MrKakashi

Killing Spree

Oct 1st, 2011
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  1. KillingSpree[killerid] ++;
  2. KillingSpree[playerid] = 0;
  3.  
  4. if(GetPVarInt(playerid, "InDm") == 1)
  5. {
  6. new Killername[MAX_PLAYER_NAME];
  7. new string[128];
  8. GetPlayerName(killerid,Killername,sizeof(Killername));
  9. if(KillingSpree[killerid] == 3)
  10. {
  11. SetPlayerScore(killerid, GetPlayerScore(killerid) + 10);
  12. SendClientMessage(killerid,COLOR_GREEN, "You have been Killing Spree 3x (RANK 1 - Trial Shooter)");
  13. SendClientMessage(killerid,COLOR_GREEN, "You recieve a Reward 10+ Score!");
  14. format(string, sizeof(string), "{FFFFFF}[SERVER]:{FF002B}%s has been Killing Spree 3x (RANK 1 - Trial Shooter)",Killername);
  15. SendClientMessageToAll(COLOR_RED, string);
  16. }
  17. else if(KillingSpree[killerid] == 6)
  18. {
  19. SetPlayerScore(killerid, GetPlayerScore(killerid) + 10);
  20. SetPlayerHealth(killerid,70);
  21. SetPlayerArmour(killerid,85);
  22. GivePlayerWeapon(killerid,35,10);
  23. SendClientMessage(killerid,COLOR_GREEN, "You have been Killing Spree 6x (RANK 2 - Shooter)");
  24. SendClientMessage(killerid,COLOR_GREEN, "You recieve a Reward 10+ Score + Rocket Launcher!");
  25. format(string, sizeof(string), "{FFFFFF}[SERVER]:{FF002B}%s has been Killing Spree 6x (RANK 2 - Shooter)",Killername);
  26. SendClientMessageToAll(COLOR_RED, string);
  27. }
  28. else if(KillingSpree[killerid] == 10)
  29. {
  30. SetPlayerScore(killerid, GetPlayerScore(killerid) + 10);
  31. GivePlayerWeapon(killerid,16,25);
  32. SendClientMessage(killerid,COLOR_GREEN, "You have been Killing Spree 10x (RANK 3 - Tiger Spirit Element)");
  33. SendClientMessage(killerid,COLOR_GREEN, "You recieve a Reward 10+ Score + Grenade");
  34. format(string, sizeof(string), "{FFFFFF}[SERVER]:{FF002B}%s has been Killing Spree 10x (RANK 3 - Tiger Spirit Element)",Killername);
  35. SendClientMessageToAll(COLOR_RED, string);
  36. }
  37. else if(KillingSpree[killerid] == 15)
  38. {
  39. SetPlayerScore(killerid, GetPlayerScore(killerid) + 10);
  40. SetPlayerHealth(killerid,100);
  41. SetPlayerArmour(killerid,100);
  42. GivePlayerWeapon(killerid,9,1);
  43. SendClientMessage(killerid,COLOR_GREEN, "You have been Killing Spree 15x (RANK 4 - Elephant Spirit Element)");
  44. SendClientMessage(killerid,COLOR_GREEN, "You recieve a Reward 10+ Score + Chainsaw");
  45. format(string, sizeof(string), "{FFFFFF}[SERVER]:{FF002B}%s has been Killing Spree 15x (RANK 4 - Elephant Spirit Element)",Killername);
  46. SendClientMessageToAll(COLOR_RED, string);
  47. }
  48. else if(KillingSpree[killerid] == 22)
  49. {
  50. SetPlayerScore(killerid, GetPlayerScore(killerid) + 20);
  51. SendClientMessage(killerid,COLOR_GREEN, "You have been Killing Spree 22x (RANK 5 - Soldier Spirit Element");
  52. SendClientMessage(killerid,COLOR_GREEN, "You recieve a Reward 20+ Score!");
  53. format(string, sizeof(string), "{FFFFFF}[SERVER]:{FF002B}%s has been Killing Spree 22x (RANK 5 - Soldier Spirit Element)",Killername);
  54. SendClientMessageToAll(COLOR_RED, string);
  55. }
  56. else if(KillingSpree[killerid] == 27)
  57. {
  58. SetPlayerScore(killerid, GetPlayerScore(killerid) + 20);
  59. SetPlayerHealth(killerid,100);
  60. SetPlayerArmour(killerid,100);
  61. GivePlayerWeapon(killerid,38,500000);
  62. SendClientMessage(killerid,COLOR_GREEN, "You have been Killing Spree 27x (RANK 6 - Army Force");
  63. SendClientMessage(killerid,COLOR_GREEN, "You recieve a Reward 20+ Score + Minigun Ammo 500000");
  64. format(string, sizeof(string), "{FFFFFF}[SERVER]:{FF002B}%s has been Killing Spree 27x (RANK 6 - Army Force)",Killername);
  65. SendClientMessageToAll(COLOR_RED, string);
  66. }
  67. return 1;
  68. }
  69.  
  70. Replace Them onplayerdeath
  71.  
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