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- for i,v in pairs(game.Players:GetPlayers()) do
- function NCT(plr)
- plr.Chatted:Connect(function(msg)
- if plr.Character then
- msg = game:GetService("Chat"):FilterStringAsync(msg,plr,plr)
- game:GetService("Chat"):Chat(plr.Character,msg,"White")
- end
- end)
- end
- NCT(v)
- end
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