {emotes.%player%} to true
  974. send "{@Prefix} {@ReceiveSurprisedEmote}"
  975. close player's inventory
  976. set {emotes::surprised::%player%} to true
  977. emote surprised on player
  978. while {emotes::surprised::%player%} is true:
  979. emote surprised on player
  980. wait 1 tick
  981. else:
  982. send "{@Prefix} {@CosmeticAlreadySet}"
  983. close player's inventory
  984. else:
  985. play "block_anvil_place" to player
  986. close player's inventory
  987. send "{@Prefix} {@NoPerm}"
  988. if clicked slot is {@GUICheekyEmoteSlot}:
  989. if player has permission "{@CheekyEmotePerm}" or "cosmetics.all":
  990. if {emotes.%player%} is false:
  991. play "block_note_pling" to player
  992. set {emotes.%player%} to true
  993. send "{@Prefix} {@ReceiveCheekyEmote}"
  994. close player's inventory
  995. set {emotes::cheeky::%player%} to true
  996. emote cheeky on player
  997. while {emotes::cheeky::%player%} is true:
  998. emote cheeky on player
  999. wait 1 tick
  1000. else:
  1001. send "{@Prefix} {@CosmeticAlreadySet}"
  1002. close player's inventory
  1003. else:
  1004. play "block_anvil_place" to player
  1005. close player's inventory
  1006. send "{@Prefix} {@NoPerm}"
  1007. if clicked slot is {@GUIWinkEmoteSlot}:
  1008. if player has permission "{@WinkEmotePerm}" or "cosmetics.all":
  1009. if {emotes.%player%} is false:
  1010. play "block_note_pling" to player
  1011. set {emotes.%player%} to true
  1012. send "{@Prefix} {@ReceiveWinkEmote}"
  1013. close player's inventory
  1014. set {emotes::wink::%player%} to true
  1015. emote surprised on player
  1016. while {emotes::wink::%player%} is true:
  1017. emote wink on player
  1018. wait 1 tick
  1019. else:
  1020. send "{@Prefix} {@CosmeticAlreadySet}"
  1021. close player's inventory
  1022. else:
  1023. play "block_anvil_place" to player
  1024. close player's inventory
  1025. send "{@Prefix} {@NoPerm}"
  1026. if clicked slot is {@GUIGrinEmoteSlot}:
  1027. if player has permission "{@GrinEmotePerm}" or "cosmetics.all":
  1028. if {emotes.%player%} is false:
  1029. play "block_note_pling" to player
  1030. set {emotes.%player%} to true
  1031. send "{@Prefix} {@ReceiveGrinEmote}"
  1032. close player's inventory
  1033. set {emotes::grin::%player%} to true
  1034. emote grin on player
  1035. while {emotes::grin::%player%} is true:
  1036. emote grin on player
  1037. wait 1 tick
  1038. else:
  1039. send "{@Prefix} {@CosmeticAlreadySet}"
  1040. close player's inventory
  1041. else:
  1042. play "block_anvil_place" to player
  1043. close player's inventory
  1044. send "{@Prefix} {@NoPerm}"
  1045. if clicked slot is {@GUIFrownEmoteSlot}:
  1046. if player has permission "{@FrownEmotePerm}" or "cosmetics.all":
  1047. if {emotes.%player%} is false:
  1048. play "block_note_pling" to player
  1049. set {emotes.%player%} to true
  1050. send "{@Prefix} {@ReceiveFrownEmote}"
  1051. close player's inventory
  1052. set {emotes::frown::%player%} to true
  1053. emote frown on player
  1054. while {emotes::frown::%player%} is true:
  1055. emote frown on player
  1056. wait 1 tick
  1057. else:
  1058. send "{@Prefix} {@CosmeticAlreadySet}"
  1059. close player's inventory
  1060. else:
  1061. play "block_anvil_place" to player
  1062. close player's inventory
  1063. send "{@Prefix} {@NoPerm}"
  1064. if clicked slot is {@GUICryEmoteSlot}:
  1065. if player has permission "{@CryEmotePerm}" or "cosmetics.all":
  1066. if {emotes.%player%} is false:
  1067. play "block_note_pling" to player
  1068. set {emotes.%player%} to true
  1069. send "{@Prefix} {@ReceiveCryEmote}"
  1070. close player's inventory
  1071. set {emotes::cry::%player%} to true
  1072. emote cry on player
  1073. while {emotes::cry::%player%} is true:
  1074. emote cry on player
  1075. wait 1 tick
  1076. else:
  1077. send "{@Prefix} {@CosmeticAlreadySet}"
  1078. close player's inventory
  1079. else:
  1080. play "block_anvil_place" to player
  1081. close player's inventory
  1082. send "{@Prefix} {@NoPerm}"
  1083. if clicked slot is {@GUISleepyEmoteSlot}:
  1084. if player has permission "{@SleepyEmotePerm}" or "cosmetics.all":
  1085. if {emotes.%player%} is false:
  1086. play "block_note_pling" to player
  1087. set {emotes.%player%} to true
  1088. send "{@Prefix} {@ReceiveSleepyEmote}"
  1089. close player's inventory
  1090. set {emotes::sleepy::%player%} to true
  1091. emote sleepy on player
  1092. while {emotes::sleepy::%player%} is true:
  1093. emote sleepy on player
  1094. wait 1 tick
  1095. else:
  1096. send "{@Prefix} {@CosmeticAlreadySet}"
  1097. close player's inventory
  1098. else:
  1099. play "block_anvil_place" to player
  1100. close player's inventory
  1101. send "{@Prefix} {@NoPerm}"
  1102. if clicked slot is {@GUIRageEmoteSlot}:
  1103. if player has permission "{@RageEmotePerm}" or "cosmetics.all":
  1104. if {emotes.%player%} is false:
  1105. play "block_note_pling" to player
  1106. set {emotes.%player%} to true
  1107. send "{@Prefix} {@ReceiveRageEmote}"
  1108. close player's inventory
  1109. set {emotes::rage::%player%} to true
  1110. emote rage on player
  1111. while {emotes::rage::%player%} is true:
  1112. emote surprised on player
  1113. wait 1 tick
  1114. else:
  1115. send "{@Prefix} {@CosmeticAlreadySet}"
  1116. close player's inventory
  1117. else:
  1118. play "block_anvil_place" to player
  1119. close player's inventory
  1120. send "{@Prefix} {@NoPerm}"
  1121. if clicked slot is {@GUIOrcBlinkEmoteSlot}:
  1122. if player has permission "{@OrcBlinkEmotePerm}" or "cosmetics.all":
  1123. if {emotes.%player%} is false:
  1124. play "block_note_pling" to player
  1125. set {emotes.%player%} to true
  1126. send "{@Prefix} {@ReceiveOrcBlinkEmote}"
  1127. close player's inventory
  1128. set {emotes::orcblink::%player%} to true
  1129. emote orc blink on player
  1130. while {emotes::orcblink::%player%} is true:
  1131. emote orc blink on player
  1132. wait 1 tick
  1133. else:
  1134. send "{@Prefix} {@CosmeticAlreadySet}"
  1135. close player's inventory
  1136. else:
  1137. play "block_anvil_place" to player
  1138. close player's inventory
  1139. send "{@Prefix} {@NoPerm}"
  1140. if clicked slot is {@GUISantaWinkEmoteSlot}:
  1141. if player has permission "{@SantaWinkEmotePerm}" or "cosmetics.all":
  1142. if {emotes.%player%} is false:
  1143. play "block_note_pling" to player
  1144. set {emotes.%player%} to true
  1145. send "{@Prefix} {@ReceiveSantaWinkEmote}"
  1146. close player's inventory
  1147. set {emotes::santawink::%player%} to true
  1148. emote santa wink on player
  1149. while {emotes::santawink::%player%} is true:
  1150. emote santa wink on player
  1151. wait 1 tick
  1152. else:
  1153. send "{@Prefix} {@CosmeticAlreadySet}"
  1154. close player's inventory
  1155. else:
  1156. play "block_anvil_place" to player
  1157. close player's inventory
  1158. send "{@Prefix} {@NoPerm}"
  1159. if clicked slot is {@GUISantaBlinkEmoteSlot}:
  1160. if player has permission "{@SantaBlinkEmotePerm}" or "cosmetics.all":
  1161. if {emotes.%player%} is false:
  1162. play "block_note_pling" to player
  1163. set {emotes.%player%} to true
  1164. send "{@Prefix} {@ReceiveSantaBlinkEmote}"
  1165. close player's inventory
  1166. set {emotes::santablink::%player%} to true
  1167. emote santa blink on player
  1168. while {emotes::santablink::%player%} is true:
  1169. emote santa blink on player
  1170. wait 1 tick
  1171. else:
  1172. send "{@Prefix} {@CosmeticAlreadySet}"
  1173. close player's inventory
  1174. else:
  1175. play "block_anvil_place" to player
  1176. close player's inventory
  1177. send "{@Prefix} {@NoPerm}"
  1178. if clicked slot is {@GUISantaLookEmoteSlot}:
  1179. if player has permission "{@SantaLookEmotePerm}" or "cosmetics.all":
  1180. if {emotes.%player%} is false:
  1181. play "block_note_pling" to player
  1182. set {emotes.%player%} to true
  1183. send "{@Prefix} {@ReceiveSantaLookEmote}"
  1184. close player's inventory
  1185. set {emotes::santalook::%player%} to true
  1186. emote santa look on player
  1187. while {emotes::santalook::%player%} is true:
  1188. emote santa look on player
  1189. wait 1 tick
  1190. else:
  1191. send "{@Prefix} {@CosmeticAlreadySet}"
  1192. close player's inventory
  1193. else:
  1194. play "block_anvil_place" to player
  1195. close player's inventory
  1196. send "{@Prefix} {@NoPerm}"
  1197. if clicked slot is {@GUIXmasTreeEmoteSlot}:
  1198. if player has permission "{@XmasTreeEmotePerm}" or "cosmetics.all":
  1199. if {emotes.%player%} is false:
  1200. play "block_note_pling" to player
  1201. set {emotes.%player%} to true
  1202. send "{@Prefix} {@ReceiveXmasTreeEmote}"
  1203. close player's inventory
  1204. set {emotes::XmasTree::%player%} to true
  1205. emote xmas tree on player
  1206. while {emotes::xmastree::%player%} is true:
  1207. emote xmas tree on player
  1208. wait 1 tick
  1209. else:
  1210. send "{@Prefix} {@CosmeticAlreadySet}"
  1211. close player's inventory
  1212. else:
  1213. play "block_anvil_place" to player
  1214. close player's inventory
  1215. send "{@Prefix} {@NoPerm}"
  1216. if clicked slot is {@GUIClearSlot}:
  1217. if {emotes.%player%} is true:
  1218. set {emotes::smile::%player%} to false
  1219. set {emotes::cool::%player%} to false
  1220. set {emotes::surprised::%player%} to false
  1221. set {emotes::cheeky::%player%} to false
  1222. set {emotes::wink::%player%} to false
  1223. set {emotes::grin::%player%} to false
  1224. set {emotes::frown::%player%} to false
  1225. set {emotes::cry::%player%} to false
  1226. set {emotes::sleepy::%player%} to false
  1227. set {emotes::rage::%player%} to false
  1228. set {emotes::orcblink::%player%} to false
  1229. set {emotes::santawink::%player%} to false
  1230. set {emotes::santablink::%player%} to false
  1231. set {emotes::santalook::%player%} to false
  1232. set {emotes::xmastree::%player%} to false
  1233. set {emotes.%player%} to false
  1234. send "{@Prefix} {@ClearedCosmetic}"
  1235. close player's inventory
  1236. else:
  1237. send "{@Prefix} {@NoCosmetic}"
  1238. play "block_anvil_place" to player
  1239. close player's inventory
  1240. if clicked slot is {@GUICloseSlot}:
  1241. close player's inventory
  1242. play "ui_button_click" to player
  1243. if clicked slot is {@GUIGoBack}:
  1244. cancel event
  1245. wait a tick
  1246. make player execute command "{@Command}"
  1247. play "ui_button_click" to player
  1248.  
  1249. command /{@Command}:
  1250. trigger:
  1251. if "%plugins list%" does not contain "Skript" and "SkQuery" and "Umbaska" and "SkRayFall" and "SkDragon":
  1252. send "{@Prefix} &cUh oh... It looks like you're missing a plugin-addon for this script to work! Make sure you have Skript, SkQuery, Umbaska, SkRayFall, and skDragon installed!"
  1253. else:
  1254. message "{@Prefix} {@OpeningGUI}"
  1255. play "block_note_pling" to player
  1256. open chest with 6 rows named "{@GUIName}" to player
  1257. wait a tick
  1258. set slot 11 of player's current inventory to bow named "{@GadgetsName}" with lore "{@GadgetsLore}||"
  1259. set slot 13 of player's current inventory to bone named "{@PetsName}" with lore "{@PetsLore}||"
  1260. set slot 15 of player's current inventory to blaze powder named "{@ParticlesName}" with lore "{@ParticlesLore}||"
  1261. set slot 30 of player's current inventory to diamond helmet named "{@HatsName}" with lore "{@HatsLore}||"
  1262. set slot 32 of player's current inventory to head named "{@EmotesName}" with lore "{@EmotesLore}||"
  1263. set slot {@GUICloseSlot} of player's current inventory to nether star named "{@CloseName}" with lore "{@CloseLore}||"
  1264.  
  1265. on rightclick holding pumpkin:
  1266. if {%player%.cooldown8} is true:
  1267. send "{@Prefix} {@SpoopyPumpkinCoolDownMsg}"
  1268. cancel event
  1269. else:
  1270. set {%player%.cooldown8} to true
  1271. make entity wear a pumpkin
  1272. strike lightning effect at the player
  1273. wait 6 ticks
  1274. make entity wear air
  1275. play "entity_wither_spawn" to player
  1276. wait 10 ticks
  1277. strike lightning effect at the player
  1278. apply blindness to the player for 6.10 seconds
  1279. apply nausea to the player for 6.10 seconds
  1280. play "entity_ghast_hurt" to player
  1281. wait 1 second
  1282. make entity wear a pumpkin
  1283. play "entity_wither_ambient" to player
  1284. strike lightning effect at the player
  1285. wait 1 second
  1286. make entity wear air
  1287. play "entity_ghast_hurt" to player
  1288. wait 3 ticks
  1289. play "entity_ghast_hurt" to player
  1290. strike lightning effect at the player
  1291. wait 6 ticks
  1292. strike lightning effect at the player
  1293. make entity wear a pumpkin
  1294. wait 2 seconds
  1295. make entity wear air
  1296. wait {@SpoopyPumpkinCoolDown} seconds
  1297. clear {%player%.cooldown8}
  1298.  
  1299. on rightclick holding beacon:
  1300. if player is holding beacon named "{@DiscoBeaconName}":
  1301. if {%player%.cooldown6} is true:
  1302. send "{@Prefix} {@DiscoBeaconCoolDownMsg}"
  1303. cancel event
  1304. else:
  1305. set {%player%.cooldown6} to true
  1306. drawDisco style 1, particle redstone, RGB .608, 1, 1, particle2 redstone, RGB2 0, 0, 0, center location of player, id "disco.%player%", rainbowMode true, maxLines 7, lineLength 5, sphereRadius .6, sphereDensity 70, lineDensity 40, visibleRange 32, displacementXYZ 0, 5, 0, pulseDelay 2
  1307. loop 16 times:
  1308. play "block_note_basedrum" to player
  1309. wait 4 ticks
  1310. play "block_note_bass" to player
  1311. wait 4 ticks
  1312. play "block_note_harp" to player
  1313. wait 4 ticks
  1314. play "block_note_hat" to player
  1315. wait 4 ticks
  1316. play "block_note_snare" to player
  1317. stopEffect "disco.%player%"
  1318. clear {%player%.cooldown6}
  1319.  
  1320. on rightclick holding diamond axe:
  1321. if {%player%.cooldown5} is true:
  1322. send "{@Prefix} {@ThorsHammerCoolDownMsg}"
  1323. cancel event
  1324. else:
  1325. set {%player%.cooldown5} to true
  1326. strike lightning at targeted block
  1327. wait {@ThorsHammerCoolDown} seconds
  1328. clear {%player%.cooldown5}
  1329.  
  1330. on rightclick holding blaze rod:
  1331. if {%player%.cooldown4} is true:
  1332. send "{@Prefix} {@BlazeRodGunCoolDownMsg}"
  1333. cancel event
  1334. else:
  1335. set {%player%.cooldown4} to true
  1336. show 20 "heart" particles at location of player for player offset by 2, 2 and 2
  1337. shoot a snowball with speed 1
  1338. play "entity_cat_ambient" to player
  1339. wait {@BlazeRodGunCoolDown} seconds
  1340. clear {%player%.cooldown4}
  1341.  
  1342. on rightclick holding tnt:
  1343. if {%player%.cooldown3} is true:
  1344. send "{@Prefix} {@TNTGunCoolDownMsg}"
  1345. cancel event
  1346. else:
  1347. set {%player%.cooldown3} to true
  1348. shoot a tnt with speed 1
  1349. wait 4 seconds
  1350. play "entity_firework_blast" to player
  1351. play "block_note_pling" to player
  1352. push player backwards at speed 0.5
  1353. push player upwards at speed 0.5
  1354. wait {@TNTGunCoolDown} seconds
  1355. clear {%player%.cooldown3}
  1356.  
  1357. on rightclick holding iron horse armor:
  1358. if {%player%.cooldown2} is true:
  1359. send "{@Prefix} {@BatBlasterCoolDownMsg}"
  1360. cancel event
  1361. else:
  1362. set {%player%.cooldown2} to true
  1363. play "entity_firework_shoot" to player
  1364. show 40 "lava" particles at location of player for player offset by 2, 2 and 2
  1365. loop 10 times:
  1366. shoot a bat with speed 2
  1367. wait 5 seconds
  1368. play "entity_generic_explode" to player
  1369. kill all bats
  1370. wait {@BatBlasterCoolDown} seconds
  1371. clear {%player%.cooldown2}
  1372.  
  1373. on rightclick holding fishing rod:
  1374. if {%player%.cooldown1} is true:
  1375. send "{@Prefix} {@GrapplingHookCoolDownMsg}"
  1376. cancel event
  1377. else:
  1378. set {%player%.cooldown1} to true
  1379. play "entity_firework_shoot" to player
  1380. push player upwards at speed 2.0
  1381. push player forward at speed 2.0
  1382. wait {@GrapplingHookCoolDown} seconds
  1383. clear {%player%.cooldown1}
  1384.  
  1385. on rightclick holding bone:
  1386. loop {pet.%player%::*}:
  1387. teleport loop-value to location of player
  1388. send "{@Prefix} {@SummonedPet}"
  1389.  
  1390. on rightclick holding cookie:
  1391. if {%player%.cooldown7} is true:
  1392. send "{@Prefix} {@FortuneCookieCoolDownMsg}"
  1393. cancel event
  1394. else:
  1395. set {%player%.cooldown7} to true
  1396. message "{@Prefix} {@FortuneCookieFirstMsg}"
  1397. set {_Reward} to a random integer between 1 and 7
  1398. if {_Reward} is 1:
  1399. send "{@Prefix} {@FortuneMsg1}"
  1400. if {_Reward} is 2:
  1401. send "{@Prefix} {@FortuneMsg2}"
  1402. if {_Reward} is 3:
  1403. send "{@Prefix} {@FortuneMsg3}"
  1404. if {_Reward} is 4:
  1405. send "{@Prefix} {@FortuneMsg4}"
  1406. if {_Reward} is 5:
  1407. send "{@Prefix} {@FortuneMsg5}"
  1408. if {_Reward} is 6:
  1409. send "{@Prefix} {@FortuneMsg6}"
  1410. if {_Reward} is 7:
  1411. send "{@Prefix} {@FortuneMsg7}"
  1412. wait {@FortuneCookieCoolDown} seconds
  1413. clear {%player%.cooldown7}
  1414.  
  1415. on inventory click:
  1416. if player does not have the permission "{@MoveItemsPerm}":
  1417. cancel event
  1418.  
  1419. on damage:
  1420. if damage was caused by lightning:
  1421. cancel event
  1422. if damage was caused by fall:
  1423. cancel event
  1424.  
  1425. on death of rabbit or cow or horse:
  1426. clear drops
  1427.  
  1428. On explosion prime:
  1429. cancel event
  1430.  
  1431. on place of tnt:
  1432. cancel event
  1433. send "{@Prefix} {@CantPlaceCosmetic}"
  1434.  
  1435. on place of beacon:
  1436. cancel event
  1437.  
  1438. on projectile hit:
  1439. if projectile is arrow:
  1440. set {_arrow} to projectile
  1441. teleport shooter to {_arrow}
  1442. clear projectile
  1443.  
  1444. on any move:
  1445. if {flame.particle.%player%} is true:
  1446. set {flame.%player%} to location of player
  1447. show 3 "flame" particles at location of player for player offset by 0.4, 0.6, 0.4
  1448. if {heart.particle.%player%} is true:
  1449. set {heart.%player%} to location of player
  1450. show 3 "heart" particles at location of player for player offset by 0.4, 0.6, 0.4
  1451. if {cloud.particle.%player%} is true:
  1452. set {cloud.%player%} to location of player
  1453. show 3 "cloud" particles at location of player for player offset by 0.4, 0.6, 0.4
  1454.  
  1455. on rightclick holding chest:
  1456. if player is holding chest named "{@ChestName}":
  1457. make player execute command "{@Command}"
  1458. play "ui_button_click" to player
  1459. else:
  1460. cancel event
  1461.  
  1462. on join:
  1463. set slot {@ChestSlot} of player to chest named "{@ChestName}"
  1464.  
  1465. on join:
  1466. wait 3 ticks
  1467. if player is op:
  1468. if text from "https://pastebin.com/raw/myD6mDAd" is not "{@VersionID}":
  1469. play "block_note_pling" to player
  1470. message "&7&m------------------&7[&c&lCosmetic &r&fUpdate&7]&7&m-----------------"
  1471. message "&r "
  1472. message "&r &cA new update/version was found!"
  1473. message "&r &cDownload from here:"
  1474. message "&r "
  1475. message " &fhttps://www.spigotmc.org/resources/skript-cosmetics.38857/"
  1476. message "&7&m-----------------------------------------------------"
  1477. stop
  1478.  
  1479. on disconnect:
  1480. loop {pet.%player%::*}:
  1481. kill loop-value
  1482. clear {pet.%player%::*}
  1483.  
  1484. on quit:
  1485. set {pet.%player%.set} to false
  1486. set {emotes::smile::%player%} to false
  1487. set {emotes::cool::%player%} to false
  1488. set {emotes::surprised::%player%} to false
  1489. set {emotes::cheeky::%player%} to false
  1490. set {emotes::wink::%player%} to false
  1491. set {emotes::grin::%player%} to false
  1492. set {emotes::frown::%player%} to false
  1493. set {emotes::cry::%player%} to false
  1494. set {emotes::sleepy::%player%} to false
  1495. set {emotes::rage::%player%} to false
  1496. set {emotes::santawink::%player%} to false
  1497. set {emotes::santablink::%player%} to false
  1498. set {emotes::santalook::%player%} to false
  1499. set {emotes::orcblink::%player%} to false
  1500. set {emotes::xmastree::%player%} to false
  1501. set {%player%.cooldown1} to false
  1502. set {%player%.cooldown2} to false
  1503. set {%player%.cooldown3} to false
  1504. set {%player%.cooldown4} to false
  1505. set {%player%.cooldown5} to false
  1506. set {%player%.cooldown6} to false
  1507. set {%player%.cooldown7} to false
  1508. set {%player%.cooldown8} to false
  1509. set {flame.particle.%player%} to false
  1510. set {cloud.particle.%player%} to false
  1511. set {heart.particle.%player%} to false
  1512. set {particle.%player%.set} to false
  1513. set {emotes.%player%} to false
  1514. delete {pet.%player%.wolf}
  1515. delete {pet.%player%.cow}
  1516. delete {pet.%player%.horse}
  1517. delete {pet.%player%.rabbit}
  1518. delete {flame.%player%}
  1519. delete {cloud.%player%}
  1520. delete {heart.%player%}
  1521. clear {follow::%player%::*}
  1522. stopEffect "disco.%player%"
  1523. stopEffect "nyancat.%player%"
  1524. clear player's inventory
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