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Jun 9th, 2013
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  1. mDefaultBody->setShape(mCameraPivot,
  2. sceneBoxShape,
  3. 0, // dynamic body restitution
  4. 1, // dynamic body friction
  5. 1.0f, // dynamic bodymass
  6. mSceneHead->getPosition(), // starting position of the box
  7. mCameraPivot->getOrientation());
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