a guest Jun 9th, 2013 92 Never
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  1. mDefaultBody->setShape(mCameraPivot,
  2.                 sceneBoxShape,
  3.                 0,         // dynamic body restitution
  4.                 1,         // dynamic body friction
  5.                 1.0f,          // dynamic bodymass
  6.                 mSceneHead->getPosition(),      // starting position of the box
  7.                 mCameraPivot->getOrientation());
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